1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
|
|
4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * |
6 | * |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
7 | * Deliantra is free software: you can redistribute it and/or modify it under |
7 | * the terms of the Affero GNU General Public License as published by the |
8 | * the terms of the Affero GNU General Public License as published by the |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
9 | * Free Software Foundation, either version 3 of the License, or (at your |
9 | * option) any later version. |
10 | * option) any later version. |
10 | * |
11 | * |
11 | * This program is distributed in the hope that it will be useful, |
12 | * This program is distributed in the hope that it will be useful, |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | * GNU General Public License for more details. |
15 | * GNU General Public License for more details. |
15 | * |
16 | * |
16 | * You should have received a copy of the Affero GNU General Public License |
17 | * You should have received a copy of the Affero GNU General Public License |
17 | * and the GNU General Public License along with this program. If not, see |
18 | * and the GNU General Public License along with this program. If not, see |
18 | * <http://www.gnu.org/licenses/>. |
19 | * <http://www.gnu.org/licenses/>. |
19 | * |
20 | * |
20 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | */ |
22 | */ |
22 | |
23 | |
23 | #include "noise.h" |
24 | #include "noise.h" |
24 | |
25 | |
… | |
… | |
245 | |
246 | |
246 | template<class vec_t> |
247 | template<class vec_t> |
247 | void |
248 | void |
248 | noise_gen_base<vec_t>::seed (seedable_rand_gen &rng) |
249 | noise_gen_base<vec_t>::seed (seedable_rand_gen &rng) |
249 | { |
250 | { |
250 | for (int i = 0; i < array_length (rvmap); ++i) |
251 | for (int i = 0; i < ecb_array_length (rvmap); ++i) |
251 | rvmap[i].seed (rng); |
252 | rvmap[i].seed (rng); |
252 | } |
253 | } |
253 | |
254 | |
254 | template<class vec_t> |
255 | template<class vec_t> |
255 | void |
256 | void |
… | |
… | |
299 | } |
300 | } |
300 | } |
301 | } |
301 | } |
302 | } |
302 | |
303 | |
303 | return v; |
304 | return v; |
304 | } |
305 | } |
305 | |
306 | |
306 | ///////////////////////////////////////////////////////////////////////////// |
307 | ///////////////////////////////////////////////////////////////////////////// |
307 | |
308 | |
308 | template<> |
309 | template<> |
309 | vec3d::T_numtype |
310 | vec3d::T_numtype |
… | |
… | |
412 | } |
413 | } |
413 | |
414 | |
414 | return v; |
415 | return v; |
415 | } |
416 | } |
416 | |
417 | |
417 | template class noise_gen<vec2d>; |
|
|
418 | template class noise_gen<vec3d>; |
|
|
419 | |
|
|
420 | ///////////////////////////////////////////////////////////////////////////// |
418 | ///////////////////////////////////////////////////////////////////////////// |
421 | |
419 | |
422 | template<class vec_t> |
420 | template<class vec_t> |
423 | frac_gen<vec_t>::frac_gen (int octaves, value_t lacunarity, value_t hurst_expo, seed_t seed) |
421 | frac_gen<vec_t>::frac_gen (int octaves, value_t lacunarity, value_t hurst_expo, seed_t seed) |
424 | : octaves (octaves), lac (lacunarity), h (hurst_expo) |
422 | : octaves (octaves), lac (lacunarity), h (hurst_expo) |