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Comparing deliantra/server/common/object.C (file contents):
Revision 1.270 by root, Sat Dec 27 02:31:19 2008 UTC vs.
Revision 1.299 by root, Sun Nov 8 20:55:39 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#include <global.h> 25#include <global.h>
32#include <bitset> 33#include <bitset>
33 34
34UUID UUID::cur; 35UUID UUID::cur;
35static uint64_t seq_next_save; 36static uint64_t seq_next_save;
36static const uint64 UUID_GAP = 1<<19; 37static const uint64 UUID_GAP = 1<<19;
38uint32_t mapspace::smellcount = 10000;
37 39
38objectvec objects; 40objectvec objects;
39activevec actives; 41activevec actives;
42
43//+GPL
40 44
41short freearr_x[SIZEOFFREE] = { 45short freearr_x[SIZEOFFREE] = {
42 0, 46 0,
43 0, 1, 1, 1, 0, -1, -1, -1, 47 0, 1, 1, 1, 0, -1, -1, -1,
44 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 48 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
48 0, 52 0,
49 -1, -1, 0, 1, 1, 1, 0, -1, 53 -1, -1, 0, 1, 1, 1, 0, -1,
50 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, 54 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2,
51 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 55 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3
52}; 56};
53int maxfree[SIZEOFFREE] = {
54 0,
55 9, 10, 13, 14, 17, 18, 21, 22,
56 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
57 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
58};
59int freedir[SIZEOFFREE] = { 57int freedir[SIZEOFFREE] = {
60 0, 58 0,
61 1, 2, 3, 4, 5, 6, 7, 8, 59 1, 2, 3, 4, 5, 6, 7, 8,
62 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 60 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
63 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 61 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
62};
63
64static int maxfree[SIZEOFFREE] = {
65 0,
66 9, 10, 13, 14, 17, 18, 21, 22,
67 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
68 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
64}; 69};
65 70
66static void 71static void
67write_uuid (uval64 skip, bool sync) 72write_uuid (uval64 skip, bool sync)
68{ 73{
181bool object::can_merge_slow (object *ob1, object *ob2) 186bool object::can_merge_slow (object *ob1, object *ob2)
182{ 187{
183 /* A couple quicksanity checks */ 188 /* A couple quicksanity checks */
184 if (ob1 == ob2 189 if (ob1 == ob2
185 || ob1->type != ob2->type 190 || ob1->type != ob2->type
186 || ob1->speed != ob2->speed 191 || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED
187 || ob1->value != ob2->value 192 || ob1->value != ob2->value
188 || ob1->name != ob2->name) 193 || ob1->name != ob2->name)
189 return 0; 194 return 0;
190 195
191 /* Do not merge objects if nrof would overflow, assume nrof 196 /* Do not merge objects if nrof would overflow, assume nrof
225 || ob1->move_block != ob2->move_block 230 || ob1->move_block != ob2->move_block
226 || ob1->move_allow != ob2->move_allow 231 || ob1->move_allow != ob2->move_allow
227 || ob1->move_on != ob2->move_on 232 || ob1->move_on != ob2->move_on
228 || ob1->move_off != ob2->move_off 233 || ob1->move_off != ob2->move_off
229 || ob1->move_slow != ob2->move_slow 234 || ob1->move_slow != ob2->move_slow
230 || ob1->move_slow_penalty != ob2->move_slow_penalty 235 || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f)
231 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) 236 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
232 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) 237 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
233 return 0; 238 return 0;
234 239
235 if ((ob1->flag ^ ob2->flag) 240 if ((ob1->flag ^ ob2->flag)
327 // the player inventory itself is always visible 332 // the player inventory itself is always visible
328 if (env->is_player ()) 333 if (env->is_player ())
329 return env; 334 return env;
330 335
331 // else a player could have our env open 336 // else a player could have our env open
332 object *envest = env->outer_env (); 337 object *envest = env->outer_env_or_self ();
333 338
334 // the player itself is always on a map, so we will find him here 339 // the player itself is always on a map, so we will find him here
335 // even if our inv is in a player. 340 // even if our inv is in a player.
336 if (envest->is_on_map ()) 341 if (envest->is_on_map ())
337 if (object *pl = envest->ms ().player ()) 342 if (object *pl = envest->ms ().player ())
338 if (pl->container == env) 343 if (pl->container_ () == env)
339 return pl; 344 return pl;
340 } 345 }
341 else 346 else
342 { 347 {
343 // maybe there is a player standing on the same mapspace 348 // maybe there is a player standing on the same mapspace
344 // this will catch the case where "this" is a player 349 // this will catch the case where "this" is a player
345 if (object *pl = ms ().player ()) 350 if (object *pl = ms ().player ())
346 if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) 351 if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look)
347 || this == pl->container) 352 || pl->container_ () == this)
348 return pl; 353 return pl;
349 } 354 }
350 } 355 }
351 356
352 return 0; 357 return 0;
430 object_freezer freezer; 435 object_freezer freezer;
431 op->write (freezer); 436 op->write (freezer);
432 return freezer.as_string (); 437 return freezer.as_string ();
433} 438}
434 439
435/* 440char *
436 * get_nearest_part(multi-object, object 2) returns the part of the 441object::as_string ()
437 * multi-object 1 which is closest to the second object.
438 * If it's not a multi-object, it is returned.
439 */
440object *
441get_nearest_part (object *op, const object *pl)
442{ 442{
443 object *tmp, *closest; 443 return dump_object (this);
444 int last_dist, i;
445
446 if (!op->more)
447 return op;
448
449 for (last_dist = distance (op, pl), closest = op, tmp = op->more;
450 tmp;
451 tmp = tmp->more)
452 if ((i = distance (tmp, pl)) < last_dist)
453 closest = tmp, last_dist = i;
454
455 return closest;
456} 444}
457 445
458/* 446/*
459 * Returns the object which has the count-variable equal to the argument. 447 * Returns the object which has the count-variable equal to the argument.
460 * VERRRY slow. 448 * VERRRY slow.
554 update_stats (); 542 update_stats ();
555 543
556 new_draw_info_format (NDI_UNIQUE, 0, this, 544 new_draw_info_format (NDI_UNIQUE, 0, this,
557 "You try to balance all your items at once, " 545 "You try to balance all your items at once, "
558 "but the %s is just too much for your body. " 546 "but the %s is just too much for your body. "
559 "[You need to unapply some items first.]", &ob->name); 547 "[You need to unapply some items first - use the 'body' command to see "
548 "how many items you cna wera on a specific body part.]", &ob->name);
560 return false; 549 return false;
561 } 550 }
562 551
563 //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); 552 //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name);
564 } 553 }
690 * This function needs to be called whenever the speed of an object changes. 679 * This function needs to be called whenever the speed of an object changes.
691 */ 680 */
692void 681void
693object::set_speed (float speed) 682object::set_speed (float speed)
694{ 683{
695 if (flag [FLAG_FREED] && speed)
696 {
697 LOG (llevError, "Object %s is freed but has speed.\n", &name);
698 speed = 0;
699 }
700
701 this->speed = speed; 684 this->speed = speed;
702 685
703 if (has_active_speed ()) 686 if (has_active_speed ())
704 activate (); 687 activate ();
705 else 688 else
755 738
756 if (!(m.flags_ & P_UPTODATE)) 739 if (!(m.flags_ & P_UPTODATE))
757 /* nop */; 740 /* nop */;
758 else if (action == UP_OBJ_INSERT) 741 else if (action == UP_OBJ_INSERT)
759 { 742 {
743#if 0
760 // this is likely overkill, TODO: revisit (schmorp) 744 // this is likely overkill, TODO: revisit (schmorp)
761 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) 745 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW))
762 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) 746 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC))
763 || (op->is_player () && !(m.flags_ & P_PLAYER)) 747 || (op->is_player () && !(m.flags_ & P_PLAYER))
764 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) 748 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
769 || (m.move_slow | op->move_slow) != m.move_slow 753 || (m.move_slow | op->move_slow) != m.move_slow
770 /* This isn't perfect, but I don't expect a lot of objects to 754 /* This isn't perfect, but I don't expect a lot of objects to
771 * have move_allow right now. 755 * have move_allow right now.
772 */ 756 */
773 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block 757 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
774 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
775 m.invalidate (); 758 m.invalidate ();
759#else
760 // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp)
761 m.invalidate ();
762#endif
776 } 763 }
777 /* if the object is being removed, we can't make intelligent 764 /* if the object is being removed, we can't make intelligent
778 * decisions, because remove_ob can't really pass the object 765 * decisions, because remove_ob can't really pass the object
779 * that is being removed. 766 * that is being removed.
780 */ 767 */
791 778
792object::object () 779object::object ()
793{ 780{
794 SET_FLAG (this, FLAG_REMOVED); 781 SET_FLAG (this, FLAG_REMOVED);
795 782
796 expmul = 1.0; 783 //expmul = 1.0; declared const for the time being
797 face = blank_face; 784 face = blank_face;
798} 785}
799 786
800object::~object () 787object::~object ()
801{ 788{
830{ 817{
831 /* If already on active list, don't do anything */ 818 /* If already on active list, don't do anything */
832 if (active) 819 if (active)
833 return; 820 return;
834 821
835 if (has_active_speed () && flag [FLAG_FREED]) LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D
836 if (has_active_speed () && flag [FLAG_DEBUG]) LOG (llevError | logBacktrace, "BUG: tried to activate DEBUG object %s\n", debug_desc ());//D temp
837
838 if (has_active_speed ()) 822 if (has_active_speed ())
823 {
824 if (flag [FLAG_FREED])
825 LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D
826
839 actives.insert (this); 827 actives.insert (this);
828 }
840} 829}
841 830
842void 831void
843object::activate_recursive () 832object::activate_recursive ()
844{ 833{
962 951
963void 952void
964object::do_destroy () 953object::do_destroy ()
965{ 954{
966 if (flag [FLAG_IS_LINKED]) 955 if (flag [FLAG_IS_LINKED])
967 remove_button_link (this); 956 remove_link ();
968 957
969 if (flag [FLAG_FRIENDLY]) 958 if (flag [FLAG_FRIENDLY])
970 remove_friendly_object (this); 959 remove_friendly_object (this);
971 960
972 remove (); 961 remove ();
1030 * the previous environment. 1019 * the previous environment.
1031 */ 1020 */
1032void 1021void
1033object::do_remove () 1022object::do_remove ()
1034{ 1023{
1035 object *tmp, *last = 0;
1036 object *otmp;
1037
1038 if (flag [FLAG_REMOVED]) 1024 if (flag [FLAG_REMOVED])
1039 return; 1025 return;
1040 1026
1041 INVOKE_OBJECT (REMOVE, this); 1027 INVOKE_OBJECT (REMOVE, this);
1042 1028
1096 1082
1097 if (object *pl = ms.player ()) 1083 if (object *pl = ms.player ())
1098 { 1084 {
1099 if (is_player ()) 1085 if (is_player ())
1100 { 1086 {
1087 if (!flag [FLAG_WIZPASS])
1101 ms.smell = pticks; // remember the smell of the player 1088 ms.smell = ++mapspace::smellcount; // remember the smell of the player
1102 1089
1103 // leaving a spot always closes any open container on the ground 1090 // leaving a spot always closes any open container on the ground
1104 if (container && !container->env) 1091 if (container && !container->env)
1105 // this causes spurious floorbox updates, but it ensures 1092 // this causes spurious floorbox updates, but it ensures
1106 // that the CLOSE event is being sent. 1093 // that the CLOSE event is being sent.
1107 close_container (); 1094 close_container ();
1108 1095
1109 --map->players; 1096 --map->players;
1110 map->touch (); 1097 map->touch ();
1111 } 1098 }
1112 else if (pl->container == this) 1099 else if (pl->container_ () == this)
1113 { 1100 {
1114 // removing a container should close it 1101 // removing a container should close it
1115 close_container (); 1102 close_container ();
1116 } 1103 }
1117 1104
1133 1120
1134 int check_walk_off = !flag [FLAG_NO_APPLY]; 1121 int check_walk_off = !flag [FLAG_NO_APPLY];
1135 1122
1136 if (object *pl = ms.player ()) 1123 if (object *pl = ms.player ())
1137 { 1124 {
1138 if (pl->container == this) 1125 if (pl->container_ () == this)
1139 /* If a container that the player is currently using somehow gets 1126 /* If a container that the player is currently using somehow gets
1140 * removed (most likely destroyed), update the player view 1127 * removed (most likely destroyed), update the player view
1141 * appropriately. 1128 * appropriately.
1142 */ 1129 */
1143 pl->close_container (); 1130 pl->close_container ();
1147 //TODO: update floorbox to preserve ordering 1134 //TODO: update floorbox to preserve ordering
1148 if (pl->contr->ns) 1135 if (pl->contr->ns)
1149 pl->contr->ns->floorbox_update (); 1136 pl->contr->ns->floorbox_update ();
1150 } 1137 }
1151 1138
1139 if (check_walk_off)
1152 for (tmp = ms.bot; tmp; tmp = tmp->above) 1140 for (object *above, *tmp = ms.bot; tmp; tmp = above)
1153 { 1141 {
1142 above = tmp->above;
1143
1154 /* No point updating the players look faces if he is the object 1144 /* No point updating the players look faces if he is the object
1155 * being removed. 1145 * being removed.
1156 */ 1146 */
1157 1147
1158 /* See if object moving off should effect something */ 1148 /* See if object moving off should effect something */
1159 if (check_walk_off
1160 && ((move_type & tmp->move_off) 1149 if ((move_type & tmp->move_off)
1161 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1150 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)
1162 {
1163 move_apply (tmp, this, 0); 1151 move_apply (tmp, this, 0);
1164
1165 if (destroyed ())
1166 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1167 } 1152 }
1168
1169 last = tmp;
1170 }
1171 1153
1172 if (affects_los ()) 1154 if (affects_los ())
1173 update_all_los (map, x, y); 1155 update_all_los (map, x, y);
1174 } 1156 }
1175} 1157}
1284 1266
1285 /* Ideally, the caller figures this out. However, it complicates a lot 1267 /* Ideally, the caller figures this out. However, it complicates a lot
1286 * of areas of callers (eg, anything that uses find_free_spot would now 1268 * of areas of callers (eg, anything that uses find_free_spot would now
1287 * need extra work 1269 * need extra work
1288 */ 1270 */
1271 maptile *newmap = m;
1289 if (!xy_normalise (m, op->x, op->y)) 1272 if (!xy_normalise (newmap, op->x, op->y))
1290 { 1273 {
1291 op->head_ ()->destroy ();// remove head_ once all tail object destroyers found 1274 op->head_ ()->destroy ();// remove head_ once all tail object destroyers found
1292 return 0; 1275 return 0;
1293 } 1276 }
1294 1277
1295 if (object *more = op->more) 1278 if (object *more = op->more)
1296 if (!insert_ob_in_map (more, m, originator, flag)) 1279 if (!insert_ob_in_map (more, m, originator, flag))
1297 return 0; 1280 return 0;
1298 1281
1299 CLEAR_FLAG (op, FLAG_REMOVED); 1282 op->flag [FLAG_REMOVED] = false;
1300 1283 op->env = 0;
1301 op->map = m; 1284 op->map = newmap;
1285
1302 mapspace &ms = op->ms (); 1286 mapspace &ms = op->ms ();
1303 1287
1304 /* this has to be done after we translate the coordinates. 1288 /* this has to be done after we translate the coordinates.
1305 */ 1289 */
1306 if (op->nrof && !(flag & INS_NO_MERGE)) 1290 if (op->nrof && !(flag & INS_NO_MERGE))
1327 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1311 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1328 abort (); 1312 abort ();
1329 } 1313 }
1330 1314
1331 if (!originator->is_on_map ()) 1315 if (!originator->is_on_map ())
1316 {
1332 LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", 1317 LOG (llevError, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map",
1333 op->debug_desc (), originator->debug_desc ()); 1318 op->debug_desc (), originator->debug_desc ());
1319 abort ();
1320 }
1334 1321
1335 op->above = originator; 1322 op->above = originator;
1336 op->below = originator->below; 1323 op->below = originator->below;
1337 originator->below = op; 1324 originator->below = op;
1338 1325
1470 * blocked() and wall() work properly), and these flags are updated by 1457 * blocked() and wall() work properly), and these flags are updated by
1471 * update_object(). 1458 * update_object().
1472 */ 1459 */
1473 1460
1474 /* if this is not the head or flag has been passed, don't check walk on status */ 1461 /* if this is not the head or flag has been passed, don't check walk on status */
1475 if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) 1462 if (!(flag & INS_NO_WALK_ON) && op->is_head ())
1476 { 1463 {
1477 if (check_move_on (op, originator)) 1464 if (check_move_on (op, originator))
1478 return 0; 1465 return 0;
1479 1466
1480 /* If we are a multi part object, lets work our way through the check 1467 /* If we are a multi part object, lets work our way through the check
1491/* this function inserts an object in the map, but if it 1478/* this function inserts an object in the map, but if it
1492 * finds an object of its own type, it'll remove that one first. 1479 * finds an object of its own type, it'll remove that one first.
1493 * op is the object to insert it under: supplies x and the map. 1480 * op is the object to insert it under: supplies x and the map.
1494 */ 1481 */
1495void 1482void
1496replace_insert_ob_in_map (const char *arch_string, object *op) 1483replace_insert_ob_in_map (shstr_tmp archname, object *op)
1497{ 1484{
1498 /* first search for itself and remove any old instances */ 1485 /* first search for itself and remove any old instances */
1499 1486
1500 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) 1487 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1501 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ 1488 if (tmp->arch->archname == archname) /* same archetype */
1502 tmp->destroy (); 1489 tmp->destroy ();
1503 1490
1504 object *tmp = arch_to_object (archetype::find (arch_string)); 1491 object *tmp = arch_to_object (archetype::find (archname));
1505 1492
1506 tmp->x = op->x; 1493 tmp->x = op->x;
1507 tmp->y = op->y; 1494 tmp->y = op->y;
1508 1495
1509 insert_ob_in_map (tmp, op->map, op, 0); 1496 insert_ob_in_map (tmp, op->map, op, 0);
1514{ 1501{
1515 if (where->env) 1502 if (where->env)
1516 return where->env->insert (this); 1503 return where->env->insert (this);
1517 else 1504 else
1518 return where->map->insert (this, where->x, where->y, originator, flags); 1505 return where->map->insert (this, where->x, where->y, originator, flags);
1506}
1507
1508// check whether we can put this into the map, respect max_nrof, max_volume, max_items
1509bool
1510object::can_drop_at (maptile *m, int x, int y, object *originator)
1511{
1512 mapspace &ms = m->at (x, y);
1513
1514 int items = ms.items ();
1515
1516 if (!items // testing !items ensures we can drop at least one item
1517 || (items < m->max_items
1518 && ms.volume () < m->max_volume
1519 && nrof <= m->max_nrof))
1520 return true;
1521
1522 if (originator && originator->is_player ())
1523 originator->contr->failmsg (format (
1524 "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>",
1525 query_name ()
1526 ));
1527
1528 return false;
1519} 1529}
1520 1530
1521/* 1531/*
1522 * decrease(object, number) decreases a specified number from 1532 * decrease(object, number) decreases a specified number from
1523 * the amount of an object. If the amount reaches 0, the object 1533 * the amount of an object. If the amount reaches 0, the object
1695 * on top. 1705 * on top.
1696 */ 1706 */
1697int 1707int
1698check_move_on (object *op, object *originator) 1708check_move_on (object *op, object *originator)
1699{ 1709{
1710 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1711 return 0;
1712
1700 object *tmp; 1713 object *tmp;
1701 maptile *m = op->map; 1714 maptile *m = op->map;
1702 int x = op->x, y = op->y; 1715 int x = op->x, y = op->y;
1703 1716
1704 MoveType move_on, move_slow, move_block; 1717 mapspace &ms = m->at (x, y);
1705 1718
1706 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1719 ms.update ();
1707 return 0;
1708 1720
1709 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1721 MoveType move_on = ms.move_on;
1710 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1722 MoveType move_slow = ms.move_slow;
1711 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1723 MoveType move_block = ms.move_block;
1712 1724
1713 /* if nothing on this space will slow op down or be applied, 1725 /* if nothing on this space will slow op down or be applied,
1714 * no need to do checking below. have to make sure move_type 1726 * no need to do checking below. have to make sure move_type
1715 * is set, as lots of objects don't have it set - we treat that 1727 * is set, as lots of objects don't have it set - we treat that
1716 * as walking. 1728 * as walking.
1727 return 0; 1739 return 0;
1728 1740
1729 /* The objects have to be checked from top to bottom. 1741 /* The objects have to be checked from top to bottom.
1730 * Hence, we first go to the top: 1742 * Hence, we first go to the top:
1731 */ 1743 */
1732 1744 for (object *next, *tmp = ms.top; tmp; tmp = next)
1733 for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above)
1734 {
1735 /* Trim the search when we find the first other spell effect
1736 * this helps performance so that if a space has 50 spell objects,
1737 * we don't need to check all of them.
1738 */
1739 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK))
1740 break;
1741 } 1745 {
1746 next = tmp->below;
1742 1747
1743 for (; tmp; tmp = tmp->below)
1744 {
1745 if (tmp == op) 1748 if (tmp == op)
1746 continue; /* Can't apply yourself */ 1749 continue; /* Can't apply yourself */
1747 1750
1748 /* Check to see if one of the movement types should be slowed down. 1751 /* Check to see if one of the movement types should be slowed down.
1749 * Second check makes sure that the movement types not being slowed 1752 * Second check makes sure that the movement types not being slowed
1754 if (!QUERY_FLAG (op, FLAG_WIZPASS)) 1757 if (!QUERY_FLAG (op, FLAG_WIZPASS))
1755 { 1758 {
1756 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1759 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
1757 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1760 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
1758 { 1761 {
1759
1760 float
1761 diff = tmp->move_slow_penalty * fabs (op->speed); 1762 float diff = tmp->move_slow_penalty * fabs (op->speed);
1762 1763
1763 if (op->is_player ()) 1764 if (op->is_player ())
1764 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1765 if ((tmp->flag [FLAG_IS_HILLY ] && find_skill_by_number (op, SK_CLIMBING)) ||
1765 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1766 (tmp->flag [FLAG_IS_WOODED] && find_skill_by_number (op, SK_WOODSMAN)))
1766 diff /= 4.0; 1767 diff /= 4.0;
1767 1768
1768 op->speed_left -= diff; 1769 op->speed_left -= diff;
1769 } 1770 }
1770 } 1771 }
2054 * there is capable of. 2055 * there is capable of.
2055 */ 2056 */
2056int 2057int
2057find_dir (maptile *m, int x, int y, object *exclude) 2058find_dir (maptile *m, int x, int y, object *exclude)
2058{ 2059{
2059 int i, max = SIZEOFFREE, mflags; 2060 int max = SIZEOFFREE, mflags;
2060
2061 sint16 nx, ny;
2062 object *tmp;
2063 maptile *mp;
2064
2065 MoveType blocked, move_type; 2061 MoveType move_type;
2066 2062
2067 if (exclude && exclude->head_ () != exclude) 2063 if (exclude && exclude->head_ () != exclude)
2068 { 2064 {
2069 exclude = exclude->head; 2065 exclude = exclude->head;
2070 move_type = exclude->move_type; 2066 move_type = exclude->move_type;
2073 { 2069 {
2074 /* If we don't have anything, presume it can use all movement types. */ 2070 /* If we don't have anything, presume it can use all movement types. */
2075 move_type = MOVE_ALL; 2071 move_type = MOVE_ALL;
2076 } 2072 }
2077 2073
2078 for (i = 1; i < max; i++) 2074 for (int i = 1; i < max; i++)
2079 { 2075 {
2080 mp = m; 2076 mapxy pos (m, x, y);
2081 nx = x + freearr_x[i]; 2077 pos.move (i);
2082 ny = y + freearr_y[i];
2083 2078
2084 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 2079 if (!pos.normalise ())
2085
2086 if (mflags & P_OUT_OF_MAP)
2087 max = maxfree[i]; 2080 max = maxfree[i];
2088 else 2081 else
2089 { 2082 {
2090 mapspace &ms = mp->at (nx, ny); 2083 mapspace &ms = *pos;
2091 2084
2092 blocked = ms.move_block;
2093
2094 if ((move_type & blocked) == move_type) 2085 if ((move_type & ms.move_block) == move_type)
2095 max = maxfree[i]; 2086 max = maxfree [i];
2096 else if (mflags & P_IS_ALIVE) 2087 else if (ms.flags () & P_IS_ALIVE)
2097 { 2088 {
2098 for (tmp = ms.bot; tmp; tmp = tmp->above) 2089 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
2099 if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) 2090 if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ())
2100 && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) 2091 && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude)))
2101 break;
2102
2103 if (tmp)
2104 return freedir[i]; 2092 return freedir [i];
2105 } 2093 }
2106 } 2094 }
2107 } 2095 }
2108 2096
2109 return 0; 2097 return 0;
2184 * This basically means that if direction is 15, then it could either go 2172 * This basically means that if direction is 15, then it could either go
2185 * direction 4, 14, or 16 to get back to where we are. 2173 * direction 4, 14, or 16 to get back to where we are.
2186 * Moved from spell_util.c to object.c with the other related direction 2174 * Moved from spell_util.c to object.c with the other related direction
2187 * functions. 2175 * functions.
2188 */ 2176 */
2189int reduction_dir[SIZEOFFREE][3] = { 2177static const int reduction_dir[SIZEOFFREE][3] = {
2190 {0, 0, 0}, /* 0 */ 2178 {0, 0, 0}, /* 0 */
2191 {0, 0, 0}, /* 1 */ 2179 {0, 0, 0}, /* 1 */
2192 {0, 0, 0}, /* 2 */ 2180 {0, 0, 0}, /* 2 */
2193 {0, 0, 0}, /* 3 */ 2181 {0, 0, 0}, /* 3 */
2194 {0, 0, 0}, /* 4 */ 2182 {0, 0, 0}, /* 4 */
2332 return tmp; 2320 return tmp;
2333 2321
2334 return 0; 2322 return 0;
2335} 2323}
2336 2324
2337const shstr & 2325shstr_tmp
2338object::kv_get (const shstr &key) const 2326object::kv_get (shstr_tmp key) const
2339{ 2327{
2340 for (key_value *kv = key_values; kv; kv = kv->next) 2328 for (key_value *kv = key_values; kv; kv = kv->next)
2341 if (kv->key == key) 2329 if (kv->key == key)
2342 return kv->value; 2330 return kv->value;
2343 2331
2344 return shstr_null; 2332 return shstr ();
2345} 2333}
2346 2334
2347void 2335void
2348object::kv_set (const shstr &key, const shstr &value) 2336object::kv_set (shstr_tmp key, shstr_tmp value)
2349{ 2337{
2350 for (key_value *kv = key_values; kv; kv = kv->next) 2338 for (key_value *kv = key_values; kv; kv = kv->next)
2351 if (kv->key == key) 2339 if (kv->key == key)
2352 { 2340 {
2353 kv->value = value; 2341 kv->value = value;
2362 2350
2363 key_values = kv; 2351 key_values = kv;
2364} 2352}
2365 2353
2366void 2354void
2367object::kv_del (const shstr &key) 2355object::kv_del (shstr_tmp key)
2368{ 2356{
2369 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) 2357 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next)
2370 if ((*kvp)->key == key) 2358 if ((*kvp)->key == key)
2371 { 2359 {
2372 key_value *kv = *kvp; 2360 key_value *kv = *kvp;
2503 container = 0; 2491 container = 0;
2504 2492
2505 // client needs item update to make it work, client bug requires this to be separate 2493 // client needs item update to make it work, client bug requires this to be separate
2506 esrv_update_item (UPD_FLAGS, this, old_container); 2494 esrv_update_item (UPD_FLAGS, this, old_container);
2507 2495
2508 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2496 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", old_container->query_name ());
2509 play_sound (sound_find ("chest_close")); 2497 play_sound (sound_find ("chest_close"));
2510 } 2498 }
2511 2499
2512 if (new_container) 2500 if (new_container)
2513 { 2501 {
2523 closer->flag [FLAG_NO_MAP_SAVE] = 1; 2511 closer->flag [FLAG_NO_MAP_SAVE] = 1;
2524 new_container->insert (closer); 2512 new_container->insert (closer);
2525 } 2513 }
2526#endif 2514#endif
2527 2515
2528 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2516 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", new_container->query_name ());
2529 2517
2530 // make sure the container is available, client bug requires this to be separate 2518 // make sure the container is available, client bug requires this to be separate
2531 esrv_send_item (this, new_container); 2519 esrv_send_item (this, new_container);
2532 2520
2533 new_container->flag [FLAG_APPLIED] = true; 2521 new_container->flag [FLAG_APPLIED] = true;
2541// else if (!old_container->env && contr && contr->ns) 2529// else if (!old_container->env && contr && contr->ns)
2542// contr->ns->floorbox_reset (); 2530// contr->ns->floorbox_reset ();
2543} 2531}
2544 2532
2545object * 2533object *
2546object::force_find (const shstr name) 2534object::force_find (shstr_tmp name)
2547{ 2535{
2548 /* cycle through his inventory to look for the MARK we want to 2536 /* cycle through his inventory to look for the MARK we want to
2549 * place 2537 * place
2550 */ 2538 */
2551 for (object *tmp = inv; tmp; tmp = tmp->below) 2539 for (object *tmp = inv; tmp; tmp = tmp->below)
2553 return splay (tmp); 2541 return splay (tmp);
2554 2542
2555 return 0; 2543 return 0;
2556} 2544}
2557 2545
2546//-GPL
2547
2548void
2549object::force_set_timer (int duration)
2550{
2551 this->duration = 1;
2552 this->speed_left = -1.f;
2553
2554 this->set_speed (duration ? 1.f / duration : 0.f);
2555}
2556
2558object * 2557object *
2559object::force_add (const shstr name, int duration) 2558object::force_add (shstr_tmp name, int duration)
2560{ 2559{
2561 if (object *force = force_find (name)) 2560 if (object *force = force_find (name))
2562 force->destroy (); 2561 force->destroy ();
2563 2562
2564 object *force = get_archetype (FORCE_NAME); 2563 object *force = get_archetype (FORCE_NAME);
2565 2564
2566 force->slaying = name; 2565 force->slaying = name;
2567 force->stats.food = 1; 2566 force->force_set_timer (duration);
2568 force->speed_left = -1.f;
2569
2570 force->set_speed (duration ? 1.f / duration : 0.f);
2571 force->flag [FLAG_IS_USED_UP] = true;
2572 force->flag [FLAG_APPLIED] = true; 2567 force->flag [FLAG_APPLIED] = true;
2573 2568
2574 return insert (force); 2569 return insert (force);
2575} 2570}
2576 2571
2577void 2572void
2578object::play_sound (faceidx sound) 2573object::play_sound (faceidx sound) const
2579{ 2574{
2580 if (!sound) 2575 if (!sound)
2581 return; 2576 return;
2582 2577
2583 if (flag [FLAG_REMOVED]) 2578 if (is_on_map ())
2584 return;
2585
2586 if (env)
2587 {
2588 if (object *pl = in_player ())
2589 pl->contr->play_sound (sound);
2590 }
2591 else
2592 map->play_sound (sound, x, y); 2579 map->play_sound (sound, x, y);
2580 else if (object *pl = in_player ())
2581 pl->contr->play_sound (sound);
2582}
2583
2584void
2585object::say_msg (const char *msg) const
2586{
2587 if (is_on_map ())
2588 map->say_msg (msg, x, y);
2589 else if (object *pl = in_player ())
2590 pl->contr->play_sound (sound);
2593} 2591}
2594 2592
2595void 2593void
2596object::make_noise () 2594object::make_noise ()
2597{ 2595{

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