ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.24 by root, Sun Sep 10 16:00:23 2006 UTC vs.
Revision 1.67 by root, Thu Dec 14 04:30:32 2006 UTC

1
2/*
3 * static char *rcsid_object_c =
4 * "$Id: object.C,v 1.24 2006/09/10 16:00:23 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 22*/
29 23
30/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
31 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
32 variable. */ 26 variable. */
33#include <global.h> 27#include <global.h>
34#ifndef WIN32 /* ---win32 exclude headers */
35# include <stdio.h> 28#include <stdio.h>
36# include <sys/types.h> 29#include <sys/types.h>
37# include <sys/uio.h> 30#include <sys/uio.h>
38#endif /* win32 */
39#include <object.h> 31#include <object.h>
40#include <funcpoint.h> 32#include <funcpoint.h>
41#include <skills.h>
42#include <loader.h> 33#include <loader.h>
34
43int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
44 38
45object *objects; /* Pointer to the list of used objects */
46object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
47 40
48short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
49 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
50}; 43};
57int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
58 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
59 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
60}; 53};
61 54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
131
62/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
63static int 133static int
64compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
65{ 135{
66 key_value *wants_field; 136 key_value *wants_field;
113 * 183 *
114 * Note that this function appears a lot longer than the macro it 184 * Note that this function appears a lot longer than the macro it
115 * replaces - this is mostly for clarity - a decent compiler should hopefully 185 * replaces - this is mostly for clarity - a decent compiler should hopefully
116 * reduce this to the same efficiency. 186 * reduce this to the same efficiency.
117 * 187 *
118 * Check nrof variable *before* calling CAN_MERGE() 188 * Check nrof variable *before* calling can_merge()
119 * 189 *
120 * Improvements made with merge: Better checking on potion, and also 190 * Improvements made with merge: Better checking on potion, and also
121 * check weight 191 * check weight
122 */ 192 */
123 193
124bool object::can_merge (object *ob1, object *ob2) 194bool object::can_merge_slow (object *ob1, object *ob2)
125{ 195{
126 /* A couple quicksanity checks */ 196 /* A couple quicksanity checks */
127 if ((ob1 == ob2) || (ob1->type != ob2->type)) 197 if (ob1 == ob2
198 || ob1->type != ob2->type
199 || ob1->speed != ob2->speed
200 || ob1->value != ob2->value
201 || ob1->name != ob2->name)
128 return 0; 202 return 0;
129 203
130 if (ob1->speed != ob2->speed) 204 //TODO: this ain't working well, use nicer and correct overflow check
131 return 0;
132
133 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 205 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
134 * value could not be stored in a sint32 (which unfortunately sometimes is 206 * value could not be stored in a sint32 (which unfortunately sometimes is
135 * used to store nrof). 207 * used to store nrof).
136 */ 208 */
137 if (ob1->nrof + ob2->nrof >= 1UL << 31) 209 if (ob1->nrof + ob2->nrof >= 1UL << 31)
190 /* if one object has inventory but the other doesn't, not equiv */ 262 /* if one object has inventory but the other doesn't, not equiv */
191 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 263 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
192 return 0; 264 return 0;
193 265
194 /* Now check to see if the two inventory objects could merge */ 266 /* Now check to see if the two inventory objects could merge */
195 if (!CAN_MERGE (ob1->inv, ob2->inv)) 267 if (!object::can_merge (ob1->inv, ob2->inv))
196 return 0; 268 return 0;
197 269
198 /* inventory ok - still need to check rest of this object to see 270 /* inventory ok - still need to check rest of this object to see
199 * if it is valid. 271 * if it is valid.
200 */ 272 */
214 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 286 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
215 return 0; 287 return 0;
216 288
217 switch (ob1->type) 289 switch (ob1->type)
218 { 290 {
219 case SCROLL: 291 case SCROLL:
220 if (ob1->level != ob2->level) 292 if (ob1->level != ob2->level)
221 return 0; 293 return 0;
222 break; 294 break;
223 } 295 }
224 296
225 if (ob1->key_values != NULL || ob2->key_values != NULL) 297 if (ob1->key_values != NULL || ob2->key_values != NULL)
226 { 298 {
227 /* At least one of these has key_values. */ 299 /* At least one of these has key_values. */
249/* 321/*
250 * sum_weight() is a recursive function which calculates the weight 322 * sum_weight() is a recursive function which calculates the weight
251 * an object is carrying. It goes through in figures out how much 323 * an object is carrying. It goes through in figures out how much
252 * containers are carrying, and sums it up. 324 * containers are carrying, and sums it up.
253 */ 325 */
254signed long 326long
255sum_weight (object *op) 327sum_weight (object *op)
256{ 328{
257 signed long sum; 329 long sum;
258 object *inv; 330 object *inv;
259 331
260 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 332 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below)
261 { 333 {
262 if (inv->inv) 334 if (inv->inv)
263 sum_weight (inv); 335 sum_weight (inv);
264 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 336 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
265 } 337 }
338
266 if (op->type == CONTAINER && op->stats.Str) 339 if (op->type == CONTAINER && op->stats.Str)
267 sum = (sum * (100 - op->stats.Str)) / 100; 340 sum = (sum * (100 - op->stats.Str)) / 100;
341
268 if (op->carrying != sum) 342 if (op->carrying != sum)
269 op->carrying = sum; 343 op->carrying = sum;
344
270 return sum; 345 return sum;
271} 346}
272 347
273/** 348/**
274 * Return the outermost environment object for a given object. 349 * Return the outermost environment object for a given object.
301 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 376 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
302 * Some error messages. 377 * Some error messages.
303 * The result of the dump is stored in the static global errmsg array. 378 * The result of the dump is stored in the static global errmsg array.
304 */ 379 */
305 380
306void 381char *
307dump_object2 (object *op)
308{
309 errmsg[0] = 0;
310 return;
311 //TODO//D#d#
312#if 0
313 char *cp;
314
315/* object *tmp;*/
316
317 if (op->arch != NULL)
318 {
319 strcat (errmsg, "arch ");
320 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
321 strcat (errmsg, "\n");
322 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
323 strcat (errmsg, cp);
324# if 0
325 /* Don't dump player diffs - they are too long, mostly meaningless, and
326 * will overflow the buffer.
327 * Changed so that we don't dump inventory either. This may
328 * also overflow the buffer.
329 */
330 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
331 strcat (errmsg, cp);
332 for (tmp = op->inv; tmp; tmp = tmp->below)
333 dump_object2 (tmp);
334# endif
335 strcat (errmsg, "end\n");
336 }
337 else
338 {
339 strcat (errmsg, "Object ");
340 if (op->name == NULL)
341 strcat (errmsg, "(null)");
342 else
343 strcat (errmsg, op->name);
344 strcat (errmsg, "\n");
345# if 0
346 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
347 strcat (errmsg, cp);
348 for (tmp = op->inv; tmp; tmp = tmp->below)
349 dump_object2 (tmp);
350# endif
351 strcat (errmsg, "end\n");
352 }
353#endif
354}
355
356/*
357 * Dumps an object. Returns output in the static global errmsg array.
358 */
359
360void
361dump_object (object *op) 382dump_object (object *op)
362{ 383{
363 if (op == NULL) 384 if (!op)
364 { 385 return strdup ("[NULLOBJ]");
365 strcpy (errmsg, "[NULL pointer]");
366 return;
367 }
368 errmsg[0] = '\0';
369 dump_object2 (op);
370}
371 386
372void 387 object_freezer freezer;
373dump_all_objects (void) 388 save_object (freezer, op, 3);
374{ 389 return freezer.as_string ();
375 object *op;
376
377 for (op = objects; op != NULL; op = op->next)
378 {
379 dump_object (op);
380 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
381 }
382} 390}
383 391
384/* 392/*
385 * get_nearest_part(multi-object, object 2) returns the part of the 393 * get_nearest_part(multi-object, object 2) returns the part of the
386 * multi-object 1 which is closest to the second object. 394 * multi-object 1 which is closest to the second object.
406 */ 414 */
407 415
408object * 416object *
409find_object (tag_t i) 417find_object (tag_t i)
410{ 418{
411 object *op; 419 for (object *op = object::first; op; op = op->next)
412
413 for (op = objects; op != NULL; op = op->next)
414 if (op->count == i) 420 if (op->count == i)
415 break; 421 return op;
422
416 return op; 423 return 0;
417} 424}
418 425
419/* 426/*
420 * Returns the first object which has a name equal to the argument. 427 * Returns the first object which has a name equal to the argument.
421 * Used only by the patch command, but not all that useful. 428 * Used only by the patch command, but not all that useful.
423 */ 430 */
424 431
425object * 432object *
426find_object_name (const char *str) 433find_object_name (const char *str)
427{ 434{
428 const char *name = shstr::find (str); 435 shstr_cmp str_ (str);
429 object *op; 436 object *op;
430 437
431 for (op = objects; op != NULL; op = op->next) 438 for (op = object::first; op != NULL; op = op->next)
432 if (&op->name == name) 439 if (op->name == str_)
433 break; 440 break;
434 441
435 return op; 442 return op;
436} 443}
437 444
440{ 447{
441 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 448 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
442} 449}
443 450
444/* 451/*
445 * Returns the object which this object marks as being the owner.
446 * A id-scheme is used to avoid pointing to objects which have been
447 * freed and are now reused. If this is detected, the owner is
448 * set to NULL, and NULL is returned.
449 * Changed 2004-02-12 - if the player is setting at the play again
450 * prompt, he is removed, and we don't want to treat him as an owner of
451 * anything, so check removed flag. I don't expect that this should break
452 * anything - once an object is removed, it is basically dead anyways.
453 */
454
455object *
456get_owner (object *op)
457{
458 if (op->owner == NULL)
459 return NULL;
460
461 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
462 return op->owner;
463
464 op->owner = NULL;
465 op->ownercount = 0;
466 return NULL;
467}
468
469void
470clear_owner (object *op)
471{
472 if (!op)
473 return;
474
475 if (op->owner && op->ownercount == op->owner->count)
476 op->owner->refcount--;
477
478 op->owner = NULL;
479 op->ownercount = 0;
480}
481
482/*
483 * Sets the owner and sets the skill and exp pointers to owner's current 452 * Sets the owner and sets the skill and exp pointers to owner's current
484 * skill and experience objects. 453 * skill and experience objects.
485 */ 454 */
486void 455void
487set_owner (object *op, object *owner) 456object::set_owner (object *owner)
488{ 457{
489 if (owner == NULL || op == NULL) 458 if (!owner)
490 return; 459 return;
491 460
492 /* next line added to allow objects which own objects */ 461 /* next line added to allow objects which own objects */
493 /* Add a check for ownercounts in here, as I got into an endless loop 462 /* Add a check for ownercounts in here, as I got into an endless loop
494 * with the fireball owning a poison cloud which then owned the 463 * with the fireball owning a poison cloud which then owned the
495 * fireball. I believe that was caused by one of the objects getting 464 * fireball. I believe that was caused by one of the objects getting
496 * freed and then another object replacing it. Since the ownercounts 465 * freed and then another object replacing it. Since the ownercounts
497 * didn't match, this check is valid and I believe that cause is valid. 466 * didn't match, this check is valid and I believe that cause is valid.
498 */ 467 */
499 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 468 while (owner->owner)
500 owner = owner->owner; 469 owner = owner->owner;
501 470
502 /* IF the owner still has an owner, we did not resolve to a final owner.
503 * so lets not add to that.
504 */
505 if (owner->owner)
506 return;
507
508 op->owner = owner; 471 this->owner = owner;
509
510 op->ownercount = owner->count;
511 owner->refcount++;
512
513}
514
515/* Set the owner to clone's current owner and set the skill and experience
516 * objects to clone's objects (typically those objects that where the owner's
517 * current skill and experience objects at the time when clone's owner was
518 * set - not the owner's current skill and experience objects).
519 *
520 * Use this function if player created an object (e.g. fire bullet, swarm
521 * spell), and this object creates further objects whose kills should be
522 * accounted for the player's original skill, even if player has changed
523 * skills meanwhile.
524 */
525void
526copy_owner (object *op, object *clone)
527{
528 object *owner = get_owner (clone);
529
530 if (owner == NULL)
531 {
532 /* players don't have owners - they own themselves. Update
533 * as appropriate.
534 */
535 if (clone->type == PLAYER)
536 owner = clone;
537 else
538 return;
539 }
540 set_owner (op, owner);
541
542} 472}
543 473
544/* Zero the key_values on op, decrementing the shared-string 474/* Zero the key_values on op, decrementing the shared-string
545 * refcounts and freeing the links. 475 * refcounts and freeing the links.
546 */ 476 */
562{ 492{
563 attachable_base::clear (); 493 attachable_base::clear ();
564 494
565 free_key_values (this); 495 free_key_values (this);
566 496
497 owner = 0;
567 name = 0; 498 name = 0;
568 name_pl = 0; 499 name_pl = 0;
569 title = 0; 500 title = 0;
570 race = 0; 501 race = 0;
571 slaying = 0; 502 slaying = 0;
572 skill = 0; 503 skill = 0;
573 msg = 0; 504 msg = 0;
574 lore = 0; 505 lore = 0;
575 custom_name = 0; 506 custom_name = 0;
576 materialname = 0; 507 materialname = 0;
508 contr = 0;
509 below = 0;
510 above = 0;
511 inv = 0;
512 container = 0;
513 env = 0;
514 more = 0;
515 head = 0;
516 map = 0;
517 active_next = 0;
518 active_prev = 0;
577 519
578 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); 520 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
579 521
580 SET_FLAG (this, FLAG_REMOVED); 522 SET_FLAG (this, FLAG_REMOVED);
581}
582 523
583void object::clone (object *destination)
584{
585 *(object_copy *) destination = *this;
586 *(object_pod *) destination = *this;
587
588 if (self || cb)
589 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
590}
591
592/*
593 * clear_object() frees everything allocated by an object, and also
594 * clears all variables and flags to default settings.
595 */
596
597void
598clear_object (object *op)
599{
600 op->clear ();
601
602 op->contr = NULL;
603 op->below = NULL;
604 op->above = NULL;
605 op->inv = NULL;
606 op->container = NULL;
607 op->env = NULL;
608 op->more = NULL;
609 op->head = NULL;
610 op->map = NULL;
611 op->refcount = 0;
612 op->active_next = NULL;
613 op->active_prev = NULL;
614 /* What is not cleared is next, prev, and count */ 524 /* What is not cleared is next, prev, and count */
615 525
616 op->expmul = 1.0; 526 expmul = 1.0;
617 op->face = blank_face; 527 face = blank_face;
618 op->attacked_by_count = -1;
619 528
620 if (settings.casting_time) 529 if (settings.casting_time)
621 op->casting_time = -1; 530 casting_time = -1;
622} 531}
623 532
624/* 533/*
625 * copy object first frees everything allocated by the second object, 534 * copy_to first frees everything allocated by the dst object,
626 * and then copies the contends of the first object into the second 535 * and then copies the contents of itself into the second
627 * object, allocating what needs to be allocated. Basically, any 536 * object, allocating what needs to be allocated. Basically, any
628 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 537 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
629 * if the first object is freed, the pointers in the new object 538 * if the first object is freed, the pointers in the new object
630 * will point at garbage. 539 * will point at garbage.
631 */ 540 */
632
633void 541void
634copy_object (object *op2, object *op) 542object::copy_to (object *dst)
635{ 543{
636 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 544 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
637 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 545 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
638 546
639 op2->clone (op); 547 *(object_copy *)dst = *this;
548 *(object_pod *)dst = *this;
549
550 if (self || cb)
551 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
640 552
641 if (is_freed) 553 if (is_freed)
642 SET_FLAG (op, FLAG_FREED); 554 SET_FLAG (dst, FLAG_FREED);
555
643 if (is_removed) 556 if (is_removed)
644 SET_FLAG (op, FLAG_REMOVED); 557 SET_FLAG (dst, FLAG_REMOVED);
645 558
646 if (op2->speed < 0) 559 if (speed < 0)
647 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 560 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
648 561
649 /* Copy over key_values, if any. */ 562 /* Copy over key_values, if any. */
650 if (op2->key_values) 563 if (key_values)
651 { 564 {
652 key_value *tail = 0; 565 key_value *tail = 0;
653 key_value *i; 566 key_value *i;
654 567
655 op->key_values = 0; 568 dst->key_values = 0;
656 569
657 for (i = op2->key_values; i; i = i->next) 570 for (i = key_values; i; i = i->next)
658 { 571 {
659 key_value *new_link = new key_value; 572 key_value *new_link = new key_value;
660 573
661 new_link->next = 0; 574 new_link->next = 0;
662 new_link->key = i->key; 575 new_link->key = i->key;
663 new_link->value = i->value; 576 new_link->value = i->value;
664 577
665 /* Try and be clever here, too. */ 578 /* Try and be clever here, too. */
666 if (!op->key_values) 579 if (!dst->key_values)
667 { 580 {
668 op->key_values = new_link; 581 dst->key_values = new_link;
669 tail = new_link; 582 tail = new_link;
670 } 583 }
671 else 584 else
672 { 585 {
673 tail->next = new_link; 586 tail->next = new_link;
674 tail = new_link; 587 tail = new_link;
675 } 588 }
676 } 589 }
677 } 590 }
678 591
679 update_ob_speed (op); 592 update_ob_speed (dst);
593}
594
595object *
596object::clone ()
597{
598 object *neu = create ();
599 copy_to (neu);
600 return neu;
680} 601}
681 602
682/* 603/*
683 * If an object with the IS_TURNABLE() flag needs to be turned due 604 * If an object with the IS_TURNABLE() flag needs to be turned due
684 * to the closest player being on the other side, this function can 605 * to the closest player being on the other side, this function can
697/* 618/*
698 * Updates the speed of an object. If the speed changes from 0 to another 619 * Updates the speed of an object. If the speed changes from 0 to another
699 * value, or vice versa, then add/remove the object from the active list. 620 * value, or vice versa, then add/remove the object from the active list.
700 * This function needs to be called whenever the speed of an object changes. 621 * This function needs to be called whenever the speed of an object changes.
701 */ 622 */
702
703void 623void
704update_ob_speed (object *op) 624update_ob_speed (object *op)
705{ 625{
706 extern int arch_init; 626 extern int arch_init;
707 627
716 abort (); 636 abort ();
717#else 637#else
718 op->speed = 0; 638 op->speed = 0;
719#endif 639#endif
720 } 640 }
641
721 if (arch_init) 642 if (arch_init)
722 {
723 return; 643 return;
724 } 644
725 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 645 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
726 { 646 {
727 /* If already on active list, don't do anything */ 647 /* If already on active list, don't do anything */
728 if (op->active_next || op->active_prev || op == active_objects) 648 if (op->active_next || op->active_prev || op == active_objects)
729 return; 649 return;
730 650
731 /* process_events() expects us to insert the object at the beginning 651 /* process_events() expects us to insert the object at the beginning
732 * of the list. */ 652 * of the list. */
733 op->active_next = active_objects; 653 op->active_next = active_objects;
654
734 if (op->active_next != NULL) 655 if (op->active_next != NULL)
735 op->active_next->active_prev = op; 656 op->active_next->active_prev = op;
657
736 active_objects = op; 658 active_objects = op;
737 } 659 }
738 else 660 else
739 { 661 {
740 /* If not on the active list, nothing needs to be done */ 662 /* If not on the active list, nothing needs to be done */
742 return; 664 return;
743 665
744 if (op->active_prev == NULL) 666 if (op->active_prev == NULL)
745 { 667 {
746 active_objects = op->active_next; 668 active_objects = op->active_next;
669
747 if (op->active_next != NULL) 670 if (op->active_next != NULL)
748 op->active_next->active_prev = NULL; 671 op->active_next->active_prev = NULL;
749 } 672 }
750 else 673 else
751 { 674 {
752 op->active_prev->active_next = op->active_next; 675 op->active_prev->active_next = op->active_next;
676
753 if (op->active_next) 677 if (op->active_next)
754 op->active_next->active_prev = op->active_prev; 678 op->active_next->active_prev = op->active_prev;
755 } 679 }
680
756 op->active_next = NULL; 681 op->active_next = NULL;
757 op->active_prev = NULL; 682 op->active_prev = NULL;
758 } 683 }
759} 684}
760 685
885 update_now = 1; 810 update_now = 1;
886 811
887 if ((move_slow | op->move_slow) != move_slow) 812 if ((move_slow | op->move_slow) != move_slow)
888 update_now = 1; 813 update_now = 1;
889 } 814 }
815
890 /* if the object is being removed, we can't make intelligent 816 /* if the object is being removed, we can't make intelligent
891 * decisions, because remove_ob can't really pass the object 817 * decisions, because remove_ob can't really pass the object
892 * that is being removed. 818 * that is being removed.
893 */ 819 */
894 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 820 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
895 {
896 update_now = 1; 821 update_now = 1;
897 }
898 else if (action == UP_OBJ_FACE) 822 else if (action == UP_OBJ_FACE)
899 {
900 /* Nothing to do for that case */ 823 /* Nothing to do for that case */ ;
901 }
902 else 824 else
903 {
904 LOG (llevError, "update_object called with invalid action: %d\n", action); 825 LOG (llevError, "update_object called with invalid action: %d\n", action);
905 }
906 826
907 if (update_now) 827 if (update_now)
908 { 828 {
909 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); 829 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
910 update_position (op->map, op->x, op->y); 830 update_position (op->map, op->x, op->y);
912 832
913 if (op->more != NULL) 833 if (op->more != NULL)
914 update_object (op->more, action); 834 update_object (op->more, action);
915} 835}
916 836
917static 837object::vector object::mortals;
918std::vector < object *> 838object::vector object::objects; // not yet used
919 mortals; 839object *object::first;
920 840
921void object::free_mortals () 841void object::free_mortals ()
922{ 842{
923 for (std::vector < object *>::iterator i = mortals.begin (); i != mortals.end (); ++i) 843 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
924 delete * 844 if ((*i)->refcnt)
845 ++i; // further delay freeing
846 else
925 i; 847 {
926 848 delete *i;
927 mortals.clear (); 849 mortals.erase (i);
850 }
928} 851}
929 852
930object::object () 853object::object ()
931{ 854{
932 SET_FLAG (this, FLAG_REMOVED); 855 SET_FLAG (this, FLAG_REMOVED);
933 856
934 expmul = 1.0; 857 expmul = 1.0;
935 face = blank_face; 858 face = blank_face;
936 attacked_by_count = -1;
937} 859}
938 860
939object::~object () 861object::~object ()
940{ 862{
941 free_key_values (this); 863 free_key_values (this);
942} 864}
943 865
944void object::link () 866void object::link ()
945{ 867{
946 count = ++ob_count; 868 count = ++ob_count;
869 uuid = gen_uuid ();
947 870
948 prev = 0; 871 prev = 0;
949 next = objects; 872 next = object::first;
950 873
951 if (objects) 874 if (object::first)
952 objects->prev = this; 875 object::first->prev = this;
953 876
954 objects = this; 877 object::first = this;
955} 878}
956 879
957void object::unlink () 880void object::unlink ()
958{ 881{
959 count = 0; 882 if (this == object::first)
883 object::first = next;
960 884
961 /* Remove this object from the list of used objects */ 885 /* Remove this object from the list of used objects */
962 if (prev)
963 prev->next = next; 886 if (prev) prev->next = next;
964 if (next)
965 next->prev = prev; 887 if (next) next->prev = prev;
966 if (this == objects) 888
967 objects = next; 889 prev = 0;
890 next = 0;
968} 891}
969 892
970object *object::create () 893object *object::create ()
971{ 894{
972 object *
973 op = new object; 895 object *op = new object;
974
975 op->link (); 896 op->link ();
976 return op; 897 return op;
977} 898}
978 899
979/* 900/*
981 * it from the list of used objects, and puts it on the list of 902 * it from the list of used objects, and puts it on the list of
982 * free objects. The IS_FREED() flag is set in the object. 903 * free objects. The IS_FREED() flag is set in the object.
983 * The object must have been removed by remove_ob() first for 904 * The object must have been removed by remove_ob() first for
984 * this function to succeed. 905 * this function to succeed.
985 * 906 *
986 * If free_inventory is set, free inventory as well. Else drop items in 907 * If destroy_inventory is set, free inventory as well. Else drop items in
987 * inventory to the ground. 908 * inventory to the ground.
988 */ 909 */
989void object::free (bool free_inventory) 910void object::destroy (bool destroy_inventory)
990{ 911{
912 if (QUERY_FLAG (this, FLAG_FREED))
913 return;
914
915 if (QUERY_FLAG (this, FLAG_FRIENDLY))
916 remove_friendly_object (this);
917
991 if (!QUERY_FLAG (this, FLAG_REMOVED)) 918 if (!QUERY_FLAG (this, FLAG_REMOVED))
992 { 919 remove ();
993 LOG (llevDebug, "Free object called with non removed object\n");
994 dump_object (this);
995#ifdef MANY_CORES
996 abort ();
997#endif
998 }
999 920
1000 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1001 {
1002 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1003 remove_friendly_object (this);
1004 }
1005
1006 if (QUERY_FLAG (this, FLAG_FREED)) 921 SET_FLAG (this, FLAG_FREED);
1007 {
1008 dump_object (this);
1009 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
1010 return;
1011 }
1012 922
1013 if (more) 923 if (more)
1014 { 924 {
1015 more->free (free_inventory); 925 more->destroy (destroy_inventory);
1016 more = 0; 926 more = 0;
1017 } 927 }
1018 928
1019 if (inv) 929 if (inv)
1020 { 930 {
1021 /* Only if the space blocks everything do we not process - 931 /* Only if the space blocks everything do we not process -
1022 * if some form of movement is allowed, let objects 932 * if some form of movement is allowed, let objects
1023 * drop on that space. 933 * drop on that space.
1024 */ 934 */
1025 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 935 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1026 { 936 {
1027 object * 937 object *op = inv;
1028 op = inv;
1029 938
1030 while (op) 939 while (op)
1031 { 940 {
1032 object *
1033 tmp = op->below; 941 object *tmp = op->below;
1034
1035 remove_ob (op);
1036 op->free (free_inventory); 942 op->destroy (destroy_inventory);
1037 op = tmp; 943 op = tmp;
1038 } 944 }
1039 } 945 }
1040 else 946 else
1041 { /* Put objects in inventory onto this space */ 947 { /* Put objects in inventory onto this space */
1042 object * 948 object *op = inv;
1043 op = inv;
1044 949
1045 while (op) 950 while (op)
1046 { 951 {
1047 object *
1048 tmp = op->below; 952 object *tmp = op->below;
1049 953
1050 remove_ob (op); 954 op->remove ();
1051 955
1052 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 956 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1053 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 957 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1054 free_object (op); 958 op->destroy ();
1055 else 959 else
1056 { 960 {
1057 op->x = x; 961 op->x = x;
1058 op->y = y; 962 op->y = y;
1059 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 963 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1062 op = tmp; 966 op = tmp;
1063 } 967 }
1064 } 968 }
1065 } 969 }
1066 970
971 // hack to ensure that freed objects still have a valid map
972 {
973 static maptile *freed_map; // freed objects are moved here to avoid crashes
974
975 if (!freed_map)
976 {
977 freed_map = new maptile;
978
979 freed_map->name = "/internal/freed_objects_map";
980 freed_map->width = 3;
981 freed_map->height = 3;
982
983 freed_map->allocate ();
984 }
985
986 map = freed_map;
987 x = 1;
988 y = 1;
989 }
990
991 // clear those pointers that likely might have circular references to us
992 owner = 0;
993 enemy = 0;
994 attacked_by = 0;
995
996 // only relevant for players(?), but make sure of it anyways
997 contr = 0;
998
1067 /* Remove object from the active list */ 999 /* Remove object from the active list */
1068 speed = 0; 1000 speed = 0;
1069 update_ob_speed (this); 1001 update_ob_speed (this);
1070 1002
1071 unlink (); 1003 unlink ();
1072 1004
1073 SET_FLAG (this, FLAG_FREED);
1074
1075 mortals.push_back (this); 1005 mortals.push_back (this);
1076} 1006}
1077 1007
1078/* 1008/*
1079 * sub_weight() recursively (outwards) subtracts a number from the 1009 * sub_weight() recursively (outwards) subtracts a number from the
1080 * weight of an object (and what is carried by it's environment(s)). 1010 * weight of an object (and what is carried by it's environment(s)).
1081 */ 1011 */
1082
1083void 1012void
1084sub_weight (object *op, signed long weight) 1013sub_weight (object *op, signed long weight)
1085{ 1014{
1086 while (op != NULL) 1015 while (op != NULL)
1087 { 1016 {
1088 if (op->type == CONTAINER) 1017 if (op->type == CONTAINER)
1089 {
1090 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1018 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1091 } 1019
1092 op->carrying -= weight; 1020 op->carrying -= weight;
1093 op = op->env; 1021 op = op->env;
1094 } 1022 }
1095} 1023}
1096 1024
1097/* remove_ob(op): 1025/* op->remove ():
1098 * This function removes the object op from the linked list of objects 1026 * This function removes the object op from the linked list of objects
1099 * which it is currently tied to. When this function is done, the 1027 * which it is currently tied to. When this function is done, the
1100 * object will have no environment. If the object previously had an 1028 * object will have no environment. If the object previously had an
1101 * environment, the x and y coordinates will be updated to 1029 * environment, the x and y coordinates will be updated to
1102 * the previous environment. 1030 * the previous environment.
1103 * Beware: This function is called from the editor as well! 1031 * Beware: This function is called from the editor as well!
1104 */ 1032 */
1105
1106void 1033void
1107remove_ob (object *op) 1034object::remove ()
1108{ 1035{
1036 object *tmp, *last = 0;
1109 object * 1037 object *otmp;
1110 tmp, * 1038
1111 last = NULL;
1112 object *
1113 otmp;
1114 tag_t
1115 tag;
1116 int
1117 check_walk_off; 1039 int check_walk_off;
1118 mapstruct *
1119 m;
1120 sint16
1121 x,
1122 y;
1123 1040
1124
1125 if (QUERY_FLAG (op, FLAG_REMOVED)) 1041 if (QUERY_FLAG (this, FLAG_REMOVED))
1126 { 1042 return;
1127 dump_object (op);
1128 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1129 1043
1130 /* Changed it to always dump core in this case. As has been learned
1131 * in the past, trying to recover from errors almost always
1132 * make things worse, and this is a real error here - something
1133 * that should not happen.
1134 * Yes, if this was a mission critical app, trying to do something
1135 * to recover may make sense, but that is because failure of the app
1136 * may have other disastrous problems. Cf runs out of a script
1137 * so is easily enough restarted without any real problems.
1138 * MSW 2001-07-01
1139 */
1140 abort ();
1141 }
1142 if (op->more != NULL)
1143 remove_ob (op->more);
1144
1145 SET_FLAG (op, FLAG_REMOVED); 1044 SET_FLAG (this, FLAG_REMOVED);
1045
1046 if (more)
1047 more->remove ();
1146 1048
1147 /* 1049 /*
1148 * In this case, the object to be removed is in someones 1050 * In this case, the object to be removed is in someones
1149 * inventory. 1051 * inventory.
1150 */ 1052 */
1151 if (op->env != NULL) 1053 if (env)
1152 { 1054 {
1153 if (op->nrof) 1055 if (nrof)
1154 sub_weight (op->env, op->weight * op->nrof); 1056 sub_weight (env, weight * nrof);
1155 else 1057 else
1156 sub_weight (op->env, op->weight + op->carrying); 1058 sub_weight (env, weight + carrying);
1157 1059
1158 /* NO_FIX_PLAYER is set when a great many changes are being 1060 /* NO_FIX_PLAYER is set when a great many changes are being
1159 * made to players inventory. If set, avoiding the call 1061 * made to players inventory. If set, avoiding the call
1160 * to save cpu time. 1062 * to save cpu time.
1161 */ 1063 */
1162 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1064 if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1163 fix_player (otmp); 1065 fix_player (otmp);
1164 1066
1165 if (op->above != NULL) 1067 if (above != NULL)
1166 op->above->below = op->below; 1068 above->below = below;
1167 else 1069 else
1168 op->env->inv = op->below; 1070 env->inv = below;
1169 1071
1170 if (op->below != NULL) 1072 if (below != NULL)
1171 op->below->above = op->above; 1073 below->above = above;
1172 1074
1173 /* we set up values so that it could be inserted into 1075 /* we set up values so that it could be inserted into
1174 * the map, but we don't actually do that - it is up 1076 * the map, but we don't actually do that - it is up
1175 * to the caller to decide what we want to do. 1077 * to the caller to decide what we want to do.
1176 */ 1078 */
1177 op->x = op->env->x, op->y = op->env->y; 1079 x = env->x, y = env->y;
1178 op->map = op->env->map; 1080 map = env->map;
1179 op->above = NULL, op->below = NULL; 1081 above = 0, below = 0;
1180 op->env = NULL; 1082 env = 0;
1181 return;
1182 }
1183
1184 /* If we get here, we are removing it from a map */
1185 if (op->map == NULL)
1186 return;
1187
1188 x = op->x;
1189 y = op->y;
1190 m = get_map_from_coord (op->map, &x, &y);
1191
1192 if (!m)
1193 { 1083 }
1194 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1084 else if (map)
1195 op->map->path, op->x, op->y); 1085 {
1196 /* in old days, we used to set x and y to 0 and continue. 1086 /* Re did the following section of code - it looks like it had
1197 * it seems if we get into this case, something is probablye 1087 * lots of logic for things we no longer care about
1198 * screwed up and should be fixed.
1199 */ 1088 */
1200 abort ();
1201 }
1202 if (op->map != m)
1203 {
1204 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1205 op->map->path, m->path, op->x, op->y, x, y);
1206 }
1207 1089
1208 /* Re did the following section of code - it looks like it had
1209 * lots of logic for things we no longer care about
1210 */
1211
1212 /* link the object above us */ 1090 /* link the object above us */
1213 if (op->above) 1091 if (above)
1214 op->above->below = op->below; 1092 above->below = below;
1215 else 1093 else
1216 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1094 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1217 1095
1218 /* Relink the object below us, if there is one */ 1096 /* Relink the object below us, if there is one */
1219 if (op->below) 1097 if (below)
1220 {
1221 op->below->above = op->above; 1098 below->above = above;
1222 }
1223 else 1099 else
1224 { 1100 {
1225 /* Nothing below, which means we need to relink map object for this space 1101 /* Nothing below, which means we need to relink map object for this space
1226 * use translated coordinates in case some oddness with map tiling is 1102 * use translated coordinates in case some oddness with map tiling is
1227 * evident 1103 * evident
1228 */
1229 if (GET_MAP_OB (m, x, y) != op)
1230 {
1231 dump_object (op);
1232 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n",
1233 errmsg);
1234 dump_object (GET_MAP_OB (m, x, y));
1235 LOG (llevError, "%s\n", errmsg);
1236 }
1237 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1238 }
1239 op->above = NULL;
1240 op->below = NULL;
1241
1242 if (op->map->in_memory == MAP_SAVING)
1243 return;
1244
1245 tag = op->count;
1246 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1247 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1248 {
1249 /* No point updating the players look faces if he is the object
1250 * being removed.
1251 */
1252
1253 if (tmp->type == PLAYER && tmp != op)
1254 {
1255 /* If a container that the player is currently using somehow gets
1256 * removed (most likely destroyed), update the player view
1257 * appropriately.
1258 */ 1104 */
1259 if (tmp->container == op) 1105 if (GET_MAP_OB (map, x, y) != this)
1260 { 1106 {
1261 CLEAR_FLAG (op, FLAG_APPLIED); 1107 char *dump = dump_object (this);
1262 tmp->container = NULL; 1108 LOG (llevError,
1109 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1110 free (dump);
1111 dump = dump_object (GET_MAP_OB (map, x, y));
1112 LOG (llevError, "%s\n", dump);
1113 free (dump);
1263 } 1114 }
1264 tmp->contr->socket.update_look = 1; 1115
1265 } 1116 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1266 /* See if player moving off should effect something */
1267 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1268 { 1117 }
1269 1118
1270 move_apply (tmp, op, NULL); 1119 above = 0;
1271 if (was_destroyed (op, tag)) 1120 below = 0;
1121
1122 if (map->in_memory == MAP_SAVING)
1123 return;
1124
1125 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1126
1127 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1128 {
1129 /* No point updating the players look faces if he is the object
1130 * being removed.
1131 */
1132
1133 if (tmp->type == PLAYER && tmp != this)
1272 { 1134 {
1273 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1135 /* If a container that the player is currently using somehow gets
1136 * removed (most likely destroyed), update the player view
1137 * appropriately.
1138 */
1139 if (tmp->container == this)
1140 {
1141 CLEAR_FLAG (this, FLAG_APPLIED);
1142 tmp->container = 0;
1143 }
1144
1145 tmp->contr->socket->update_look = 1;
1274 } 1146 }
1147
1148 /* See if player moving off should effect something */
1149 if (check_walk_off
1150 && ((move_type & tmp->move_off)
1151 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1152 {
1153 move_apply (tmp, this, 0);
1154
1155 if (destroyed ())
1156 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1275 } 1157 }
1276 1158
1277 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1159 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1278 1160
1279 if (tmp->above == tmp) 1161 if (tmp->above == tmp)
1280 tmp->above = NULL; 1162 tmp->above = 0;
1163
1281 last = tmp; 1164 last = tmp;
1282 } 1165 }
1166
1283 /* last == NULL of there are no objects on this space */ 1167 /* last == NULL of there are no objects on this space */
1284 if (last == NULL) 1168 if (!last)
1285 { 1169 {
1286 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1170 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1287 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1171 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1288 * those out anyways, and if there are any flags set right now, they won't 1172 * those out anyways, and if there are any flags set right now, they won't
1289 * be correct anyways. 1173 * be correct anyways.
1290 */ 1174 */
1291 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1175 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1292 update_position (op->map, op->x, op->y); 1176 update_position (map, x, y);
1293 } 1177 }
1294 else 1178 else
1295 update_object (last, UP_OBJ_REMOVE); 1179 update_object (last, UP_OBJ_REMOVE);
1296 1180
1297 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1181 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1298 update_all_los (op->map, op->x, op->y); 1182 update_all_los (map, x, y);
1299 1183 }
1300} 1184}
1301 1185
1302/* 1186/*
1303 * merge_ob(op,top): 1187 * merge_ob(op,top):
1304 * 1188 *
1305 * This function goes through all objects below and including top, and 1189 * This function goes through all objects below and including top, and
1306 * merges op to the first matching object. 1190 * merges op to the first matching object.
1307 * If top is NULL, it is calculated. 1191 * If top is NULL, it is calculated.
1308 * Returns pointer to object if it succeded in the merge, otherwise NULL 1192 * Returns pointer to object if it succeded in the merge, otherwise NULL
1309 */ 1193 */
1310
1311object * 1194object *
1312merge_ob (object *op, object *top) 1195merge_ob (object *op, object *top)
1313{ 1196{
1314 if (!op->nrof) 1197 if (!op->nrof)
1315 return 0; 1198 return 0;
1199
1316 if (top == NULL) 1200 if (top == NULL)
1317 for (top = op; top != NULL && top->above != NULL; top = top->above); 1201 for (top = op; top != NULL && top->above != NULL; top = top->above);
1202
1318 for (; top != NULL; top = top->below) 1203 for (; top != NULL; top = top->below)
1319 { 1204 {
1320 if (top == op) 1205 if (top == op)
1321 continue; 1206 continue;
1322 if (CAN_MERGE (op, top)) 1207
1208 if (object::can_merge (op, top))
1323 { 1209 {
1324 top->nrof += op->nrof; 1210 top->nrof += op->nrof;
1325 1211
1326/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1212/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1327 op->weight = 0; /* Don't want any adjustements now */ 1213 op->weight = 0; /* Don't want any adjustements now */
1328 remove_ob (op); 1214 op->destroy ();
1329 free_object (op);
1330 return top; 1215 return top;
1331 } 1216 }
1332 } 1217 }
1218
1333 return NULL; 1219 return 0;
1334} 1220}
1335 1221
1336/* 1222/*
1337 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1223 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1338 * job preparing multi-part monsters 1224 * job preparing multi-part monsters
1339 */ 1225 */
1340object * 1226object *
1341insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1227insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1342{ 1228{
1343 object * 1229 object *tmp;
1344 tmp;
1345 1230
1346 if (op->head) 1231 if (op->head)
1347 op = op->head; 1232 op = op->head;
1233
1348 for (tmp = op; tmp; tmp = tmp->more) 1234 for (tmp = op; tmp; tmp = tmp->more)
1349 { 1235 {
1350 tmp->x = x + tmp->arch->clone.x; 1236 tmp->x = x + tmp->arch->clone.x;
1351 tmp->y = y + tmp->arch->clone.y; 1237 tmp->y = y + tmp->arch->clone.y;
1352 } 1238 }
1239
1353 return insert_ob_in_map (op, m, originator, flag); 1240 return insert_ob_in_map (op, m, originator, flag);
1354} 1241}
1355 1242
1356/* 1243/*
1357 * insert_ob_in_map (op, map, originator, flag): 1244 * insert_ob_in_map (op, map, originator, flag):
1373 * NULL if 'op' was destroyed 1260 * NULL if 'op' was destroyed
1374 * just 'op' otherwise 1261 * just 'op' otherwise
1375 */ 1262 */
1376 1263
1377object * 1264object *
1378insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1265insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1379{ 1266{
1380 object * 1267 object *tmp, *top, *floor = NULL;
1381 tmp, * 1268 sint16 x, y;
1382 top, *
1383 floor = NULL;
1384 sint16
1385 x,
1386 y;
1387 1269
1388 if (QUERY_FLAG (op, FLAG_FREED)) 1270 if (QUERY_FLAG (op, FLAG_FREED))
1389 { 1271 {
1390 LOG (llevError, "Trying to insert freed object!\n"); 1272 LOG (llevError, "Trying to insert freed object!\n");
1391 return NULL; 1273 return NULL;
1392 } 1274 }
1275
1393 if (m == NULL) 1276 if (m == NULL)
1394 { 1277 {
1395 dump_object (op); 1278 char *dump = dump_object (op);
1396 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1279 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1280 free (dump);
1397 return op; 1281 return op;
1398 } 1282 }
1283
1399 if (out_of_map (m, op->x, op->y)) 1284 if (out_of_map (m, op->x, op->y))
1400 { 1285 {
1401 dump_object (op); 1286 char *dump = dump_object (op);
1402 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1287 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1403#ifdef MANY_CORES 1288#ifdef MANY_CORES
1404 /* Better to catch this here, as otherwise the next use of this object 1289 /* Better to catch this here, as otherwise the next use of this object
1405 * is likely to cause a crash. Better to find out where it is getting 1290 * is likely to cause a crash. Better to find out where it is getting
1406 * improperly inserted. 1291 * improperly inserted.
1407 */ 1292 */
1408 abort (); 1293 abort ();
1409#endif 1294#endif
1295 free (dump);
1410 return op; 1296 return op;
1411 } 1297 }
1298
1412 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1299 if (!QUERY_FLAG (op, FLAG_REMOVED))
1413 { 1300 {
1414 dump_object (op); 1301 char *dump = dump_object (op);
1415 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1302 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1303 free (dump);
1416 return op; 1304 return op;
1417 } 1305 }
1306
1418 if (op->more != NULL) 1307 if (op->more != NULL)
1419 { 1308 {
1420 /* The part may be on a different map. */ 1309 /* The part may be on a different map. */
1421 1310
1422 object *
1423 more = op->more; 1311 object *more = op->more;
1424 1312
1425 /* We really need the caller to normalize coordinates - if 1313 /* We really need the caller to normalize coordinates - if
1426 * we set the map, that doesn't work if the location is within 1314 * we set the map, that doesn't work if the location is within
1427 * a map and this is straddling an edge. So only if coordinate 1315 * a map and this is straddling an edge. So only if coordinate
1428 * is clear wrong do we normalize it. 1316 * is clear wrong do we normalize it.
1429 */ 1317 */
1430 if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) 1318 if (OUT_OF_REAL_MAP (more->map, more->x, more->y))
1431 {
1432 more->map = get_map_from_coord (m, &more->x, &more->y); 1319 more->map = get_map_from_coord (m, &more->x, &more->y);
1433 }
1434 else if (!more->map) 1320 else if (!more->map)
1435 { 1321 {
1436 /* For backwards compatibility - when not dealing with tiled maps, 1322 /* For backwards compatibility - when not dealing with tiled maps,
1437 * more->map should always point to the parent. 1323 * more->map should always point to the parent.
1438 */ 1324 */
1441 1327
1442 if (insert_ob_in_map (more, more->map, originator, flag) == NULL) 1328 if (insert_ob_in_map (more, more->map, originator, flag) == NULL)
1443 { 1329 {
1444 if (!op->head) 1330 if (!op->head)
1445 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1331 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1332
1446 return NULL; 1333 return NULL;
1447 } 1334 }
1448 } 1335 }
1336
1449 CLEAR_FLAG (op, FLAG_REMOVED); 1337 CLEAR_FLAG (op, FLAG_REMOVED);
1450 1338
1451 /* Ideally, the caller figures this out. However, it complicates a lot 1339 /* Ideally, the caller figures this out. However, it complicates a lot
1452 * of areas of callers (eg, anything that uses find_free_spot would now 1340 * of areas of callers (eg, anything that uses find_free_spot would now
1453 * need extra work 1341 * need extra work
1457 y = op->y; 1345 y = op->y;
1458 1346
1459 /* this has to be done after we translate the coordinates. 1347 /* this has to be done after we translate the coordinates.
1460 */ 1348 */
1461 if (op->nrof && !(flag & INS_NO_MERGE)) 1349 if (op->nrof && !(flag & INS_NO_MERGE))
1462 {
1463 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1350 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1464 if (CAN_MERGE (op, tmp)) 1351 if (object::can_merge (op, tmp))
1465 { 1352 {
1466 op->nrof += tmp->nrof; 1353 op->nrof += tmp->nrof;
1467 remove_ob (tmp); 1354 tmp->destroy ();
1468 free_object (tmp);
1469 } 1355 }
1470 }
1471 1356
1472 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1357 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1473 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1358 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1359
1474 if (!QUERY_FLAG (op, FLAG_ALIVE)) 1360 if (!QUERY_FLAG (op, FLAG_ALIVE))
1475 CLEAR_FLAG (op, FLAG_NO_STEAL); 1361 CLEAR_FLAG (op, FLAG_NO_STEAL);
1476 1362
1477 if (flag & INS_BELOW_ORIGINATOR) 1363 if (flag & INS_BELOW_ORIGINATOR)
1478 { 1364 {
1479 if (originator->map != op->map || originator->x != op->x || originator->y != op->y) 1365 if (originator->map != op->map || originator->x != op->x || originator->y != op->y)
1480 { 1366 {
1481 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1367 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1482 abort (); 1368 abort ();
1483 } 1369 }
1370
1484 op->above = originator; 1371 op->above = originator;
1485 op->below = originator->below; 1372 op->below = originator->below;
1373
1486 if (op->below) 1374 if (op->below)
1487 op->below->above = op; 1375 op->below->above = op;
1488 else 1376 else
1489 SET_MAP_OB (op->map, op->x, op->y, op); 1377 SET_MAP_OB (op->map, op->x, op->y, op);
1378
1490 /* since *below* originator, no need to update top */ 1379 /* since *below* originator, no need to update top */
1491 originator->below = op; 1380 originator->below = op;
1492 } 1381 }
1493 else 1382 else
1494 { 1383 {
1495 /* If there are other objects, then */ 1384 /* If there are other objects, then */
1496 if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) 1385 if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL))
1497 { 1386 {
1498 object *
1499 last = NULL; 1387 object *last = NULL;
1500 1388
1501 /* 1389 /*
1502 * If there are multiple objects on this space, we do some trickier handling. 1390 * If there are multiple objects on this space, we do some trickier handling.
1503 * We've already dealt with merging if appropriate. 1391 * We've already dealt with merging if appropriate.
1504 * Generally, we want to put the new object on top. But if 1392 * Generally, we want to put the new object on top. But if
1513 1401
1514 while (top != NULL) 1402 while (top != NULL)
1515 { 1403 {
1516 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1404 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR))
1517 floor = top; 1405 floor = top;
1406
1518 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1407 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR))
1519 { 1408 {
1520 /* We insert above top, so we want this object below this */ 1409 /* We insert above top, so we want this object below this */
1521 top = top->below; 1410 top = top->below;
1522 break; 1411 break;
1523 } 1412 }
1413
1524 last = top; 1414 last = top;
1525 top = top->above; 1415 top = top->above;
1526 } 1416 }
1417
1527 /* Don't want top to be NULL, so set it to the last valid object */ 1418 /* Don't want top to be NULL, so set it to the last valid object */
1528 top = last; 1419 top = last;
1529 1420
1530 /* We let update_position deal with figuring out what the space 1421 /* We let update_position deal with figuring out what the space
1531 * looks like instead of lots of conditions here. 1422 * looks like instead of lots of conditions here.
1551 */ 1442 */
1552 if (last && last->below && last != floor) 1443 if (last && last->below && last != floor)
1553 top = last->below; 1444 top = last->below;
1554 } 1445 }
1555 } /* If objects on this space */ 1446 } /* If objects on this space */
1447
1556 if (flag & INS_MAP_LOAD) 1448 if (flag & INS_MAP_LOAD)
1557 top = GET_MAP_TOP (op->map, op->x, op->y); 1449 top = GET_MAP_TOP (op->map, op->x, op->y);
1450
1558 if (flag & INS_ABOVE_FLOOR_ONLY) 1451 if (flag & INS_ABOVE_FLOOR_ONLY)
1559 top = floor; 1452 top = floor;
1560 1453
1561 /* Top is the object that our object (op) is going to get inserted above. 1454 /* Top is the object that our object (op) is going to get inserted above.
1562 */ 1455 */
1563 1456
1564 /* First object on this space */ 1457 /* First object on this space */
1565 if (!top) 1458 if (!top)
1566 { 1459 {
1567 op->above = GET_MAP_OB (op->map, op->x, op->y); 1460 op->above = GET_MAP_OB (op->map, op->x, op->y);
1461
1568 if (op->above) 1462 if (op->above)
1569 op->above->below = op; 1463 op->above->below = op;
1464
1570 op->below = NULL; 1465 op->below = NULL;
1571 SET_MAP_OB (op->map, op->x, op->y, op); 1466 SET_MAP_OB (op->map, op->x, op->y, op);
1572 } 1467 }
1573 else 1468 else
1574 { /* get inserted into the stack above top */ 1469 { /* get inserted into the stack above top */
1575 op->above = top->above; 1470 op->above = top->above;
1471
1576 if (op->above) 1472 if (op->above)
1577 op->above->below = op; 1473 op->above->below = op;
1474
1578 op->below = top; 1475 op->below = top;
1579 top->above = op; 1476 top->above = op;
1580 } 1477 }
1478
1581 if (op->above == NULL) 1479 if (op->above == NULL)
1582 SET_MAP_TOP (op->map, op->x, op->y, op); 1480 SET_MAP_TOP (op->map, op->x, op->y, op);
1583 } /* else not INS_BELOW_ORIGINATOR */ 1481 } /* else not INS_BELOW_ORIGINATOR */
1584 1482
1585 if (op->type == PLAYER) 1483 if (op->type == PLAYER)
1588 /* If we have a floor, we know the player, if any, will be above 1486 /* If we have a floor, we know the player, if any, will be above
1589 * it, so save a few ticks and start from there. 1487 * it, so save a few ticks and start from there.
1590 */ 1488 */
1591 if (!(flag & INS_MAP_LOAD)) 1489 if (!(flag & INS_MAP_LOAD))
1592 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1490 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1593 {
1594 if (tmp->type == PLAYER) 1491 if (tmp->type == PLAYER)
1595 tmp->contr->socket.update_look = 1; 1492 tmp->contr->socket->update_look = 1;
1596 }
1597 1493
1598 /* If this object glows, it may affect lighting conditions that are 1494 /* If this object glows, it may affect lighting conditions that are
1599 * visible to others on this map. But update_all_los is really 1495 * visible to others on this map. But update_all_los is really
1600 * an inefficient way to do this, as it means los for all players 1496 * an inefficient way to do this, as it means los for all players
1601 * on the map will get recalculated. The players could very well 1497 * on the map will get recalculated. The players could very well
1605 * of effect may be sufficient. 1501 * of effect may be sufficient.
1606 */ 1502 */
1607 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) 1503 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0))
1608 update_all_los (op->map, op->x, op->y); 1504 update_all_los (op->map, op->x, op->y);
1609 1505
1610
1611 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1506 /* updates flags (blocked, alive, no magic, etc) for this map space */
1612 update_object (op, UP_OBJ_INSERT); 1507 update_object (op, UP_OBJ_INSERT);
1613
1614 1508
1615 /* Don't know if moving this to the end will break anything. However, 1509 /* Don't know if moving this to the end will break anything. However,
1616 * we want to have update_look set above before calling this. 1510 * we want to have update_look set above before calling this.
1617 * 1511 *
1618 * check_move_on() must be after this because code called from 1512 * check_move_on() must be after this because code called from
1620 * blocked() and wall() work properly), and these flags are updated by 1514 * blocked() and wall() work properly), and these flags are updated by
1621 * update_object(). 1515 * update_object().
1622 */ 1516 */
1623 1517
1624 /* if this is not the head or flag has been passed, don't check walk on status */ 1518 /* if this is not the head or flag has been passed, don't check walk on status */
1625
1626 if (!(flag & INS_NO_WALK_ON) && !op->head) 1519 if (!(flag & INS_NO_WALK_ON) && !op->head)
1627 { 1520 {
1628 if (check_move_on (op, originator)) 1521 if (check_move_on (op, originator))
1629 return NULL; 1522 return NULL;
1630 1523
1633 */ 1526 */
1634 for (tmp = op->more; tmp != NULL; tmp = tmp->more) 1527 for (tmp = op->more; tmp != NULL; tmp = tmp->more)
1635 if (check_move_on (tmp, originator)) 1528 if (check_move_on (tmp, originator))
1636 return NULL; 1529 return NULL;
1637 } 1530 }
1531
1638 return op; 1532 return op;
1639} 1533}
1640 1534
1641/* this function inserts an object in the map, but if it 1535/* this function inserts an object in the map, but if it
1642 * finds an object of its own type, it'll remove that one first. 1536 * finds an object of its own type, it'll remove that one first.
1651 tmp1; 1545 tmp1;
1652 1546
1653 /* first search for itself and remove any old instances */ 1547 /* first search for itself and remove any old instances */
1654 1548
1655 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1549 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1656 {
1657 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1550 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1658 { 1551 tmp->destroy ();
1659 remove_ob (tmp);
1660 free_object (tmp);
1661 }
1662 }
1663 1552
1664 tmp1 = arch_to_object (find_archetype (arch_string)); 1553 tmp1 = arch_to_object (archetype::find (arch_string));
1665
1666 1554
1667 tmp1->x = op->x; 1555 tmp1->x = op->x;
1668 tmp1->y = op->y; 1556 tmp1->y = op->y;
1669 insert_ob_in_map (tmp1, op->map, op, 0); 1557 insert_ob_in_map (tmp1, op->map, op, 0);
1670} 1558}
1678 */ 1566 */
1679 1567
1680object * 1568object *
1681get_split_ob (object *orig_ob, uint32 nr) 1569get_split_ob (object *orig_ob, uint32 nr)
1682{ 1570{
1683 object * 1571 object *newob;
1684 newob;
1685 int
1686 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1572 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1687 1573
1688 if (orig_ob->nrof < nr) 1574 if (orig_ob->nrof < nr)
1689 { 1575 {
1690 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1576 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1691 return NULL; 1577 return NULL;
1692 } 1578 }
1579
1693 newob = object_create_clone (orig_ob); 1580 newob = object_create_clone (orig_ob);
1581
1694 if ((orig_ob->nrof -= nr) < 1) 1582 if ((orig_ob->nrof -= nr) < 1)
1695 { 1583 orig_ob->destroy (1);
1696 if (!is_removed)
1697 remove_ob (orig_ob);
1698 free_object2 (orig_ob, 1);
1699 }
1700 else if (!is_removed) 1584 else if (!is_removed)
1701 { 1585 {
1702 if (orig_ob->env != NULL) 1586 if (orig_ob->env != NULL)
1703 sub_weight (orig_ob->env, orig_ob->weight * nr); 1587 sub_weight (orig_ob->env, orig_ob->weight * nr);
1704 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1588 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1706 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1590 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1707 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1591 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1708 return NULL; 1592 return NULL;
1709 } 1593 }
1710 } 1594 }
1595
1711 newob->nrof = nr; 1596 newob->nrof = nr;
1712 1597
1713 return newob; 1598 return newob;
1714} 1599}
1715 1600
1722 */ 1607 */
1723 1608
1724object * 1609object *
1725decrease_ob_nr (object *op, uint32 i) 1610decrease_ob_nr (object *op, uint32 i)
1726{ 1611{
1727 object * 1612 object *tmp;
1728 tmp;
1729 player * 1613 player *pl;
1730 pl;
1731 1614
1732 if (i == 0) /* objects with op->nrof require this check */ 1615 if (i == 0) /* objects with op->nrof require this check */
1733 return op; 1616 return op;
1734 1617
1735 if (i > op->nrof) 1618 if (i > op->nrof)
1736 i = op->nrof; 1619 i = op->nrof;
1737 1620
1738 if (QUERY_FLAG (op, FLAG_REMOVED)) 1621 if (QUERY_FLAG (op, FLAG_REMOVED))
1739 {
1740 op->nrof -= i; 1622 op->nrof -= i;
1741 }
1742 else if (op->env != NULL) 1623 else if (op->env != NULL)
1743 { 1624 {
1744 /* is this object in the players inventory, or sub container 1625 /* is this object in the players inventory, or sub container
1745 * therein? 1626 * therein?
1746 */ 1627 */
1771 esrv_send_item (tmp, op); 1652 esrv_send_item (tmp, op);
1772 } 1653 }
1773 } 1654 }
1774 else 1655 else
1775 { 1656 {
1776 remove_ob (op); 1657 op->remove ();
1777 op->nrof = 0; 1658 op->nrof = 0;
1778 if (tmp) 1659 if (tmp)
1779 { 1660 {
1780 esrv_del_item (tmp->contr, op->count); 1661 esrv_del_item (tmp->contr, op->count);
1781 } 1662 }
1782 } 1663 }
1783 } 1664 }
1784 else 1665 else
1785 { 1666 {
1786 object *
1787 above = op->above; 1667 object *above = op->above;
1788 1668
1789 if (i < op->nrof) 1669 if (i < op->nrof)
1790 {
1791 op->nrof -= i; 1670 op->nrof -= i;
1792 }
1793 else 1671 else
1794 { 1672 {
1795 remove_ob (op); 1673 op->remove ();
1796 op->nrof = 0; 1674 op->nrof = 0;
1797 } 1675 }
1676
1798 /* Since we just removed op, op->above is null */ 1677 /* Since we just removed op, op->above is null */
1799 for (tmp = above; tmp != NULL; tmp = tmp->above) 1678 for (tmp = above; tmp != NULL; tmp = tmp->above)
1800 if (tmp->type == PLAYER) 1679 if (tmp->type == PLAYER)
1801 { 1680 {
1802 if (op->nrof) 1681 if (op->nrof)
1805 esrv_del_item (tmp->contr, op->count); 1684 esrv_del_item (tmp->contr, op->count);
1806 } 1685 }
1807 } 1686 }
1808 1687
1809 if (op->nrof) 1688 if (op->nrof)
1810 {
1811 return op; 1689 return op;
1812 }
1813 else 1690 else
1814 { 1691 {
1815 free_object (op); 1692 op->destroy ();
1816 return NULL; 1693 return NULL;
1817 } 1694 }
1818} 1695}
1819 1696
1820/* 1697/*
1826add_weight (object *op, signed long weight) 1703add_weight (object *op, signed long weight)
1827{ 1704{
1828 while (op != NULL) 1705 while (op != NULL)
1829 { 1706 {
1830 if (op->type == CONTAINER) 1707 if (op->type == CONTAINER)
1831 {
1832 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1708 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1833 } 1709
1834 op->carrying += weight; 1710 op->carrying += weight;
1835 op = op->env; 1711 op = op->env;
1836 } 1712 }
1837} 1713}
1838 1714
1715object *
1716insert_ob_in_ob (object *op, object *where)
1717{
1718 if (!where)
1719 {
1720 char *dump = dump_object (op);
1721 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1722 free (dump);
1723 return op;
1724 }
1725
1726 if (where->head)
1727 {
1728 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1729 where = where->head;
1730 }
1731
1732 return where->insert (op);
1733}
1734
1839/* 1735/*
1840 * insert_ob_in_ob(op,environment): 1736 * env->insert (op)
1841 * This function inserts the object op in the linked list 1737 * This function inserts the object op in the linked list
1842 * inside the object environment. 1738 * inside the object environment.
1843 * 1739 *
1844 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1845 * the inventory at the last position or next to other objects of the same
1846 * type.
1847 * Frank: Now sorted by type, archetype and magic!
1848 *
1849 * The function returns now pointer to inserted item, and return value can 1740 * The function returns now pointer to inserted item, and return value can
1850 * be != op, if items are merged. -Tero 1741 * be != op, if items are merged. -Tero
1851 */ 1742 */
1852 1743
1853object * 1744object *
1854insert_ob_in_ob (object *op, object *where) 1745object::insert (object *op)
1855{ 1746{
1856 object * 1747 object *tmp, *otmp;
1857 tmp, *
1858 otmp;
1859 1748
1860 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1749 if (!QUERY_FLAG (op, FLAG_REMOVED))
1861 { 1750 op->remove ();
1862 dump_object (op); 1751
1863 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1864 return op;
1865 }
1866 if (where == NULL)
1867 {
1868 dump_object (op);
1869 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1870 return op;
1871 }
1872 if (where->head)
1873 {
1874 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1875 where = where->head;
1876 }
1877 if (op->more) 1752 if (op->more)
1878 { 1753 {
1879 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1754 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1880 return op; 1755 return op;
1881 } 1756 }
1757
1882 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1758 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1883 CLEAR_FLAG (op, FLAG_REMOVED); 1759 CLEAR_FLAG (op, FLAG_REMOVED);
1884 if (op->nrof) 1760 if (op->nrof)
1885 { 1761 {
1886 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1762 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1887 if (CAN_MERGE (tmp, op)) 1763 if (object::can_merge (tmp, op))
1888 { 1764 {
1889 /* return the original object and remove inserted object 1765 /* return the original object and remove inserted object
1890 (client needs the original object) */ 1766 (client needs the original object) */
1891 tmp->nrof += op->nrof; 1767 tmp->nrof += op->nrof;
1892 /* Weight handling gets pretty funky. Since we are adding to 1768 /* Weight handling gets pretty funky. Since we are adding to
1893 * tmp->nrof, we need to increase the weight. 1769 * tmp->nrof, we need to increase the weight.
1894 */ 1770 */
1895 add_weight (where, op->weight * op->nrof); 1771 add_weight (this, op->weight * op->nrof);
1896 SET_FLAG (op, FLAG_REMOVED); 1772 SET_FLAG (op, FLAG_REMOVED);
1897 free_object (op); /* free the inserted object */ 1773 op->destroy (); /* free the inserted object */
1898 op = tmp; 1774 op = tmp;
1899 remove_ob (op); /* and fix old object's links */ 1775 op->remove (); /* and fix old object's links */
1900 CLEAR_FLAG (op, FLAG_REMOVED); 1776 CLEAR_FLAG (op, FLAG_REMOVED);
1901 break; 1777 break;
1902 } 1778 }
1903 1779
1904 /* I assume combined objects have no inventory 1780 /* I assume combined objects have no inventory
1905 * We add the weight - this object could have just been removed 1781 * We add the weight - this object could have just been removed
1906 * (if it was possible to merge). calling remove_ob will subtract 1782 * (if it was possible to merge). calling remove_ob will subtract
1907 * the weight, so we need to add it in again, since we actually do 1783 * the weight, so we need to add it in again, since we actually do
1908 * the linking below 1784 * the linking below
1909 */ 1785 */
1910 add_weight (where, op->weight * op->nrof); 1786 add_weight (this, op->weight * op->nrof);
1911 } 1787 }
1912 else 1788 else
1913 add_weight (where, (op->weight + op->carrying)); 1789 add_weight (this, (op->weight + op->carrying));
1914 1790
1915 otmp = is_player_inv (where); 1791 otmp = is_player_inv (this);
1916 if (otmp && otmp->contr != NULL) 1792 if (otmp && otmp->contr)
1917 {
1918 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1793 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1919 fix_player (otmp); 1794 fix_player (otmp);
1920 }
1921 1795
1922 op->map = NULL; 1796 op->map = NULL;
1923 op->env = where; 1797 op->env = this;
1924 op->above = NULL; 1798 op->above = NULL;
1925 op->below = NULL; 1799 op->below = NULL;
1926 op->x = 0, op->y = 0; 1800 op->x = 0, op->y = 0;
1927 1801
1928 /* reset the light list and los of the players on the map */ 1802 /* reset the light list and los of the players on the map */
1929 if ((op->glow_radius != 0) && where->map) 1803 if ((op->glow_radius != 0) && map)
1930 { 1804 {
1931#ifdef DEBUG_LIGHTS 1805#ifdef DEBUG_LIGHTS
1932 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1806 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1933#endif /* DEBUG_LIGHTS */ 1807#endif /* DEBUG_LIGHTS */
1934 if (MAP_DARKNESS (where->map)) 1808 if (MAP_DARKNESS (map))
1935 update_all_los (where->map, where->x, where->y); 1809 update_all_los (map, x, y);
1936 } 1810 }
1937 1811
1938 /* Client has no idea of ordering so lets not bother ordering it here. 1812 /* Client has no idea of ordering so lets not bother ordering it here.
1939 * It sure simplifies this function... 1813 * It sure simplifies this function...
1940 */ 1814 */
1941 if (where->inv == NULL) 1815 if (!inv)
1942 where->inv = op; 1816 inv = op;
1943 else 1817 else
1944 { 1818 {
1945 op->below = where->inv; 1819 op->below = inv;
1946 op->below->above = op; 1820 op->below->above = op;
1947 where->inv = op; 1821 inv = op;
1948 } 1822 }
1823
1949 return op; 1824 return op;
1950} 1825}
1951 1826
1952/* 1827/*
1953 * Checks if any objects has a move_type that matches objects 1828 * Checks if any objects has a move_type that matches objects
1971 */ 1846 */
1972 1847
1973int 1848int
1974check_move_on (object *op, object *originator) 1849check_move_on (object *op, object *originator)
1975{ 1850{
1976 object * 1851 object *tmp;
1977 tmp; 1852 maptile *m = op->map;
1978 tag_t
1979 tag;
1980 mapstruct *
1981 m = op->map;
1982 int
1983 x = op->x, y = op->y; 1853 int x = op->x, y = op->y;
1984 MoveType 1854
1985 move_on, 1855 MoveType move_on, move_slow, move_block;
1986 move_slow,
1987 move_block;
1988 1856
1989 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1857 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1990 return 0; 1858 return 0;
1991
1992 tag = op->count;
1993 1859
1994 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1860 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1995 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1861 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1996 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1862 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1997 1863
2022 * we don't need to check all of them. 1888 * we don't need to check all of them.
2023 */ 1889 */
2024 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) 1890 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK))
2025 break; 1891 break;
2026 } 1892 }
1893
2027 for (; tmp != NULL; tmp = tmp->below) 1894 for (; tmp; tmp = tmp->below)
2028 { 1895 {
2029 if (tmp == op) 1896 if (tmp == op)
2030 continue; /* Can't apply yourself */ 1897 continue; /* Can't apply yourself */
2031 1898
2032 /* Check to see if one of the movement types should be slowed down. 1899 /* Check to see if one of the movement types should be slowed down.
2040 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1907 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2041 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1908 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2042 { 1909 {
2043 1910
2044 float 1911 float
2045 diff;
2046
2047 diff = tmp->move_slow_penalty * FABS (op->speed); 1912 diff = tmp->move_slow_penalty * FABS (op->speed);
1913
2048 if (op->type == PLAYER) 1914 if (op->type == PLAYER)
2049 {
2050 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1915 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2051 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1916 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2052 {
2053 diff /= 4.0; 1917 diff /= 4.0;
2054 } 1918
2055 }
2056 op->speed_left -= diff; 1919 op->speed_left -= diff;
2057 } 1920 }
2058 } 1921 }
2059 1922
2060 /* Basically same logic as above, except now for actual apply. */ 1923 /* Basically same logic as above, except now for actual apply. */
2061 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1924 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2062 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1925 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2063 { 1926 {
2064
2065 move_apply (tmp, op, originator); 1927 move_apply (tmp, op, originator);
1928
2066 if (was_destroyed (op, tag)) 1929 if (op->destroyed ())
2067 return 1; 1930 return 1;
2068 1931
2069 /* what the person/creature stepped onto has moved the object 1932 /* what the person/creature stepped onto has moved the object
2070 * someplace new. Don't process any further - if we did, 1933 * someplace new. Don't process any further - if we did,
2071 * have a feeling strange problems would result. 1934 * have a feeling strange problems would result.
2072 */ 1935 */
2073 if (op->map != m || op->x != x || op->y != y) 1936 if (op->map != m || op->x != x || op->y != y)
2074 return 0; 1937 return 0;
2075 } 1938 }
2076 } 1939 }
1940
2077 return 0; 1941 return 0;
2078} 1942}
2079 1943
2080/* 1944/*
2081 * present_arch(arch, map, x, y) searches for any objects with 1945 * present_arch(arch, map, x, y) searches for any objects with
2082 * a matching archetype at the given map and coordinates. 1946 * a matching archetype at the given map and coordinates.
2083 * The first matching object is returned, or NULL if none. 1947 * The first matching object is returned, or NULL if none.
2084 */ 1948 */
2085 1949
2086object * 1950object *
2087present_arch (const archetype *at, mapstruct *m, int x, int y) 1951present_arch (const archetype *at, maptile *m, int x, int y)
2088{ 1952{
2089 object * 1953 object *
2090 tmp; 1954 tmp;
2091 1955
2092 if (m == NULL || out_of_map (m, x, y)) 1956 if (m == NULL || out_of_map (m, x, y))
2105 * a matching type variable at the given map and coordinates. 1969 * a matching type variable at the given map and coordinates.
2106 * The first matching object is returned, or NULL if none. 1970 * The first matching object is returned, or NULL if none.
2107 */ 1971 */
2108 1972
2109object * 1973object *
2110present (unsigned char type, mapstruct *m, int x, int y) 1974present (unsigned char type, maptile *m, int x, int y)
2111{ 1975{
2112 object * 1976 object *
2113 tmp; 1977 tmp;
2114 1978
2115 if (out_of_map (m, x, y)) 1979 if (out_of_map (m, x, y))
2255 * the archetype because that isn't correct if the monster has been 2119 * the archetype because that isn't correct if the monster has been
2256 * customized, changed states, etc. 2120 * customized, changed states, etc.
2257 */ 2121 */
2258 2122
2259int 2123int
2260find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2124find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2261{ 2125{
2262 int 2126 int
2263 i, 2127 i,
2264 index = 0, flag; 2128 index = 0, flag;
2265 static int 2129 static int
2286 return -1; 2150 return -1;
2287 return altern[RANDOM () % index]; 2151 return altern[RANDOM () % index];
2288} 2152}
2289 2153
2290/* 2154/*
2291 * find_first_free_spot(archetype, mapstruct, x, y) works like 2155 * find_first_free_spot(archetype, maptile, x, y) works like
2292 * find_free_spot(), but it will search max number of squares. 2156 * find_free_spot(), but it will search max number of squares.
2293 * But it will return the first available spot, not a random choice. 2157 * But it will return the first available spot, not a random choice.
2294 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2158 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2295 */ 2159 */
2296 2160
2297int 2161int
2298find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2162find_first_free_spot (const object *ob, maptile *m, int x, int y)
2299{ 2163{
2300 int 2164 int
2301 i; 2165 i;
2302 2166
2303 for (i = 0; i < SIZEOFFREE; i++) 2167 for (i = 0; i < SIZEOFFREE; i++)
2367 * because we have to know what movement the thing looking to move 2231 * because we have to know what movement the thing looking to move
2368 * there is capable of. 2232 * there is capable of.
2369 */ 2233 */
2370 2234
2371int 2235int
2372find_dir (mapstruct *m, int x, int y, object *exclude) 2236find_dir (maptile *m, int x, int y, object *exclude)
2373{ 2237{
2374 int 2238 int
2375 i, 2239 i,
2376 max = SIZEOFFREE, mflags; 2240 max = SIZEOFFREE, mflags;
2377 sint16 2241
2378 nx, 2242 sint16 nx, ny;
2379 ny;
2380 object * 2243 object *
2381 tmp; 2244 tmp;
2382 mapstruct * 2245 maptile *
2383 mp; 2246 mp;
2384 MoveType 2247
2385 blocked, 2248 MoveType blocked, move_type;
2386 move_type;
2387 2249
2388 if (exclude && exclude->head) 2250 if (exclude && exclude->head)
2389 { 2251 {
2390 exclude = exclude->head; 2252 exclude = exclude->head;
2391 move_type = exclude->move_type; 2253 move_type = exclude->move_type;
2596 * Modified to be map tile aware -.MSW 2458 * Modified to be map tile aware -.MSW
2597 */ 2459 */
2598 2460
2599 2461
2600int 2462int
2601can_see_monsterP (mapstruct *m, int x, int y, int dir) 2463can_see_monsterP (maptile *m, int x, int y, int dir)
2602{ 2464{
2603 sint16 2465 sint16 dx, dy;
2604 dx,
2605 dy;
2606 int 2466 int
2607 mflags; 2467 mflags;
2608 2468
2609 if (dir < 0) 2469 if (dir < 0)
2610 return 0; /* exit condition: invalid direction */ 2470 return 0; /* exit condition: invalid direction */
2657 * create clone from object to another 2517 * create clone from object to another
2658 */ 2518 */
2659object * 2519object *
2660object_create_clone (object *asrc) 2520object_create_clone (object *asrc)
2661{ 2521{
2662 object *
2663 dst = NULL, *tmp, *src, *part, *prev, *item; 2522 object *dst = 0, *tmp, *src, *part, *prev, *item;
2664 2523
2665 if (!asrc) 2524 if (!asrc)
2666 return NULL; 2525 return 0;
2526
2667 src = asrc; 2527 src = asrc;
2668 if (src->head) 2528 if (src->head)
2669 src = src->head; 2529 src = src->head;
2670 2530
2671 prev = NULL; 2531 prev = 0;
2672 for (part = src; part; part = part->more) 2532 for (part = src; part; part = part->more)
2673 { 2533 {
2674 tmp = get_object (); 2534 tmp = part->clone ();
2675 copy_object (part, tmp);
2676 tmp->x -= src->x; 2535 tmp->x -= src->x;
2677 tmp->y -= src->y; 2536 tmp->y -= src->y;
2537
2678 if (!part->head) 2538 if (!part->head)
2679 { 2539 {
2680 dst = tmp; 2540 dst = tmp;
2681 tmp->head = NULL; 2541 tmp->head = 0;
2682 } 2542 }
2683 else 2543 else
2684 { 2544 {
2685 tmp->head = dst; 2545 tmp->head = dst;
2686 } 2546 }
2547
2687 tmp->more = NULL; 2548 tmp->more = 0;
2549
2688 if (prev) 2550 if (prev)
2689 prev->more = tmp; 2551 prev->more = tmp;
2552
2690 prev = tmp; 2553 prev = tmp;
2691 } 2554 }
2692 2555
2693 /*** copy inventory ***/
2694 for (item = src->inv; item; item = item->below) 2556 for (item = src->inv; item; item = item->below)
2695 {
2696 (void) insert_ob_in_ob (object_create_clone (item), dst); 2557 insert_ob_in_ob (object_create_clone (item), dst);
2697 }
2698 2558
2699 return dst; 2559 return dst;
2700} 2560}
2701 2561
2702/* return true if the object was destroyed, 0 otherwise */
2703int
2704was_destroyed (const object *op, tag_t old_tag)
2705{
2706 /* checking for FLAG_FREED isn't necessary, but makes this function more
2707 * robust */
2708 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2709}
2710
2711/* GROS - Creates an object using a string representing its content. */ 2562/* GROS - Creates an object using a string representing its content. */
2712
2713/* Basically, we save the content of the string to a temp file, then call */ 2563/* Basically, we save the content of the string to a temp file, then call */
2714
2715/* load_object on it. I admit it is a highly inefficient way to make things, */ 2564/* load_object on it. I admit it is a highly inefficient way to make things, */
2716
2717/* but it was simple to make and allows reusing the load_object function. */ 2565/* but it was simple to make and allows reusing the load_object function. */
2718
2719/* Remember not to use load_object_str in a time-critical situation. */ 2566/* Remember not to use load_object_str in a time-critical situation. */
2720
2721/* Also remember that multiparts objects are not supported for now. */ 2567/* Also remember that multiparts objects are not supported for now. */
2722 2568
2723object * 2569object *
2724load_object_str (const char *obstr) 2570load_object_str (const char *obstr)
2725{ 2571{
2726 object * 2572 object *op;
2727 op;
2728 char
2729 filename[MAX_BUF]; 2573 char filename[MAX_BUF];
2730 2574
2731 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2575 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2732 2576
2733 FILE *
2734 tempfile = fopen (filename, "w"); 2577 FILE *tempfile = fopen (filename, "w");
2735 2578
2736 if (tempfile == NULL) 2579 if (tempfile == NULL)
2737 { 2580 {
2738 LOG (llevError, "Error - Unable to access load object temp file\n"); 2581 LOG (llevError, "Error - Unable to access load object temp file\n");
2739 return NULL; 2582 return NULL;
2740 }; 2583 }
2584
2741 fprintf (tempfile, obstr); 2585 fprintf (tempfile, obstr);
2742 fclose (tempfile); 2586 fclose (tempfile);
2743 2587
2744 op = get_object (); 2588 op = object::create ();
2745 2589
2746 object_thawer 2590 object_thawer thawer (filename);
2747 thawer (filename);
2748 2591
2749 if (thawer) 2592 if (thawer)
2750 load_object (thawer, op, 0); 2593 load_object (thawer, op, 0);
2751 2594
2752 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2595 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2760 * returns NULL if no match. 2603 * returns NULL if no match.
2761 */ 2604 */
2762object * 2605object *
2763find_obj_by_type_subtype (const object *who, int type, int subtype) 2606find_obj_by_type_subtype (const object *who, int type, int subtype)
2764{ 2607{
2765 object * 2608 object *tmp;
2766 tmp;
2767 2609
2768 for (tmp = who->inv; tmp; tmp = tmp->below) 2610 for (tmp = who->inv; tmp; tmp = tmp->below)
2769 if (tmp->type == type && tmp->subtype == subtype) 2611 if (tmp->type == type && tmp->subtype == subtype)
2770 return tmp; 2612 return tmp;
2771 2613
2779 * do the desired thing. 2621 * do the desired thing.
2780 */ 2622 */
2781key_value * 2623key_value *
2782get_ob_key_link (const object *ob, const char *key) 2624get_ob_key_link (const object *ob, const char *key)
2783{ 2625{
2784 key_value * 2626 key_value *link;
2785 link;
2786 2627
2787 for (link = ob->key_values; link != NULL; link = link->next) 2628 for (link = ob->key_values; link != NULL; link = link->next)
2788 {
2789 if (link->key == key) 2629 if (link->key == key)
2790 {
2791 return link; 2630 return link;
2792 }
2793 }
2794 2631
2795 return NULL; 2632 return NULL;
2796} 2633}
2797 2634
2798/* 2635/*
2803 * The returned string is shared. 2640 * The returned string is shared.
2804 */ 2641 */
2805const char * 2642const char *
2806get_ob_key_value (const object *op, const char *const key) 2643get_ob_key_value (const object *op, const char *const key)
2807{ 2644{
2808 key_value * 2645 key_value *link;
2809 link; 2646 shstr_cmp canonical_key (key);
2810 const char *
2811 canonical_key;
2812 2647
2813 canonical_key = shstr::find (key);
2814
2815 if (canonical_key == NULL) 2648 if (!canonical_key)
2816 { 2649 {
2817 /* 1. There being a field named key on any object 2650 /* 1. There being a field named key on any object
2818 * implies there'd be a shared string to find. 2651 * implies there'd be a shared string to find.
2819 * 2. Since there isn't, no object has this field. 2652 * 2. Since there isn't, no object has this field.
2820 * 3. Therefore, *this* object doesn't have this field. 2653 * 3. Therefore, *this* object doesn't have this field.
2821 */ 2654 */
2822 return NULL; 2655 return 0;
2823 } 2656 }
2824 2657
2825 /* This is copied from get_ob_key_link() above - 2658 /* This is copied from get_ob_key_link() above -
2826 * only 4 lines, and saves the function call overhead. 2659 * only 4 lines, and saves the function call overhead.
2827 */ 2660 */
2828 for (link = op->key_values; link != NULL; link = link->next) 2661 for (link = op->key_values; link; link = link->next)
2829 {
2830 if (link->key == canonical_key) 2662 if (link->key == canonical_key)
2831 {
2832 return link->value; 2663 return link->value;
2833 } 2664
2834 }
2835 return NULL; 2665 return 0;
2836} 2666}
2837 2667
2838 2668
2839/* 2669/*
2840 * Updates the canonical_key in op to value. 2670 * Updates the canonical_key in op to value.
2876 if (last) 2706 if (last)
2877 last->next = field->next; 2707 last->next = field->next;
2878 else 2708 else
2879 op->key_values = field->next; 2709 op->key_values = field->next;
2880 2710
2881 delete
2882 field; 2711 delete field;
2883 } 2712 }
2884 } 2713 }
2885 return TRUE; 2714 return TRUE;
2886 } 2715 }
2887 /* IF we get here, key doesn't exist */ 2716 /* IF we get here, key doesn't exist */
2922 * Returns TRUE on success. 2751 * Returns TRUE on success.
2923 */ 2752 */
2924int 2753int
2925set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2754set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2926{ 2755{
2927 shstr
2928 key_ (key); 2756 shstr key_ (key);
2929 2757
2930 return set_ob_key_value_s (op, key_, value, add_key); 2758 return set_ob_key_value_s (op, key_, value, add_key);
2931} 2759}
2760
2761object::depth_iterator::depth_iterator (object *container)
2762: iterator_base (container)
2763{
2764 while (item->inv)
2765 item = item->inv;
2766}
2767
2768void
2769object::depth_iterator::next ()
2770{
2771 if (item->below)
2772 {
2773 item = item->below;
2774
2775 while (item->inv)
2776 item = item->inv;
2777 }
2778 else
2779 item = item->env;
2780}
2781
2782// return a suitable string describing an objetc in enough detail to find it
2783const char *
2784object::debug_desc (char *info) const
2785{
2786 char info2[256 * 3];
2787 char *p = info;
2788
2789 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2790 count,
2791 &name,
2792 title ? " " : "",
2793 title ? (const char *)title : "");
2794
2795 if (env)
2796 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2797
2798 if (map)
2799 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2800
2801 return info;
2802}
2803
2804const char *
2805object::debug_desc () const
2806{
2807 static char info[256 * 3];
2808 return debug_desc (info);
2809}
2810

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines