--- deliantra/server/common/object.C 2009/12/17 01:04:37 1.310 +++ deliantra/server/common/object.C 2010/03/26 00:05:45 1.313 @@ -1,7 +1,7 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * @@ -28,7 +28,6 @@ #include #include #include -#include #include @@ -523,6 +522,21 @@ } /* + * Returns the object which has the uuid equal to the argument. + * MOAR VERRRY slow. + */ + +object * +find_object_uuid (UUID i) +{ + for_all_objects (op) + if (op->uuid == i) + return op; + + return 0; +} + +/* * Returns the first object which has a name equal to the argument. * Used only by the patch command, but not all that useful. * Enables features like "patch food 999" @@ -1319,7 +1333,7 @@ * * Return value: * new object if 'op' was merged with other object - * NULL if 'op' was destroyed + * NULL if there was an error (destroyed, blocked etc.) * just 'op' otherwise */ object * @@ -2681,3 +2695,19 @@ } } +void object::change_move_type (MoveType mt) +{ + if (move_type == mt) + return; + + if (is_on_map ()) + { + // we are on the map, so handle move_on/off effects + remove (); + move_type = mt; + map->insert (this, x, y, this); + } + else + move_type = mt; +} +