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Comparing deliantra/server/common/object.C (file contents):
Revision 1.28 by root, Mon Sep 11 12:10:21 2006 UTC vs.
Revision 1.64 by root, Tue Dec 12 21:39:56 2006 UTC

16 16
17 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 26 variable. */
28#include <stdio.h> 28#include <stdio.h>
29#include <sys/types.h> 29#include <sys/types.h>
30#include <sys/uio.h> 30#include <sys/uio.h>
31#include <object.h> 31#include <object.h>
32#include <funcpoint.h> 32#include <funcpoint.h>
33#include <skills.h>
34#include <loader.h> 33#include <loader.h>
35 34
36int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
37 38
38object *objects; /* Pointer to the list of used objects */
39object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
40 40
41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
43}; 43};
49}; 49};
50int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
53}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
54 131
55/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
56static int 133static int
57compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
58{ 135{
207 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 284 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
208 return 0; 285 return 0;
209 286
210 switch (ob1->type) 287 switch (ob1->type)
211 { 288 {
212 case SCROLL: 289 case SCROLL:
213 if (ob1->level != ob2->level) 290 if (ob1->level != ob2->level)
214 return 0; 291 return 0;
215 break; 292 break;
216 } 293 }
217 294
218 if (ob1->key_values != NULL || ob2->key_values != NULL) 295 if (ob1->key_values != NULL || ob2->key_values != NULL)
219 { 296 {
220 /* At least one of these has key_values. */ 297 /* At least one of these has key_values. */
254 { 331 {
255 if (inv->inv) 332 if (inv->inv)
256 sum_weight (inv); 333 sum_weight (inv);
257 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
258 } 335 }
336
259 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
260 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
261 if (op->carrying != sum) 340 if (op->carrying != sum)
262 op->carrying = sum; 341 op->carrying = sum;
342
263 return sum; 343 return sum;
264} 344}
265 345
266/** 346/**
267 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
294 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
295 * Some error messages. 375 * Some error messages.
296 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
297 */ 377 */
298 378
299void 379char *
300dump_object2 (object *op)
301{
302 errmsg[0] = 0;
303 return;
304 //TODO//D#d#
305#if 0
306 char *cp;
307
308/* object *tmp;*/
309
310 if (op->arch != NULL)
311 {
312 strcat (errmsg, "arch ");
313 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
314 strcat (errmsg, "\n");
315 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
316 strcat (errmsg, cp);
317# if 0
318 /* Don't dump player diffs - they are too long, mostly meaningless, and
319 * will overflow the buffer.
320 * Changed so that we don't dump inventory either. This may
321 * also overflow the buffer.
322 */
323 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
324 strcat (errmsg, cp);
325 for (tmp = op->inv; tmp; tmp = tmp->below)
326 dump_object2 (tmp);
327# endif
328 strcat (errmsg, "end\n");
329 }
330 else
331 {
332 strcat (errmsg, "Object ");
333 if (op->name == NULL)
334 strcat (errmsg, "(null)");
335 else
336 strcat (errmsg, op->name);
337 strcat (errmsg, "\n");
338# if 0
339 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
340 strcat (errmsg, cp);
341 for (tmp = op->inv; tmp; tmp = tmp->below)
342 dump_object2 (tmp);
343# endif
344 strcat (errmsg, "end\n");
345 }
346#endif
347}
348
349/*
350 * Dumps an object. Returns output in the static global errmsg array.
351 */
352
353void
354dump_object (object *op) 380dump_object (object *op)
355{ 381{
356 if (op == NULL) 382 if (!op)
357 { 383 return strdup ("[NULLOBJ]");
358 strcpy (errmsg, "[NULL pointer]");
359 return;
360 }
361 errmsg[0] = '\0';
362 dump_object2 (op);
363}
364 384
365void 385 object_freezer freezer;
366dump_all_objects (void) 386 save_object (freezer, op, 3);
367{ 387 return freezer.as_string ();
368 object *op;
369
370 for (op = objects; op != NULL; op = op->next)
371 {
372 dump_object (op);
373 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
374 }
375} 388}
376 389
377/* 390/*
378 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
379 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
399 */ 412 */
400 413
401object * 414object *
402find_object (tag_t i) 415find_object (tag_t i)
403{ 416{
404 object *op; 417 for (object *op = object::first; op; op = op->next)
405
406 for (op = objects; op != NULL; op = op->next)
407 if (op->count == i) 418 if (op->count == i)
408 break; 419 return op;
420
409 return op; 421 return 0;
410} 422}
411 423
412/* 424/*
413 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
414 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
416 */ 428 */
417 429
418object * 430object *
419find_object_name (const char *str) 431find_object_name (const char *str)
420{ 432{
421 const char *name = shstr::find (str); 433 shstr_cmp str_ (str);
422 object *op; 434 object *op;
423 435
424 for (op = objects; op != NULL; op = op->next) 436 for (op = object::first; op != NULL; op = op->next)
425 if (&op->name == name) 437 if (op->name == str_)
426 break; 438 break;
427 439
428 return op; 440 return op;
429} 441}
430 442
433{ 445{
434 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 446 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
435} 447}
436 448
437/* 449/*
438 * Returns the object which this object marks as being the owner.
439 * A id-scheme is used to avoid pointing to objects which have been
440 * freed and are now reused. If this is detected, the owner is
441 * set to NULL, and NULL is returned.
442 * Changed 2004-02-12 - if the player is setting at the play again
443 * prompt, he is removed, and we don't want to treat him as an owner of
444 * anything, so check removed flag. I don't expect that this should break
445 * anything - once an object is removed, it is basically dead anyways.
446 */
447
448object *
449get_owner (object *op)
450{
451 if (op->owner == NULL)
452 return NULL;
453
454 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
455 return op->owner;
456
457 op->owner = NULL;
458 op->ownercount = 0;
459 return NULL;
460}
461
462void
463clear_owner (object *op)
464{
465 if (!op)
466 return;
467
468 if (op->owner && op->ownercount == op->owner->count)
469 op->owner->refcount--;
470
471 op->owner = NULL;
472 op->ownercount = 0;
473}
474
475/*
476 * Sets the owner and sets the skill and exp pointers to owner's current 450 * Sets the owner and sets the skill and exp pointers to owner's current
477 * skill and experience objects. 451 * skill and experience objects.
478 */ 452 */
479void 453void
480set_owner (object *op, object *owner) 454object::set_owner (object *owner)
481{ 455{
482 if (owner == NULL || op == NULL) 456 if (!owner)
483 return; 457 return;
484 458
485 /* next line added to allow objects which own objects */ 459 /* next line added to allow objects which own objects */
486 /* Add a check for ownercounts in here, as I got into an endless loop 460 /* Add a check for ownercounts in here, as I got into an endless loop
487 * with the fireball owning a poison cloud which then owned the 461 * with the fireball owning a poison cloud which then owned the
488 * fireball. I believe that was caused by one of the objects getting 462 * fireball. I believe that was caused by one of the objects getting
489 * freed and then another object replacing it. Since the ownercounts 463 * freed and then another object replacing it. Since the ownercounts
490 * didn't match, this check is valid and I believe that cause is valid. 464 * didn't match, this check is valid and I believe that cause is valid.
491 */ 465 */
492 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 466 while (owner->owner)
493 owner = owner->owner; 467 owner = owner->owner;
494 468
495 /* IF the owner still has an owner, we did not resolve to a final owner.
496 * so lets not add to that.
497 */
498 if (owner->owner)
499 return;
500
501 op->owner = owner; 469 this->owner = owner;
502
503 op->ownercount = owner->count;
504 owner->refcount++;
505}
506
507/* Set the owner to clone's current owner and set the skill and experience
508 * objects to clone's objects (typically those objects that where the owner's
509 * current skill and experience objects at the time when clone's owner was
510 * set - not the owner's current skill and experience objects).
511 *
512 * Use this function if player created an object (e.g. fire bullet, swarm
513 * spell), and this object creates further objects whose kills should be
514 * accounted for the player's original skill, even if player has changed
515 * skills meanwhile.
516 */
517void
518copy_owner (object *op, object *clone)
519{
520 object *owner = get_owner (clone);
521
522 if (owner == NULL)
523 {
524 /* players don't have owners - they own themselves. Update
525 * as appropriate.
526 */
527 if (clone->type == PLAYER)
528 owner = clone;
529 else
530 return;
531 }
532
533 set_owner (op, owner);
534} 470}
535 471
536/* Zero the key_values on op, decrementing the shared-string 472/* Zero the key_values on op, decrementing the shared-string
537 * refcounts and freeing the links. 473 * refcounts and freeing the links.
538 */ 474 */
554{ 490{
555 attachable_base::clear (); 491 attachable_base::clear ();
556 492
557 free_key_values (this); 493 free_key_values (this);
558 494
559 clear_owner (this); 495 owner = 0;
560
561 name = 0; 496 name = 0;
562 name_pl = 0; 497 name_pl = 0;
563 title = 0; 498 title = 0;
564 race = 0; 499 race = 0;
565 slaying = 0; 500 slaying = 0;
566 skill = 0; 501 skill = 0;
567 msg = 0; 502 msg = 0;
568 lore = 0; 503 lore = 0;
569 custom_name = 0; 504 custom_name = 0;
570 materialname = 0; 505 materialname = 0;
506 contr = 0;
507 below = 0;
508 above = 0;
509 inv = 0;
510 container = 0;
511 env = 0;
512 more = 0;
513 head = 0;
514 map = 0;
515 active_next = 0;
516 active_prev = 0;
571 517
572 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); 518 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
573 519
574 SET_FLAG (this, FLAG_REMOVED); 520 SET_FLAG (this, FLAG_REMOVED);
575}
576 521
577void object::clone (object *destination)
578{
579 *(object_copy *) destination = *this;
580 *(object_pod *) destination = *this;
581
582 if (self || cb)
583 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
584}
585
586/*
587 * clear_object() frees everything allocated by an object, and also
588 * clears all variables and flags to default settings.
589 */
590
591void
592clear_object (object *op)
593{
594 op->clear ();
595
596 op->contr = NULL;
597 op->below = NULL;
598 op->above = NULL;
599 op->inv = NULL;
600 op->container = NULL;
601 op->env = NULL;
602 op->more = NULL;
603 op->head = NULL;
604 op->map = NULL;
605 op->refcount = 0;
606 op->active_next = NULL;
607 op->active_prev = NULL;
608 /* What is not cleared is next, prev, and count */ 522 /* What is not cleared is next, prev, and count */
609 523
610 op->expmul = 1.0; 524 expmul = 1.0;
611 op->face = blank_face; 525 face = blank_face;
612 op->attacked_by_count = -1;
613 526
614 if (settings.casting_time) 527 if (settings.casting_time)
615 op->casting_time = -1; 528 casting_time = -1;
616} 529}
617 530
618/* 531/*
619 * copy object first frees everything allocated by the second object, 532 * copy_to first frees everything allocated by the dst object,
620 * and then copies the contends of the first object into the second 533 * and then copies the contents of itself into the second
621 * object, allocating what needs to be allocated. Basically, any 534 * object, allocating what needs to be allocated. Basically, any
622 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 535 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
623 * if the first object is freed, the pointers in the new object 536 * if the first object is freed, the pointers in the new object
624 * will point at garbage. 537 * will point at garbage.
625 */ 538 */
626
627void 539void
628copy_object (object *op2, object *op) 540object::copy_to (object *dst)
629{ 541{
630 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 542 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
631 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 543 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
632 544
633 op2->clone (op); 545 *(object_copy *)dst = *this;
546 *(object_pod *)dst = *this;
547
548 if (self || cb)
549 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
634 550
635 if (is_freed) 551 if (is_freed)
636 SET_FLAG (op, FLAG_FREED); 552 SET_FLAG (dst, FLAG_FREED);
553
637 if (is_removed) 554 if (is_removed)
638 SET_FLAG (op, FLAG_REMOVED); 555 SET_FLAG (dst, FLAG_REMOVED);
639 556
640 if (op2->speed < 0) 557 if (speed < 0)
641 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 558 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
642 559
643 /* Copy over key_values, if any. */ 560 /* Copy over key_values, if any. */
644 if (op2->key_values) 561 if (key_values)
645 { 562 {
646 key_value *tail = 0; 563 key_value *tail = 0;
647 key_value *i; 564 key_value *i;
648 565
649 op->key_values = 0; 566 dst->key_values = 0;
650 567
651 for (i = op2->key_values; i; i = i->next) 568 for (i = key_values; i; i = i->next)
652 { 569 {
653 key_value *new_link = new key_value; 570 key_value *new_link = new key_value;
654 571
655 new_link->next = 0; 572 new_link->next = 0;
656 new_link->key = i->key; 573 new_link->key = i->key;
657 new_link->value = i->value; 574 new_link->value = i->value;
658 575
659 /* Try and be clever here, too. */ 576 /* Try and be clever here, too. */
660 if (!op->key_values) 577 if (!dst->key_values)
661 { 578 {
662 op->key_values = new_link; 579 dst->key_values = new_link;
663 tail = new_link; 580 tail = new_link;
664 } 581 }
665 else 582 else
666 { 583 {
667 tail->next = new_link; 584 tail->next = new_link;
668 tail = new_link; 585 tail = new_link;
669 } 586 }
670 } 587 }
671 } 588 }
672 589
673 update_ob_speed (op); 590 update_ob_speed (dst);
674} 591}
675 592
676/* 593/*
677 * If an object with the IS_TURNABLE() flag needs to be turned due 594 * If an object with the IS_TURNABLE() flag needs to be turned due
678 * to the closest player being on the other side, this function can 595 * to the closest player being on the other side, this function can
691/* 608/*
692 * Updates the speed of an object. If the speed changes from 0 to another 609 * Updates the speed of an object. If the speed changes from 0 to another
693 * value, or vice versa, then add/remove the object from the active list. 610 * value, or vice versa, then add/remove the object from the active list.
694 * This function needs to be called whenever the speed of an object changes. 611 * This function needs to be called whenever the speed of an object changes.
695 */ 612 */
696
697void 613void
698update_ob_speed (object *op) 614update_ob_speed (object *op)
699{ 615{
700 extern int arch_init; 616 extern int arch_init;
701 617
710 abort (); 626 abort ();
711#else 627#else
712 op->speed = 0; 628 op->speed = 0;
713#endif 629#endif
714 } 630 }
631
715 if (arch_init) 632 if (arch_init)
716 {
717 return; 633 return;
718 } 634
719 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 635 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
720 { 636 {
721 /* If already on active list, don't do anything */ 637 /* If already on active list, don't do anything */
722 if (op->active_next || op->active_prev || op == active_objects) 638 if (op->active_next || op->active_prev || op == active_objects)
723 return; 639 return;
724 640
725 /* process_events() expects us to insert the object at the beginning 641 /* process_events() expects us to insert the object at the beginning
726 * of the list. */ 642 * of the list. */
727 op->active_next = active_objects; 643 op->active_next = active_objects;
644
728 if (op->active_next != NULL) 645 if (op->active_next != NULL)
729 op->active_next->active_prev = op; 646 op->active_next->active_prev = op;
647
730 active_objects = op; 648 active_objects = op;
731 } 649 }
732 else 650 else
733 { 651 {
734 /* If not on the active list, nothing needs to be done */ 652 /* If not on the active list, nothing needs to be done */
736 return; 654 return;
737 655
738 if (op->active_prev == NULL) 656 if (op->active_prev == NULL)
739 { 657 {
740 active_objects = op->active_next; 658 active_objects = op->active_next;
659
741 if (op->active_next != NULL) 660 if (op->active_next != NULL)
742 op->active_next->active_prev = NULL; 661 op->active_next->active_prev = NULL;
743 } 662 }
744 else 663 else
745 { 664 {
746 op->active_prev->active_next = op->active_next; 665 op->active_prev->active_next = op->active_next;
666
747 if (op->active_next) 667 if (op->active_next)
748 op->active_next->active_prev = op->active_prev; 668 op->active_next->active_prev = op->active_prev;
749 } 669 }
670
750 op->active_next = NULL; 671 op->active_next = NULL;
751 op->active_prev = NULL; 672 op->active_prev = NULL;
752 } 673 }
753} 674}
754 675
879 update_now = 1; 800 update_now = 1;
880 801
881 if ((move_slow | op->move_slow) != move_slow) 802 if ((move_slow | op->move_slow) != move_slow)
882 update_now = 1; 803 update_now = 1;
883 } 804 }
805
884 /* if the object is being removed, we can't make intelligent 806 /* if the object is being removed, we can't make intelligent
885 * decisions, because remove_ob can't really pass the object 807 * decisions, because remove_ob can't really pass the object
886 * that is being removed. 808 * that is being removed.
887 */ 809 */
888 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 810 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
889 update_now = 1; 811 update_now = 1;
890 else if (action == UP_OBJ_FACE) 812 else if (action == UP_OBJ_FACE)
891 /* Nothing to do for that case */; 813 /* Nothing to do for that case */ ;
892 else 814 else
893 LOG (llevError, "update_object called with invalid action: %d\n", action); 815 LOG (llevError, "update_object called with invalid action: %d\n", action);
894 816
895 if (update_now) 817 if (update_now)
896 { 818 {
900 822
901 if (op->more != NULL) 823 if (op->more != NULL)
902 update_object (op->more, action); 824 update_object (op->more, action);
903} 825}
904 826
905static unordered_vector<object *> mortals; 827object::vector object::mortals;
906static std::vector<object *> freed; 828object::vector object::objects; // not yet used
829object *object::first;
907 830
908void object::free_mortals () 831void object::free_mortals ()
909{ 832{
910 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); ) 833 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
911 if (!(*i)->refcount) 834 if ((*i)->refcnt)
835 ++i; // further delay freeing
836 else
912 { 837 {
913 freed.push_back (*i); 838 delete *i;
914 mortals.erase (i); 839 mortals.erase (i);
915 } 840 }
916 else
917 ++i;
918} 841}
919 842
920object::object () 843object::object ()
921{ 844{
922 SET_FLAG (this, FLAG_REMOVED); 845 SET_FLAG (this, FLAG_REMOVED);
923 846
924 expmul = 1.0; 847 expmul = 1.0;
925 face = blank_face; 848 face = blank_face;
926 attacked_by_count = -1;
927} 849}
928 850
929object::~object () 851object::~object ()
930{ 852{
931 free_key_values (this); 853 free_key_values (this);
932} 854}
933 855
934void object::link () 856void object::link ()
935{ 857{
936 count = ++ob_count; 858 count = ++ob_count;
859 uuid = gen_uuid ();
937 860
938 prev = 0; 861 prev = 0;
939 next = objects; 862 next = object::first;
940 863
941 if (objects) 864 if (object::first)
942 objects->prev = this; 865 object::first->prev = this;
943 866
944 objects = this; 867 object::first = this;
945} 868}
946 869
947void object::unlink () 870void object::unlink ()
948{ 871{
949 count = 0; 872 if (this == object::first)
873 object::first = next;
950 874
951 /* Remove this object from the list of used objects */ 875 /* Remove this object from the list of used objects */
952 if (prev)
953 {
954 prev->next = next; 876 if (prev) prev->next = next;
877 if (next) next->prev = prev;
878
955 prev = 0; 879 prev = 0;
956 }
957
958 if (next)
959 {
960 next->prev = prev;
961 next = 0; 880 next = 0;
962 }
963
964 if (this == objects)
965 objects = next;
966} 881}
967 882
968object *object::create () 883object *object::create ()
969{ 884{
970 object *op;
971
972 if (freed.empty ())
973 op = new object; 885 object *op = new object;
974 else
975 {
976 // highly annoying, but the only way to get it stable right now
977 op = freed.back (); freed.pop_back ();
978 op->~object ();
979 new ((void *)op) object;
980 }
981
982 op->link (); 886 op->link ();
983 return op; 887 return op;
984} 888}
985 889
986/* 890/*
988 * it from the list of used objects, and puts it on the list of 892 * it from the list of used objects, and puts it on the list of
989 * free objects. The IS_FREED() flag is set in the object. 893 * free objects. The IS_FREED() flag is set in the object.
990 * The object must have been removed by remove_ob() first for 894 * The object must have been removed by remove_ob() first for
991 * this function to succeed. 895 * this function to succeed.
992 * 896 *
993 * If free_inventory is set, free inventory as well. Else drop items in 897 * If destroy_inventory is set, free inventory as well. Else drop items in
994 * inventory to the ground. 898 * inventory to the ground.
995 */ 899 */
996void object::free (bool free_inventory) 900void object::destroy (bool destroy_inventory)
997{ 901{
902 if (QUERY_FLAG (this, FLAG_FREED))
903 return;
904
905 if (QUERY_FLAG (this, FLAG_FRIENDLY))
906 remove_friendly_object (this);
907
998 if (!QUERY_FLAG (this, FLAG_REMOVED)) 908 if (!QUERY_FLAG (this, FLAG_REMOVED))
999 { 909 remove ();
1000 LOG (llevDebug, "Free object called with non removed object\n");
1001 dump_object (this);
1002#ifdef MANY_CORES
1003 abort ();
1004#endif
1005 }
1006 910
1007 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1008 {
1009 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1010 remove_friendly_object (this);
1011 }
1012
1013 if (QUERY_FLAG (this, FLAG_FREED)) 911 SET_FLAG (this, FLAG_FREED);
1014 {
1015 dump_object (this);
1016 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
1017 return;
1018 }
1019 912
1020 if (more) 913 if (more)
1021 { 914 {
1022 more->free (free_inventory); 915 more->destroy (destroy_inventory);
1023 more = 0; 916 more = 0;
1024 } 917 }
1025 918
1026 if (inv) 919 if (inv)
1027 { 920 {
1028 /* Only if the space blocks everything do we not process - 921 /* Only if the space blocks everything do we not process -
1029 * if some form of movement is allowed, let objects 922 * if some form of movement is allowed, let objects
1030 * drop on that space. 923 * drop on that space.
1031 */ 924 */
1032 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 925 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1033 { 926 {
1034 object * 927 object *op = inv;
1035 op = inv;
1036 928
1037 while (op) 929 while (op)
1038 { 930 {
1039 object *
1040 tmp = op->below; 931 object *tmp = op->below;
1041
1042 remove_ob (op);
1043 op->free (free_inventory); 932 op->destroy (destroy_inventory);
1044 op = tmp; 933 op = tmp;
1045 } 934 }
1046 } 935 }
1047 else 936 else
1048 { /* Put objects in inventory onto this space */ 937 { /* Put objects in inventory onto this space */
1049 object * 938 object *op = inv;
1050 op = inv;
1051 939
1052 while (op) 940 while (op)
1053 { 941 {
1054 object *
1055 tmp = op->below; 942 object *tmp = op->below;
1056 943
1057 remove_ob (op); 944 op->remove ();
1058 945
1059 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 946 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1060 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 947 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1061 free_object (op); 948 op->destroy ();
1062 else 949 else
1063 { 950 {
1064 op->x = x; 951 op->x = x;
1065 op->y = y; 952 op->y = y;
1066 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 953 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1069 op = tmp; 956 op = tmp;
1070 } 957 }
1071 } 958 }
1072 } 959 }
1073 960
1074 clear_owner (this); 961 // hack to ensure that freed objects still have a valid map
962 {
963 static maptile *freed_map; // freed objects are moved here to avoid crashes
964
965 if (!freed_map)
966 {
967 freed_map = new maptile;
968
969 freed_map->name = "/internal/freed_objects_map";
970 freed_map->width = 3;
971 freed_map->height = 3;
972
973 freed_map->allocate ();
974 }
975
976 map = freed_map;
977 x = 1;
978 y = 1;
979 }
980
981 // clear those pointers that likely might have circular references to us
982 owner = 0;
983 enemy = 0;
984 attacked_by = 0;
985
986 // only relevant for players(?), but make sure of it anyways
987 contr = 0;
1075 988
1076 /* Remove object from the active list */ 989 /* Remove object from the active list */
1077 speed = 0; 990 speed = 0;
1078 update_ob_speed (this); 991 update_ob_speed (this);
1079 992
1080 unlink (); 993 unlink ();
1081 994
1082 SET_FLAG (this, FLAG_FREED);
1083
1084 mortals.push_back (this); 995 mortals.push_back (this);
1085} 996}
1086 997
1087/* 998/*
1088 * sub_weight() recursively (outwards) subtracts a number from the 999 * sub_weight() recursively (outwards) subtracts a number from the
1089 * weight of an object (and what is carried by it's environment(s)). 1000 * weight of an object (and what is carried by it's environment(s)).
1090 */ 1001 */
1091
1092void 1002void
1093sub_weight (object *op, signed long weight) 1003sub_weight (object *op, signed long weight)
1094{ 1004{
1095 while (op != NULL) 1005 while (op != NULL)
1096 { 1006 {
1097 if (op->type == CONTAINER) 1007 if (op->type == CONTAINER)
1098 {
1099 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1008 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1100 } 1009
1101 op->carrying -= weight; 1010 op->carrying -= weight;
1102 op = op->env; 1011 op = op->env;
1103 } 1012 }
1104} 1013}
1105 1014
1106/* remove_ob(op): 1015/* op->remove ():
1107 * This function removes the object op from the linked list of objects 1016 * This function removes the object op from the linked list of objects
1108 * which it is currently tied to. When this function is done, the 1017 * which it is currently tied to. When this function is done, the
1109 * object will have no environment. If the object previously had an 1018 * object will have no environment. If the object previously had an
1110 * environment, the x and y coordinates will be updated to 1019 * environment, the x and y coordinates will be updated to
1111 * the previous environment. 1020 * the previous environment.
1112 * Beware: This function is called from the editor as well! 1021 * Beware: This function is called from the editor as well!
1113 */ 1022 */
1114
1115void 1023void
1116remove_ob (object *op) 1024object::remove ()
1117{ 1025{
1118 object *tmp, *last = NULL; 1026 object *tmp, *last = 0;
1119 object *otmp; 1027 object *otmp;
1120 1028
1121 tag_t tag;
1122 int check_walk_off; 1029 int check_walk_off;
1123 mapstruct *m;
1124 1030
1125 sint16 x, y;
1126
1127 if (QUERY_FLAG (op, FLAG_REMOVED)) 1031 if (QUERY_FLAG (this, FLAG_REMOVED))
1128 { 1032 return;
1129 dump_object (op);
1130 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1131 1033
1132 /* Changed it to always dump core in this case. As has been learned
1133 * in the past, trying to recover from errors almost always
1134 * make things worse, and this is a real error here - something
1135 * that should not happen.
1136 * Yes, if this was a mission critical app, trying to do something
1137 * to recover may make sense, but that is because failure of the app
1138 * may have other disastrous problems. Cf runs out of a script
1139 * so is easily enough restarted without any real problems.
1140 * MSW 2001-07-01
1141 */
1142 abort ();
1143 }
1144
1145 if (op->more != NULL)
1146 remove_ob (op->more);
1147
1148 SET_FLAG (op, FLAG_REMOVED); 1034 SET_FLAG (this, FLAG_REMOVED);
1035
1036 if (more)
1037 more->remove ();
1149 1038
1150 /* 1039 /*
1151 * In this case, the object to be removed is in someones 1040 * In this case, the object to be removed is in someones
1152 * inventory. 1041 * inventory.
1153 */ 1042 */
1154 if (op->env != NULL) 1043 if (env)
1155 { 1044 {
1156 if (op->nrof) 1045 if (nrof)
1157 sub_weight (op->env, op->weight * op->nrof); 1046 sub_weight (env, weight * nrof);
1158 else 1047 else
1159 sub_weight (op->env, op->weight + op->carrying); 1048 sub_weight (env, weight + carrying);
1160 1049
1161 /* NO_FIX_PLAYER is set when a great many changes are being 1050 /* NO_FIX_PLAYER is set when a great many changes are being
1162 * made to players inventory. If set, avoiding the call 1051 * made to players inventory. If set, avoiding the call
1163 * to save cpu time. 1052 * to save cpu time.
1164 */ 1053 */
1165 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1054 if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1166 fix_player (otmp); 1055 fix_player (otmp);
1167 1056
1168 if (op->above != NULL) 1057 if (above != NULL)
1169 op->above->below = op->below; 1058 above->below = below;
1170 else 1059 else
1171 op->env->inv = op->below; 1060 env->inv = below;
1172 1061
1173 if (op->below != NULL) 1062 if (below != NULL)
1174 op->below->above = op->above; 1063 below->above = above;
1175 1064
1176 /* we set up values so that it could be inserted into 1065 /* we set up values so that it could be inserted into
1177 * the map, but we don't actually do that - it is up 1066 * the map, but we don't actually do that - it is up
1178 * to the caller to decide what we want to do. 1067 * to the caller to decide what we want to do.
1179 */ 1068 */
1180 op->x = op->env->x, op->y = op->env->y; 1069 x = env->x, y = env->y;
1181 op->map = op->env->map; 1070 map = env->map;
1182 op->above = NULL, op->below = NULL; 1071 above = 0, below = 0;
1183 op->env = NULL; 1072 env = 0;
1184 return;
1185 }
1186
1187 /* If we get here, we are removing it from a map */
1188 if (op->map == NULL)
1189 return;
1190
1191 x = op->x;
1192 y = op->y;
1193 m = get_map_from_coord (op->map, &x, &y);
1194
1195 if (!m)
1196 { 1073 }
1197 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1074 else if (map)
1198 op->map->path, op->x, op->y); 1075 {
1199 /* in old days, we used to set x and y to 0 and continue. 1076 /* Re did the following section of code - it looks like it had
1200 * it seems if we get into this case, something is probablye 1077 * lots of logic for things we no longer care about
1201 * screwed up and should be fixed.
1202 */ 1078 */
1203 abort ();
1204 }
1205 if (op->map != m)
1206 {
1207 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1208 op->map->path, m->path, op->x, op->y, x, y);
1209 }
1210 1079
1211 /* Re did the following section of code - it looks like it had
1212 * lots of logic for things we no longer care about
1213 */
1214
1215 /* link the object above us */ 1080 /* link the object above us */
1216 if (op->above) 1081 if (above)
1217 op->above->below = op->below; 1082 above->below = below;
1218 else 1083 else
1219 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1084 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1220 1085
1221 /* Relink the object below us, if there is one */ 1086 /* Relink the object below us, if there is one */
1222 if (op->below) 1087 if (below)
1223 op->below->above = op->above; 1088 below->above = above;
1224 else 1089 else
1225 { 1090 {
1226 /* Nothing below, which means we need to relink map object for this space 1091 /* Nothing below, which means we need to relink map object for this space
1227 * use translated coordinates in case some oddness with map tiling is 1092 * use translated coordinates in case some oddness with map tiling is
1228 * evident 1093 * evident
1229 */
1230 if (GET_MAP_OB (m, x, y) != op)
1231 {
1232 dump_object (op);
1233 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n",
1234 errmsg);
1235 dump_object (GET_MAP_OB (m, x, y));
1236 LOG (llevError, "%s\n", errmsg);
1237 }
1238
1239 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1240 }
1241
1242 op->above = NULL;
1243 op->below = NULL;
1244
1245 if (op->map->in_memory == MAP_SAVING)
1246 return;
1247
1248 tag = op->count;
1249 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1250
1251 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1252 {
1253 /* No point updating the players look faces if he is the object
1254 * being removed.
1255 */
1256
1257 if (tmp->type == PLAYER && tmp != op)
1258 {
1259 /* If a container that the player is currently using somehow gets
1260 * removed (most likely destroyed), update the player view
1261 * appropriately.
1262 */ 1094 */
1263 if (tmp->container == op) 1095 if (GET_MAP_OB (map, x, y) != this)
1264 { 1096 {
1265 CLEAR_FLAG (op, FLAG_APPLIED); 1097 char *dump = dump_object (this);
1266 tmp->container = NULL; 1098 LOG (llevError,
1099 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1100 free (dump);
1101 dump = dump_object (GET_MAP_OB (map, x, y));
1102 LOG (llevError, "%s\n", dump);
1103 free (dump);
1267 } 1104 }
1268 1105
1269 tmp->contr->socket.update_look = 1; 1106 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1270 }
1271 /* See if player moving off should effect something */
1272 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1273 { 1107 }
1274 move_apply (tmp, op, NULL);
1275 1108
1276 if (was_destroyed (op, tag)) 1109 above = 0;
1110 below = 0;
1111
1112 if (map->in_memory == MAP_SAVING)
1113 return;
1114
1115 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1116
1117 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1118 {
1119 /* No point updating the players look faces if he is the object
1120 * being removed.
1121 */
1122
1123 if (tmp->type == PLAYER && tmp != this)
1277 { 1124 {
1278 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1125 /* If a container that the player is currently using somehow gets
1126 * removed (most likely destroyed), update the player view
1127 * appropriately.
1128 */
1129 if (tmp->container == this)
1130 {
1131 CLEAR_FLAG (this, FLAG_APPLIED);
1132 tmp->container = 0;
1133 }
1134
1135 tmp->contr->socket.update_look = 1;
1279 } 1136 }
1137
1138 /* See if player moving off should effect something */
1139 if (check_walk_off
1140 && ((move_type & tmp->move_off)
1141 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1142 {
1143 move_apply (tmp, this, 0);
1144
1145 if (destroyed ())
1146 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1280 } 1147 }
1281 1148
1282 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1149 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1283 1150
1284 if (tmp->above == tmp) 1151 if (tmp->above == tmp)
1285 tmp->above = NULL; 1152 tmp->above = 0;
1286 1153
1287 last = tmp; 1154 last = tmp;
1288 } 1155 }
1289 1156
1290 /* last == NULL of there are no objects on this space */ 1157 /* last == NULL of there are no objects on this space */
1291 if (last == NULL) 1158 if (!last)
1292 { 1159 {
1293 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1160 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1294 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1161 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1295 * those out anyways, and if there are any flags set right now, they won't 1162 * those out anyways, and if there are any flags set right now, they won't
1296 * be correct anyways. 1163 * be correct anyways.
1297 */ 1164 */
1298 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1165 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1299 update_position (op->map, op->x, op->y); 1166 update_position (map, x, y);
1300 } 1167 }
1301 else 1168 else
1302 update_object (last, UP_OBJ_REMOVE); 1169 update_object (last, UP_OBJ_REMOVE);
1303 1170
1304 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1171 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1305 update_all_los (op->map, op->x, op->y); 1172 update_all_los (map, x, y);
1173 }
1306} 1174}
1307 1175
1308/* 1176/*
1309 * merge_ob(op,top): 1177 * merge_ob(op,top):
1310 * 1178 *
1311 * This function goes through all objects below and including top, and 1179 * This function goes through all objects below and including top, and
1312 * merges op to the first matching object. 1180 * merges op to the first matching object.
1313 * If top is NULL, it is calculated. 1181 * If top is NULL, it is calculated.
1314 * Returns pointer to object if it succeded in the merge, otherwise NULL 1182 * Returns pointer to object if it succeded in the merge, otherwise NULL
1315 */ 1183 */
1316
1317object * 1184object *
1318merge_ob (object *op, object *top) 1185merge_ob (object *op, object *top)
1319{ 1186{
1320 if (!op->nrof) 1187 if (!op->nrof)
1321 return 0; 1188 return 0;
1189
1322 if (top == NULL) 1190 if (top == NULL)
1323 for (top = op; top != NULL && top->above != NULL; top = top->above); 1191 for (top = op; top != NULL && top->above != NULL; top = top->above);
1192
1324 for (; top != NULL; top = top->below) 1193 for (; top != NULL; top = top->below)
1325 { 1194 {
1326 if (top == op) 1195 if (top == op)
1327 continue; 1196 continue;
1328 if (CAN_MERGE (op, top)) 1197 if (CAN_MERGE (op, top))
1329 { 1198 {
1330 top->nrof += op->nrof; 1199 top->nrof += op->nrof;
1331 1200
1332/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1201/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1333 op->weight = 0; /* Don't want any adjustements now */ 1202 op->weight = 0; /* Don't want any adjustements now */
1334 remove_ob (op); 1203 op->destroy ();
1335 free_object (op);
1336 return top; 1204 return top;
1337 } 1205 }
1338 } 1206 }
1207
1339 return NULL; 1208 return 0;
1340} 1209}
1341 1210
1342/* 1211/*
1343 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1212 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1344 * job preparing multi-part monsters 1213 * job preparing multi-part monsters
1345 */ 1214 */
1346object * 1215object *
1347insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1216insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1348{ 1217{
1349 object * 1218 object *tmp;
1350 tmp;
1351 1219
1352 if (op->head) 1220 if (op->head)
1353 op = op->head; 1221 op = op->head;
1222
1354 for (tmp = op; tmp; tmp = tmp->more) 1223 for (tmp = op; tmp; tmp = tmp->more)
1355 { 1224 {
1356 tmp->x = x + tmp->arch->clone.x; 1225 tmp->x = x + tmp->arch->clone.x;
1357 tmp->y = y + tmp->arch->clone.y; 1226 tmp->y = y + tmp->arch->clone.y;
1358 } 1227 }
1228
1359 return insert_ob_in_map (op, m, originator, flag); 1229 return insert_ob_in_map (op, m, originator, flag);
1360} 1230}
1361 1231
1362/* 1232/*
1363 * insert_ob_in_map (op, map, originator, flag): 1233 * insert_ob_in_map (op, map, originator, flag):
1379 * NULL if 'op' was destroyed 1249 * NULL if 'op' was destroyed
1380 * just 'op' otherwise 1250 * just 'op' otherwise
1381 */ 1251 */
1382 1252
1383object * 1253object *
1384insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1254insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1385{ 1255{
1386 object *tmp, *top, *floor = NULL; 1256 object *tmp, *top, *floor = NULL;
1387 sint16 x, y; 1257 sint16 x, y;
1388 1258
1389 if (QUERY_FLAG (op, FLAG_FREED)) 1259 if (QUERY_FLAG (op, FLAG_FREED))
1392 return NULL; 1262 return NULL;
1393 } 1263 }
1394 1264
1395 if (m == NULL) 1265 if (m == NULL)
1396 { 1266 {
1397 dump_object (op); 1267 char *dump = dump_object (op);
1398 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1268 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1269 free (dump);
1399 return op; 1270 return op;
1400 } 1271 }
1401 1272
1402 if (out_of_map (m, op->x, op->y)) 1273 if (out_of_map (m, op->x, op->y))
1403 { 1274 {
1404 dump_object (op); 1275 char *dump = dump_object (op);
1405 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1276 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1406#ifdef MANY_CORES 1277#ifdef MANY_CORES
1407 /* Better to catch this here, as otherwise the next use of this object 1278 /* Better to catch this here, as otherwise the next use of this object
1408 * is likely to cause a crash. Better to find out where it is getting 1279 * is likely to cause a crash. Better to find out where it is getting
1409 * improperly inserted. 1280 * improperly inserted.
1410 */ 1281 */
1411 abort (); 1282 abort ();
1412#endif 1283#endif
1284 free (dump);
1413 return op; 1285 return op;
1414 } 1286 }
1415 1287
1416 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1288 if (!QUERY_FLAG (op, FLAG_REMOVED))
1417 { 1289 {
1418 dump_object (op); 1290 char *dump = dump_object (op);
1419 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1291 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1292 free (dump);
1420 return op; 1293 return op;
1421 } 1294 }
1422 1295
1423 if (op->more != NULL) 1296 if (op->more != NULL)
1424 { 1297 {
1465 if (op->nrof && !(flag & INS_NO_MERGE)) 1338 if (op->nrof && !(flag & INS_NO_MERGE))
1466 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1339 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1467 if (CAN_MERGE (op, tmp)) 1340 if (CAN_MERGE (op, tmp))
1468 { 1341 {
1469 op->nrof += tmp->nrof; 1342 op->nrof += tmp->nrof;
1470 remove_ob (tmp); 1343 tmp->destroy ();
1471 free_object (tmp);
1472 } 1344 }
1473 1345
1474 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1346 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1475 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1347 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1476 1348
1654 * op is the object to insert it under: supplies x and the map. 1526 * op is the object to insert it under: supplies x and the map.
1655 */ 1527 */
1656void 1528void
1657replace_insert_ob_in_map (const char *arch_string, object *op) 1529replace_insert_ob_in_map (const char *arch_string, object *op)
1658{ 1530{
1659 object *tmp; 1531 object *
1532 tmp;
1660 object *tmp1; 1533 object *
1534 tmp1;
1661 1535
1662 /* first search for itself and remove any old instances */ 1536 /* first search for itself and remove any old instances */
1663 1537
1664 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1538 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1665 {
1666 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1539 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1667 { 1540 tmp->destroy ();
1668 remove_ob (tmp);
1669 free_object (tmp);
1670 }
1671 }
1672 1541
1673 tmp1 = arch_to_object (find_archetype (arch_string)); 1542 tmp1 = arch_to_object (archetype::find (arch_string));
1674 1543
1675 tmp1->x = op->x; 1544 tmp1->x = op->x;
1676 tmp1->y = op->y; 1545 tmp1->y = op->y;
1677 insert_ob_in_map (tmp1, op->map, op, 0); 1546 insert_ob_in_map (tmp1, op->map, op, 0);
1678} 1547}
1686 */ 1555 */
1687 1556
1688object * 1557object *
1689get_split_ob (object *orig_ob, uint32 nr) 1558get_split_ob (object *orig_ob, uint32 nr)
1690{ 1559{
1691 object * 1560 object *newob;
1692 newob;
1693 int
1694 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1561 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1695 1562
1696 if (orig_ob->nrof < nr) 1563 if (orig_ob->nrof < nr)
1697 { 1564 {
1698 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1565 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1699 return NULL; 1566 return NULL;
1700 } 1567 }
1568
1701 newob = object_create_clone (orig_ob); 1569 newob = object_create_clone (orig_ob);
1570
1702 if ((orig_ob->nrof -= nr) < 1) 1571 if ((orig_ob->nrof -= nr) < 1)
1703 { 1572 orig_ob->destroy (1);
1704 if (!is_removed)
1705 remove_ob (orig_ob);
1706 free_object2 (orig_ob, 1);
1707 }
1708 else if (!is_removed) 1573 else if (!is_removed)
1709 { 1574 {
1710 if (orig_ob->env != NULL) 1575 if (orig_ob->env != NULL)
1711 sub_weight (orig_ob->env, orig_ob->weight * nr); 1576 sub_weight (orig_ob->env, orig_ob->weight * nr);
1712 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1577 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1714 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1579 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1715 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1580 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1716 return NULL; 1581 return NULL;
1717 } 1582 }
1718 } 1583 }
1584
1719 newob->nrof = nr; 1585 newob->nrof = nr;
1720 1586
1721 return newob; 1587 return newob;
1722} 1588}
1723 1589
1730 */ 1596 */
1731 1597
1732object * 1598object *
1733decrease_ob_nr (object *op, uint32 i) 1599decrease_ob_nr (object *op, uint32 i)
1734{ 1600{
1735 object * 1601 object *tmp;
1736 tmp;
1737 player * 1602 player *pl;
1738 pl;
1739 1603
1740 if (i == 0) /* objects with op->nrof require this check */ 1604 if (i == 0) /* objects with op->nrof require this check */
1741 return op; 1605 return op;
1742 1606
1743 if (i > op->nrof) 1607 if (i > op->nrof)
1744 i = op->nrof; 1608 i = op->nrof;
1745 1609
1746 if (QUERY_FLAG (op, FLAG_REMOVED)) 1610 if (QUERY_FLAG (op, FLAG_REMOVED))
1747 {
1748 op->nrof -= i; 1611 op->nrof -= i;
1749 }
1750 else if (op->env != NULL) 1612 else if (op->env != NULL)
1751 { 1613 {
1752 /* is this object in the players inventory, or sub container 1614 /* is this object in the players inventory, or sub container
1753 * therein? 1615 * therein?
1754 */ 1616 */
1779 esrv_send_item (tmp, op); 1641 esrv_send_item (tmp, op);
1780 } 1642 }
1781 } 1643 }
1782 else 1644 else
1783 { 1645 {
1784 remove_ob (op); 1646 op->remove ();
1785 op->nrof = 0; 1647 op->nrof = 0;
1786 if (tmp) 1648 if (tmp)
1787 { 1649 {
1788 esrv_del_item (tmp->contr, op->count); 1650 esrv_del_item (tmp->contr, op->count);
1789 } 1651 }
1790 } 1652 }
1791 } 1653 }
1792 else 1654 else
1793 { 1655 {
1794 object *
1795 above = op->above; 1656 object *above = op->above;
1796 1657
1797 if (i < op->nrof) 1658 if (i < op->nrof)
1798 {
1799 op->nrof -= i; 1659 op->nrof -= i;
1800 }
1801 else 1660 else
1802 { 1661 {
1803 remove_ob (op); 1662 op->remove ();
1804 op->nrof = 0; 1663 op->nrof = 0;
1805 } 1664 }
1665
1806 /* Since we just removed op, op->above is null */ 1666 /* Since we just removed op, op->above is null */
1807 for (tmp = above; tmp != NULL; tmp = tmp->above) 1667 for (tmp = above; tmp != NULL; tmp = tmp->above)
1808 if (tmp->type == PLAYER) 1668 if (tmp->type == PLAYER)
1809 { 1669 {
1810 if (op->nrof) 1670 if (op->nrof)
1813 esrv_del_item (tmp->contr, op->count); 1673 esrv_del_item (tmp->contr, op->count);
1814 } 1674 }
1815 } 1675 }
1816 1676
1817 if (op->nrof) 1677 if (op->nrof)
1818 {
1819 return op; 1678 return op;
1820 }
1821 else 1679 else
1822 { 1680 {
1823 free_object (op); 1681 op->destroy ();
1824 return NULL; 1682 return NULL;
1825 } 1683 }
1826} 1684}
1827 1685
1828/* 1686/*
1834add_weight (object *op, signed long weight) 1692add_weight (object *op, signed long weight)
1835{ 1693{
1836 while (op != NULL) 1694 while (op != NULL)
1837 { 1695 {
1838 if (op->type == CONTAINER) 1696 if (op->type == CONTAINER)
1839 {
1840 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1697 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1841 } 1698
1842 op->carrying += weight; 1699 op->carrying += weight;
1843 op = op->env; 1700 op = op->env;
1844 } 1701 }
1845} 1702}
1846 1703
1704object *
1705insert_ob_in_ob (object *op, object *where)
1706{
1707 if (!where)
1708 {
1709 char *dump = dump_object (op);
1710 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1711 free (dump);
1712 return op;
1713 }
1714
1715 if (where->head)
1716 {
1717 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1718 where = where->head;
1719 }
1720
1721 return where->insert (op);
1722}
1723
1847/* 1724/*
1848 * insert_ob_in_ob(op,environment): 1725 * env->insert (op)
1849 * This function inserts the object op in the linked list 1726 * This function inserts the object op in the linked list
1850 * inside the object environment. 1727 * inside the object environment.
1851 * 1728 *
1852 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1853 * the inventory at the last position or next to other objects of the same
1854 * type.
1855 * Frank: Now sorted by type, archetype and magic!
1856 *
1857 * The function returns now pointer to inserted item, and return value can 1729 * The function returns now pointer to inserted item, and return value can
1858 * be != op, if items are merged. -Tero 1730 * be != op, if items are merged. -Tero
1859 */ 1731 */
1860 1732
1861object * 1733object *
1862insert_ob_in_ob (object *op, object *where) 1734object::insert (object *op)
1863{ 1735{
1864 object * 1736 object *tmp, *otmp;
1865 tmp, *
1866 otmp;
1867 1737
1868 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1738 if (!QUERY_FLAG (op, FLAG_REMOVED))
1869 { 1739 op->remove ();
1870 dump_object (op); 1740
1871 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1872 return op;
1873 }
1874 if (where == NULL)
1875 {
1876 dump_object (op);
1877 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1878 return op;
1879 }
1880 if (where->head)
1881 {
1882 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1883 where = where->head;
1884 }
1885 if (op->more) 1741 if (op->more)
1886 { 1742 {
1887 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1743 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1888 return op; 1744 return op;
1889 } 1745 }
1746
1890 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1747 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1891 CLEAR_FLAG (op, FLAG_REMOVED); 1748 CLEAR_FLAG (op, FLAG_REMOVED);
1892 if (op->nrof) 1749 if (op->nrof)
1893 { 1750 {
1894 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1751 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1895 if (CAN_MERGE (tmp, op)) 1752 if (CAN_MERGE (tmp, op))
1896 { 1753 {
1897 /* return the original object and remove inserted object 1754 /* return the original object and remove inserted object
1898 (client needs the original object) */ 1755 (client needs the original object) */
1899 tmp->nrof += op->nrof; 1756 tmp->nrof += op->nrof;
1900 /* Weight handling gets pretty funky. Since we are adding to 1757 /* Weight handling gets pretty funky. Since we are adding to
1901 * tmp->nrof, we need to increase the weight. 1758 * tmp->nrof, we need to increase the weight.
1902 */ 1759 */
1903 add_weight (where, op->weight * op->nrof); 1760 add_weight (this, op->weight * op->nrof);
1904 SET_FLAG (op, FLAG_REMOVED); 1761 SET_FLAG (op, FLAG_REMOVED);
1905 free_object (op); /* free the inserted object */ 1762 op->destroy (); /* free the inserted object */
1906 op = tmp; 1763 op = tmp;
1907 remove_ob (op); /* and fix old object's links */ 1764 op->remove (); /* and fix old object's links */
1908 CLEAR_FLAG (op, FLAG_REMOVED); 1765 CLEAR_FLAG (op, FLAG_REMOVED);
1909 break; 1766 break;
1910 } 1767 }
1911 1768
1912 /* I assume combined objects have no inventory 1769 /* I assume combined objects have no inventory
1913 * We add the weight - this object could have just been removed 1770 * We add the weight - this object could have just been removed
1914 * (if it was possible to merge). calling remove_ob will subtract 1771 * (if it was possible to merge). calling remove_ob will subtract
1915 * the weight, so we need to add it in again, since we actually do 1772 * the weight, so we need to add it in again, since we actually do
1916 * the linking below 1773 * the linking below
1917 */ 1774 */
1918 add_weight (where, op->weight * op->nrof); 1775 add_weight (this, op->weight * op->nrof);
1919 } 1776 }
1920 else 1777 else
1921 add_weight (where, (op->weight + op->carrying)); 1778 add_weight (this, (op->weight + op->carrying));
1922 1779
1923 otmp = is_player_inv (where); 1780 otmp = is_player_inv (this);
1924 if (otmp && otmp->contr != NULL) 1781 if (otmp && otmp->contr)
1925 {
1926 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1782 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1927 fix_player (otmp); 1783 fix_player (otmp);
1928 }
1929 1784
1930 op->map = NULL; 1785 op->map = NULL;
1931 op->env = where; 1786 op->env = this;
1932 op->above = NULL; 1787 op->above = NULL;
1933 op->below = NULL; 1788 op->below = NULL;
1934 op->x = 0, op->y = 0; 1789 op->x = 0, op->y = 0;
1935 1790
1936 /* reset the light list and los of the players on the map */ 1791 /* reset the light list and los of the players on the map */
1937 if ((op->glow_radius != 0) && where->map) 1792 if ((op->glow_radius != 0) && map)
1938 { 1793 {
1939#ifdef DEBUG_LIGHTS 1794#ifdef DEBUG_LIGHTS
1940 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1795 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1941#endif /* DEBUG_LIGHTS */ 1796#endif /* DEBUG_LIGHTS */
1942 if (MAP_DARKNESS (where->map)) 1797 if (MAP_DARKNESS (map))
1943 update_all_los (where->map, where->x, where->y); 1798 update_all_los (map, x, y);
1944 } 1799 }
1945 1800
1946 /* Client has no idea of ordering so lets not bother ordering it here. 1801 /* Client has no idea of ordering so lets not bother ordering it here.
1947 * It sure simplifies this function... 1802 * It sure simplifies this function...
1948 */ 1803 */
1949 if (where->inv == NULL) 1804 if (!inv)
1950 where->inv = op; 1805 inv = op;
1951 else 1806 else
1952 { 1807 {
1953 op->below = where->inv; 1808 op->below = inv;
1954 op->below->above = op; 1809 op->below->above = op;
1955 where->inv = op; 1810 inv = op;
1956 } 1811 }
1812
1957 return op; 1813 return op;
1958} 1814}
1959 1815
1960/* 1816/*
1961 * Checks if any objects has a move_type that matches objects 1817 * Checks if any objects has a move_type that matches objects
1980 1836
1981int 1837int
1982check_move_on (object *op, object *originator) 1838check_move_on (object *op, object *originator)
1983{ 1839{
1984 object *tmp; 1840 object *tmp;
1985 tag_t tag;
1986 mapstruct *m = op->map; 1841 maptile *m = op->map;
1987 int x = op->x, y = op->y; 1842 int x = op->x, y = op->y;
1988 1843
1989 MoveType move_on, move_slow, move_block; 1844 MoveType move_on, move_slow, move_block;
1990 1845
1991 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1846 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1992 return 0; 1847 return 0;
1993
1994 tag = op->count;
1995 1848
1996 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1849 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1997 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1850 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1998 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1851 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1999 1852
2042 { 1895 {
2043 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1896 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2044 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1897 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2045 { 1898 {
2046 1899
1900 float
2047 float diff = tmp->move_slow_penalty * FABS (op->speed); 1901 diff = tmp->move_slow_penalty * FABS (op->speed);
2048 1902
2049 if (op->type == PLAYER) 1903 if (op->type == PLAYER)
2050 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1904 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2051 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1905 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2052 diff /= 4.0; 1906 diff /= 4.0;
2059 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1913 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2060 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1914 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2061 { 1915 {
2062 move_apply (tmp, op, originator); 1916 move_apply (tmp, op, originator);
2063 1917
2064 if (was_destroyed (op, tag)) 1918 if (op->destroyed ())
2065 return 1; 1919 return 1;
2066 1920
2067 /* what the person/creature stepped onto has moved the object 1921 /* what the person/creature stepped onto has moved the object
2068 * someplace new. Don't process any further - if we did, 1922 * someplace new. Don't process any further - if we did,
2069 * have a feeling strange problems would result. 1923 * have a feeling strange problems would result.
2081 * a matching archetype at the given map and coordinates. 1935 * a matching archetype at the given map and coordinates.
2082 * The first matching object is returned, or NULL if none. 1936 * The first matching object is returned, or NULL if none.
2083 */ 1937 */
2084 1938
2085object * 1939object *
2086present_arch (const archetype *at, mapstruct *m, int x, int y) 1940present_arch (const archetype *at, maptile *m, int x, int y)
2087{ 1941{
2088 object * 1942 object *
2089 tmp; 1943 tmp;
2090 1944
2091 if (m == NULL || out_of_map (m, x, y)) 1945 if (m == NULL || out_of_map (m, x, y))
2104 * a matching type variable at the given map and coordinates. 1958 * a matching type variable at the given map and coordinates.
2105 * The first matching object is returned, or NULL if none. 1959 * The first matching object is returned, or NULL if none.
2106 */ 1960 */
2107 1961
2108object * 1962object *
2109present (unsigned char type, mapstruct *m, int x, int y) 1963present (unsigned char type, maptile *m, int x, int y)
2110{ 1964{
2111 object * 1965 object *
2112 tmp; 1966 tmp;
2113 1967
2114 if (out_of_map (m, x, y)) 1968 if (out_of_map (m, x, y))
2254 * the archetype because that isn't correct if the monster has been 2108 * the archetype because that isn't correct if the monster has been
2255 * customized, changed states, etc. 2109 * customized, changed states, etc.
2256 */ 2110 */
2257 2111
2258int 2112int
2259find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2113find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2260{ 2114{
2261 int 2115 int
2262 i, 2116 i,
2263 index = 0, flag; 2117 index = 0, flag;
2264 static int 2118 static int
2285 return -1; 2139 return -1;
2286 return altern[RANDOM () % index]; 2140 return altern[RANDOM () % index];
2287} 2141}
2288 2142
2289/* 2143/*
2290 * find_first_free_spot(archetype, mapstruct, x, y) works like 2144 * find_first_free_spot(archetype, maptile, x, y) works like
2291 * find_free_spot(), but it will search max number of squares. 2145 * find_free_spot(), but it will search max number of squares.
2292 * But it will return the first available spot, not a random choice. 2146 * But it will return the first available spot, not a random choice.
2293 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2147 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2294 */ 2148 */
2295 2149
2296int 2150int
2297find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2151find_first_free_spot (const object *ob, maptile *m, int x, int y)
2298{ 2152{
2299 int 2153 int
2300 i; 2154 i;
2301 2155
2302 for (i = 0; i < SIZEOFFREE; i++) 2156 for (i = 0; i < SIZEOFFREE; i++)
2366 * because we have to know what movement the thing looking to move 2220 * because we have to know what movement the thing looking to move
2367 * there is capable of. 2221 * there is capable of.
2368 */ 2222 */
2369 2223
2370int 2224int
2371find_dir (mapstruct *m, int x, int y, object *exclude) 2225find_dir (maptile *m, int x, int y, object *exclude)
2372{ 2226{
2373 int 2227 int
2374 i, 2228 i,
2375 max = SIZEOFFREE, mflags; 2229 max = SIZEOFFREE, mflags;
2376 sint16 2230
2377 nx, 2231 sint16 nx, ny;
2378 ny;
2379 object * 2232 object *
2380 tmp; 2233 tmp;
2381 mapstruct * 2234 maptile *
2382 mp; 2235 mp;
2383 MoveType 2236
2384 blocked, 2237 MoveType blocked, move_type;
2385 move_type;
2386 2238
2387 if (exclude && exclude->head) 2239 if (exclude && exclude->head)
2388 { 2240 {
2389 exclude = exclude->head; 2241 exclude = exclude->head;
2390 move_type = exclude->move_type; 2242 move_type = exclude->move_type;
2595 * Modified to be map tile aware -.MSW 2447 * Modified to be map tile aware -.MSW
2596 */ 2448 */
2597 2449
2598 2450
2599int 2451int
2600can_see_monsterP (mapstruct *m, int x, int y, int dir) 2452can_see_monsterP (maptile *m, int x, int y, int dir)
2601{ 2453{
2602 sint16 2454 sint16 dx, dy;
2603 dx,
2604 dy;
2605 int 2455 int
2606 mflags; 2456 mflags;
2607 2457
2608 if (dir < 0) 2458 if (dir < 0)
2609 return 0; /* exit condition: invalid direction */ 2459 return 0; /* exit condition: invalid direction */
2656 * create clone from object to another 2506 * create clone from object to another
2657 */ 2507 */
2658object * 2508object *
2659object_create_clone (object *asrc) 2509object_create_clone (object *asrc)
2660{ 2510{
2661 object *
2662 dst = NULL, *tmp, *src, *part, *prev, *item; 2511 object *dst = 0, *tmp, *src, *part, *prev, *item;
2663 2512
2664 if (!asrc) 2513 if (!asrc)
2665 return NULL; 2514 return 0;
2515
2666 src = asrc; 2516 src = asrc;
2667 if (src->head) 2517 if (src->head)
2668 src = src->head; 2518 src = src->head;
2669 2519
2670 prev = NULL; 2520 prev = 0;
2671 for (part = src; part; part = part->more) 2521 for (part = src; part; part = part->more)
2672 { 2522 {
2673 tmp = get_object (); 2523 tmp = object::create ();
2674 copy_object (part, tmp); 2524 part->copy_to (tmp);
2675 tmp->x -= src->x; 2525 tmp->x -= src->x;
2676 tmp->y -= src->y; 2526 tmp->y -= src->y;
2527
2677 if (!part->head) 2528 if (!part->head)
2678 { 2529 {
2679 dst = tmp; 2530 dst = tmp;
2680 tmp->head = NULL; 2531 tmp->head = 0;
2681 } 2532 }
2682 else 2533 else
2683 { 2534 {
2684 tmp->head = dst; 2535 tmp->head = dst;
2685 } 2536 }
2537
2686 tmp->more = NULL; 2538 tmp->more = 0;
2539
2687 if (prev) 2540 if (prev)
2688 prev->more = tmp; 2541 prev->more = tmp;
2542
2689 prev = tmp; 2543 prev = tmp;
2690 } 2544 }
2691 2545
2692 /*** copy inventory ***/
2693 for (item = src->inv; item; item = item->below) 2546 for (item = src->inv; item; item = item->below)
2694 {
2695 (void) insert_ob_in_ob (object_create_clone (item), dst); 2547 insert_ob_in_ob (object_create_clone (item), dst);
2696 }
2697 2548
2698 return dst; 2549 return dst;
2699} 2550}
2700 2551
2701/* return true if the object was destroyed, 0 otherwise */
2702int
2703was_destroyed (const object *op, tag_t old_tag)
2704{
2705 /* checking for FLAG_FREED isn't necessary, but makes this function more
2706 * robust */
2707 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2708}
2709
2710/* GROS - Creates an object using a string representing its content. */ 2552/* GROS - Creates an object using a string representing its content. */
2711
2712/* Basically, we save the content of the string to a temp file, then call */ 2553/* Basically, we save the content of the string to a temp file, then call */
2713
2714/* load_object on it. I admit it is a highly inefficient way to make things, */ 2554/* load_object on it. I admit it is a highly inefficient way to make things, */
2715
2716/* but it was simple to make and allows reusing the load_object function. */ 2555/* but it was simple to make and allows reusing the load_object function. */
2717
2718/* Remember not to use load_object_str in a time-critical situation. */ 2556/* Remember not to use load_object_str in a time-critical situation. */
2719
2720/* Also remember that multiparts objects are not supported for now. */ 2557/* Also remember that multiparts objects are not supported for now. */
2721 2558
2722object * 2559object *
2723load_object_str (const char *obstr) 2560load_object_str (const char *obstr)
2724{ 2561{
2725 object * 2562 object *op;
2726 op;
2727 char
2728 filename[MAX_BUF]; 2563 char filename[MAX_BUF];
2729 2564
2730 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2565 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2731 2566
2732 FILE *
2733 tempfile = fopen (filename, "w"); 2567 FILE *tempfile = fopen (filename, "w");
2734 2568
2735 if (tempfile == NULL) 2569 if (tempfile == NULL)
2736 { 2570 {
2737 LOG (llevError, "Error - Unable to access load object temp file\n"); 2571 LOG (llevError, "Error - Unable to access load object temp file\n");
2738 return NULL; 2572 return NULL;
2739 }; 2573 }
2574
2740 fprintf (tempfile, obstr); 2575 fprintf (tempfile, obstr);
2741 fclose (tempfile); 2576 fclose (tempfile);
2742 2577
2743 op = get_object (); 2578 op = object::create ();
2744 2579
2745 object_thawer 2580 object_thawer thawer (filename);
2746 thawer (filename);
2747 2581
2748 if (thawer) 2582 if (thawer)
2749 load_object (thawer, op, 0); 2583 load_object (thawer, op, 0);
2750 2584
2751 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2585 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2759 * returns NULL if no match. 2593 * returns NULL if no match.
2760 */ 2594 */
2761object * 2595object *
2762find_obj_by_type_subtype (const object *who, int type, int subtype) 2596find_obj_by_type_subtype (const object *who, int type, int subtype)
2763{ 2597{
2764 object * 2598 object *tmp;
2765 tmp;
2766 2599
2767 for (tmp = who->inv; tmp; tmp = tmp->below) 2600 for (tmp = who->inv; tmp; tmp = tmp->below)
2768 if (tmp->type == type && tmp->subtype == subtype) 2601 if (tmp->type == type && tmp->subtype == subtype)
2769 return tmp; 2602 return tmp;
2770 2603
2778 * do the desired thing. 2611 * do the desired thing.
2779 */ 2612 */
2780key_value * 2613key_value *
2781get_ob_key_link (const object *ob, const char *key) 2614get_ob_key_link (const object *ob, const char *key)
2782{ 2615{
2783 key_value * 2616 key_value *link;
2784 link;
2785 2617
2786 for (link = ob->key_values; link != NULL; link = link->next) 2618 for (link = ob->key_values; link != NULL; link = link->next)
2787 {
2788 if (link->key == key) 2619 if (link->key == key)
2789 {
2790 return link; 2620 return link;
2791 }
2792 }
2793 2621
2794 return NULL; 2622 return NULL;
2795} 2623}
2796 2624
2797/* 2625/*
2802 * The returned string is shared. 2630 * The returned string is shared.
2803 */ 2631 */
2804const char * 2632const char *
2805get_ob_key_value (const object *op, const char *const key) 2633get_ob_key_value (const object *op, const char *const key)
2806{ 2634{
2807 key_value * 2635 key_value *link;
2808 link; 2636 shstr_cmp canonical_key (key);
2809 const char *
2810 canonical_key;
2811 2637
2812 canonical_key = shstr::find (key);
2813
2814 if (canonical_key == NULL) 2638 if (!canonical_key)
2815 { 2639 {
2816 /* 1. There being a field named key on any object 2640 /* 1. There being a field named key on any object
2817 * implies there'd be a shared string to find. 2641 * implies there'd be a shared string to find.
2818 * 2. Since there isn't, no object has this field. 2642 * 2. Since there isn't, no object has this field.
2819 * 3. Therefore, *this* object doesn't have this field. 2643 * 3. Therefore, *this* object doesn't have this field.
2820 */ 2644 */
2821 return NULL; 2645 return 0;
2822 } 2646 }
2823 2647
2824 /* This is copied from get_ob_key_link() above - 2648 /* This is copied from get_ob_key_link() above -
2825 * only 4 lines, and saves the function call overhead. 2649 * only 4 lines, and saves the function call overhead.
2826 */ 2650 */
2827 for (link = op->key_values; link != NULL; link = link->next) 2651 for (link = op->key_values; link; link = link->next)
2828 {
2829 if (link->key == canonical_key) 2652 if (link->key == canonical_key)
2830 {
2831 return link->value; 2653 return link->value;
2832 } 2654
2833 }
2834 return NULL; 2655 return 0;
2835} 2656}
2836 2657
2837 2658
2838/* 2659/*
2839 * Updates the canonical_key in op to value. 2660 * Updates the canonical_key in op to value.
2875 if (last) 2696 if (last)
2876 last->next = field->next; 2697 last->next = field->next;
2877 else 2698 else
2878 op->key_values = field->next; 2699 op->key_values = field->next;
2879 2700
2880 delete
2881 field; 2701 delete field;
2882 } 2702 }
2883 } 2703 }
2884 return TRUE; 2704 return TRUE;
2885 } 2705 }
2886 /* IF we get here, key doesn't exist */ 2706 /* IF we get here, key doesn't exist */
2921 * Returns TRUE on success. 2741 * Returns TRUE on success.
2922 */ 2742 */
2923int 2743int
2924set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2744set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2925{ 2745{
2926 shstr
2927 key_ (key); 2746 shstr key_ (key);
2928 2747
2929 return set_ob_key_value_s (op, key_, value, add_key); 2748 return set_ob_key_value_s (op, key_, value, add_key);
2930} 2749}
2750
2751object::depth_iterator::depth_iterator (object *container)
2752: iterator_base (container)
2753{
2754 while (item->inv)
2755 item = item->inv;
2756}
2757
2758void
2759object::depth_iterator::next ()
2760{
2761 if (item->below)
2762 {
2763 item = item->below;
2764
2765 while (item->inv)
2766 item = item->inv;
2767 }
2768 else
2769 item = item->env;
2770}
2771
2772// return a suitable string describing an objetc in enough detail to find it
2773const char *
2774object::debug_desc (char *info) const
2775{
2776 char info2[256 * 3];
2777 char *p = info;
2778
2779 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2780 count,
2781 &name,
2782 title ? " " : "",
2783 title ? (const char *)title : "");
2784
2785 if (env)
2786 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2787
2788 if (map)
2789 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2790
2791 return info;
2792}
2793
2794const char *
2795object::debug_desc () const
2796{
2797 static char info[256 * 3];
2798 return debug_desc (info);
2799}
2800

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