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Comparing deliantra/server/common/object.C (file contents):
Revision 1.27 by root, Mon Sep 11 12:08:45 2006 UTC vs.
Revision 1.67 by root, Thu Dec 14 04:30:32 2006 UTC

1
2/*
3 * static char *rcsid_object_c =
4 * "$Id: object.C,v 1.27 2006/09/11 12:08:45 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 22*/
29 23
30/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
31 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
32 variable. */ 26 variable. */
33#include <global.h> 27#include <global.h>
34#ifndef WIN32 /* ---win32 exclude headers */
35# include <stdio.h> 28#include <stdio.h>
36# include <sys/types.h> 29#include <sys/types.h>
37# include <sys/uio.h> 30#include <sys/uio.h>
38#endif /* win32 */
39#include <object.h> 31#include <object.h>
40#include <funcpoint.h> 32#include <funcpoint.h>
41#include <skills.h>
42#include <loader.h> 33#include <loader.h>
34
43int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
44 38
45object *objects; /* Pointer to the list of used objects */
46object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
47 40
48short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
49 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
50}; 43};
57int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
58 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
59 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
60}; 53};
61 54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
131
62/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
63static int 133static int
64compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
65{ 135{
66 key_value *wants_field; 136 key_value *wants_field;
113 * 183 *
114 * Note that this function appears a lot longer than the macro it 184 * Note that this function appears a lot longer than the macro it
115 * replaces - this is mostly for clarity - a decent compiler should hopefully 185 * replaces - this is mostly for clarity - a decent compiler should hopefully
116 * reduce this to the same efficiency. 186 * reduce this to the same efficiency.
117 * 187 *
118 * Check nrof variable *before* calling CAN_MERGE() 188 * Check nrof variable *before* calling can_merge()
119 * 189 *
120 * Improvements made with merge: Better checking on potion, and also 190 * Improvements made with merge: Better checking on potion, and also
121 * check weight 191 * check weight
122 */ 192 */
123 193
124bool object::can_merge (object *ob1, object *ob2) 194bool object::can_merge_slow (object *ob1, object *ob2)
125{ 195{
126 /* A couple quicksanity checks */ 196 /* A couple quicksanity checks */
127 if ((ob1 == ob2) || (ob1->type != ob2->type)) 197 if (ob1 == ob2
198 || ob1->type != ob2->type
199 || ob1->speed != ob2->speed
200 || ob1->value != ob2->value
201 || ob1->name != ob2->name)
128 return 0; 202 return 0;
129 203
130 if (ob1->speed != ob2->speed) 204 //TODO: this ain't working well, use nicer and correct overflow check
131 return 0;
132
133 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 205 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
134 * value could not be stored in a sint32 (which unfortunately sometimes is 206 * value could not be stored in a sint32 (which unfortunately sometimes is
135 * used to store nrof). 207 * used to store nrof).
136 */ 208 */
137 if (ob1->nrof + ob2->nrof >= 1UL << 31) 209 if (ob1->nrof + ob2->nrof >= 1UL << 31)
190 /* if one object has inventory but the other doesn't, not equiv */ 262 /* if one object has inventory but the other doesn't, not equiv */
191 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 263 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
192 return 0; 264 return 0;
193 265
194 /* Now check to see if the two inventory objects could merge */ 266 /* Now check to see if the two inventory objects could merge */
195 if (!CAN_MERGE (ob1->inv, ob2->inv)) 267 if (!object::can_merge (ob1->inv, ob2->inv))
196 return 0; 268 return 0;
197 269
198 /* inventory ok - still need to check rest of this object to see 270 /* inventory ok - still need to check rest of this object to see
199 * if it is valid. 271 * if it is valid.
200 */ 272 */
214 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 286 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
215 return 0; 287 return 0;
216 288
217 switch (ob1->type) 289 switch (ob1->type)
218 { 290 {
219 case SCROLL: 291 case SCROLL:
220 if (ob1->level != ob2->level) 292 if (ob1->level != ob2->level)
221 return 0; 293 return 0;
222 break; 294 break;
223 } 295 }
224 296
225 if (ob1->key_values != NULL || ob2->key_values != NULL) 297 if (ob1->key_values != NULL || ob2->key_values != NULL)
226 { 298 {
227 /* At least one of these has key_values. */ 299 /* At least one of these has key_values. */
249/* 321/*
250 * sum_weight() is a recursive function which calculates the weight 322 * sum_weight() is a recursive function which calculates the weight
251 * an object is carrying. It goes through in figures out how much 323 * an object is carrying. It goes through in figures out how much
252 * containers are carrying, and sums it up. 324 * containers are carrying, and sums it up.
253 */ 325 */
254signed long 326long
255sum_weight (object *op) 327sum_weight (object *op)
256{ 328{
257 signed long sum; 329 long sum;
258 object *inv; 330 object *inv;
259 331
260 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 332 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below)
261 { 333 {
262 if (inv->inv) 334 if (inv->inv)
263 sum_weight (inv); 335 sum_weight (inv);
264 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 336 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
265 } 337 }
338
266 if (op->type == CONTAINER && op->stats.Str) 339 if (op->type == CONTAINER && op->stats.Str)
267 sum = (sum * (100 - op->stats.Str)) / 100; 340 sum = (sum * (100 - op->stats.Str)) / 100;
341
268 if (op->carrying != sum) 342 if (op->carrying != sum)
269 op->carrying = sum; 343 op->carrying = sum;
344
270 return sum; 345 return sum;
271} 346}
272 347
273/** 348/**
274 * Return the outermost environment object for a given object. 349 * Return the outermost environment object for a given object.
301 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 376 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
302 * Some error messages. 377 * Some error messages.
303 * The result of the dump is stored in the static global errmsg array. 378 * The result of the dump is stored in the static global errmsg array.
304 */ 379 */
305 380
306void 381char *
307dump_object2 (object *op)
308{
309 errmsg[0] = 0;
310 return;
311 //TODO//D#d#
312#if 0
313 char *cp;
314
315/* object *tmp;*/
316
317 if (op->arch != NULL)
318 {
319 strcat (errmsg, "arch ");
320 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
321 strcat (errmsg, "\n");
322 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
323 strcat (errmsg, cp);
324# if 0
325 /* Don't dump player diffs - they are too long, mostly meaningless, and
326 * will overflow the buffer.
327 * Changed so that we don't dump inventory either. This may
328 * also overflow the buffer.
329 */
330 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
331 strcat (errmsg, cp);
332 for (tmp = op->inv; tmp; tmp = tmp->below)
333 dump_object2 (tmp);
334# endif
335 strcat (errmsg, "end\n");
336 }
337 else
338 {
339 strcat (errmsg, "Object ");
340 if (op->name == NULL)
341 strcat (errmsg, "(null)");
342 else
343 strcat (errmsg, op->name);
344 strcat (errmsg, "\n");
345# if 0
346 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
347 strcat (errmsg, cp);
348 for (tmp = op->inv; tmp; tmp = tmp->below)
349 dump_object2 (tmp);
350# endif
351 strcat (errmsg, "end\n");
352 }
353#endif
354}
355
356/*
357 * Dumps an object. Returns output in the static global errmsg array.
358 */
359
360void
361dump_object (object *op) 382dump_object (object *op)
362{ 383{
363 if (op == NULL) 384 if (!op)
364 { 385 return strdup ("[NULLOBJ]");
365 strcpy (errmsg, "[NULL pointer]");
366 return;
367 }
368 errmsg[0] = '\0';
369 dump_object2 (op);
370}
371 386
372void 387 object_freezer freezer;
373dump_all_objects (void) 388 save_object (freezer, op, 3);
374{ 389 return freezer.as_string ();
375 object *op;
376
377 for (op = objects; op != NULL; op = op->next)
378 {
379 dump_object (op);
380 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
381 }
382} 390}
383 391
384/* 392/*
385 * get_nearest_part(multi-object, object 2) returns the part of the 393 * get_nearest_part(multi-object, object 2) returns the part of the
386 * multi-object 1 which is closest to the second object. 394 * multi-object 1 which is closest to the second object.
406 */ 414 */
407 415
408object * 416object *
409find_object (tag_t i) 417find_object (tag_t i)
410{ 418{
411 object *op; 419 for (object *op = object::first; op; op = op->next)
412
413 for (op = objects; op != NULL; op = op->next)
414 if (op->count == i) 420 if (op->count == i)
415 break; 421 return op;
422
416 return op; 423 return 0;
417} 424}
418 425
419/* 426/*
420 * Returns the first object which has a name equal to the argument. 427 * Returns the first object which has a name equal to the argument.
421 * Used only by the patch command, but not all that useful. 428 * Used only by the patch command, but not all that useful.
423 */ 430 */
424 431
425object * 432object *
426find_object_name (const char *str) 433find_object_name (const char *str)
427{ 434{
428 const char *name = shstr::find (str); 435 shstr_cmp str_ (str);
429 object *op; 436 object *op;
430 437
431 for (op = objects; op != NULL; op = op->next) 438 for (op = object::first; op != NULL; op = op->next)
432 if (&op->name == name) 439 if (op->name == str_)
433 break; 440 break;
434 441
435 return op; 442 return op;
436} 443}
437 444
440{ 447{
441 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 448 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
442} 449}
443 450
444/* 451/*
445 * Returns the object which this object marks as being the owner.
446 * A id-scheme is used to avoid pointing to objects which have been
447 * freed and are now reused. If this is detected, the owner is
448 * set to NULL, and NULL is returned.
449 * Changed 2004-02-12 - if the player is setting at the play again
450 * prompt, he is removed, and we don't want to treat him as an owner of
451 * anything, so check removed flag. I don't expect that this should break
452 * anything - once an object is removed, it is basically dead anyways.
453 */
454
455object *
456get_owner (object *op)
457{
458 if (op->owner == NULL)
459 return NULL;
460
461 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
462 return op->owner;
463
464 op->owner = NULL;
465 op->ownercount = 0;
466 return NULL;
467}
468
469void
470clear_owner (object *op)
471{
472 if (!op)
473 return;
474
475 if (op->owner && op->ownercount == op->owner->count)
476 op->owner->refcount--;
477
478 op->owner = NULL;
479 op->ownercount = 0;
480}
481
482/*
483 * Sets the owner and sets the skill and exp pointers to owner's current 452 * Sets the owner and sets the skill and exp pointers to owner's current
484 * skill and experience objects. 453 * skill and experience objects.
485 */ 454 */
486void 455void
487set_owner (object *op, object *owner) 456object::set_owner (object *owner)
488{ 457{
489 if (owner == NULL || op == NULL) 458 if (!owner)
490 return; 459 return;
491 460
492 /* next line added to allow objects which own objects */ 461 /* next line added to allow objects which own objects */
493 /* Add a check for ownercounts in here, as I got into an endless loop 462 /* Add a check for ownercounts in here, as I got into an endless loop
494 * with the fireball owning a poison cloud which then owned the 463 * with the fireball owning a poison cloud which then owned the
495 * fireball. I believe that was caused by one of the objects getting 464 * fireball. I believe that was caused by one of the objects getting
496 * freed and then another object replacing it. Since the ownercounts 465 * freed and then another object replacing it. Since the ownercounts
497 * didn't match, this check is valid and I believe that cause is valid. 466 * didn't match, this check is valid and I believe that cause is valid.
498 */ 467 */
499 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 468 while (owner->owner)
500 owner = owner->owner; 469 owner = owner->owner;
501 470
502 /* IF the owner still has an owner, we did not resolve to a final owner.
503 * so lets not add to that.
504 */
505 if (owner->owner)
506 return;
507
508 op->owner = owner; 471 this->owner = owner;
509
510 op->ownercount = owner->count;
511 owner->refcount++;
512}
513
514/* Set the owner to clone's current owner and set the skill and experience
515 * objects to clone's objects (typically those objects that where the owner's
516 * current skill and experience objects at the time when clone's owner was
517 * set - not the owner's current skill and experience objects).
518 *
519 * Use this function if player created an object (e.g. fire bullet, swarm
520 * spell), and this object creates further objects whose kills should be
521 * accounted for the player's original skill, even if player has changed
522 * skills meanwhile.
523 */
524void
525copy_owner (object *op, object *clone)
526{
527 object *owner = get_owner (clone);
528
529 if (owner == NULL)
530 {
531 /* players don't have owners - they own themselves. Update
532 * as appropriate.
533 */
534 if (clone->type == PLAYER)
535 owner = clone;
536 else
537 return;
538 }
539
540 set_owner (op, owner);
541} 472}
542 473
543/* Zero the key_values on op, decrementing the shared-string 474/* Zero the key_values on op, decrementing the shared-string
544 * refcounts and freeing the links. 475 * refcounts and freeing the links.
545 */ 476 */
561{ 492{
562 attachable_base::clear (); 493 attachable_base::clear ();
563 494
564 free_key_values (this); 495 free_key_values (this);
565 496
566 clear_owner (this); 497 owner = 0;
567
568 name = 0; 498 name = 0;
569 name_pl = 0; 499 name_pl = 0;
570 title = 0; 500 title = 0;
571 race = 0; 501 race = 0;
572 slaying = 0; 502 slaying = 0;
573 skill = 0; 503 skill = 0;
574 msg = 0; 504 msg = 0;
575 lore = 0; 505 lore = 0;
576 custom_name = 0; 506 custom_name = 0;
577 materialname = 0; 507 materialname = 0;
508 contr = 0;
509 below = 0;
510 above = 0;
511 inv = 0;
512 container = 0;
513 env = 0;
514 more = 0;
515 head = 0;
516 map = 0;
517 active_next = 0;
518 active_prev = 0;
578 519
579 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); 520 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
580 521
581 SET_FLAG (this, FLAG_REMOVED); 522 SET_FLAG (this, FLAG_REMOVED);
582}
583 523
584void object::clone (object *destination)
585{
586 *(object_copy *) destination = *this;
587 *(object_pod *) destination = *this;
588
589 if (self || cb)
590 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
591}
592
593/*
594 * clear_object() frees everything allocated by an object, and also
595 * clears all variables and flags to default settings.
596 */
597
598void
599clear_object (object *op)
600{
601 op->clear ();
602
603 op->contr = NULL;
604 op->below = NULL;
605 op->above = NULL;
606 op->inv = NULL;
607 op->container = NULL;
608 op->env = NULL;
609 op->more = NULL;
610 op->head = NULL;
611 op->map = NULL;
612 op->refcount = 0;
613 op->active_next = NULL;
614 op->active_prev = NULL;
615 /* What is not cleared is next, prev, and count */ 524 /* What is not cleared is next, prev, and count */
616 525
617 op->expmul = 1.0; 526 expmul = 1.0;
618 op->face = blank_face; 527 face = blank_face;
619 op->attacked_by_count = -1;
620 528
621 if (settings.casting_time) 529 if (settings.casting_time)
622 op->casting_time = -1; 530 casting_time = -1;
623} 531}
624 532
625/* 533/*
626 * copy object first frees everything allocated by the second object, 534 * copy_to first frees everything allocated by the dst object,
627 * and then copies the contends of the first object into the second 535 * and then copies the contents of itself into the second
628 * object, allocating what needs to be allocated. Basically, any 536 * object, allocating what needs to be allocated. Basically, any
629 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 537 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
630 * if the first object is freed, the pointers in the new object 538 * if the first object is freed, the pointers in the new object
631 * will point at garbage. 539 * will point at garbage.
632 */ 540 */
633
634void 541void
635copy_object (object *op2, object *op) 542object::copy_to (object *dst)
636{ 543{
637 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 544 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
638 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 545 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
639 546
640 op2->clone (op); 547 *(object_copy *)dst = *this;
548 *(object_pod *)dst = *this;
549
550 if (self || cb)
551 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
641 552
642 if (is_freed) 553 if (is_freed)
643 SET_FLAG (op, FLAG_FREED); 554 SET_FLAG (dst, FLAG_FREED);
555
644 if (is_removed) 556 if (is_removed)
645 SET_FLAG (op, FLAG_REMOVED); 557 SET_FLAG (dst, FLAG_REMOVED);
646 558
647 if (op2->speed < 0) 559 if (speed < 0)
648 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 560 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
649 561
650 /* Copy over key_values, if any. */ 562 /* Copy over key_values, if any. */
651 if (op2->key_values) 563 if (key_values)
652 { 564 {
653 key_value *tail = 0; 565 key_value *tail = 0;
654 key_value *i; 566 key_value *i;
655 567
656 op->key_values = 0; 568 dst->key_values = 0;
657 569
658 for (i = op2->key_values; i; i = i->next) 570 for (i = key_values; i; i = i->next)
659 { 571 {
660 key_value *new_link = new key_value; 572 key_value *new_link = new key_value;
661 573
662 new_link->next = 0; 574 new_link->next = 0;
663 new_link->key = i->key; 575 new_link->key = i->key;
664 new_link->value = i->value; 576 new_link->value = i->value;
665 577
666 /* Try and be clever here, too. */ 578 /* Try and be clever here, too. */
667 if (!op->key_values) 579 if (!dst->key_values)
668 { 580 {
669 op->key_values = new_link; 581 dst->key_values = new_link;
670 tail = new_link; 582 tail = new_link;
671 } 583 }
672 else 584 else
673 { 585 {
674 tail->next = new_link; 586 tail->next = new_link;
675 tail = new_link; 587 tail = new_link;
676 } 588 }
677 } 589 }
678 } 590 }
679 591
680 update_ob_speed (op); 592 update_ob_speed (dst);
593}
594
595object *
596object::clone ()
597{
598 object *neu = create ();
599 copy_to (neu);
600 return neu;
681} 601}
682 602
683/* 603/*
684 * If an object with the IS_TURNABLE() flag needs to be turned due 604 * If an object with the IS_TURNABLE() flag needs to be turned due
685 * to the closest player being on the other side, this function can 605 * to the closest player being on the other side, this function can
698/* 618/*
699 * Updates the speed of an object. If the speed changes from 0 to another 619 * Updates the speed of an object. If the speed changes from 0 to another
700 * value, or vice versa, then add/remove the object from the active list. 620 * value, or vice versa, then add/remove the object from the active list.
701 * This function needs to be called whenever the speed of an object changes. 621 * This function needs to be called whenever the speed of an object changes.
702 */ 622 */
703
704void 623void
705update_ob_speed (object *op) 624update_ob_speed (object *op)
706{ 625{
707 extern int arch_init; 626 extern int arch_init;
708 627
717 abort (); 636 abort ();
718#else 637#else
719 op->speed = 0; 638 op->speed = 0;
720#endif 639#endif
721 } 640 }
641
722 if (arch_init) 642 if (arch_init)
723 {
724 return; 643 return;
725 } 644
726 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 645 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
727 { 646 {
728 /* If already on active list, don't do anything */ 647 /* If already on active list, don't do anything */
729 if (op->active_next || op->active_prev || op == active_objects) 648 if (op->active_next || op->active_prev || op == active_objects)
730 return; 649 return;
731 650
732 /* process_events() expects us to insert the object at the beginning 651 /* process_events() expects us to insert the object at the beginning
733 * of the list. */ 652 * of the list. */
734 op->active_next = active_objects; 653 op->active_next = active_objects;
654
735 if (op->active_next != NULL) 655 if (op->active_next != NULL)
736 op->active_next->active_prev = op; 656 op->active_next->active_prev = op;
657
737 active_objects = op; 658 active_objects = op;
738 } 659 }
739 else 660 else
740 { 661 {
741 /* If not on the active list, nothing needs to be done */ 662 /* If not on the active list, nothing needs to be done */
743 return; 664 return;
744 665
745 if (op->active_prev == NULL) 666 if (op->active_prev == NULL)
746 { 667 {
747 active_objects = op->active_next; 668 active_objects = op->active_next;
669
748 if (op->active_next != NULL) 670 if (op->active_next != NULL)
749 op->active_next->active_prev = NULL; 671 op->active_next->active_prev = NULL;
750 } 672 }
751 else 673 else
752 { 674 {
753 op->active_prev->active_next = op->active_next; 675 op->active_prev->active_next = op->active_next;
676
754 if (op->active_next) 677 if (op->active_next)
755 op->active_next->active_prev = op->active_prev; 678 op->active_next->active_prev = op->active_prev;
756 } 679 }
680
757 op->active_next = NULL; 681 op->active_next = NULL;
758 op->active_prev = NULL; 682 op->active_prev = NULL;
759 } 683 }
760} 684}
761 685
886 update_now = 1; 810 update_now = 1;
887 811
888 if ((move_slow | op->move_slow) != move_slow) 812 if ((move_slow | op->move_slow) != move_slow)
889 update_now = 1; 813 update_now = 1;
890 } 814 }
815
891 /* if the object is being removed, we can't make intelligent 816 /* if the object is being removed, we can't make intelligent
892 * decisions, because remove_ob can't really pass the object 817 * decisions, because remove_ob can't really pass the object
893 * that is being removed. 818 * that is being removed.
894 */ 819 */
895 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 820 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
896 update_now = 1; 821 update_now = 1;
897 else if (action == UP_OBJ_FACE) 822 else if (action == UP_OBJ_FACE)
898 /* Nothing to do for that case */; 823 /* Nothing to do for that case */ ;
899 else 824 else
900 LOG (llevError, "update_object called with invalid action: %d\n", action); 825 LOG (llevError, "update_object called with invalid action: %d\n", action);
901 826
902 if (update_now) 827 if (update_now)
903 { 828 {
907 832
908 if (op->more != NULL) 833 if (op->more != NULL)
909 update_object (op->more, action); 834 update_object (op->more, action);
910} 835}
911 836
912static unordered_vector<object *> mortals; 837object::vector object::mortals;
913static std::vector<object *> freed; 838object::vector object::objects; // not yet used
839object *object::first;
914 840
915void object::free_mortals () 841void object::free_mortals ()
916{ 842{
917 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); ) 843 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
918 if (!(*i)->refcount) 844 if ((*i)->refcnt)
845 ++i; // further delay freeing
846 else
919 { 847 {
920 freed.push_back (*i); 848 delete *i;
921 mortals.erase (i); 849 mortals.erase (i);
922 } 850 }
923 else
924 ++i;
925} 851}
926 852
927object::object () 853object::object ()
928{ 854{
929 SET_FLAG (this, FLAG_REMOVED); 855 SET_FLAG (this, FLAG_REMOVED);
930 856
931 expmul = 1.0; 857 expmul = 1.0;
932 face = blank_face; 858 face = blank_face;
933 attacked_by_count = -1;
934} 859}
935 860
936object::~object () 861object::~object ()
937{ 862{
938 free_key_values (this); 863 free_key_values (this);
939} 864}
940 865
941void object::link () 866void object::link ()
942{ 867{
943 count = ++ob_count; 868 count = ++ob_count;
869 uuid = gen_uuid ();
944 870
945 prev = 0; 871 prev = 0;
946 next = objects; 872 next = object::first;
947 873
948 if (objects) 874 if (object::first)
949 objects->prev = this; 875 object::first->prev = this;
950 876
951 objects = this; 877 object::first = this;
952} 878}
953 879
954void object::unlink () 880void object::unlink ()
955{ 881{
956 count = 0; 882 if (this == object::first)
883 object::first = next;
957 884
958 /* Remove this object from the list of used objects */ 885 /* Remove this object from the list of used objects */
959 if (prev)
960 {
961 prev->next = next; 886 if (prev) prev->next = next;
887 if (next) next->prev = prev;
888
962 prev = 0; 889 prev = 0;
963 }
964
965 if (next)
966 {
967 next->prev = prev;
968 next = 0; 890 next = 0;
969 }
970
971 if (this == objects)
972 objects = next;
973} 891}
974 892
975object *object::create () 893object *object::create ()
976{ 894{
977 object *op;
978
979 if (freed.empty ())
980 op = new object; 895 object *op = new object;
981 else
982 {
983 // highly annoying, but the only way to get it stable right now
984 op = freed.back (); freed.pop_back ();
985 op->~object ();
986 new ((void *)op) object;
987 }
988
989 op->link (); 896 op->link ();
990 return op; 897 return op;
991} 898}
992 899
993/* 900/*
995 * it from the list of used objects, and puts it on the list of 902 * it from the list of used objects, and puts it on the list of
996 * free objects. The IS_FREED() flag is set in the object. 903 * free objects. The IS_FREED() flag is set in the object.
997 * The object must have been removed by remove_ob() first for 904 * The object must have been removed by remove_ob() first for
998 * this function to succeed. 905 * this function to succeed.
999 * 906 *
1000 * If free_inventory is set, free inventory as well. Else drop items in 907 * If destroy_inventory is set, free inventory as well. Else drop items in
1001 * inventory to the ground. 908 * inventory to the ground.
1002 */ 909 */
1003void object::free (bool free_inventory) 910void object::destroy (bool destroy_inventory)
1004{ 911{
912 if (QUERY_FLAG (this, FLAG_FREED))
913 return;
914
915 if (QUERY_FLAG (this, FLAG_FRIENDLY))
916 remove_friendly_object (this);
917
1005 if (!QUERY_FLAG (this, FLAG_REMOVED)) 918 if (!QUERY_FLAG (this, FLAG_REMOVED))
1006 { 919 remove ();
1007 LOG (llevDebug, "Free object called with non removed object\n");
1008 dump_object (this);
1009#ifdef MANY_CORES
1010 abort ();
1011#endif
1012 }
1013 920
1014 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1015 {
1016 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1017 remove_friendly_object (this);
1018 }
1019
1020 if (QUERY_FLAG (this, FLAG_FREED)) 921 SET_FLAG (this, FLAG_FREED);
1021 {
1022 dump_object (this);
1023 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
1024 return;
1025 }
1026 922
1027 if (more) 923 if (more)
1028 { 924 {
1029 more->free (free_inventory); 925 more->destroy (destroy_inventory);
1030 more = 0; 926 more = 0;
1031 } 927 }
1032 928
1033 if (inv) 929 if (inv)
1034 { 930 {
1035 /* Only if the space blocks everything do we not process - 931 /* Only if the space blocks everything do we not process -
1036 * if some form of movement is allowed, let objects 932 * if some form of movement is allowed, let objects
1037 * drop on that space. 933 * drop on that space.
1038 */ 934 */
1039 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 935 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1040 { 936 {
1041 object * 937 object *op = inv;
1042 op = inv;
1043 938
1044 while (op) 939 while (op)
1045 { 940 {
1046 object *
1047 tmp = op->below; 941 object *tmp = op->below;
1048
1049 remove_ob (op);
1050 op->free (free_inventory); 942 op->destroy (destroy_inventory);
1051 op = tmp; 943 op = tmp;
1052 } 944 }
1053 } 945 }
1054 else 946 else
1055 { /* Put objects in inventory onto this space */ 947 { /* Put objects in inventory onto this space */
1056 object * 948 object *op = inv;
1057 op = inv;
1058 949
1059 while (op) 950 while (op)
1060 { 951 {
1061 object *
1062 tmp = op->below; 952 object *tmp = op->below;
1063 953
1064 remove_ob (op); 954 op->remove ();
1065 955
1066 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 956 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1067 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 957 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1068 free_object (op); 958 op->destroy ();
1069 else 959 else
1070 { 960 {
1071 op->x = x; 961 op->x = x;
1072 op->y = y; 962 op->y = y;
1073 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 963 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1076 op = tmp; 966 op = tmp;
1077 } 967 }
1078 } 968 }
1079 } 969 }
1080 970
1081 clear_owner (this); 971 // hack to ensure that freed objects still have a valid map
972 {
973 static maptile *freed_map; // freed objects are moved here to avoid crashes
974
975 if (!freed_map)
976 {
977 freed_map = new maptile;
978
979 freed_map->name = "/internal/freed_objects_map";
980 freed_map->width = 3;
981 freed_map->height = 3;
982
983 freed_map->allocate ();
984 }
985
986 map = freed_map;
987 x = 1;
988 y = 1;
989 }
990
991 // clear those pointers that likely might have circular references to us
992 owner = 0;
993 enemy = 0;
994 attacked_by = 0;
995
996 // only relevant for players(?), but make sure of it anyways
997 contr = 0;
1082 998
1083 /* Remove object from the active list */ 999 /* Remove object from the active list */
1084 speed = 0; 1000 speed = 0;
1085 update_ob_speed (this); 1001 update_ob_speed (this);
1086 1002
1087 unlink (); 1003 unlink ();
1088 1004
1089 SET_FLAG (this, FLAG_FREED);
1090
1091 mortals.push_back (this); 1005 mortals.push_back (this);
1092} 1006}
1093 1007
1094/* 1008/*
1095 * sub_weight() recursively (outwards) subtracts a number from the 1009 * sub_weight() recursively (outwards) subtracts a number from the
1096 * weight of an object (and what is carried by it's environment(s)). 1010 * weight of an object (and what is carried by it's environment(s)).
1097 */ 1011 */
1098
1099void 1012void
1100sub_weight (object *op, signed long weight) 1013sub_weight (object *op, signed long weight)
1101{ 1014{
1102 while (op != NULL) 1015 while (op != NULL)
1103 { 1016 {
1104 if (op->type == CONTAINER) 1017 if (op->type == CONTAINER)
1105 {
1106 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1018 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1107 } 1019
1108 op->carrying -= weight; 1020 op->carrying -= weight;
1109 op = op->env; 1021 op = op->env;
1110 } 1022 }
1111} 1023}
1112 1024
1113/* remove_ob(op): 1025/* op->remove ():
1114 * This function removes the object op from the linked list of objects 1026 * This function removes the object op from the linked list of objects
1115 * which it is currently tied to. When this function is done, the 1027 * which it is currently tied to. When this function is done, the
1116 * object will have no environment. If the object previously had an 1028 * object will have no environment. If the object previously had an
1117 * environment, the x and y coordinates will be updated to 1029 * environment, the x and y coordinates will be updated to
1118 * the previous environment. 1030 * the previous environment.
1119 * Beware: This function is called from the editor as well! 1031 * Beware: This function is called from the editor as well!
1120 */ 1032 */
1121
1122void 1033void
1123remove_ob (object *op) 1034object::remove ()
1124{ 1035{
1125 object *tmp, *last = NULL; 1036 object *tmp, *last = 0;
1126 object *otmp; 1037 object *otmp;
1127 1038
1128 tag_t tag;
1129 int check_walk_off; 1039 int check_walk_off;
1130 mapstruct *m;
1131 1040
1132 sint16 x, y;
1133
1134 if (QUERY_FLAG (op, FLAG_REMOVED)) 1041 if (QUERY_FLAG (this, FLAG_REMOVED))
1135 { 1042 return;
1136 dump_object (op);
1137 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1138 1043
1139 /* Changed it to always dump core in this case. As has been learned
1140 * in the past, trying to recover from errors almost always
1141 * make things worse, and this is a real error here - something
1142 * that should not happen.
1143 * Yes, if this was a mission critical app, trying to do something
1144 * to recover may make sense, but that is because failure of the app
1145 * may have other disastrous problems. Cf runs out of a script
1146 * so is easily enough restarted without any real problems.
1147 * MSW 2001-07-01
1148 */
1149 abort ();
1150 }
1151
1152 if (op->more != NULL)
1153 remove_ob (op->more);
1154
1155 SET_FLAG (op, FLAG_REMOVED); 1044 SET_FLAG (this, FLAG_REMOVED);
1045
1046 if (more)
1047 more->remove ();
1156 1048
1157 /* 1049 /*
1158 * In this case, the object to be removed is in someones 1050 * In this case, the object to be removed is in someones
1159 * inventory. 1051 * inventory.
1160 */ 1052 */
1161 if (op->env != NULL) 1053 if (env)
1162 { 1054 {
1163 if (op->nrof) 1055 if (nrof)
1164 sub_weight (op->env, op->weight * op->nrof); 1056 sub_weight (env, weight * nrof);
1165 else 1057 else
1166 sub_weight (op->env, op->weight + op->carrying); 1058 sub_weight (env, weight + carrying);
1167 1059
1168 /* NO_FIX_PLAYER is set when a great many changes are being 1060 /* NO_FIX_PLAYER is set when a great many changes are being
1169 * made to players inventory. If set, avoiding the call 1061 * made to players inventory. If set, avoiding the call
1170 * to save cpu time. 1062 * to save cpu time.
1171 */ 1063 */
1172 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1064 if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1173 fix_player (otmp); 1065 fix_player (otmp);
1174 1066
1175 if (op->above != NULL) 1067 if (above != NULL)
1176 op->above->below = op->below; 1068 above->below = below;
1177 else 1069 else
1178 op->env->inv = op->below; 1070 env->inv = below;
1179 1071
1180 if (op->below != NULL) 1072 if (below != NULL)
1181 op->below->above = op->above; 1073 below->above = above;
1182 1074
1183 /* we set up values so that it could be inserted into 1075 /* we set up values so that it could be inserted into
1184 * the map, but we don't actually do that - it is up 1076 * the map, but we don't actually do that - it is up
1185 * to the caller to decide what we want to do. 1077 * to the caller to decide what we want to do.
1186 */ 1078 */
1187 op->x = op->env->x, op->y = op->env->y; 1079 x = env->x, y = env->y;
1188 op->map = op->env->map; 1080 map = env->map;
1189 op->above = NULL, op->below = NULL; 1081 above = 0, below = 0;
1190 op->env = NULL; 1082 env = 0;
1191 return;
1192 }
1193
1194 /* If we get here, we are removing it from a map */
1195 if (op->map == NULL)
1196 return;
1197
1198 x = op->x;
1199 y = op->y;
1200 m = get_map_from_coord (op->map, &x, &y);
1201
1202 if (!m)
1203 { 1083 }
1204 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1084 else if (map)
1205 op->map->path, op->x, op->y); 1085 {
1206 /* in old days, we used to set x and y to 0 and continue. 1086 /* Re did the following section of code - it looks like it had
1207 * it seems if we get into this case, something is probablye 1087 * lots of logic for things we no longer care about
1208 * screwed up and should be fixed.
1209 */ 1088 */
1210 abort ();
1211 }
1212 if (op->map != m)
1213 {
1214 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1215 op->map->path, m->path, op->x, op->y, x, y);
1216 }
1217 1089
1218 /* Re did the following section of code - it looks like it had
1219 * lots of logic for things we no longer care about
1220 */
1221
1222 /* link the object above us */ 1090 /* link the object above us */
1223 if (op->above) 1091 if (above)
1224 op->above->below = op->below; 1092 above->below = below;
1225 else 1093 else
1226 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1094 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1227 1095
1228 /* Relink the object below us, if there is one */ 1096 /* Relink the object below us, if there is one */
1229 if (op->below) 1097 if (below)
1230 op->below->above = op->above; 1098 below->above = above;
1231 else 1099 else
1232 { 1100 {
1233 /* Nothing below, which means we need to relink map object for this space 1101 /* Nothing below, which means we need to relink map object for this space
1234 * use translated coordinates in case some oddness with map tiling is 1102 * use translated coordinates in case some oddness with map tiling is
1235 * evident 1103 * evident
1236 */
1237 if (GET_MAP_OB (m, x, y) != op)
1238 {
1239 dump_object (op);
1240 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n",
1241 errmsg);
1242 dump_object (GET_MAP_OB (m, x, y));
1243 LOG (llevError, "%s\n", errmsg);
1244 }
1245
1246 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1247 }
1248
1249 op->above = NULL;
1250 op->below = NULL;
1251
1252 if (op->map->in_memory == MAP_SAVING)
1253 return;
1254
1255 tag = op->count;
1256 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1257
1258 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1259 {
1260 /* No point updating the players look faces if he is the object
1261 * being removed.
1262 */
1263
1264 if (tmp->type == PLAYER && tmp != op)
1265 {
1266 /* If a container that the player is currently using somehow gets
1267 * removed (most likely destroyed), update the player view
1268 * appropriately.
1269 */ 1104 */
1270 if (tmp->container == op) 1105 if (GET_MAP_OB (map, x, y) != this)
1271 { 1106 {
1272 CLEAR_FLAG (op, FLAG_APPLIED); 1107 char *dump = dump_object (this);
1273 tmp->container = NULL; 1108 LOG (llevError,
1109 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1110 free (dump);
1111 dump = dump_object (GET_MAP_OB (map, x, y));
1112 LOG (llevError, "%s\n", dump);
1113 free (dump);
1274 } 1114 }
1275 1115
1276 tmp->contr->socket.update_look = 1; 1116 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1277 }
1278 /* See if player moving off should effect something */
1279 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1280 { 1117 }
1281 move_apply (tmp, op, NULL);
1282 1118
1283 if (was_destroyed (op, tag)) 1119 above = 0;
1120 below = 0;
1121
1122 if (map->in_memory == MAP_SAVING)
1123 return;
1124
1125 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1126
1127 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1128 {
1129 /* No point updating the players look faces if he is the object
1130 * being removed.
1131 */
1132
1133 if (tmp->type == PLAYER && tmp != this)
1284 { 1134 {
1285 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1135 /* If a container that the player is currently using somehow gets
1136 * removed (most likely destroyed), update the player view
1137 * appropriately.
1138 */
1139 if (tmp->container == this)
1140 {
1141 CLEAR_FLAG (this, FLAG_APPLIED);
1142 tmp->container = 0;
1143 }
1144
1145 tmp->contr->socket->update_look = 1;
1286 } 1146 }
1147
1148 /* See if player moving off should effect something */
1149 if (check_walk_off
1150 && ((move_type & tmp->move_off)
1151 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1152 {
1153 move_apply (tmp, this, 0);
1154
1155 if (destroyed ())
1156 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1287 } 1157 }
1288 1158
1289 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1159 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1290 1160
1291 if (tmp->above == tmp) 1161 if (tmp->above == tmp)
1292 tmp->above = NULL; 1162 tmp->above = 0;
1293 1163
1294 last = tmp; 1164 last = tmp;
1295 } 1165 }
1296 1166
1297 /* last == NULL of there are no objects on this space */ 1167 /* last == NULL of there are no objects on this space */
1298 if (last == NULL) 1168 if (!last)
1299 { 1169 {
1300 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1170 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1301 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1171 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1302 * those out anyways, and if there are any flags set right now, they won't 1172 * those out anyways, and if there are any flags set right now, they won't
1303 * be correct anyways. 1173 * be correct anyways.
1304 */ 1174 */
1305 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1175 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1306 update_position (op->map, op->x, op->y); 1176 update_position (map, x, y);
1307 } 1177 }
1308 else 1178 else
1309 update_object (last, UP_OBJ_REMOVE); 1179 update_object (last, UP_OBJ_REMOVE);
1310 1180
1311 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1181 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1312 update_all_los (op->map, op->x, op->y); 1182 update_all_los (map, x, y);
1183 }
1313} 1184}
1314 1185
1315/* 1186/*
1316 * merge_ob(op,top): 1187 * merge_ob(op,top):
1317 * 1188 *
1318 * This function goes through all objects below and including top, and 1189 * This function goes through all objects below and including top, and
1319 * merges op to the first matching object. 1190 * merges op to the first matching object.
1320 * If top is NULL, it is calculated. 1191 * If top is NULL, it is calculated.
1321 * Returns pointer to object if it succeded in the merge, otherwise NULL 1192 * Returns pointer to object if it succeded in the merge, otherwise NULL
1322 */ 1193 */
1323
1324object * 1194object *
1325merge_ob (object *op, object *top) 1195merge_ob (object *op, object *top)
1326{ 1196{
1327 if (!op->nrof) 1197 if (!op->nrof)
1328 return 0; 1198 return 0;
1199
1329 if (top == NULL) 1200 if (top == NULL)
1330 for (top = op; top != NULL && top->above != NULL; top = top->above); 1201 for (top = op; top != NULL && top->above != NULL; top = top->above);
1202
1331 for (; top != NULL; top = top->below) 1203 for (; top != NULL; top = top->below)
1332 { 1204 {
1333 if (top == op) 1205 if (top == op)
1334 continue; 1206 continue;
1335 if (CAN_MERGE (op, top)) 1207
1208 if (object::can_merge (op, top))
1336 { 1209 {
1337 top->nrof += op->nrof; 1210 top->nrof += op->nrof;
1338 1211
1339/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1212/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1340 op->weight = 0; /* Don't want any adjustements now */ 1213 op->weight = 0; /* Don't want any adjustements now */
1341 remove_ob (op); 1214 op->destroy ();
1342 free_object (op);
1343 return top; 1215 return top;
1344 } 1216 }
1345 } 1217 }
1218
1346 return NULL; 1219 return 0;
1347} 1220}
1348 1221
1349/* 1222/*
1350 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1223 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1351 * job preparing multi-part monsters 1224 * job preparing multi-part monsters
1352 */ 1225 */
1353object * 1226object *
1354insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1227insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1355{ 1228{
1356 object * 1229 object *tmp;
1357 tmp;
1358 1230
1359 if (op->head) 1231 if (op->head)
1360 op = op->head; 1232 op = op->head;
1233
1361 for (tmp = op; tmp; tmp = tmp->more) 1234 for (tmp = op; tmp; tmp = tmp->more)
1362 { 1235 {
1363 tmp->x = x + tmp->arch->clone.x; 1236 tmp->x = x + tmp->arch->clone.x;
1364 tmp->y = y + tmp->arch->clone.y; 1237 tmp->y = y + tmp->arch->clone.y;
1365 } 1238 }
1239
1366 return insert_ob_in_map (op, m, originator, flag); 1240 return insert_ob_in_map (op, m, originator, flag);
1367} 1241}
1368 1242
1369/* 1243/*
1370 * insert_ob_in_map (op, map, originator, flag): 1244 * insert_ob_in_map (op, map, originator, flag):
1386 * NULL if 'op' was destroyed 1260 * NULL if 'op' was destroyed
1387 * just 'op' otherwise 1261 * just 'op' otherwise
1388 */ 1262 */
1389 1263
1390object * 1264object *
1391insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1265insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1392{ 1266{
1393 object *tmp, *top, *floor = NULL; 1267 object *tmp, *top, *floor = NULL;
1394 sint16 x, y; 1268 sint16 x, y;
1395 1269
1396 if (QUERY_FLAG (op, FLAG_FREED)) 1270 if (QUERY_FLAG (op, FLAG_FREED))
1399 return NULL; 1273 return NULL;
1400 } 1274 }
1401 1275
1402 if (m == NULL) 1276 if (m == NULL)
1403 { 1277 {
1404 dump_object (op); 1278 char *dump = dump_object (op);
1405 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1279 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1280 free (dump);
1406 return op; 1281 return op;
1407 } 1282 }
1408 1283
1409 if (out_of_map (m, op->x, op->y)) 1284 if (out_of_map (m, op->x, op->y))
1410 { 1285 {
1411 dump_object (op); 1286 char *dump = dump_object (op);
1412 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1287 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1413#ifdef MANY_CORES 1288#ifdef MANY_CORES
1414 /* Better to catch this here, as otherwise the next use of this object 1289 /* Better to catch this here, as otherwise the next use of this object
1415 * is likely to cause a crash. Better to find out where it is getting 1290 * is likely to cause a crash. Better to find out where it is getting
1416 * improperly inserted. 1291 * improperly inserted.
1417 */ 1292 */
1418 abort (); 1293 abort ();
1419#endif 1294#endif
1295 free (dump);
1420 return op; 1296 return op;
1421 } 1297 }
1422 1298
1423 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1299 if (!QUERY_FLAG (op, FLAG_REMOVED))
1424 { 1300 {
1425 dump_object (op); 1301 char *dump = dump_object (op);
1426 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1302 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1303 free (dump);
1427 return op; 1304 return op;
1428 } 1305 }
1429 1306
1430 if (op->more != NULL) 1307 if (op->more != NULL)
1431 { 1308 {
1469 1346
1470 /* this has to be done after we translate the coordinates. 1347 /* this has to be done after we translate the coordinates.
1471 */ 1348 */
1472 if (op->nrof && !(flag & INS_NO_MERGE)) 1349 if (op->nrof && !(flag & INS_NO_MERGE))
1473 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1350 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1474 if (CAN_MERGE (op, tmp)) 1351 if (object::can_merge (op, tmp))
1475 { 1352 {
1476 op->nrof += tmp->nrof; 1353 op->nrof += tmp->nrof;
1477 remove_ob (tmp); 1354 tmp->destroy ();
1478 free_object (tmp);
1479 } 1355 }
1480 1356
1481 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1357 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1482 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1358 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1483 1359
1611 * it, so save a few ticks and start from there. 1487 * it, so save a few ticks and start from there.
1612 */ 1488 */
1613 if (!(flag & INS_MAP_LOAD)) 1489 if (!(flag & INS_MAP_LOAD))
1614 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1490 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1615 if (tmp->type == PLAYER) 1491 if (tmp->type == PLAYER)
1616 tmp->contr->socket.update_look = 1; 1492 tmp->contr->socket->update_look = 1;
1617 1493
1618 /* If this object glows, it may affect lighting conditions that are 1494 /* If this object glows, it may affect lighting conditions that are
1619 * visible to others on this map. But update_all_los is really 1495 * visible to others on this map. But update_all_los is really
1620 * an inefficient way to do this, as it means los for all players 1496 * an inefficient way to do this, as it means los for all players
1621 * on the map will get recalculated. The players could very well 1497 * on the map will get recalculated. The players could very well
1661 * op is the object to insert it under: supplies x and the map. 1537 * op is the object to insert it under: supplies x and the map.
1662 */ 1538 */
1663void 1539void
1664replace_insert_ob_in_map (const char *arch_string, object *op) 1540replace_insert_ob_in_map (const char *arch_string, object *op)
1665{ 1541{
1666 object *tmp; 1542 object *
1543 tmp;
1667 object *tmp1; 1544 object *
1545 tmp1;
1668 1546
1669 /* first search for itself and remove any old instances */ 1547 /* first search for itself and remove any old instances */
1670 1548
1671 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1549 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1672 {
1673 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1550 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1674 { 1551 tmp->destroy ();
1675 remove_ob (tmp);
1676 free_object (tmp);
1677 }
1678 }
1679 1552
1680 tmp1 = arch_to_object (find_archetype (arch_string)); 1553 tmp1 = arch_to_object (archetype::find (arch_string));
1681 1554
1682 tmp1->x = op->x; 1555 tmp1->x = op->x;
1683 tmp1->y = op->y; 1556 tmp1->y = op->y;
1684 insert_ob_in_map (tmp1, op->map, op, 0); 1557 insert_ob_in_map (tmp1, op->map, op, 0);
1685} 1558}
1693 */ 1566 */
1694 1567
1695object * 1568object *
1696get_split_ob (object *orig_ob, uint32 nr) 1569get_split_ob (object *orig_ob, uint32 nr)
1697{ 1570{
1698 object * 1571 object *newob;
1699 newob;
1700 int
1701 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1572 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1702 1573
1703 if (orig_ob->nrof < nr) 1574 if (orig_ob->nrof < nr)
1704 { 1575 {
1705 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1576 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1706 return NULL; 1577 return NULL;
1707 } 1578 }
1579
1708 newob = object_create_clone (orig_ob); 1580 newob = object_create_clone (orig_ob);
1581
1709 if ((orig_ob->nrof -= nr) < 1) 1582 if ((orig_ob->nrof -= nr) < 1)
1710 { 1583 orig_ob->destroy (1);
1711 if (!is_removed)
1712 remove_ob (orig_ob);
1713 free_object2 (orig_ob, 1);
1714 }
1715 else if (!is_removed) 1584 else if (!is_removed)
1716 { 1585 {
1717 if (orig_ob->env != NULL) 1586 if (orig_ob->env != NULL)
1718 sub_weight (orig_ob->env, orig_ob->weight * nr); 1587 sub_weight (orig_ob->env, orig_ob->weight * nr);
1719 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1588 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1721 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1590 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1722 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1591 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1723 return NULL; 1592 return NULL;
1724 } 1593 }
1725 } 1594 }
1595
1726 newob->nrof = nr; 1596 newob->nrof = nr;
1727 1597
1728 return newob; 1598 return newob;
1729} 1599}
1730 1600
1737 */ 1607 */
1738 1608
1739object * 1609object *
1740decrease_ob_nr (object *op, uint32 i) 1610decrease_ob_nr (object *op, uint32 i)
1741{ 1611{
1742 object * 1612 object *tmp;
1743 tmp;
1744 player * 1613 player *pl;
1745 pl;
1746 1614
1747 if (i == 0) /* objects with op->nrof require this check */ 1615 if (i == 0) /* objects with op->nrof require this check */
1748 return op; 1616 return op;
1749 1617
1750 if (i > op->nrof) 1618 if (i > op->nrof)
1751 i = op->nrof; 1619 i = op->nrof;
1752 1620
1753 if (QUERY_FLAG (op, FLAG_REMOVED)) 1621 if (QUERY_FLAG (op, FLAG_REMOVED))
1754 {
1755 op->nrof -= i; 1622 op->nrof -= i;
1756 }
1757 else if (op->env != NULL) 1623 else if (op->env != NULL)
1758 { 1624 {
1759 /* is this object in the players inventory, or sub container 1625 /* is this object in the players inventory, or sub container
1760 * therein? 1626 * therein?
1761 */ 1627 */
1786 esrv_send_item (tmp, op); 1652 esrv_send_item (tmp, op);
1787 } 1653 }
1788 } 1654 }
1789 else 1655 else
1790 { 1656 {
1791 remove_ob (op); 1657 op->remove ();
1792 op->nrof = 0; 1658 op->nrof = 0;
1793 if (tmp) 1659 if (tmp)
1794 { 1660 {
1795 esrv_del_item (tmp->contr, op->count); 1661 esrv_del_item (tmp->contr, op->count);
1796 } 1662 }
1797 } 1663 }
1798 } 1664 }
1799 else 1665 else
1800 { 1666 {
1801 object *
1802 above = op->above; 1667 object *above = op->above;
1803 1668
1804 if (i < op->nrof) 1669 if (i < op->nrof)
1805 {
1806 op->nrof -= i; 1670 op->nrof -= i;
1807 }
1808 else 1671 else
1809 { 1672 {
1810 remove_ob (op); 1673 op->remove ();
1811 op->nrof = 0; 1674 op->nrof = 0;
1812 } 1675 }
1676
1813 /* Since we just removed op, op->above is null */ 1677 /* Since we just removed op, op->above is null */
1814 for (tmp = above; tmp != NULL; tmp = tmp->above) 1678 for (tmp = above; tmp != NULL; tmp = tmp->above)
1815 if (tmp->type == PLAYER) 1679 if (tmp->type == PLAYER)
1816 { 1680 {
1817 if (op->nrof) 1681 if (op->nrof)
1820 esrv_del_item (tmp->contr, op->count); 1684 esrv_del_item (tmp->contr, op->count);
1821 } 1685 }
1822 } 1686 }
1823 1687
1824 if (op->nrof) 1688 if (op->nrof)
1825 {
1826 return op; 1689 return op;
1827 }
1828 else 1690 else
1829 { 1691 {
1830 free_object (op); 1692 op->destroy ();
1831 return NULL; 1693 return NULL;
1832 } 1694 }
1833} 1695}
1834 1696
1835/* 1697/*
1841add_weight (object *op, signed long weight) 1703add_weight (object *op, signed long weight)
1842{ 1704{
1843 while (op != NULL) 1705 while (op != NULL)
1844 { 1706 {
1845 if (op->type == CONTAINER) 1707 if (op->type == CONTAINER)
1846 {
1847 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1708 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1848 } 1709
1849 op->carrying += weight; 1710 op->carrying += weight;
1850 op = op->env; 1711 op = op->env;
1851 } 1712 }
1852} 1713}
1853 1714
1715object *
1716insert_ob_in_ob (object *op, object *where)
1717{
1718 if (!where)
1719 {
1720 char *dump = dump_object (op);
1721 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1722 free (dump);
1723 return op;
1724 }
1725
1726 if (where->head)
1727 {
1728 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1729 where = where->head;
1730 }
1731
1732 return where->insert (op);
1733}
1734
1854/* 1735/*
1855 * insert_ob_in_ob(op,environment): 1736 * env->insert (op)
1856 * This function inserts the object op in the linked list 1737 * This function inserts the object op in the linked list
1857 * inside the object environment. 1738 * inside the object environment.
1858 * 1739 *
1859 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1860 * the inventory at the last position or next to other objects of the same
1861 * type.
1862 * Frank: Now sorted by type, archetype and magic!
1863 *
1864 * The function returns now pointer to inserted item, and return value can 1740 * The function returns now pointer to inserted item, and return value can
1865 * be != op, if items are merged. -Tero 1741 * be != op, if items are merged. -Tero
1866 */ 1742 */
1867 1743
1868object * 1744object *
1869insert_ob_in_ob (object *op, object *where) 1745object::insert (object *op)
1870{ 1746{
1871 object * 1747 object *tmp, *otmp;
1872 tmp, *
1873 otmp;
1874 1748
1875 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1749 if (!QUERY_FLAG (op, FLAG_REMOVED))
1876 { 1750 op->remove ();
1877 dump_object (op); 1751
1878 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1879 return op;
1880 }
1881 if (where == NULL)
1882 {
1883 dump_object (op);
1884 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1885 return op;
1886 }
1887 if (where->head)
1888 {
1889 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1890 where = where->head;
1891 }
1892 if (op->more) 1752 if (op->more)
1893 { 1753 {
1894 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1754 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1895 return op; 1755 return op;
1896 } 1756 }
1757
1897 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1758 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1898 CLEAR_FLAG (op, FLAG_REMOVED); 1759 CLEAR_FLAG (op, FLAG_REMOVED);
1899 if (op->nrof) 1760 if (op->nrof)
1900 { 1761 {
1901 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1762 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1902 if (CAN_MERGE (tmp, op)) 1763 if (object::can_merge (tmp, op))
1903 { 1764 {
1904 /* return the original object and remove inserted object 1765 /* return the original object and remove inserted object
1905 (client needs the original object) */ 1766 (client needs the original object) */
1906 tmp->nrof += op->nrof; 1767 tmp->nrof += op->nrof;
1907 /* Weight handling gets pretty funky. Since we are adding to 1768 /* Weight handling gets pretty funky. Since we are adding to
1908 * tmp->nrof, we need to increase the weight. 1769 * tmp->nrof, we need to increase the weight.
1909 */ 1770 */
1910 add_weight (where, op->weight * op->nrof); 1771 add_weight (this, op->weight * op->nrof);
1911 SET_FLAG (op, FLAG_REMOVED); 1772 SET_FLAG (op, FLAG_REMOVED);
1912 free_object (op); /* free the inserted object */ 1773 op->destroy (); /* free the inserted object */
1913 op = tmp; 1774 op = tmp;
1914 remove_ob (op); /* and fix old object's links */ 1775 op->remove (); /* and fix old object's links */
1915 CLEAR_FLAG (op, FLAG_REMOVED); 1776 CLEAR_FLAG (op, FLAG_REMOVED);
1916 break; 1777 break;
1917 } 1778 }
1918 1779
1919 /* I assume combined objects have no inventory 1780 /* I assume combined objects have no inventory
1920 * We add the weight - this object could have just been removed 1781 * We add the weight - this object could have just been removed
1921 * (if it was possible to merge). calling remove_ob will subtract 1782 * (if it was possible to merge). calling remove_ob will subtract
1922 * the weight, so we need to add it in again, since we actually do 1783 * the weight, so we need to add it in again, since we actually do
1923 * the linking below 1784 * the linking below
1924 */ 1785 */
1925 add_weight (where, op->weight * op->nrof); 1786 add_weight (this, op->weight * op->nrof);
1926 } 1787 }
1927 else 1788 else
1928 add_weight (where, (op->weight + op->carrying)); 1789 add_weight (this, (op->weight + op->carrying));
1929 1790
1930 otmp = is_player_inv (where); 1791 otmp = is_player_inv (this);
1931 if (otmp && otmp->contr != NULL) 1792 if (otmp && otmp->contr)
1932 {
1933 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1793 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1934 fix_player (otmp); 1794 fix_player (otmp);
1935 }
1936 1795
1937 op->map = NULL; 1796 op->map = NULL;
1938 op->env = where; 1797 op->env = this;
1939 op->above = NULL; 1798 op->above = NULL;
1940 op->below = NULL; 1799 op->below = NULL;
1941 op->x = 0, op->y = 0; 1800 op->x = 0, op->y = 0;
1942 1801
1943 /* reset the light list and los of the players on the map */ 1802 /* reset the light list and los of the players on the map */
1944 if ((op->glow_radius != 0) && where->map) 1803 if ((op->glow_radius != 0) && map)
1945 { 1804 {
1946#ifdef DEBUG_LIGHTS 1805#ifdef DEBUG_LIGHTS
1947 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1806 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1948#endif /* DEBUG_LIGHTS */ 1807#endif /* DEBUG_LIGHTS */
1949 if (MAP_DARKNESS (where->map)) 1808 if (MAP_DARKNESS (map))
1950 update_all_los (where->map, where->x, where->y); 1809 update_all_los (map, x, y);
1951 } 1810 }
1952 1811
1953 /* Client has no idea of ordering so lets not bother ordering it here. 1812 /* Client has no idea of ordering so lets not bother ordering it here.
1954 * It sure simplifies this function... 1813 * It sure simplifies this function...
1955 */ 1814 */
1956 if (where->inv == NULL) 1815 if (!inv)
1957 where->inv = op; 1816 inv = op;
1958 else 1817 else
1959 { 1818 {
1960 op->below = where->inv; 1819 op->below = inv;
1961 op->below->above = op; 1820 op->below->above = op;
1962 where->inv = op; 1821 inv = op;
1963 } 1822 }
1823
1964 return op; 1824 return op;
1965} 1825}
1966 1826
1967/* 1827/*
1968 * Checks if any objects has a move_type that matches objects 1828 * Checks if any objects has a move_type that matches objects
1987 1847
1988int 1848int
1989check_move_on (object *op, object *originator) 1849check_move_on (object *op, object *originator)
1990{ 1850{
1991 object *tmp; 1851 object *tmp;
1992 tag_t tag;
1993 mapstruct *m = op->map; 1852 maptile *m = op->map;
1994 int x = op->x, y = op->y; 1853 int x = op->x, y = op->y;
1995 1854
1996 MoveType move_on, move_slow, move_block; 1855 MoveType move_on, move_slow, move_block;
1997 1856
1998 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1857 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1999 return 0; 1858 return 0;
2000
2001 tag = op->count;
2002 1859
2003 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1860 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
2004 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1861 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
2005 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1862 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
2006 1863
2049 { 1906 {
2050 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1907 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2051 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1908 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2052 { 1909 {
2053 1910
1911 float
2054 float diff = tmp->move_slow_penalty * FABS (op->speed); 1912 diff = tmp->move_slow_penalty * FABS (op->speed);
2055 1913
2056 if (op->type == PLAYER) 1914 if (op->type == PLAYER)
2057 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1915 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2058 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1916 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2059 diff /= 4.0; 1917 diff /= 4.0;
2066 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1924 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2067 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1925 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2068 { 1926 {
2069 move_apply (tmp, op, originator); 1927 move_apply (tmp, op, originator);
2070 1928
2071 if (was_destroyed (op, tag)) 1929 if (op->destroyed ())
2072 return 1; 1930 return 1;
2073 1931
2074 /* what the person/creature stepped onto has moved the object 1932 /* what the person/creature stepped onto has moved the object
2075 * someplace new. Don't process any further - if we did, 1933 * someplace new. Don't process any further - if we did,
2076 * have a feeling strange problems would result. 1934 * have a feeling strange problems would result.
2088 * a matching archetype at the given map and coordinates. 1946 * a matching archetype at the given map and coordinates.
2089 * The first matching object is returned, or NULL if none. 1947 * The first matching object is returned, or NULL if none.
2090 */ 1948 */
2091 1949
2092object * 1950object *
2093present_arch (const archetype *at, mapstruct *m, int x, int y) 1951present_arch (const archetype *at, maptile *m, int x, int y)
2094{ 1952{
2095 object * 1953 object *
2096 tmp; 1954 tmp;
2097 1955
2098 if (m == NULL || out_of_map (m, x, y)) 1956 if (m == NULL || out_of_map (m, x, y))
2111 * a matching type variable at the given map and coordinates. 1969 * a matching type variable at the given map and coordinates.
2112 * The first matching object is returned, or NULL if none. 1970 * The first matching object is returned, or NULL if none.
2113 */ 1971 */
2114 1972
2115object * 1973object *
2116present (unsigned char type, mapstruct *m, int x, int y) 1974present (unsigned char type, maptile *m, int x, int y)
2117{ 1975{
2118 object * 1976 object *
2119 tmp; 1977 tmp;
2120 1978
2121 if (out_of_map (m, x, y)) 1979 if (out_of_map (m, x, y))
2261 * the archetype because that isn't correct if the monster has been 2119 * the archetype because that isn't correct if the monster has been
2262 * customized, changed states, etc. 2120 * customized, changed states, etc.
2263 */ 2121 */
2264 2122
2265int 2123int
2266find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2124find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2267{ 2125{
2268 int 2126 int
2269 i, 2127 i,
2270 index = 0, flag; 2128 index = 0, flag;
2271 static int 2129 static int
2292 return -1; 2150 return -1;
2293 return altern[RANDOM () % index]; 2151 return altern[RANDOM () % index];
2294} 2152}
2295 2153
2296/* 2154/*
2297 * find_first_free_spot(archetype, mapstruct, x, y) works like 2155 * find_first_free_spot(archetype, maptile, x, y) works like
2298 * find_free_spot(), but it will search max number of squares. 2156 * find_free_spot(), but it will search max number of squares.
2299 * But it will return the first available spot, not a random choice. 2157 * But it will return the first available spot, not a random choice.
2300 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2158 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2301 */ 2159 */
2302 2160
2303int 2161int
2304find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2162find_first_free_spot (const object *ob, maptile *m, int x, int y)
2305{ 2163{
2306 int 2164 int
2307 i; 2165 i;
2308 2166
2309 for (i = 0; i < SIZEOFFREE; i++) 2167 for (i = 0; i < SIZEOFFREE; i++)
2373 * because we have to know what movement the thing looking to move 2231 * because we have to know what movement the thing looking to move
2374 * there is capable of. 2232 * there is capable of.
2375 */ 2233 */
2376 2234
2377int 2235int
2378find_dir (mapstruct *m, int x, int y, object *exclude) 2236find_dir (maptile *m, int x, int y, object *exclude)
2379{ 2237{
2380 int 2238 int
2381 i, 2239 i,
2382 max = SIZEOFFREE, mflags; 2240 max = SIZEOFFREE, mflags;
2383 sint16 2241
2384 nx, 2242 sint16 nx, ny;
2385 ny;
2386 object * 2243 object *
2387 tmp; 2244 tmp;
2388 mapstruct * 2245 maptile *
2389 mp; 2246 mp;
2390 MoveType 2247
2391 blocked, 2248 MoveType blocked, move_type;
2392 move_type;
2393 2249
2394 if (exclude && exclude->head) 2250 if (exclude && exclude->head)
2395 { 2251 {
2396 exclude = exclude->head; 2252 exclude = exclude->head;
2397 move_type = exclude->move_type; 2253 move_type = exclude->move_type;
2602 * Modified to be map tile aware -.MSW 2458 * Modified to be map tile aware -.MSW
2603 */ 2459 */
2604 2460
2605 2461
2606int 2462int
2607can_see_monsterP (mapstruct *m, int x, int y, int dir) 2463can_see_monsterP (maptile *m, int x, int y, int dir)
2608{ 2464{
2609 sint16 2465 sint16 dx, dy;
2610 dx,
2611 dy;
2612 int 2466 int
2613 mflags; 2467 mflags;
2614 2468
2615 if (dir < 0) 2469 if (dir < 0)
2616 return 0; /* exit condition: invalid direction */ 2470 return 0; /* exit condition: invalid direction */
2663 * create clone from object to another 2517 * create clone from object to another
2664 */ 2518 */
2665object * 2519object *
2666object_create_clone (object *asrc) 2520object_create_clone (object *asrc)
2667{ 2521{
2668 object *
2669 dst = NULL, *tmp, *src, *part, *prev, *item; 2522 object *dst = 0, *tmp, *src, *part, *prev, *item;
2670 2523
2671 if (!asrc) 2524 if (!asrc)
2672 return NULL; 2525 return 0;
2526
2673 src = asrc; 2527 src = asrc;
2674 if (src->head) 2528 if (src->head)
2675 src = src->head; 2529 src = src->head;
2676 2530
2677 prev = NULL; 2531 prev = 0;
2678 for (part = src; part; part = part->more) 2532 for (part = src; part; part = part->more)
2679 { 2533 {
2680 tmp = get_object (); 2534 tmp = part->clone ();
2681 copy_object (part, tmp);
2682 tmp->x -= src->x; 2535 tmp->x -= src->x;
2683 tmp->y -= src->y; 2536 tmp->y -= src->y;
2537
2684 if (!part->head) 2538 if (!part->head)
2685 { 2539 {
2686 dst = tmp; 2540 dst = tmp;
2687 tmp->head = NULL; 2541 tmp->head = 0;
2688 } 2542 }
2689 else 2543 else
2690 { 2544 {
2691 tmp->head = dst; 2545 tmp->head = dst;
2692 } 2546 }
2547
2693 tmp->more = NULL; 2548 tmp->more = 0;
2549
2694 if (prev) 2550 if (prev)
2695 prev->more = tmp; 2551 prev->more = tmp;
2552
2696 prev = tmp; 2553 prev = tmp;
2697 } 2554 }
2698 2555
2699 /*** copy inventory ***/
2700 for (item = src->inv; item; item = item->below) 2556 for (item = src->inv; item; item = item->below)
2701 {
2702 (void) insert_ob_in_ob (object_create_clone (item), dst); 2557 insert_ob_in_ob (object_create_clone (item), dst);
2703 }
2704 2558
2705 return dst; 2559 return dst;
2706} 2560}
2707 2561
2708/* return true if the object was destroyed, 0 otherwise */
2709int
2710was_destroyed (const object *op, tag_t old_tag)
2711{
2712 /* checking for FLAG_FREED isn't necessary, but makes this function more
2713 * robust */
2714 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2715}
2716
2717/* GROS - Creates an object using a string representing its content. */ 2562/* GROS - Creates an object using a string representing its content. */
2718
2719/* Basically, we save the content of the string to a temp file, then call */ 2563/* Basically, we save the content of the string to a temp file, then call */
2720
2721/* load_object on it. I admit it is a highly inefficient way to make things, */ 2564/* load_object on it. I admit it is a highly inefficient way to make things, */
2722
2723/* but it was simple to make and allows reusing the load_object function. */ 2565/* but it was simple to make and allows reusing the load_object function. */
2724
2725/* Remember not to use load_object_str in a time-critical situation. */ 2566/* Remember not to use load_object_str in a time-critical situation. */
2726
2727/* Also remember that multiparts objects are not supported for now. */ 2567/* Also remember that multiparts objects are not supported for now. */
2728 2568
2729object * 2569object *
2730load_object_str (const char *obstr) 2570load_object_str (const char *obstr)
2731{ 2571{
2732 object * 2572 object *op;
2733 op;
2734 char
2735 filename[MAX_BUF]; 2573 char filename[MAX_BUF];
2736 2574
2737 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2575 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2738 2576
2739 FILE *
2740 tempfile = fopen (filename, "w"); 2577 FILE *tempfile = fopen (filename, "w");
2741 2578
2742 if (tempfile == NULL) 2579 if (tempfile == NULL)
2743 { 2580 {
2744 LOG (llevError, "Error - Unable to access load object temp file\n"); 2581 LOG (llevError, "Error - Unable to access load object temp file\n");
2745 return NULL; 2582 return NULL;
2746 }; 2583 }
2584
2747 fprintf (tempfile, obstr); 2585 fprintf (tempfile, obstr);
2748 fclose (tempfile); 2586 fclose (tempfile);
2749 2587
2750 op = get_object (); 2588 op = object::create ();
2751 2589
2752 object_thawer 2590 object_thawer thawer (filename);
2753 thawer (filename);
2754 2591
2755 if (thawer) 2592 if (thawer)
2756 load_object (thawer, op, 0); 2593 load_object (thawer, op, 0);
2757 2594
2758 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2595 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2766 * returns NULL if no match. 2603 * returns NULL if no match.
2767 */ 2604 */
2768object * 2605object *
2769find_obj_by_type_subtype (const object *who, int type, int subtype) 2606find_obj_by_type_subtype (const object *who, int type, int subtype)
2770{ 2607{
2771 object * 2608 object *tmp;
2772 tmp;
2773 2609
2774 for (tmp = who->inv; tmp; tmp = tmp->below) 2610 for (tmp = who->inv; tmp; tmp = tmp->below)
2775 if (tmp->type == type && tmp->subtype == subtype) 2611 if (tmp->type == type && tmp->subtype == subtype)
2776 return tmp; 2612 return tmp;
2777 2613
2785 * do the desired thing. 2621 * do the desired thing.
2786 */ 2622 */
2787key_value * 2623key_value *
2788get_ob_key_link (const object *ob, const char *key) 2624get_ob_key_link (const object *ob, const char *key)
2789{ 2625{
2790 key_value * 2626 key_value *link;
2791 link;
2792 2627
2793 for (link = ob->key_values; link != NULL; link = link->next) 2628 for (link = ob->key_values; link != NULL; link = link->next)
2794 {
2795 if (link->key == key) 2629 if (link->key == key)
2796 {
2797 return link; 2630 return link;
2798 }
2799 }
2800 2631
2801 return NULL; 2632 return NULL;
2802} 2633}
2803 2634
2804/* 2635/*
2809 * The returned string is shared. 2640 * The returned string is shared.
2810 */ 2641 */
2811const char * 2642const char *
2812get_ob_key_value (const object *op, const char *const key) 2643get_ob_key_value (const object *op, const char *const key)
2813{ 2644{
2814 key_value * 2645 key_value *link;
2815 link; 2646 shstr_cmp canonical_key (key);
2816 const char *
2817 canonical_key;
2818 2647
2819 canonical_key = shstr::find (key);
2820
2821 if (canonical_key == NULL) 2648 if (!canonical_key)
2822 { 2649 {
2823 /* 1. There being a field named key on any object 2650 /* 1. There being a field named key on any object
2824 * implies there'd be a shared string to find. 2651 * implies there'd be a shared string to find.
2825 * 2. Since there isn't, no object has this field. 2652 * 2. Since there isn't, no object has this field.
2826 * 3. Therefore, *this* object doesn't have this field. 2653 * 3. Therefore, *this* object doesn't have this field.
2827 */ 2654 */
2828 return NULL; 2655 return 0;
2829 } 2656 }
2830 2657
2831 /* This is copied from get_ob_key_link() above - 2658 /* This is copied from get_ob_key_link() above -
2832 * only 4 lines, and saves the function call overhead. 2659 * only 4 lines, and saves the function call overhead.
2833 */ 2660 */
2834 for (link = op->key_values; link != NULL; link = link->next) 2661 for (link = op->key_values; link; link = link->next)
2835 {
2836 if (link->key == canonical_key) 2662 if (link->key == canonical_key)
2837 {
2838 return link->value; 2663 return link->value;
2839 } 2664
2840 }
2841 return NULL; 2665 return 0;
2842} 2666}
2843 2667
2844 2668
2845/* 2669/*
2846 * Updates the canonical_key in op to value. 2670 * Updates the canonical_key in op to value.
2882 if (last) 2706 if (last)
2883 last->next = field->next; 2707 last->next = field->next;
2884 else 2708 else
2885 op->key_values = field->next; 2709 op->key_values = field->next;
2886 2710
2887 delete
2888 field; 2711 delete field;
2889 } 2712 }
2890 } 2713 }
2891 return TRUE; 2714 return TRUE;
2892 } 2715 }
2893 /* IF we get here, key doesn't exist */ 2716 /* IF we get here, key doesn't exist */
2928 * Returns TRUE on success. 2751 * Returns TRUE on success.
2929 */ 2752 */
2930int 2753int
2931set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2754set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2932{ 2755{
2933 shstr
2934 key_ (key); 2756 shstr key_ (key);
2935 2757
2936 return set_ob_key_value_s (op, key_, value, add_key); 2758 return set_ob_key_value_s (op, key_, value, add_key);
2937} 2759}
2760
2761object::depth_iterator::depth_iterator (object *container)
2762: iterator_base (container)
2763{
2764 while (item->inv)
2765 item = item->inv;
2766}
2767
2768void
2769object::depth_iterator::next ()
2770{
2771 if (item->below)
2772 {
2773 item = item->below;
2774
2775 while (item->inv)
2776 item = item->inv;
2777 }
2778 else
2779 item = item->env;
2780}
2781
2782// return a suitable string describing an objetc in enough detail to find it
2783const char *
2784object::debug_desc (char *info) const
2785{
2786 char info2[256 * 3];
2787 char *p = info;
2788
2789 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2790 count,
2791 &name,
2792 title ? " " : "",
2793 title ? (const char *)title : "");
2794
2795 if (env)
2796 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2797
2798 if (map)
2799 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2800
2801 return info;
2802}
2803
2804const char *
2805object::debug_desc () const
2806{
2807 static char info[256 * 3];
2808 return debug_desc (info);
2809}
2810

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