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/* |
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* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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* |
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* Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
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* Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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* Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992 Frank Tore Johansen |
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* |
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* Deliantra is free software: you can redistribute it and/or modify it under |
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* the terms of the Affero GNU General Public License as published by the |
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* Free Software Foundation, either version 3 of the License, or (at your |
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* option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the Affero GNU General Public License |
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* and the GNU General Public License along with this program. If not, see |
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* <http://www.gnu.org/licenses/>. |
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* |
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* The authors can be reached via e-mail to <support@deliantra.net> |
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*/ |
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|
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#include <global.h> |
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#include <material.h> |
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|
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//+GPL |
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|
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materialtype_t *materialt; |
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|
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/* |
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materialtype material[NROFMATERIALS] = { |
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* P M F E C C A D W G P S P T F C D D C C G H B I * |
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* H A I L O O C R E H O L A U E A E E H O O O L N * |
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* Y G R E L N I A A O I O R R A N P A A U D L I T * |
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* S I E C D F D I P S S W A N R C L T O N Y N R * |
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* I C T U N O T O L E E H S T P D N * |
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{"paper", {15,10,17, 9, 5, 7,13, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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{"metal", { 2,12, 3,12, 2,10, 7, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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{"glass", {14,11, 8, 3,10, 5, 1, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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{"leather", { 5,10,10, 3, 3,10,10, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
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{"wood", {10,11,13, 2, 2,10, 9, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
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{"organics", { 3,12, 9,11, 3,10, 9, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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{"stone", { 2, 5, 2, 2, 2, 2, 1, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
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{"cloth", {14,11,13, 4, 4, 5,10, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
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{"adamant", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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{"liquid", { 0, 8, 9, 6,17, 0,15, 0,20,15,12,0,0,0,0,11,0,0,0,0,0,0,0,0}}, |
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{"soft metal",{ 6,12, 6,14, 2,10, 1, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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{"bone", {10, 9, 4, 5, 3,10,10, 0,20,15, 0,0,0,0,0, 2,0,0,0,0,0,0,0,0}}, |
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{"ice", {14,11,16, 5, 0, 5, 6, 0,20,15, 0,0,0,0,0, 7,0,0,0,0,0,0,0,0}} |
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}; |
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*/ |
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|
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materialtype_t::materialtype_t () |
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{ |
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next = 0; |
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reset (); |
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} |
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|
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void |
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materialtype_t::reset () |
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{ |
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name = shstr_unknown; |
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description = shstr_unknown_material_description; |
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material = 0; |
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|
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for (int i = 0; i < NROFATTACKS; i++) |
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{ |
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save [i] = 0; |
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mod [i] = 0; |
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} |
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|
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chance = 0; |
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difficulty = 0; |
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magic = 0; |
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damage = 0; |
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wc = 0; |
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ac = 0; |
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sp = 0; |
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weight = 100; |
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value = 100; |
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density = 1000; |
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} |
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|
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// create a new material of the given name |
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static materialtype_t * |
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dummy_material (shstr_tmp name) |
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{ |
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materialtype_t *mt = new materialtype_t; |
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mt->name = name; |
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|
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// make it susceptible to attacks |
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for (int i = 0; i < NROFATTACKS; i++) |
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{ |
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mt->save [i] = 10; |
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mt->mod [i] = 9; |
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} |
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|
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mt->next = materialt; materialt = mt; |
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|
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return mt; |
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} |
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|
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static materialtype_t * |
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find (const shstr_tmp name) |
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{ |
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for (materialtype_t *mt = materialt; mt; mt = mt->next) |
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if (name == mt->name) |
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return mt; |
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|
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return 0; |
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} |
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|
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/* convert materialname to materialtype_t */ |
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materialtype_t * |
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name_to_material (const shstr_tmp name) |
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{ |
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materialtype_t *mt = find (name); |
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|
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if (!mt) |
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{ |
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LOG (llevError, "name_to_material called with nonexistent material '%s'\n", &name); |
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mt = dummy_material (name); |
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} |
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|
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return mt; |
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} |
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|
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void |
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object_thawer::get (materialtype_t *&mt) const |
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{ |
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shstr name; |
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get (name); |
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|
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mt = find (name); |
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|
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if (!mt) |
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{ |
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parse_error (format ("material called %s requested, but not found, creating dummy material.\n", &name)); |
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mt = dummy_material (name); |
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} |
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} |
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|
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/* when doing transmutation of objects, we have to recheck the resistances, |
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* as some that did not apply previously, may apply now. |
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*/ |
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void |
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transmute_materialname (object *op, const object *change) |
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{ |
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if (!op->is_armor ()) |
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return; |
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|
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if (op->material == MATERIAL_NULL) |
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return; |
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|
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if (op->material != change->material) |
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return; |
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|
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materialtype_t *mt = op->material; |
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|
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for (int j = 0; j < NROFATTACKS; j++) |
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if (op->resist[j] == 0 && change->resist[j] != 0) |
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{ |
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op->resist[j] += mt->mod[j]; |
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|
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if (op->resist[j] > 100) op->resist[j] = 100; |
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if (op->resist[j] < -100) op->resist[j] = -100; |
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} |
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} |
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|
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/* set the materialname and type for an item */ |
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void |
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select_material (object *op, int difficulty) |
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{ |
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if (op->material != MATERIAL_NULL || !op->materials) |
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return; |
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|
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materialtype_t *lmt = 0; |
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|
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//TODL: dead code? |
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for (materialtype_t *mt = materialt; mt; mt = mt->next) |
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if (op->materials & mt->material |
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&& difficulty >= mt->difficulty |
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&& rndm (1, 100) <= mt->chance |
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&& (op->magic >= mt->magic || mt->magic == 0)) |
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{ |
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lmt = mt; |
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|
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if (!(op->is_weapon () || op->is_armor ())) |
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break; |
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} |
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|
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if (lmt) |
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{ |
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if (op->stats.dam && op->is_weapon ()) |
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{ |
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op->stats.dam += lmt->damage; |
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if (op->stats.dam < 1) |
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op->stats.dam = 1; |
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} |
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|
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if (op->stats.sp && op->type == BOW ) op->stats.sp += lmt->sp; |
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if (op->stats.wc && op->is_weapon ()) op->stats.wc += lmt->wc; |
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|
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if (op->is_armor ()) |
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{ |
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if (op->stats.ac) |
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op->stats.ac += lmt->ac; |
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|
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for (int j = 0; j < NROFATTACKS; j++) |
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if (op->resist[j] != 0) |
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{ |
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op->resist[j] += lmt->mod[j]; |
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if (op->resist[j] > 100) op->resist[j] = 100; |
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if (op->resist[j] < -100) op->resist[j] = -100; |
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} |
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} |
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|
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op->material = lmt; |
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|
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/* dont make it unstackable if it doesn't need to be */ |
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if (op->is_weapon () || op->is_armor ()) |
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{ |
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op->weight = op->weight * lmt->weight / 100; |
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op->value = op->value * lmt->value / 100; |
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} |
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} |
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} |
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|
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//-GPL |
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|
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void |
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_reload_materials () |
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{ |
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object_thawer thawer (settings.datadir, "materials"); |
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|
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if (!thawer) |
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{ |
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LOG (llevError, "unable to load %s for reading\n", thawer.name); |
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return; |
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} |
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|
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while (thawer.kw != KW_name) |
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{ |
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thawer.next (); |
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|
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if (thawer.kw == KW_EOF) |
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return; |
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} |
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|
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materialtype_t *mt; |
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|
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for (;;) |
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{ |
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switch (thawer.kw) |
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{ |
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case KW_name: |
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coroapi::cede_to_tick (); |
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|
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{ |
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// create a new dummy material, or find the existing material |
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shstr name; |
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thawer.get (name); |
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|
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mt = find (name); |
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|
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if (mt) |
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mt->reset (); |
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else |
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{ |
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mt = new materialtype_t; |
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mt->next = materialt; materialt = mt; |
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} |
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|
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mt->name = name; |
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mt->description = name; |
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} |
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break; |
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|
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case KW_description: |
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thawer.get (mt->description); |
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break; |
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|
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case KW_material: |
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thawer.get (mt->material); |
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break; |
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|
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case KW_saves: |
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{ |
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const char *cp = thawer.get_str () - 1; |
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|
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for (int i = 0; i < NROFATTACKS; i++) |
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{ |
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if (!cp) |
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{ |
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mt->save[i] = 0; |
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continue; |
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} |
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|
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int value; |
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++cp; |
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sscanf (cp, "%d", &value); |
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mt->save[i] = (sint8) value; |
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cp = strchr (cp, ','); |
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} |
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} |
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break; |
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|
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case KW_mods: |
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{ |
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const char *cp = thawer.get_str () - 1; |
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|
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for (int i = 0; i < NROFATTACKS; i++) |
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{ |
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if (!cp) |
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{ |
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mt->save[i] = 0; |
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continue; |
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} |
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|
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++cp; |
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int value; |
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sscanf (cp, "%d", &value); |
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mt->mod[i] = (sint8) value; |
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cp = strchr (cp, ','); |
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} |
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} |
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break; |
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|
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case KW_chance: thawer.get (mt->chance); break; |
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case KW_difficulty: // cf+ alias, not original cf |
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case KW_diff: thawer.get (mt->difficulty); break; |
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case KW_magic: thawer.get (mt->magic); break; |
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case KW_dam: // cf+ alias, not original cf |
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case KW_damage: thawer.get (mt->damage); break; |
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case KW_wc: thawer.get (mt->wc); break; |
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case KW_ac: thawer.get (mt->ac); break; |
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case KW_sp: thawer.get (mt->sp); break; |
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case KW_weight: thawer.get (mt->weight); break; |
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case KW_value: thawer.get (mt->value); break; |
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case KW_density: thawer.get (mt->density); break; |
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|
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case KW_EOF: |
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return; |
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|
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default: |
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if (!thawer.parse_error ("materials file")) |
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return; |
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break; |
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} |
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|
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thawer.next (); |
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} |
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} |
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|