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Comparing deliantra/server/common/object.C (file contents):
Revision 1.243 by root, Sat May 17 00:17:02 2008 UTC vs.
Revision 1.261 by root, Wed Oct 1 16:04:16 2008 UTC

186 || ob1->speed != ob2->speed 186 || ob1->speed != ob2->speed
187 || ob1->value != ob2->value 187 || ob1->value != ob2->value
188 || ob1->name != ob2->name) 188 || ob1->name != ob2->name)
189 return 0; 189 return 0;
190 190
191 // some objects are unmergable
192 if (!ob1->nrof || !ob2->nrof)
193 return 0;
194
195 /* Do not merge objects if nrof would overflow. First part checks 191 /* Do not merge objects if nrof would overflow, assume nrof
196 * for unsigned overflow (2c), second part checks whether the result 192 * is always 0 .. 2**31-1 */
197 * would fit into a 32 bit signed int, which is often used to hold 193 if (ob1->nrof > 0x7fffffff - ob2->nrof)
198 * nrof values.
199 */
200 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
201 return 0; 194 return 0;
202 195
203 /* If the objects have been identified, set the BEEN_APPLIED flag. 196 /* If the objects have been identified, set the BEEN_APPLIED flag.
204 * This is to the comparison of the flags below will be OK. We 197 * This is to the comparison of the flags below will be OK. We
205 * just can't ignore the been applied or identified flags, as they 198 * just can't ignore the been applied or identified flags, as they
239 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) 232 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
240 return 0; 233 return 0;
241 234
242 if ((ob1->flag ^ ob2->flag) 235 if ((ob1->flag ^ ob2->flag)
243 .reset (FLAG_INV_LOCKED) 236 .reset (FLAG_INV_LOCKED)
244 .reset (FLAG_CLIENT_SENT)
245 .reset (FLAG_REMOVED) 237 .reset (FLAG_REMOVED)
246 .any ()) 238 .any ())
247 return 0; 239 return 0;
248 240
249 /* This is really a spellbook check - we should in general 241 /* This is really a spellbook check - we should in general
349 else 341 else
350 { 342 {
351 // maybe there is a player standing on the same mapspace 343 // maybe there is a player standing on the same mapspace
352 // this will catch the case where "this" is a player 344 // this will catch the case where "this" is a player
353 if (object *pl = ms ().player ()) 345 if (object *pl = ms ().player ())
346 if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look)
354 if (!pl->container || this == pl->container) 347 || this == pl->container)
355 return pl; 348 return pl;
356 } 349 }
357 } 350 }
358 351
359 return 0; 352 return 0;
643 } 636 }
644 637
645 if (speed < 0) 638 if (speed < 0)
646 dst->speed_left -= rndm (); 639 dst->speed_left -= rndm ();
647 640
648 dst->set_speed (dst->speed); 641 dst->activate ();
649} 642}
650 643
651void 644void
652object::instantiate () 645object::instantiate ()
653{ 646{
773 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 766 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
774 || (m.move_on | op->move_on ) != m.move_on 767 || (m.move_on | op->move_on ) != m.move_on
775 || (m.move_off | op->move_off ) != m.move_off 768 || (m.move_off | op->move_off ) != m.move_off
776 || (m.move_slow | op->move_slow) != m.move_slow 769 || (m.move_slow | op->move_slow) != m.move_slow
777 /* This isn't perfect, but I don't expect a lot of objects to 770 /* This isn't perfect, but I don't expect a lot of objects to
778 * to have move_allow right now. 771 * have move_allow right now.
779 */ 772 */
780 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block 773 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
781 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) 774 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
782 m.flags_ = 0; 775 m.flags_ = 0;
783 } 776 }
837{ 830{
838 /* If already on active list, don't do anything */ 831 /* If already on active list, don't do anything */
839 if (active) 832 if (active)
840 return; 833 return;
841 834
835 if (has_active_speed () && flag [FLAG_FREED]) LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D
836 if (has_active_speed () && flag [FLAG_DEBUG]) LOG (llevError | logBacktrace, "BUG: tried to activate DEBUG object %s\n", debug_desc ());//D temp
837
842 if (has_active_speed ()) 838 if (has_active_speed ())
843 actives.insert (this); 839 actives.insert (this);
844} 840}
845 841
846void 842void
913 || map->in_memory != MAP_ACTIVE 909 || map->in_memory != MAP_ACTIVE
914 || map->no_drop 910 || map->no_drop
915 || ms ().move_block == MOVE_ALL) 911 || ms ().move_block == MOVE_ALL)
916 { 912 {
917 while (inv) 913 while (inv)
918 {
919 inv->destroy_inv (false);
920 inv->destroy (); 914 inv->destroy ();
921 }
922 } 915 }
923 else 916 else
924 { /* Put objects in inventory onto this space */ 917 { /* Put objects in inventory onto this space */
925 while (inv) 918 while (inv)
926 { 919 {
930 || op->flag [FLAG_NO_DROP] 923 || op->flag [FLAG_NO_DROP]
931 || op->type == RUNE 924 || op->type == RUNE
932 || op->type == TRAP 925 || op->type == TRAP
933 || op->flag [FLAG_IS_A_TEMPLATE] 926 || op->flag [FLAG_IS_A_TEMPLATE]
934 || op->flag [FLAG_DESTROY_ON_DEATH]) 927 || op->flag [FLAG_DESTROY_ON_DEATH])
935 op->destroy (true); 928 op->destroy ();
936 else 929 else
937 map->insert (op, x, y); 930 map->insert (op, x, y);
938 } 931 }
939 } 932 }
940} 933}
1004 attacked_by = 0; 997 attacked_by = 0;
1005 current_weapon = 0; 998 current_weapon = 0;
1006} 999}
1007 1000
1008void 1001void
1009object::destroy (bool destroy_inventory) 1002object::destroy ()
1010{ 1003{
1011 if (destroyed ()) 1004 if (destroyed ())
1012 return; 1005 return;
1013 1006
1014 if (!is_head () && !head->destroyed ()) 1007 if (!is_head () && !head->destroyed ())
1015 { 1008 {
1016 LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); 1009 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1017 head->destroy (destroy_inventory); 1010 head->destroy ();
1018 return; 1011 return;
1019 } 1012 }
1020 1013
1021 destroy_inv (!destroy_inventory); 1014 destroy_inv (false);
1022 1015
1023 if (is_head ()) 1016 if (is_head ())
1024 if (sound_destroy) 1017 if (sound_destroy)
1025 play_sound (sound_destroy); 1018 play_sound (sound_destroy);
1026 else if (flag [FLAG_MONSTER]) 1019 else if (flag [FLAG_MONSTER])
1121 *(below ? &below->above : &ms.bot) = above; 1114 *(below ? &below->above : &ms.bot) = above;
1122 1115
1123 above = 0; 1116 above = 0;
1124 below = 0; 1117 below = 0;
1125 1118
1119 ms.flags_ = 0;
1120
1126 if (map->in_memory == MAP_SAVING) 1121 if (map->in_memory == MAP_SAVING)
1127 return; 1122 return;
1128 1123
1129 int check_walk_off = !flag [FLAG_NO_APPLY]; 1124 int check_walk_off = !flag [FLAG_NO_APPLY];
1130 1125
1162 } 1157 }
1163 1158
1164 last = tmp; 1159 last = tmp;
1165 } 1160 }
1166 1161
1167 /* last == NULL if there are no objects on this space */
1168 //TODO: this makes little sense, why only update the topmost object?
1169 if (!last)
1170 map->at (x, y).flags_ = 0;
1171 else
1172 update_object (last, UP_OBJ_REMOVE);
1173
1174 if (flag [FLAG_BLOCKSVIEW] || glow_radius) 1162 if (flag [FLAG_BLOCKSVIEW] || glow_radius)
1175 update_all_los (map, x, y); 1163 update_all_los (map, x, y);
1176 } 1164 }
1177} 1165}
1178 1166
1203 esrv_update_item (UPD_NROF, pl, top); 1191 esrv_update_item (UPD_NROF, pl, top);
1204 1192
1205 op->weight = 0; // cancel the addition above 1193 op->weight = 0; // cancel the addition above
1206 op->carrying = 0; // must be 0 already 1194 op->carrying = 0; // must be 0 already
1207 1195
1208 op->destroy (1); 1196 op->destroy ();
1209 1197
1210 return top; 1198 return top;
1211 } 1199 }
1212 1200
1213 return 0; 1201 return 0;
1241 * job preparing multi-part monsters. 1229 * job preparing multi-part monsters.
1242 */ 1230 */
1243object * 1231object *
1244insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) 1232insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1245{ 1233{
1234 op->remove ();
1235
1246 for (object *tmp = op->head_ (); tmp; tmp = tmp->more) 1236 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1247 { 1237 {
1248 tmp->x = x + tmp->arch->x; 1238 tmp->x = x + tmp->arch->x;
1249 tmp->y = y + tmp->arch->y; 1239 tmp->y = y + tmp->arch->y;
1250 } 1240 }
1275object * 1265object *
1276insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1266insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1277{ 1267{
1278 op->remove (); 1268 op->remove ();
1279 1269
1270 if (m == &freed_map)//D TODO: remove soon
1271 {//D
1272 LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D
1273 }//D
1274
1280 /* Ideally, the caller figures this out. However, it complicates a lot 1275 /* Ideally, the caller figures this out. However, it complicates a lot
1281 * of areas of callers (eg, anything that uses find_free_spot would now 1276 * of areas of callers (eg, anything that uses find_free_spot would now
1282 * need extra work 1277 * need extra work
1283 */ 1278 */
1284 if (!xy_normalise (m, op->x, op->y)) 1279 if (!xy_normalise (m, op->x, op->y))
1285 { 1280 {
1286 op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found 1281 op->head_ ()->destroy ();// remove head_ once all tail object destroyers found
1287 return 0; 1282 return 0;
1288 } 1283 }
1289 1284
1290 if (object *more = op->more) 1285 if (object *more = op->more)
1291 if (!insert_ob_in_map (more, m, originator, flag)) 1286 if (!insert_ob_in_map (more, m, originator, flag))
1304 { 1299 {
1305 // TODO: we actually want to update tmp, not op, 1300 // TODO: we actually want to update tmp, not op,
1306 // but some caller surely breaks when we return tmp 1301 // but some caller surely breaks when we return tmp
1307 // from here :/ 1302 // from here :/
1308 op->nrof += tmp->nrof; 1303 op->nrof += tmp->nrof;
1309 tmp->destroy (1); 1304 tmp->destroy ();
1310 } 1305 }
1311 1306
1312 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1307 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1313 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1308 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1314 1309
1489{ 1484{
1490 /* first search for itself and remove any old instances */ 1485 /* first search for itself and remove any old instances */
1491 1486
1492 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) 1487 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1493 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ 1488 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */
1494 tmp->destroy (1); 1489 tmp->destroy ();
1495 1490
1496 object *tmp = arch_to_object (archetype::find (arch_string)); 1491 object *tmp = arch_to_object (archetype::find (arch_string));
1497 1492
1498 tmp->x = op->x; 1493 tmp->x = op->x;
1499 tmp->y = op->y; 1494 tmp->y = op->y;
1523 if (!nr) 1518 if (!nr)
1524 return true; 1519 return true;
1525 1520
1526 nr = min (nr, nrof); 1521 nr = min (nr, nrof);
1527 1522
1523 if (nrof > nr)
1524 {
1528 nrof -= nr; 1525 nrof -= nr;
1529
1530 if (nrof)
1531 {
1532 adjust_weight (env, -weight * nr); // carrying == 0 1526 adjust_weight (env, -weight * max (1, nr)); // carrying == 0
1533 1527
1534 if (object *pl = visible_to ()) 1528 if (object *pl = visible_to ())
1535 esrv_update_item (UPD_NROF, pl, this); 1529 esrv_update_item (UPD_NROF, pl, this);
1536 1530
1537 return true; 1531 return true;
1538 } 1532 }
1539 else 1533 else
1540 { 1534 {
1541 destroy (1); 1535 destroy ();
1542 return false; 1536 return false;
1543 } 1537 }
1544} 1538}
1545 1539
1546/* 1540/*
1623 if (object *pl = tmp->visible_to ()) 1617 if (object *pl = tmp->visible_to ())
1624 esrv_update_item (UPD_NROF, pl, tmp); 1618 esrv_update_item (UPD_NROF, pl, tmp);
1625 1619
1626 adjust_weight (this, op->total_weight ()); 1620 adjust_weight (this, op->total_weight ());
1627 1621
1628 op->destroy (1); 1622 op->destroy ();
1629 op = tmp; 1623 op = tmp;
1630 goto inserted; 1624 goto inserted;
1631 } 1625 }
1632 1626
1633 op->owner = 0; // it's his/hers now. period. 1627 op->owner = 0; // it's his/hers now. period.

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