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Comparing deliantra/server/common/object.C (file contents):
Revision 1.27 by root, Mon Sep 11 12:08:45 2006 UTC vs.
Revision 1.55 by root, Sun Dec 3 00:41:33 2006 UTC

1
2/*
3 * static char *rcsid_object_c =
4 * "$Id: object.C,v 1.27 2006/09/11 12:08:45 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 22*/
29 23
30/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
31 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
32 variable. */ 26 variable. */
33#include <global.h> 27#include <global.h>
34#ifndef WIN32 /* ---win32 exclude headers */
35# include <stdio.h> 28#include <stdio.h>
36# include <sys/types.h> 29#include <sys/types.h>
37# include <sys/uio.h> 30#include <sys/uio.h>
38#endif /* win32 */
39#include <object.h> 31#include <object.h>
40#include <funcpoint.h> 32#include <funcpoint.h>
41#include <skills.h>
42#include <loader.h> 33#include <loader.h>
34
43int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
44 38
45object *objects; /* Pointer to the list of used objects */
46object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
47 40
48short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
49 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
50}; 43};
56}; 49};
57int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
58 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
59 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
60}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
61 131
62/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
63static int 133static int
64compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
65{ 135{
214 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 284 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
215 return 0; 285 return 0;
216 286
217 switch (ob1->type) 287 switch (ob1->type)
218 { 288 {
219 case SCROLL: 289 case SCROLL:
220 if (ob1->level != ob2->level) 290 if (ob1->level != ob2->level)
221 return 0; 291 return 0;
222 break; 292 break;
223 } 293 }
224 294
225 if (ob1->key_values != NULL || ob2->key_values != NULL) 295 if (ob1->key_values != NULL || ob2->key_values != NULL)
226 { 296 {
227 /* At least one of these has key_values. */ 297 /* At least one of these has key_values. */
249/* 319/*
250 * sum_weight() is a recursive function which calculates the weight 320 * sum_weight() is a recursive function which calculates the weight
251 * an object is carrying. It goes through in figures out how much 321 * an object is carrying. It goes through in figures out how much
252 * containers are carrying, and sums it up. 322 * containers are carrying, and sums it up.
253 */ 323 */
254signed long 324long
255sum_weight (object *op) 325sum_weight (object *op)
256{ 326{
257 signed long sum; 327 long sum;
258 object *inv; 328 object *inv;
259 329
260 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 330 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below)
261 { 331 {
262 if (inv->inv) 332 if (inv->inv)
263 sum_weight (inv); 333 sum_weight (inv);
264 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
265 } 335 }
336
266 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
267 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
268 if (op->carrying != sum) 340 if (op->carrying != sum)
269 op->carrying = sum; 341 op->carrying = sum;
342
270 return sum; 343 return sum;
271} 344}
272 345
273/** 346/**
274 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
301 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
302 * Some error messages. 375 * Some error messages.
303 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
304 */ 377 */
305 378
306void 379char *
307dump_object2 (object *op)
308{
309 errmsg[0] = 0;
310 return;
311 //TODO//D#d#
312#if 0
313 char *cp;
314
315/* object *tmp;*/
316
317 if (op->arch != NULL)
318 {
319 strcat (errmsg, "arch ");
320 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
321 strcat (errmsg, "\n");
322 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
323 strcat (errmsg, cp);
324# if 0
325 /* Don't dump player diffs - they are too long, mostly meaningless, and
326 * will overflow the buffer.
327 * Changed so that we don't dump inventory either. This may
328 * also overflow the buffer.
329 */
330 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
331 strcat (errmsg, cp);
332 for (tmp = op->inv; tmp; tmp = tmp->below)
333 dump_object2 (tmp);
334# endif
335 strcat (errmsg, "end\n");
336 }
337 else
338 {
339 strcat (errmsg, "Object ");
340 if (op->name == NULL)
341 strcat (errmsg, "(null)");
342 else
343 strcat (errmsg, op->name);
344 strcat (errmsg, "\n");
345# if 0
346 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
347 strcat (errmsg, cp);
348 for (tmp = op->inv; tmp; tmp = tmp->below)
349 dump_object2 (tmp);
350# endif
351 strcat (errmsg, "end\n");
352 }
353#endif
354}
355
356/*
357 * Dumps an object. Returns output in the static global errmsg array.
358 */
359
360void
361dump_object (object *op) 380dump_object (object *op)
362{ 381{
363 if (op == NULL) 382 if (!op)
364 { 383 return strdup ("[NULLOBJ]");
365 strcpy (errmsg, "[NULL pointer]");
366 return;
367 }
368 errmsg[0] = '\0';
369 dump_object2 (op);
370}
371 384
372void 385 object_freezer freezer;
373dump_all_objects (void) 386 save_object (freezer, op, 3);
374{ 387 return freezer.as_string ();
375 object *op;
376
377 for (op = objects; op != NULL; op = op->next)
378 {
379 dump_object (op);
380 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
381 }
382} 388}
383 389
384/* 390/*
385 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
386 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
406 */ 412 */
407 413
408object * 414object *
409find_object (tag_t i) 415find_object (tag_t i)
410{ 416{
411 object *op; 417 for (object *op = object::first; op; op = op->next)
412
413 for (op = objects; op != NULL; op = op->next)
414 if (op->count == i) 418 if (op->count == i)
415 break; 419 return op;
420
416 return op; 421 return 0;
417} 422}
418 423
419/* 424/*
420 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
421 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
423 */ 428 */
424 429
425object * 430object *
426find_object_name (const char *str) 431find_object_name (const char *str)
427{ 432{
428 const char *name = shstr::find (str); 433 shstr_cmp str_ (str);
429 object *op; 434 object *op;
430 435
431 for (op = objects; op != NULL; op = op->next) 436 for (op = object::first; op != NULL; op = op->next)
432 if (&op->name == name) 437 if (op->name == str_)
433 break; 438 break;
434 439
435 return op; 440 return op;
436} 441}
437 442
440{ 445{
441 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 446 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
442} 447}
443 448
444/* 449/*
445 * Returns the object which this object marks as being the owner.
446 * A id-scheme is used to avoid pointing to objects which have been
447 * freed and are now reused. If this is detected, the owner is
448 * set to NULL, and NULL is returned.
449 * Changed 2004-02-12 - if the player is setting at the play again
450 * prompt, he is removed, and we don't want to treat him as an owner of
451 * anything, so check removed flag. I don't expect that this should break
452 * anything - once an object is removed, it is basically dead anyways.
453 */
454
455object *
456get_owner (object *op)
457{
458 if (op->owner == NULL)
459 return NULL;
460
461 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
462 return op->owner;
463
464 op->owner = NULL;
465 op->ownercount = 0;
466 return NULL;
467}
468
469void
470clear_owner (object *op)
471{
472 if (!op)
473 return;
474
475 if (op->owner && op->ownercount == op->owner->count)
476 op->owner->refcount--;
477
478 op->owner = NULL;
479 op->ownercount = 0;
480}
481
482/*
483 * Sets the owner and sets the skill and exp pointers to owner's current 450 * Sets the owner and sets the skill and exp pointers to owner's current
484 * skill and experience objects. 451 * skill and experience objects.
485 */ 452 */
486void 453void
487set_owner (object *op, object *owner) 454object::set_owner (object *owner)
488{ 455{
489 if (owner == NULL || op == NULL) 456 if (!owner)
490 return; 457 return;
491 458
492 /* next line added to allow objects which own objects */ 459 /* next line added to allow objects which own objects */
493 /* Add a check for ownercounts in here, as I got into an endless loop 460 /* Add a check for ownercounts in here, as I got into an endless loop
494 * with the fireball owning a poison cloud which then owned the 461 * with the fireball owning a poison cloud which then owned the
495 * fireball. I believe that was caused by one of the objects getting 462 * fireball. I believe that was caused by one of the objects getting
496 * freed and then another object replacing it. Since the ownercounts 463 * freed and then another object replacing it. Since the ownercounts
497 * didn't match, this check is valid and I believe that cause is valid. 464 * didn't match, this check is valid and I believe that cause is valid.
498 */ 465 */
499 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 466 while (owner->owner)
500 owner = owner->owner; 467 owner = owner->owner;
501 468
502 /* IF the owner still has an owner, we did not resolve to a final owner.
503 * so lets not add to that.
504 */
505 if (owner->owner)
506 return;
507
508 op->owner = owner; 469 this->owner = owner;
509
510 op->ownercount = owner->count;
511 owner->refcount++;
512}
513
514/* Set the owner to clone's current owner and set the skill and experience
515 * objects to clone's objects (typically those objects that where the owner's
516 * current skill and experience objects at the time when clone's owner was
517 * set - not the owner's current skill and experience objects).
518 *
519 * Use this function if player created an object (e.g. fire bullet, swarm
520 * spell), and this object creates further objects whose kills should be
521 * accounted for the player's original skill, even if player has changed
522 * skills meanwhile.
523 */
524void
525copy_owner (object *op, object *clone)
526{
527 object *owner = get_owner (clone);
528
529 if (owner == NULL)
530 {
531 /* players don't have owners - they own themselves. Update
532 * as appropriate.
533 */
534 if (clone->type == PLAYER)
535 owner = clone;
536 else
537 return;
538 }
539
540 set_owner (op, owner);
541} 470}
542 471
543/* Zero the key_values on op, decrementing the shared-string 472/* Zero the key_values on op, decrementing the shared-string
544 * refcounts and freeing the links. 473 * refcounts and freeing the links.
545 */ 474 */
561{ 490{
562 attachable_base::clear (); 491 attachable_base::clear ();
563 492
564 free_key_values (this); 493 free_key_values (this);
565 494
566 clear_owner (this); 495 owner = 0;
567
568 name = 0; 496 name = 0;
569 name_pl = 0; 497 name_pl = 0;
570 title = 0; 498 title = 0;
571 race = 0; 499 race = 0;
572 slaying = 0; 500 slaying = 0;
573 skill = 0; 501 skill = 0;
574 msg = 0; 502 msg = 0;
575 lore = 0; 503 lore = 0;
576 custom_name = 0; 504 custom_name = 0;
577 materialname = 0; 505 materialname = 0;
506 contr = 0;
507 below = 0;
508 above = 0;
509 inv = 0;
510 container = 0;
511 env = 0;
512 more = 0;
513 head = 0;
514 map = 0;
515 active_next = 0;
516 active_prev = 0;
578 517
579 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); 518 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
580 519
581 SET_FLAG (this, FLAG_REMOVED); 520 SET_FLAG (this, FLAG_REMOVED);
521
522 /* What is not cleared is next, prev, and count */
523
524 expmul = 1.0;
525 face = blank_face;
526
527 if (settings.casting_time)
528 casting_time = -1;
582} 529}
583 530
584void object::clone (object *destination) 531void object::clone (object *destination)
585{ 532{
586 *(object_copy *) destination = *this; 533 *(object_copy *)destination = *this;
587 *(object_pod *) destination = *this; 534 *(object_pod *)destination = *this;
588 535
589 if (self || cb) 536 if (self || cb)
590 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); 537 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
591}
592
593/*
594 * clear_object() frees everything allocated by an object, and also
595 * clears all variables and flags to default settings.
596 */
597
598void
599clear_object (object *op)
600{
601 op->clear ();
602
603 op->contr = NULL;
604 op->below = NULL;
605 op->above = NULL;
606 op->inv = NULL;
607 op->container = NULL;
608 op->env = NULL;
609 op->more = NULL;
610 op->head = NULL;
611 op->map = NULL;
612 op->refcount = 0;
613 op->active_next = NULL;
614 op->active_prev = NULL;
615 /* What is not cleared is next, prev, and count */
616
617 op->expmul = 1.0;
618 op->face = blank_face;
619 op->attacked_by_count = -1;
620
621 if (settings.casting_time)
622 op->casting_time = -1;
623} 538}
624 539
625/* 540/*
626 * copy object first frees everything allocated by the second object, 541 * copy object first frees everything allocated by the second object,
627 * and then copies the contends of the first object into the second 542 * and then copies the contends of the first object into the second
628 * object, allocating what needs to be allocated. Basically, any 543 * object, allocating what needs to be allocated. Basically, any
629 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 544 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
630 * if the first object is freed, the pointers in the new object 545 * if the first object is freed, the pointers in the new object
631 * will point at garbage. 546 * will point at garbage.
632 */ 547 */
633
634void 548void
635copy_object (object *op2, object *op) 549copy_object (object *op2, object *op)
636{ 550{
637 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 551 bool is_freed = QUERY_FLAG (op, FLAG_FREED);
638 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 552 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED);
698/* 612/*
699 * Updates the speed of an object. If the speed changes from 0 to another 613 * Updates the speed of an object. If the speed changes from 0 to another
700 * value, or vice versa, then add/remove the object from the active list. 614 * value, or vice versa, then add/remove the object from the active list.
701 * This function needs to be called whenever the speed of an object changes. 615 * This function needs to be called whenever the speed of an object changes.
702 */ 616 */
703
704void 617void
705update_ob_speed (object *op) 618update_ob_speed (object *op)
706{ 619{
707 extern int arch_init; 620 extern int arch_init;
708 621
717 abort (); 630 abort ();
718#else 631#else
719 op->speed = 0; 632 op->speed = 0;
720#endif 633#endif
721 } 634 }
635
722 if (arch_init) 636 if (arch_init)
723 {
724 return; 637 return;
725 } 638
726 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 639 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
727 { 640 {
728 /* If already on active list, don't do anything */ 641 /* If already on active list, don't do anything */
729 if (op->active_next || op->active_prev || op == active_objects) 642 if (op->active_next || op->active_prev || op == active_objects)
730 return; 643 return;
731 644
732 /* process_events() expects us to insert the object at the beginning 645 /* process_events() expects us to insert the object at the beginning
733 * of the list. */ 646 * of the list. */
734 op->active_next = active_objects; 647 op->active_next = active_objects;
648
735 if (op->active_next != NULL) 649 if (op->active_next != NULL)
736 op->active_next->active_prev = op; 650 op->active_next->active_prev = op;
651
737 active_objects = op; 652 active_objects = op;
738 } 653 }
739 else 654 else
740 { 655 {
741 /* If not on the active list, nothing needs to be done */ 656 /* If not on the active list, nothing needs to be done */
743 return; 658 return;
744 659
745 if (op->active_prev == NULL) 660 if (op->active_prev == NULL)
746 { 661 {
747 active_objects = op->active_next; 662 active_objects = op->active_next;
663
748 if (op->active_next != NULL) 664 if (op->active_next != NULL)
749 op->active_next->active_prev = NULL; 665 op->active_next->active_prev = NULL;
750 } 666 }
751 else 667 else
752 { 668 {
753 op->active_prev->active_next = op->active_next; 669 op->active_prev->active_next = op->active_next;
670
754 if (op->active_next) 671 if (op->active_next)
755 op->active_next->active_prev = op->active_prev; 672 op->active_next->active_prev = op->active_prev;
756 } 673 }
674
757 op->active_next = NULL; 675 op->active_next = NULL;
758 op->active_prev = NULL; 676 op->active_prev = NULL;
759 } 677 }
760} 678}
761 679
893 * that is being removed. 811 * that is being removed.
894 */ 812 */
895 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 813 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
896 update_now = 1; 814 update_now = 1;
897 else if (action == UP_OBJ_FACE) 815 else if (action == UP_OBJ_FACE)
898 /* Nothing to do for that case */; 816 /* Nothing to do for that case */ ;
899 else 817 else
900 LOG (llevError, "update_object called with invalid action: %d\n", action); 818 LOG (llevError, "update_object called with invalid action: %d\n", action);
901 819
902 if (update_now) 820 if (update_now)
903 { 821 {
907 825
908 if (op->more != NULL) 826 if (op->more != NULL)
909 update_object (op->more, action); 827 update_object (op->more, action);
910} 828}
911 829
912static unordered_vector<object *> mortals; 830object::vector object::mortals;
913static std::vector<object *> freed; 831object::vector object::objects; // not yet used
832object *object::first;
914 833
915void object::free_mortals () 834void object::free_mortals ()
916{ 835{
917 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); ) 836 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
918 if (!(*i)->refcount) 837 if ((*i)->refcnt)
838 ++i; // further delay freeing
839 else
919 { 840 {
920 freed.push_back (*i); 841 delete *i;
921 mortals.erase (i); 842 mortals.erase (i);
922 } 843 }
923 else 844
924 ++i; 845 static int lastmortals = 0;//D
846
847 if (mortals.size() != lastmortals && lastmortals > 100)//D
848 {
849 lastmortals = mortals.size ();//D
850 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
851 }
925} 852}
926 853
927object::object () 854object::object ()
928{ 855{
929 SET_FLAG (this, FLAG_REMOVED); 856 SET_FLAG (this, FLAG_REMOVED);
930 857
931 expmul = 1.0; 858 expmul = 1.0;
932 face = blank_face; 859 face = blank_face;
933 attacked_by_count = -1;
934} 860}
935 861
936object::~object () 862object::~object ()
937{ 863{
938 free_key_values (this); 864 free_key_values (this);
939} 865}
940 866
941void object::link () 867void object::link ()
942{ 868{
943 count = ++ob_count; 869 count = ++ob_count;
870 uuid = gen_uuid ();
944 871
945 prev = 0; 872 prev = 0;
946 next = objects; 873 next = object::first;
947 874
948 if (objects) 875 if (object::first)
949 objects->prev = this; 876 object::first->prev = this;
950 877
951 objects = this; 878 object::first = this;
952} 879}
953 880
954void object::unlink () 881void object::unlink ()
955{ 882{
956 count = 0; 883 if (this == object::first)
884 object::first = next;
957 885
958 /* Remove this object from the list of used objects */ 886 /* Remove this object from the list of used objects */
959 if (prev)
960 {
961 prev->next = next; 887 if (prev) prev->next = next;
888 if (next) next->prev = prev;
889
962 prev = 0; 890 prev = 0;
963 }
964
965 if (next)
966 {
967 next->prev = prev;
968 next = 0; 891 next = 0;
969 }
970
971 if (this == objects)
972 objects = next;
973} 892}
974 893
975object *object::create () 894object *object::create ()
976{ 895{
977 object *op;
978
979 if (freed.empty ())
980 op = new object; 896 object *op = new object;
981 else
982 {
983 // highly annoying, but the only way to get it stable right now
984 op = freed.back (); freed.pop_back ();
985 op->~object ();
986 new ((void *)op) object;
987 }
988
989 op->link (); 897 op->link ();
990 return op; 898 return op;
991} 899}
992 900
993/* 901/*
995 * it from the list of used objects, and puts it on the list of 903 * it from the list of used objects, and puts it on the list of
996 * free objects. The IS_FREED() flag is set in the object. 904 * free objects. The IS_FREED() flag is set in the object.
997 * The object must have been removed by remove_ob() first for 905 * The object must have been removed by remove_ob() first for
998 * this function to succeed. 906 * this function to succeed.
999 * 907 *
1000 * If free_inventory is set, free inventory as well. Else drop items in 908 * If destroy_inventory is set, free inventory as well. Else drop items in
1001 * inventory to the ground. 909 * inventory to the ground.
1002 */ 910 */
1003void object::free (bool free_inventory) 911void object::destroy (bool destroy_inventory)
1004{ 912{
913 if (QUERY_FLAG (this, FLAG_FREED))
914 return;
915
916 if (QUERY_FLAG (this, FLAG_FRIENDLY))
917 remove_friendly_object (this);
918
1005 if (!QUERY_FLAG (this, FLAG_REMOVED)) 919 if (!QUERY_FLAG (this, FLAG_REMOVED))
920 remove_ob (this);
921
922 SET_FLAG (this, FLAG_FREED);
923
924 // hack to ensure that freed objects still have a valid map
925 {
926 static maptile *freed_map; // freed objects are moved here to avoid crashes
927
928 if (!freed_map)
1006 { 929 {
1007 LOG (llevDebug, "Free object called with non removed object\n"); 930 freed_map = get_empty_map (3, 3);
1008 dump_object (this); 931 freed_map->name = "freed objects map";
1009#ifdef MANY_CORES 932 allocate_map (freed_map);
1010 abort ();
1011#endif
1012 } 933 }
1013 934
1014 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 935 map = freed_map;
1015 { 936 x = 1;
1016 LOG (llevMonster, "Warning: tried to free friendly object.\n"); 937 y = 1;
1017 remove_friendly_object (this);
1018 } 938 }
1019
1020 if (QUERY_FLAG (this, FLAG_FREED))
1021 {
1022 dump_object (this);
1023 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
1024 return;
1025 }
1026 939
1027 if (more) 940 if (more)
1028 { 941 {
1029 more->free (free_inventory); 942 more->destroy (destroy_inventory);
1030 more = 0; 943 more = 0;
1031 } 944 }
1032 945
1033 if (inv) 946 if (inv)
1034 { 947 {
1035 /* Only if the space blocks everything do we not process - 948 /* Only if the space blocks everything do we not process -
1036 * if some form of movement is allowed, let objects 949 * if some form of movement is allowed, let objects
1037 * drop on that space. 950 * drop on that space.
1038 */ 951 */
1039 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 952 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1040 { 953 {
1041 object * 954 object *op = inv;
1042 op = inv;
1043 955
1044 while (op) 956 while (op)
1045 { 957 {
1046 object *
1047 tmp = op->below; 958 object *tmp = op->below;
1048
1049 remove_ob (op);
1050 op->free (free_inventory); 959 op->destroy (destroy_inventory);
1051 op = tmp; 960 op = tmp;
1052 } 961 }
1053 } 962 }
1054 else 963 else
1055 { /* Put objects in inventory onto this space */ 964 { /* Put objects in inventory onto this space */
1056 object * 965 object *op = inv;
1057 op = inv;
1058 966
1059 while (op) 967 while (op)
1060 { 968 {
1061 object *
1062 tmp = op->below; 969 object *tmp = op->below;
1063 970
1064 remove_ob (op); 971 remove_ob (op);
1065 972
1066 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 973 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1067 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 974 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1076 op = tmp; 983 op = tmp;
1077 } 984 }
1078 } 985 }
1079 } 986 }
1080 987
1081 clear_owner (this); 988 // clear those pointers that likely might have circular references to us
989 owner = 0;
990 enemy = 0;
991 attacked_by = 0;
992
993 // only relevant for players(?), but make sure of it anyways
994 contr = 0;
1082 995
1083 /* Remove object from the active list */ 996 /* Remove object from the active list */
1084 speed = 0; 997 speed = 0;
1085 update_ob_speed (this); 998 update_ob_speed (this);
1086 999
1087 unlink (); 1000 unlink ();
1088 1001
1089 SET_FLAG (this, FLAG_FREED);
1090
1091 mortals.push_back (this); 1002 mortals.push_back (this);
1092} 1003}
1093 1004
1094/* 1005/*
1095 * sub_weight() recursively (outwards) subtracts a number from the 1006 * sub_weight() recursively (outwards) subtracts a number from the
1100sub_weight (object *op, signed long weight) 1011sub_weight (object *op, signed long weight)
1101{ 1012{
1102 while (op != NULL) 1013 while (op != NULL)
1103 { 1014 {
1104 if (op->type == CONTAINER) 1015 if (op->type == CONTAINER)
1105 {
1106 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1016 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1107 } 1017
1108 op->carrying -= weight; 1018 op->carrying -= weight;
1109 op = op->env; 1019 op = op->env;
1110 } 1020 }
1111} 1021}
1112 1022
1120 */ 1030 */
1121 1031
1122void 1032void
1123remove_ob (object *op) 1033remove_ob (object *op)
1124{ 1034{
1125 object *tmp, *last = NULL; 1035 object *tmp, *last = 0;
1126 object *otmp; 1036 object *otmp;
1127 1037
1128 tag_t tag;
1129 int check_walk_off; 1038 int check_walk_off;
1130 mapstruct *m; 1039 maptile *m;
1131 1040
1132 sint16 x, y; 1041 sint16 x, y;
1133 1042
1134 if (QUERY_FLAG (op, FLAG_REMOVED)) 1043 if (QUERY_FLAG (op, FLAG_REMOVED))
1135 { 1044 return;
1136 dump_object (op);
1137 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1138 1045
1139 /* Changed it to always dump core in this case. As has been learned 1046 SET_FLAG (op, FLAG_REMOVED);
1140 * in the past, trying to recover from errors almost always
1141 * make things worse, and this is a real error here - something
1142 * that should not happen.
1143 * Yes, if this was a mission critical app, trying to do something
1144 * to recover may make sense, but that is because failure of the app
1145 * may have other disastrous problems. Cf runs out of a script
1146 * so is easily enough restarted without any real problems.
1147 * MSW 2001-07-01
1148 */
1149 abort ();
1150 }
1151 1047
1152 if (op->more != NULL) 1048 if (op->more != NULL)
1153 remove_ob (op->more); 1049 remove_ob (op->more);
1154
1155 SET_FLAG (op, FLAG_REMOVED);
1156 1050
1157 /* 1051 /*
1158 * In this case, the object to be removed is in someones 1052 * In this case, the object to be removed is in someones
1159 * inventory. 1053 * inventory.
1160 */ 1054 */
1186 */ 1080 */
1187 op->x = op->env->x, op->y = op->env->y; 1081 op->x = op->env->x, op->y = op->env->y;
1188 op->map = op->env->map; 1082 op->map = op->env->map;
1189 op->above = NULL, op->below = NULL; 1083 op->above = NULL, op->below = NULL;
1190 op->env = NULL; 1084 op->env = NULL;
1191 return; 1085 }
1086 else if (op->map)
1192 } 1087 {
1193
1194 /* If we get here, we are removing it from a map */
1195 if (op->map == NULL)
1196 return;
1197
1198 x = op->x; 1088 x = op->x;
1199 y = op->y; 1089 y = op->y;
1200 m = get_map_from_coord (op->map, &x, &y); 1090 m = get_map_from_coord (op->map, &x, &y);
1201 1091
1202 if (!m) 1092 if (!m)
1203 { 1093 {
1204 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1094 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1205 op->map->path, op->x, op->y); 1095 op->map->path, op->x, op->y);
1206 /* in old days, we used to set x and y to 0 and continue. 1096 /* in old days, we used to set x and y to 0 and continue.
1207 * it seems if we get into this case, something is probablye 1097 * it seems if we get into this case, something is probablye
1208 * screwed up and should be fixed. 1098 * screwed up and should be fixed.
1099 */
1100 abort ();
1101 }
1102
1103 if (op->map != m)
1104 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1105 op->map->path, m->path, op->x, op->y, x, y);
1106
1107 /* Re did the following section of code - it looks like it had
1108 * lots of logic for things we no longer care about
1209 */ 1109 */
1210 abort ();
1211 }
1212 if (op->map != m)
1213 {
1214 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1215 op->map->path, m->path, op->x, op->y, x, y);
1216 }
1217 1110
1218 /* Re did the following section of code - it looks like it had
1219 * lots of logic for things we no longer care about
1220 */
1221
1222 /* link the object above us */ 1111 /* link the object above us */
1223 if (op->above) 1112 if (op->above)
1224 op->above->below = op->below; 1113 op->above->below = op->below;
1225 else 1114 else
1226 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1115 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */
1227 1116
1228 /* Relink the object below us, if there is one */ 1117 /* Relink the object below us, if there is one */
1229 if (op->below) 1118 if (op->below)
1230 op->below->above = op->above; 1119 op->below->above = op->above;
1231 else 1120 else
1232 { 1121 {
1233 /* Nothing below, which means we need to relink map object for this space 1122 /* Nothing below, which means we need to relink map object for this space
1234 * use translated coordinates in case some oddness with map tiling is 1123 * use translated coordinates in case some oddness with map tiling is
1235 * evident 1124 * evident
1236 */
1237 if (GET_MAP_OB (m, x, y) != op)
1238 {
1239 dump_object (op);
1240 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n",
1241 errmsg);
1242 dump_object (GET_MAP_OB (m, x, y));
1243 LOG (llevError, "%s\n", errmsg);
1244 }
1245
1246 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1247 }
1248
1249 op->above = NULL;
1250 op->below = NULL;
1251
1252 if (op->map->in_memory == MAP_SAVING)
1253 return;
1254
1255 tag = op->count;
1256 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1257
1258 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1259 {
1260 /* No point updating the players look faces if he is the object
1261 * being removed.
1262 */
1263
1264 if (tmp->type == PLAYER && tmp != op)
1265 {
1266 /* If a container that the player is currently using somehow gets
1267 * removed (most likely destroyed), update the player view
1268 * appropriately.
1269 */ 1125 */
1270 if (tmp->container == op) 1126 if (GET_MAP_OB (m, x, y) != op)
1271 { 1127 {
1272 CLEAR_FLAG (op, FLAG_APPLIED); 1128 char *dump = dump_object (op);
1273 tmp->container = NULL; 1129 LOG (llevError,
1130 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1131 free (dump);
1132 dump = dump_object (GET_MAP_OB (m, x, y));
1133 LOG (llevError, "%s\n", dump);
1134 free (dump);
1274 } 1135 }
1275 1136
1276 tmp->contr->socket.update_look = 1; 1137 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1277 }
1278 /* See if player moving off should effect something */
1279 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1280 { 1138 }
1281 move_apply (tmp, op, NULL);
1282 1139
1283 if (was_destroyed (op, tag)) 1140 op->above = 0;
1141 op->below = 0;
1142
1143 if (op->map->in_memory == MAP_SAVING)
1144 return;
1145
1146 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1147
1148 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1149 {
1150 /* No point updating the players look faces if he is the object
1151 * being removed.
1152 */
1153
1154 if (tmp->type == PLAYER && tmp != op)
1284 { 1155 {
1285 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1156 /* If a container that the player is currently using somehow gets
1157 * removed (most likely destroyed), update the player view
1158 * appropriately.
1159 */
1160 if (tmp->container == op)
1161 {
1162 CLEAR_FLAG (op, FLAG_APPLIED);
1163 tmp->container = NULL;
1164 }
1165
1166 tmp->contr->socket.update_look = 1;
1286 } 1167 }
1168
1169 /* See if player moving off should effect something */
1170 if (check_walk_off
1171 && ((op->move_type & tmp->move_off)
1172 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1173 {
1174 move_apply (tmp, op, NULL);
1175
1176 if (op->destroyed ())
1177 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1287 } 1178 }
1288 1179
1289 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1180 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1290 1181
1291 if (tmp->above == tmp) 1182 if (tmp->above == tmp)
1292 tmp->above = NULL; 1183 tmp->above = NULL;
1293 1184
1294 last = tmp; 1185 last = tmp;
1295 } 1186 }
1296 1187
1297 /* last == NULL of there are no objects on this space */ 1188 /* last == NULL of there are no objects on this space */
1298 if (last == NULL) 1189 if (last == NULL)
1299 { 1190 {
1300 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1191 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1301 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1192 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1302 * those out anyways, and if there are any flags set right now, they won't 1193 * those out anyways, and if there are any flags set right now, they won't
1303 * be correct anyways. 1194 * be correct anyways.
1304 */ 1195 */
1305 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1196 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1306 update_position (op->map, op->x, op->y); 1197 update_position (op->map, op->x, op->y);
1307 } 1198 }
1308 else 1199 else
1309 update_object (last, UP_OBJ_REMOVE); 1200 update_object (last, UP_OBJ_REMOVE);
1310 1201
1311 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1202 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0))
1312 update_all_los (op->map, op->x, op->y); 1203 update_all_los (op->map, op->x, op->y);
1204 }
1313} 1205}
1314 1206
1315/* 1207/*
1316 * merge_ob(op,top): 1208 * merge_ob(op,top):
1317 * 1209 *
1318 * This function goes through all objects below and including top, and 1210 * This function goes through all objects below and including top, and
1319 * merges op to the first matching object. 1211 * merges op to the first matching object.
1320 * If top is NULL, it is calculated. 1212 * If top is NULL, it is calculated.
1321 * Returns pointer to object if it succeded in the merge, otherwise NULL 1213 * Returns pointer to object if it succeded in the merge, otherwise NULL
1322 */ 1214 */
1323
1324object * 1215object *
1325merge_ob (object *op, object *top) 1216merge_ob (object *op, object *top)
1326{ 1217{
1327 if (!op->nrof) 1218 if (!op->nrof)
1328 return 0; 1219 return 0;
1220
1329 if (top == NULL) 1221 if (top == NULL)
1330 for (top = op; top != NULL && top->above != NULL; top = top->above); 1222 for (top = op; top != NULL && top->above != NULL; top = top->above);
1223
1331 for (; top != NULL; top = top->below) 1224 for (; top != NULL; top = top->below)
1332 { 1225 {
1333 if (top == op) 1226 if (top == op)
1334 continue; 1227 continue;
1335 if (CAN_MERGE (op, top)) 1228 if (CAN_MERGE (op, top))
1341 remove_ob (op); 1234 remove_ob (op);
1342 free_object (op); 1235 free_object (op);
1343 return top; 1236 return top;
1344 } 1237 }
1345 } 1238 }
1239
1346 return NULL; 1240 return 0;
1347} 1241}
1348 1242
1349/* 1243/*
1350 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1244 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1351 * job preparing multi-part monsters 1245 * job preparing multi-part monsters
1352 */ 1246 */
1353object * 1247object *
1354insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1248insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1355{ 1249{
1356 object * 1250 object *tmp;
1357 tmp;
1358 1251
1359 if (op->head) 1252 if (op->head)
1360 op = op->head; 1253 op = op->head;
1254
1361 for (tmp = op; tmp; tmp = tmp->more) 1255 for (tmp = op; tmp; tmp = tmp->more)
1362 { 1256 {
1363 tmp->x = x + tmp->arch->clone.x; 1257 tmp->x = x + tmp->arch->clone.x;
1364 tmp->y = y + tmp->arch->clone.y; 1258 tmp->y = y + tmp->arch->clone.y;
1365 } 1259 }
1260
1366 return insert_ob_in_map (op, m, originator, flag); 1261 return insert_ob_in_map (op, m, originator, flag);
1367} 1262}
1368 1263
1369/* 1264/*
1370 * insert_ob_in_map (op, map, originator, flag): 1265 * insert_ob_in_map (op, map, originator, flag):
1386 * NULL if 'op' was destroyed 1281 * NULL if 'op' was destroyed
1387 * just 'op' otherwise 1282 * just 'op' otherwise
1388 */ 1283 */
1389 1284
1390object * 1285object *
1391insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1286insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1392{ 1287{
1393 object *tmp, *top, *floor = NULL; 1288 object *tmp, *top, *floor = NULL;
1394 sint16 x, y; 1289 sint16 x, y;
1395 1290
1396 if (QUERY_FLAG (op, FLAG_FREED)) 1291 if (QUERY_FLAG (op, FLAG_FREED))
1399 return NULL; 1294 return NULL;
1400 } 1295 }
1401 1296
1402 if (m == NULL) 1297 if (m == NULL)
1403 { 1298 {
1404 dump_object (op); 1299 char *dump = dump_object (op);
1405 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1300 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1301 free (dump);
1406 return op; 1302 return op;
1407 } 1303 }
1408 1304
1409 if (out_of_map (m, op->x, op->y)) 1305 if (out_of_map (m, op->x, op->y))
1410 { 1306 {
1411 dump_object (op); 1307 char *dump = dump_object (op);
1412 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1308 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1413#ifdef MANY_CORES 1309#ifdef MANY_CORES
1414 /* Better to catch this here, as otherwise the next use of this object 1310 /* Better to catch this here, as otherwise the next use of this object
1415 * is likely to cause a crash. Better to find out where it is getting 1311 * is likely to cause a crash. Better to find out where it is getting
1416 * improperly inserted. 1312 * improperly inserted.
1417 */ 1313 */
1418 abort (); 1314 abort ();
1419#endif 1315#endif
1316 free (dump);
1420 return op; 1317 return op;
1421 } 1318 }
1422 1319
1423 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1320 if (!QUERY_FLAG (op, FLAG_REMOVED))
1424 { 1321 {
1425 dump_object (op); 1322 char *dump = dump_object (op);
1426 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1323 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1324 free (dump);
1427 return op; 1325 return op;
1428 } 1326 }
1429 1327
1430 if (op->more != NULL) 1328 if (op->more != NULL)
1431 { 1329 {
1661 * op is the object to insert it under: supplies x and the map. 1559 * op is the object to insert it under: supplies x and the map.
1662 */ 1560 */
1663void 1561void
1664replace_insert_ob_in_map (const char *arch_string, object *op) 1562replace_insert_ob_in_map (const char *arch_string, object *op)
1665{ 1563{
1666 object *tmp; 1564 object *
1565 tmp;
1667 object *tmp1; 1566 object *
1567 tmp1;
1668 1568
1669 /* first search for itself and remove any old instances */ 1569 /* first search for itself and remove any old instances */
1670 1570
1671 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1571 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1672 { 1572 {
1675 remove_ob (tmp); 1575 remove_ob (tmp);
1676 free_object (tmp); 1576 free_object (tmp);
1677 } 1577 }
1678 } 1578 }
1679 1579
1680 tmp1 = arch_to_object (find_archetype (arch_string)); 1580 tmp1 = arch_to_object (archetype::find (arch_string));
1681 1581
1682 tmp1->x = op->x; 1582 tmp1->x = op->x;
1683 tmp1->y = op->y; 1583 tmp1->y = op->y;
1684 insert_ob_in_map (tmp1, op->map, op, 0); 1584 insert_ob_in_map (tmp1, op->map, op, 0);
1685} 1585}
1703 if (orig_ob->nrof < nr) 1603 if (orig_ob->nrof < nr)
1704 { 1604 {
1705 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1605 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1706 return NULL; 1606 return NULL;
1707 } 1607 }
1608
1708 newob = object_create_clone (orig_ob); 1609 newob = object_create_clone (orig_ob);
1610
1709 if ((orig_ob->nrof -= nr) < 1) 1611 if ((orig_ob->nrof -= nr) < 1)
1710 { 1612 {
1711 if (!is_removed) 1613 if (!is_removed)
1712 remove_ob (orig_ob); 1614 remove_ob (orig_ob);
1713 free_object2 (orig_ob, 1); 1615 free_object2 (orig_ob, 1);
1721 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1623 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1722 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1624 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1723 return NULL; 1625 return NULL;
1724 } 1626 }
1725 } 1627 }
1628
1726 newob->nrof = nr; 1629 newob->nrof = nr;
1727 1630
1728 return newob; 1631 return newob;
1729} 1632}
1730 1633
1737 */ 1640 */
1738 1641
1739object * 1642object *
1740decrease_ob_nr (object *op, uint32 i) 1643decrease_ob_nr (object *op, uint32 i)
1741{ 1644{
1742 object * 1645 object *tmp;
1743 tmp;
1744 player * 1646 player *pl;
1745 pl;
1746 1647
1747 if (i == 0) /* objects with op->nrof require this check */ 1648 if (i == 0) /* objects with op->nrof require this check */
1748 return op; 1649 return op;
1749 1650
1750 if (i > op->nrof) 1651 if (i > op->nrof)
1751 i = op->nrof; 1652 i = op->nrof;
1752 1653
1753 if (QUERY_FLAG (op, FLAG_REMOVED)) 1654 if (QUERY_FLAG (op, FLAG_REMOVED))
1754 {
1755 op->nrof -= i; 1655 op->nrof -= i;
1756 }
1757 else if (op->env != NULL) 1656 else if (op->env != NULL)
1758 { 1657 {
1759 /* is this object in the players inventory, or sub container 1658 /* is this object in the players inventory, or sub container
1760 * therein? 1659 * therein?
1761 */ 1660 */
1796 } 1695 }
1797 } 1696 }
1798 } 1697 }
1799 else 1698 else
1800 { 1699 {
1801 object *
1802 above = op->above; 1700 object *above = op->above;
1803 1701
1804 if (i < op->nrof) 1702 if (i < op->nrof)
1805 {
1806 op->nrof -= i; 1703 op->nrof -= i;
1807 }
1808 else 1704 else
1809 { 1705 {
1810 remove_ob (op); 1706 remove_ob (op);
1811 op->nrof = 0; 1707 op->nrof = 0;
1812 } 1708 }
1709
1813 /* Since we just removed op, op->above is null */ 1710 /* Since we just removed op, op->above is null */
1814 for (tmp = above; tmp != NULL; tmp = tmp->above) 1711 for (tmp = above; tmp != NULL; tmp = tmp->above)
1815 if (tmp->type == PLAYER) 1712 if (tmp->type == PLAYER)
1816 { 1713 {
1817 if (op->nrof) 1714 if (op->nrof)
1820 esrv_del_item (tmp->contr, op->count); 1717 esrv_del_item (tmp->contr, op->count);
1821 } 1718 }
1822 } 1719 }
1823 1720
1824 if (op->nrof) 1721 if (op->nrof)
1825 {
1826 return op; 1722 return op;
1827 }
1828 else 1723 else
1829 { 1724 {
1830 free_object (op); 1725 free_object (op);
1831 return NULL; 1726 return NULL;
1832 } 1727 }
1841add_weight (object *op, signed long weight) 1736add_weight (object *op, signed long weight)
1842{ 1737{
1843 while (op != NULL) 1738 while (op != NULL)
1844 { 1739 {
1845 if (op->type == CONTAINER) 1740 if (op->type == CONTAINER)
1846 {
1847 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1741 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1848 } 1742
1849 op->carrying += weight; 1743 op->carrying += weight;
1850 op = op->env; 1744 op = op->env;
1851 } 1745 }
1852} 1746}
1853 1747
1872 tmp, * 1766 tmp, *
1873 otmp; 1767 otmp;
1874 1768
1875 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1769 if (!QUERY_FLAG (op, FLAG_REMOVED))
1876 { 1770 {
1877 dump_object (op); 1771 char *dump = dump_object (op);
1878 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); 1772 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", dump);
1773 free (dump);
1879 return op; 1774 return op;
1880 } 1775 }
1776
1881 if (where == NULL) 1777 if (where == NULL)
1882 { 1778 {
1883 dump_object (op); 1779 char *dump = dump_object (op);
1884 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); 1780 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1781 free (dump);
1885 return op; 1782 return op;
1886 } 1783 }
1784
1887 if (where->head) 1785 if (where->head)
1888 { 1786 {
1889 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); 1787 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1890 where = where->head; 1788 where = where->head;
1891 } 1789 }
1790
1892 if (op->more) 1791 if (op->more)
1893 { 1792 {
1894 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1793 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1895 return op; 1794 return op;
1896 } 1795 }
1796
1897 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1797 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1898 CLEAR_FLAG (op, FLAG_REMOVED); 1798 CLEAR_FLAG (op, FLAG_REMOVED);
1899 if (op->nrof) 1799 if (op->nrof)
1900 { 1800 {
1901 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1801 for (tmp = where->inv; tmp != NULL; tmp = tmp->below)
1987 1887
1988int 1888int
1989check_move_on (object *op, object *originator) 1889check_move_on (object *op, object *originator)
1990{ 1890{
1991 object *tmp; 1891 object *tmp;
1992 tag_t tag;
1993 mapstruct *m = op->map; 1892 maptile *m = op->map;
1994 int x = op->x, y = op->y; 1893 int x = op->x, y = op->y;
1995 1894
1996 MoveType move_on, move_slow, move_block; 1895 MoveType move_on, move_slow, move_block;
1997 1896
1998 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1897 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1999 return 0; 1898 return 0;
2000
2001 tag = op->count;
2002 1899
2003 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1900 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
2004 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1901 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
2005 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1902 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
2006 1903
2049 { 1946 {
2050 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1947 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2051 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1948 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2052 { 1949 {
2053 1950
1951 float
2054 float diff = tmp->move_slow_penalty * FABS (op->speed); 1952 diff = tmp->move_slow_penalty * FABS (op->speed);
2055 1953
2056 if (op->type == PLAYER) 1954 if (op->type == PLAYER)
2057 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1955 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2058 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1956 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2059 diff /= 4.0; 1957 diff /= 4.0;
2066 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1964 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2067 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1965 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2068 { 1966 {
2069 move_apply (tmp, op, originator); 1967 move_apply (tmp, op, originator);
2070 1968
2071 if (was_destroyed (op, tag)) 1969 if (op->destroyed ())
2072 return 1; 1970 return 1;
2073 1971
2074 /* what the person/creature stepped onto has moved the object 1972 /* what the person/creature stepped onto has moved the object
2075 * someplace new. Don't process any further - if we did, 1973 * someplace new. Don't process any further - if we did,
2076 * have a feeling strange problems would result. 1974 * have a feeling strange problems would result.
2088 * a matching archetype at the given map and coordinates. 1986 * a matching archetype at the given map and coordinates.
2089 * The first matching object is returned, or NULL if none. 1987 * The first matching object is returned, or NULL if none.
2090 */ 1988 */
2091 1989
2092object * 1990object *
2093present_arch (const archetype *at, mapstruct *m, int x, int y) 1991present_arch (const archetype *at, maptile *m, int x, int y)
2094{ 1992{
2095 object * 1993 object *
2096 tmp; 1994 tmp;
2097 1995
2098 if (m == NULL || out_of_map (m, x, y)) 1996 if (m == NULL || out_of_map (m, x, y))
2111 * a matching type variable at the given map and coordinates. 2009 * a matching type variable at the given map and coordinates.
2112 * The first matching object is returned, or NULL if none. 2010 * The first matching object is returned, or NULL if none.
2113 */ 2011 */
2114 2012
2115object * 2013object *
2116present (unsigned char type, mapstruct *m, int x, int y) 2014present (unsigned char type, maptile *m, int x, int y)
2117{ 2015{
2118 object * 2016 object *
2119 tmp; 2017 tmp;
2120 2018
2121 if (out_of_map (m, x, y)) 2019 if (out_of_map (m, x, y))
2261 * the archetype because that isn't correct if the monster has been 2159 * the archetype because that isn't correct if the monster has been
2262 * customized, changed states, etc. 2160 * customized, changed states, etc.
2263 */ 2161 */
2264 2162
2265int 2163int
2266find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2164find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2267{ 2165{
2268 int 2166 int
2269 i, 2167 i,
2270 index = 0, flag; 2168 index = 0, flag;
2271 static int 2169 static int
2292 return -1; 2190 return -1;
2293 return altern[RANDOM () % index]; 2191 return altern[RANDOM () % index];
2294} 2192}
2295 2193
2296/* 2194/*
2297 * find_first_free_spot(archetype, mapstruct, x, y) works like 2195 * find_first_free_spot(archetype, maptile, x, y) works like
2298 * find_free_spot(), but it will search max number of squares. 2196 * find_free_spot(), but it will search max number of squares.
2299 * But it will return the first available spot, not a random choice. 2197 * But it will return the first available spot, not a random choice.
2300 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2198 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2301 */ 2199 */
2302 2200
2303int 2201int
2304find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2202find_first_free_spot (const object *ob, maptile *m, int x, int y)
2305{ 2203{
2306 int 2204 int
2307 i; 2205 i;
2308 2206
2309 for (i = 0; i < SIZEOFFREE; i++) 2207 for (i = 0; i < SIZEOFFREE; i++)
2373 * because we have to know what movement the thing looking to move 2271 * because we have to know what movement the thing looking to move
2374 * there is capable of. 2272 * there is capable of.
2375 */ 2273 */
2376 2274
2377int 2275int
2378find_dir (mapstruct *m, int x, int y, object *exclude) 2276find_dir (maptile *m, int x, int y, object *exclude)
2379{ 2277{
2380 int 2278 int
2381 i, 2279 i,
2382 max = SIZEOFFREE, mflags; 2280 max = SIZEOFFREE, mflags;
2383 sint16 2281
2384 nx, 2282 sint16 nx, ny;
2385 ny;
2386 object * 2283 object *
2387 tmp; 2284 tmp;
2388 mapstruct * 2285 maptile *
2389 mp; 2286 mp;
2390 MoveType 2287
2391 blocked, 2288 MoveType blocked, move_type;
2392 move_type;
2393 2289
2394 if (exclude && exclude->head) 2290 if (exclude && exclude->head)
2395 { 2291 {
2396 exclude = exclude->head; 2292 exclude = exclude->head;
2397 move_type = exclude->move_type; 2293 move_type = exclude->move_type;
2602 * Modified to be map tile aware -.MSW 2498 * Modified to be map tile aware -.MSW
2603 */ 2499 */
2604 2500
2605 2501
2606int 2502int
2607can_see_monsterP (mapstruct *m, int x, int y, int dir) 2503can_see_monsterP (maptile *m, int x, int y, int dir)
2608{ 2504{
2609 sint16 2505 sint16 dx, dy;
2610 dx,
2611 dy;
2612 int 2506 int
2613 mflags; 2507 mflags;
2614 2508
2615 if (dir < 0) 2509 if (dir < 0)
2616 return 0; /* exit condition: invalid direction */ 2510 return 0; /* exit condition: invalid direction */
2694 if (prev) 2588 if (prev)
2695 prev->more = tmp; 2589 prev->more = tmp;
2696 prev = tmp; 2590 prev = tmp;
2697 } 2591 }
2698 2592
2699 /*** copy inventory ***/
2700 for (item = src->inv; item; item = item->below) 2593 for (item = src->inv; item; item = item->below)
2701 {
2702 (void) insert_ob_in_ob (object_create_clone (item), dst); 2594 insert_ob_in_ob (object_create_clone (item), dst);
2703 }
2704 2595
2705 return dst; 2596 return dst;
2706} 2597}
2707 2598
2708/* return true if the object was destroyed, 0 otherwise */
2709int
2710was_destroyed (const object *op, tag_t old_tag)
2711{
2712 /* checking for FLAG_FREED isn't necessary, but makes this function more
2713 * robust */
2714 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2715}
2716
2717/* GROS - Creates an object using a string representing its content. */ 2599/* GROS - Creates an object using a string representing its content. */
2718
2719/* Basically, we save the content of the string to a temp file, then call */ 2600/* Basically, we save the content of the string to a temp file, then call */
2720
2721/* load_object on it. I admit it is a highly inefficient way to make things, */ 2601/* load_object on it. I admit it is a highly inefficient way to make things, */
2722
2723/* but it was simple to make and allows reusing the load_object function. */ 2602/* but it was simple to make and allows reusing the load_object function. */
2724
2725/* Remember not to use load_object_str in a time-critical situation. */ 2603/* Remember not to use load_object_str in a time-critical situation. */
2726
2727/* Also remember that multiparts objects are not supported for now. */ 2604/* Also remember that multiparts objects are not supported for now. */
2728 2605
2729object * 2606object *
2730load_object_str (const char *obstr) 2607load_object_str (const char *obstr)
2731{ 2608{
2732 object * 2609 object *op;
2733 op;
2734 char
2735 filename[MAX_BUF]; 2610 char filename[MAX_BUF];
2736 2611
2737 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2612 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2738 2613
2739 FILE *
2740 tempfile = fopen (filename, "w"); 2614 FILE *tempfile = fopen (filename, "w");
2741 2615
2742 if (tempfile == NULL) 2616 if (tempfile == NULL)
2743 { 2617 {
2744 LOG (llevError, "Error - Unable to access load object temp file\n"); 2618 LOG (llevError, "Error - Unable to access load object temp file\n");
2745 return NULL; 2619 return NULL;
2746 }; 2620 }
2621
2747 fprintf (tempfile, obstr); 2622 fprintf (tempfile, obstr);
2748 fclose (tempfile); 2623 fclose (tempfile);
2749 2624
2750 op = get_object (); 2625 op = get_object ();
2751 2626
2752 object_thawer 2627 object_thawer thawer (filename);
2753 thawer (filename);
2754 2628
2755 if (thawer) 2629 if (thawer)
2756 load_object (thawer, op, 0); 2630 load_object (thawer, op, 0);
2757 2631
2758 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2632 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2766 * returns NULL if no match. 2640 * returns NULL if no match.
2767 */ 2641 */
2768object * 2642object *
2769find_obj_by_type_subtype (const object *who, int type, int subtype) 2643find_obj_by_type_subtype (const object *who, int type, int subtype)
2770{ 2644{
2771 object * 2645 object *tmp;
2772 tmp;
2773 2646
2774 for (tmp = who->inv; tmp; tmp = tmp->below) 2647 for (tmp = who->inv; tmp; tmp = tmp->below)
2775 if (tmp->type == type && tmp->subtype == subtype) 2648 if (tmp->type == type && tmp->subtype == subtype)
2776 return tmp; 2649 return tmp;
2777 2650
2785 * do the desired thing. 2658 * do the desired thing.
2786 */ 2659 */
2787key_value * 2660key_value *
2788get_ob_key_link (const object *ob, const char *key) 2661get_ob_key_link (const object *ob, const char *key)
2789{ 2662{
2790 key_value * 2663 key_value *link;
2791 link;
2792 2664
2793 for (link = ob->key_values; link != NULL; link = link->next) 2665 for (link = ob->key_values; link != NULL; link = link->next)
2794 {
2795 if (link->key == key) 2666 if (link->key == key)
2796 {
2797 return link; 2667 return link;
2798 }
2799 }
2800 2668
2801 return NULL; 2669 return NULL;
2802} 2670}
2803 2671
2804/* 2672/*
2809 * The returned string is shared. 2677 * The returned string is shared.
2810 */ 2678 */
2811const char * 2679const char *
2812get_ob_key_value (const object *op, const char *const key) 2680get_ob_key_value (const object *op, const char *const key)
2813{ 2681{
2814 key_value * 2682 key_value *link;
2815 link; 2683 shstr_cmp canonical_key (key);
2816 const char *
2817 canonical_key;
2818 2684
2819 canonical_key = shstr::find (key);
2820
2821 if (canonical_key == NULL) 2685 if (!canonical_key)
2822 { 2686 {
2823 /* 1. There being a field named key on any object 2687 /* 1. There being a field named key on any object
2824 * implies there'd be a shared string to find. 2688 * implies there'd be a shared string to find.
2825 * 2. Since there isn't, no object has this field. 2689 * 2. Since there isn't, no object has this field.
2826 * 3. Therefore, *this* object doesn't have this field. 2690 * 3. Therefore, *this* object doesn't have this field.
2827 */ 2691 */
2828 return NULL; 2692 return 0;
2829 } 2693 }
2830 2694
2831 /* This is copied from get_ob_key_link() above - 2695 /* This is copied from get_ob_key_link() above -
2832 * only 4 lines, and saves the function call overhead. 2696 * only 4 lines, and saves the function call overhead.
2833 */ 2697 */
2834 for (link = op->key_values; link != NULL; link = link->next) 2698 for (link = op->key_values; link; link = link->next)
2835 {
2836 if (link->key == canonical_key) 2699 if (link->key == canonical_key)
2837 {
2838 return link->value; 2700 return link->value;
2839 } 2701
2840 }
2841 return NULL; 2702 return 0;
2842} 2703}
2843 2704
2844 2705
2845/* 2706/*
2846 * Updates the canonical_key in op to value. 2707 * Updates the canonical_key in op to value.
2882 if (last) 2743 if (last)
2883 last->next = field->next; 2744 last->next = field->next;
2884 else 2745 else
2885 op->key_values = field->next; 2746 op->key_values = field->next;
2886 2747
2887 delete
2888 field; 2748 delete field;
2889 } 2749 }
2890 } 2750 }
2891 return TRUE; 2751 return TRUE;
2892 } 2752 }
2893 /* IF we get here, key doesn't exist */ 2753 /* IF we get here, key doesn't exist */
2928 * Returns TRUE on success. 2788 * Returns TRUE on success.
2929 */ 2789 */
2930int 2790int
2931set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2791set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2932{ 2792{
2933 shstr
2934 key_ (key); 2793 shstr key_ (key);
2935 2794
2936 return set_ob_key_value_s (op, key_, value, add_key); 2795 return set_ob_key_value_s (op, key_, value, add_key);
2937} 2796}
2797
2798object::depth_iterator::depth_iterator (object *container)
2799: iterator_base (container)
2800{
2801 while (item->inv)
2802 item = item->inv;
2803}
2804
2805void
2806object::depth_iterator::next ()
2807{
2808 if (item->below)
2809 {
2810 item = item->below;
2811
2812 while (item->inv)
2813 item = item->inv;
2814 }
2815 else
2816 item = item->env;
2817}
2818
2819// return a suitable string describing an objetc in enough detail to find it
2820const char *
2821object::debug_desc (char *info) const
2822{
2823 char info2[256 * 3];
2824 char *p = info;
2825
2826 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2827 count,
2828 &name,
2829 title ? " " : "",
2830 title ? (const char *)title : "");
2831
2832 if (env)
2833 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2834
2835 if (map)
2836 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2837
2838 return info;
2839}
2840
2841const char *
2842object::debug_desc () const
2843{
2844 static char info[256 * 3];
2845 return debug_desc (info);
2846}
2847

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