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Comparing deliantra/server/common/object.C (file contents):
Revision 1.207 by root, Sun Apr 20 23:25:09 2008 UTC vs.
Revision 1.223 by root, Wed Apr 30 08:29:31 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27
28#include <global.h> 24#include <global.h>
29#include <stdio.h> 25#include <stdio.h>
30#include <sys/types.h> 26#include <sys/types.h>
31#include <sys/uio.h> 27#include <sys/uio.h>
32#include <object.h> 28#include <object.h>
33#include <funcpoint.h>
34#include <sproto.h> 29#include <sproto.h>
35#include <loader.h> 30#include <loader.h>
36 31
37#include <bitset> 32#include <bitset>
38 33
206 || ob1->value != ob2->value 201 || ob1->value != ob2->value
207 || ob1->name != ob2->name) 202 || ob1->name != ob2->name)
208 return 0; 203 return 0;
209 204
210 /* Do not merge objects if nrof would overflow. First part checks 205 /* Do not merge objects if nrof would overflow. First part checks
211 * for unsigned overflow (2c), second part checks wether the result 206 * for unsigned overflow (2c), second part checks whether the result
212 * would fit into a 32 bit signed int, which is often used to hold 207 * would fit into a 32 bit signed int, which is often used to hold
213 * nrof values. 208 * nrof values.
214 */ 209 */
215 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31)) 210 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
216 return 0; 211 return 0;
225 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 220 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
226 221
227 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 222 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
228 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 223 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
229 224
230 if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () 225 if (ob1->arch->name != ob2->arch->name
231 || ob1->arch != ob2->arch
232 || ob1->name != ob2->name 226 || ob1->name != ob2->name
233 || ob1->title != ob2->title 227 || ob1->title != ob2->title
234 || ob1->msg != ob2->msg 228 || ob1->msg != ob2->msg
235 || ob1->weight != ob2->weight 229 || ob1->weight != ob2->weight
236 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
237 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
238 || ob1->attacktype != ob2->attacktype 230 || ob1->attacktype != ob2->attacktype
239 || ob1->magic != ob2->magic 231 || ob1->magic != ob2->magic
240 || ob1->slaying != ob2->slaying 232 || ob1->slaying != ob2->slaying
241 || ob1->skill != ob2->skill 233 || ob1->skill != ob2->skill
242 || ob1->value != ob2->value 234 || ob1->value != ob2->value
249 || ob1->move_block != ob2->move_block 241 || ob1->move_block != ob2->move_block
250 || ob1->move_allow != ob2->move_allow 242 || ob1->move_allow != ob2->move_allow
251 || ob1->move_on != ob2->move_on 243 || ob1->move_on != ob2->move_on
252 || ob1->move_off != ob2->move_off 244 || ob1->move_off != ob2->move_off
253 || ob1->move_slow != ob2->move_slow 245 || ob1->move_slow != ob2->move_slow
254 || ob1->move_slow_penalty != ob2->move_slow_penalty) 246 || ob1->move_slow_penalty != ob2->move_slow_penalty
247 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
248 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
249 return 0;
250
251 if ((ob1->flag ^ ob2->flag)
252 .reset (FLAG_INV_LOCKED)
253 .reset (FLAG_CLIENT_SENT)
254 .reset (FLAG_REMOVED)
255 .any ())
255 return 0; 256 return 0;
256 257
257 /* This is really a spellbook check - we should in general 258 /* This is really a spellbook check - we should in general
258 * not merge objects with real inventories, as splitting them 259 * not merge objects with real inventories, as splitting them
259 * is hard. 260 * is hard.
298 299
299 if (ob1->key_values || ob2->key_values) 300 if (ob1->key_values || ob2->key_values)
300 { 301 {
301 /* At least one of these has key_values. */ 302 /* At least one of these has key_values. */
302 if ((!ob1->key_values) != (!ob2->key_values)) 303 if ((!ob1->key_values) != (!ob2->key_values))
303 /* One has fields, but the other one doesn't. */ 304 return 0; /* One has fields, but the other one doesn't. */
304 return 0; 305
305 else if (!compare_ob_value_lists (ob1, ob2)) 306 if (!compare_ob_value_lists (ob1, ob2))
306 return 0; 307 return 0;
307 } 308 }
308 309
309 if (ob1->self || ob2->self) 310 if (ob1->self || ob2->self)
310 { 311 {
316 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; 317 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0;
317 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; 318 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0;
318 319
319 if (k1 != k2) 320 if (k1 != k2)
320 return 0; 321 return 0;
322
321 else if (k1 == 0) 323 if (k1 == 0)
322 return 1; 324 return 1;
325
323 else if (!cfperl_can_merge (ob1, ob2)) 326 if (!cfperl_can_merge (ob1, ob2))
324 return 0; 327 return 0;
325 } 328 }
326 } 329 }
327 330
328 /* Everything passes, must be OK. */ 331 /* Everything passes, must be OK. */
329 return 1; 332 return 1;
330} 333}
331 334
335// find player who can see this object
336object *
337object::visible_to () const
338{
339 if (client_visible () && !flag [FLAG_REMOVED])
340 {
341 // see if we are in a container of sorts
342 if (env)
343 {
344 // the player inventory itself is always visible
345 if (env->type == PLAYER)
346 return env;
347
348 // else a player could have our env open
349 object *envest = env->outer_env ();
350
351 // the player itself is always on a map, so we will find him here
352 // even if our inv is in a player.
353 if (envest->is_on_map ())
354 if (object *pl = envest->ms ().player ())
355 if (pl->container == env)
356 return pl;
357 }
358 else
359 {
360 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ())
363 if (!pl->container || this == pl->container)
364 return pl;
365 }
366 }
367
368 return 0;
369}
370
371// adjust weight per container type ("of holding")
332static sint32 372static sint32
333weight_adjust (object *op, sint32 weight) 373weight_adjust (object *op, sint32 weight)
334{ 374{
335 return op->type == CONTAINER 375 return op->type == CONTAINER
336 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) 376 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
337 : weight; 377 : weight;
338} 378}
339 379
340/* 380/*
341 * add_weight(object, weight) adds the specified weight to an object, 381 * adjust_weight(object, weight) adds the specified weight to an object,
342 * and also updates how much the environment(s) is/are carrying. 382 * and also updates how much the environment(s) is/are carrying.
343 */ 383 */
344static void 384static void
345add_weight (object *op, sint32 weight) 385adjust_weight (object *op, sint32 weight)
346{ 386{
347 while (op) 387 while (op)
348 { 388 {
349 weight = weight_adjust (op, weight); 389 weight = weight_adjust (op, weight);
350 390
391 if (!weight)
392 return;
393
351 op->carrying += weight; 394 op->carrying += weight;
395
396 if (object *pl = op->visible_to ())
397 if (pl != op) // player is handled lazily
398 esrv_update_item (UPD_WEIGHT, pl, op);
399
352 op = op->env; 400 op = op->env;
353 } 401 }
354}
355
356/*
357 * sub_weight() recursively (outwards) subtracts a number from the
358 * weight of an object (and what is carried by it's environment(s)).
359 */
360static void
361sub_weight (object *op, long weight)
362{
363 add_weight (op, -weight);
364} 402}
365 403
366/* 404/*
367 * this is a recursive function which calculates the weight 405 * this is a recursive function which calculates the weight
368 * an object is carrying. It goes through op and figures out how much 406 * an object is carrying. It goes through op and figures out how much
379 op->update_weight (); 417 op->update_weight ();
380 418
381 sum += op->total_weight (); 419 sum += op->total_weight ();
382 } 420 }
383 421
384 carrying = weight_adjust (this, sum); 422 sum = weight_adjust (this, sum);
385}
386 423
424 if (sum != carrying)
425 {
426 carrying = sum;
427
428 if (object *pl = visible_to ())
429 if (pl != this) // player is handled lazily
430 esrv_update_item (UPD_WEIGHT, pl, this);
431 }
432}
433
387/* 434/*
388 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 435 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
389 * Some error messages.
390 * The result of the dump is stored in the static global errmsg array.
391 */ 436 */
392char * 437char *
393dump_object (object *op) 438dump_object (object *op)
394{ 439{
395 if (!op) 440 if (!op)
409get_nearest_part (object *op, const object *pl) 454get_nearest_part (object *op, const object *pl)
410{ 455{
411 object *tmp, *closest; 456 object *tmp, *closest;
412 int last_dist, i; 457 int last_dist, i;
413 458
414 if (op->more == NULL) 459 if (!op->more)
415 return op; 460 return op;
461
416 for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) 462 for (last_dist = distance (op, pl), closest = op, tmp = op->more;
463 tmp;
464 tmp = tmp->more)
417 if ((i = distance (tmp, pl)) < last_dist) 465 if ((i = distance (tmp, pl)) < last_dist)
418 closest = tmp, last_dist = i; 466 closest = tmp, last_dist = i;
467
419 return closest; 468 return closest;
420} 469}
421 470
422/* 471/*
423 * Returns the object which has the count-variable equal to the argument. 472 * Returns the object which has the count-variable equal to the argument.
473 * VERRRY slow.
424 */ 474 */
425object * 475object *
426find_object (tag_t i) 476find_object (tag_t i)
427{ 477{
428 for_all_objects (op) 478 for_all_objects (op)
696 * UP_OBJ_FACE: only the objects face has changed. 746 * UP_OBJ_FACE: only the objects face has changed.
697 */ 747 */
698void 748void
699update_object (object *op, int action) 749update_object (object *op, int action)
700{ 750{
701 if (op == NULL) 751 if (!op)
702 { 752 {
703 /* this should never happen */ 753 /* this should never happen */
704 LOG (llevDebug, "update_object() called for NULL object.\n"); 754 LOG (llevError | logBacktrace, "update_object() called for NULL object.\n");
705 return; 755 return;
706 } 756 }
707 757
708 if (op->env) 758 if (!op->is_on_map ())
709 { 759 {
710 /* Animation is currently handled by client, so nothing 760 /* Animation is currently handled by client, so nothing
711 * to do in this case. 761 * to do in this case.
712 */ 762 */
713 return; 763 return;
714 } 764 }
715
716 /* If the map is saving, don't do anything as everything is
717 * going to get freed anyways.
718 */
719 if (!op->map || op->map->in_memory == MAP_SAVING)
720 return;
721 765
722 /* make sure the object is within map boundaries */ 766 /* make sure the object is within map boundaries */
723 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) 767 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
724 { 768 {
725 LOG (llevError, "update_object() called for object out of map!\n"); 769 LOG (llevError, "update_object() called for object out of map!\n");
868object::destroy_inv (bool drop_to_ground) 912object::destroy_inv (bool drop_to_ground)
869{ 913{
870 // need to check first, because the checks below might segfault 914 // need to check first, because the checks below might segfault
871 // as we might be on an invalid mapspace and crossfire code 915 // as we might be on an invalid mapspace and crossfire code
872 // is too buggy to ensure that the inventory is empty. 916 // is too buggy to ensure that the inventory is empty.
873 // corollary: if you create arrows etc. with stuff in tis inventory, 917 // corollary: if you create arrows etc. with stuff in its inventory,
874 // cf will crash below with off-map x and y 918 // cf will crash below with off-map x and y
875 if (!inv) 919 if (!inv)
876 return; 920 return;
877 921
878 /* Only if the space blocks everything do we not process - 922 /* Only if the space blocks everything do we not process -
885 || map->nodrop 929 || map->nodrop
886 || ms ().move_block == MOVE_ALL) 930 || ms ().move_block == MOVE_ALL)
887 { 931 {
888 while (inv) 932 while (inv)
889 { 933 {
890 inv->destroy_inv (drop_to_ground); 934 inv->destroy_inv (false);
891 inv->destroy (); 935 inv->destroy ();
892 } 936 }
893 } 937 }
894 else 938 else
895 { /* Put objects in inventory onto this space */ 939 { /* Put objects in inventory onto this space */
901 || op->flag [FLAG_NO_DROP] 945 || op->flag [FLAG_NO_DROP]
902 || op->type == RUNE 946 || op->type == RUNE
903 || op->type == TRAP 947 || op->type == TRAP
904 || op->flag [FLAG_IS_A_TEMPLATE] 948 || op->flag [FLAG_IS_A_TEMPLATE]
905 || op->flag [FLAG_DESTROY_ON_DEATH]) 949 || op->flag [FLAG_DESTROY_ON_DEATH])
906 op->destroy (); 950 op->destroy (true);
907 else 951 else
908 map->insert (op, x, y); 952 map->insert (op, x, y);
909 } 953 }
910 } 954 }
911} 955}
915 object *op = new object; 959 object *op = new object;
916 op->link (); 960 op->link ();
917 return op; 961 return op;
918} 962}
919 963
964static struct freed_map : maptile
965{
966 freed_map ()
967 {
968 path = "<freed objects map>";
969 name = "/internal/freed_objects_map";
970 width = 3;
971 height = 3;
972 nodrop = 1;
973
974 alloc ();
975 in_memory = MAP_ACTIVE;
976 }
977} freed_map; // freed objects are moved here to avoid crashes
978
920void 979void
921object::do_destroy () 980object::do_destroy ()
922{ 981{
923 attachable::do_destroy ();
924
925 if (flag [FLAG_IS_LINKED]) 982 if (flag [FLAG_IS_LINKED])
926 remove_button_link (this); 983 remove_button_link (this);
927 984
928 if (flag [FLAG_FRIENDLY]) 985 if (flag [FLAG_FRIENDLY])
929 remove_friendly_object (this); 986 remove_friendly_object (this);
930 987
931 if (!flag [FLAG_REMOVED])
932 remove (); 988 remove ();
933 989
934 destroy_inv (true); 990 attachable::do_destroy ();
935 991
936 deactivate (); 992 deactivate ();
937 unlink (); 993 unlink ();
938 994
939 flag [FLAG_FREED] = 1; 995 flag [FLAG_FREED] = 1;
940 996
941 // hack to ensure that freed objects still have a valid map 997 // hack to ensure that freed objects still have a valid map
942 {
943 static maptile *freed_map; // freed objects are moved here to avoid crashes
944
945 if (!freed_map)
946 {
947 freed_map = new maptile;
948
949 freed_map->path = "<freed objects map>";
950 freed_map->name = "/internal/freed_objects_map";
951 freed_map->width = 3;
952 freed_map->height = 3;
953 freed_map->nodrop = 1;
954
955 freed_map->alloc ();
956 freed_map->in_memory = MAP_ACTIVE;
957 }
958
959 map = freed_map; 998 map = &freed_map;
960 x = 1; 999 x = 1;
961 y = 1; 1000 y = 1;
962 }
963 1001
964 if (more) 1002 if (more)
965 { 1003 {
966 more->destroy (); 1004 more->destroy ();
967 more = 0; 1005 more = 0;
980object::destroy (bool destroy_inventory) 1018object::destroy (bool destroy_inventory)
981{ 1019{
982 if (destroyed ()) 1020 if (destroyed ())
983 return; 1021 return;
984 1022
1023 if (!is_head () && !head->destroyed ())
1024 {
1025 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1026 head->destroy (destroy_inventory);
1027 return;
1028 }
1029
985 if (destroy_inventory) 1030 destroy_inv (!destroy_inventory);
986 destroy_inv (false);
987 1031
988 if (is_head ()) 1032 if (is_head ())
989 if (sound_destroy) 1033 if (sound_destroy)
990 play_sound (sound_destroy); 1034 play_sound (sound_destroy);
991 else if (flag [FLAG_MONSTER]) 1035 else if (flag [FLAG_MONSTER])
1005object::do_remove () 1049object::do_remove ()
1006{ 1050{
1007 object *tmp, *last = 0; 1051 object *tmp, *last = 0;
1008 object *otmp; 1052 object *otmp;
1009 1053
1010 if (QUERY_FLAG (this, FLAG_REMOVED)) 1054 if (flag [FLAG_REMOVED])
1011 return; 1055 return;
1012 1056
1013 SET_FLAG (this, FLAG_REMOVED);
1014 INVOKE_OBJECT (REMOVE, this); 1057 INVOKE_OBJECT (REMOVE, this);
1058
1059 flag [FLAG_REMOVED] = true;
1015 1060
1016 if (more) 1061 if (more)
1017 more->remove (); 1062 more->remove ();
1018 1063
1019 /* 1064 /*
1020 * In this case, the object to be removed is in someones 1065 * In this case, the object to be removed is in someones
1021 * inventory. 1066 * inventory.
1022 */ 1067 */
1023 if (env) 1068 if (env)
1024 { 1069 {
1070 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1071 if (object *pl = visible_to ())
1072 esrv_del_item (pl->contr, count);
1073 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1074
1075 adjust_weight (env, -total_weight ());
1076
1077 *(above ? &above->below : &env->inv) = below;
1078
1025 if (nrof) 1079 if (below)
1026 sub_weight (env, weight * nrof); 1080 below->above = above;
1027 else 1081
1028 sub_weight (env, weight + carrying); 1082 /* we set up values so that it could be inserted into
1083 * the map, but we don't actually do that - it is up
1084 * to the caller to decide what we want to do.
1085 */
1086 map = env->map;
1087 x = env->x;
1088 y = env->y;
1089 above = 0;
1090 below = 0;
1091 env = 0;
1029 1092
1030 /* NO_FIX_PLAYER is set when a great many changes are being 1093 /* NO_FIX_PLAYER is set when a great many changes are being
1031 * made to players inventory. If set, avoiding the call 1094 * made to players inventory. If set, avoiding the call
1032 * to save cpu time. 1095 * to save cpu time.
1033 */ 1096 */
1034 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1097 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1035 otmp->update_stats (); 1098 otmp->update_stats ();
1036
1037 if (above)
1038 above->below = below;
1039 else
1040 env->inv = below;
1041
1042 if (below)
1043 below->above = above;
1044
1045 /* we set up values so that it could be inserted into
1046 * the map, but we don't actually do that - it is up
1047 * to the caller to decide what we want to do.
1048 */
1049 x = env->x, y = env->y;
1050 map = env->map;
1051 above = 0, below = 0;
1052 env = 0;
1053 } 1099 }
1054 else if (map) 1100 else if (map)
1055 { 1101 {
1056 if (type == PLAYER)
1057 {
1058 // leaving a spot always closes any open container on the ground
1059 if (container && !container->env)
1060 // this causes spurious floorbox updates, but it ensures
1061 // that the CLOSE event is being sent.
1062 close_container ();
1063
1064 --map->players;
1065 map->touch ();
1066 }
1067
1068 map->dirty = true; 1102 map->dirty = true;
1069 mapspace &ms = this->ms (); 1103 mapspace &ms = this->ms ();
1104
1105 if (object *pl = ms.player ())
1106 {
1107 if (type == PLAYER) // this == pl(!)
1108 {
1109 // leaving a spot always closes any open container on the ground
1110 if (container && !container->env)
1111 // this causes spurious floorbox updates, but it ensures
1112 // that the CLOSE event is being sent.
1113 close_container ();
1114
1115 --map->players;
1116 map->touch ();
1117 }
1118 else if (pl->container == this)
1119 {
1120 // removing a container should close it
1121 close_container ();
1122 }
1123
1124 esrv_del_item (pl->contr, count);
1125 }
1070 1126
1071 /* link the object above us */ 1127 /* link the object above us */
1072 if (above) 1128 if (above)
1073 above->below = below; 1129 above->below = below;
1074 else 1130 else
1104 * removed (most likely destroyed), update the player view 1160 * removed (most likely destroyed), update the player view
1105 * appropriately. 1161 * appropriately.
1106 */ 1162 */
1107 pl->close_container (); 1163 pl->close_container ();
1108 1164
1109 pl->contr->ns->floorbox_update (); 1165 //TODO: the floorbox prev/next might need updating
1166 esrv_del_item (pl->contr, count);
1110 } 1167 }
1111 1168
1112 for (tmp = ms.bot; tmp; tmp = tmp->above) 1169 for (tmp = ms.bot; tmp; tmp = tmp->above)
1113 { 1170 {
1114 /* No point updating the players look faces if he is the object 1171 /* No point updating the players look faces if he is the object
1158 if (!top) 1215 if (!top)
1159 for (top = op; top && top->above; top = top->above) 1216 for (top = op; top && top->above; top = top->above)
1160 ; 1217 ;
1161 1218
1162 for (; top; top = top->below) 1219 for (; top; top = top->below)
1163 {
1164 if (top == op)
1165 continue;
1166
1167 if (object::can_merge (op, top)) 1220 if (object::can_merge (op, top))
1168 { 1221 {
1169 top->nrof += op->nrof; 1222 top->nrof += op->nrof;
1170 1223
1171/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1224 if (object *pl = top->visible_to ())
1172 op->weight = 0; /* Don't want any adjustements now */ 1225 esrv_update_item (UPD_NROF, pl, top);
1226
1227 op->weight = 0; // cancel the addition above
1228 op->carrying = 0; // must be 0 already
1229
1173 op->destroy (); 1230 op->destroy (1);
1231
1174 return top; 1232 return top;
1175 } 1233 }
1176 }
1177 1234
1178 return 0; 1235 return 0;
1179} 1236}
1180 1237
1181void 1238void
1240object * 1297object *
1241insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1298insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1242{ 1299{
1243 assert (!op->flag [FLAG_FREED]); 1300 assert (!op->flag [FLAG_FREED]);
1244 1301
1245 object *top, *floor = NULL;
1246
1247 op->remove (); 1302 op->remove ();
1248 1303
1249 /* Ideally, the caller figures this out. However, it complicates a lot 1304 /* Ideally, the caller figures this out. However, it complicates a lot
1250 * of areas of callers (eg, anything that uses find_free_spot would now 1305 * of areas of callers (eg, anything that uses find_free_spot would now
1251 * need extra work 1306 * need extra work
1252 */ 1307 */
1253 if (!xy_normalise (m, op->x, op->y)) 1308 if (!xy_normalise (m, op->x, op->y))
1254 { 1309 {
1255 op->destroy (); 1310 op->destroy (1);
1256 return 0; 1311 return 0;
1257 } 1312 }
1258 1313
1259 if (object *more = op->more) 1314 if (object *more = op->more)
1260 if (!insert_ob_in_map (more, m, originator, flag)) 1315 if (!insert_ob_in_map (more, m, originator, flag))
1269 */ 1324 */
1270 if (op->nrof && !(flag & INS_NO_MERGE)) 1325 if (op->nrof && !(flag & INS_NO_MERGE))
1271 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1326 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1272 if (object::can_merge (op, tmp)) 1327 if (object::can_merge (op, tmp))
1273 { 1328 {
1329 // TODO: we atcually want to update tmp, not op,
1330 // but some caller surely breaks when we return tmp
1331 // from here :/
1274 op->nrof += tmp->nrof; 1332 op->nrof += tmp->nrof;
1275 tmp->destroy (); 1333 tmp->destroy (1);
1276 } 1334 }
1277 1335
1278 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1336 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1279 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1337 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1280 1338
1300 /* since *below* originator, no need to update top */ 1358 /* since *below* originator, no need to update top */
1301 originator->below = op; 1359 originator->below = op;
1302 } 1360 }
1303 else 1361 else
1304 { 1362 {
1363 object *top, *floor = NULL;
1364
1305 top = ms.bot; 1365 top = ms.bot;
1306 1366
1307 /* If there are other objects, then */ 1367 /* If there are other objects, then */
1308 if (top) 1368 if (top)
1309 { 1369 {
1408 } 1468 }
1409 1469
1410 op->map->dirty = true; 1470 op->map->dirty = true;
1411 1471
1412 if (object *pl = ms.player ()) 1472 if (object *pl = ms.player ())
1413 pl->contr->ns->floorbox_update (); 1473 //TODO: the floorbox prev/next might need updating
1474 esrv_send_item (pl, op);
1414 1475
1415 /* If this object glows, it may affect lighting conditions that are 1476 /* If this object glows, it may affect lighting conditions that are
1416 * visible to others on this map. But update_all_los is really 1477 * visible to others on this map. But update_all_los is really
1417 * an inefficient way to do this, as it means los for all players 1478 * an inefficient way to do this, as it means los for all players
1418 * on the map will get recalculated. The players could very well 1479 * on the map will get recalculated. The players could very well
1460 * op is the object to insert it under: supplies x and the map. 1521 * op is the object to insert it under: supplies x and the map.
1461 */ 1522 */
1462void 1523void
1463replace_insert_ob_in_map (const char *arch_string, object *op) 1524replace_insert_ob_in_map (const char *arch_string, object *op)
1464{ 1525{
1465 object *tmp, *tmp1;
1466
1467 /* first search for itself and remove any old instances */ 1526 /* first search for itself and remove any old instances */
1468 1527
1469 for (tmp = op->ms ().bot; tmp; tmp = tmp->above) 1528 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1470 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ 1529 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */
1471 tmp->destroy (); 1530 tmp->destroy (1);
1472 1531
1473 tmp1 = arch_to_object (archetype::find (arch_string)); 1532 object *tmp = arch_to_object (archetype::find (arch_string));
1474 1533
1475 tmp1->x = op->x; 1534 tmp->x = op->x;
1476 tmp1->y = op->y; 1535 tmp->y = op->y;
1536
1477 insert_ob_in_map (tmp1, op->map, op, 0); 1537 insert_ob_in_map (tmp, op->map, op, 0);
1478} 1538}
1479 1539
1480object * 1540object *
1481object::insert_at (object *where, object *originator, int flags) 1541object::insert_at (object *where, object *originator, int flags)
1482{ 1542{
1485 else 1545 else
1486 return where->map->insert (this, where->x, where->y, originator, flags); 1546 return where->map->insert (this, where->x, where->y, originator, flags);
1487} 1547}
1488 1548
1489/* 1549/*
1490 * get_split_ob(ob,nr) splits up ob into two parts. The part which
1491 * is returned contains nr objects, and the remaining parts contains
1492 * the rest (or is removed and freed if that number is 0).
1493 * On failure, NULL is returned, and the reason put into the
1494 * global static errmsg array.
1495 */
1496object *
1497get_split_ob (object *orig_ob, uint32 nr)
1498{
1499 object *newob;
1500 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1501
1502 if (orig_ob->nrof < nr)
1503 {
1504 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1505 return NULL;
1506 }
1507
1508 newob = object_create_clone (orig_ob);
1509
1510 if ((orig_ob->nrof -= nr) < 1)
1511 orig_ob->destroy (1);
1512 else if (!is_removed)
1513 {
1514 if (orig_ob->env != NULL)
1515 sub_weight (orig_ob->env, orig_ob->weight * nr);
1516 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_ACTIVE)
1517 {
1518 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1519 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1520 return NULL;
1521 }
1522 }
1523
1524 newob->nrof = nr;
1525
1526 return newob;
1527}
1528
1529/*
1530 * decrease_ob_nr(object, number) decreases a specified number from 1550 * decrease(object, number) decreases a specified number from
1531 * the amount of an object. If the amount reaches 0, the object 1551 * the amount of an object. If the amount reaches 0, the object
1532 * is subsequently removed and freed. 1552 * is subsequently removed and freed.
1533 * 1553 *
1534 * Return value: 'op' if something is left, NULL if the amount reached 0 1554 * Return value: 'op' if something is left, NULL if the amount reached 0
1535 */ 1555 */
1556bool
1557object::decrease (sint32 nr)
1558{
1559 if (!nr)
1560 return true;
1561
1562 nr = min (nr, nrof);
1563
1564 nrof -= nr;
1565
1566 if (nrof)
1567 {
1568 adjust_weight (env, -weight * nr); // carrying == 0
1569
1570 if (object *pl = visible_to ())
1571 esrv_update_item (UPD_NROF, pl, this);
1572
1573 return true;
1574 }
1575 else
1576 {
1577 destroy (1);
1578 return false;
1579 }
1580}
1581
1582/*
1583 * split(ob,nr) splits up ob into two parts. The part which
1584 * is returned contains nr objects, and the remaining parts contains
1585 * the rest (or is removed and returned if that number is 0).
1586 * On failure, NULL is returned.
1587 */
1536object * 1588object *
1537decrease_ob_nr (object *op, uint32 i) 1589object::split (sint32 nr)
1538{ 1590{
1539 object *tmp; 1591 int have = number_of ();
1540 1592
1541 if (i == 0) /* objects with op->nrof require this check */ 1593 if (have < nr)
1542 return op; 1594 return 0;
1543 1595 else if (have == nr)
1544 if (i > op->nrof)
1545 i = op->nrof;
1546
1547 if (QUERY_FLAG (op, FLAG_REMOVED))
1548 op->nrof -= i;
1549 else if (op->env)
1550 { 1596 {
1551 /* is this object in the players inventory, or sub container
1552 * therein?
1553 */
1554 tmp = op->in_player ();
1555 /* nope. Is this a container the player has opened?
1556 * If so, set tmp to that player.
1557 * IMO, searching through all the players will mostly
1558 * likely be quicker than following op->env to the map,
1559 * and then searching the map for a player.
1560 */
1561 if (!tmp)
1562 for_all_players (pl)
1563 if (pl->ob->container == op->env)
1564 {
1565 tmp = pl->ob;
1566 break;
1567 }
1568
1569 if (i < op->nrof)
1570 {
1571 sub_weight (op->env, op->weight * i);
1572 op->nrof -= i;
1573 if (tmp)
1574 esrv_send_item (tmp, op);
1575 }
1576 else
1577 {
1578 op->remove (); 1597 remove ();
1579 op->nrof = 0; 1598 return this;
1580 if (tmp)
1581 esrv_del_item (tmp->contr, op->count);
1582 }
1583 } 1599 }
1584 else 1600 else
1585 { 1601 {
1586 object *above = op->above; 1602 decrease (nr);
1587 1603
1588 if (i < op->nrof) 1604 object *op = object_create_clone (this);
1589 op->nrof -= i; 1605 op->nrof = nr;
1590 else
1591 {
1592 op->remove ();
1593 op->nrof = 0;
1594 }
1595
1596 /* Since we just removed op, op->above is null */
1597 for (tmp = above; tmp; tmp = tmp->above)
1598 if (tmp->type == PLAYER)
1599 {
1600 if (op->nrof)
1601 esrv_send_item (tmp, op);
1602 else
1603 esrv_del_item (tmp->contr, op->count);
1604 }
1605 }
1606
1607 if (op->nrof)
1608 return op; 1606 return op;
1609 else
1610 {
1611 op->destroy ();
1612 return 0;
1613 } 1607 }
1614} 1608}
1615 1609
1616object * 1610object *
1617insert_ob_in_ob (object *op, object *where) 1611insert_ob_in_ob (object *op, object *where)
1642 * be != op, if items are merged. -Tero 1636 * be != op, if items are merged. -Tero
1643 */ 1637 */
1644object * 1638object *
1645object::insert (object *op) 1639object::insert (object *op)
1646{ 1640{
1647 if (!QUERY_FLAG (op, FLAG_REMOVED))
1648 op->remove ();
1649
1650 if (op->more) 1641 if (op->more)
1651 { 1642 {
1652 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1643 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1653 return op; 1644 return op;
1654 } 1645 }
1655 1646
1656 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1647 op->remove ();
1657 CLEAR_FLAG (op, FLAG_REMOVED); 1648
1649 op->flag [FLAG_OBJ_ORIGINAL] = 0;
1658 1650
1659 if (op->nrof) 1651 if (op->nrof)
1660 {
1661 for (object *tmp = inv; tmp; tmp = tmp->below) 1652 for (object *tmp = inv; tmp; tmp = tmp->below)
1662 if (object::can_merge (tmp, op)) 1653 if (object::can_merge (tmp, op))
1663 { 1654 {
1664 /* return the original object and remove inserted object 1655 /* return the original object and remove inserted object
1665 (client needs the original object) */ 1656 (client needs the original object) */
1666 tmp->nrof += op->nrof; 1657 tmp->nrof += op->nrof;
1667 /* Weight handling gets pretty funky. Since we are adding to 1658
1668 * tmp->nrof, we need to increase the weight. 1659 if (object *pl = tmp->visible_to ())
1669 */ 1660 esrv_update_item (UPD_NROF, pl, tmp);
1661
1670 add_weight (this, op->weight * op->nrof); 1662 adjust_weight (this, op->total_weight ());
1671 SET_FLAG (op, FLAG_REMOVED); 1663
1672 op->destroy (); /* free the inserted object */ 1664 op->destroy (1);
1673 op = tmp; 1665 op = tmp;
1674 op->remove (); /* and fix old object's links */ 1666 goto inserted;
1675 CLEAR_FLAG (op, FLAG_REMOVED);
1676 break;
1677 } 1667 }
1678 1668
1679 /* I assume combined objects have no inventory
1680 * We add the weight - this object could have just been removed
1681 * (if it was possible to merge). calling remove_ob will subtract
1682 * the weight, so we need to add it in again, since we actually do
1683 * the linking below
1684 */
1685 add_weight (this, op->weight * op->nrof);
1686 }
1687 else
1688 add_weight (this, (op->weight + op->carrying));
1689
1690 if (object *otmp = this->in_player ())
1691 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1692 otmp->update_stats ();
1693
1694 op->owner = 0; // its his/hers now. period. 1669 op->owner = 0; // it's his/hers now. period.
1695 op->map = 0; 1670 op->map = 0;
1671 op->x = 0;
1672 op->y = 0;
1673
1674 op->above = 0;
1675 op->below = inv;
1696 op->env = this; 1676 op->env = this;
1697 op->above = 0;
1698 op->below = 0;
1699 op->x = op->y = 0;
1700 1677
1678 if (inv)
1679 inv->above = op;
1680
1681 inv = op;
1682
1683 op->flag [FLAG_REMOVED] = 0;
1684
1685 if (object *pl = op->visible_to ())
1686 esrv_send_item (pl, op);
1687
1688 adjust_weight (this, op->total_weight ());
1689
1690inserted:
1701 /* reset the light list and los of the players on the map */ 1691 /* reset the light list and los of the players on the map */
1702 if (op->glow_radius && map) 1692 if (op->glow_radius && map && map->darkness)
1703 {
1704#ifdef DEBUG_LIGHTS
1705 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1706#endif /* DEBUG_LIGHTS */
1707 if (map->darkness)
1708 update_all_los (map, x, y); 1693 update_all_los (map, x, y);
1709 }
1710 1694
1711 /* Client has no idea of ordering so lets not bother ordering it here. 1695 // if this is a player's inventory, update stats
1712 * It sure simplifies this function... 1696 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1713 */ 1697 update_stats ();
1714 if (!inv)
1715 inv = op;
1716 else
1717 {
1718 op->below = inv;
1719 op->below->above = op;
1720 inv = op;
1721 }
1722 1698
1723 INVOKE_OBJECT (INSERT, this); 1699 INVOKE_OBJECT (INSERT, this);
1724 1700
1725 return op; 1701 return op;
1726} 1702}
2604 &name, 2580 &name,
2605 title ? "\",title:\"" : "", 2581 title ? "\",title:\"" : "",
2606 title ? (const char *)title : "", 2582 title ? (const char *)title : "",
2607 flag_desc (flagdesc, 512), type); 2583 flag_desc (flagdesc, 512), type);
2608 2584
2609 if (!this->flag[FLAG_REMOVED] && env) 2585 if (!flag[FLAG_REMOVED] && env)
2610 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2586 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2611 2587
2612 if (map) 2588 if (map)
2613 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2589 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2614 2590
2644object::open_container (object *new_container) 2620object::open_container (object *new_container)
2645{ 2621{
2646 if (container == new_container) 2622 if (container == new_container)
2647 return; 2623 return;
2648 2624
2649 if (object *old_container = container) 2625 object *old_container = container;
2626
2627 if (old_container)
2650 { 2628 {
2651 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2629 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2652 return; 2630 return;
2653 2631
2654#if 0 2632#if 0
2656 if (object *closer = old_container->inv) 2634 if (object *closer = old_container->inv)
2657 if (closer->type == CLOSE_CON) 2635 if (closer->type == CLOSE_CON)
2658 closer->destroy (); 2636 closer->destroy ();
2659#endif 2637#endif
2660 2638
2639 // make sure the container is available
2640 esrv_send_item (this, old_container);
2641
2661 old_container->flag [FLAG_APPLIED] = 0; 2642 old_container->flag [FLAG_APPLIED] = false;
2662 container = 0; 2643 container = 0;
2663 2644
2645 // client needs item update to make it work, client bug requires this to be separate
2664 esrv_update_item (UPD_FLAGS, this, old_container); 2646 esrv_update_item (UPD_FLAGS, this, old_container);
2647
2665 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2648 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2666 play_sound (sound_find ("chest_close")); 2649 play_sound (sound_find ("chest_close"));
2667 } 2650 }
2668 2651
2669 if (new_container) 2652 if (new_container)
2682 } 2665 }
2683#endif 2666#endif
2684 2667
2685 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2668 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2686 2669
2670 // make sure the container is available, client bug requires this to be separate
2671 esrv_send_item (this, new_container);
2672
2687 new_container->flag [FLAG_APPLIED] = 1; 2673 new_container->flag [FLAG_APPLIED] = true;
2688 container = new_container; 2674 container = new_container;
2689 2675
2676 // client needs flag change
2690 esrv_update_item (UPD_FLAGS, this, new_container); 2677 esrv_update_item (UPD_FLAGS, this, new_container);
2691 esrv_send_inventory (this, new_container); 2678 esrv_send_inventory (this, new_container);
2692 play_sound (sound_find ("chest_open")); 2679 play_sound (sound_find ("chest_open"));
2693 } 2680 }
2681// else if (!old_container->env && contr && contr->ns)
2682// contr->ns->floorbox_reset ();
2694} 2683}
2695 2684
2696object * 2685object *
2697object::force_find (const shstr name) 2686object::force_find (const shstr name)
2698{ 2687{
2724 2713
2725 insert (force); 2714 insert (force);
2726} 2715}
2727 2716
2728void 2717void
2729object::play_sound (faceidx sound) const 2718object::play_sound (faceidx sound)
2730{ 2719{
2731 if (!sound) 2720 if (!sound)
2732 return; 2721 return;
2733 2722
2734 if (flag [FLAG_REMOVED]) 2723 if (flag [FLAG_REMOVED])

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