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/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.99 by root, Sun Dec 31 18:10:40 2006 UTC vs.
Revision 1.110 by root, Sun Jan 7 23:12:03 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
36 37
37int nrofallocobjects = 0; 38int nrofallocobjects = 0;
38static UUID uuid; 39static UUID uuid;
39const uint64 UUID_SKIP = 1<<19; 40const uint64 UUID_SKIP = 1<<19;
40 41
41object *active_objects; /* List of active objects that need to be processed */ 42objectvec objects;
43activevec actives;
42 44
43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 45short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 46 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
45}; 47};
46short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, 48short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2,
390} 392}
391 393
392/* 394/*
393 * Returns the object which has the count-variable equal to the argument. 395 * Returns the object which has the count-variable equal to the argument.
394 */ 396 */
395
396object * 397object *
397find_object (tag_t i) 398find_object (tag_t i)
398{ 399{
399 for (object *op = object::first; op; op = op->next) 400 return ((unsigned int)i) < objects.size ()
400 if (op->count == i) 401 ? objects [i]
401 return op; 402 : 0;
402
403 return 0;
404} 403}
405 404
406/* 405/*
407 * Returns the first object which has a name equal to the argument. 406 * Returns the first object which has a name equal to the argument.
408 * Used only by the patch command, but not all that useful. 407 * Used only by the patch command, but not all that useful.
409 * Enables features like "patch <name-of-other-player> food 999" 408 * Enables features like "patch <name-of-other-player> food 999"
410 */ 409 */
411
412object * 410object *
413find_object_name (const char *str) 411find_object_name (const char *str)
414{ 412{
415 shstr_cmp str_ (str); 413 shstr_cmp str_ (str);
416 object *op; 414 object *op;
417 415
418 for (op = object::first; op != NULL; op = op->next) 416 for_all_objects (op)
419 if (op->name == str_) 417 if (op->name == str_)
420 break; 418 break;
421 419
422 return op; 420 return op;
423} 421}
677 free_key_values (this); 675 free_key_values (this);
678} 676}
679 677
680void object::link () 678void object::link ()
681{ 679{
682 count = ++ob_count;
683 uuid = gen_uuid (); 680 uuid = gen_uuid ();
684 681
685 prev = 0; 682 refcnt_inc ();
686 next = object::first; 683 objects.insert (this);
687
688 if (object::first)
689 object::first->prev = this;
690
691 object::first = this;
692} 684}
693 685
694void object::unlink () 686void object::unlink ()
695{ 687{
696 if (this == object::first) 688 objects.erase (this);
697 object::first = next; 689 refcnt_dec ();
698
699 /* Remove this object from the list of used objects */
700 if (prev) prev->next = next;
701 if (next) next->prev = prev;
702
703 prev = 0;
704 next = 0;
705}
706
707bool
708object::active () const
709{
710 return active_next || active_prev || this == active_objects;
711} 690}
712 691
713void 692void
714object::activate () 693object::activate ()
715{ 694{
716 /* If already on active list, don't do anything */ 695 /* If already on active list, don't do anything */
717 if (active ()) 696 if (active)
718 return; 697 return;
719 698
720 if (has_active_speed ()) 699 if (has_active_speed ())
721 { 700 actives.insert (this);
722 /* process_events() expects us to insert the object at the beginning
723 * of the list. */
724 active_next = active_objects;
725
726 if (active_next)
727 active_next->active_prev = this;
728
729 active_objects = this;
730 }
731} 701}
732 702
733void 703void
734object::activate_recursive () 704object::activate_recursive ()
735{ 705{
736 activate (); 706 activate ();
737 707
738 for (object *op = inv; op; op = op->above) 708 for (object *op = inv; op; op = op->below)
739 op->activate_recursive (); 709 op->activate_recursive ();
740} 710}
741 711
742/* This function removes object 'op' from the list of active 712/* This function removes object 'op' from the list of active
743 * objects. 713 * objects.
749 */ 719 */
750void 720void
751object::deactivate () 721object::deactivate ()
752{ 722{
753 /* If not on the active list, nothing needs to be done */ 723 /* If not on the active list, nothing needs to be done */
754 if (!active ()) 724 if (!active)
755 return; 725 return;
756 726
757 if (active_prev == 0) 727 actives.erase (this);
758 {
759 active_objects = active_next;
760 if (active_next)
761 active_next->active_prev = 0;
762 }
763 else
764 {
765 active_prev->active_next = active_next;
766 if (active_next)
767 active_next->active_prev = active_prev;
768 }
769
770 active_next = 0;
771 active_prev = 0;
772} 728}
773 729
774void 730void
775object::deactivate_recursive () 731object::deactivate_recursive ()
776{ 732{
777 for (object *op = inv; op; op = op->above) 733 for (object *op = inv; op; op = op->below)
778 op->deactivate_recursive (); 734 op->deactivate_recursive ();
779 735
780 deactivate (); 736 deactivate ();
737}
738
739void
740object::set_flag_inv (int flag, int value)
741{
742 for (object *op = inv; op; op = op->below)
743 {
744 op->flag [flag] = value;
745 op->set_flag_inv (flag, value);
746 }
781} 747}
782 748
783/* 749/*
784 * Remove and free all objects in the inventory of the given object. 750 * Remove and free all objects in the inventory of the given object.
785 * object.c ? 751 * object.c ?
818 784
819 if (op->flag [FLAG_STARTEQUIP] 785 if (op->flag [FLAG_STARTEQUIP]
820 || op->flag [FLAG_NO_DROP] 786 || op->flag [FLAG_NO_DROP]
821 || op->type == RUNE 787 || op->type == RUNE
822 || op->type == TRAP 788 || op->type == TRAP
823 || op->flag [FLAG_IS_A_TEMPLATE]) 789 || op->flag [FLAG_IS_A_TEMPLATE]
790 || op->flag [FLAG_DESTROY_ON_DEATH])
824 op->destroy (); 791 op->destroy ();
825 else 792 else
826 map->insert (op, x, y); 793 map->insert (op, x, y);
827 } 794 }
828 } 795 }
870 freed_map->name = "/internal/freed_objects_map"; 837 freed_map->name = "/internal/freed_objects_map";
871 freed_map->width = 3; 838 freed_map->width = 3;
872 freed_map->height = 3; 839 freed_map->height = 3;
873 840
874 freed_map->alloc (); 841 freed_map->alloc ();
842 freed_map->in_memory = MAP_IN_MEMORY;
875 } 843 }
876 844
877 map = freed_map; 845 map = freed_map;
878 x = 1; 846 x = 1;
879 y = 1; 847 y = 1;
889 857
890 // clear those pointers that likely might have circular references to us 858 // clear those pointers that likely might have circular references to us
891 owner = 0; 859 owner = 0;
892 enemy = 0; 860 enemy = 0;
893 attacked_by = 0; 861 attacked_by = 0;
894
895 // only relevant for players(?), but make sure of it anyways
896 contr = 0;
897} 862}
898 863
899void 864void
900object::destroy (bool destroy_inventory) 865object::destroy (bool destroy_inventory)
901{ 866{
986 else if (map) 951 else if (map)
987 { 952 {
988 if (type == PLAYER) 953 if (type == PLAYER)
989 { 954 {
990 --map->players; 955 --map->players;
991 map->last_access = runtime; 956 map->touch ();
992 } 957 }
993 958
994 map->dirty = true; 959 map->dirty = true;
995 960
996 /* link the object above us */ 961 /* link the object above us */
1203 { 1168 {
1204 /* The part may be on a different map. */ 1169 /* The part may be on a different map. */
1205 1170
1206 object *more = op->more; 1171 object *more = op->more;
1207 1172
1208 /* We really need the caller to normalize coordinates - if 1173 /* We really need the caller to normalise coordinates - if
1209 * we set the map, that doesn't work if the location is within 1174 * we set the map, that doesn't work if the location is within
1210 * a map and this is straddling an edge. So only if coordinate 1175 * a map and this is straddling an edge. So only if coordinate
1211 * is clear wrong do we normalize it. 1176 * is clear wrong do we normalise it.
1212 */ 1177 */
1213 if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) 1178 if (OUT_OF_REAL_MAP (more->map, more->x, more->y))
1214 more->map = get_map_from_coord (m, &more->x, &more->y); 1179 more->map = get_map_from_coord (m, &more->x, &more->y);
1215 else if (!more->map) 1180 else if (!more->map)
1216 { 1181 {
1376 1341
1377 if (op->type == PLAYER) 1342 if (op->type == PLAYER)
1378 { 1343 {
1379 op->contr->do_los = 1; 1344 op->contr->do_los = 1;
1380 ++op->map->players; 1345 ++op->map->players;
1381 op->map->last_access = runtime; 1346 op->map->touch ();
1382 } 1347 }
1383 1348
1384 op->map->dirty = true; 1349 op->map->dirty = true;
1385 1350
1386 /* If we have a floor, we know the player, if any, will be above 1351 /* If we have a floor, we know the player, if any, will be above
1443{ 1408{
1444 object *tmp, *tmp1; 1409 object *tmp, *tmp1;
1445 1410
1446 /* first search for itself and remove any old instances */ 1411 /* first search for itself and remove any old instances */
1447 1412
1448 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1413 for (tmp = op->ms ().bot; tmp; tmp = tmp->above)
1449 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1414 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1450 tmp->destroy (); 1415 tmp->destroy ();
1451 1416
1452 tmp1 = arch_to_object (archetype::find (arch_string)); 1417 tmp1 = arch_to_object (archetype::find (arch_string));
1453 1418
1776 1741
1777 /* The objects have to be checked from top to bottom. 1742 /* The objects have to be checked from top to bottom.
1778 * Hence, we first go to the top: 1743 * Hence, we first go to the top:
1779 */ 1744 */
1780 1745
1781 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp && tmp->above; tmp = tmp->above) 1746 for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above)
1782 { 1747 {
1783 /* Trim the search when we find the first other spell effect 1748 /* Trim the search when we find the first other spell effect
1784 * this helps performance so that if a space has 50 spell objects, 1749 * this helps performance so that if a space has 50 spell objects,
1785 * we don't need to check all of them. 1750 * we don't need to check all of them.
1786 */ 1751 */
1844 * The first matching object is returned, or NULL if none. 1809 * The first matching object is returned, or NULL if none.
1845 */ 1810 */
1846object * 1811object *
1847present_arch (const archetype *at, maptile *m, int x, int y) 1812present_arch (const archetype *at, maptile *m, int x, int y)
1848{ 1813{
1849 if (m == NULL || out_of_map (m, x, y)) 1814 if (!m || out_of_map (m, x, y))
1850 { 1815 {
1851 LOG (llevError, "Present_arch called outside map.\n"); 1816 LOG (llevError, "Present_arch called outside map.\n");
1852 return NULL; 1817 return NULL;
1853 } 1818 }
1854 1819
1855 for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1820 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above)
1856 if (tmp->arch == at) 1821 if (tmp->arch == at)
1857 return tmp; 1822 return tmp;
1858 1823
1859 return NULL; 1824 return NULL;
1860} 1825}
1871 { 1836 {
1872 LOG (llevError, "Present called outside map.\n"); 1837 LOG (llevError, "Present called outside map.\n");
1873 return NULL; 1838 return NULL;
1874 } 1839 }
1875 1840
1876 for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1841 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above)
1877 if (tmp->type == type) 1842 if (tmp->type == type)
1878 return tmp; 1843 return tmp;
1879 1844
1880 return NULL; 1845 return NULL;
1881} 1846}
2613object::flag_desc (char *desc, int len) const 2578object::flag_desc (char *desc, int len) const
2614{ 2579{
2615 char *p = desc; 2580 char *p = desc;
2616 bool first = true; 2581 bool first = true;
2617 2582
2583 *p = 0;
2584
2618 for (int i = 0; i < NUM_FLAGS; i++) 2585 for (int i = 0; i < NUM_FLAGS; i++)
2619 { 2586 {
2620 if (len <= 10) // magic constant! 2587 if (len <= 10) // magic constant!
2621 { 2588 {
2622 snprintf (p, len, ",..."); 2589 snprintf (p, len, ",...");
2623 break; 2590 break;
2624 } 2591 }
2625 2592
2626 if (flag[i]) 2593 if (flag [i])
2627 { 2594 {
2628 int cnt = snprintf (p, len, "%s%d", first ? "" : ",", i); 2595 int cnt = snprintf (p, len, "%s%d", first ? "" : ",", i);
2629 len -= cnt; 2596 len -= cnt;
2630 p += cnt; 2597 p += cnt;
2631 first = false; 2598 first = false;
2633 } 2600 }
2634 2601
2635 return desc; 2602 return desc;
2636} 2603}
2637 2604
2638// return a suitable string describing an objetc in enough detail to find it 2605// return a suitable string describing an object in enough detail to find it
2639const char * 2606const char *
2640object::debug_desc (char *info) const 2607object::debug_desc (char *info) const
2641{ 2608{
2642 char flagdesc[512]; 2609 char flagdesc[512];
2643 char info2[256 * 4]; 2610 char info2[256 * 4];
2660} 2627}
2661 2628
2662const char * 2629const char *
2663object::debug_desc () const 2630object::debug_desc () const
2664{ 2631{
2665 static char info[256 * 3]; 2632 static char info[256 * 4];
2666 return debug_desc (info); 2633 return debug_desc (info);
2667} 2634}
2668 2635

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