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Comparing deliantra/server/common/object.C (file contents):
Revision 1.28 by root, Mon Sep 11 12:10:21 2006 UTC vs.
Revision 1.55 by root, Sun Dec 3 00:41:33 2006 UTC

16 16
17 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 26 variable. */
28#include <stdio.h> 28#include <stdio.h>
29#include <sys/types.h> 29#include <sys/types.h>
30#include <sys/uio.h> 30#include <sys/uio.h>
31#include <object.h> 31#include <object.h>
32#include <funcpoint.h> 32#include <funcpoint.h>
33#include <skills.h>
34#include <loader.h> 33#include <loader.h>
35 34
36int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
37 38
38object *objects; /* Pointer to the list of used objects */
39object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
40 40
41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
43}; 43};
49}; 49};
50int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
53}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
54 131
55/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
56static int 133static int
57compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
58{ 135{
207 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 284 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
208 return 0; 285 return 0;
209 286
210 switch (ob1->type) 287 switch (ob1->type)
211 { 288 {
212 case SCROLL: 289 case SCROLL:
213 if (ob1->level != ob2->level) 290 if (ob1->level != ob2->level)
214 return 0; 291 return 0;
215 break; 292 break;
216 } 293 }
217 294
218 if (ob1->key_values != NULL || ob2->key_values != NULL) 295 if (ob1->key_values != NULL || ob2->key_values != NULL)
219 { 296 {
220 /* At least one of these has key_values. */ 297 /* At least one of these has key_values. */
254 { 331 {
255 if (inv->inv) 332 if (inv->inv)
256 sum_weight (inv); 333 sum_weight (inv);
257 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
258 } 335 }
336
259 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
260 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
261 if (op->carrying != sum) 340 if (op->carrying != sum)
262 op->carrying = sum; 341 op->carrying = sum;
342
263 return sum; 343 return sum;
264} 344}
265 345
266/** 346/**
267 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
294 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
295 * Some error messages. 375 * Some error messages.
296 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
297 */ 377 */
298 378
299void 379char *
300dump_object2 (object *op)
301{
302 errmsg[0] = 0;
303 return;
304 //TODO//D#d#
305#if 0
306 char *cp;
307
308/* object *tmp;*/
309
310 if (op->arch != NULL)
311 {
312 strcat (errmsg, "arch ");
313 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
314 strcat (errmsg, "\n");
315 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
316 strcat (errmsg, cp);
317# if 0
318 /* Don't dump player diffs - they are too long, mostly meaningless, and
319 * will overflow the buffer.
320 * Changed so that we don't dump inventory either. This may
321 * also overflow the buffer.
322 */
323 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
324 strcat (errmsg, cp);
325 for (tmp = op->inv; tmp; tmp = tmp->below)
326 dump_object2 (tmp);
327# endif
328 strcat (errmsg, "end\n");
329 }
330 else
331 {
332 strcat (errmsg, "Object ");
333 if (op->name == NULL)
334 strcat (errmsg, "(null)");
335 else
336 strcat (errmsg, op->name);
337 strcat (errmsg, "\n");
338# if 0
339 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
340 strcat (errmsg, cp);
341 for (tmp = op->inv; tmp; tmp = tmp->below)
342 dump_object2 (tmp);
343# endif
344 strcat (errmsg, "end\n");
345 }
346#endif
347}
348
349/*
350 * Dumps an object. Returns output in the static global errmsg array.
351 */
352
353void
354dump_object (object *op) 380dump_object (object *op)
355{ 381{
356 if (op == NULL) 382 if (!op)
357 { 383 return strdup ("[NULLOBJ]");
358 strcpy (errmsg, "[NULL pointer]");
359 return;
360 }
361 errmsg[0] = '\0';
362 dump_object2 (op);
363}
364 384
365void 385 object_freezer freezer;
366dump_all_objects (void) 386 save_object (freezer, op, 3);
367{ 387 return freezer.as_string ();
368 object *op;
369
370 for (op = objects; op != NULL; op = op->next)
371 {
372 dump_object (op);
373 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
374 }
375} 388}
376 389
377/* 390/*
378 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
379 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
399 */ 412 */
400 413
401object * 414object *
402find_object (tag_t i) 415find_object (tag_t i)
403{ 416{
404 object *op; 417 for (object *op = object::first; op; op = op->next)
405
406 for (op = objects; op != NULL; op = op->next)
407 if (op->count == i) 418 if (op->count == i)
408 break; 419 return op;
420
409 return op; 421 return 0;
410} 422}
411 423
412/* 424/*
413 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
414 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
416 */ 428 */
417 429
418object * 430object *
419find_object_name (const char *str) 431find_object_name (const char *str)
420{ 432{
421 const char *name = shstr::find (str); 433 shstr_cmp str_ (str);
422 object *op; 434 object *op;
423 435
424 for (op = objects; op != NULL; op = op->next) 436 for (op = object::first; op != NULL; op = op->next)
425 if (&op->name == name) 437 if (op->name == str_)
426 break; 438 break;
427 439
428 return op; 440 return op;
429} 441}
430 442
433{ 445{
434 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 446 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
435} 447}
436 448
437/* 449/*
438 * Returns the object which this object marks as being the owner.
439 * A id-scheme is used to avoid pointing to objects which have been
440 * freed and are now reused. If this is detected, the owner is
441 * set to NULL, and NULL is returned.
442 * Changed 2004-02-12 - if the player is setting at the play again
443 * prompt, he is removed, and we don't want to treat him as an owner of
444 * anything, so check removed flag. I don't expect that this should break
445 * anything - once an object is removed, it is basically dead anyways.
446 */
447
448object *
449get_owner (object *op)
450{
451 if (op->owner == NULL)
452 return NULL;
453
454 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
455 return op->owner;
456
457 op->owner = NULL;
458 op->ownercount = 0;
459 return NULL;
460}
461
462void
463clear_owner (object *op)
464{
465 if (!op)
466 return;
467
468 if (op->owner && op->ownercount == op->owner->count)
469 op->owner->refcount--;
470
471 op->owner = NULL;
472 op->ownercount = 0;
473}
474
475/*
476 * Sets the owner and sets the skill and exp pointers to owner's current 450 * Sets the owner and sets the skill and exp pointers to owner's current
477 * skill and experience objects. 451 * skill and experience objects.
478 */ 452 */
479void 453void
480set_owner (object *op, object *owner) 454object::set_owner (object *owner)
481{ 455{
482 if (owner == NULL || op == NULL) 456 if (!owner)
483 return; 457 return;
484 458
485 /* next line added to allow objects which own objects */ 459 /* next line added to allow objects which own objects */
486 /* Add a check for ownercounts in here, as I got into an endless loop 460 /* Add a check for ownercounts in here, as I got into an endless loop
487 * with the fireball owning a poison cloud which then owned the 461 * with the fireball owning a poison cloud which then owned the
488 * fireball. I believe that was caused by one of the objects getting 462 * fireball. I believe that was caused by one of the objects getting
489 * freed and then another object replacing it. Since the ownercounts 463 * freed and then another object replacing it. Since the ownercounts
490 * didn't match, this check is valid and I believe that cause is valid. 464 * didn't match, this check is valid and I believe that cause is valid.
491 */ 465 */
492 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 466 while (owner->owner)
493 owner = owner->owner; 467 owner = owner->owner;
494 468
495 /* IF the owner still has an owner, we did not resolve to a final owner.
496 * so lets not add to that.
497 */
498 if (owner->owner)
499 return;
500
501 op->owner = owner; 469 this->owner = owner;
502
503 op->ownercount = owner->count;
504 owner->refcount++;
505}
506
507/* Set the owner to clone's current owner and set the skill and experience
508 * objects to clone's objects (typically those objects that where the owner's
509 * current skill and experience objects at the time when clone's owner was
510 * set - not the owner's current skill and experience objects).
511 *
512 * Use this function if player created an object (e.g. fire bullet, swarm
513 * spell), and this object creates further objects whose kills should be
514 * accounted for the player's original skill, even if player has changed
515 * skills meanwhile.
516 */
517void
518copy_owner (object *op, object *clone)
519{
520 object *owner = get_owner (clone);
521
522 if (owner == NULL)
523 {
524 /* players don't have owners - they own themselves. Update
525 * as appropriate.
526 */
527 if (clone->type == PLAYER)
528 owner = clone;
529 else
530 return;
531 }
532
533 set_owner (op, owner);
534} 470}
535 471
536/* Zero the key_values on op, decrementing the shared-string 472/* Zero the key_values on op, decrementing the shared-string
537 * refcounts and freeing the links. 473 * refcounts and freeing the links.
538 */ 474 */
554{ 490{
555 attachable_base::clear (); 491 attachable_base::clear ();
556 492
557 free_key_values (this); 493 free_key_values (this);
558 494
559 clear_owner (this); 495 owner = 0;
560
561 name = 0; 496 name = 0;
562 name_pl = 0; 497 name_pl = 0;
563 title = 0; 498 title = 0;
564 race = 0; 499 race = 0;
565 slaying = 0; 500 slaying = 0;
566 skill = 0; 501 skill = 0;
567 msg = 0; 502 msg = 0;
568 lore = 0; 503 lore = 0;
569 custom_name = 0; 504 custom_name = 0;
570 materialname = 0; 505 materialname = 0;
506 contr = 0;
507 below = 0;
508 above = 0;
509 inv = 0;
510 container = 0;
511 env = 0;
512 more = 0;
513 head = 0;
514 map = 0;
515 active_next = 0;
516 active_prev = 0;
571 517
572 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); 518 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
573 519
574 SET_FLAG (this, FLAG_REMOVED); 520 SET_FLAG (this, FLAG_REMOVED);
521
522 /* What is not cleared is next, prev, and count */
523
524 expmul = 1.0;
525 face = blank_face;
526
527 if (settings.casting_time)
528 casting_time = -1;
575} 529}
576 530
577void object::clone (object *destination) 531void object::clone (object *destination)
578{ 532{
579 *(object_copy *) destination = *this; 533 *(object_copy *)destination = *this;
580 *(object_pod *) destination = *this; 534 *(object_pod *)destination = *this;
581 535
582 if (self || cb) 536 if (self || cb)
583 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); 537 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
584}
585
586/*
587 * clear_object() frees everything allocated by an object, and also
588 * clears all variables and flags to default settings.
589 */
590
591void
592clear_object (object *op)
593{
594 op->clear ();
595
596 op->contr = NULL;
597 op->below = NULL;
598 op->above = NULL;
599 op->inv = NULL;
600 op->container = NULL;
601 op->env = NULL;
602 op->more = NULL;
603 op->head = NULL;
604 op->map = NULL;
605 op->refcount = 0;
606 op->active_next = NULL;
607 op->active_prev = NULL;
608 /* What is not cleared is next, prev, and count */
609
610 op->expmul = 1.0;
611 op->face = blank_face;
612 op->attacked_by_count = -1;
613
614 if (settings.casting_time)
615 op->casting_time = -1;
616} 538}
617 539
618/* 540/*
619 * copy object first frees everything allocated by the second object, 541 * copy object first frees everything allocated by the second object,
620 * and then copies the contends of the first object into the second 542 * and then copies the contends of the first object into the second
621 * object, allocating what needs to be allocated. Basically, any 543 * object, allocating what needs to be allocated. Basically, any
622 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 544 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
623 * if the first object is freed, the pointers in the new object 545 * if the first object is freed, the pointers in the new object
624 * will point at garbage. 546 * will point at garbage.
625 */ 547 */
626
627void 548void
628copy_object (object *op2, object *op) 549copy_object (object *op2, object *op)
629{ 550{
630 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 551 bool is_freed = QUERY_FLAG (op, FLAG_FREED);
631 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 552 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED);
691/* 612/*
692 * Updates the speed of an object. If the speed changes from 0 to another 613 * Updates the speed of an object. If the speed changes from 0 to another
693 * value, or vice versa, then add/remove the object from the active list. 614 * value, or vice versa, then add/remove the object from the active list.
694 * This function needs to be called whenever the speed of an object changes. 615 * This function needs to be called whenever the speed of an object changes.
695 */ 616 */
696
697void 617void
698update_ob_speed (object *op) 618update_ob_speed (object *op)
699{ 619{
700 extern int arch_init; 620 extern int arch_init;
701 621
710 abort (); 630 abort ();
711#else 631#else
712 op->speed = 0; 632 op->speed = 0;
713#endif 633#endif
714 } 634 }
635
715 if (arch_init) 636 if (arch_init)
716 {
717 return; 637 return;
718 } 638
719 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 639 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
720 { 640 {
721 /* If already on active list, don't do anything */ 641 /* If already on active list, don't do anything */
722 if (op->active_next || op->active_prev || op == active_objects) 642 if (op->active_next || op->active_prev || op == active_objects)
723 return; 643 return;
724 644
725 /* process_events() expects us to insert the object at the beginning 645 /* process_events() expects us to insert the object at the beginning
726 * of the list. */ 646 * of the list. */
727 op->active_next = active_objects; 647 op->active_next = active_objects;
648
728 if (op->active_next != NULL) 649 if (op->active_next != NULL)
729 op->active_next->active_prev = op; 650 op->active_next->active_prev = op;
651
730 active_objects = op; 652 active_objects = op;
731 } 653 }
732 else 654 else
733 { 655 {
734 /* If not on the active list, nothing needs to be done */ 656 /* If not on the active list, nothing needs to be done */
736 return; 658 return;
737 659
738 if (op->active_prev == NULL) 660 if (op->active_prev == NULL)
739 { 661 {
740 active_objects = op->active_next; 662 active_objects = op->active_next;
663
741 if (op->active_next != NULL) 664 if (op->active_next != NULL)
742 op->active_next->active_prev = NULL; 665 op->active_next->active_prev = NULL;
743 } 666 }
744 else 667 else
745 { 668 {
746 op->active_prev->active_next = op->active_next; 669 op->active_prev->active_next = op->active_next;
670
747 if (op->active_next) 671 if (op->active_next)
748 op->active_next->active_prev = op->active_prev; 672 op->active_next->active_prev = op->active_prev;
749 } 673 }
674
750 op->active_next = NULL; 675 op->active_next = NULL;
751 op->active_prev = NULL; 676 op->active_prev = NULL;
752 } 677 }
753} 678}
754 679
886 * that is being removed. 811 * that is being removed.
887 */ 812 */
888 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 813 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
889 update_now = 1; 814 update_now = 1;
890 else if (action == UP_OBJ_FACE) 815 else if (action == UP_OBJ_FACE)
891 /* Nothing to do for that case */; 816 /* Nothing to do for that case */ ;
892 else 817 else
893 LOG (llevError, "update_object called with invalid action: %d\n", action); 818 LOG (llevError, "update_object called with invalid action: %d\n", action);
894 819
895 if (update_now) 820 if (update_now)
896 { 821 {
900 825
901 if (op->more != NULL) 826 if (op->more != NULL)
902 update_object (op->more, action); 827 update_object (op->more, action);
903} 828}
904 829
905static unordered_vector<object *> mortals; 830object::vector object::mortals;
906static std::vector<object *> freed; 831object::vector object::objects; // not yet used
832object *object::first;
907 833
908void object::free_mortals () 834void object::free_mortals ()
909{ 835{
910 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); ) 836 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
911 if (!(*i)->refcount) 837 if ((*i)->refcnt)
838 ++i; // further delay freeing
839 else
912 { 840 {
913 freed.push_back (*i); 841 delete *i;
914 mortals.erase (i); 842 mortals.erase (i);
915 } 843 }
916 else 844
917 ++i; 845 static int lastmortals = 0;//D
846
847 if (mortals.size() != lastmortals && lastmortals > 100)//D
848 {
849 lastmortals = mortals.size ();//D
850 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
851 }
918} 852}
919 853
920object::object () 854object::object ()
921{ 855{
922 SET_FLAG (this, FLAG_REMOVED); 856 SET_FLAG (this, FLAG_REMOVED);
923 857
924 expmul = 1.0; 858 expmul = 1.0;
925 face = blank_face; 859 face = blank_face;
926 attacked_by_count = -1;
927} 860}
928 861
929object::~object () 862object::~object ()
930{ 863{
931 free_key_values (this); 864 free_key_values (this);
932} 865}
933 866
934void object::link () 867void object::link ()
935{ 868{
936 count = ++ob_count; 869 count = ++ob_count;
870 uuid = gen_uuid ();
937 871
938 prev = 0; 872 prev = 0;
939 next = objects; 873 next = object::first;
940 874
941 if (objects) 875 if (object::first)
942 objects->prev = this; 876 object::first->prev = this;
943 877
944 objects = this; 878 object::first = this;
945} 879}
946 880
947void object::unlink () 881void object::unlink ()
948{ 882{
949 count = 0; 883 if (this == object::first)
884 object::first = next;
950 885
951 /* Remove this object from the list of used objects */ 886 /* Remove this object from the list of used objects */
952 if (prev)
953 {
954 prev->next = next; 887 if (prev) prev->next = next;
888 if (next) next->prev = prev;
889
955 prev = 0; 890 prev = 0;
956 }
957
958 if (next)
959 {
960 next->prev = prev;
961 next = 0; 891 next = 0;
962 }
963
964 if (this == objects)
965 objects = next;
966} 892}
967 893
968object *object::create () 894object *object::create ()
969{ 895{
970 object *op;
971
972 if (freed.empty ())
973 op = new object; 896 object *op = new object;
974 else
975 {
976 // highly annoying, but the only way to get it stable right now
977 op = freed.back (); freed.pop_back ();
978 op->~object ();
979 new ((void *)op) object;
980 }
981
982 op->link (); 897 op->link ();
983 return op; 898 return op;
984} 899}
985 900
986/* 901/*
988 * it from the list of used objects, and puts it on the list of 903 * it from the list of used objects, and puts it on the list of
989 * free objects. The IS_FREED() flag is set in the object. 904 * free objects. The IS_FREED() flag is set in the object.
990 * The object must have been removed by remove_ob() first for 905 * The object must have been removed by remove_ob() first for
991 * this function to succeed. 906 * this function to succeed.
992 * 907 *
993 * If free_inventory is set, free inventory as well. Else drop items in 908 * If destroy_inventory is set, free inventory as well. Else drop items in
994 * inventory to the ground. 909 * inventory to the ground.
995 */ 910 */
996void object::free (bool free_inventory) 911void object::destroy (bool destroy_inventory)
997{ 912{
913 if (QUERY_FLAG (this, FLAG_FREED))
914 return;
915
916 if (QUERY_FLAG (this, FLAG_FRIENDLY))
917 remove_friendly_object (this);
918
998 if (!QUERY_FLAG (this, FLAG_REMOVED)) 919 if (!QUERY_FLAG (this, FLAG_REMOVED))
920 remove_ob (this);
921
922 SET_FLAG (this, FLAG_FREED);
923
924 // hack to ensure that freed objects still have a valid map
925 {
926 static maptile *freed_map; // freed objects are moved here to avoid crashes
927
928 if (!freed_map)
999 { 929 {
1000 LOG (llevDebug, "Free object called with non removed object\n"); 930 freed_map = get_empty_map (3, 3);
1001 dump_object (this); 931 freed_map->name = "freed objects map";
1002#ifdef MANY_CORES 932 allocate_map (freed_map);
1003 abort ();
1004#endif
1005 } 933 }
1006 934
1007 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 935 map = freed_map;
1008 { 936 x = 1;
1009 LOG (llevMonster, "Warning: tried to free friendly object.\n"); 937 y = 1;
1010 remove_friendly_object (this);
1011 } 938 }
1012
1013 if (QUERY_FLAG (this, FLAG_FREED))
1014 {
1015 dump_object (this);
1016 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
1017 return;
1018 }
1019 939
1020 if (more) 940 if (more)
1021 { 941 {
1022 more->free (free_inventory); 942 more->destroy (destroy_inventory);
1023 more = 0; 943 more = 0;
1024 } 944 }
1025 945
1026 if (inv) 946 if (inv)
1027 { 947 {
1028 /* Only if the space blocks everything do we not process - 948 /* Only if the space blocks everything do we not process -
1029 * if some form of movement is allowed, let objects 949 * if some form of movement is allowed, let objects
1030 * drop on that space. 950 * drop on that space.
1031 */ 951 */
1032 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 952 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1033 { 953 {
1034 object * 954 object *op = inv;
1035 op = inv;
1036 955
1037 while (op) 956 while (op)
1038 { 957 {
1039 object *
1040 tmp = op->below; 958 object *tmp = op->below;
1041
1042 remove_ob (op);
1043 op->free (free_inventory); 959 op->destroy (destroy_inventory);
1044 op = tmp; 960 op = tmp;
1045 } 961 }
1046 } 962 }
1047 else 963 else
1048 { /* Put objects in inventory onto this space */ 964 { /* Put objects in inventory onto this space */
1049 object * 965 object *op = inv;
1050 op = inv;
1051 966
1052 while (op) 967 while (op)
1053 { 968 {
1054 object *
1055 tmp = op->below; 969 object *tmp = op->below;
1056 970
1057 remove_ob (op); 971 remove_ob (op);
1058 972
1059 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 973 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1060 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 974 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1069 op = tmp; 983 op = tmp;
1070 } 984 }
1071 } 985 }
1072 } 986 }
1073 987
1074 clear_owner (this); 988 // clear those pointers that likely might have circular references to us
989 owner = 0;
990 enemy = 0;
991 attacked_by = 0;
992
993 // only relevant for players(?), but make sure of it anyways
994 contr = 0;
1075 995
1076 /* Remove object from the active list */ 996 /* Remove object from the active list */
1077 speed = 0; 997 speed = 0;
1078 update_ob_speed (this); 998 update_ob_speed (this);
1079 999
1080 unlink (); 1000 unlink ();
1081 1001
1082 SET_FLAG (this, FLAG_FREED);
1083
1084 mortals.push_back (this); 1002 mortals.push_back (this);
1085} 1003}
1086 1004
1087/* 1005/*
1088 * sub_weight() recursively (outwards) subtracts a number from the 1006 * sub_weight() recursively (outwards) subtracts a number from the
1093sub_weight (object *op, signed long weight) 1011sub_weight (object *op, signed long weight)
1094{ 1012{
1095 while (op != NULL) 1013 while (op != NULL)
1096 { 1014 {
1097 if (op->type == CONTAINER) 1015 if (op->type == CONTAINER)
1098 {
1099 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1016 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1100 } 1017
1101 op->carrying -= weight; 1018 op->carrying -= weight;
1102 op = op->env; 1019 op = op->env;
1103 } 1020 }
1104} 1021}
1105 1022
1113 */ 1030 */
1114 1031
1115void 1032void
1116remove_ob (object *op) 1033remove_ob (object *op)
1117{ 1034{
1118 object *tmp, *last = NULL; 1035 object *tmp, *last = 0;
1119 object *otmp; 1036 object *otmp;
1120 1037
1121 tag_t tag;
1122 int check_walk_off; 1038 int check_walk_off;
1123 mapstruct *m; 1039 maptile *m;
1124 1040
1125 sint16 x, y; 1041 sint16 x, y;
1126 1042
1127 if (QUERY_FLAG (op, FLAG_REMOVED)) 1043 if (QUERY_FLAG (op, FLAG_REMOVED))
1128 { 1044 return;
1129 dump_object (op);
1130 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1131 1045
1132 /* Changed it to always dump core in this case. As has been learned 1046 SET_FLAG (op, FLAG_REMOVED);
1133 * in the past, trying to recover from errors almost always
1134 * make things worse, and this is a real error here - something
1135 * that should not happen.
1136 * Yes, if this was a mission critical app, trying to do something
1137 * to recover may make sense, but that is because failure of the app
1138 * may have other disastrous problems. Cf runs out of a script
1139 * so is easily enough restarted without any real problems.
1140 * MSW 2001-07-01
1141 */
1142 abort ();
1143 }
1144 1047
1145 if (op->more != NULL) 1048 if (op->more != NULL)
1146 remove_ob (op->more); 1049 remove_ob (op->more);
1147
1148 SET_FLAG (op, FLAG_REMOVED);
1149 1050
1150 /* 1051 /*
1151 * In this case, the object to be removed is in someones 1052 * In this case, the object to be removed is in someones
1152 * inventory. 1053 * inventory.
1153 */ 1054 */
1179 */ 1080 */
1180 op->x = op->env->x, op->y = op->env->y; 1081 op->x = op->env->x, op->y = op->env->y;
1181 op->map = op->env->map; 1082 op->map = op->env->map;
1182 op->above = NULL, op->below = NULL; 1083 op->above = NULL, op->below = NULL;
1183 op->env = NULL; 1084 op->env = NULL;
1184 return; 1085 }
1086 else if (op->map)
1185 } 1087 {
1186
1187 /* If we get here, we are removing it from a map */
1188 if (op->map == NULL)
1189 return;
1190
1191 x = op->x; 1088 x = op->x;
1192 y = op->y; 1089 y = op->y;
1193 m = get_map_from_coord (op->map, &x, &y); 1090 m = get_map_from_coord (op->map, &x, &y);
1194 1091
1195 if (!m) 1092 if (!m)
1196 { 1093 {
1197 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1094 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1198 op->map->path, op->x, op->y); 1095 op->map->path, op->x, op->y);
1199 /* in old days, we used to set x and y to 0 and continue. 1096 /* in old days, we used to set x and y to 0 and continue.
1200 * it seems if we get into this case, something is probablye 1097 * it seems if we get into this case, something is probablye
1201 * screwed up and should be fixed. 1098 * screwed up and should be fixed.
1099 */
1100 abort ();
1101 }
1102
1103 if (op->map != m)
1104 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1105 op->map->path, m->path, op->x, op->y, x, y);
1106
1107 /* Re did the following section of code - it looks like it had
1108 * lots of logic for things we no longer care about
1202 */ 1109 */
1203 abort ();
1204 }
1205 if (op->map != m)
1206 {
1207 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1208 op->map->path, m->path, op->x, op->y, x, y);
1209 }
1210 1110
1211 /* Re did the following section of code - it looks like it had
1212 * lots of logic for things we no longer care about
1213 */
1214
1215 /* link the object above us */ 1111 /* link the object above us */
1216 if (op->above) 1112 if (op->above)
1217 op->above->below = op->below; 1113 op->above->below = op->below;
1218 else 1114 else
1219 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1115 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */
1220 1116
1221 /* Relink the object below us, if there is one */ 1117 /* Relink the object below us, if there is one */
1222 if (op->below) 1118 if (op->below)
1223 op->below->above = op->above; 1119 op->below->above = op->above;
1224 else 1120 else
1225 { 1121 {
1226 /* Nothing below, which means we need to relink map object for this space 1122 /* Nothing below, which means we need to relink map object for this space
1227 * use translated coordinates in case some oddness with map tiling is 1123 * use translated coordinates in case some oddness with map tiling is
1228 * evident 1124 * evident
1229 */
1230 if (GET_MAP_OB (m, x, y) != op)
1231 {
1232 dump_object (op);
1233 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n",
1234 errmsg);
1235 dump_object (GET_MAP_OB (m, x, y));
1236 LOG (llevError, "%s\n", errmsg);
1237 }
1238
1239 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1240 }
1241
1242 op->above = NULL;
1243 op->below = NULL;
1244
1245 if (op->map->in_memory == MAP_SAVING)
1246 return;
1247
1248 tag = op->count;
1249 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1250
1251 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1252 {
1253 /* No point updating the players look faces if he is the object
1254 * being removed.
1255 */
1256
1257 if (tmp->type == PLAYER && tmp != op)
1258 {
1259 /* If a container that the player is currently using somehow gets
1260 * removed (most likely destroyed), update the player view
1261 * appropriately.
1262 */ 1125 */
1263 if (tmp->container == op) 1126 if (GET_MAP_OB (m, x, y) != op)
1264 { 1127 {
1265 CLEAR_FLAG (op, FLAG_APPLIED); 1128 char *dump = dump_object (op);
1266 tmp->container = NULL; 1129 LOG (llevError,
1130 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1131 free (dump);
1132 dump = dump_object (GET_MAP_OB (m, x, y));
1133 LOG (llevError, "%s\n", dump);
1134 free (dump);
1267 } 1135 }
1268 1136
1269 tmp->contr->socket.update_look = 1; 1137 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1270 }
1271 /* See if player moving off should effect something */
1272 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1273 { 1138 }
1274 move_apply (tmp, op, NULL);
1275 1139
1276 if (was_destroyed (op, tag)) 1140 op->above = 0;
1141 op->below = 0;
1142
1143 if (op->map->in_memory == MAP_SAVING)
1144 return;
1145
1146 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1147
1148 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1149 {
1150 /* No point updating the players look faces if he is the object
1151 * being removed.
1152 */
1153
1154 if (tmp->type == PLAYER && tmp != op)
1277 { 1155 {
1278 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1156 /* If a container that the player is currently using somehow gets
1157 * removed (most likely destroyed), update the player view
1158 * appropriately.
1159 */
1160 if (tmp->container == op)
1161 {
1162 CLEAR_FLAG (op, FLAG_APPLIED);
1163 tmp->container = NULL;
1164 }
1165
1166 tmp->contr->socket.update_look = 1;
1279 } 1167 }
1168
1169 /* See if player moving off should effect something */
1170 if (check_walk_off
1171 && ((op->move_type & tmp->move_off)
1172 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1173 {
1174 move_apply (tmp, op, NULL);
1175
1176 if (op->destroyed ())
1177 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1280 } 1178 }
1281 1179
1282 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1180 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1283 1181
1284 if (tmp->above == tmp) 1182 if (tmp->above == tmp)
1285 tmp->above = NULL; 1183 tmp->above = NULL;
1286 1184
1287 last = tmp; 1185 last = tmp;
1288 } 1186 }
1289 1187
1290 /* last == NULL of there are no objects on this space */ 1188 /* last == NULL of there are no objects on this space */
1291 if (last == NULL) 1189 if (last == NULL)
1292 { 1190 {
1293 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1191 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1294 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1192 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1295 * those out anyways, and if there are any flags set right now, they won't 1193 * those out anyways, and if there are any flags set right now, they won't
1296 * be correct anyways. 1194 * be correct anyways.
1297 */ 1195 */
1298 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1196 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1299 update_position (op->map, op->x, op->y); 1197 update_position (op->map, op->x, op->y);
1300 } 1198 }
1301 else 1199 else
1302 update_object (last, UP_OBJ_REMOVE); 1200 update_object (last, UP_OBJ_REMOVE);
1303 1201
1304 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1202 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0))
1305 update_all_los (op->map, op->x, op->y); 1203 update_all_los (op->map, op->x, op->y);
1204 }
1306} 1205}
1307 1206
1308/* 1207/*
1309 * merge_ob(op,top): 1208 * merge_ob(op,top):
1310 * 1209 *
1311 * This function goes through all objects below and including top, and 1210 * This function goes through all objects below and including top, and
1312 * merges op to the first matching object. 1211 * merges op to the first matching object.
1313 * If top is NULL, it is calculated. 1212 * If top is NULL, it is calculated.
1314 * Returns pointer to object if it succeded in the merge, otherwise NULL 1213 * Returns pointer to object if it succeded in the merge, otherwise NULL
1315 */ 1214 */
1316
1317object * 1215object *
1318merge_ob (object *op, object *top) 1216merge_ob (object *op, object *top)
1319{ 1217{
1320 if (!op->nrof) 1218 if (!op->nrof)
1321 return 0; 1219 return 0;
1220
1322 if (top == NULL) 1221 if (top == NULL)
1323 for (top = op; top != NULL && top->above != NULL; top = top->above); 1222 for (top = op; top != NULL && top->above != NULL; top = top->above);
1223
1324 for (; top != NULL; top = top->below) 1224 for (; top != NULL; top = top->below)
1325 { 1225 {
1326 if (top == op) 1226 if (top == op)
1327 continue; 1227 continue;
1328 if (CAN_MERGE (op, top)) 1228 if (CAN_MERGE (op, top))
1334 remove_ob (op); 1234 remove_ob (op);
1335 free_object (op); 1235 free_object (op);
1336 return top; 1236 return top;
1337 } 1237 }
1338 } 1238 }
1239
1339 return NULL; 1240 return 0;
1340} 1241}
1341 1242
1342/* 1243/*
1343 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1244 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1344 * job preparing multi-part monsters 1245 * job preparing multi-part monsters
1345 */ 1246 */
1346object * 1247object *
1347insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1248insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1348{ 1249{
1349 object * 1250 object *tmp;
1350 tmp;
1351 1251
1352 if (op->head) 1252 if (op->head)
1353 op = op->head; 1253 op = op->head;
1254
1354 for (tmp = op; tmp; tmp = tmp->more) 1255 for (tmp = op; tmp; tmp = tmp->more)
1355 { 1256 {
1356 tmp->x = x + tmp->arch->clone.x; 1257 tmp->x = x + tmp->arch->clone.x;
1357 tmp->y = y + tmp->arch->clone.y; 1258 tmp->y = y + tmp->arch->clone.y;
1358 } 1259 }
1260
1359 return insert_ob_in_map (op, m, originator, flag); 1261 return insert_ob_in_map (op, m, originator, flag);
1360} 1262}
1361 1263
1362/* 1264/*
1363 * insert_ob_in_map (op, map, originator, flag): 1265 * insert_ob_in_map (op, map, originator, flag):
1379 * NULL if 'op' was destroyed 1281 * NULL if 'op' was destroyed
1380 * just 'op' otherwise 1282 * just 'op' otherwise
1381 */ 1283 */
1382 1284
1383object * 1285object *
1384insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1286insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1385{ 1287{
1386 object *tmp, *top, *floor = NULL; 1288 object *tmp, *top, *floor = NULL;
1387 sint16 x, y; 1289 sint16 x, y;
1388 1290
1389 if (QUERY_FLAG (op, FLAG_FREED)) 1291 if (QUERY_FLAG (op, FLAG_FREED))
1392 return NULL; 1294 return NULL;
1393 } 1295 }
1394 1296
1395 if (m == NULL) 1297 if (m == NULL)
1396 { 1298 {
1397 dump_object (op); 1299 char *dump = dump_object (op);
1398 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1300 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1301 free (dump);
1399 return op; 1302 return op;
1400 } 1303 }
1401 1304
1402 if (out_of_map (m, op->x, op->y)) 1305 if (out_of_map (m, op->x, op->y))
1403 { 1306 {
1404 dump_object (op); 1307 char *dump = dump_object (op);
1405 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1308 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1406#ifdef MANY_CORES 1309#ifdef MANY_CORES
1407 /* Better to catch this here, as otherwise the next use of this object 1310 /* Better to catch this here, as otherwise the next use of this object
1408 * is likely to cause a crash. Better to find out where it is getting 1311 * is likely to cause a crash. Better to find out where it is getting
1409 * improperly inserted. 1312 * improperly inserted.
1410 */ 1313 */
1411 abort (); 1314 abort ();
1412#endif 1315#endif
1316 free (dump);
1413 return op; 1317 return op;
1414 } 1318 }
1415 1319
1416 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1320 if (!QUERY_FLAG (op, FLAG_REMOVED))
1417 { 1321 {
1418 dump_object (op); 1322 char *dump = dump_object (op);
1419 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1323 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1324 free (dump);
1420 return op; 1325 return op;
1421 } 1326 }
1422 1327
1423 if (op->more != NULL) 1328 if (op->more != NULL)
1424 { 1329 {
1654 * op is the object to insert it under: supplies x and the map. 1559 * op is the object to insert it under: supplies x and the map.
1655 */ 1560 */
1656void 1561void
1657replace_insert_ob_in_map (const char *arch_string, object *op) 1562replace_insert_ob_in_map (const char *arch_string, object *op)
1658{ 1563{
1659 object *tmp; 1564 object *
1565 tmp;
1660 object *tmp1; 1566 object *
1567 tmp1;
1661 1568
1662 /* first search for itself and remove any old instances */ 1569 /* first search for itself and remove any old instances */
1663 1570
1664 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1571 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1665 { 1572 {
1668 remove_ob (tmp); 1575 remove_ob (tmp);
1669 free_object (tmp); 1576 free_object (tmp);
1670 } 1577 }
1671 } 1578 }
1672 1579
1673 tmp1 = arch_to_object (find_archetype (arch_string)); 1580 tmp1 = arch_to_object (archetype::find (arch_string));
1674 1581
1675 tmp1->x = op->x; 1582 tmp1->x = op->x;
1676 tmp1->y = op->y; 1583 tmp1->y = op->y;
1677 insert_ob_in_map (tmp1, op->map, op, 0); 1584 insert_ob_in_map (tmp1, op->map, op, 0);
1678} 1585}
1696 if (orig_ob->nrof < nr) 1603 if (orig_ob->nrof < nr)
1697 { 1604 {
1698 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1605 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1699 return NULL; 1606 return NULL;
1700 } 1607 }
1608
1701 newob = object_create_clone (orig_ob); 1609 newob = object_create_clone (orig_ob);
1610
1702 if ((orig_ob->nrof -= nr) < 1) 1611 if ((orig_ob->nrof -= nr) < 1)
1703 { 1612 {
1704 if (!is_removed) 1613 if (!is_removed)
1705 remove_ob (orig_ob); 1614 remove_ob (orig_ob);
1706 free_object2 (orig_ob, 1); 1615 free_object2 (orig_ob, 1);
1714 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1623 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1715 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1624 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1716 return NULL; 1625 return NULL;
1717 } 1626 }
1718 } 1627 }
1628
1719 newob->nrof = nr; 1629 newob->nrof = nr;
1720 1630
1721 return newob; 1631 return newob;
1722} 1632}
1723 1633
1730 */ 1640 */
1731 1641
1732object * 1642object *
1733decrease_ob_nr (object *op, uint32 i) 1643decrease_ob_nr (object *op, uint32 i)
1734{ 1644{
1735 object * 1645 object *tmp;
1736 tmp;
1737 player * 1646 player *pl;
1738 pl;
1739 1647
1740 if (i == 0) /* objects with op->nrof require this check */ 1648 if (i == 0) /* objects with op->nrof require this check */
1741 return op; 1649 return op;
1742 1650
1743 if (i > op->nrof) 1651 if (i > op->nrof)
1744 i = op->nrof; 1652 i = op->nrof;
1745 1653
1746 if (QUERY_FLAG (op, FLAG_REMOVED)) 1654 if (QUERY_FLAG (op, FLAG_REMOVED))
1747 {
1748 op->nrof -= i; 1655 op->nrof -= i;
1749 }
1750 else if (op->env != NULL) 1656 else if (op->env != NULL)
1751 { 1657 {
1752 /* is this object in the players inventory, or sub container 1658 /* is this object in the players inventory, or sub container
1753 * therein? 1659 * therein?
1754 */ 1660 */
1789 } 1695 }
1790 } 1696 }
1791 } 1697 }
1792 else 1698 else
1793 { 1699 {
1794 object *
1795 above = op->above; 1700 object *above = op->above;
1796 1701
1797 if (i < op->nrof) 1702 if (i < op->nrof)
1798 {
1799 op->nrof -= i; 1703 op->nrof -= i;
1800 }
1801 else 1704 else
1802 { 1705 {
1803 remove_ob (op); 1706 remove_ob (op);
1804 op->nrof = 0; 1707 op->nrof = 0;
1805 } 1708 }
1709
1806 /* Since we just removed op, op->above is null */ 1710 /* Since we just removed op, op->above is null */
1807 for (tmp = above; tmp != NULL; tmp = tmp->above) 1711 for (tmp = above; tmp != NULL; tmp = tmp->above)
1808 if (tmp->type == PLAYER) 1712 if (tmp->type == PLAYER)
1809 { 1713 {
1810 if (op->nrof) 1714 if (op->nrof)
1813 esrv_del_item (tmp->contr, op->count); 1717 esrv_del_item (tmp->contr, op->count);
1814 } 1718 }
1815 } 1719 }
1816 1720
1817 if (op->nrof) 1721 if (op->nrof)
1818 {
1819 return op; 1722 return op;
1820 }
1821 else 1723 else
1822 { 1724 {
1823 free_object (op); 1725 free_object (op);
1824 return NULL; 1726 return NULL;
1825 } 1727 }
1834add_weight (object *op, signed long weight) 1736add_weight (object *op, signed long weight)
1835{ 1737{
1836 while (op != NULL) 1738 while (op != NULL)
1837 { 1739 {
1838 if (op->type == CONTAINER) 1740 if (op->type == CONTAINER)
1839 {
1840 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1741 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1841 } 1742
1842 op->carrying += weight; 1743 op->carrying += weight;
1843 op = op->env; 1744 op = op->env;
1844 } 1745 }
1845} 1746}
1846 1747
1865 tmp, * 1766 tmp, *
1866 otmp; 1767 otmp;
1867 1768
1868 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1769 if (!QUERY_FLAG (op, FLAG_REMOVED))
1869 { 1770 {
1870 dump_object (op); 1771 char *dump = dump_object (op);
1871 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); 1772 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", dump);
1773 free (dump);
1872 return op; 1774 return op;
1873 } 1775 }
1776
1874 if (where == NULL) 1777 if (where == NULL)
1875 { 1778 {
1876 dump_object (op); 1779 char *dump = dump_object (op);
1877 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); 1780 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1781 free (dump);
1878 return op; 1782 return op;
1879 } 1783 }
1784
1880 if (where->head) 1785 if (where->head)
1881 { 1786 {
1882 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); 1787 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1883 where = where->head; 1788 where = where->head;
1884 } 1789 }
1790
1885 if (op->more) 1791 if (op->more)
1886 { 1792 {
1887 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1793 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1888 return op; 1794 return op;
1889 } 1795 }
1796
1890 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1797 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1891 CLEAR_FLAG (op, FLAG_REMOVED); 1798 CLEAR_FLAG (op, FLAG_REMOVED);
1892 if (op->nrof) 1799 if (op->nrof)
1893 { 1800 {
1894 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1801 for (tmp = where->inv; tmp != NULL; tmp = tmp->below)
1980 1887
1981int 1888int
1982check_move_on (object *op, object *originator) 1889check_move_on (object *op, object *originator)
1983{ 1890{
1984 object *tmp; 1891 object *tmp;
1985 tag_t tag;
1986 mapstruct *m = op->map; 1892 maptile *m = op->map;
1987 int x = op->x, y = op->y; 1893 int x = op->x, y = op->y;
1988 1894
1989 MoveType move_on, move_slow, move_block; 1895 MoveType move_on, move_slow, move_block;
1990 1896
1991 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1897 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1992 return 0; 1898 return 0;
1993
1994 tag = op->count;
1995 1899
1996 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1900 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1997 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1901 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1998 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1902 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1999 1903
2042 { 1946 {
2043 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1947 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2044 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1948 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2045 { 1949 {
2046 1950
1951 float
2047 float diff = tmp->move_slow_penalty * FABS (op->speed); 1952 diff = tmp->move_slow_penalty * FABS (op->speed);
2048 1953
2049 if (op->type == PLAYER) 1954 if (op->type == PLAYER)
2050 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1955 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2051 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1956 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2052 diff /= 4.0; 1957 diff /= 4.0;
2059 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1964 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2060 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1965 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2061 { 1966 {
2062 move_apply (tmp, op, originator); 1967 move_apply (tmp, op, originator);
2063 1968
2064 if (was_destroyed (op, tag)) 1969 if (op->destroyed ())
2065 return 1; 1970 return 1;
2066 1971
2067 /* what the person/creature stepped onto has moved the object 1972 /* what the person/creature stepped onto has moved the object
2068 * someplace new. Don't process any further - if we did, 1973 * someplace new. Don't process any further - if we did,
2069 * have a feeling strange problems would result. 1974 * have a feeling strange problems would result.
2081 * a matching archetype at the given map and coordinates. 1986 * a matching archetype at the given map and coordinates.
2082 * The first matching object is returned, or NULL if none. 1987 * The first matching object is returned, or NULL if none.
2083 */ 1988 */
2084 1989
2085object * 1990object *
2086present_arch (const archetype *at, mapstruct *m, int x, int y) 1991present_arch (const archetype *at, maptile *m, int x, int y)
2087{ 1992{
2088 object * 1993 object *
2089 tmp; 1994 tmp;
2090 1995
2091 if (m == NULL || out_of_map (m, x, y)) 1996 if (m == NULL || out_of_map (m, x, y))
2104 * a matching type variable at the given map and coordinates. 2009 * a matching type variable at the given map and coordinates.
2105 * The first matching object is returned, or NULL if none. 2010 * The first matching object is returned, or NULL if none.
2106 */ 2011 */
2107 2012
2108object * 2013object *
2109present (unsigned char type, mapstruct *m, int x, int y) 2014present (unsigned char type, maptile *m, int x, int y)
2110{ 2015{
2111 object * 2016 object *
2112 tmp; 2017 tmp;
2113 2018
2114 if (out_of_map (m, x, y)) 2019 if (out_of_map (m, x, y))
2254 * the archetype because that isn't correct if the monster has been 2159 * the archetype because that isn't correct if the monster has been
2255 * customized, changed states, etc. 2160 * customized, changed states, etc.
2256 */ 2161 */
2257 2162
2258int 2163int
2259find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2164find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2260{ 2165{
2261 int 2166 int
2262 i, 2167 i,
2263 index = 0, flag; 2168 index = 0, flag;
2264 static int 2169 static int
2285 return -1; 2190 return -1;
2286 return altern[RANDOM () % index]; 2191 return altern[RANDOM () % index];
2287} 2192}
2288 2193
2289/* 2194/*
2290 * find_first_free_spot(archetype, mapstruct, x, y) works like 2195 * find_first_free_spot(archetype, maptile, x, y) works like
2291 * find_free_spot(), but it will search max number of squares. 2196 * find_free_spot(), but it will search max number of squares.
2292 * But it will return the first available spot, not a random choice. 2197 * But it will return the first available spot, not a random choice.
2293 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2198 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2294 */ 2199 */
2295 2200
2296int 2201int
2297find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2202find_first_free_spot (const object *ob, maptile *m, int x, int y)
2298{ 2203{
2299 int 2204 int
2300 i; 2205 i;
2301 2206
2302 for (i = 0; i < SIZEOFFREE; i++) 2207 for (i = 0; i < SIZEOFFREE; i++)
2366 * because we have to know what movement the thing looking to move 2271 * because we have to know what movement the thing looking to move
2367 * there is capable of. 2272 * there is capable of.
2368 */ 2273 */
2369 2274
2370int 2275int
2371find_dir (mapstruct *m, int x, int y, object *exclude) 2276find_dir (maptile *m, int x, int y, object *exclude)
2372{ 2277{
2373 int 2278 int
2374 i, 2279 i,
2375 max = SIZEOFFREE, mflags; 2280 max = SIZEOFFREE, mflags;
2376 sint16 2281
2377 nx, 2282 sint16 nx, ny;
2378 ny;
2379 object * 2283 object *
2380 tmp; 2284 tmp;
2381 mapstruct * 2285 maptile *
2382 mp; 2286 mp;
2383 MoveType 2287
2384 blocked, 2288 MoveType blocked, move_type;
2385 move_type;
2386 2289
2387 if (exclude && exclude->head) 2290 if (exclude && exclude->head)
2388 { 2291 {
2389 exclude = exclude->head; 2292 exclude = exclude->head;
2390 move_type = exclude->move_type; 2293 move_type = exclude->move_type;
2595 * Modified to be map tile aware -.MSW 2498 * Modified to be map tile aware -.MSW
2596 */ 2499 */
2597 2500
2598 2501
2599int 2502int
2600can_see_monsterP (mapstruct *m, int x, int y, int dir) 2503can_see_monsterP (maptile *m, int x, int y, int dir)
2601{ 2504{
2602 sint16 2505 sint16 dx, dy;
2603 dx,
2604 dy;
2605 int 2506 int
2606 mflags; 2507 mflags;
2607 2508
2608 if (dir < 0) 2509 if (dir < 0)
2609 return 0; /* exit condition: invalid direction */ 2510 return 0; /* exit condition: invalid direction */
2687 if (prev) 2588 if (prev)
2688 prev->more = tmp; 2589 prev->more = tmp;
2689 prev = tmp; 2590 prev = tmp;
2690 } 2591 }
2691 2592
2692 /*** copy inventory ***/
2693 for (item = src->inv; item; item = item->below) 2593 for (item = src->inv; item; item = item->below)
2694 {
2695 (void) insert_ob_in_ob (object_create_clone (item), dst); 2594 insert_ob_in_ob (object_create_clone (item), dst);
2696 }
2697 2595
2698 return dst; 2596 return dst;
2699} 2597}
2700 2598
2701/* return true if the object was destroyed, 0 otherwise */
2702int
2703was_destroyed (const object *op, tag_t old_tag)
2704{
2705 /* checking for FLAG_FREED isn't necessary, but makes this function more
2706 * robust */
2707 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2708}
2709
2710/* GROS - Creates an object using a string representing its content. */ 2599/* GROS - Creates an object using a string representing its content. */
2711
2712/* Basically, we save the content of the string to a temp file, then call */ 2600/* Basically, we save the content of the string to a temp file, then call */
2713
2714/* load_object on it. I admit it is a highly inefficient way to make things, */ 2601/* load_object on it. I admit it is a highly inefficient way to make things, */
2715
2716/* but it was simple to make and allows reusing the load_object function. */ 2602/* but it was simple to make and allows reusing the load_object function. */
2717
2718/* Remember not to use load_object_str in a time-critical situation. */ 2603/* Remember not to use load_object_str in a time-critical situation. */
2719
2720/* Also remember that multiparts objects are not supported for now. */ 2604/* Also remember that multiparts objects are not supported for now. */
2721 2605
2722object * 2606object *
2723load_object_str (const char *obstr) 2607load_object_str (const char *obstr)
2724{ 2608{
2725 object * 2609 object *op;
2726 op;
2727 char
2728 filename[MAX_BUF]; 2610 char filename[MAX_BUF];
2729 2611
2730 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2612 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2731 2613
2732 FILE *
2733 tempfile = fopen (filename, "w"); 2614 FILE *tempfile = fopen (filename, "w");
2734 2615
2735 if (tempfile == NULL) 2616 if (tempfile == NULL)
2736 { 2617 {
2737 LOG (llevError, "Error - Unable to access load object temp file\n"); 2618 LOG (llevError, "Error - Unable to access load object temp file\n");
2738 return NULL; 2619 return NULL;
2739 }; 2620 }
2621
2740 fprintf (tempfile, obstr); 2622 fprintf (tempfile, obstr);
2741 fclose (tempfile); 2623 fclose (tempfile);
2742 2624
2743 op = get_object (); 2625 op = get_object ();
2744 2626
2745 object_thawer 2627 object_thawer thawer (filename);
2746 thawer (filename);
2747 2628
2748 if (thawer) 2629 if (thawer)
2749 load_object (thawer, op, 0); 2630 load_object (thawer, op, 0);
2750 2631
2751 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2632 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2759 * returns NULL if no match. 2640 * returns NULL if no match.
2760 */ 2641 */
2761object * 2642object *
2762find_obj_by_type_subtype (const object *who, int type, int subtype) 2643find_obj_by_type_subtype (const object *who, int type, int subtype)
2763{ 2644{
2764 object * 2645 object *tmp;
2765 tmp;
2766 2646
2767 for (tmp = who->inv; tmp; tmp = tmp->below) 2647 for (tmp = who->inv; tmp; tmp = tmp->below)
2768 if (tmp->type == type && tmp->subtype == subtype) 2648 if (tmp->type == type && tmp->subtype == subtype)
2769 return tmp; 2649 return tmp;
2770 2650
2778 * do the desired thing. 2658 * do the desired thing.
2779 */ 2659 */
2780key_value * 2660key_value *
2781get_ob_key_link (const object *ob, const char *key) 2661get_ob_key_link (const object *ob, const char *key)
2782{ 2662{
2783 key_value * 2663 key_value *link;
2784 link;
2785 2664
2786 for (link = ob->key_values; link != NULL; link = link->next) 2665 for (link = ob->key_values; link != NULL; link = link->next)
2787 {
2788 if (link->key == key) 2666 if (link->key == key)
2789 {
2790 return link; 2667 return link;
2791 }
2792 }
2793 2668
2794 return NULL; 2669 return NULL;
2795} 2670}
2796 2671
2797/* 2672/*
2802 * The returned string is shared. 2677 * The returned string is shared.
2803 */ 2678 */
2804const char * 2679const char *
2805get_ob_key_value (const object *op, const char *const key) 2680get_ob_key_value (const object *op, const char *const key)
2806{ 2681{
2807 key_value * 2682 key_value *link;
2808 link; 2683 shstr_cmp canonical_key (key);
2809 const char *
2810 canonical_key;
2811 2684
2812 canonical_key = shstr::find (key);
2813
2814 if (canonical_key == NULL) 2685 if (!canonical_key)
2815 { 2686 {
2816 /* 1. There being a field named key on any object 2687 /* 1. There being a field named key on any object
2817 * implies there'd be a shared string to find. 2688 * implies there'd be a shared string to find.
2818 * 2. Since there isn't, no object has this field. 2689 * 2. Since there isn't, no object has this field.
2819 * 3. Therefore, *this* object doesn't have this field. 2690 * 3. Therefore, *this* object doesn't have this field.
2820 */ 2691 */
2821 return NULL; 2692 return 0;
2822 } 2693 }
2823 2694
2824 /* This is copied from get_ob_key_link() above - 2695 /* This is copied from get_ob_key_link() above -
2825 * only 4 lines, and saves the function call overhead. 2696 * only 4 lines, and saves the function call overhead.
2826 */ 2697 */
2827 for (link = op->key_values; link != NULL; link = link->next) 2698 for (link = op->key_values; link; link = link->next)
2828 {
2829 if (link->key == canonical_key) 2699 if (link->key == canonical_key)
2830 {
2831 return link->value; 2700 return link->value;
2832 } 2701
2833 }
2834 return NULL; 2702 return 0;
2835} 2703}
2836 2704
2837 2705
2838/* 2706/*
2839 * Updates the canonical_key in op to value. 2707 * Updates the canonical_key in op to value.
2875 if (last) 2743 if (last)
2876 last->next = field->next; 2744 last->next = field->next;
2877 else 2745 else
2878 op->key_values = field->next; 2746 op->key_values = field->next;
2879 2747
2880 delete
2881 field; 2748 delete field;
2882 } 2749 }
2883 } 2750 }
2884 return TRUE; 2751 return TRUE;
2885 } 2752 }
2886 /* IF we get here, key doesn't exist */ 2753 /* IF we get here, key doesn't exist */
2921 * Returns TRUE on success. 2788 * Returns TRUE on success.
2922 */ 2789 */
2923int 2790int
2924set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2791set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2925{ 2792{
2926 shstr
2927 key_ (key); 2793 shstr key_ (key);
2928 2794
2929 return set_ob_key_value_s (op, key_, value, add_key); 2795 return set_ob_key_value_s (op, key_, value, add_key);
2930} 2796}
2797
2798object::depth_iterator::depth_iterator (object *container)
2799: iterator_base (container)
2800{
2801 while (item->inv)
2802 item = item->inv;
2803}
2804
2805void
2806object::depth_iterator::next ()
2807{
2808 if (item->below)
2809 {
2810 item = item->below;
2811
2812 while (item->inv)
2813 item = item->inv;
2814 }
2815 else
2816 item = item->env;
2817}
2818
2819// return a suitable string describing an objetc in enough detail to find it
2820const char *
2821object::debug_desc (char *info) const
2822{
2823 char info2[256 * 3];
2824 char *p = info;
2825
2826 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2827 count,
2828 &name,
2829 title ? " " : "",
2830 title ? (const char *)title : "");
2831
2832 if (env)
2833 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2834
2835 if (map)
2836 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2837
2838 return info;
2839}
2840
2841const char *
2842object::debug_desc () const
2843{
2844 static char info[256 * 3];
2845 return debug_desc (info);
2846}
2847

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