ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.224 by root, Fri May 2 20:16:24 2008 UTC vs.
Revision 1.230 by root, Sun May 4 08:25:32 2008 UTC

139 139
140/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 140/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
141static bool 141static bool
142compare_ob_value_lists_one (const object *wants, const object *has) 142compare_ob_value_lists_one (const object *wants, const object *has)
143{ 143{
144 key_value *wants_field;
145
146 /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both 144 /* n-squared behaviour (see kv_get), but I'm hoping both
147 * objects with lists are rare, and lists stay short. If not, use a 145 * objects with lists are rare, and lists stay short. If not, use a
148 * different structure or at least keep the lists sorted... 146 * different structure or at least keep the lists sorted...
149 */ 147 */
150 148
151 /* For each field in wants, */ 149 /* For each field in wants, */
152 for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) 150 for (key_value *kv = wants->key_values; kv; kv = kv->next)
153 { 151 if (has->kv_get (kv->key) != kv->value)
154 key_value *has_field; 152 return false;
155
156 /* Look for a field in has with the same key. */
157 has_field = get_ob_key_link (has, wants_field->key);
158
159 if (!has_field)
160 return 0; /* No field with that name. */
161
162 /* Found the matching field. */
163 if (has_field->value != wants_field->value)
164 return 0; /* Values don't match, so this half of the comparison is false. */
165
166 /* If we get here, we found a match. Now for the next field in wants. */
167 }
168 153
169 /* If we get here, every field in wants has a matching field in has. */ 154 /* If we get here, every field in wants has a matching field in has. */
170 return 1; 155 return true;
171} 156}
172 157
173/* Returns TRUE if ob1 has the same key_values as ob2. */ 158/* Returns TRUE if ob1 has the same key_values as ob2. */
174static bool 159static bool
175compare_ob_value_lists (const object *ob1, const object *ob2) 160compare_ob_value_lists (const object *ob1, const object *ob2)
176{ 161{
177 /* However, there may be fields in has which aren't partnered in wants, 162 /* However, there may be fields in has which aren't partnered in wants,
178 * so we need to run the comparison *twice*. :( 163 * so we need to run the comparison *twice*. :(
179 */ 164 */
180 return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); 165 return compare_ob_value_lists_one (ob1, ob2)
166 && compare_ob_value_lists_one (ob2, ob1);
181} 167}
182 168
183/* Function examines the 2 objects given to it, and returns true if 169/* Function examines the 2 objects given to it, and returns true if
184 * they can be merged together. 170 * they can be merged together.
185 * 171 *
603 } 589 }
604 590
605 op->key_values = 0; 591 op->key_values = 0;
606} 592}
607 593
608object & 594/*
609object::operator =(const object &src) 595 * copy_to first frees everything allocated by the dst object,
596 * and then copies the contents of itself into the second
597 * object, allocating what needs to be allocated. Basically, any
598 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
599 * if the first object is freed, the pointers in the new object
600 * will point at garbage.
601 */
602void
603object::copy_to (object *dst)
610{ 604{
611 remove (); 605 dst->remove ();
612
613 *(object_copy *)this = src; 606 *(object_copy *)dst = *this;
614
615 flag [FLAG_REMOVED] = true; 607 dst->flag [FLAG_REMOVED] = true;
616 608
617 /* Copy over key_values, if any. */ 609 /* Copy over key_values, if any. */
618 if (src.key_values) 610 if (key_values)
619 { 611 {
620 key_value *tail = 0; 612 key_value *tail = 0;
621 key_values = 0; 613 dst->key_values = 0;
622 614
623 for (key_value *i = src.key_values; i; i = i->next) 615 for (key_value *i = key_values; i; i = i->next)
624 { 616 {
625 key_value *new_link = new key_value; 617 key_value *new_link = new key_value;
626 618
627 new_link->next = 0; 619 new_link->next = 0;
628 new_link->key = i->key; 620 new_link->key = i->key;
629 new_link->value = i->value; 621 new_link->value = i->value;
630 622
631 /* Try and be clever here, too. */ 623 /* Try and be clever here, too. */
632 if (!key_values) 624 if (!dst->key_values)
633 { 625 {
634 key_values = new_link; 626 dst->key_values = new_link;
635 tail = new_link; 627 tail = new_link;
636 } 628 }
637 else 629 else
638 { 630 {
639 tail->next = new_link; 631 tail->next = new_link;
640 tail = new_link; 632 tail = new_link;
641 } 633 }
642 } 634 }
643 } 635 }
644}
645
646/*
647 * copy_to first frees everything allocated by the dst object,
648 * and then copies the contents of itself into the second
649 * object, allocating what needs to be allocated. Basically, any
650 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
651 * if the first object is freed, the pointers in the new object
652 * will point at garbage.
653 */
654void
655object::copy_to (object *dst)
656{
657 *dst = *this;
658 636
659 if (speed < 0) 637 if (speed < 0)
660 dst->speed_left -= rndm (); 638 dst->speed_left -= rndm ();
661 639
662 dst->set_speed (dst->speed); 640 dst->set_speed (dst->speed);
684object * 662object *
685object::clone () 663object::clone ()
686{ 664{
687 object *neu = create (); 665 object *neu = create ();
688 copy_to (neu); 666 copy_to (neu);
667 neu->map = map; // not copied by copy_to
689 return neu; 668 return neu;
690} 669}
691 670
692/* 671/*
693 * If an object with the IS_TURNABLE() flag needs to be turned due 672 * If an object with the IS_TURNABLE() flag needs to be turned due
970 nodrop = 1; 949 nodrop = 1;
971 950
972 alloc (); 951 alloc ();
973 in_memory = MAP_ACTIVE; 952 in_memory = MAP_ACTIVE;
974 } 953 }
954
955 ~freed_map ()
956 {
957 destroy ();
958 }
975} freed_map; // freed objects are moved here to avoid crashes 959} freed_map; // freed objects are moved here to avoid crashes
976 960
977void 961void
978object::do_destroy () 962object::do_destroy ()
979{ 963{
1159 * appropriately. 1143 * appropriately.
1160 */ 1144 */
1161 pl->close_container (); 1145 pl->close_container ();
1162 1146
1163 //TODO: the floorbox prev/next might need updating 1147 //TODO: the floorbox prev/next might need updating
1164 esrv_del_item (pl->contr, count); 1148 //esrv_del_item (pl->contr, count);
1149 //TODO: update floorbox to preserve ordering
1150 if (pl->contr->ns)
1151 pl->contr->ns->floorbox_update ();
1165 } 1152 }
1166 1153
1167 for (tmp = ms.bot; tmp; tmp = tmp->above) 1154 for (tmp = ms.bot; tmp; tmp = tmp->above)
1168 { 1155 {
1169 /* No point updating the players look faces if he is the object 1156 /* No point updating the players look faces if he is the object
1467 1454
1468 op->map->dirty = true; 1455 op->map->dirty = true;
1469 1456
1470 if (object *pl = ms.player ()) 1457 if (object *pl = ms.player ())
1471 //TODO: the floorbox prev/next might need updating 1458 //TODO: the floorbox prev/next might need updating
1472 esrv_send_item (pl, op); 1459 //esrv_send_item (pl, op);
1460 //TODO: update floorbox to preserve ordering
1461 if (pl->contr->ns)
1462 pl->contr->ns->floorbox_update ();
1473 1463
1474 /* If this object glows, it may affect lighting conditions that are 1464 /* If this object glows, it may affect lighting conditions that are
1475 * visible to others on this map. But update_all_los is really 1465 * visible to others on this map. But update_all_los is really
1476 * an inefficient way to do this, as it means los for all players 1466 * an inefficient way to do this, as it means los for all players
1477 * on the map will get recalculated. The players could very well 1467 * on the map will get recalculated. The players could very well
1597 } 1587 }
1598 else 1588 else
1599 { 1589 {
1600 decrease (nr); 1590 decrease (nr);
1601 1591
1602 object *op = object_create_clone (this); 1592 object *op = deep_clone ();
1603 op->nrof = nr; 1593 op->nrof = nr;
1604 return op; 1594 return op;
1605 } 1595 }
1606} 1596}
1607 1597
2322 2312
2323/* 2313/*
2324 * create clone from object to another 2314 * create clone from object to another
2325 */ 2315 */
2326object * 2316object *
2327object_create_clone (object *asrc) 2317object::deep_clone ()
2328{ 2318{
2319 assert (("deep_clone called on non-head object", is_head ()));
2320
2329 object *dst = 0; 2321 object *dst = clone ();
2330 2322
2331 if (!asrc)
2332 return 0;
2333
2334 object *src = asrc->head_ ();
2335
2336 object *prev = 0; 2323 object *prev = dst;
2337 for (object *part = src; part; part = part->more) 2324 for (object *part = this->more; part; part = part->more)
2338 { 2325 {
2339 object *tmp = part->clone (); 2326 object *tmp = part->clone ();
2340
2341 tmp->x -= src->x;
2342 tmp->y -= src->y;
2343
2344 if (!part->head)
2345 {
2346 dst = tmp;
2347 tmp->head = 0;
2348 }
2349 else
2350 tmp->head = dst; 2327 tmp->head = dst;
2351
2352 tmp->more = 0;
2353
2354 if (prev)
2355 prev->more = tmp; 2328 prev->more = tmp;
2356
2357 prev = tmp; 2329 prev = tmp;
2358 } 2330 }
2359 2331
2360 for (object *item = src->inv; item; item = item->below) 2332 for (object *item = inv; item; item = item->below)
2361 insert_ob_in_ob (object_create_clone (item), dst); 2333 insert_ob_in_ob (item->deep_clone (), dst);
2362 2334
2363 return dst; 2335 return dst;
2364} 2336}
2365 2337
2366/* This returns the first object in who's inventory that 2338/* This returns the first object in who's inventory that
2375 return tmp; 2347 return tmp;
2376 2348
2377 return 0; 2349 return 0;
2378} 2350}
2379 2351
2380/* If ob has a field named key, return the link from the list, 2352const shstr &
2381 * otherwise return NULL. 2353object::kv_get (const shstr &key) const
2382 *
2383 * key must be a passed in shared string - otherwise, this won't
2384 * do the desired thing.
2385 */
2386key_value *
2387get_ob_key_link (const object *ob, const char *key)
2388{ 2354{
2389 for (key_value *link = ob->key_values; link; link = link->next) 2355 for (key_value *kv = key_values; kv; kv = kv->next)
2390 if (link->key == key) 2356 if (kv->key == key)
2391 return link;
2392
2393 return 0;
2394}
2395
2396/*
2397 * Returns the value of op has an extra_field for key, or NULL.
2398 *
2399 * The argument doesn't need to be a shared string.
2400 *
2401 * The returned string is shared.
2402 */
2403const char *
2404get_ob_key_value (const object *op, const char *const key)
2405{
2406 key_value *link;
2407 shstr_cmp canonical_key (key);
2408
2409 if (!canonical_key)
2410 {
2411 /* 1. There being a field named key on any object
2412 * implies there'd be a shared string to find.
2413 * 2. Since there isn't, no object has this field.
2414 * 3. Therefore, *this* object doesn't have this field.
2415 */
2416 return 0;
2417 }
2418
2419 /* This is copied from get_ob_key_link() above -
2420 * only 4 lines, and saves the function call overhead.
2421 */
2422 for (link = op->key_values; link; link = link->next)
2423 if (link->key == canonical_key)
2424 return link->value; 2357 return kv->value;
2425 2358
2426 return 0; 2359 return shstr_null;
2427} 2360}
2428 2361
2429/* 2362void
2430 * Updates the canonical_key in op to value. 2363object::kv_set (const shstr &key, const shstr &value)
2431 *
2432 * canonical_key is a shared string (value doesn't have to be).
2433 *
2434 * Unless add_key is TRUE, it won't add fields, only change the value of existing
2435 * keys.
2436 *
2437 * Returns TRUE on success.
2438 */
2439int
2440set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key)
2441{ 2364{
2442 key_value *field = NULL, *last = NULL; 2365 for (key_value *kv = key_values; kv; kv = kv->next)
2443 2366 if (kv->key == key)
2444 for (field = op->key_values; field != NULL; field = field->next)
2445 {
2446 if (field->key != canonical_key)
2447 { 2367 {
2448 last = field; 2368 kv->value = value;
2449 continue; 2369 return;
2450 } 2370 }
2451 2371
2452 if (value) 2372 key_value *kv = new key_value;
2453 field->value = value; 2373
2454 else 2374 kv->next = key_values;
2375 kv->key = key;
2376 kv->value = value;
2377
2378 key_values = kv;
2379}
2380
2381void
2382object::kv_del (const shstr &key)
2383{
2384 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next)
2385 if ((*kvp)->key == key)
2455 { 2386 {
2456 /* Basically, if the archetype has this key set, 2387 key_value *kv = *kvp;
2457 * we need to store the null value so when we save 2388 *kvp = (*kvp)->next;
2458 * it, we save the empty value so that when we load, 2389 delete kv;
2459 * we get this value back again. 2390 return;
2460 */
2461 if (get_ob_key_link (op->arch, canonical_key))
2462 field->value = 0;
2463 else
2464 {
2465 if (last)
2466 last->next = field->next;
2467 else
2468 op->key_values = field->next;
2469
2470 delete field;
2471 }
2472 } 2391 }
2473 return TRUE;
2474 }
2475 /* IF we get here, key doesn't exist */
2476
2477 /* No field, we'll have to add it. */
2478
2479 if (!add_key)
2480 return FALSE;
2481
2482 /* There isn't any good reason to store a null
2483 * value in the key/value list. If the archetype has
2484 * this key, then we should also have it, so shouldn't
2485 * be here. If user wants to store empty strings,
2486 * should pass in ""
2487 */
2488 if (value == NULL)
2489 return TRUE;
2490
2491 field = new key_value;
2492
2493 field->key = canonical_key;
2494 field->value = value;
2495 /* Usual prepend-addition. */
2496 field->next = op->key_values;
2497 op->key_values = field;
2498
2499 return TRUE;
2500}
2501
2502/*
2503 * Updates the key in op to value.
2504 *
2505 * If add_key is FALSE, this will only update existing keys,
2506 * and not add new ones.
2507 * In general, should be little reason FALSE is ever passed in for add_key
2508 *
2509 * Returns TRUE on success.
2510 */
2511int
2512set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2513{
2514 shstr key_ (key);
2515
2516 return set_ob_key_value_s (op, key_, value, add_key);
2517} 2392}
2518 2393
2519object::depth_iterator::depth_iterator (object *container) 2394object::depth_iterator::depth_iterator (object *container)
2520: iterator_base (container) 2395: iterator_base (container)
2521{ 2396{

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines