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Comparing deliantra/server/common/object.C (file contents):
Revision 1.317 by root, Fri Apr 2 03:41:24 2010 UTC vs.
Revision 1.330 by root, Sun Apr 18 14:01:33 2010 UTC

37uint32_t mapspace::smellcount = 10000; 37uint32_t mapspace::smellcount = 10000;
38 38
39objectvec objects; 39objectvec objects;
40activevec actives; 40activevec actives;
41 41
42freelist_item *object::freelist;
43uint32_t object::object_count;
44uint32_t object::free_count;
45uint32_t object::create_count;
46uint32_t object::destroy_count;
47
42//+GPL 48//+GPL
43 49
44short freearr_x[SIZEOFFREE] = { 50short freearr_x[SIZEOFFREE] = {
45 0, 51 0,
46 0, 1, 1, 1, 0, -1, -1, -1, 52 0, 1, 1, 1, 0, -1, -1, -1,
266 * This is to the comparison of the flags below will be OK. We 272 * This is to the comparison of the flags below will be OK. We
267 * just can't ignore the been applied or identified flags, as they 273 * just can't ignore the been applied or identified flags, as they
268 * are not equal - just if it has been identified, the been_applied 274 * are not equal - just if it has been identified, the been_applied
269 * flags lose any meaning. 275 * flags lose any meaning.
270 */ 276 */
271 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) 277 if (ob1->flag [FLAG_IDENTIFIED])
272 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 278 ob1->set_flag (FLAG_BEEN_APPLIED);
273 279
274 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 280 if (ob2->flag [FLAG_IDENTIFIED])
275 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 281 ob2->set_flag (FLAG_BEEN_APPLIED);
276 282
277 if (ob1->arch->archname != ob2->arch->archname 283 if (ob1->arch->archname != ob2->arch->archname
278 || ob1->name != ob2->name 284 || ob1->name != ob2->name
279 || ob1->title != ob2->title 285 || ob1->title != ob2->title
280 || ob1->msg != ob2->msg 286 || ob1->msg != ob2->msg
329 335
330 /* Don't merge objects that are applied. With the new 'body' code, 336 /* Don't merge objects that are applied. With the new 'body' code,
331 * it is possible for most any character to have more than one of 337 * it is possible for most any character to have more than one of
332 * some items equipped, and we don't want those to merge. 338 * some items equipped, and we don't want those to merge.
333 */ 339 */
334 if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) 340 if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED])
335 return 0; 341 return 0;
336 342
337 /* Note sure why the following is the case - either the object has to 343 /* Note sure why the following is the case - either the object has to
338 * be animated or have a very low speed. Is this an attempted monster 344 * be animated or have a very low speed. Is this an attempted monster
339 * check? 345 * check?
340 */ 346 */
341 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) 347 if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ())
342 return 0; 348 return 0;
343 349
344 switch (ob1->type) 350 switch (ob1->type)
345 { 351 {
346 case SCROLL: 352 case SCROLL:
477 483
478 sum = weight_adjust_for (this, sum); 484 sum = weight_adjust_for (this, sum);
479 485
480 if (sum != carrying) 486 if (sum != carrying)
481 { 487 {
488 if (carrying != sum)//D
489 LOG (llevDebug, "updating weight got %ld, expected %ld (%s)\n",
490 (long long)sum, (long long)carrying, debug_desc ());
491
482 carrying = sum; 492 carrying = sum;
483 493
484 if (object *pl = visible_to ()) 494 if (object *pl = visible_to ())
485 if (pl != this) // player is handled lazily 495 if (pl != this) // player is handled lazily
486 esrv_update_item (UPD_WEIGHT, pl, this); 496 esrv_update_item (UPD_WEIGHT, pl, this);
572 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); 582 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ());
573 return; 583 return;
574 } 584 }
575 585
576 this->owner = owner; 586 this->owner = owner;
577}
578
579int
580object::slottype () const
581{
582 if (type == SKILL)
583 {
584 if (IS_COMBAT_SKILL (subtype)) return slot_combat;
585 if (IS_RANGED_SKILL (subtype)) return slot_ranged;
586 }
587 else
588 {
589 if (slot [body_combat].info) return slot_combat;
590 if (slot [body_range ].info) return slot_ranged;
591 }
592
593 return slot_none;
594}
595
596bool
597object::change_weapon (object *ob)
598{
599 if (current_weapon == ob)
600 return true;
601
602 if (current_weapon && current_weapon->flag [FLAG_APPLIED])
603 {
604 manual_apply (this, current_weapon, AP_UNAPPLY);
605
606 if (current_weapon && !current_weapon->flag [FLAG_APPLIED])//D
607 LOG (llevError, "FATAL: did not clear current_weapon (%s)\n", current_weapon->debug_desc ());
608
609 if (current_weapon && current_weapon->flag [FLAG_APPLIED])
610 return false;
611 }
612
613 current_weapon = 0;
614
615 if (ob && !ob->flag [FLAG_APPLIED])
616 {
617 manual_apply (this, ob, AP_APPLY);
618
619 if (ob->flag [FLAG_APPLIED])
620 current_weapon = ob;
621 else
622 return false;
623 }
624
625 return true;
626} 587}
627 588
628/* Zero the key_values on op, decrementing the shared-string 589/* Zero the key_values on op, decrementing the shared-string
629 * refcounts and freeing the links. 590 * refcounts and freeing the links.
630 */ 591 */
732 * be called to update the face variable, _and_ how it looks on the map. 693 * be called to update the face variable, _and_ how it looks on the map.
733 */ 694 */
734void 695void
735update_turn_face (object *op) 696update_turn_face (object *op)
736{ 697{
737 if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) 698 if (!op->flag [FLAG_IS_TURNABLE] || !op->arch)
738 return; 699 return;
739 700
740 SET_ANIMATION (op, op->direction); 701 SET_ANIMATION (op, op->direction);
741 update_object (op, UP_OBJ_FACE); 702 update_object (op, UP_OBJ_FACE);
742} 703}
808 /* nop */; 769 /* nop */;
809 else if (action == UP_OBJ_INSERT) 770 else if (action == UP_OBJ_INSERT)
810 { 771 {
811#if 0 772#if 0
812 // this is likely overkill, TODO: revisit (schmorp) 773 // this is likely overkill, TODO: revisit (schmorp)
813 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) 774 if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW))
814 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) 775 || (op->flag [FLAG_NO_MAGIC] && !(m.flags_ & P_NO_MAGIC))
815 || (op->is_player () && !(m.flags_ & P_PLAYER)) 776 || (op->is_player () && !(m.flags_ & P_PLAYER))
816 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) 777 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
817 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) 778 || (op->flag [FLAG_ALIVE] && !(m.flags_ & P_IS_ALIVE))
818 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 779 || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC))
819 || (m.move_on | op->move_on ) != m.move_on 780 || (m.move_on | op->move_on ) != m.move_on
820 || (m.move_off | op->move_off ) != m.move_off 781 || (m.move_off | op->move_off ) != m.move_off
821 || (m.move_slow | op->move_slow) != m.move_slow 782 || (m.move_slow | op->move_slow) != m.move_slow
822 /* This isn't perfect, but I don't expect a lot of objects to 783 /* This isn't perfect, but I don't expect a lot of objects to
823 * have move_allow right now. 784 * have move_allow right now.
844 update_object (op->more, action); 805 update_object (op->more, action);
845} 806}
846 807
847object::object () 808object::object ()
848{ 809{
849 SET_FLAG (this, FLAG_REMOVED); 810 this->set_flag (FLAG_REMOVED);
850 811
851 //expmul = 1.0; declared const for the time being 812 //expmul = 1.0; declared const for the time being
852 face = blank_face; 813 face = blank_face;
853 material = MATERIAL_NULL; 814 material = MATERIAL_NULL;
854} 815}
858 unlink (); 819 unlink ();
859 820
860 free_key_values (this); 821 free_key_values (this);
861} 822}
862 823
863static int object_count;
864
865void object::link () 824void object::link ()
866{ 825{
867 assert (!index);//D 826 assert (!index);//D
868 uuid = UUID::gen (); 827 uuid = UUID::gen ();
869 count = ++object_count;
870 828
871 refcnt_inc (); 829 refcnt_inc ();
872 objects.insert (this); 830 objects.insert (this);
831
832 ++create_count;
833
873} 834}
874 835
875void object::unlink () 836void object::unlink ()
876{ 837{
877 if (!index) 838 if (!index)
878 return; 839 return;
840
841 ++destroy_count;
879 842
880 objects.erase (this); 843 objects.erase (this);
881 refcnt_dec (); 844 refcnt_dec ();
882} 845}
883 846
988 map->insert (op, x, y); 951 map->insert (op, x, y);
989 } 952 }
990 } 953 }
991} 954}
992 955
956/*
957 * Remove and free all objects in the inventory of the given object.
958 * Unlike destroy_inv, this assumes the *this is destroyed as well
959 * well, so we can (and have to!) take shortcuts.
960 */
961void
962object::destroy_inv_fast ()
963{
964 while (object *op = inv)
965 {
966 // remove from object the fast way
967 op->flag [FLAG_REMOVED] = true;
968 op->env = 0;
969 if ((inv = inv->below))
970 inv->above = 0;
971
972 // then destroy
973 op->destroy ();
974 }
975}
976
977void
978object::freelist_free (int count)
979{
980 while (count-- && freelist)
981 {
982 freelist_item *next = freelist->next;
983 // count is being "destroyed"
984
985 sfree ((char *)freelist, sizeof (object));
986
987 freelist = next;
988 --free_count;
989 }
990}
991
992object *
993object *object::create () 993object::create ()
994{ 994{
995 object *op = new object; 995 object *op;
996
997 if (freelist)
998 {
999 freelist_item li = *freelist;
1000 memset (freelist, 0, sizeof (object));
1001
1002 op = new (freelist) object;
1003 op->count = li.count;
1004
1005 freelist = li.next;
1006 --free_count;
1007 }
1008 else
1009 {
1010 void *ni = salloc0<char> (sizeof (object));
1011
1012 op = new(ni) object;
1013
1014 op->count = ++object_count;
1015 }
1016
996 op->link (); 1017 op->link ();
1018
997 return op; 1019 return op;
998} 1020}
999 1021
1022void
1023object::do_delete ()
1024{
1025 uint32_t count = this->count;
1026
1027 this->~object ();
1028
1029 freelist_item *li = (freelist_item *)this;
1030 li->next = freelist;
1031 li->count = count;
1032
1033 freelist = li;
1034 ++free_count;
1035}
1036
1000static struct freed_map : maptile 1037static struct freed_map : maptile
1001{ 1038{
1002 freed_map () 1039 freed_map ()
1040 : maptile (3, 3)
1003 { 1041 {
1004 path = "<freed objects map>"; 1042 path = "<freed objects map>";
1005 name = "/internal/freed_objects_map"; 1043 name = "/internal/freed_objects_map";
1006 width = 3;
1007 height = 3;
1008 no_drop = 1; 1044 no_drop = 1;
1009 no_reset = 1; 1045 no_reset = 1;
1010 1046
1011 alloc ();
1012 in_memory = MAP_ACTIVE; 1047 in_memory = MAP_ACTIVE;
1013 } 1048 }
1014 1049
1015 ~freed_map () 1050 ~freed_map ()
1016 { 1051 {
1067 LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); 1102 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1068 head->destroy (); 1103 head->destroy ();
1069 return; 1104 return;
1070 } 1105 }
1071 1106
1072 destroy_inv (false); 1107 destroy_inv_fast ();
1073 1108
1074 if (is_head ()) 1109 if (is_head ())
1075 if (sound_destroy) 1110 if (sound_destroy)
1076 play_sound (sound_destroy); 1111 play_sound (sound_destroy);
1077 else if (flag [FLAG_MONSTER]) 1112 else if (flag [FLAG_MONSTER])
1177 else if (pl->container_ () == this) 1212 else if (pl->container_ () == this)
1178 { 1213 {
1179 // removing a container should close it 1214 // removing a container should close it
1180 close_container (); 1215 close_container ();
1181 } 1216 }
1182 1217 else
1183 esrv_del_item (pl->contr, count); 1218 esrv_del_item (pl->contr, count);
1184 } 1219 }
1185 1220
1186 /* link the object above us */ 1221 /* link the object above us */
1187 // re-link, make sure compiler can easily use cmove 1222 // re-link, make sure compiler can easily use cmove
1188 *(above ? &above->below : &ms.top) = below; 1223 *(above ? &above->below : &ms.top) = below;
1374 // from here :/ 1409 // from here :/
1375 op->nrof += tmp->nrof; 1410 op->nrof += tmp->nrof;
1376 tmp->destroy (); 1411 tmp->destroy ();
1377 } 1412 }
1378 1413
1379 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1414 op->clr_flag (FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1380 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1415 op->clr_flag (FLAG_INV_LOCKED);
1381 1416
1382 if (!QUERY_FLAG (op, FLAG_ALIVE)) 1417 if (!op->flag [FLAG_ALIVE])
1383 CLEAR_FLAG (op, FLAG_NO_STEAL); 1418 op->clr_flag (FLAG_NO_STEAL);
1384 1419
1385 if (flag & INS_BELOW_ORIGINATOR) 1420 if (flag & INS_BELOW_ORIGINATOR)
1386 { 1421 {
1387 if (originator->map != op->map || originator->x != op->x || originator->y != op->y) 1422 if (originator->map != op->map || originator->x != op->x || originator->y != op->y)
1388 { 1423 {
1423 * when lots of spells are cast in one area. Currently, it is presumed 1458 * when lots of spells are cast in one area. Currently, it is presumed
1424 * that flying non pickable objects are spell objects. 1459 * that flying non pickable objects are spell objects.
1425 */ 1460 */
1426 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1461 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1427 { 1462 {
1428 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) 1463 if (tmp->flag [FLAG_IS_FLOOR] || tmp->flag [FLAG_OVERLAY_FLOOR])
1429 floor = tmp; 1464 floor = tmp;
1430 1465
1431 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) 1466 if (tmp->flag [FLAG_NO_PICK] && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !tmp->flag [FLAG_IS_FLOOR])
1432 { 1467 {
1433 /* We insert above top, so we want this object below this */ 1468 /* We insert above top, so we want this object below this */
1434 top = tmp->below; 1469 top = tmp->below;
1435 break; 1470 break;
1436 } 1471 }
1454 && (op->face && !faces [op->face].visibility)) 1489 && (op->face && !faces [op->face].visibility))
1455 { 1490 {
1456 object *last; 1491 object *last;
1457 1492
1458 for (last = top; last != floor; last = last->below) 1493 for (last = top; last != floor; last = last->below)
1459 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1494 if (last->flag [FLAG_BLOCKSVIEW] && (last->type != EXIT))
1460 break; 1495 break;
1461 1496
1462 /* Check to see if we found the object that blocks view, 1497 /* Check to see if we found the object that blocks view,
1463 * and make sure we have a below pointer for it so that 1498 * and make sure we have a below pointer for it so that
1464 * we can get inserted below this one, which requires we 1499 * we can get inserted below this one, which requires we
1595 || (items < m->max_items 1630 || (items < m->max_items
1596 && ms.volume () < m->max_volume)) 1631 && ms.volume () < m->max_volume))
1597 return true; 1632 return true;
1598 1633
1599 if (originator && originator->is_player ()) 1634 if (originator && originator->is_player ())
1600 originator->contr->failmsg (format ( 1635 originator->contr->failmsgf (
1601 "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", 1636 "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>",
1602 query_name () 1637 query_name ()
1603 )); 1638 );
1604 1639
1605 return false; 1640 return false;
1606} 1641}
1607 1642
1608/* 1643/*
1782 * on top. 1817 * on top.
1783 */ 1818 */
1784int 1819int
1785check_move_on (object *op, object *originator) 1820check_move_on (object *op, object *originator)
1786{ 1821{
1787 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1822 if (op->flag [FLAG_NO_APPLY])
1788 return 0; 1823 return 0;
1789 1824
1790 object *tmp; 1825 object *tmp;
1791 maptile *m = op->map; 1826 maptile *m = op->map;
1792 int x = op->x, y = op->y; 1827 int x = op->x, y = op->y;
1829 * Second check makes sure that the movement types not being slowed 1864 * Second check makes sure that the movement types not being slowed
1830 * (~slow_move) is not blocked on this space - just because the 1865 * (~slow_move) is not blocked on this space - just because the
1831 * space doesn't slow down swimming (for example), if you can't actually 1866 * space doesn't slow down swimming (for example), if you can't actually
1832 * swim on that space, can't use it to avoid the penalty. 1867 * swim on that space, can't use it to avoid the penalty.
1833 */ 1868 */
1834 if (!QUERY_FLAG (op, FLAG_WIZPASS)) 1869 if (!op->flag [FLAG_WIZPASS])
1835 { 1870 {
1836 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1871 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
1837 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1872 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
1838 { 1873 {
1839 float diff = tmp->move_slow_penalty * fabs (op->speed); 1874 float diff = tmp->move_slow_penalty * fabs (op->speed);
1970void 2005void
1971flag_inv (object *op, int flag) 2006flag_inv (object *op, int flag)
1972{ 2007{
1973 for (object *tmp = op->inv; tmp; tmp = tmp->below) 2008 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1974 { 2009 {
1975 SET_FLAG (tmp, flag); 2010 tmp->set_flag (flag);
1976 flag_inv (tmp, flag); 2011 flag_inv (tmp, flag);
1977 } 2012 }
1978} 2013}
1979 2014
1980/* 2015/*
1983void 2018void
1984unflag_inv (object *op, int flag) 2019unflag_inv (object *op, int flag)
1985{ 2020{
1986 for (object *tmp = op->inv; tmp; tmp = tmp->below) 2021 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1987 { 2022 {
1988 CLEAR_FLAG (tmp, flag); 2023 tmp->clr_flag (flag);
1989 unflag_inv (tmp, flag); 2024 unflag_inv (tmp, flag);
1990 } 2025 }
1991} 2026}
1992 2027
1993/* 2028/*
2183{ 2218{
2184 return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2219 return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2185} 2220}
2186 2221
2187/* 2222/*
2188 * find_dir_2(delta-x,delta-y) will return a direction in which 2223 * find_dir_2(delta-x,delta-y) will return a direction value
2189 * an object which has subtracted the x and y coordinates of another 2224 * for running into direct [dx, dy].
2190 * object, needs to travel toward it. 2225 * (the opposite of crossfire's find_dir_2!)
2191 */ 2226 */
2192int 2227int
2193find_dir_2 (int x, int y) 2228find_dir_2 (int x, int y)
2194{ 2229{
2230#if 1 // new algorithm
2231 // this works by putting x, y into 16 sectors, which
2232 // are not equal sized, but are a better approximation
2233 // then the old algorithm, and then using a mapping
2234 // table to map it into a direction value.
2235
2236 static const uint8 dir[16] = {
2237 4, 5, 4, 3,
2238 2, 1, 2, 3,
2239 6, 5, 6, 7,
2240 8, 1, 8, 7,
2241 };
2242 int sector = 0;
2243
2244 // this is a bit ugly, but more likely to result in branchless code
2245 sector |= x < 0 ? 8 : 0;
2246 x = x < 0 ? -x : x; // abs
2247
2248 sector |= y < 0 ? 4 : 0;
2249 y = y < 0 ? -y : y; // abs
2250
2251 if (x > y)
2252 {
2253 sector |= 2;
2254
2255 if (x > y * 2)
2256 sector |= 1;
2257 }
2258 else
2259 {
2260 if (y > x * 2)
2261 sector |= 1;
2262 else if (!y)
2263 return 0; // x == 0 here
2264 }
2265
2266 return dir [sector];
2267#else // old algorithm
2195 int q; 2268 int q;
2196 2269
2197 if (y) 2270 if (y)
2198 q = x * 100 / y; 2271 q = 128 * x / y;
2199 else if (x) 2272 else if (x)
2200 q = -300 * x; 2273 q = -512 * x; // to make it > 309
2201 else 2274 else
2202 return 0; 2275 return 0;
2203 2276
2204 if (y > 0) 2277 if (y > 0)
2205 { 2278 {
2206 if (q < -242) 2279 if (q < -309) return 7;
2280 if (q < -52) return 6;
2281 if (q < 52) return 5;
2282 if (q < 309) return 4;
2283
2207 return 3; 2284 return 3;
2208 if (q < -41) 2285 }
2209 return 2; 2286 else
2210 if (q < 41) 2287 {
2211 return 1; 2288 if (q < -309) return 3;
2212 if (q < 242) 2289 if (q < -52) return 2;
2213 return 8; 2290 if (q < 52) return 1;
2291 if (q < 309) return 8;
2292
2214 return 7; 2293 return 7;
2215 } 2294 }
2216 2295#endif
2217 if (q < -242)
2218 return 7;
2219 if (q < -41)
2220 return 6;
2221 if (q < 41)
2222 return 5;
2223 if (q < 242)
2224 return 4;
2225
2226 return 3;
2227} 2296}
2228 2297
2229/* 2298/*
2230 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is 2299 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is
2231 * between two directions (which are expected to be absolute (see absdir()) 2300 * between two directions (which are expected to be absolute (see absdir())
2232 */ 2301 */
2233int 2302int
2234dirdiff (int dir1, int dir2) 2303dirdiff (int dir1, int dir2)
2235{ 2304{
2236 int d;
2237
2238 d = abs (dir1 - dir2); 2305 int d = abs (dir1 - dir2);
2239 if (d > 4)
2240 d = 8 - d;
2241 2306
2242 return d; 2307 return d > 4 ? 8 - d : d;
2243} 2308}
2244 2309
2245/* peterm: 2310/* peterm:
2246 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. 2311 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster.
2247 * Basically, this is a table of directions, and what directions 2312 * Basically, this is a table of directions, and what directions
2353 * Add a check so we can't pick up invisible objects (0.93.8) 2418 * Add a check so we can't pick up invisible objects (0.93.8)
2354 */ 2419 */
2355int 2420int
2356can_pick (const object *who, const object *item) 2421can_pick (const object *who, const object *item)
2357{ 2422{
2358 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2423 return /*who->flag [FLAG_WIZ]|| */
2359 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2424 (item->weight > 0 && !item->flag [FLAG_NO_PICK] &&
2360 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); 2425 !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3));
2361} 2426}
2362 2427
2363/* 2428/*
2364 * create clone from object to another 2429 * create clone from object to another
2365 */ 2430 */
2705 } 2770 }
2706 else 2771 else
2707 move_type = mt; 2772 move_type = mt;
2708} 2773}
2709 2774
2775/* object should be a player.
2776 * we return the object the player has marked with the 'mark' command
2777 * below. If no match is found (or object has changed), we return
2778 * NULL. We leave it up to the calling function to print messages if
2779 * nothing is found.
2780 */
2781object *
2782object::mark () const
2783{
2784 if (contr && contr->mark && contr->mark->env == this)
2785 return contr->mark;
2786 else
2787 return 0;
2788}
2789

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