… | |
… | |
110 | transmute_materialname (object *op, const object *change) |
110 | transmute_materialname (object *op, const object *change) |
111 | { |
111 | { |
112 | if (!op->is_armor ()) |
112 | if (!op->is_armor ()) |
113 | return; |
113 | return; |
114 | |
114 | |
115 | if (op->material == &material_null) |
115 | if (op->material == MATERIAL_NULL) |
116 | return; |
116 | return; |
117 | |
117 | |
118 | if (op->material != change->material) |
118 | if (op->material != change->material) |
119 | return; |
119 | return; |
120 | |
120 | |
… | |
… | |
132 | |
132 | |
133 | /* set the materialname and type for an item */ |
133 | /* set the materialname and type for an item */ |
134 | void |
134 | void |
135 | select_material (object *op, int difficulty) |
135 | select_material (object *op, int difficulty) |
136 | { |
136 | { |
137 | if (op->material != &material_null || !op->materials) |
137 | if (op->material != MATERIAL_NULL || !op->materials) |
138 | return; |
138 | return; |
139 | |
139 | |
140 | materialtype_t *lmt = 0; |
140 | materialtype_t *lmt = 0; |
141 | |
141 | |
142 | //TODL: dead code? |
142 | //TODL: dead code? |