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/cvs/deliantra/server/common/object.C
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Comparing deliantra/server/common/object.C (file contents):
Revision 1.138 by root, Sat Apr 21 16:56:29 2007 UTC vs.
Revision 1.147 by root, Sat May 12 16:06:42 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 * 7 *
29#include <stdio.h> 29#include <stdio.h>
30#include <sys/types.h> 30#include <sys/types.h>
31#include <sys/uio.h> 31#include <sys/uio.h>
32#include <object.h> 32#include <object.h>
33#include <funcpoint.h> 33#include <funcpoint.h>
34#include <sproto.h>
34#include <loader.h> 35#include <loader.h>
35 36
36#include <bitset> 37#include <bitset>
37 38
38int nrofallocobjects = 0; 39int nrofallocobjects = 0;
324sum_weight (object *op) 325sum_weight (object *op)
325{ 326{
326 long sum; 327 long sum;
327 object *inv; 328 object *inv;
328 329
329 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 330 for (sum = 0, inv = op->inv; inv; inv = inv->below)
330 { 331 {
331 if (inv->inv) 332 if (inv->inv)
332 sum_weight (inv); 333 sum_weight (inv);
334
333 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 335 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
334 } 336 }
335 337
336 if (op->type == CONTAINER && op->stats.Str) 338 if (op->type == CONTAINER && op->stats.Str)
337 sum = (sum * (100 - op->stats.Str)) / 100; 339 sum = (sum * (100 - op->stats.Str)) / 100;
446 */ 448 */
447 while (owner->owner) 449 while (owner->owner)
448 owner = owner->owner; 450 owner = owner->owner;
449 451
450 this->owner = owner; 452 this->owner = owner;
453}
454
455bool
456object::change_weapon (object *ob)
457{
458 if (current_weapon == ob)
459 return true;
460
461 if (chosen_skill)
462 chosen_skill->flag [FLAG_APPLIED] = false;
463
464 current_weapon = ob;
465 chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill);
466
467 if (chosen_skill)
468 chosen_skill->flag [FLAG_APPLIED] = true;
469
470 update_stats ();
471
472 if (ob)
473 {
474 // now check wether any body locations became invalid, in which case
475 // we cannot apply the weapon at the moment.
476 for (int i = 0; i < NUM_BODY_LOCATIONS; ++i)
477 if (slot[i].used < 0)
478 {
479 current_weapon = chosen_skill = 0;
480 update_stats ();
481
482 new_draw_info_format (NDI_UNIQUE, 0, this,
483 "You try to balance your applied items all at once, but the %s is too much. "
484 "You need to unapply some items first.", &ob->name);
485 return false;
486 }
487
488 new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name);
489 }
490 else
491 new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons.");
492
493 return true;
451} 494}
452 495
453/* Zero the key_values on op, decrementing the shared-string 496/* Zero the key_values on op, decrementing the shared-string
454 * refcounts and freeing the links. 497 * refcounts and freeing the links.
455 */ 498 */
537 * need for monsters, but doesn't hurt to do it for everything. 580 * need for monsters, but doesn't hurt to do it for everything.
538 * by doing so, when a monster is created, it has good starting 581 * by doing so, when a monster is created, it has good starting
539 * values for the body_used info, so when items are created 582 * values for the body_used info, so when items are created
540 * for it, they can be properly equipped. 583 * for it, they can be properly equipped.
541 */ 584 */
542 memcpy (body_used, body_info, sizeof (body_used)); 585 for (int i = NUM_BODY_LOCATIONS; i--; )
586 slot[i].used = slot[i].info;
543 587
544 attachable::instantiate (); 588 attachable::instantiate ();
545} 589}
546 590
547object * 591object *
835 879
836 if (flag [FLAG_IS_LINKED]) 880 if (flag [FLAG_IS_LINKED])
837 remove_button_link (this); 881 remove_button_link (this);
838 882
839 if (flag [FLAG_FRIENDLY]) 883 if (flag [FLAG_FRIENDLY])
840 {
841 remove_friendly_object (this); 884 remove_friendly_object (this);
842
843 if (type == GOLEM
844 && owner
845 && owner->type == PLAYER
846 && owner->contr->ranges[range_golem] == this)
847 owner->contr->ranges[range_golem] = 0;
848 }
849 885
850 if (!flag [FLAG_REMOVED]) 886 if (!flag [FLAG_REMOVED])
851 remove (); 887 remove ();
852 888
853 destroy_inv (true); 889 destroy_inv (true);
1180 1216
1181 object *tmp, *top, *floor = NULL; 1217 object *tmp, *top, *floor = NULL;
1182 1218
1183 op->remove (); 1219 op->remove ();
1184 1220
1221#if 0
1185 if (!m->active != !op->active) 1222 if (!m->active != !op->active)
1186 if (m->active) 1223 if (m->active)
1187 op->activate_recursive (); 1224 op->activate_recursive ();
1188 else 1225 else
1189 op->deactivate_recursive (); 1226 op->deactivate_recursive ();
1227#endif
1190 1228
1191 if (out_of_map (m, op->x, op->y)) 1229 if (out_of_map (m, op->x, op->y))
1192 { 1230 {
1193 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); 1231 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ());
1194#ifdef MANY_CORES 1232#ifdef MANY_CORES
2589} 2627}
2590 2628
2591const char * 2629const char *
2592object::debug_desc () const 2630object::debug_desc () const
2593{ 2631{
2594 static char info[256 * 4]; 2632 static char info[3][256 * 4];
2633 static int info_idx;
2634
2595 return debug_desc (info); 2635 return debug_desc (info [++info_idx % 3]);
2596}
2597
2598const char *
2599object::debug_desc2 () const
2600{
2601 static char info[256 * 4];
2602 return debug_desc (info);
2603} 2636}
2604 2637
2605struct region * 2638struct region *
2606object::region () const 2639object::region () const
2607{ 2640{

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