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Comparing deliantra/server/common/noise.C (file contents):
Revision 1.15 by root, Sat Apr 30 11:03:46 2011 UTC vs.
Revision 1.17 by root, Sun May 1 08:19:17 2011 UTC

626 min_it (border, N - P [1]); 626 min_it (border, N - P [1]);
627 627
628 return blend (a, b,border, U(0), W); 628 return blend (a, b,border, U(0), W);
629} 629}
630 630
631// highest mountains, deepest sea == 200 .. -200
632
633#define FANCY_GRAPHICS 1
634
631static void 635static void
632gen_height (int x, int y) 636gen_quadspace (int x, int y, int z)
633{ 637{
634 vec2d P = vec2d (x, y); 638 vec2d P = vec2d (x, y);
639
640 const int deep_sea_z = -200;
641 const int mountain_z = 200;
635 642
636 static frac2d gen(13); 643 static frac2d gen(13);
637 644
638 static frac2d vec_gen1 (6, 2, 0.5, 1); 645 static frac2d vec_gen1 (6, 2, 0.5, 1);
639 static frac2d vec_gen2 (6, 2, 0.5, 2); 646 static frac2d vec_gen2 (6, 2, 0.5, 2);
654 vec2d P_continent = P * continent_scale + perturb; 661 vec2d P_continent = P * continent_scale + perturb;
655 662
656 static frac2d continent_gen (13, 2.13, 0.5); 663 static frac2d continent_gen (13, 2.13, 0.5);
657 float continent = continent_gen.fBm (P_continent) + 0.05f; 664 float continent = continent_gen.fBm (P_continent) + 0.05f;
658 665
659 float land_gradient = sigmoid1 (P[0] * (1. / 25000)); 666 float x_gradient = P[0] * (1. / 25000);
667 float y_gradient = P[1] * (1. / 25000);
668 float xy_gradient = (P[0] + P[1]) * (0.5 / 25000);
660 669
661 const float W = 1000 * continent_scale;
662 const float N = (25000 - 1) * continent_scale; 670 const float N = (25000 - 1) * continent_scale;
663 671
672 // we clip a large border on the perturbed shape, to get irregular coastline
673 // and then clip a smaller border around the real shape
664 continent = border_blend (-1.f, continent, P_continent , N, 400 * continent_scale); 674 continent = border_blend (-1.f, continent, P_continent , N, 400 * continent_scale);
665 continent = border_blend (-1.f, continent, P * continent_scale + perturb * 0.1, N, 100 * continent_scale); 675 continent = border_blend (-1.f, continent, P * continent_scale + perturb * 0.1, N, 100 * continent_scale);
666 676
677 enum {
678 T_NONE,
679 T_OCEAN,
680 T_RIVER,
681 T_VALLEY,
682 T_MOUNTAIN,
683 T_UNDERGROUND,
684 T_ACQUIFER,
685 } t = T_NONE;
686
667 vec3d c; 687 vec3d c;
668 float v; 688 int h = 1000000; // height form heightmap
689
690 // the continent increases in height from 0 to ~700 levels in the absence of anything else
691 // thats about one step every 7 maps.
692 int base_height = blend (0, 300, xy_gradient, 0.2f, 0.9f);
693 int river_height = base_height * 9 / 10;
694
695 // add this to rivers to "dry them out"
696 float dry_out = max (0.f, lerp (xy_gradient, 0.7f, 1.f, 0.f, 0.3f));
697
698 static frac2d river_gen (2);
699 float river1 = abs (river_gen.fBm (P * 0.001 + perturb * 4)) + dry_out;
700 float river2 = river_gen.ridgedmultifractal (P * 0.04, 0.8, 10) - y_gradient * 0.2 - 0.16 - dry_out;
701
702 float valley = river1 - 0.2f;
703
704 static frac2d mountain_gen (8, 2.14, 0.5);
705 float mountain = mountain_gen.ridgedmultifractal (P * 0.004);
706
707 t = valley < 0 ? T_VALLEY : T_MOUNTAIN;
708 c = blend0 (vec3d (0, 0.8, 0), vec3d (0.8, 0, 0), valley, 0.1f);
709 h = blend0 (base_height + continent * 300, base_height + mountain * xy_gradient * 400, valley, 0.1f);
710
711 if (river1 < 0.01f)
712 {
713 // main rivers - they cut deeply into the mountains (base_height * 0.9f)
714 t = T_RIVER;
715 c = vec3d (0.2, 0.2, 1);
716 min_it (h, river_height + lerp<float> (river1, 0.f, 0.01f, -20, -1));
717 }
718
719 if (river2 > 0)
720 {
721 t = T_RIVER;
722 c = vec3d (0.2, 0.2, 1);
723 min_it (h, river_height + lerp<float> (river1, 0.f, 0.01f, -5, -1));
724 }
669 725
670 if (continent < 0) 726 if (continent < 0)
671 { 727 {
672 // ocean 728 t = T_OCEAN;
673 729 min_it (h, min (continent * 200, -1));
674 v = min (continent * 10, -0.2f);
675 c = vec3d (0, 0, 1); 730 c = vec3d (0, 0, 1);
676 } 731 }
677 else 732
733 // now we have the base height, and base terrain
734
735#if FANCY_GRAPHICS
736 z = h; // show the surface, not the given z layer
737#endif
738
739 // everything below the surface is underground, or a variant
740 if (z < h)
741 {
742 t = T_UNDERGROUND;
678 { 743 }
679 // continent
680 744
681 // big rivers 745 // put acquifers a bit below the surface, to reduce them leaking out (will still happen)
746 if (z < h - 3)
747 {
682 static frac2d river_gen (1); 748 static frac3d acquifer_gen (4);
683 float river1 = abs (river_gen.fBm (P * 0.001 + perturb * 4)); 749 float acquifer = acquifer_gen.ridgedmultifractal (vec3d (x * 0.001, y * 0.001, z * 0.01), 1.003, 2);
684 float river2 = river_gen.ridgedmultifractal (P * 0.04 + vec2d (3, 5), 0.8, 10) - (P[1] / 25000) * 0.1;
685 750
686 if (river1 < 0.03f) 751 if (acquifer > 0.48)
687 { 752 {
688 v = min (-0.1f, -river1); 753 t = T_ACQUIFER;
689 c = vec3d (0.2, 0.2, 1); 754 c = vec3d (1,1,1);
690 } 755 }
691 else if (river1 < 0.2f && river2 > 0.1f)
692 {
693 v = -0.05f;
694 c = vec3d (0.4, 0.4, 1);
695 }
696 else
697 {
698 //c = river1 > 0 ? vec3d (0.8, 0.8, 0) : vec3d (0.8, 0, 0);
699 c = blend0 (vec3d (0.8, 0, 0), vec3d (0.8, 0.8, 0), 0.01f, river1);
700
701 static frac2d mountain_gen (8, 2.14, 0.5);
702 float mountain = mountain_gen.ridgedmultifractal (P * 0.004);
703 v = blend0 (mountain * 3 - 1, continent, 0.05f, river1);
704 }
705 } 756 }
706 757
707 c *= v * 0.5 + 0.5; 758 // TODO: caves
759 // TODO: chees areas
760 // TODO: minerals
761 // TODO: monsters
762
763#if FANCY_GRAPHICS
764 float v = clamp (lerp<float> (h, deep_sea_z, mountain_z*0+800, 0.f, 1.f), 0.f, 1.f);
765 c *= v;
708 766
709 putc (clamp<int> (255 * c[0], 0, 255), stdout); 767 putc (clamp<int> (255 * c[0], 0, 255), stdout);
710 putc (clamp<int> (255 * c[1], 0, 255), stdout); 768 putc (clamp<int> (255 * c[1], 0, 255), stdout);
711 putc (clamp<int> (255 * c[2], 0, 255), stdout); 769 putc (clamp<int> (255 * c[2], 0, 255), stdout);
770#endif
712} 771}
713 772
714void noise_test (); 773void noise_test ();
715void noise_test () 774void noise_test ()
716{ 775{
717#if 1 776#if 0
718 int Nw = 700; 777 int Nw = 700;
719 778
720 printf ("P6 %d %d 255\n", Nw * 3, Nw * 2); 779 printf ("P6 %d %d 255\n", Nw * 3, Nw * 2);
721 // pmake&&server/deliantra-server >x&&convert -depth 8 -size 512xx512 gray:x x.ppm&& cv x.ppm 780 // pmake&&server/deliantra-server >x&&convert -depth 8 -size 512xx512 gray:x x.ppm&& cv x.ppm
722 for (int y = 0; y < Nw; ++y) 781 for (int y = 0; y < Nw; ++y)
723 { 782 {
724 if (!(y&63))fprintf (stderr, "y %d\n", y * 50 / Nw);//D 783 if (!(y&63))fprintf (stderr, "y %d\n", y * 50 / Nw);//D
725 784
726 for (int x = 0; x < Nw; ++x) gen_height (x * 25000 / Nw, y * 25000 / Nw); 785 for (int x = 0; x < Nw; ++x) gen_quadspace (x * 25000 / Nw, y * 25000 / Nw, 0);
727 786
728 for (int x = 0; x < Nw; ++x) gen_height (x, y); 787 for (int x = 0; x < Nw; ++x) gen_quadspace (x + 400, y, 0);
729 for (int x = 0; x < Nw; ++x) gen_height (x + 22000, y + 2000); 788 for (int x = 0; x < Nw; ++x) gen_quadspace (x + 22000, y + 2000, 0);
730 } 789 }
731 for (int y = 0; y < Nw; ++y) 790 for (int y = 0; y < Nw; ++y)
732 { 791 {
733 if (!(y&63))fprintf (stderr, "y %d\n", y * 50 / Nw+50);//D 792 if (!(y&63))fprintf (stderr, "y %d\n", y * 50 / Nw+50);//D
734 793
735 for (int x = 0; x < Nw; ++x) gen_height (x + 1000, y + 22000); 794 for (int x = 0; x < Nw; ++x) gen_quadspace (x + 1000, y + 22000, 0);
736 for (int x = 0; x < Nw; ++x) gen_height (x + 12000, y + 12000); 795 for (int x = 0; x < Nw; ++x) gen_quadspace (x + 12500, y + 12500, 0);
737 for (int x = 0; x < Nw; ++x) gen_height (x + 22000, y + 22000); 796 for (int x = 0; x < Nw; ++x) gen_quadspace (x + 22000, y + 22500, 0);
738 } 797 }
739 798
740 //putc (127 * gen.noise (vec2d (x * 0.01, y * 0.01)) + 128, stdout); 799 //putc (127 * gen.noise (vec2d (x * 0.01, y * 0.01)) + 128, stdout);
741 //putc (256 * gen.terrain2 (x * 0.004, y * 0.004, 8), stdout); 800 //putc (256 * gen.terrain2 (x * 0.004, y * 0.004, 8), stdout);
742 //putc (256 * gen.fBm (vec2d(x * 0.01, y * 0.01), 16), stdout); 801 //putc (256 * gen.fBm (vec2d(x * 0.01, y * 0.01), 16), stdout);
744 //putc (256 * gen.heterofractal (vec2d (x * 0.008, y * 0.008), 8, 0.9), stdout); 803 //putc (256 * gen.heterofractal (vec2d (x * 0.008, y * 0.008), 8, 0.9), stdout);
745 //putc (256 * gen.hybridfractal (vec2d (x * 0.01, y * 0.01), 8, -.4, -4), stdout); 804 //putc (256 * gen.hybridfractal (vec2d (x * 0.01, y * 0.01), 8, -.4, -4), stdout);
746 //putc (256 * gen.fBm (vec2d (x * 0.002, y * 0.002), 2), stdout); 805 //putc (256 * gen.fBm (vec2d (x * 0.002, y * 0.002), 2), stdout);
747 //putc (127.49 * gen.billowfractal (vec2d (x * 0.01, y * 0.01), 9) + 128, stdout); 806 //putc (127.49 * gen.billowfractal (vec2d (x * 0.01, y * 0.01), 9) + 128, stdout);
748#else 807#else
749 int N = 128; 808 int N = 200;
750 809
751 //printf ("P6 %d %d 255\n", N, N); 810 //printf ("P6 %d %d 255\n", N, N);
752 // pmake&&server/deliantra-server >x&&convert -depth 8 -size 512xx512 gray:x x.ppm&& cv x.ppm 811 // pmake&&server/deliantra-server >x&&convert -depth 8 -size 512xx512 gray:x x.ppm&& cv x.ppm
753 frac3d gen3 (3);;
754 for (int z = 0; z < N; ++z) 812 for (int z = 0; z < N; ++z)
755 { 813 {
756 if (!(z&7))fprintf (stderr, "z %d\n", z);//D 814 if (!(z&7))fprintf (stderr, "z %d\n", z);//D
757 for (int y = 0; y < N; ++y) 815 for (int y = 0; y < N; ++y)
758 for (int x = 0; x < N; ++x) 816 for (int x = 0; x < N; ++x)
759 { 817 {
818#if 0
760 float v = gen3.ridgedmultifractal (vec3d (x * 0.001 + 0.2, y * 0.001 + 0.2, z * 0.01 + 0.2), 1.03, 2) * 2; 819 float v = gen3.ridgedmultifractal (vec3d (x * 0.001 + 0.2, y * 0.001 + 0.2, z * 0.01 + 0.2), 1.03, 2) * 2;
761 820
762#if 0
763 if (z < 64) 821 if (z < 64)
764 v = v * (z * z) / (64 * 64); 822 v = v * (z * z) / (64 * 64);
765#endif
766 823
767 if (v <= 0.9) 824 if (v <= 0.9)
768 continue; 825 continue;
826#endif
827 static frac3d gen3 (10);
828 //float v = gen3.turbulence (vec3d (x * 0.01, y * 0.01, z * 0.01));
829 float v = gen3.ridgedmultifractal (vec3d (x * 0.001, y * 0.001, z * 0.001), 1.003, 2);
830
831 if (v <= 0.48) continue;
769 832
770 float r[4]; 833 float r[4];
771 int i[4]; 834 int i[4];
772 835
773 r[0] = x; 836 r[0] = x;

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