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Comparing deliantra/server/common/object.C (file contents):
Revision 1.212 by root, Mon Apr 21 23:35:24 2008 UTC vs.
Revision 1.222 by root, Wed Apr 30 05:06:36 2008 UTC

330 330
331 /* Everything passes, must be OK. */ 331 /* Everything passes, must be OK. */
332 return 1; 332 return 1;
333} 333}
334 334
335// find player who can see this object
336object *
337object::visible_to () const
338{
339 if (client_visible () && !flag [FLAG_REMOVED])
340 {
341 // see if we are in a container of sorts
342 if (env)
343 {
344 // the player inventory itself is always visible
345 if (env->type == PLAYER)
346 return env;
347
348 // else a player could have our env open
349 object *envest = env->outer_env ();
350
351 // the player itself is always on a map, so we will find him here
352 // even if our inv is in a player.
353 if (envest->is_on_map ())
354 if (object *pl = envest->ms ().player ())
355 if (pl->container == env)
356 return pl;
357 }
358 else
359 {
360 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ())
363 if (!pl->container || this == pl->container)
364 return pl;
365 }
366 }
367
368 return 0;
369}
370
335// adjust weight per container type ("of holding") 371// adjust weight per container type ("of holding")
336static sint32 372static sint32
337weight_adjust (object *op, sint32 weight) 373weight_adjust (object *op, sint32 weight)
338{ 374{
339 return op->type == CONTAINER 375 return op->type == CONTAINER
356 return; 392 return;
357 393
358 op->carrying += weight; 394 op->carrying += weight;
359 395
360 if (object *pl = op->visible_to ()) 396 if (object *pl = op->visible_to ())
397 if (pl != op) // player is handled lazily
361 esrv_update_item (UPD_WEIGHT, pl, op); 398 esrv_update_item (UPD_WEIGHT, pl, op);
362 399
363 op = op->env; 400 op = op->env;
364 } 401 }
365} 402}
366 403
387 if (sum != carrying) 424 if (sum != carrying)
388 { 425 {
389 carrying = sum; 426 carrying = sum;
390 427
391 if (object *pl = visible_to ()) 428 if (object *pl = visible_to ())
429 if (pl != this) // player is handled lazily
392 esrv_update_item (UPD_WEIGHT, pl, this); 430 esrv_update_item (UPD_WEIGHT, pl, this);
393 } 431 }
394} 432}
395 433
396/* 434/*
397 * Used by: Server DM commands: dumpbelow, dump. Some error messages. 435 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
708 * UP_OBJ_FACE: only the objects face has changed. 746 * UP_OBJ_FACE: only the objects face has changed.
709 */ 747 */
710void 748void
711update_object (object *op, int action) 749update_object (object *op, int action)
712{ 750{
713 if (op == NULL) 751 if (!op)
714 { 752 {
715 /* this should never happen */ 753 /* this should never happen */
716 LOG (llevDebug, "update_object() called for NULL object.\n"); 754 LOG (llevError | logBacktrace, "update_object() called for NULL object.\n");
717 return; 755 return;
718 } 756 }
719 757
720 if (op->env) 758 if (!op->is_on_map ())
721 { 759 {
722 /* Animation is currently handled by client, so nothing 760 /* Animation is currently handled by client, so nothing
723 * to do in this case. 761 * to do in this case.
724 */ 762 */
725 return; 763 return;
726 } 764 }
727
728 /* If the map is saving, don't do anything as everything is
729 * going to get freed anyways.
730 */
731 if (!op->map || op->map->in_memory == MAP_SAVING)
732 return;
733 765
734 /* make sure the object is within map boundaries */ 766 /* make sure the object is within map boundaries */
735 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) 767 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
736 { 768 {
737 LOG (llevError, "update_object() called for object out of map!\n"); 769 LOG (llevError, "update_object() called for object out of map!\n");
880object::destroy_inv (bool drop_to_ground) 912object::destroy_inv (bool drop_to_ground)
881{ 913{
882 // need to check first, because the checks below might segfault 914 // need to check first, because the checks below might segfault
883 // as we might be on an invalid mapspace and crossfire code 915 // as we might be on an invalid mapspace and crossfire code
884 // is too buggy to ensure that the inventory is empty. 916 // is too buggy to ensure that the inventory is empty.
885 // corollary: if you create arrows etc. with stuff in tis inventory, 917 // corollary: if you create arrows etc. with stuff in its inventory,
886 // cf will crash below with off-map x and y 918 // cf will crash below with off-map x and y
887 if (!inv) 919 if (!inv)
888 return; 920 return;
889 921
890 /* Only if the space blocks everything do we not process - 922 /* Only if the space blocks everything do we not process -
897 || map->nodrop 929 || map->nodrop
898 || ms ().move_block == MOVE_ALL) 930 || ms ().move_block == MOVE_ALL)
899 { 931 {
900 while (inv) 932 while (inv)
901 { 933 {
902 inv->destroy_inv (drop_to_ground); 934 inv->destroy_inv (false);
903 inv->destroy (); 935 inv->destroy ();
904 } 936 }
905 } 937 }
906 else 938 else
907 { /* Put objects in inventory onto this space */ 939 { /* Put objects in inventory onto this space */
913 || op->flag [FLAG_NO_DROP] 945 || op->flag [FLAG_NO_DROP]
914 || op->type == RUNE 946 || op->type == RUNE
915 || op->type == TRAP 947 || op->type == TRAP
916 || op->flag [FLAG_IS_A_TEMPLATE] 948 || op->flag [FLAG_IS_A_TEMPLATE]
917 || op->flag [FLAG_DESTROY_ON_DEATH]) 949 || op->flag [FLAG_DESTROY_ON_DEATH])
918 op->destroy (); 950 op->destroy (true);
919 else 951 else
920 map->insert (op, x, y); 952 map->insert (op, x, y);
921 } 953 }
922 } 954 }
923} 955}
930} 962}
931 963
932void 964void
933object::do_destroy () 965object::do_destroy ()
934{ 966{
935 if (object *pl = visible_to ())
936 esrv_del_item (pl->contr, count);
937
938 attachable::do_destroy ();
939
940 if (flag [FLAG_IS_LINKED]) 967 if (flag [FLAG_IS_LINKED])
941 remove_button_link (this); 968 remove_button_link (this);
942 969
943 if (flag [FLAG_FRIENDLY]) 970 if (flag [FLAG_FRIENDLY])
944 remove_friendly_object (this); 971 remove_friendly_object (this);
945 972
946 if (!flag [FLAG_REMOVED])
947 remove (); 973 remove ();
948 974
949 destroy_inv (true); 975 attachable::do_destroy ();
950 976
951 deactivate (); 977 deactivate ();
952 unlink (); 978 unlink ();
953 979
954 flag [FLAG_FREED] = 1; 980 flag [FLAG_FREED] = 1;
995object::destroy (bool destroy_inventory) 1021object::destroy (bool destroy_inventory)
996{ 1022{
997 if (destroyed ()) 1023 if (destroyed ())
998 return; 1024 return;
999 1025
1026 if (!is_head () && !head->destroyed ())
1027 {
1028 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1029 head->destroy (destroy_inventory);
1030 }
1031
1000 if (destroy_inventory) 1032 destroy_inv (!destroy_inventory);
1001 destroy_inv (false);
1002 1033
1003 if (is_head ()) 1034 if (is_head ())
1004 if (sound_destroy) 1035 if (sound_destroy)
1005 play_sound (sound_destroy); 1036 play_sound (sound_destroy);
1006 else if (flag [FLAG_MONSTER]) 1037 else if (flag [FLAG_MONSTER])
1020object::do_remove () 1051object::do_remove ()
1021{ 1052{
1022 object *tmp, *last = 0; 1053 object *tmp, *last = 0;
1023 object *otmp; 1054 object *otmp;
1024 1055
1025 if (QUERY_FLAG (this, FLAG_REMOVED)) 1056 if (flag [FLAG_REMOVED])
1026 return; 1057 return;
1027 1058
1028 SET_FLAG (this, FLAG_REMOVED);
1029 INVOKE_OBJECT (REMOVE, this); 1059 INVOKE_OBJECT (REMOVE, this);
1060
1061 flag [FLAG_REMOVED] = true;
1030 1062
1031 if (more) 1063 if (more)
1032 more->remove (); 1064 more->remove ();
1033 1065
1034 /* 1066 /*
1035 * In this case, the object to be removed is in someones 1067 * In this case, the object to be removed is in someones
1036 * inventory. 1068 * inventory.
1037 */ 1069 */
1038 if (env) 1070 if (env)
1039 { 1071 {
1072 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1073 if (object *pl = visible_to ())
1074 esrv_del_item (pl->contr, count);
1075 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1076
1040 adjust_weight (env, -total_weight ()); 1077 adjust_weight (env, -total_weight ());
1041 1078
1042 *(above ? &above->below : &env->inv) = below; 1079 *(above ? &above->below : &env->inv) = below;
1043 1080
1044 if (below) 1081 if (below)
1062 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1099 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1063 otmp->update_stats (); 1100 otmp->update_stats ();
1064 } 1101 }
1065 else if (map) 1102 else if (map)
1066 { 1103 {
1067 if (type == PLAYER)
1068 {
1069 // leaving a spot always closes any open container on the ground
1070 if (container && !container->env)
1071 // this causes spurious floorbox updates, but it ensures
1072 // that the CLOSE event is being sent.
1073 close_container ();
1074
1075 --map->players;
1076 map->touch ();
1077 }
1078
1079 map->dirty = true; 1104 map->dirty = true;
1080 mapspace &ms = this->ms (); 1105 mapspace &ms = this->ms ();
1106
1107 if (object *pl = ms.player ())
1108 {
1109 if (type == PLAYER) // this == pl(!)
1110 {
1111 // leaving a spot always closes any open container on the ground
1112 if (container && !container->env)
1113 // this causes spurious floorbox updates, but it ensures
1114 // that the CLOSE event is being sent.
1115 close_container ();
1116
1117 --map->players;
1118 map->touch ();
1119 }
1120 else if (pl->container == this)
1121 {
1122 // removing a container should close it
1123 close_container ();
1124 }
1125
1126 esrv_del_item (pl->contr, count);
1127 }
1081 1128
1082 /* link the object above us */ 1129 /* link the object above us */
1083 if (above) 1130 if (above)
1084 above->below = below; 1131 above->below = below;
1085 else 1132 else
1115 * removed (most likely destroyed), update the player view 1162 * removed (most likely destroyed), update the player view
1116 * appropriately. 1163 * appropriately.
1117 */ 1164 */
1118 pl->close_container (); 1165 pl->close_container ();
1119 1166
1120 pl->contr->ns->floorbox_update (); 1167 //TODO: the floorbox prev/next might need updating
1168 esrv_del_item (pl->contr, count);
1121 } 1169 }
1122 1170
1123 for (tmp = ms.bot; tmp; tmp = tmp->above) 1171 for (tmp = ms.bot; tmp; tmp = tmp->above)
1124 { 1172 {
1125 /* No point updating the players look faces if he is the object 1173 /* No point updating the players look faces if he is the object
1169 if (!top) 1217 if (!top)
1170 for (top = op; top && top->above; top = top->above) 1218 for (top = op; top && top->above; top = top->above)
1171 ; 1219 ;
1172 1220
1173 for (; top; top = top->below) 1221 for (; top; top = top->below)
1174 {
1175 if (top == op)
1176 continue;
1177
1178 if (object::can_merge (op, top)) 1222 if (object::can_merge (op, top))
1179 { 1223 {
1180 top->nrof += op->nrof; 1224 top->nrof += op->nrof;
1181 1225
1182/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1226 if (object *pl = top->visible_to ())
1183 op->weight = 0; /* Don't want any adjustements now */ 1227 esrv_update_item (UPD_NROF, pl, top);
1228
1229 op->weight = 0; // cancel the addition above
1230 op->carrying = 0; // must be 0 already
1231
1184 op->destroy (); 1232 op->destroy (1);
1233
1185 return top; 1234 return top;
1186 } 1235 }
1187 }
1188 1236
1189 return 0; 1237 return 0;
1190} 1238}
1191 1239
1192void 1240void
1251object * 1299object *
1252insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1300insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1253{ 1301{
1254 assert (!op->flag [FLAG_FREED]); 1302 assert (!op->flag [FLAG_FREED]);
1255 1303
1256 object *top, *floor = NULL;
1257
1258 op->remove (); 1304 op->remove ();
1259 1305
1260 /* Ideally, the caller figures this out. However, it complicates a lot 1306 /* Ideally, the caller figures this out. However, it complicates a lot
1261 * of areas of callers (eg, anything that uses find_free_spot would now 1307 * of areas of callers (eg, anything that uses find_free_spot would now
1262 * need extra work 1308 * need extra work
1263 */ 1309 */
1264 if (!xy_normalise (m, op->x, op->y)) 1310 if (!xy_normalise (m, op->x, op->y))
1265 { 1311 {
1266 op->destroy (); 1312 op->destroy (1);
1267 return 0; 1313 return 0;
1268 } 1314 }
1269 1315
1270 if (object *more = op->more) 1316 if (object *more = op->more)
1271 if (!insert_ob_in_map (more, m, originator, flag)) 1317 if (!insert_ob_in_map (more, m, originator, flag))
1280 */ 1326 */
1281 if (op->nrof && !(flag & INS_NO_MERGE)) 1327 if (op->nrof && !(flag & INS_NO_MERGE))
1282 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1328 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1283 if (object::can_merge (op, tmp)) 1329 if (object::can_merge (op, tmp))
1284 { 1330 {
1331 // TODO: we atcually want to update tmp, not op,
1332 // but some caller surely breaks when we return tmp
1333 // from here :/
1285 op->nrof += tmp->nrof; 1334 op->nrof += tmp->nrof;
1286 tmp->destroy (1); 1335 tmp->destroy (1);
1287 } 1336 }
1288 1337
1289 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1338 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1311 /* since *below* originator, no need to update top */ 1360 /* since *below* originator, no need to update top */
1312 originator->below = op; 1361 originator->below = op;
1313 } 1362 }
1314 else 1363 else
1315 { 1364 {
1365 object *top, *floor = NULL;
1366
1316 top = ms.bot; 1367 top = ms.bot;
1317 1368
1318 /* If there are other objects, then */ 1369 /* If there are other objects, then */
1319 if (top) 1370 if (top)
1320 { 1371 {
1419 } 1470 }
1420 1471
1421 op->map->dirty = true; 1472 op->map->dirty = true;
1422 1473
1423 if (object *pl = ms.player ()) 1474 if (object *pl = ms.player ())
1424 pl->contr->ns->floorbox_update (); 1475 //TODO: the floorbox prev/next might need updating
1476 esrv_send_item (pl, op);
1425 1477
1426 /* If this object glows, it may affect lighting conditions that are 1478 /* If this object glows, it may affect lighting conditions that are
1427 * visible to others on this map. But update_all_los is really 1479 * visible to others on this map. But update_all_los is really
1428 * an inefficient way to do this, as it means los for all players 1480 * an inefficient way to do this, as it means los for all players
1429 * on the map will get recalculated. The players could very well 1481 * on the map will get recalculated. The players could very well
1494 return where->env->insert (this); 1546 return where->env->insert (this);
1495 else 1547 else
1496 return where->map->insert (this, where->x, where->y, originator, flags); 1548 return where->map->insert (this, where->x, where->y, originator, flags);
1497} 1549}
1498 1550
1499// find player who can see this object
1500object *
1501object::visible_to () const
1502{
1503 if (!flag [FLAG_REMOVED])
1504 {
1505 // see if we are in a container of sorts
1506 if (env)
1507 {
1508 // the player inventory itself is always visible
1509 if (env->type == PLAYER)
1510 return env;
1511
1512 // else a player could have our env open
1513 object *envest = env->outer_env ();
1514
1515 // the player itself is always on a map, so we will find him here
1516 // even if our inv is in a player.
1517 if (envest->is_on_map ())
1518 if (object *pl = envest->ms ().player ())
1519 if (pl->container == env)
1520 return pl;
1521 }
1522 else
1523 {
1524 // maybe there is a player standing on the same mapspace
1525 // this will catch the case where "this" is a player
1526 if (object *pl = ms ().player ())
1527 return pl;
1528 }
1529 }
1530
1531 return 0;
1532}
1533
1534/* 1551/*
1535 * decrease(object, number) decreases a specified number from 1552 * decrease(object, number) decreases a specified number from
1536 * the amount of an object. If the amount reaches 0, the object 1553 * the amount of an object. If the amount reaches 0, the object
1537 * is subsequently removed and freed. 1554 * is subsequently removed and freed.
1538 * 1555 *
1638 if (object::can_merge (tmp, op)) 1655 if (object::can_merge (tmp, op))
1639 { 1656 {
1640 /* return the original object and remove inserted object 1657 /* return the original object and remove inserted object
1641 (client needs the original object) */ 1658 (client needs the original object) */
1642 tmp->nrof += op->nrof; 1659 tmp->nrof += op->nrof;
1660
1661 if (object *pl = tmp->visible_to ())
1662 esrv_update_item (UPD_NROF, pl, tmp);
1663
1643 adjust_weight (this, op->total_weight ()); 1664 adjust_weight (this, op->total_weight ());
1644 1665
1645 op->destroy (1); 1666 op->destroy (1);
1646 op = tmp; 1667 op = tmp;
1647 goto inserted; 1668 goto inserted;
1661 1682
1662 inv = op; 1683 inv = op;
1663 1684
1664 op->flag [FLAG_REMOVED] = 0; 1685 op->flag [FLAG_REMOVED] = 0;
1665 1686
1687 if (object *pl = op->visible_to ())
1688 esrv_send_item (pl, op);
1689
1666 adjust_weight (this, op->total_weight ()); 1690 adjust_weight (this, op->total_weight ());
1667 1691
1668inserted: 1692inserted:
1669 /* reset the light list and los of the players on the map */ 1693 /* reset the light list and los of the players on the map */
1670 if (op->glow_radius && map && map->darkness) 1694 if (op->glow_radius && map && map->darkness)
1671 update_all_los (map, x, y); 1695 update_all_los (map, x, y);
1672 1696
1673 if (object *otmp = in_player ()) 1697 // if this is a player's inventory, update stats
1674 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1698 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1675 otmp->update_stats (); 1699 update_stats ();
1676 1700
1677 INVOKE_OBJECT (INSERT, this); 1701 INVOKE_OBJECT (INSERT, this);
1678 1702
1679 return op; 1703 return op;
1680} 1704}
2558 &name, 2582 &name,
2559 title ? "\",title:\"" : "", 2583 title ? "\",title:\"" : "",
2560 title ? (const char *)title : "", 2584 title ? (const char *)title : "",
2561 flag_desc (flagdesc, 512), type); 2585 flag_desc (flagdesc, 512), type);
2562 2586
2563 if (!this->flag[FLAG_REMOVED] && env) 2587 if (!flag[FLAG_REMOVED] && env)
2564 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2588 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2565 2589
2566 if (map) 2590 if (map)
2567 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2591 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2568 2592
2598object::open_container (object *new_container) 2622object::open_container (object *new_container)
2599{ 2623{
2600 if (container == new_container) 2624 if (container == new_container)
2601 return; 2625 return;
2602 2626
2603 if (object *old_container = container) 2627 object *old_container = container;
2628
2629 if (old_container)
2604 { 2630 {
2605 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2631 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2606 return; 2632 return;
2607 2633
2608#if 0 2634#if 0
2610 if (object *closer = old_container->inv) 2636 if (object *closer = old_container->inv)
2611 if (closer->type == CLOSE_CON) 2637 if (closer->type == CLOSE_CON)
2612 closer->destroy (); 2638 closer->destroy ();
2613#endif 2639#endif
2614 2640
2641 // make sure the container is available
2642 esrv_send_item (this, old_container);
2643
2615 old_container->flag [FLAG_APPLIED] = 0; 2644 old_container->flag [FLAG_APPLIED] = false;
2616 container = 0; 2645 container = 0;
2617 2646
2647 // client needs item update to make it work, client bug requires this to be separate
2618 esrv_update_item (UPD_FLAGS, this, old_container); 2648 esrv_update_item (UPD_FLAGS, this, old_container);
2649
2619 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2650 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2620 play_sound (sound_find ("chest_close")); 2651 play_sound (sound_find ("chest_close"));
2621 } 2652 }
2622 2653
2623 if (new_container) 2654 if (new_container)
2636 } 2667 }
2637#endif 2668#endif
2638 2669
2639 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2670 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2640 2671
2672 // make sure the container is available, client bug requires this to be separate
2673 esrv_send_item (this, new_container);
2674
2641 new_container->flag [FLAG_APPLIED] = 1; 2675 new_container->flag [FLAG_APPLIED] = true;
2642 container = new_container; 2676 container = new_container;
2643 2677
2678 // client needs flag change
2644 esrv_update_item (UPD_FLAGS, this, new_container); 2679 esrv_update_item (UPD_FLAGS, this, new_container);
2645 esrv_send_inventory (this, new_container); 2680 esrv_send_inventory (this, new_container);
2646 play_sound (sound_find ("chest_open")); 2681 play_sound (sound_find ("chest_open"));
2647 } 2682 }
2683// else if (!old_container->env && contr && contr->ns)
2684// contr->ns->floorbox_reset ();
2648} 2685}
2649 2686
2650object * 2687object *
2651object::force_find (const shstr name) 2688object::force_find (const shstr name)
2652{ 2689{

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