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/cvs/deliantra/server/common/material.C
Revision: 1.3
Committed: Thu Nov 5 15:43:21 2009 UTC (14 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_90
Changes since 1.2: +4 -0 lines
Log Message:
mark gpl sections, common/

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #include <global.h>
26 #include <material.h>
27
28 //+GPL
29
30 /* convert materialname to materialtype_t */
31
32 materialtype_t *
33 name_to_material (const shstr_cmp name)
34 {
35 for (materialtype_t *mt = materialt; mt; mt = mt->next)
36 if (name == mt->name)
37 return mt;
38
39 return 0;
40 }
41
42 /* when doing transmutation of objects, we have to recheck the resistances,
43 * as some that did not apply previously, may apply now.
44 */
45 void
46 transmute_materialname (object *op, const object *change)
47 {
48 materialtype_t *mt;
49 int j;
50
51 if (!op->materialname)
52 return;
53
54 if (op->materialname != change->materialname)
55 return;
56
57 if (!op->is_armor ())
58 return;
59
60 mt = name_to_material (op->materialname);
61 if (!mt)
62 {
63 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
64 return;
65 }
66
67 for (j = 0; j < NROFATTACKS; j++)
68 if (op->resist[j] == 0 && change->resist[j] != 0)
69 {
70 op->resist[j] += mt->mod[j];
71 if (op->resist[j] > 100)
72 op->resist[j] = 100;
73 if (op->resist[j] < -100)
74 op->resist[j] = -100;
75 }
76 }
77
78 /* set the materialname and type for an item */
79 void
80 set_materialname (object *op, int difficulty, materialtype_t *nmt)
81 {
82 materialtype_t *mt, *lmt;
83
84 if (!op->materialname)
85 return;
86
87 if (nmt)
88 lmt = nmt;
89 else
90 {
91 lmt = 0;
92
93 for (mt = materialt; mt; mt = mt->next)
94 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
95 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
96 {
97 lmt = mt;
98 if (!(op->is_weapon () || op->is_armor ()))
99 break;
100 }
101 }
102
103 if (lmt)
104 {
105 if (op->stats.dam && op->is_weapon ())
106 {
107 op->stats.dam += lmt->damage;
108 if (op->stats.dam < 1)
109 op->stats.dam = 1;
110 }
111
112 if (op->stats.sp && op->type == BOW)
113 op->stats.sp += lmt->sp;
114 if (op->stats.wc && op->is_weapon ())
115 op->stats.wc += lmt->wc;
116 if (op->is_armor ())
117 {
118 if (op->stats.ac)
119 op->stats.ac += lmt->ac;
120
121 for (int j = 0; j < NROFATTACKS; j++)
122 if (op->resist[j] != 0)
123 {
124 op->resist[j] += lmt->mod[j];
125 if (op->resist[j] > 100)
126 op->resist[j] = 100;
127 if (op->resist[j] < -100)
128 op->resist[j] = -100;
129 }
130 }
131
132 op->materialname = lmt->name;
133 /* dont make it unstackable if it doesn't need to be */
134 if (op->is_weapon () || op->is_armor ())
135 {
136 op->weight = (op->weight * lmt->weight) / 100;
137 op->value = (op->value * lmt->value) / 100;
138 }
139 }
140 }
141
142 //TODO: make this a constructor
143 static materialtype_t *
144 get_empty_mat (void)
145 {
146 materialtype_t *mt;
147 int i;
148
149 mt = new materialtype_t;
150
151 mt->name = shstr_unknown;
152 mt->description = 0;
153
154 for (i = 0; i < NROFATTACKS; i++)
155 {
156 mt->save[i] = 0;
157 mt->mod[i] = 0;
158 }
159
160 mt->chance = 0;
161 mt->difficulty = 0;
162 mt->magic = 0;
163 mt->damage = 0;
164 mt->wc = 0;
165 mt->ac = 0;
166 mt->sp = 0;
167 mt->weight = 100;
168 mt->value = 100;
169 mt->density = 1;
170 mt->next = 0;
171
172 return mt;
173 }
174
175 //-GPL
176
177 void
178 load_materials (void)
179 {
180 char filename[MAX_BUF];
181
182 sprintf (filename, "%s/materials", settings.datadir);
183 LOG (llevDebug, "Reading material type data from %s...\n", filename);
184
185 //TODO: somehow free old materials, or update them in-place
186 materialt = 0;
187
188 object_thawer thawer (filename);
189
190 if (!thawer)
191 {
192 LOG (llevError, "Cannot open %s for reading\n", filename);
193 goto done;
194 }
195
196 while (thawer.kw != KW_name)
197 {
198 thawer.next ();
199
200 if (thawer.kw == KW_EOF)
201 goto done;
202 }
203
204 materialtype_t *mt;
205
206 for (;;)
207 {
208 switch (thawer.kw)
209 {
210 case KW_name:
211 mt = get_empty_mat ();
212 mt->next = materialt;
213 materialt = mt;
214
215 thawer.get (mt->name);
216 mt->description = mt->name;
217 break;
218
219 case KW_description:
220 thawer.get (mt->description);
221 break;
222
223 case KW_material:
224 thawer.get (mt->material);
225 break;
226
227 case KW_saves:
228 {
229 const char *cp = thawer.get_str () - 1;
230
231 for (int i = 0; i < NROFATTACKS; i++)
232 {
233 if (!cp)
234 {
235 mt->save[i] = 0;
236 continue;
237 }
238
239 int value;
240 ++cp;
241 sscanf (cp, "%d", &value);
242 mt->save[i] = (sint8) value;
243 cp = strchr (cp, ',');
244 }
245 }
246 break;
247
248 case KW_mods:
249 {
250 const char *cp = thawer.get_str () - 1;
251
252 for (int i = 0; i < NROFATTACKS; i++)
253 {
254 if (!cp)
255 {
256 mt->save[i] = 0;
257 continue;
258 }
259
260 ++cp;
261 int value;
262 sscanf (cp, "%d", &value);
263 mt->mod[i] = (sint8) value;
264 cp = strchr (cp, ',');
265 }
266 }
267 break;
268
269 case KW_chance: thawer.get (mt->chance); break;
270 case KW_difficulty: // cf+ alias, not original cf
271 case KW_diff: thawer.get (mt->difficulty); break;
272 case KW_magic: thawer.get (mt->magic); break;
273 case KW_dam: // cf+ alias, not original cf
274 case KW_damage: thawer.get (mt->damage); break;
275 case KW_wc: thawer.get (mt->wc); break;
276 case KW_ac: thawer.get (mt->ac); break;
277 case KW_sp: thawer.get (mt->sp); break;
278 case KW_weight: thawer.get (mt->weight); break;
279 case KW_value: thawer.get (mt->value); break;
280 case KW_density: thawer.get (mt->density); break;
281
282 case KW_EOF:
283 goto done;
284
285 default:
286 if (!thawer.parse_error ("materials file", "materials"))
287 goto done;
288 break;
289 }
290
291 thawer.next ();
292 }
293
294 done:
295 if (!materialt)
296 materialt = get_empty_mat ();
297
298 LOG (llevDebug, "Done.\n");
299 }
300