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Comparing deliantra/server/common/noise.C (file contents):
Revision 1.13 by root, Sat Apr 30 05:41:17 2011 UTC vs.
Revision 1.21 by root, Wed Nov 16 23:41:59 2016 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the Affero GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>. 18 * <http://www.gnu.org/licenses/>.
19 * 19 *
20 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */ 21 */
22 22
23#include "noise.h" 23#include "noise.h"
24 24
267 vec2d I = floor (P); 267 vec2d I = floor (P);
268 vec2d F = P - I; 268 vec2d F = P - I;
269 269
270 value_t v = 0; 270 value_t v = 0;
271 271
272 seed *= 3039177861;
272 uint8_t i1 = uint8_t (I[1]) ^ (seed >> 16); 273 uint8_t i1 = uint8_t (I[1]) + (seed >> 16);
273 uint8_t i0 = uint8_t (I[0]) ^ (seed >> 8); 274 uint8_t i0 = uint8_t (I[0]) + (seed >> 8);
275
276 uint8_t h2 = rvmap[2](seed);
274 277
275 for (int j = -1; j <= 2; ++j) 278 for (int j = -1; j <= 2; ++j)
276 { 279 {
277 uint8_t h1 = rvmap[1](i1 + j) ^ seed; 280 uint8_t h1 = rvmap[1](i1 + j) ^ h2;
278 281
279 for (int i = -1; i <= 2; ++i) 282 for (int i = -1; i <= 2; ++i)
280 { 283 {
281 vec2d A = F - vec2d (i, j); 284 vec2d A = F - vec2d (i, j);
282 value_t d = dot (A, A); 285 value_t d = dot (A, A);
307noise_gen_base<vec3d>::operator() (vec3d P, uint32_t seed) 310noise_gen_base<vec3d>::operator() (vec3d P, uint32_t seed)
308{ 311{
309 vec3d I = floor (P); 312 vec3d I = floor (P);
310 vec3d F = P - I; 313 vec3d F = P - I;
311 314
315 seed *= 3039177861;
312 uint8_t i2 = uint8_t (I[2]) ^ (seed >> 24); 316 uint8_t i2 = uint8_t (I[2]) + (seed >> 24);
313 uint8_t i1 = uint8_t (I[1]) ^ (seed >> 16); 317 uint8_t i1 = uint8_t (I[1]) + (seed >> 16);
314 uint8_t i0 = uint8_t (I[0]) ^ (seed >> 8); 318 uint8_t i0 = uint8_t (I[0]) + (seed >> 8);
319
320 uint8_t h3 = rvmap[3](seed);
315 321
316 value_t v = 0; 322 value_t v = 0;
317 323
318 for (int k = -1; k <= 2; ++k) 324 for (int k = -1; k <= 2; ++k)
319 { 325 {
320 uint8_t h2 = rvmap[2](i2 + k) ^ seed; 326 uint8_t h2 = rvmap[2](i2 + k) ^ h3;
321 327
322 for (int j = -1; j <= 2; ++j) 328 for (int j = -1; j <= 2; ++j)
323 { 329 {
324 uint8_t h1 = rvmap[1](i1 + j) ^ h2; 330 uint8_t h1 = rvmap[1](i1 + j) ^ h2;
325 331
353noise_gen<vec3d>::operator() (vec3d P, vec3d N, uint32_t seed) 359noise_gen<vec3d>::operator() (vec3d P, vec3d N, uint32_t seed)
354{ 360{
355 vec3d I = floor (P); 361 vec3d I = floor (P);
356 vec3d F = P - I; 362 vec3d F = P - I;
357 363
364 seed *= 3039177861;
358 uint8_t i2 = uint8_t (I[2]) ^ (seed >> 24); 365 uint8_t i2 = uint8_t (I[2]) + (seed >> 24);
359 uint8_t i1 = uint8_t (I[1]) ^ (seed >> 16); 366 uint8_t i1 = uint8_t (I[1]) + (seed >> 16);
360 uint8_t i0 = uint8_t (I[0]) ^ (seed >> 8); 367 uint8_t i0 = uint8_t (I[0]) + (seed >> 8);
368
369 uint8_t h3 = rvmap[3](seed);
361 370
362 value_t v = 0; 371 value_t v = 0;
363 372
364 for (int k = -1; k <= 2; ++k) 373 for (int k = -1; k <= 2; ++k)
365 { 374 {
366 uint8_t h2 = rvmap[2](i2 + k) ^ seed; 375 uint8_t h2 = rvmap[2](i2 + k) ^ h3;
367 376
368 for (int j = -1; j <= 2; ++j) 377 for (int j = -1; j <= 2; ++j)
369 { 378 {
370 uint8_t h1 = rvmap[1](i1 + j) ^ h2; 379 uint8_t h1 = rvmap[1](i1 + j) ^ h2;
371 380
601} 610}
602 611
603template class frac_gen<vec2d>; 612template class frac_gen<vec2d>;
604template class frac_gen<vec3d>; 613template class frac_gen<vec3d>;
605 614
606/////////////////////////////////////////////////////////////////////////////
607
608void noise_test ();
609void noise_test ()
610{
611 frac2d gen;
612
613 frac2d vec_gen1 (4, 2, 0.5, 1);
614 frac2d vec_gen2 (4, 2, 0.5, 2);
615
616#if 1
617 int N = 1024;
618
619 printf ("P6 %d %d 255\n", N, N);
620 // pmake&&server/deliantra-server >x&&convert -depth 8 -size 512xx512 gray:x x.ppm&& cv x.ppm
621 for (int y = 0; y < N; ++y)
622 {
623 if (!(y&63))fprintf (stderr, "y %d\n", y);//D
624 for (int x = 0; x < N; ++x)
625 {
626 vec2d P = vec2d (x, y) * (25000.f / N);
627
628 //putc (127 * gen.noise (vec2d (x * 0.01, y * 0.01)) + 128, stdout);
629 //putc (256 * gen.terrain2 (x * 0.004, y * 0.004, 8), stdout);
630 //putc (256 * gen.fBm (vec2d(x * 0.01, y * 0.01), 16), stdout);
631 //putc (256 * gen.turbulence (vec2d (x * 0.004 - 1, y * 0.004 - 1), 10), stdout);
632 //putc (256 * gen.heterofractal (vec2d (x * 0.008, y * 0.008), 8, 0.9), stdout);
633
634 // mountais or somesuch(?)
635 //putc (256 * gen.hybridfractal (vec2d (x * 0.01, y * 0.01), 8, -.4, -4), stdout);
636
637 // temperature
638 //putc (256 * gen.fBm (vec2d (x * 0.002, y * 0.002), 2), stdout);
639 // rain
640
641 float continent;
642
643 {
644 const float continent_scale = 0.00008;
645
646 vec2d perturb (
647 vec_gen1.fBm (P * 0.0004),
648 vec_gen2.fBm (P * 0.0004)
649 );
650
651 const float W = 1000 * continent_scale;
652 const float N = (25000 - 1) * continent_scale;
653
654 static frac2d perturb_gen (4, 2, 0.5, 3);
655 float perturb_perturb = gen.fBm (P * 0.0004);
656 perturb_perturb = perturb_perturb * perturb_perturb * 0.004;
657
658 vec2d P_perturb = P * continent_scale + perturb * min (W, gen.noise (P * perturb_perturb) * W * 8);
659
660 static frac2d continent_gen (13, 2.13, 0.5);
661 continent = continent_gen.fBm (P_perturb) + 0.05f;
662
663 float border = W; // within n places of the border
664
665 min_it (border, P_perturb [0]);
666 min_it (border, N - P_perturb [0]);
667 min_it (border, P_perturb [1]);
668 min_it (border, N - P_perturb [1]);
669
670 continent = blend (-1.f, continent, border, 0.f, W);
671 }
672
673 vec3d c (1, 1, 1);
674 float v;
675
676 if (continent < 0)
677 {
678 // ocean
679
680 v = min (continent * 10, -0.2f);
681 c = vec3d (0, 0, 1);
682 }
683 else
684 {
685 // continent
686
687 // big rivers
688 static frac2d river_gen (2);
689 float river1 = river_gen.fBm (P * 0.0004);// - (P[0] / 25000) * 0.18 + 0.06;
690 float river2 = river_gen.ridgedmultifractal (P * 0.04 + vec2d (3, 5), 0.8, 10) - (P[1] / 25000) * 0.1;
691
692 if (river1 > 0.05f)
693 {
694 v = -0.1f;
695 c = vec3d (0.4, 0.4, 1);
696 }
697 else if (river1 > 0.08f && river2 > 0.1f)
698 {
699 v = -0.05f;
700 c = vec3d (0.4, 0.4, 1);
701 }
702 else
703 {
704 river1 -= 0.07f;
705
706 //c = river1 > 0 ? vec3d (0.8, 0.8, 0) : vec3d (0.8, 0, 0);
707 c = blend0 (vec3d (0.8, 0, 0), vec3d (0.8, 0.8, 0), river1, 0.01f);;
708
709 static frac2d mountain_gen (8, 2.14, 0.5);
710 float mountain = mountain_gen.ridgedmultifractal (P * 0.004);
711 v = blend0 (mountain * 3 - 1, continent, river1, 0.05f);
712 }
713
714 v=abs(river1) < 0.1;
715 c=vec3d(1,1,1);
716 }
717
718 c *= v * 0.5 + 0.5;
719
720 putc (clamp<int> (255 * c[0], 0, 255), stdout);
721 putc (clamp<int> (255 * c[1], 0, 255), stdout);
722 putc (clamp<int> (255 * c[2], 0, 255), stdout);
723
724 //cells
725 //putc (127.49 * gen.billowfractal (vec2d (x * 0.01, y * 0.01), 9) + 128, stdout);
726 }
727 }
728#else
729 int N = 128;
730
731 //printf ("P6 %d %d 255\n", N, N);
732 // pmake&&server/deliantra-server >x&&convert -depth 8 -size 512xx512 gray:x x.ppm&& cv x.ppm
733 frac3d gen3 (3);;
734 for (int z = 0; z < N; ++z)
735 {
736 if (!(z&7))fprintf (stderr, "z %d\n", z);//D
737 for (int y = 0; y < N; ++y)
738 for (int x = 0; x < N; ++x)
739 {
740 float v = gen3.ridgedmultifractal (vec3d (x * 0.001 + 0.2, y * 0.001 + 0.2, z * 0.01 + 0.2), 1.03, 2) * 2;
741
742#if 0
743 if (z < 64)
744 v = v * (z * z) / (64 * 64);
745#endif
746
747 if (v <= 0.9)
748 continue;
749
750 float r[4];
751 int i[4];
752
753 r[0] = x;
754 r[1] = y;
755 r[2] = z;
756 r[3] = v;
757
758 memcpy (i, r, 16);
759
760 i[0] = htonl (i[0]);
761 i[1] = htonl (i[1]);
762 i[2] = htonl (i[2]);
763 i[3] = htonl (i[3]);
764
765 fwrite (i, 4*4, 1, stdout);
766 }
767 }
768#endif
769
770 exit (0);
771}

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