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Comparing deliantra/server/common/object.C (file contents):
Revision 1.25 by root, Mon Sep 11 01:16:20 2006 UTC vs.
Revision 1.65 by root, Wed Dec 13 00:42:03 2006 UTC

1
2/*
3 * static char *rcsid_object_c =
4 * "$Id: object.C,v 1.25 2006/09/11 01:16:20 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 22*/
29 23
30/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
31 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
32 variable. */ 26 variable. */
33#include <global.h> 27#include <global.h>
34#ifndef WIN32 /* ---win32 exclude headers */
35# include <stdio.h> 28#include <stdio.h>
36# include <sys/types.h> 29#include <sys/types.h>
37# include <sys/uio.h> 30#include <sys/uio.h>
38#endif /* win32 */
39#include <object.h> 31#include <object.h>
40#include <funcpoint.h> 32#include <funcpoint.h>
41#include <skills.h>
42#include <loader.h> 33#include <loader.h>
34
43int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
44 38
45object *objects; /* Pointer to the list of used objects */
46object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
47 40
48short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
49 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
50}; 43};
56}; 49};
57int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
58 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
59 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
60}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
61 131
62/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
63static int 133static int
64compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
65{ 135{
214 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 284 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
215 return 0; 285 return 0;
216 286
217 switch (ob1->type) 287 switch (ob1->type)
218 { 288 {
219 case SCROLL: 289 case SCROLL:
220 if (ob1->level != ob2->level) 290 if (ob1->level != ob2->level)
221 return 0; 291 return 0;
222 break; 292 break;
223 } 293 }
224 294
225 if (ob1->key_values != NULL || ob2->key_values != NULL) 295 if (ob1->key_values != NULL || ob2->key_values != NULL)
226 { 296 {
227 /* At least one of these has key_values. */ 297 /* At least one of these has key_values. */
249/* 319/*
250 * sum_weight() is a recursive function which calculates the weight 320 * sum_weight() is a recursive function which calculates the weight
251 * an object is carrying. It goes through in figures out how much 321 * an object is carrying. It goes through in figures out how much
252 * containers are carrying, and sums it up. 322 * containers are carrying, and sums it up.
253 */ 323 */
254signed long 324long
255sum_weight (object *op) 325sum_weight (object *op)
256{ 326{
257 signed long sum; 327 long sum;
258 object *inv; 328 object *inv;
259 329
260 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 330 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below)
261 { 331 {
262 if (inv->inv) 332 if (inv->inv)
263 sum_weight (inv); 333 sum_weight (inv);
264 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
265 } 335 }
336
266 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
267 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
268 if (op->carrying != sum) 340 if (op->carrying != sum)
269 op->carrying = sum; 341 op->carrying = sum;
342
270 return sum; 343 return sum;
271} 344}
272 345
273/** 346/**
274 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
301 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
302 * Some error messages. 375 * Some error messages.
303 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
304 */ 377 */
305 378
306void 379char *
307dump_object2 (object *op)
308{
309 errmsg[0] = 0;
310 return;
311 //TODO//D#d#
312#if 0
313 char *cp;
314
315/* object *tmp;*/
316
317 if (op->arch != NULL)
318 {
319 strcat (errmsg, "arch ");
320 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
321 strcat (errmsg, "\n");
322 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
323 strcat (errmsg, cp);
324# if 0
325 /* Don't dump player diffs - they are too long, mostly meaningless, and
326 * will overflow the buffer.
327 * Changed so that we don't dump inventory either. This may
328 * also overflow the buffer.
329 */
330 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
331 strcat (errmsg, cp);
332 for (tmp = op->inv; tmp; tmp = tmp->below)
333 dump_object2 (tmp);
334# endif
335 strcat (errmsg, "end\n");
336 }
337 else
338 {
339 strcat (errmsg, "Object ");
340 if (op->name == NULL)
341 strcat (errmsg, "(null)");
342 else
343 strcat (errmsg, op->name);
344 strcat (errmsg, "\n");
345# if 0
346 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
347 strcat (errmsg, cp);
348 for (tmp = op->inv; tmp; tmp = tmp->below)
349 dump_object2 (tmp);
350# endif
351 strcat (errmsg, "end\n");
352 }
353#endif
354}
355
356/*
357 * Dumps an object. Returns output in the static global errmsg array.
358 */
359
360void
361dump_object (object *op) 380dump_object (object *op)
362{ 381{
363 if (op == NULL) 382 if (!op)
364 { 383 return strdup ("[NULLOBJ]");
365 strcpy (errmsg, "[NULL pointer]");
366 return;
367 }
368 errmsg[0] = '\0';
369 dump_object2 (op);
370}
371 384
372void 385 object_freezer freezer;
373dump_all_objects (void) 386 save_object (freezer, op, 3);
374{ 387 return freezer.as_string ();
375 object *op;
376
377 for (op = objects; op != NULL; op = op->next)
378 {
379 dump_object (op);
380 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
381 }
382} 388}
383 389
384/* 390/*
385 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
386 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
406 */ 412 */
407 413
408object * 414object *
409find_object (tag_t i) 415find_object (tag_t i)
410{ 416{
411 object *op; 417 for (object *op = object::first; op; op = op->next)
412
413 for (op = objects; op != NULL; op = op->next)
414 if (op->count == i) 418 if (op->count == i)
415 break; 419 return op;
420
416 return op; 421 return 0;
417} 422}
418 423
419/* 424/*
420 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
421 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
423 */ 428 */
424 429
425object * 430object *
426find_object_name (const char *str) 431find_object_name (const char *str)
427{ 432{
428 const char *name = shstr::find (str); 433 shstr_cmp str_ (str);
429 object *op; 434 object *op;
430 435
431 for (op = objects; op != NULL; op = op->next) 436 for (op = object::first; op != NULL; op = op->next)
432 if (&op->name == name) 437 if (op->name == str_)
433 break; 438 break;
434 439
435 return op; 440 return op;
436} 441}
437 442
440{ 445{
441 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 446 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
442} 447}
443 448
444/* 449/*
445 * Returns the object which this object marks as being the owner.
446 * A id-scheme is used to avoid pointing to objects which have been
447 * freed and are now reused. If this is detected, the owner is
448 * set to NULL, and NULL is returned.
449 * Changed 2004-02-12 - if the player is setting at the play again
450 * prompt, he is removed, and we don't want to treat him as an owner of
451 * anything, so check removed flag. I don't expect that this should break
452 * anything - once an object is removed, it is basically dead anyways.
453 */
454
455object *
456get_owner (object *op)
457{
458 if (op->owner == NULL)
459 return NULL;
460
461 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
462 return op->owner;
463
464 op->owner = NULL;
465 op->ownercount = 0;
466 return NULL;
467}
468
469void
470clear_owner (object *op)
471{
472 if (!op)
473 return;
474
475 if (op->owner && op->ownercount == op->owner->count)
476 op->owner->refcount--;
477
478 op->owner = NULL;
479 op->ownercount = 0;
480}
481
482/*
483 * Sets the owner and sets the skill and exp pointers to owner's current 450 * Sets the owner and sets the skill and exp pointers to owner's current
484 * skill and experience objects. 451 * skill and experience objects.
485 */ 452 */
486void 453void
487set_owner (object *op, object *owner) 454object::set_owner (object *owner)
488{ 455{
489 if (owner == NULL || op == NULL) 456 if (!owner)
490 return; 457 return;
491 458
492 /* next line added to allow objects which own objects */ 459 /* next line added to allow objects which own objects */
493 /* Add a check for ownercounts in here, as I got into an endless loop 460 /* Add a check for ownercounts in here, as I got into an endless loop
494 * with the fireball owning a poison cloud which then owned the 461 * with the fireball owning a poison cloud which then owned the
495 * fireball. I believe that was caused by one of the objects getting 462 * fireball. I believe that was caused by one of the objects getting
496 * freed and then another object replacing it. Since the ownercounts 463 * freed and then another object replacing it. Since the ownercounts
497 * didn't match, this check is valid and I believe that cause is valid. 464 * didn't match, this check is valid and I believe that cause is valid.
498 */ 465 */
499 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 466 while (owner->owner)
500 owner = owner->owner; 467 owner = owner->owner;
501 468
502 /* IF the owner still has an owner, we did not resolve to a final owner.
503 * so lets not add to that.
504 */
505 if (owner->owner)
506 return;
507
508 op->owner = owner; 469 this->owner = owner;
509
510 op->ownercount = owner->count;
511 owner->refcount++;
512}
513
514/* Set the owner to clone's current owner and set the skill and experience
515 * objects to clone's objects (typically those objects that where the owner's
516 * current skill and experience objects at the time when clone's owner was
517 * set - not the owner's current skill and experience objects).
518 *
519 * Use this function if player created an object (e.g. fire bullet, swarm
520 * spell), and this object creates further objects whose kills should be
521 * accounted for the player's original skill, even if player has changed
522 * skills meanwhile.
523 */
524void
525copy_owner (object *op, object *clone)
526{
527 object *owner = get_owner (clone);
528
529 if (owner == NULL)
530 {
531 /* players don't have owners - they own themselves. Update
532 * as appropriate.
533 */
534 if (clone->type == PLAYER)
535 owner = clone;
536 else
537 return;
538 }
539
540 set_owner (op, owner);
541} 470}
542 471
543/* Zero the key_values on op, decrementing the shared-string 472/* Zero the key_values on op, decrementing the shared-string
544 * refcounts and freeing the links. 473 * refcounts and freeing the links.
545 */ 474 */
561{ 490{
562 attachable_base::clear (); 491 attachable_base::clear ();
563 492
564 free_key_values (this); 493 free_key_values (this);
565 494
566 clear_owner (this); 495 owner = 0;
567
568 name = 0; 496 name = 0;
569 name_pl = 0; 497 name_pl = 0;
570 title = 0; 498 title = 0;
571 race = 0; 499 race = 0;
572 slaying = 0; 500 slaying = 0;
573 skill = 0; 501 skill = 0;
574 msg = 0; 502 msg = 0;
575 lore = 0; 503 lore = 0;
576 custom_name = 0; 504 custom_name = 0;
577 materialname = 0; 505 materialname = 0;
506 contr = 0;
507 below = 0;
508 above = 0;
509 inv = 0;
510 container = 0;
511 env = 0;
512 more = 0;
513 head = 0;
514 map = 0;
515 active_next = 0;
516 active_prev = 0;
578 517
579 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); 518 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
580 519
581 SET_FLAG (this, FLAG_REMOVED); 520 SET_FLAG (this, FLAG_REMOVED);
582}
583 521
584void object::clone (object *destination)
585{
586 *(object_copy *) destination = *this;
587 *(object_pod *) destination = *this;
588
589 if (self || cb)
590 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
591}
592
593/*
594 * clear_object() frees everything allocated by an object, and also
595 * clears all variables and flags to default settings.
596 */
597
598void
599clear_object (object *op)
600{
601 op->clear ();
602
603 op->contr = NULL;
604 op->below = NULL;
605 op->above = NULL;
606 op->inv = NULL;
607 op->container = NULL;
608 op->env = NULL;
609 op->more = NULL;
610 op->head = NULL;
611 op->map = NULL;
612 op->refcount = 0;
613 op->active_next = NULL;
614 op->active_prev = NULL;
615 /* What is not cleared is next, prev, and count */ 522 /* What is not cleared is next, prev, and count */
616 523
617 op->expmul = 1.0; 524 expmul = 1.0;
618 op->face = blank_face; 525 face = blank_face;
619 op->attacked_by_count = -1;
620 526
621 if (settings.casting_time) 527 if (settings.casting_time)
622 op->casting_time = -1; 528 casting_time = -1;
623} 529}
624 530
625/* 531/*
626 * copy object first frees everything allocated by the second object, 532 * copy_to first frees everything allocated by the dst object,
627 * and then copies the contends of the first object into the second 533 * and then copies the contents of itself into the second
628 * object, allocating what needs to be allocated. Basically, any 534 * object, allocating what needs to be allocated. Basically, any
629 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 535 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
630 * if the first object is freed, the pointers in the new object 536 * if the first object is freed, the pointers in the new object
631 * will point at garbage. 537 * will point at garbage.
632 */ 538 */
633
634void 539void
635copy_object (object *op2, object *op) 540object::copy_to (object *dst)
636{ 541{
637 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 542 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
638 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 543 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
639 544
640 op2->clone (op); 545 *(object_copy *)dst = *this;
546 *(object_pod *)dst = *this;
547
548 if (self || cb)
549 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
641 550
642 if (is_freed) 551 if (is_freed)
643 SET_FLAG (op, FLAG_FREED); 552 SET_FLAG (dst, FLAG_FREED);
553
644 if (is_removed) 554 if (is_removed)
645 SET_FLAG (op, FLAG_REMOVED); 555 SET_FLAG (dst, FLAG_REMOVED);
646 556
647 if (op2->speed < 0) 557 if (speed < 0)
648 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 558 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
649 559
650 /* Copy over key_values, if any. */ 560 /* Copy over key_values, if any. */
651 if (op2->key_values) 561 if (key_values)
652 { 562 {
653 key_value *tail = 0; 563 key_value *tail = 0;
654 key_value *i; 564 key_value *i;
655 565
656 op->key_values = 0; 566 dst->key_values = 0;
657 567
658 for (i = op2->key_values; i; i = i->next) 568 for (i = key_values; i; i = i->next)
659 { 569 {
660 key_value *new_link = new key_value; 570 key_value *new_link = new key_value;
661 571
662 new_link->next = 0; 572 new_link->next = 0;
663 new_link->key = i->key; 573 new_link->key = i->key;
664 new_link->value = i->value; 574 new_link->value = i->value;
665 575
666 /* Try and be clever here, too. */ 576 /* Try and be clever here, too. */
667 if (!op->key_values) 577 if (!dst->key_values)
668 { 578 {
669 op->key_values = new_link; 579 dst->key_values = new_link;
670 tail = new_link; 580 tail = new_link;
671 } 581 }
672 else 582 else
673 { 583 {
674 tail->next = new_link; 584 tail->next = new_link;
675 tail = new_link; 585 tail = new_link;
676 } 586 }
677 } 587 }
678 } 588 }
679 589
680 update_ob_speed (op); 590 update_ob_speed (dst);
591}
592
593object *
594object::clone ()
595{
596 object *neu = create ();
597 copy_to (neu);
598 return neu;
681} 599}
682 600
683/* 601/*
684 * If an object with the IS_TURNABLE() flag needs to be turned due 602 * If an object with the IS_TURNABLE() flag needs to be turned due
685 * to the closest player being on the other side, this function can 603 * to the closest player being on the other side, this function can
698/* 616/*
699 * Updates the speed of an object. If the speed changes from 0 to another 617 * Updates the speed of an object. If the speed changes from 0 to another
700 * value, or vice versa, then add/remove the object from the active list. 618 * value, or vice versa, then add/remove the object from the active list.
701 * This function needs to be called whenever the speed of an object changes. 619 * This function needs to be called whenever the speed of an object changes.
702 */ 620 */
703
704void 621void
705update_ob_speed (object *op) 622update_ob_speed (object *op)
706{ 623{
707 extern int arch_init; 624 extern int arch_init;
708 625
717 abort (); 634 abort ();
718#else 635#else
719 op->speed = 0; 636 op->speed = 0;
720#endif 637#endif
721 } 638 }
639
722 if (arch_init) 640 if (arch_init)
723 {
724 return; 641 return;
725 } 642
726 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 643 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
727 { 644 {
728 /* If already on active list, don't do anything */ 645 /* If already on active list, don't do anything */
729 if (op->active_next || op->active_prev || op == active_objects) 646 if (op->active_next || op->active_prev || op == active_objects)
730 return; 647 return;
731 648
732 /* process_events() expects us to insert the object at the beginning 649 /* process_events() expects us to insert the object at the beginning
733 * of the list. */ 650 * of the list. */
734 op->active_next = active_objects; 651 op->active_next = active_objects;
652
735 if (op->active_next != NULL) 653 if (op->active_next != NULL)
736 op->active_next->active_prev = op; 654 op->active_next->active_prev = op;
655
737 active_objects = op; 656 active_objects = op;
738 } 657 }
739 else 658 else
740 { 659 {
741 /* If not on the active list, nothing needs to be done */ 660 /* If not on the active list, nothing needs to be done */
743 return; 662 return;
744 663
745 if (op->active_prev == NULL) 664 if (op->active_prev == NULL)
746 { 665 {
747 active_objects = op->active_next; 666 active_objects = op->active_next;
667
748 if (op->active_next != NULL) 668 if (op->active_next != NULL)
749 op->active_next->active_prev = NULL; 669 op->active_next->active_prev = NULL;
750 } 670 }
751 else 671 else
752 { 672 {
753 op->active_prev->active_next = op->active_next; 673 op->active_prev->active_next = op->active_next;
674
754 if (op->active_next) 675 if (op->active_next)
755 op->active_next->active_prev = op->active_prev; 676 op->active_next->active_prev = op->active_prev;
756 } 677 }
678
757 op->active_next = NULL; 679 op->active_next = NULL;
758 op->active_prev = NULL; 680 op->active_prev = NULL;
759 } 681 }
760} 682}
761 683
886 update_now = 1; 808 update_now = 1;
887 809
888 if ((move_slow | op->move_slow) != move_slow) 810 if ((move_slow | op->move_slow) != move_slow)
889 update_now = 1; 811 update_now = 1;
890 } 812 }
813
891 /* if the object is being removed, we can't make intelligent 814 /* if the object is being removed, we can't make intelligent
892 * decisions, because remove_ob can't really pass the object 815 * decisions, because remove_ob can't really pass the object
893 * that is being removed. 816 * that is being removed.
894 */ 817 */
895 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 818 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
896 {
897 update_now = 1; 819 update_now = 1;
898 }
899 else if (action == UP_OBJ_FACE) 820 else if (action == UP_OBJ_FACE)
900 {
901 /* Nothing to do for that case */ 821 /* Nothing to do for that case */ ;
902 }
903 else 822 else
904 {
905 LOG (llevError, "update_object called with invalid action: %d\n", action); 823 LOG (llevError, "update_object called with invalid action: %d\n", action);
906 }
907 824
908 if (update_now) 825 if (update_now)
909 { 826 {
910 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); 827 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
911 update_position (op->map, op->x, op->y); 828 update_position (op->map, op->x, op->y);
913 830
914 if (op->more != NULL) 831 if (op->more != NULL)
915 update_object (op->more, action); 832 update_object (op->more, action);
916} 833}
917 834
918static unordered_vector<object *> mortals; 835object::vector object::mortals;
919static std::vector<object *> freed; 836object::vector object::objects; // not yet used
837object *object::first;
920 838
921void object::free_mortals () 839void object::free_mortals ()
922{ 840{
923 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); ) 841 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
924 if (!(*i)->refcount) 842 if ((*i)->refcnt)
843 ++i; // further delay freeing
844 else
925 { 845 {
926 freed.push_back (*i); 846 delete *i;
927 mortals.erase (i); 847 mortals.erase (i);
928 } 848 }
929 else
930 ++i;
931} 849}
932 850
933object::object () 851object::object ()
934{ 852{
935 SET_FLAG (this, FLAG_REMOVED); 853 SET_FLAG (this, FLAG_REMOVED);
936 854
937 expmul = 1.0; 855 expmul = 1.0;
938 face = blank_face; 856 face = blank_face;
939 attacked_by_count = -1;
940} 857}
941 858
942object::~object () 859object::~object ()
943{ 860{
944 free_key_values (this); 861 free_key_values (this);
945} 862}
946 863
947void object::link () 864void object::link ()
948{ 865{
949 count = ++ob_count; 866 count = ++ob_count;
867 uuid = gen_uuid ();
950 868
951 prev = 0; 869 prev = 0;
952 next = objects; 870 next = object::first;
953 871
954 if (objects) 872 if (object::first)
955 objects->prev = this; 873 object::first->prev = this;
956 874
957 objects = this; 875 object::first = this;
958} 876}
959 877
960void object::unlink () 878void object::unlink ()
961{ 879{
962 count = 0; 880 if (this == object::first)
881 object::first = next;
963 882
964 /* Remove this object from the list of used objects */ 883 /* Remove this object from the list of used objects */
965 if (prev)
966 {
967 prev->next = next; 884 if (prev) prev->next = next;
885 if (next) next->prev = prev;
886
968 prev = 0; 887 prev = 0;
969 }
970
971 if (next)
972 {
973 next->prev = prev;
974 next = 0; 888 next = 0;
975 }
976
977 if (this == objects)
978 objects = next;
979} 889}
980 890
981object *object::create () 891object *object::create ()
982{ 892{
983 object *op;
984
985 if (freed.empty ())
986 op = new object; 893 object *op = new object;
987 else
988 {
989 // highly annoying, but the only way to get it stable right now
990 op = freed.back (); freed.pop_back ();
991 op->~object ();
992 new ((void *)op) object;
993 }
994
995 op->link (); 894 op->link ();
996 return op; 895 return op;
997} 896}
998 897
999/* 898/*
1001 * it from the list of used objects, and puts it on the list of 900 * it from the list of used objects, and puts it on the list of
1002 * free objects. The IS_FREED() flag is set in the object. 901 * free objects. The IS_FREED() flag is set in the object.
1003 * The object must have been removed by remove_ob() first for 902 * The object must have been removed by remove_ob() first for
1004 * this function to succeed. 903 * this function to succeed.
1005 * 904 *
1006 * If free_inventory is set, free inventory as well. Else drop items in 905 * If destroy_inventory is set, free inventory as well. Else drop items in
1007 * inventory to the ground. 906 * inventory to the ground.
1008 */ 907 */
1009void object::free (bool free_inventory) 908void object::destroy (bool destroy_inventory)
1010{ 909{
910 if (QUERY_FLAG (this, FLAG_FREED))
911 return;
912
913 if (QUERY_FLAG (this, FLAG_FRIENDLY))
914 remove_friendly_object (this);
915
1011 if (!QUERY_FLAG (this, FLAG_REMOVED)) 916 if (!QUERY_FLAG (this, FLAG_REMOVED))
1012 { 917 remove ();
1013 LOG (llevDebug, "Free object called with non removed object\n");
1014 dump_object (this);
1015#ifdef MANY_CORES
1016 abort ();
1017#endif
1018 }
1019 918
1020 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1021 {
1022 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1023 remove_friendly_object (this);
1024 }
1025
1026 if (QUERY_FLAG (this, FLAG_FREED)) 919 SET_FLAG (this, FLAG_FREED);
1027 {
1028 dump_object (this);
1029 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
1030 return;
1031 }
1032 920
1033 if (more) 921 if (more)
1034 { 922 {
1035 more->free (free_inventory); 923 more->destroy (destroy_inventory);
1036 more = 0; 924 more = 0;
1037 } 925 }
1038 926
1039 if (inv) 927 if (inv)
1040 { 928 {
1041 /* Only if the space blocks everything do we not process - 929 /* Only if the space blocks everything do we not process -
1042 * if some form of movement is allowed, let objects 930 * if some form of movement is allowed, let objects
1043 * drop on that space. 931 * drop on that space.
1044 */ 932 */
1045 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 933 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1046 { 934 {
1047 object * 935 object *op = inv;
1048 op = inv;
1049 936
1050 while (op) 937 while (op)
1051 { 938 {
1052 object *
1053 tmp = op->below; 939 object *tmp = op->below;
1054
1055 remove_ob (op);
1056 op->free (free_inventory); 940 op->destroy (destroy_inventory);
1057 op = tmp; 941 op = tmp;
1058 } 942 }
1059 } 943 }
1060 else 944 else
1061 { /* Put objects in inventory onto this space */ 945 { /* Put objects in inventory onto this space */
1062 object * 946 object *op = inv;
1063 op = inv;
1064 947
1065 while (op) 948 while (op)
1066 { 949 {
1067 object *
1068 tmp = op->below; 950 object *tmp = op->below;
1069 951
1070 remove_ob (op); 952 op->remove ();
1071 953
1072 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 954 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1073 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 955 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1074 free_object (op); 956 op->destroy ();
1075 else 957 else
1076 { 958 {
1077 op->x = x; 959 op->x = x;
1078 op->y = y; 960 op->y = y;
1079 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 961 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1082 op = tmp; 964 op = tmp;
1083 } 965 }
1084 } 966 }
1085 } 967 }
1086 968
1087 clear_owner (this); 969 // hack to ensure that freed objects still have a valid map
970 {
971 static maptile *freed_map; // freed objects are moved here to avoid crashes
972
973 if (!freed_map)
974 {
975 freed_map = new maptile;
976
977 freed_map->name = "/internal/freed_objects_map";
978 freed_map->width = 3;
979 freed_map->height = 3;
980
981 freed_map->allocate ();
982 }
983
984 map = freed_map;
985 x = 1;
986 y = 1;
987 }
988
989 // clear those pointers that likely might have circular references to us
990 owner = 0;
991 enemy = 0;
992 attacked_by = 0;
993
994 // only relevant for players(?), but make sure of it anyways
995 contr = 0;
1088 996
1089 /* Remove object from the active list */ 997 /* Remove object from the active list */
1090 speed = 0; 998 speed = 0;
1091 update_ob_speed (this); 999 update_ob_speed (this);
1092 1000
1093 unlink (); 1001 unlink ();
1094 1002
1095 SET_FLAG (this, FLAG_FREED);
1096
1097 mortals.push_back (this); 1003 mortals.push_back (this);
1098} 1004}
1099 1005
1100/* 1006/*
1101 * sub_weight() recursively (outwards) subtracts a number from the 1007 * sub_weight() recursively (outwards) subtracts a number from the
1102 * weight of an object (and what is carried by it's environment(s)). 1008 * weight of an object (and what is carried by it's environment(s)).
1103 */ 1009 */
1104
1105void 1010void
1106sub_weight (object *op, signed long weight) 1011sub_weight (object *op, signed long weight)
1107{ 1012{
1108 while (op != NULL) 1013 while (op != NULL)
1109 { 1014 {
1110 if (op->type == CONTAINER) 1015 if (op->type == CONTAINER)
1111 {
1112 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1016 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1113 } 1017
1114 op->carrying -= weight; 1018 op->carrying -= weight;
1115 op = op->env; 1019 op = op->env;
1116 } 1020 }
1117} 1021}
1118 1022
1119/* remove_ob(op): 1023/* op->remove ():
1120 * This function removes the object op from the linked list of objects 1024 * This function removes the object op from the linked list of objects
1121 * which it is currently tied to. When this function is done, the 1025 * which it is currently tied to. When this function is done, the
1122 * object will have no environment. If the object previously had an 1026 * object will have no environment. If the object previously had an
1123 * environment, the x and y coordinates will be updated to 1027 * environment, the x and y coordinates will be updated to
1124 * the previous environment. 1028 * the previous environment.
1125 * Beware: This function is called from the editor as well! 1029 * Beware: This function is called from the editor as well!
1126 */ 1030 */
1127
1128void 1031void
1129remove_ob (object *op) 1032object::remove ()
1130{ 1033{
1034 object *tmp, *last = 0;
1131 object * 1035 object *otmp;
1132 tmp, * 1036
1133 last = NULL;
1134 object *
1135 otmp;
1136 tag_t
1137 tag;
1138 int
1139 check_walk_off; 1037 int check_walk_off;
1140 mapstruct *
1141 m;
1142 sint16
1143 x,
1144 y;
1145 1038
1146
1147 if (QUERY_FLAG (op, FLAG_REMOVED)) 1039 if (QUERY_FLAG (this, FLAG_REMOVED))
1148 { 1040 return;
1149 dump_object (op);
1150 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1151 1041
1152 /* Changed it to always dump core in this case. As has been learned
1153 * in the past, trying to recover from errors almost always
1154 * make things worse, and this is a real error here - something
1155 * that should not happen.
1156 * Yes, if this was a mission critical app, trying to do something
1157 * to recover may make sense, but that is because failure of the app
1158 * may have other disastrous problems. Cf runs out of a script
1159 * so is easily enough restarted without any real problems.
1160 * MSW 2001-07-01
1161 */
1162 abort ();
1163 }
1164 if (op->more != NULL)
1165 remove_ob (op->more);
1166
1167 SET_FLAG (op, FLAG_REMOVED); 1042 SET_FLAG (this, FLAG_REMOVED);
1043
1044 if (more)
1045 more->remove ();
1168 1046
1169 /* 1047 /*
1170 * In this case, the object to be removed is in someones 1048 * In this case, the object to be removed is in someones
1171 * inventory. 1049 * inventory.
1172 */ 1050 */
1173 if (op->env != NULL) 1051 if (env)
1174 { 1052 {
1175 if (op->nrof) 1053 if (nrof)
1176 sub_weight (op->env, op->weight * op->nrof); 1054 sub_weight (env, weight * nrof);
1177 else 1055 else
1178 sub_weight (op->env, op->weight + op->carrying); 1056 sub_weight (env, weight + carrying);
1179 1057
1180 /* NO_FIX_PLAYER is set when a great many changes are being 1058 /* NO_FIX_PLAYER is set when a great many changes are being
1181 * made to players inventory. If set, avoiding the call 1059 * made to players inventory. If set, avoiding the call
1182 * to save cpu time. 1060 * to save cpu time.
1183 */ 1061 */
1184 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1062 if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1185 fix_player (otmp); 1063 fix_player (otmp);
1186 1064
1187 if (op->above != NULL) 1065 if (above != NULL)
1188 op->above->below = op->below; 1066 above->below = below;
1189 else 1067 else
1190 op->env->inv = op->below; 1068 env->inv = below;
1191 1069
1192 if (op->below != NULL) 1070 if (below != NULL)
1193 op->below->above = op->above; 1071 below->above = above;
1194 1072
1195 /* we set up values so that it could be inserted into 1073 /* we set up values so that it could be inserted into
1196 * the map, but we don't actually do that - it is up 1074 * the map, but we don't actually do that - it is up
1197 * to the caller to decide what we want to do. 1075 * to the caller to decide what we want to do.
1198 */ 1076 */
1199 op->x = op->env->x, op->y = op->env->y; 1077 x = env->x, y = env->y;
1200 op->map = op->env->map; 1078 map = env->map;
1201 op->above = NULL, op->below = NULL; 1079 above = 0, below = 0;
1202 op->env = NULL; 1080 env = 0;
1203 return;
1204 }
1205
1206 /* If we get here, we are removing it from a map */
1207 if (op->map == NULL)
1208 return;
1209
1210 x = op->x;
1211 y = op->y;
1212 m = get_map_from_coord (op->map, &x, &y);
1213
1214 if (!m)
1215 { 1081 }
1216 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1082 else if (map)
1217 op->map->path, op->x, op->y); 1083 {
1218 /* in old days, we used to set x and y to 0 and continue. 1084 /* Re did the following section of code - it looks like it had
1219 * it seems if we get into this case, something is probablye 1085 * lots of logic for things we no longer care about
1220 * screwed up and should be fixed.
1221 */ 1086 */
1222 abort ();
1223 }
1224 if (op->map != m)
1225 {
1226 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1227 op->map->path, m->path, op->x, op->y, x, y);
1228 }
1229 1087
1230 /* Re did the following section of code - it looks like it had
1231 * lots of logic for things we no longer care about
1232 */
1233
1234 /* link the object above us */ 1088 /* link the object above us */
1235 if (op->above) 1089 if (above)
1236 op->above->below = op->below; 1090 above->below = below;
1237 else 1091 else
1238 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1092 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1239 1093
1240 /* Relink the object below us, if there is one */ 1094 /* Relink the object below us, if there is one */
1241 if (op->below) 1095 if (below)
1242 {
1243 op->below->above = op->above; 1096 below->above = above;
1244 }
1245 else 1097 else
1246 { 1098 {
1247 /* Nothing below, which means we need to relink map object for this space 1099 /* Nothing below, which means we need to relink map object for this space
1248 * use translated coordinates in case some oddness with map tiling is 1100 * use translated coordinates in case some oddness with map tiling is
1249 * evident 1101 * evident
1250 */
1251 if (GET_MAP_OB (m, x, y) != op)
1252 {
1253 dump_object (op);
1254 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n",
1255 errmsg);
1256 dump_object (GET_MAP_OB (m, x, y));
1257 LOG (llevError, "%s\n", errmsg);
1258 }
1259 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1260 }
1261 op->above = NULL;
1262 op->below = NULL;
1263
1264 if (op->map->in_memory == MAP_SAVING)
1265 return;
1266
1267 tag = op->count;
1268 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1269 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1270 {
1271 /* No point updating the players look faces if he is the object
1272 * being removed.
1273 */
1274
1275 if (tmp->type == PLAYER && tmp != op)
1276 {
1277 /* If a container that the player is currently using somehow gets
1278 * removed (most likely destroyed), update the player view
1279 * appropriately.
1280 */ 1102 */
1281 if (tmp->container == op) 1103 if (GET_MAP_OB (map, x, y) != this)
1282 { 1104 {
1283 CLEAR_FLAG (op, FLAG_APPLIED); 1105 char *dump = dump_object (this);
1284 tmp->container = NULL; 1106 LOG (llevError,
1107 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1108 free (dump);
1109 dump = dump_object (GET_MAP_OB (map, x, y));
1110 LOG (llevError, "%s\n", dump);
1111 free (dump);
1285 } 1112 }
1286 tmp->contr->socket.update_look = 1; 1113
1287 } 1114 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1288 /* See if player moving off should effect something */
1289 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1290 { 1115 }
1291 1116
1292 move_apply (tmp, op, NULL); 1117 above = 0;
1293 if (was_destroyed (op, tag)) 1118 below = 0;
1119
1120 if (map->in_memory == MAP_SAVING)
1121 return;
1122
1123 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1124
1125 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1126 {
1127 /* No point updating the players look faces if he is the object
1128 * being removed.
1129 */
1130
1131 if (tmp->type == PLAYER && tmp != this)
1294 { 1132 {
1295 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1133 /* If a container that the player is currently using somehow gets
1134 * removed (most likely destroyed), update the player view
1135 * appropriately.
1136 */
1137 if (tmp->container == this)
1138 {
1139 CLEAR_FLAG (this, FLAG_APPLIED);
1140 tmp->container = 0;
1141 }
1142
1143 tmp->contr->socket.update_look = 1;
1296 } 1144 }
1145
1146 /* See if player moving off should effect something */
1147 if (check_walk_off
1148 && ((move_type & tmp->move_off)
1149 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1150 {
1151 move_apply (tmp, this, 0);
1152
1153 if (destroyed ())
1154 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1297 } 1155 }
1298 1156
1299 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1157 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1300 1158
1301 if (tmp->above == tmp) 1159 if (tmp->above == tmp)
1302 tmp->above = NULL; 1160 tmp->above = 0;
1161
1303 last = tmp; 1162 last = tmp;
1304 } 1163 }
1164
1305 /* last == NULL of there are no objects on this space */ 1165 /* last == NULL of there are no objects on this space */
1306 if (last == NULL) 1166 if (!last)
1307 { 1167 {
1308 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1168 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1309 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1169 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1310 * those out anyways, and if there are any flags set right now, they won't 1170 * those out anyways, and if there are any flags set right now, they won't
1311 * be correct anyways. 1171 * be correct anyways.
1312 */ 1172 */
1313 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1173 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1314 update_position (op->map, op->x, op->y); 1174 update_position (map, x, y);
1315 } 1175 }
1316 else 1176 else
1317 update_object (last, UP_OBJ_REMOVE); 1177 update_object (last, UP_OBJ_REMOVE);
1318 1178
1319 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1179 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1320 update_all_los (op->map, op->x, op->y); 1180 update_all_los (map, x, y);
1321 1181 }
1322} 1182}
1323 1183
1324/* 1184/*
1325 * merge_ob(op,top): 1185 * merge_ob(op,top):
1326 * 1186 *
1327 * This function goes through all objects below and including top, and 1187 * This function goes through all objects below and including top, and
1328 * merges op to the first matching object. 1188 * merges op to the first matching object.
1329 * If top is NULL, it is calculated. 1189 * If top is NULL, it is calculated.
1330 * Returns pointer to object if it succeded in the merge, otherwise NULL 1190 * Returns pointer to object if it succeded in the merge, otherwise NULL
1331 */ 1191 */
1332
1333object * 1192object *
1334merge_ob (object *op, object *top) 1193merge_ob (object *op, object *top)
1335{ 1194{
1336 if (!op->nrof) 1195 if (!op->nrof)
1337 return 0; 1196 return 0;
1197
1338 if (top == NULL) 1198 if (top == NULL)
1339 for (top = op; top != NULL && top->above != NULL; top = top->above); 1199 for (top = op; top != NULL && top->above != NULL; top = top->above);
1200
1340 for (; top != NULL; top = top->below) 1201 for (; top != NULL; top = top->below)
1341 { 1202 {
1342 if (top == op) 1203 if (top == op)
1343 continue; 1204 continue;
1344 if (CAN_MERGE (op, top)) 1205 if (CAN_MERGE (op, top))
1345 { 1206 {
1346 top->nrof += op->nrof; 1207 top->nrof += op->nrof;
1347 1208
1348/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1209/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1349 op->weight = 0; /* Don't want any adjustements now */ 1210 op->weight = 0; /* Don't want any adjustements now */
1350 remove_ob (op); 1211 op->destroy ();
1351 free_object (op);
1352 return top; 1212 return top;
1353 } 1213 }
1354 } 1214 }
1215
1355 return NULL; 1216 return 0;
1356} 1217}
1357 1218
1358/* 1219/*
1359 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1220 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1360 * job preparing multi-part monsters 1221 * job preparing multi-part monsters
1361 */ 1222 */
1362object * 1223object *
1363insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1224insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1364{ 1225{
1365 object * 1226 object *tmp;
1366 tmp;
1367 1227
1368 if (op->head) 1228 if (op->head)
1369 op = op->head; 1229 op = op->head;
1230
1370 for (tmp = op; tmp; tmp = tmp->more) 1231 for (tmp = op; tmp; tmp = tmp->more)
1371 { 1232 {
1372 tmp->x = x + tmp->arch->clone.x; 1233 tmp->x = x + tmp->arch->clone.x;
1373 tmp->y = y + tmp->arch->clone.y; 1234 tmp->y = y + tmp->arch->clone.y;
1374 } 1235 }
1236
1375 return insert_ob_in_map (op, m, originator, flag); 1237 return insert_ob_in_map (op, m, originator, flag);
1376} 1238}
1377 1239
1378/* 1240/*
1379 * insert_ob_in_map (op, map, originator, flag): 1241 * insert_ob_in_map (op, map, originator, flag):
1395 * NULL if 'op' was destroyed 1257 * NULL if 'op' was destroyed
1396 * just 'op' otherwise 1258 * just 'op' otherwise
1397 */ 1259 */
1398 1260
1399object * 1261object *
1400insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1262insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1401{ 1263{
1402 object *tmp, *top, *floor = NULL; 1264 object *tmp, *top, *floor = NULL;
1403 sint16 x, y; 1265 sint16 x, y;
1404 1266
1405 if (QUERY_FLAG (op, FLAG_FREED)) 1267 if (QUERY_FLAG (op, FLAG_FREED))
1408 return NULL; 1270 return NULL;
1409 } 1271 }
1410 1272
1411 if (m == NULL) 1273 if (m == NULL)
1412 { 1274 {
1413 dump_object (op); 1275 char *dump = dump_object (op);
1414 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1276 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1277 free (dump);
1415 return op; 1278 return op;
1416 } 1279 }
1417 1280
1418 if (out_of_map (m, op->x, op->y)) 1281 if (out_of_map (m, op->x, op->y))
1419 { 1282 {
1420 dump_object (op); 1283 char *dump = dump_object (op);
1421 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1284 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1422#ifdef MANY_CORES 1285#ifdef MANY_CORES
1423 /* Better to catch this here, as otherwise the next use of this object 1286 /* Better to catch this here, as otherwise the next use of this object
1424 * is likely to cause a crash. Better to find out where it is getting 1287 * is likely to cause a crash. Better to find out where it is getting
1425 * improperly inserted. 1288 * improperly inserted.
1426 */ 1289 */
1427 abort (); 1290 abort ();
1428#endif 1291#endif
1292 free (dump);
1429 return op; 1293 return op;
1430 } 1294 }
1431 1295
1432 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1296 if (!QUERY_FLAG (op, FLAG_REMOVED))
1433 { 1297 {
1434 dump_object (op); 1298 char *dump = dump_object (op);
1435 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1299 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1300 free (dump);
1436 return op; 1301 return op;
1437 } 1302 }
1438 1303
1439 if (op->more != NULL) 1304 if (op->more != NULL)
1440 { 1305 {
1441 /* The part may be on a different map. */ 1306 /* The part may be on a different map. */
1442 1307
1443 object *
1444 more = op->more; 1308 object *more = op->more;
1445 1309
1446 /* We really need the caller to normalize coordinates - if 1310 /* We really need the caller to normalize coordinates - if
1447 * we set the map, that doesn't work if the location is within 1311 * we set the map, that doesn't work if the location is within
1448 * a map and this is straddling an edge. So only if coordinate 1312 * a map and this is straddling an edge. So only if coordinate
1449 * is clear wrong do we normalize it. 1313 * is clear wrong do we normalize it.
1450 */ 1314 */
1451 if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) 1315 if (OUT_OF_REAL_MAP (more->map, more->x, more->y))
1452 {
1453 more->map = get_map_from_coord (m, &more->x, &more->y); 1316 more->map = get_map_from_coord (m, &more->x, &more->y);
1454 }
1455 else if (!more->map) 1317 else if (!more->map)
1456 { 1318 {
1457 /* For backwards compatibility - when not dealing with tiled maps, 1319 /* For backwards compatibility - when not dealing with tiled maps,
1458 * more->map should always point to the parent. 1320 * more->map should always point to the parent.
1459 */ 1321 */
1462 1324
1463 if (insert_ob_in_map (more, more->map, originator, flag) == NULL) 1325 if (insert_ob_in_map (more, more->map, originator, flag) == NULL)
1464 { 1326 {
1465 if (!op->head) 1327 if (!op->head)
1466 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1328 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1329
1467 return NULL; 1330 return NULL;
1468 } 1331 }
1469 } 1332 }
1470 1333
1471 CLEAR_FLAG (op, FLAG_REMOVED); 1334 CLEAR_FLAG (op, FLAG_REMOVED);
1483 if (op->nrof && !(flag & INS_NO_MERGE)) 1346 if (op->nrof && !(flag & INS_NO_MERGE))
1484 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1347 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1485 if (CAN_MERGE (op, tmp)) 1348 if (CAN_MERGE (op, tmp))
1486 { 1349 {
1487 op->nrof += tmp->nrof; 1350 op->nrof += tmp->nrof;
1488 remove_ob (tmp); 1351 tmp->destroy ();
1489 free_object (tmp);
1490 } 1352 }
1491 1353
1492 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1354 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1493 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1355 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1494 1356
1536 1398
1537 while (top != NULL) 1399 while (top != NULL)
1538 { 1400 {
1539 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1401 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR))
1540 floor = top; 1402 floor = top;
1403
1541 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1404 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR))
1542 { 1405 {
1543 /* We insert above top, so we want this object below this */ 1406 /* We insert above top, so we want this object below this */
1544 top = top->below; 1407 top = top->below;
1545 break; 1408 break;
1546 } 1409 }
1410
1547 last = top; 1411 last = top;
1548 top = top->above; 1412 top = top->above;
1549 } 1413 }
1414
1550 /* Don't want top to be NULL, so set it to the last valid object */ 1415 /* Don't want top to be NULL, so set it to the last valid object */
1551 top = last; 1416 top = last;
1552 1417
1553 /* We let update_position deal with figuring out what the space 1418 /* We let update_position deal with figuring out what the space
1554 * looks like instead of lots of conditions here. 1419 * looks like instead of lots of conditions here.
1633 * of effect may be sufficient. 1498 * of effect may be sufficient.
1634 */ 1499 */
1635 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) 1500 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0))
1636 update_all_los (op->map, op->x, op->y); 1501 update_all_los (op->map, op->x, op->y);
1637 1502
1638
1639 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1503 /* updates flags (blocked, alive, no magic, etc) for this map space */
1640 update_object (op, UP_OBJ_INSERT); 1504 update_object (op, UP_OBJ_INSERT);
1641
1642 1505
1643 /* Don't know if moving this to the end will break anything. However, 1506 /* Don't know if moving this to the end will break anything. However,
1644 * we want to have update_look set above before calling this. 1507 * we want to have update_look set above before calling this.
1645 * 1508 *
1646 * check_move_on() must be after this because code called from 1509 * check_move_on() must be after this because code called from
1671 * op is the object to insert it under: supplies x and the map. 1534 * op is the object to insert it under: supplies x and the map.
1672 */ 1535 */
1673void 1536void
1674replace_insert_ob_in_map (const char *arch_string, object *op) 1537replace_insert_ob_in_map (const char *arch_string, object *op)
1675{ 1538{
1676 object *tmp; 1539 object *
1540 tmp;
1677 object *tmp1; 1541 object *
1542 tmp1;
1678 1543
1679 /* first search for itself and remove any old instances */ 1544 /* first search for itself and remove any old instances */
1680 1545
1681 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1546 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1682 {
1683 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1547 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1684 { 1548 tmp->destroy ();
1685 remove_ob (tmp);
1686 free_object (tmp);
1687 }
1688 }
1689 1549
1690 tmp1 = arch_to_object (find_archetype (arch_string)); 1550 tmp1 = arch_to_object (archetype::find (arch_string));
1691 1551
1692 tmp1->x = op->x; 1552 tmp1->x = op->x;
1693 tmp1->y = op->y; 1553 tmp1->y = op->y;
1694 insert_ob_in_map (tmp1, op->map, op, 0); 1554 insert_ob_in_map (tmp1, op->map, op, 0);
1695} 1555}
1703 */ 1563 */
1704 1564
1705object * 1565object *
1706get_split_ob (object *orig_ob, uint32 nr) 1566get_split_ob (object *orig_ob, uint32 nr)
1707{ 1567{
1708 object * 1568 object *newob;
1709 newob;
1710 int
1711 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1569 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1712 1570
1713 if (orig_ob->nrof < nr) 1571 if (orig_ob->nrof < nr)
1714 { 1572 {
1715 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1573 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1716 return NULL; 1574 return NULL;
1717 } 1575 }
1576
1718 newob = object_create_clone (orig_ob); 1577 newob = object_create_clone (orig_ob);
1578
1719 if ((orig_ob->nrof -= nr) < 1) 1579 if ((orig_ob->nrof -= nr) < 1)
1720 { 1580 orig_ob->destroy (1);
1721 if (!is_removed)
1722 remove_ob (orig_ob);
1723 free_object2 (orig_ob, 1);
1724 }
1725 else if (!is_removed) 1581 else if (!is_removed)
1726 { 1582 {
1727 if (orig_ob->env != NULL) 1583 if (orig_ob->env != NULL)
1728 sub_weight (orig_ob->env, orig_ob->weight * nr); 1584 sub_weight (orig_ob->env, orig_ob->weight * nr);
1729 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1585 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1731 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1587 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1732 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1588 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1733 return NULL; 1589 return NULL;
1734 } 1590 }
1735 } 1591 }
1592
1736 newob->nrof = nr; 1593 newob->nrof = nr;
1737 1594
1738 return newob; 1595 return newob;
1739} 1596}
1740 1597
1747 */ 1604 */
1748 1605
1749object * 1606object *
1750decrease_ob_nr (object *op, uint32 i) 1607decrease_ob_nr (object *op, uint32 i)
1751{ 1608{
1752 object * 1609 object *tmp;
1753 tmp;
1754 player * 1610 player *pl;
1755 pl;
1756 1611
1757 if (i == 0) /* objects with op->nrof require this check */ 1612 if (i == 0) /* objects with op->nrof require this check */
1758 return op; 1613 return op;
1759 1614
1760 if (i > op->nrof) 1615 if (i > op->nrof)
1761 i = op->nrof; 1616 i = op->nrof;
1762 1617
1763 if (QUERY_FLAG (op, FLAG_REMOVED)) 1618 if (QUERY_FLAG (op, FLAG_REMOVED))
1764 {
1765 op->nrof -= i; 1619 op->nrof -= i;
1766 }
1767 else if (op->env != NULL) 1620 else if (op->env != NULL)
1768 { 1621 {
1769 /* is this object in the players inventory, or sub container 1622 /* is this object in the players inventory, or sub container
1770 * therein? 1623 * therein?
1771 */ 1624 */
1796 esrv_send_item (tmp, op); 1649 esrv_send_item (tmp, op);
1797 } 1650 }
1798 } 1651 }
1799 else 1652 else
1800 { 1653 {
1801 remove_ob (op); 1654 op->remove ();
1802 op->nrof = 0; 1655 op->nrof = 0;
1803 if (tmp) 1656 if (tmp)
1804 { 1657 {
1805 esrv_del_item (tmp->contr, op->count); 1658 esrv_del_item (tmp->contr, op->count);
1806 } 1659 }
1807 } 1660 }
1808 } 1661 }
1809 else 1662 else
1810 { 1663 {
1811 object *
1812 above = op->above; 1664 object *above = op->above;
1813 1665
1814 if (i < op->nrof) 1666 if (i < op->nrof)
1815 {
1816 op->nrof -= i; 1667 op->nrof -= i;
1817 }
1818 else 1668 else
1819 { 1669 {
1820 remove_ob (op); 1670 op->remove ();
1821 op->nrof = 0; 1671 op->nrof = 0;
1822 } 1672 }
1673
1823 /* Since we just removed op, op->above is null */ 1674 /* Since we just removed op, op->above is null */
1824 for (tmp = above; tmp != NULL; tmp = tmp->above) 1675 for (tmp = above; tmp != NULL; tmp = tmp->above)
1825 if (tmp->type == PLAYER) 1676 if (tmp->type == PLAYER)
1826 { 1677 {
1827 if (op->nrof) 1678 if (op->nrof)
1830 esrv_del_item (tmp->contr, op->count); 1681 esrv_del_item (tmp->contr, op->count);
1831 } 1682 }
1832 } 1683 }
1833 1684
1834 if (op->nrof) 1685 if (op->nrof)
1835 {
1836 return op; 1686 return op;
1837 }
1838 else 1687 else
1839 { 1688 {
1840 free_object (op); 1689 op->destroy ();
1841 return NULL; 1690 return NULL;
1842 } 1691 }
1843} 1692}
1844 1693
1845/* 1694/*
1851add_weight (object *op, signed long weight) 1700add_weight (object *op, signed long weight)
1852{ 1701{
1853 while (op != NULL) 1702 while (op != NULL)
1854 { 1703 {
1855 if (op->type == CONTAINER) 1704 if (op->type == CONTAINER)
1856 {
1857 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1705 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1858 } 1706
1859 op->carrying += weight; 1707 op->carrying += weight;
1860 op = op->env; 1708 op = op->env;
1861 } 1709 }
1862} 1710}
1863 1711
1712object *
1713insert_ob_in_ob (object *op, object *where)
1714{
1715 if (!where)
1716 {
1717 char *dump = dump_object (op);
1718 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1719 free (dump);
1720 return op;
1721 }
1722
1723 if (where->head)
1724 {
1725 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1726 where = where->head;
1727 }
1728
1729 return where->insert (op);
1730}
1731
1864/* 1732/*
1865 * insert_ob_in_ob(op,environment): 1733 * env->insert (op)
1866 * This function inserts the object op in the linked list 1734 * This function inserts the object op in the linked list
1867 * inside the object environment. 1735 * inside the object environment.
1868 * 1736 *
1869 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1870 * the inventory at the last position or next to other objects of the same
1871 * type.
1872 * Frank: Now sorted by type, archetype and magic!
1873 *
1874 * The function returns now pointer to inserted item, and return value can 1737 * The function returns now pointer to inserted item, and return value can
1875 * be != op, if items are merged. -Tero 1738 * be != op, if items are merged. -Tero
1876 */ 1739 */
1877 1740
1878object * 1741object *
1879insert_ob_in_ob (object *op, object *where) 1742object::insert (object *op)
1880{ 1743{
1881 object * 1744 object *tmp, *otmp;
1882 tmp, *
1883 otmp;
1884 1745
1885 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1746 if (!QUERY_FLAG (op, FLAG_REMOVED))
1886 { 1747 op->remove ();
1887 dump_object (op); 1748
1888 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1889 return op;
1890 }
1891 if (where == NULL)
1892 {
1893 dump_object (op);
1894 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1895 return op;
1896 }
1897 if (where->head)
1898 {
1899 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1900 where = where->head;
1901 }
1902 if (op->more) 1749 if (op->more)
1903 { 1750 {
1904 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1751 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1905 return op; 1752 return op;
1906 } 1753 }
1754
1907 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1755 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1908 CLEAR_FLAG (op, FLAG_REMOVED); 1756 CLEAR_FLAG (op, FLAG_REMOVED);
1909 if (op->nrof) 1757 if (op->nrof)
1910 { 1758 {
1911 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1759 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1912 if (CAN_MERGE (tmp, op)) 1760 if (CAN_MERGE (tmp, op))
1913 { 1761 {
1914 /* return the original object and remove inserted object 1762 /* return the original object and remove inserted object
1915 (client needs the original object) */ 1763 (client needs the original object) */
1916 tmp->nrof += op->nrof; 1764 tmp->nrof += op->nrof;
1917 /* Weight handling gets pretty funky. Since we are adding to 1765 /* Weight handling gets pretty funky. Since we are adding to
1918 * tmp->nrof, we need to increase the weight. 1766 * tmp->nrof, we need to increase the weight.
1919 */ 1767 */
1920 add_weight (where, op->weight * op->nrof); 1768 add_weight (this, op->weight * op->nrof);
1921 SET_FLAG (op, FLAG_REMOVED); 1769 SET_FLAG (op, FLAG_REMOVED);
1922 free_object (op); /* free the inserted object */ 1770 op->destroy (); /* free the inserted object */
1923 op = tmp; 1771 op = tmp;
1924 remove_ob (op); /* and fix old object's links */ 1772 op->remove (); /* and fix old object's links */
1925 CLEAR_FLAG (op, FLAG_REMOVED); 1773 CLEAR_FLAG (op, FLAG_REMOVED);
1926 break; 1774 break;
1927 } 1775 }
1928 1776
1929 /* I assume combined objects have no inventory 1777 /* I assume combined objects have no inventory
1930 * We add the weight - this object could have just been removed 1778 * We add the weight - this object could have just been removed
1931 * (if it was possible to merge). calling remove_ob will subtract 1779 * (if it was possible to merge). calling remove_ob will subtract
1932 * the weight, so we need to add it in again, since we actually do 1780 * the weight, so we need to add it in again, since we actually do
1933 * the linking below 1781 * the linking below
1934 */ 1782 */
1935 add_weight (where, op->weight * op->nrof); 1783 add_weight (this, op->weight * op->nrof);
1936 } 1784 }
1937 else 1785 else
1938 add_weight (where, (op->weight + op->carrying)); 1786 add_weight (this, (op->weight + op->carrying));
1939 1787
1940 otmp = is_player_inv (where); 1788 otmp = is_player_inv (this);
1941 if (otmp && otmp->contr != NULL) 1789 if (otmp && otmp->contr)
1942 {
1943 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1790 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1944 fix_player (otmp); 1791 fix_player (otmp);
1945 }
1946 1792
1947 op->map = NULL; 1793 op->map = NULL;
1948 op->env = where; 1794 op->env = this;
1949 op->above = NULL; 1795 op->above = NULL;
1950 op->below = NULL; 1796 op->below = NULL;
1951 op->x = 0, op->y = 0; 1797 op->x = 0, op->y = 0;
1952 1798
1953 /* reset the light list and los of the players on the map */ 1799 /* reset the light list and los of the players on the map */
1954 if ((op->glow_radius != 0) && where->map) 1800 if ((op->glow_radius != 0) && map)
1955 { 1801 {
1956#ifdef DEBUG_LIGHTS 1802#ifdef DEBUG_LIGHTS
1957 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1803 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1958#endif /* DEBUG_LIGHTS */ 1804#endif /* DEBUG_LIGHTS */
1959 if (MAP_DARKNESS (where->map)) 1805 if (MAP_DARKNESS (map))
1960 update_all_los (where->map, where->x, where->y); 1806 update_all_los (map, x, y);
1961 } 1807 }
1962 1808
1963 /* Client has no idea of ordering so lets not bother ordering it here. 1809 /* Client has no idea of ordering so lets not bother ordering it here.
1964 * It sure simplifies this function... 1810 * It sure simplifies this function...
1965 */ 1811 */
1966 if (where->inv == NULL) 1812 if (!inv)
1967 where->inv = op; 1813 inv = op;
1968 else 1814 else
1969 { 1815 {
1970 op->below = where->inv; 1816 op->below = inv;
1971 op->below->above = op; 1817 op->below->above = op;
1972 where->inv = op; 1818 inv = op;
1973 } 1819 }
1820
1974 return op; 1821 return op;
1975} 1822}
1976 1823
1977/* 1824/*
1978 * Checks if any objects has a move_type that matches objects 1825 * Checks if any objects has a move_type that matches objects
1996 */ 1843 */
1997 1844
1998int 1845int
1999check_move_on (object *op, object *originator) 1846check_move_on (object *op, object *originator)
2000{ 1847{
2001 object * 1848 object *tmp;
2002 tmp; 1849 maptile *m = op->map;
2003 tag_t
2004 tag;
2005 mapstruct *
2006 m = op->map;
2007 int
2008 x = op->x, y = op->y; 1850 int x = op->x, y = op->y;
2009 MoveType 1851
2010 move_on, 1852 MoveType move_on, move_slow, move_block;
2011 move_slow,
2012 move_block;
2013 1853
2014 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1854 if (QUERY_FLAG (op, FLAG_NO_APPLY))
2015 return 0; 1855 return 0;
2016
2017 tag = op->count;
2018 1856
2019 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1857 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
2020 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1858 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
2021 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1859 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
2022 1860
2047 * we don't need to check all of them. 1885 * we don't need to check all of them.
2048 */ 1886 */
2049 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) 1887 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK))
2050 break; 1888 break;
2051 } 1889 }
1890
2052 for (; tmp != NULL; tmp = tmp->below) 1891 for (; tmp; tmp = tmp->below)
2053 { 1892 {
2054 if (tmp == op) 1893 if (tmp == op)
2055 continue; /* Can't apply yourself */ 1894 continue; /* Can't apply yourself */
2056 1895
2057 /* Check to see if one of the movement types should be slowed down. 1896 /* Check to see if one of the movement types should be slowed down.
2065 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1904 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2066 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1905 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2067 { 1906 {
2068 1907
2069 float 1908 float
2070 diff;
2071
2072 diff = tmp->move_slow_penalty * FABS (op->speed); 1909 diff = tmp->move_slow_penalty * FABS (op->speed);
1910
2073 if (op->type == PLAYER) 1911 if (op->type == PLAYER)
2074 {
2075 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1912 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2076 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1913 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2077 {
2078 diff /= 4.0; 1914 diff /= 4.0;
2079 } 1915
2080 }
2081 op->speed_left -= diff; 1916 op->speed_left -= diff;
2082 } 1917 }
2083 } 1918 }
2084 1919
2085 /* Basically same logic as above, except now for actual apply. */ 1920 /* Basically same logic as above, except now for actual apply. */
2086 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1921 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2087 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1922 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2088 { 1923 {
2089
2090 move_apply (tmp, op, originator); 1924 move_apply (tmp, op, originator);
1925
2091 if (was_destroyed (op, tag)) 1926 if (op->destroyed ())
2092 return 1; 1927 return 1;
2093 1928
2094 /* what the person/creature stepped onto has moved the object 1929 /* what the person/creature stepped onto has moved the object
2095 * someplace new. Don't process any further - if we did, 1930 * someplace new. Don't process any further - if we did,
2096 * have a feeling strange problems would result. 1931 * have a feeling strange problems would result.
2097 */ 1932 */
2098 if (op->map != m || op->x != x || op->y != y) 1933 if (op->map != m || op->x != x || op->y != y)
2099 return 0; 1934 return 0;
2100 } 1935 }
2101 } 1936 }
1937
2102 return 0; 1938 return 0;
2103} 1939}
2104 1940
2105/* 1941/*
2106 * present_arch(arch, map, x, y) searches for any objects with 1942 * present_arch(arch, map, x, y) searches for any objects with
2107 * a matching archetype at the given map and coordinates. 1943 * a matching archetype at the given map and coordinates.
2108 * The first matching object is returned, or NULL if none. 1944 * The first matching object is returned, or NULL if none.
2109 */ 1945 */
2110 1946
2111object * 1947object *
2112present_arch (const archetype *at, mapstruct *m, int x, int y) 1948present_arch (const archetype *at, maptile *m, int x, int y)
2113{ 1949{
2114 object * 1950 object *
2115 tmp; 1951 tmp;
2116 1952
2117 if (m == NULL || out_of_map (m, x, y)) 1953 if (m == NULL || out_of_map (m, x, y))
2130 * a matching type variable at the given map and coordinates. 1966 * a matching type variable at the given map and coordinates.
2131 * The first matching object is returned, or NULL if none. 1967 * The first matching object is returned, or NULL if none.
2132 */ 1968 */
2133 1969
2134object * 1970object *
2135present (unsigned char type, mapstruct *m, int x, int y) 1971present (unsigned char type, maptile *m, int x, int y)
2136{ 1972{
2137 object * 1973 object *
2138 tmp; 1974 tmp;
2139 1975
2140 if (out_of_map (m, x, y)) 1976 if (out_of_map (m, x, y))
2280 * the archetype because that isn't correct if the monster has been 2116 * the archetype because that isn't correct if the monster has been
2281 * customized, changed states, etc. 2117 * customized, changed states, etc.
2282 */ 2118 */
2283 2119
2284int 2120int
2285find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2121find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2286{ 2122{
2287 int 2123 int
2288 i, 2124 i,
2289 index = 0, flag; 2125 index = 0, flag;
2290 static int 2126 static int
2311 return -1; 2147 return -1;
2312 return altern[RANDOM () % index]; 2148 return altern[RANDOM () % index];
2313} 2149}
2314 2150
2315/* 2151/*
2316 * find_first_free_spot(archetype, mapstruct, x, y) works like 2152 * find_first_free_spot(archetype, maptile, x, y) works like
2317 * find_free_spot(), but it will search max number of squares. 2153 * find_free_spot(), but it will search max number of squares.
2318 * But it will return the first available spot, not a random choice. 2154 * But it will return the first available spot, not a random choice.
2319 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2155 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2320 */ 2156 */
2321 2157
2322int 2158int
2323find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2159find_first_free_spot (const object *ob, maptile *m, int x, int y)
2324{ 2160{
2325 int 2161 int
2326 i; 2162 i;
2327 2163
2328 for (i = 0; i < SIZEOFFREE; i++) 2164 for (i = 0; i < SIZEOFFREE; i++)
2392 * because we have to know what movement the thing looking to move 2228 * because we have to know what movement the thing looking to move
2393 * there is capable of. 2229 * there is capable of.
2394 */ 2230 */
2395 2231
2396int 2232int
2397find_dir (mapstruct *m, int x, int y, object *exclude) 2233find_dir (maptile *m, int x, int y, object *exclude)
2398{ 2234{
2399 int 2235 int
2400 i, 2236 i,
2401 max = SIZEOFFREE, mflags; 2237 max = SIZEOFFREE, mflags;
2402 sint16 2238
2403 nx, 2239 sint16 nx, ny;
2404 ny;
2405 object * 2240 object *
2406 tmp; 2241 tmp;
2407 mapstruct * 2242 maptile *
2408 mp; 2243 mp;
2409 MoveType 2244
2410 blocked, 2245 MoveType blocked, move_type;
2411 move_type;
2412 2246
2413 if (exclude && exclude->head) 2247 if (exclude && exclude->head)
2414 { 2248 {
2415 exclude = exclude->head; 2249 exclude = exclude->head;
2416 move_type = exclude->move_type; 2250 move_type = exclude->move_type;
2621 * Modified to be map tile aware -.MSW 2455 * Modified to be map tile aware -.MSW
2622 */ 2456 */
2623 2457
2624 2458
2625int 2459int
2626can_see_monsterP (mapstruct *m, int x, int y, int dir) 2460can_see_monsterP (maptile *m, int x, int y, int dir)
2627{ 2461{
2628 sint16 2462 sint16 dx, dy;
2629 dx,
2630 dy;
2631 int 2463 int
2632 mflags; 2464 mflags;
2633 2465
2634 if (dir < 0) 2466 if (dir < 0)
2635 return 0; /* exit condition: invalid direction */ 2467 return 0; /* exit condition: invalid direction */
2682 * create clone from object to another 2514 * create clone from object to another
2683 */ 2515 */
2684object * 2516object *
2685object_create_clone (object *asrc) 2517object_create_clone (object *asrc)
2686{ 2518{
2687 object *
2688 dst = NULL, *tmp, *src, *part, *prev, *item; 2519 object *dst = 0, *tmp, *src, *part, *prev, *item;
2689 2520
2690 if (!asrc) 2521 if (!asrc)
2691 return NULL; 2522 return 0;
2523
2692 src = asrc; 2524 src = asrc;
2693 if (src->head) 2525 if (src->head)
2694 src = src->head; 2526 src = src->head;
2695 2527
2696 prev = NULL; 2528 prev = 0;
2697 for (part = src; part; part = part->more) 2529 for (part = src; part; part = part->more)
2698 { 2530 {
2699 tmp = get_object (); 2531 tmp = part->clone ();
2700 copy_object (part, tmp);
2701 tmp->x -= src->x; 2532 tmp->x -= src->x;
2702 tmp->y -= src->y; 2533 tmp->y -= src->y;
2534
2703 if (!part->head) 2535 if (!part->head)
2704 { 2536 {
2705 dst = tmp; 2537 dst = tmp;
2706 tmp->head = NULL; 2538 tmp->head = 0;
2707 } 2539 }
2708 else 2540 else
2709 { 2541 {
2710 tmp->head = dst; 2542 tmp->head = dst;
2711 } 2543 }
2544
2712 tmp->more = NULL; 2545 tmp->more = 0;
2546
2713 if (prev) 2547 if (prev)
2714 prev->more = tmp; 2548 prev->more = tmp;
2549
2715 prev = tmp; 2550 prev = tmp;
2716 } 2551 }
2717 2552
2718 /*** copy inventory ***/
2719 for (item = src->inv; item; item = item->below) 2553 for (item = src->inv; item; item = item->below)
2720 {
2721 (void) insert_ob_in_ob (object_create_clone (item), dst); 2554 insert_ob_in_ob (object_create_clone (item), dst);
2722 }
2723 2555
2724 return dst; 2556 return dst;
2725} 2557}
2726 2558
2727/* return true if the object was destroyed, 0 otherwise */
2728int
2729was_destroyed (const object *op, tag_t old_tag)
2730{
2731 /* checking for FLAG_FREED isn't necessary, but makes this function more
2732 * robust */
2733 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2734}
2735
2736/* GROS - Creates an object using a string representing its content. */ 2559/* GROS - Creates an object using a string representing its content. */
2737
2738/* Basically, we save the content of the string to a temp file, then call */ 2560/* Basically, we save the content of the string to a temp file, then call */
2739
2740/* load_object on it. I admit it is a highly inefficient way to make things, */ 2561/* load_object on it. I admit it is a highly inefficient way to make things, */
2741
2742/* but it was simple to make and allows reusing the load_object function. */ 2562/* but it was simple to make and allows reusing the load_object function. */
2743
2744/* Remember not to use load_object_str in a time-critical situation. */ 2563/* Remember not to use load_object_str in a time-critical situation. */
2745
2746/* Also remember that multiparts objects are not supported for now. */ 2564/* Also remember that multiparts objects are not supported for now. */
2747 2565
2748object * 2566object *
2749load_object_str (const char *obstr) 2567load_object_str (const char *obstr)
2750{ 2568{
2751 object * 2569 object *op;
2752 op;
2753 char
2754 filename[MAX_BUF]; 2570 char filename[MAX_BUF];
2755 2571
2756 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2572 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2757 2573
2758 FILE *
2759 tempfile = fopen (filename, "w"); 2574 FILE *tempfile = fopen (filename, "w");
2760 2575
2761 if (tempfile == NULL) 2576 if (tempfile == NULL)
2762 { 2577 {
2763 LOG (llevError, "Error - Unable to access load object temp file\n"); 2578 LOG (llevError, "Error - Unable to access load object temp file\n");
2764 return NULL; 2579 return NULL;
2765 }; 2580 }
2581
2766 fprintf (tempfile, obstr); 2582 fprintf (tempfile, obstr);
2767 fclose (tempfile); 2583 fclose (tempfile);
2768 2584
2769 op = get_object (); 2585 op = object::create ();
2770 2586
2771 object_thawer 2587 object_thawer thawer (filename);
2772 thawer (filename);
2773 2588
2774 if (thawer) 2589 if (thawer)
2775 load_object (thawer, op, 0); 2590 load_object (thawer, op, 0);
2776 2591
2777 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2592 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2785 * returns NULL if no match. 2600 * returns NULL if no match.
2786 */ 2601 */
2787object * 2602object *
2788find_obj_by_type_subtype (const object *who, int type, int subtype) 2603find_obj_by_type_subtype (const object *who, int type, int subtype)
2789{ 2604{
2790 object * 2605 object *tmp;
2791 tmp;
2792 2606
2793 for (tmp = who->inv; tmp; tmp = tmp->below) 2607 for (tmp = who->inv; tmp; tmp = tmp->below)
2794 if (tmp->type == type && tmp->subtype == subtype) 2608 if (tmp->type == type && tmp->subtype == subtype)
2795 return tmp; 2609 return tmp;
2796 2610
2804 * do the desired thing. 2618 * do the desired thing.
2805 */ 2619 */
2806key_value * 2620key_value *
2807get_ob_key_link (const object *ob, const char *key) 2621get_ob_key_link (const object *ob, const char *key)
2808{ 2622{
2809 key_value * 2623 key_value *link;
2810 link;
2811 2624
2812 for (link = ob->key_values; link != NULL; link = link->next) 2625 for (link = ob->key_values; link != NULL; link = link->next)
2813 {
2814 if (link->key == key) 2626 if (link->key == key)
2815 {
2816 return link; 2627 return link;
2817 }
2818 }
2819 2628
2820 return NULL; 2629 return NULL;
2821} 2630}
2822 2631
2823/* 2632/*
2828 * The returned string is shared. 2637 * The returned string is shared.
2829 */ 2638 */
2830const char * 2639const char *
2831get_ob_key_value (const object *op, const char *const key) 2640get_ob_key_value (const object *op, const char *const key)
2832{ 2641{
2833 key_value * 2642 key_value *link;
2834 link; 2643 shstr_cmp canonical_key (key);
2835 const char *
2836 canonical_key;
2837 2644
2838 canonical_key = shstr::find (key);
2839
2840 if (canonical_key == NULL) 2645 if (!canonical_key)
2841 { 2646 {
2842 /* 1. There being a field named key on any object 2647 /* 1. There being a field named key on any object
2843 * implies there'd be a shared string to find. 2648 * implies there'd be a shared string to find.
2844 * 2. Since there isn't, no object has this field. 2649 * 2. Since there isn't, no object has this field.
2845 * 3. Therefore, *this* object doesn't have this field. 2650 * 3. Therefore, *this* object doesn't have this field.
2846 */ 2651 */
2847 return NULL; 2652 return 0;
2848 } 2653 }
2849 2654
2850 /* This is copied from get_ob_key_link() above - 2655 /* This is copied from get_ob_key_link() above -
2851 * only 4 lines, and saves the function call overhead. 2656 * only 4 lines, and saves the function call overhead.
2852 */ 2657 */
2853 for (link = op->key_values; link != NULL; link = link->next) 2658 for (link = op->key_values; link; link = link->next)
2854 {
2855 if (link->key == canonical_key) 2659 if (link->key == canonical_key)
2856 {
2857 return link->value; 2660 return link->value;
2858 } 2661
2859 }
2860 return NULL; 2662 return 0;
2861} 2663}
2862 2664
2863 2665
2864/* 2666/*
2865 * Updates the canonical_key in op to value. 2667 * Updates the canonical_key in op to value.
2901 if (last) 2703 if (last)
2902 last->next = field->next; 2704 last->next = field->next;
2903 else 2705 else
2904 op->key_values = field->next; 2706 op->key_values = field->next;
2905 2707
2906 delete
2907 field; 2708 delete field;
2908 } 2709 }
2909 } 2710 }
2910 return TRUE; 2711 return TRUE;
2911 } 2712 }
2912 /* IF we get here, key doesn't exist */ 2713 /* IF we get here, key doesn't exist */
2947 * Returns TRUE on success. 2748 * Returns TRUE on success.
2948 */ 2749 */
2949int 2750int
2950set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2751set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2951{ 2752{
2952 shstr
2953 key_ (key); 2753 shstr key_ (key);
2954 2754
2955 return set_ob_key_value_s (op, key_, value, add_key); 2755 return set_ob_key_value_s (op, key_, value, add_key);
2956} 2756}
2757
2758object::depth_iterator::depth_iterator (object *container)
2759: iterator_base (container)
2760{
2761 while (item->inv)
2762 item = item->inv;
2763}
2764
2765void
2766object::depth_iterator::next ()
2767{
2768 if (item->below)
2769 {
2770 item = item->below;
2771
2772 while (item->inv)
2773 item = item->inv;
2774 }
2775 else
2776 item = item->env;
2777}
2778
2779// return a suitable string describing an objetc in enough detail to find it
2780const char *
2781object::debug_desc (char *info) const
2782{
2783 char info2[256 * 3];
2784 char *p = info;
2785
2786 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2787 count,
2788 &name,
2789 title ? " " : "",
2790 title ? (const char *)title : "");
2791
2792 if (env)
2793 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2794
2795 if (map)
2796 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2797
2798 return info;
2799}
2800
2801const char *
2802object::debug_desc () const
2803{
2804 static char info[256 * 3];
2805 return debug_desc (info);
2806}
2807

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