… | |
… | |
206 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
206 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
207 | |
207 | |
208 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
208 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
209 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
209 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
210 | |
210 | |
211 | if (ob1->arch->name != ob2->arch->name |
211 | if (ob1->arch->archname != ob2->arch->archname |
212 | || ob1->name != ob2->name |
212 | || ob1->name != ob2->name |
213 | || ob1->title != ob2->title |
213 | || ob1->title != ob2->title |
214 | || ob1->msg != ob2->msg |
214 | || ob1->msg != ob2->msg |
215 | || ob1->weight != ob2->weight |
215 | || ob1->weight != ob2->weight |
216 | || ob1->attacktype != ob2->attacktype |
216 | || ob1->attacktype != ob2->attacktype |
217 | || ob1->magic != ob2->magic |
217 | || ob1->magic != ob2->magic |
218 | || ob1->slaying != ob2->slaying |
218 | || ob1->slaying != ob2->slaying |
219 | || ob1->skill != ob2->skill |
219 | || ob1->skill != ob2->skill |
220 | || ob1->value != ob2->value |
220 | || ob1->value != ob2->value |
221 | || ob1->animation_id != ob2->animation_id |
221 | || ob1->animation_id != ob2->animation_id |
|
|
222 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other |
222 | || ob1->client_type != ob2->client_type |
223 | || ob1->client_type != ob2->client_type |
223 | || ob1->materialname != ob2->materialname |
224 | || ob1->materialname != ob2->materialname |
224 | || ob1->lore != ob2->lore |
225 | || ob1->lore != ob2->lore |
225 | || ob1->subtype != ob2->subtype |
226 | || ob1->subtype != ob2->subtype |
226 | || ob1->move_type != ob2->move_type |
227 | || ob1->move_type != ob2->move_type |
… | |
… | |
344 | else |
345 | else |
345 | { |
346 | { |
346 | // maybe there is a player standing on the same mapspace |
347 | // maybe there is a player standing on the same mapspace |
347 | // this will catch the case where "this" is a player |
348 | // this will catch the case where "this" is a player |
348 | if (object *pl = ms ().player ()) |
349 | if (object *pl = ms ().player ()) |
|
|
350 | if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) |
349 | if (!pl->container || this == pl->container) |
351 | || this == pl->container) |
350 | return pl; |
352 | return pl; |
351 | } |
353 | } |
352 | } |
354 | } |
353 | |
355 | |
354 | return 0; |
356 | return 0; |
355 | } |
357 | } |
356 | |
358 | |
357 | // adjust weight per container type ("of holding") |
359 | // adjust weight per container type ("of holding") |
358 | static sint32 |
360 | static sint32 |
359 | weight_adjust (object *op, sint32 weight) |
361 | weight_adjust_for (object *op, sint32 weight) |
360 | { |
362 | { |
361 | return op->type == CONTAINER |
363 | return op->type == CONTAINER |
362 | ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) |
364 | ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) |
363 | : weight; |
365 | : weight; |
364 | } |
366 | } |
… | |
… | |
370 | static void |
372 | static void |
371 | adjust_weight (object *op, sint32 weight) |
373 | adjust_weight (object *op, sint32 weight) |
372 | { |
374 | { |
373 | while (op) |
375 | while (op) |
374 | { |
376 | { |
|
|
377 | // adjust by actual difference to account for rounding errors |
|
|
378 | // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct |
375 | weight = weight_adjust (op, weight); |
379 | weight = weight_adjust_for (op, op->carrying) |
|
|
380 | - weight_adjust_for (op, op->carrying - weight); |
376 | |
381 | |
377 | if (!weight) |
382 | if (!weight) |
378 | return; |
383 | return; |
379 | |
384 | |
380 | op->carrying += weight; |
385 | op->carrying += weight; |
… | |
… | |
403 | op->update_weight (); |
408 | op->update_weight (); |
404 | |
409 | |
405 | sum += op->total_weight (); |
410 | sum += op->total_weight (); |
406 | } |
411 | } |
407 | |
412 | |
408 | sum = weight_adjust (this, sum); |
413 | sum = weight_adjust_for (this, sum); |
409 | |
414 | |
410 | if (sum != carrying) |
415 | if (sum != carrying) |
411 | { |
416 | { |
412 | carrying = sum; |
417 | carrying = sum; |
413 | |
418 | |
… | |
… | |
475 | */ |
480 | */ |
476 | object * |
481 | object * |
477 | find_object_name (const char *str) |
482 | find_object_name (const char *str) |
478 | { |
483 | { |
479 | shstr_cmp str_ (str); |
484 | shstr_cmp str_ (str); |
480 | object *op; |
|
|
481 | |
485 | |
|
|
486 | if (str_) |
482 | for_all_objects (op) |
487 | for_all_objects (op) |
483 | if (op->name == str_) |
488 | if (op->name == str_) |
484 | break; |
489 | return op; |
485 | |
490 | |
486 | return op; |
491 | return 0; |
487 | } |
492 | } |
488 | |
493 | |
489 | /* |
494 | /* |
490 | * Sets the owner and sets the skill and exp pointers to owner's current |
495 | * Sets the owner and sets the skill and exp pointers to owner's current |
491 | * skill and experience objects. |
496 | * skill and experience objects. |
… | |
… | |
765 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
770 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
766 | || (m.move_on | op->move_on ) != m.move_on |
771 | || (m.move_on | op->move_on ) != m.move_on |
767 | || (m.move_off | op->move_off ) != m.move_off |
772 | || (m.move_off | op->move_off ) != m.move_off |
768 | || (m.move_slow | op->move_slow) != m.move_slow |
773 | || (m.move_slow | op->move_slow) != m.move_slow |
769 | /* This isn't perfect, but I don't expect a lot of objects to |
774 | /* This isn't perfect, but I don't expect a lot of objects to |
770 | * to have move_allow right now. |
775 | * have move_allow right now. |
771 | */ |
776 | */ |
772 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
777 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
773 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
778 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
774 | m.flags_ = 0; |
779 | m.flags_ = 0; |
775 | } |
780 | } |
… | |
… | |
901 | * drop on that space. |
906 | * drop on that space. |
902 | */ |
907 | */ |
903 | if (!drop_to_ground |
908 | if (!drop_to_ground |
904 | || !map |
909 | || !map |
905 | || map->in_memory != MAP_ACTIVE |
910 | || map->in_memory != MAP_ACTIVE |
906 | || map->nodrop |
911 | || map->no_drop |
907 | || ms ().move_block == MOVE_ALL) |
912 | || ms ().move_block == MOVE_ALL) |
908 | { |
913 | { |
909 | while (inv) |
914 | while (inv) |
910 | { |
|
|
911 | inv->destroy_inv (false); |
|
|
912 | inv->destroy (); |
915 | inv->destroy (true); |
913 | } |
|
|
914 | } |
916 | } |
915 | else |
917 | else |
916 | { /* Put objects in inventory onto this space */ |
918 | { /* Put objects in inventory onto this space */ |
917 | while (inv) |
919 | while (inv) |
918 | { |
920 | { |
… | |
… | |
940 | |
942 | |
941 | static struct freed_map : maptile |
943 | static struct freed_map : maptile |
942 | { |
944 | { |
943 | freed_map () |
945 | freed_map () |
944 | { |
946 | { |
945 | path = "<freed objects map>"; |
947 | path = "<freed objects map>"; |
946 | name = "/internal/freed_objects_map"; |
948 | name = "/internal/freed_objects_map"; |
947 | width = 3; |
949 | width = 3; |
948 | height = 3; |
950 | height = 3; |
949 | nodrop = 1; |
951 | no_drop = 1; |
|
|
952 | no_reset = 1; |
950 | |
953 | |
951 | alloc (); |
954 | alloc (); |
952 | in_memory = MAP_ACTIVE; |
955 | in_memory = MAP_ACTIVE; |
953 | } |
956 | } |
954 | |
957 | |
… | |
… | |
1053 | if (object *pl = visible_to ()) |
1056 | if (object *pl = visible_to ()) |
1054 | esrv_del_item (pl->contr, count); |
1057 | esrv_del_item (pl->contr, count); |
1055 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1058 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1056 | |
1059 | |
1057 | adjust_weight (env, -total_weight ()); |
1060 | adjust_weight (env, -total_weight ()); |
1058 | |
|
|
1059 | *(above ? &above->below : &env->inv) = below; |
|
|
1060 | |
|
|
1061 | if (below) |
|
|
1062 | below->above = above; |
|
|
1063 | |
1061 | |
1064 | /* we set up values so that it could be inserted into |
1062 | /* we set up values so that it could be inserted into |
1065 | * the map, but we don't actually do that - it is up |
1063 | * the map, but we don't actually do that - it is up |
1066 | * to the caller to decide what we want to do. |
1064 | * to the caller to decide what we want to do. |
1067 | */ |
1065 | */ |
1068 | map = env->map; |
1066 | map = env->map; |
1069 | x = env->x; |
1067 | x = env->x; |
1070 | y = env->y; |
1068 | y = env->y; |
|
|
1069 | |
|
|
1070 | // make sure cmov optimisation is applicable |
|
|
1071 | *(above ? &above->below : &env->inv) = below; |
|
|
1072 | *(below ? &below->above : &above ) = above; // &above is just a dummy |
|
|
1073 | |
1071 | above = 0; |
1074 | above = 0; |
1072 | below = 0; |
1075 | below = 0; |
1073 | env = 0; |
1076 | env = 0; |
1074 | |
1077 | |
1075 | /* NO_FIX_PLAYER is set when a great many changes are being |
1078 | /* NO_FIX_PLAYER is set when a great many changes are being |
… | |
… | |
1105 | |
1108 | |
1106 | esrv_del_item (pl->contr, count); |
1109 | esrv_del_item (pl->contr, count); |
1107 | } |
1110 | } |
1108 | |
1111 | |
1109 | /* link the object above us */ |
1112 | /* link the object above us */ |
1110 | if (above) |
1113 | // re-link, make sure compiler can easily use cmove |
1111 | above->below = below; |
1114 | *(above ? &above->below : &ms.top) = below; |
1112 | else |
1115 | *(below ? &below->above : &ms.bot) = above; |
1113 | ms.top = below; /* we were top, set new top */ |
|
|
1114 | |
|
|
1115 | /* Relink the object below us, if there is one */ |
|
|
1116 | if (below) |
|
|
1117 | below->above = above; |
|
|
1118 | else |
|
|
1119 | { |
|
|
1120 | /* Nothing below, which means we need to relink map object for this space |
|
|
1121 | * use translated coordinates in case some oddness with map tiling is |
|
|
1122 | * evident |
|
|
1123 | */ |
|
|
1124 | if (GET_MAP_OB (map, x, y) != this) |
|
|
1125 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
|
|
1126 | |
|
|
1127 | ms.bot = above; /* goes on above it. */ |
|
|
1128 | } |
|
|
1129 | |
1116 | |
1130 | above = 0; |
1117 | above = 0; |
1131 | below = 0; |
1118 | below = 0; |
|
|
1119 | |
|
|
1120 | ms.flags_ = 0; |
1132 | |
1121 | |
1133 | if (map->in_memory == MAP_SAVING) |
1122 | if (map->in_memory == MAP_SAVING) |
1134 | return; |
1123 | return; |
1135 | |
1124 | |
1136 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1125 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
… | |
… | |
1169 | } |
1158 | } |
1170 | |
1159 | |
1171 | last = tmp; |
1160 | last = tmp; |
1172 | } |
1161 | } |
1173 | |
1162 | |
1174 | /* last == NULL if there are no objects on this space */ |
|
|
1175 | //TODO: this makes little sense, why only update the topmost object? |
|
|
1176 | if (!last) |
|
|
1177 | map->at (x, y).flags_ = 0; |
|
|
1178 | else |
|
|
1179 | update_object (last, UP_OBJ_REMOVE); |
|
|
1180 | |
|
|
1181 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1163 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1182 | update_all_los (map, x, y); |
1164 | update_all_los (map, x, y); |
1183 | } |
1165 | } |
1184 | } |
1166 | } |
1185 | |
1167 | |
… | |
… | |
1248 | * job preparing multi-part monsters. |
1230 | * job preparing multi-part monsters. |
1249 | */ |
1231 | */ |
1250 | object * |
1232 | object * |
1251 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1233 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1252 | { |
1234 | { |
|
|
1235 | op->remove (); |
|
|
1236 | |
1253 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1237 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1254 | { |
1238 | { |
1255 | tmp->x = x + tmp->arch->x; |
1239 | tmp->x = x + tmp->arch->x; |
1256 | tmp->y = y + tmp->arch->y; |
1240 | tmp->y = y + tmp->arch->y; |
1257 | } |
1241 | } |
… | |
… | |
1280 | * just 'op' otherwise |
1264 | * just 'op' otherwise |
1281 | */ |
1265 | */ |
1282 | object * |
1266 | object * |
1283 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1267 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1284 | { |
1268 | { |
1285 | assert (!op->flag [FLAG_FREED]); |
1269 | if (op->is_on_map ()) |
|
|
1270 | { |
|
|
1271 | LOG (llevError, "insert_ob_in_map called for object already on map"); |
|
|
1272 | abort (); |
|
|
1273 | } |
1286 | |
1274 | |
|
|
1275 | if (op->env) |
|
|
1276 | { |
|
|
1277 | LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)"); |
1287 | op->remove (); |
1278 | op->remove (); |
|
|
1279 | } |
|
|
1280 | |
|
|
1281 | if (op->face && !face_info (op->face))//D TODO: remove soon |
|
|
1282 | {//D |
|
|
1283 | LOG (llevError | logBacktrace, "op->face out of bounds: %s", op->debug_desc ());//D |
|
|
1284 | op->face = 1;//D |
|
|
1285 | }//D |
1288 | |
1286 | |
1289 | /* Ideally, the caller figures this out. However, it complicates a lot |
1287 | /* Ideally, the caller figures this out. However, it complicates a lot |
1290 | * of areas of callers (eg, anything that uses find_free_spot would now |
1288 | * of areas of callers (eg, anything that uses find_free_spot would now |
1291 | * need extra work |
1289 | * need extra work |
1292 | */ |
1290 | */ |
… | |
… | |
1309 | */ |
1307 | */ |
1310 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1308 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1311 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1309 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1312 | if (object::can_merge (op, tmp)) |
1310 | if (object::can_merge (op, tmp)) |
1313 | { |
1311 | { |
1314 | // TODO: we atcually want to update tmp, not op, |
1312 | // TODO: we actually want to update tmp, not op, |
1315 | // but some caller surely breaks when we return tmp |
1313 | // but some caller surely breaks when we return tmp |
1316 | // from here :/ |
1314 | // from here :/ |
1317 | op->nrof += tmp->nrof; |
1315 | op->nrof += tmp->nrof; |
1318 | tmp->destroy (1); |
1316 | tmp->destroy (1); |
1319 | } |
1317 | } |
… | |
… | |
1330 | { |
1328 | { |
1331 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1329 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1332 | abort (); |
1330 | abort (); |
1333 | } |
1331 | } |
1334 | |
1332 | |
|
|
1333 | if (!originator->is_on_map ()) |
|
|
1334 | LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
|
|
1335 | op->debug_desc (), originator->debug_desc ()); |
|
|
1336 | |
1335 | op->above = originator; |
1337 | op->above = originator; |
1336 | op->below = originator->below; |
1338 | op->below = originator->below; |
1337 | |
|
|
1338 | if (op->below) |
|
|
1339 | op->below->above = op; |
|
|
1340 | else |
|
|
1341 | ms.bot = op; |
|
|
1342 | |
|
|
1343 | /* since *below* originator, no need to update top */ |
|
|
1344 | originator->below = op; |
1339 | originator->below = op; |
|
|
1340 | |
|
|
1341 | *(op->below ? &op->below->above : &ms.bot) = op; |
1345 | } |
1342 | } |
1346 | else |
1343 | else |
1347 | { |
1344 | { |
1348 | object *top, *floor = NULL; |
1345 | object *floor = 0; |
1349 | |
1346 | object *top = ms.top; |
1350 | top = ms.bot; |
|
|
1351 | |
1347 | |
1352 | /* If there are other objects, then */ |
1348 | /* If there are other objects, then */ |
1353 | if (top) |
1349 | if (top) |
1354 | { |
1350 | { |
1355 | object *last = 0; |
|
|
1356 | |
|
|
1357 | /* |
1351 | /* |
1358 | * If there are multiple objects on this space, we do some trickier handling. |
1352 | * If there are multiple objects on this space, we do some trickier handling. |
1359 | * We've already dealt with merging if appropriate. |
1353 | * We've already dealt with merging if appropriate. |
1360 | * Generally, we want to put the new object on top. But if |
1354 | * Generally, we want to put the new object on top. But if |
1361 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
1355 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
… | |
… | |
1364 | * once we get to them. This reduces the need to traverse over all of |
1358 | * once we get to them. This reduces the need to traverse over all of |
1365 | * them when adding another one - this saves quite a bit of cpu time |
1359 | * them when adding another one - this saves quite a bit of cpu time |
1366 | * when lots of spells are cast in one area. Currently, it is presumed |
1360 | * when lots of spells are cast in one area. Currently, it is presumed |
1367 | * that flying non pickable objects are spell objects. |
1361 | * that flying non pickable objects are spell objects. |
1368 | */ |
1362 | */ |
1369 | for (top = ms.bot; top; top = top->above) |
1363 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1370 | { |
1364 | { |
1371 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1365 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) |
1372 | floor = top; |
1366 | floor = tmp; |
1373 | |
1367 | |
1374 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1368 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1375 | { |
1369 | { |
1376 | /* We insert above top, so we want this object below this */ |
1370 | /* We insert above top, so we want this object below this */ |
1377 | top = top->below; |
1371 | top = tmp->below; |
1378 | break; |
1372 | break; |
1379 | } |
1373 | } |
1380 | |
1374 | |
1381 | last = top; |
1375 | top = tmp; |
1382 | } |
1376 | } |
1383 | |
|
|
1384 | /* Don't want top to be NULL, so set it to the last valid object */ |
|
|
1385 | top = last; |
|
|
1386 | |
1377 | |
1387 | /* We let update_position deal with figuring out what the space |
1378 | /* We let update_position deal with figuring out what the space |
1388 | * looks like instead of lots of conditions here. |
1379 | * looks like instead of lots of conditions here. |
1389 | * makes things faster, and effectively the same result. |
1380 | * makes things faster, and effectively the same result. |
1390 | */ |
1381 | */ |
… | |
… | |
1397 | */ |
1388 | */ |
1398 | if (!(flag & INS_ON_TOP) |
1389 | if (!(flag & INS_ON_TOP) |
1399 | && ms.flags () & P_BLOCKSVIEW |
1390 | && ms.flags () & P_BLOCKSVIEW |
1400 | && (op->face && !faces [op->face].visibility)) |
1391 | && (op->face && !faces [op->face].visibility)) |
1401 | { |
1392 | { |
|
|
1393 | object *last; |
|
|
1394 | |
1402 | for (last = top; last != floor; last = last->below) |
1395 | for (last = top; last != floor; last = last->below) |
1403 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1396 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1404 | break; |
1397 | break; |
1405 | |
1398 | |
1406 | /* Check to see if we found the object that blocks view, |
1399 | /* Check to see if we found the object that blocks view, |
… | |
… | |
1414 | } /* If objects on this space */ |
1407 | } /* If objects on this space */ |
1415 | |
1408 | |
1416 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1409 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1417 | top = floor; |
1410 | top = floor; |
1418 | |
1411 | |
1419 | /* Top is the object that our object (op) is going to get inserted above. |
1412 | // insert object above top, or bottom-most if top = 0 |
1420 | */ |
|
|
1421 | |
|
|
1422 | /* First object on this space */ |
|
|
1423 | if (!top) |
1413 | if (!top) |
1424 | { |
1414 | { |
|
|
1415 | op->below = 0; |
1425 | op->above = ms.bot; |
1416 | op->above = ms.bot; |
1426 | |
|
|
1427 | if (op->above) |
|
|
1428 | op->above->below = op; |
|
|
1429 | |
|
|
1430 | op->below = 0; |
|
|
1431 | ms.bot = op; |
1417 | ms.bot = op; |
|
|
1418 | |
|
|
1419 | *(op->above ? &op->above->below : &ms.top) = op; |
1432 | } |
1420 | } |
1433 | else |
1421 | else |
1434 | { /* get inserted into the stack above top */ |
1422 | { |
1435 | op->above = top->above; |
1423 | op->above = top->above; |
1436 | |
|
|
1437 | if (op->above) |
|
|
1438 | op->above->below = op; |
1424 | top->above = op; |
1439 | |
1425 | |
1440 | op->below = top; |
1426 | op->below = top; |
1441 | top->above = op; |
1427 | *(op->above ? &op->above->below : &ms.top) = op; |
1442 | } |
1428 | } |
1443 | |
1429 | } |
1444 | if (!op->above) |
|
|
1445 | ms.top = op; |
|
|
1446 | } /* else not INS_BELOW_ORIGINATOR */ |
|
|
1447 | |
1430 | |
1448 | if (op->type == PLAYER) |
1431 | if (op->type == PLAYER) |
1449 | { |
1432 | { |
1450 | op->contr->do_los = 1; |
1433 | op->contr->do_los = 1; |
1451 | ++op->map->players; |
1434 | ++op->map->players; |
… | |
… | |
1547 | if (!nr) |
1530 | if (!nr) |
1548 | return true; |
1531 | return true; |
1549 | |
1532 | |
1550 | nr = min (nr, nrof); |
1533 | nr = min (nr, nrof); |
1551 | |
1534 | |
|
|
1535 | if (nrof > nr) |
|
|
1536 | { |
1552 | nrof -= nr; |
1537 | nrof -= nr; |
1553 | |
|
|
1554 | if (nrof) |
|
|
1555 | { |
|
|
1556 | adjust_weight (env, -weight * nr); // carrying == 0 |
1538 | adjust_weight (env, -weight * max (1, nr)); // carrying == 0 |
1557 | |
1539 | |
1558 | if (object *pl = visible_to ()) |
1540 | if (object *pl = visible_to ()) |
1559 | esrv_update_item (UPD_NROF, pl, this); |
1541 | esrv_update_item (UPD_NROF, pl, this); |
1560 | |
1542 | |
1561 | return true; |
1543 | return true; |
1562 | } |
1544 | } |
1563 | else |
1545 | else |
1564 | { |
1546 | { |
1565 | destroy (1); |
1547 | destroy (); |
1566 | return false; |
1548 | return false; |
1567 | } |
1549 | } |
1568 | } |
1550 | } |
1569 | |
1551 | |
1570 | /* |
1552 | /* |
… | |
… | |
2446 | { |
2428 | { |
2447 | char flagdesc[512]; |
2429 | char flagdesc[512]; |
2448 | char info2[256 * 4]; |
2430 | char info2[256 * 4]; |
2449 | char *p = info; |
2431 | char *p = info; |
2450 | |
2432 | |
2451 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2433 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}", |
2452 | count, |
2434 | count, |
2453 | uuid.c_str (), |
2435 | uuid.c_str (), |
2454 | &name, |
2436 | &name, |
2455 | title ? "\",title:\"" : "", |
2437 | title ? ",title:\"" : "", |
2456 | title ? (const char *)title : "", |
2438 | title ? (const char *)title : "", |
|
|
2439 | title ? "\"" : "", |
2457 | flag_desc (flagdesc, 512), type); |
2440 | flag_desc (flagdesc, 512), type); |
2458 | |
2441 | |
2459 | if (!flag[FLAG_REMOVED] && env) |
2442 | if (!flag[FLAG_REMOVED] && env) |
2460 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2443 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2461 | |
2444 | |