1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
110 | transmute_materialname (object *op, const object *change) |
110 | transmute_materialname (object *op, const object *change) |
111 | { |
111 | { |
112 | if (!op->is_armor ()) |
112 | if (!op->is_armor ()) |
113 | return; |
113 | return; |
114 | |
114 | |
115 | if (op->material == &material_null) |
115 | if (op->material == MATERIAL_NULL) |
116 | return; |
116 | return; |
117 | |
117 | |
118 | if (op->material != change->material) |
118 | if (op->material != change->material) |
119 | return; |
119 | return; |
120 | |
120 | |
… | |
… | |
132 | |
132 | |
133 | /* set the materialname and type for an item */ |
133 | /* set the materialname and type for an item */ |
134 | void |
134 | void |
135 | select_material (object *op, int difficulty) |
135 | select_material (object *op, int difficulty) |
136 | { |
136 | { |
137 | if (op->material != &material_null || !op->materials) |
137 | if (op->material != MATERIAL_NULL || !op->materials) |
138 | return; |
138 | return; |
139 | |
139 | |
140 | materialtype_t *lmt = 0; |
140 | materialtype_t *lmt = 0; |
141 | |
141 | |
142 | //TODL: dead code? |
142 | //TODL: dead code? |
… | |
… | |
190 | } |
190 | } |
191 | |
191 | |
192 | //-GPL |
192 | //-GPL |
193 | |
193 | |
194 | void |
194 | void |
195 | load_materials (void) |
195 | load_materials () |
196 | { |
196 | { |
197 | char filename[MAX_BUF]; |
197 | char filename[MAX_BUF]; |
198 | |
198 | |
199 | sprintf (filename, "%s/materials", settings.datadir); |
199 | sprintf (filename, "%s/materials", settings.datadir); |
200 | LOG (llevDebug, "Reading material type data from %s...\n", filename); |
200 | LOG (llevDebug, "Reading material type data from %s...\n", filename); |