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/cvs/deliantra/server/common/object.C
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Comparing deliantra/server/common/object.C (file contents):
Revision 1.214 by root, Tue Apr 22 07:01:46 2008 UTC vs.
Revision 1.217 by root, Wed Apr 23 07:13:23 2008 UTC

391 return; 391 return;
392 392
393 op->carrying += weight; 393 op->carrying += weight;
394 394
395 if (object *pl = op->visible_to ()) 395 if (object *pl = op->visible_to ())
396 if (pl != op) // player is handled lazily
396 esrv_update_item (UPD_WEIGHT, pl, op); 397 esrv_update_item (UPD_WEIGHT, pl, op);
397 398
398 op = op->env; 399 op = op->env;
399 } 400 }
400} 401}
401 402
422 if (sum != carrying) 423 if (sum != carrying)
423 { 424 {
424 carrying = sum; 425 carrying = sum;
425 426
426 if (object *pl = visible_to ()) 427 if (object *pl = visible_to ())
428 if (pl != this) // player is handled lazily
427 esrv_update_item (UPD_WEIGHT, pl, this); 429 esrv_update_item (UPD_WEIGHT, pl, this);
428 } 430 }
429} 431}
430 432
431/* 433/*
432 * Used by: Server DM commands: dumpbelow, dump. Some error messages. 434 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
915object::destroy_inv (bool drop_to_ground) 917object::destroy_inv (bool drop_to_ground)
916{ 918{
917 // need to check first, because the checks below might segfault 919 // need to check first, because the checks below might segfault
918 // as we might be on an invalid mapspace and crossfire code 920 // as we might be on an invalid mapspace and crossfire code
919 // is too buggy to ensure that the inventory is empty. 921 // is too buggy to ensure that the inventory is empty.
920 // corollary: if you create arrows etc. with stuff in tis inventory, 922 // corollary: if you create arrows etc. with stuff in its inventory,
921 // cf will crash below with off-map x and y 923 // cf will crash below with off-map x and y
922 if (!inv) 924 if (!inv)
923 return; 925 return;
924 926
925 /* Only if the space blocks everything do we not process - 927 /* Only if the space blocks everything do we not process -
932 || map->nodrop 934 || map->nodrop
933 || ms ().move_block == MOVE_ALL) 935 || ms ().move_block == MOVE_ALL)
934 { 936 {
935 while (inv) 937 while (inv)
936 { 938 {
937 inv->destroy_inv (drop_to_ground); 939 inv->destroy_inv (false);
938 inv->destroy (); 940 inv->destroy ();
939 } 941 }
940 } 942 }
941 else 943 else
942 { /* Put objects in inventory onto this space */ 944 { /* Put objects in inventory onto this space */
948 || op->flag [FLAG_NO_DROP] 950 || op->flag [FLAG_NO_DROP]
949 || op->type == RUNE 951 || op->type == RUNE
950 || op->type == TRAP 952 || op->type == TRAP
951 || op->flag [FLAG_IS_A_TEMPLATE] 953 || op->flag [FLAG_IS_A_TEMPLATE]
952 || op->flag [FLAG_DESTROY_ON_DEATH]) 954 || op->flag [FLAG_DESTROY_ON_DEATH])
953 op->destroy (); 955 op->destroy (true);
954 else 956 else
955 map->insert (op, x, y); 957 map->insert (op, x, y);
956 } 958 }
957 } 959 }
958} 960}
974 remove_friendly_object (this); 976 remove_friendly_object (this);
975 977
976 remove (); 978 remove ();
977 979
978 attachable::do_destroy (); 980 attachable::do_destroy ();
979
980 destroy_inv (true);
981 981
982 deactivate (); 982 deactivate ();
983 unlink (); 983 unlink ();
984 984
985 flag [FLAG_FREED] = 1; 985 flag [FLAG_FREED] = 1;
1026object::destroy (bool destroy_inventory) 1026object::destroy (bool destroy_inventory)
1027{ 1027{
1028 if (destroyed ()) 1028 if (destroyed ())
1029 return; 1029 return;
1030 1030
1031 if (destroy_inventory) 1031 destroy_inv (!destroy_inventory);
1032 destroy_inv (false);
1033 1032
1034 if (is_head ()) 1033 if (is_head ())
1035 if (sound_destroy) 1034 if (sound_destroy)
1036 play_sound (sound_destroy); 1035 play_sound (sound_destroy);
1037 else if (flag [FLAG_MONSTER]) 1036 else if (flag [FLAG_MONSTER])
1150 * removed (most likely destroyed), update the player view 1149 * removed (most likely destroyed), update the player view
1151 * appropriately. 1150 * appropriately.
1152 */ 1151 */
1153 pl->close_container (); 1152 pl->close_container ();
1154 1153
1155 pl->contr->ns->floorbox_update (); 1154 esrv_del_item (pl, count);
1156 } 1155 }
1157 1156
1158 for (tmp = ms.bot; tmp; tmp = tmp->above) 1157 for (tmp = ms.bot; tmp; tmp = tmp->above)
1159 { 1158 {
1160 /* No point updating the players look faces if he is the object 1159 /* No point updating the players look faces if he is the object
1296 * of areas of callers (eg, anything that uses find_free_spot would now 1295 * of areas of callers (eg, anything that uses find_free_spot would now
1297 * need extra work 1296 * need extra work
1298 */ 1297 */
1299 if (!xy_normalise (m, op->x, op->y)) 1298 if (!xy_normalise (m, op->x, op->y))
1300 { 1299 {
1301 op->destroy (); 1300 op->destroy (1);
1302 return 0; 1301 return 0;
1303 } 1302 }
1304 1303
1305 if (object *more = op->more) 1304 if (object *more = op->more)
1306 if (!insert_ob_in_map (more, m, originator, flag)) 1305 if (!insert_ob_in_map (more, m, originator, flag))
1454 } 1453 }
1455 1454
1456 op->map->dirty = true; 1455 op->map->dirty = true;
1457 1456
1458 if (object *pl = ms.player ()) 1457 if (object *pl = ms.player ())
1459 pl->contr->ns->floorbox_update (); 1458 esrv_send_item (pl, op);
1460 1459
1461 /* If this object glows, it may affect lighting conditions that are 1460 /* If this object glows, it may affect lighting conditions that are
1462 * visible to others on this map. But update_all_los is really 1461 * visible to others on this map. But update_all_los is really
1463 * an inefficient way to do this, as it means los for all players 1462 * an inefficient way to do this, as it means los for all players
1464 * on the map will get recalculated. The players could very well 1463 * on the map will get recalculated. The players could very well
2565 &name, 2564 &name,
2566 title ? "\",title:\"" : "", 2565 title ? "\",title:\"" : "",
2567 title ? (const char *)title : "", 2566 title ? (const char *)title : "",
2568 flag_desc (flagdesc, 512), type); 2567 flag_desc (flagdesc, 512), type);
2569 2568
2570 if (!this->flag[FLAG_REMOVED] && env) 2569 if (!flag[FLAG_REMOVED] && env)
2571 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2570 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2572 2571
2573 if (map) 2572 if (map)
2574 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2573 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2575 2574
2617 if (object *closer = old_container->inv) 2616 if (object *closer = old_container->inv)
2618 if (closer->type == CLOSE_CON) 2617 if (closer->type == CLOSE_CON)
2619 closer->destroy (); 2618 closer->destroy ();
2620#endif 2619#endif
2621 2620
2622 old_container->flag [FLAG_APPLIED] = 0; 2621 old_container->flag [FLAG_APPLIED] = false;
2623 container = 0; 2622 container = 0;
2624 2623
2625 esrv_update_item (UPD_FLAGS, this, old_container); 2624 esrv_update_item (UPD_FLAGS, this, old_container);
2626 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2625 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2627 play_sound (sound_find ("chest_close")); 2626 play_sound (sound_find ("chest_close"));
2643 } 2642 }
2644#endif 2643#endif
2645 2644
2646 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2645 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2647 2646
2648 new_container->flag [FLAG_APPLIED] = 1; 2647 new_container->flag [FLAG_APPLIED] = true;
2649 container = new_container; 2648 container = new_container;
2650 2649
2651 esrv_update_item (UPD_FLAGS, this, new_container); 2650 esrv_update_item (UPD_FLAGS, this, new_container);
2652 esrv_send_inventory (this, new_container); 2651 esrv_send_inventory (this, new_container);
2653 play_sound (sound_find ("chest_open")); 2652 play_sound (sound_find ("chest_open"));

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