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Comparing deliantra/server/common/object.C (file contents):
Revision 1.55 by root, Sun Dec 3 00:41:33 2006 UTC vs.
Revision 1.63 by root, Tue Dec 12 20:53:02 2006 UTC

104 _exit (1); 104 _exit (1);
105 } 105 }
106 106
107 uuid.seq = uid; 107 uuid.seq = uid;
108 write_uuid (); 108 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid); 109 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
110 fclose (fp); 110 fclose (fp);
111} 111}
112 112
113UUID 113UUID
114gen_uuid () 114gen_uuid ()
553 553
554 op2->clone (op); 554 op2->clone (op);
555 555
556 if (is_freed) 556 if (is_freed)
557 SET_FLAG (op, FLAG_FREED); 557 SET_FLAG (op, FLAG_FREED);
558
558 if (is_removed) 559 if (is_removed)
559 SET_FLAG (op, FLAG_REMOVED); 560 SET_FLAG (op, FLAG_REMOVED);
560 561
561 if (op2->speed < 0) 562 if (op2->speed < 0)
562 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 563 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0;
804 update_now = 1; 805 update_now = 1;
805 806
806 if ((move_slow | op->move_slow) != move_slow) 807 if ((move_slow | op->move_slow) != move_slow)
807 update_now = 1; 808 update_now = 1;
808 } 809 }
810
809 /* if the object is being removed, we can't make intelligent 811 /* if the object is being removed, we can't make intelligent
810 * decisions, because remove_ob can't really pass the object 812 * decisions, because remove_ob can't really pass the object
811 * that is being removed. 813 * that is being removed.
812 */ 814 */
813 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 815 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
839 else 841 else
840 { 842 {
841 delete *i; 843 delete *i;
842 mortals.erase (i); 844 mortals.erase (i);
843 } 845 }
844
845 static int lastmortals = 0;//D
846
847 if (mortals.size() != lastmortals && lastmortals > 100)//D
848 {
849 lastmortals = mortals.size ();//D
850 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
851 }
852} 846}
853 847
854object::object () 848object::object ()
855{ 849{
856 SET_FLAG (this, FLAG_REMOVED); 850 SET_FLAG (this, FLAG_REMOVED);
915 909
916 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 910 if (QUERY_FLAG (this, FLAG_FRIENDLY))
917 remove_friendly_object (this); 911 remove_friendly_object (this);
918 912
919 if (!QUERY_FLAG (this, FLAG_REMOVED)) 913 if (!QUERY_FLAG (this, FLAG_REMOVED))
920 remove_ob (this); 914 remove ();
921 915
922 SET_FLAG (this, FLAG_FREED); 916 SET_FLAG (this, FLAG_FREED);
923
924 // hack to ensure that freed objects still have a valid map
925 {
926 static maptile *freed_map; // freed objects are moved here to avoid crashes
927
928 if (!freed_map)
929 {
930 freed_map = get_empty_map (3, 3);
931 freed_map->name = "freed objects map";
932 allocate_map (freed_map);
933 }
934
935 map = freed_map;
936 x = 1;
937 y = 1;
938 }
939 917
940 if (more) 918 if (more)
941 { 919 {
942 more->destroy (destroy_inventory); 920 more->destroy (destroy_inventory);
943 more = 0; 921 more = 0;
966 944
967 while (op) 945 while (op)
968 { 946 {
969 object *tmp = op->below; 947 object *tmp = op->below;
970 948
971 remove_ob (op); 949 op->remove ();
972 950
973 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 951 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
974 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 952 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
975 free_object (op); 953 op->destroy (0);
976 else 954 else
977 { 955 {
978 op->x = x; 956 op->x = x;
979 op->y = y; 957 op->y = y;
980 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 958 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
983 op = tmp; 961 op = tmp;
984 } 962 }
985 } 963 }
986 } 964 }
987 965
966 // hack to ensure that freed objects still have a valid map
967 {
968 static maptile *freed_map; // freed objects are moved here to avoid crashes
969
970 if (!freed_map)
971 {
972 freed_map = new maptile;
973
974 freed_map->name = "/internal/freed_objects_map";
975 freed_map->width = 3;
976 freed_map->height = 3;
977
978 freed_map->allocate ();
979 }
980
981 map = freed_map;
982 x = 1;
983 y = 1;
984 }
985
988 // clear those pointers that likely might have circular references to us 986 // clear those pointers that likely might have circular references to us
989 owner = 0; 987 owner = 0;
990 enemy = 0; 988 enemy = 0;
991 attacked_by = 0; 989 attacked_by = 0;
992 990
1004 1002
1005/* 1003/*
1006 * sub_weight() recursively (outwards) subtracts a number from the 1004 * sub_weight() recursively (outwards) subtracts a number from the
1007 * weight of an object (and what is carried by it's environment(s)). 1005 * weight of an object (and what is carried by it's environment(s)).
1008 */ 1006 */
1009
1010void 1007void
1011sub_weight (object *op, signed long weight) 1008sub_weight (object *op, signed long weight)
1012{ 1009{
1013 while (op != NULL) 1010 while (op != NULL)
1014 { 1011 {
1018 op->carrying -= weight; 1015 op->carrying -= weight;
1019 op = op->env; 1016 op = op->env;
1020 } 1017 }
1021} 1018}
1022 1019
1023/* remove_ob(op): 1020/* op->remove ():
1024 * This function removes the object op from the linked list of objects 1021 * This function removes the object op from the linked list of objects
1025 * which it is currently tied to. When this function is done, the 1022 * which it is currently tied to. When this function is done, the
1026 * object will have no environment. If the object previously had an 1023 * object will have no environment. If the object previously had an
1027 * environment, the x and y coordinates will be updated to 1024 * environment, the x and y coordinates will be updated to
1028 * the previous environment. 1025 * the previous environment.
1029 * Beware: This function is called from the editor as well! 1026 * Beware: This function is called from the editor as well!
1030 */ 1027 */
1031
1032void 1028void
1033remove_ob (object *op) 1029object::remove ()
1034{ 1030{
1035 object *tmp, *last = 0; 1031 object *tmp, *last = 0;
1036 object *otmp; 1032 object *otmp;
1037 1033
1038 int check_walk_off; 1034 int check_walk_off;
1039 maptile *m;
1040 1035
1041 sint16 x, y;
1042
1043 if (QUERY_FLAG (op, FLAG_REMOVED)) 1036 if (QUERY_FLAG (this, FLAG_REMOVED))
1044 return; 1037 return;
1045 1038
1046 SET_FLAG (op, FLAG_REMOVED); 1039 SET_FLAG (this, FLAG_REMOVED);
1047 1040
1048 if (op->more != NULL) 1041 if (more)
1049 remove_ob (op->more); 1042 more->remove ();
1050 1043
1051 /* 1044 /*
1052 * In this case, the object to be removed is in someones 1045 * In this case, the object to be removed is in someones
1053 * inventory. 1046 * inventory.
1054 */ 1047 */
1055 if (op->env != NULL) 1048 if (env)
1056 { 1049 {
1057 if (op->nrof) 1050 if (nrof)
1058 sub_weight (op->env, op->weight * op->nrof); 1051 sub_weight (env, weight * nrof);
1059 else 1052 else
1060 sub_weight (op->env, op->weight + op->carrying); 1053 sub_weight (env, weight + carrying);
1061 1054
1062 /* NO_FIX_PLAYER is set when a great many changes are being 1055 /* NO_FIX_PLAYER is set when a great many changes are being
1063 * made to players inventory. If set, avoiding the call 1056 * made to players inventory. If set, avoiding the call
1064 * to save cpu time. 1057 * to save cpu time.
1065 */ 1058 */
1066 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1059 if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1067 fix_player (otmp); 1060 fix_player (otmp);
1068 1061
1069 if (op->above != NULL) 1062 if (above != NULL)
1070 op->above->below = op->below; 1063 above->below = below;
1071 else 1064 else
1072 op->env->inv = op->below; 1065 env->inv = below;
1073 1066
1074 if (op->below != NULL) 1067 if (below != NULL)
1075 op->below->above = op->above; 1068 below->above = above;
1076 1069
1077 /* we set up values so that it could be inserted into 1070 /* we set up values so that it could be inserted into
1078 * the map, but we don't actually do that - it is up 1071 * the map, but we don't actually do that - it is up
1079 * to the caller to decide what we want to do. 1072 * to the caller to decide what we want to do.
1080 */ 1073 */
1081 op->x = op->env->x, op->y = op->env->y; 1074 x = env->x, y = env->y;
1082 op->map = op->env->map; 1075 map = env->map;
1083 op->above = NULL, op->below = NULL; 1076 above = 0, below = 0;
1084 op->env = NULL; 1077 env = 0;
1085 } 1078 }
1086 else if (op->map) 1079 else if (map)
1087 { 1080 {
1088 x = op->x;
1089 y = op->y;
1090 m = get_map_from_coord (op->map, &x, &y);
1091
1092 if (!m)
1093 {
1094 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1095 op->map->path, op->x, op->y);
1096 /* in old days, we used to set x and y to 0 and continue.
1097 * it seems if we get into this case, something is probablye
1098 * screwed up and should be fixed.
1099 */
1100 abort ();
1101 }
1102
1103 if (op->map != m)
1104 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1105 op->map->path, m->path, op->x, op->y, x, y);
1106
1107 /* Re did the following section of code - it looks like it had 1081 /* Re did the following section of code - it looks like it had
1108 * lots of logic for things we no longer care about 1082 * lots of logic for things we no longer care about
1109 */ 1083 */
1110 1084
1111 /* link the object above us */ 1085 /* link the object above us */
1112 if (op->above) 1086 if (above)
1113 op->above->below = op->below; 1087 above->below = below;
1114 else 1088 else
1115 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1089 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1116 1090
1117 /* Relink the object below us, if there is one */ 1091 /* Relink the object below us, if there is one */
1118 if (op->below) 1092 if (below)
1119 op->below->above = op->above; 1093 below->above = above;
1120 else 1094 else
1121 { 1095 {
1122 /* Nothing below, which means we need to relink map object for this space 1096 /* Nothing below, which means we need to relink map object for this space
1123 * use translated coordinates in case some oddness with map tiling is 1097 * use translated coordinates in case some oddness with map tiling is
1124 * evident 1098 * evident
1125 */ 1099 */
1126 if (GET_MAP_OB (m, x, y) != op) 1100 if (GET_MAP_OB (map, x, y) != this)
1127 { 1101 {
1128 char *dump = dump_object (op); 1102 char *dump = dump_object (this);
1129 LOG (llevError, 1103 LOG (llevError,
1130 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); 1104 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1131 free (dump); 1105 free (dump);
1132 dump = dump_object (GET_MAP_OB (m, x, y)); 1106 dump = dump_object (GET_MAP_OB (map, x, y));
1133 LOG (llevError, "%s\n", dump); 1107 LOG (llevError, "%s\n", dump);
1134 free (dump); 1108 free (dump);
1135 } 1109 }
1136 1110
1137 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1111 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1138 } 1112 }
1139 1113
1140 op->above = 0; 1114 above = 0;
1141 op->below = 0; 1115 below = 0;
1142 1116
1143 if (op->map->in_memory == MAP_SAVING) 1117 if (map->in_memory == MAP_SAVING)
1144 return; 1118 return;
1145 1119
1146 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1120 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1147 1121
1148 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1122 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1149 { 1123 {
1150 /* No point updating the players look faces if he is the object 1124 /* No point updating the players look faces if he is the object
1151 * being removed. 1125 * being removed.
1152 */ 1126 */
1153 1127
1154 if (tmp->type == PLAYER && tmp != op) 1128 if (tmp->type == PLAYER && tmp != this)
1155 { 1129 {
1156 /* If a container that the player is currently using somehow gets 1130 /* If a container that the player is currently using somehow gets
1157 * removed (most likely destroyed), update the player view 1131 * removed (most likely destroyed), update the player view
1158 * appropriately. 1132 * appropriately.
1159 */ 1133 */
1160 if (tmp->container == op) 1134 if (tmp->container == this)
1161 { 1135 {
1162 CLEAR_FLAG (op, FLAG_APPLIED); 1136 CLEAR_FLAG (this, FLAG_APPLIED);
1163 tmp->container = NULL; 1137 tmp->container = 0;
1164 } 1138 }
1165 1139
1166 tmp->contr->socket.update_look = 1; 1140 tmp->contr->socket.update_look = 1;
1167 } 1141 }
1168 1142
1169 /* See if player moving off should effect something */ 1143 /* See if player moving off should effect something */
1170 if (check_walk_off 1144 if (check_walk_off
1171 && ((op->move_type & tmp->move_off) 1145 && ((move_type & tmp->move_off)
1172 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1146 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1173 { 1147 {
1174 move_apply (tmp, op, NULL); 1148 move_apply (tmp, this, 0);
1175 1149
1176 if (op->destroyed ()) 1150 if (destroyed ())
1177 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); 1151 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1178 } 1152 }
1179 1153
1180 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1154 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1181 1155
1182 if (tmp->above == tmp) 1156 if (tmp->above == tmp)
1183 tmp->above = NULL; 1157 tmp->above = 0;
1184 1158
1185 last = tmp; 1159 last = tmp;
1186 } 1160 }
1187 1161
1188 /* last == NULL of there are no objects on this space */ 1162 /* last == NULL of there are no objects on this space */
1189 if (last == NULL) 1163 if (!last)
1190 { 1164 {
1191 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1165 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1192 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1166 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1193 * those out anyways, and if there are any flags set right now, they won't 1167 * those out anyways, and if there are any flags set right now, they won't
1194 * be correct anyways. 1168 * be correct anyways.
1195 */ 1169 */
1196 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1170 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1197 update_position (op->map, op->x, op->y); 1171 update_position (map, x, y);
1198 } 1172 }
1199 else 1173 else
1200 update_object (last, UP_OBJ_REMOVE); 1174 update_object (last, UP_OBJ_REMOVE);
1201 1175
1202 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1176 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1203 update_all_los (op->map, op->x, op->y); 1177 update_all_los (map, x, y);
1204 } 1178 }
1205} 1179}
1206 1180
1207/* 1181/*
1208 * merge_ob(op,top): 1182 * merge_ob(op,top):
1229 { 1203 {
1230 top->nrof += op->nrof; 1204 top->nrof += op->nrof;
1231 1205
1232/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1206/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1233 op->weight = 0; /* Don't want any adjustements now */ 1207 op->weight = 0; /* Don't want any adjustements now */
1234 remove_ob (op); 1208 op->remove ();
1235 free_object (op); 1209 op->destroy (0);
1236 return top; 1210 return top;
1237 } 1211 }
1238 } 1212 }
1239 1213
1240 return 0; 1214 return 0;
1370 if (op->nrof && !(flag & INS_NO_MERGE)) 1344 if (op->nrof && !(flag & INS_NO_MERGE))
1371 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1345 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1372 if (CAN_MERGE (op, tmp)) 1346 if (CAN_MERGE (op, tmp))
1373 { 1347 {
1374 op->nrof += tmp->nrof; 1348 op->nrof += tmp->nrof;
1375 remove_ob (tmp); 1349 tmp->remove ();
1376 free_object (tmp); 1350 tmp->destroy (0);
1377 } 1351 }
1378 1352
1379 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1353 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1380 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1354 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1381 1355
1570 1544
1571 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1545 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1572 { 1546 {
1573 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1547 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1574 { 1548 {
1575 remove_ob (tmp); 1549 tmp->remove ();
1576 free_object (tmp); 1550 tmp->destroy (0);
1577 } 1551 }
1578 } 1552 }
1579 1553
1580 tmp1 = arch_to_object (archetype::find (arch_string)); 1554 tmp1 = arch_to_object (archetype::find (arch_string));
1581 1555
1607 } 1581 }
1608 1582
1609 newob = object_create_clone (orig_ob); 1583 newob = object_create_clone (orig_ob);
1610 1584
1611 if ((orig_ob->nrof -= nr) < 1) 1585 if ((orig_ob->nrof -= nr) < 1)
1612 { 1586 orig_ob->destroy (1);
1613 if (!is_removed)
1614 remove_ob (orig_ob);
1615 free_object2 (orig_ob, 1);
1616 }
1617 else if (!is_removed) 1587 else if (!is_removed)
1618 { 1588 {
1619 if (orig_ob->env != NULL) 1589 if (orig_ob->env != NULL)
1620 sub_weight (orig_ob->env, orig_ob->weight * nr); 1590 sub_weight (orig_ob->env, orig_ob->weight * nr);
1621 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1591 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1685 esrv_send_item (tmp, op); 1655 esrv_send_item (tmp, op);
1686 } 1656 }
1687 } 1657 }
1688 else 1658 else
1689 { 1659 {
1690 remove_ob (op); 1660 op->remove ();
1691 op->nrof = 0; 1661 op->nrof = 0;
1692 if (tmp) 1662 if (tmp)
1693 { 1663 {
1694 esrv_del_item (tmp->contr, op->count); 1664 esrv_del_item (tmp->contr, op->count);
1695 } 1665 }
1701 1671
1702 if (i < op->nrof) 1672 if (i < op->nrof)
1703 op->nrof -= i; 1673 op->nrof -= i;
1704 else 1674 else
1705 { 1675 {
1706 remove_ob (op); 1676 op->remove ();
1707 op->nrof = 0; 1677 op->nrof = 0;
1708 } 1678 }
1709 1679
1710 /* Since we just removed op, op->above is null */ 1680 /* Since we just removed op, op->above is null */
1711 for (tmp = above; tmp != NULL; tmp = tmp->above) 1681 for (tmp = above; tmp != NULL; tmp = tmp->above)
1720 1690
1721 if (op->nrof) 1691 if (op->nrof)
1722 return op; 1692 return op;
1723 else 1693 else
1724 { 1694 {
1725 free_object (op); 1695 op->destroy (0);
1726 return NULL; 1696 return NULL;
1727 } 1697 }
1728} 1698}
1729 1699
1730/* 1700/*
1743 op->carrying += weight; 1713 op->carrying += weight;
1744 op = op->env; 1714 op = op->env;
1745 } 1715 }
1746} 1716}
1747 1717
1748/*
1749 * insert_ob_in_ob(op,environment):
1750 * This function inserts the object op in the linked list
1751 * inside the object environment.
1752 *
1753 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1754 * the inventory at the last position or next to other objects of the same
1755 * type.
1756 * Frank: Now sorted by type, archetype and magic!
1757 *
1758 * The function returns now pointer to inserted item, and return value can
1759 * be != op, if items are merged. -Tero
1760 */
1761
1762object * 1718object *
1763insert_ob_in_ob (object *op, object *where) 1719insert_ob_in_ob (object *op, object *where)
1764{ 1720{
1765 object * 1721 if (!where)
1766 tmp, *
1767 otmp;
1768
1769 if (!QUERY_FLAG (op, FLAG_REMOVED))
1770 {
1771 char *dump = dump_object (op);
1772 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", dump);
1773 free (dump);
1774 return op;
1775 }
1776
1777 if (where == NULL)
1778 { 1722 {
1779 char *dump = dump_object (op); 1723 char *dump = dump_object (op);
1780 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); 1724 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1781 free (dump); 1725 free (dump);
1782 return op; 1726 return op;
1783 } 1727 }
1784 1728
1785 if (where->head) 1729 if (where->head)
1786 { 1730 {
1787 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); 1731 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1788 where = where->head; 1732 where = where->head;
1789 } 1733 }
1734
1735 return where->insert (op);
1736}
1737
1738/*
1739 * env->insert (op)
1740 * This function inserts the object op in the linked list
1741 * inside the object environment.
1742 *
1743 * The function returns now pointer to inserted item, and return value can
1744 * be != op, if items are merged. -Tero
1745 */
1746
1747object *
1748object::insert (object *op)
1749{
1750 object *tmp, *otmp;
1751
1752 if (!QUERY_FLAG (op, FLAG_REMOVED))
1753 op->remove ();
1790 1754
1791 if (op->more) 1755 if (op->more)
1792 { 1756 {
1793 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1757 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1794 return op; 1758 return op;
1796 1760
1797 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1761 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1798 CLEAR_FLAG (op, FLAG_REMOVED); 1762 CLEAR_FLAG (op, FLAG_REMOVED);
1799 if (op->nrof) 1763 if (op->nrof)
1800 { 1764 {
1801 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1765 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1802 if (CAN_MERGE (tmp, op)) 1766 if (CAN_MERGE (tmp, op))
1803 { 1767 {
1804 /* return the original object and remove inserted object 1768 /* return the original object and remove inserted object
1805 (client needs the original object) */ 1769 (client needs the original object) */
1806 tmp->nrof += op->nrof; 1770 tmp->nrof += op->nrof;
1807 /* Weight handling gets pretty funky. Since we are adding to 1771 /* Weight handling gets pretty funky. Since we are adding to
1808 * tmp->nrof, we need to increase the weight. 1772 * tmp->nrof, we need to increase the weight.
1809 */ 1773 */
1810 add_weight (where, op->weight * op->nrof); 1774 add_weight (this, op->weight * op->nrof);
1811 SET_FLAG (op, FLAG_REMOVED); 1775 SET_FLAG (op, FLAG_REMOVED);
1812 free_object (op); /* free the inserted object */ 1776 op->destroy (); /* free the inserted object */
1813 op = tmp; 1777 op = tmp;
1814 remove_ob (op); /* and fix old object's links */ 1778 op->remove (); /* and fix old object's links */
1815 CLEAR_FLAG (op, FLAG_REMOVED); 1779 CLEAR_FLAG (op, FLAG_REMOVED);
1816 break; 1780 break;
1817 } 1781 }
1818 1782
1819 /* I assume combined objects have no inventory 1783 /* I assume combined objects have no inventory
1820 * We add the weight - this object could have just been removed 1784 * We add the weight - this object could have just been removed
1821 * (if it was possible to merge). calling remove_ob will subtract 1785 * (if it was possible to merge). calling remove_ob will subtract
1822 * the weight, so we need to add it in again, since we actually do 1786 * the weight, so we need to add it in again, since we actually do
1823 * the linking below 1787 * the linking below
1824 */ 1788 */
1825 add_weight (where, op->weight * op->nrof); 1789 add_weight (this, op->weight * op->nrof);
1826 } 1790 }
1827 else 1791 else
1828 add_weight (where, (op->weight + op->carrying)); 1792 add_weight (this, (op->weight + op->carrying));
1829 1793
1830 otmp = is_player_inv (where); 1794 otmp = is_player_inv (this);
1831 if (otmp && otmp->contr != NULL) 1795 if (otmp && otmp->contr)
1832 {
1833 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1796 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1834 fix_player (otmp); 1797 fix_player (otmp);
1835 }
1836 1798
1837 op->map = NULL; 1799 op->map = NULL;
1838 op->env = where; 1800 op->env = this;
1839 op->above = NULL; 1801 op->above = NULL;
1840 op->below = NULL; 1802 op->below = NULL;
1841 op->x = 0, op->y = 0; 1803 op->x = 0, op->y = 0;
1842 1804
1843 /* reset the light list and los of the players on the map */ 1805 /* reset the light list and los of the players on the map */
1844 if ((op->glow_radius != 0) && where->map) 1806 if ((op->glow_radius != 0) && map)
1845 { 1807 {
1846#ifdef DEBUG_LIGHTS 1808#ifdef DEBUG_LIGHTS
1847 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1809 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1848#endif /* DEBUG_LIGHTS */ 1810#endif /* DEBUG_LIGHTS */
1849 if (MAP_DARKNESS (where->map)) 1811 if (MAP_DARKNESS (map))
1850 update_all_los (where->map, where->x, where->y); 1812 update_all_los (map, x, y);
1851 } 1813 }
1852 1814
1853 /* Client has no idea of ordering so lets not bother ordering it here. 1815 /* Client has no idea of ordering so lets not bother ordering it here.
1854 * It sure simplifies this function... 1816 * It sure simplifies this function...
1855 */ 1817 */
1856 if (where->inv == NULL) 1818 if (!inv)
1857 where->inv = op; 1819 inv = op;
1858 else 1820 else
1859 { 1821 {
1860 op->below = where->inv; 1822 op->below = inv;
1861 op->below->above = op; 1823 op->below->above = op;
1862 where->inv = op; 1824 inv = op;
1863 } 1825 }
1826
1864 return op; 1827 return op;
1865} 1828}
1866 1829
1867/* 1830/*
1868 * Checks if any objects has a move_type that matches objects 1831 * Checks if any objects has a move_type that matches objects
2557 * create clone from object to another 2520 * create clone from object to another
2558 */ 2521 */
2559object * 2522object *
2560object_create_clone (object *asrc) 2523object_create_clone (object *asrc)
2561{ 2524{
2562 object *
2563 dst = NULL, *tmp, *src, *part, *prev, *item; 2525 object *dst = 0, *tmp, *src, *part, *prev, *item;
2564 2526
2565 if (!asrc) 2527 if (!asrc)
2566 return NULL; 2528 return 0;
2529
2567 src = asrc; 2530 src = asrc;
2568 if (src->head) 2531 if (src->head)
2569 src = src->head; 2532 src = src->head;
2570 2533
2571 prev = NULL; 2534 prev = 0;
2572 for (part = src; part; part = part->more) 2535 for (part = src; part; part = part->more)
2573 { 2536 {
2574 tmp = get_object (); 2537 tmp = get_object ();
2575 copy_object (part, tmp); 2538 copy_object (part, tmp);
2576 tmp->x -= src->x; 2539 tmp->x -= src->x;
2577 tmp->y -= src->y; 2540 tmp->y -= src->y;
2541
2578 if (!part->head) 2542 if (!part->head)
2579 { 2543 {
2580 dst = tmp; 2544 dst = tmp;
2581 tmp->head = NULL; 2545 tmp->head = 0;
2582 } 2546 }
2583 else 2547 else
2584 { 2548 {
2585 tmp->head = dst; 2549 tmp->head = dst;
2586 } 2550 }
2551
2587 tmp->more = NULL; 2552 tmp->more = 0;
2553
2588 if (prev) 2554 if (prev)
2589 prev->more = tmp; 2555 prev->more = tmp;
2556
2590 prev = tmp; 2557 prev = tmp;
2591 } 2558 }
2592 2559
2593 for (item = src->inv; item; item = item->below) 2560 for (item = src->inv; item; item = item->below)
2594 insert_ob_in_ob (object_create_clone (item), dst); 2561 insert_ob_in_ob (object_create_clone (item), dst);

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