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Comparing deliantra/server/common/object.C (file contents):
Revision 1.28 by root, Mon Sep 11 12:10:21 2006 UTC vs.
Revision 1.92 by root, Tue Dec 26 17:39:29 2006 UTC

16 16
17 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 26 variable. */
28#include <stdio.h> 28#include <stdio.h>
29#include <sys/types.h> 29#include <sys/types.h>
30#include <sys/uio.h> 30#include <sys/uio.h>
31#include <object.h> 31#include <object.h>
32#include <funcpoint.h> 32#include <funcpoint.h>
33#include <skills.h>
34#include <loader.h> 33#include <loader.h>
35 34
35#include <bitset>
36
36int nrofallocobjects = 0; 37int nrofallocobjects = 0;
38static UUID uuid;
39const uint64 UUID_SKIP = 1<<19;
37 40
38object *objects; /* Pointer to the list of used objects */
39object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
40 42
41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
43}; 45};
50int freedir[SIZEOFFREE] = { 52int freedir[SIZEOFFREE] = {
51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 53 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 54 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
53}; 55};
54 56
57static void
58write_uuid (void)
59{
60 char filename1[MAX_BUF], filename2[MAX_BUF];
61
62 sprintf (filename1, "%s/uuid", settings.localdir);
63 sprintf (filename2, "%s/uuid~", settings.localdir);
64
65 FILE *fp;
66
67 if (!(fp = fopen (filename2, "w")))
68 {
69 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
70 return;
71 }
72
73 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
74 fclose (fp);
75 rename (filename2, filename1);
76}
77
78static void
79read_uuid (void)
80{
81 char filename[MAX_BUF];
82
83 sprintf (filename, "%s/uuid", settings.localdir);
84
85 FILE *fp;
86
87 if (!(fp = fopen (filename, "r")))
88 {
89 if (errno == ENOENT)
90 {
91 LOG (llevInfo, "RESET uid to 1\n");
92 uuid.seq = 0;
93 write_uuid ();
94 return;
95 }
96
97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
98 _exit (1);
99 }
100
101 int version;
102 unsigned long long uid;
103 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
104 {
105 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
106 _exit (1);
107 }
108
109 uuid.seq = uid;
110 write_uuid ();
111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp);
113}
114
115UUID
116gen_uuid ()
117{
118 UUID uid;
119
120 uid.seq = ++uuid.seq;
121
122 if (!(uuid.seq & (UUID_SKIP - 1)))
123 write_uuid ();
124
125 return uid;
126}
127
128void
129init_uuid ()
130{
131 read_uuid ();
132}
133
55/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 134/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
56static int 135static int
57compare_ob_value_lists_one (const object *wants, const object *has) 136compare_ob_value_lists_one (const object *wants, const object *has)
58{ 137{
59 key_value *wants_field; 138 key_value *wants_field;
62 * objects with lists are rare, and lists stay short. If not, use a 141 * objects with lists are rare, and lists stay short. If not, use a
63 * different structure or at least keep the lists sorted... 142 * different structure or at least keep the lists sorted...
64 */ 143 */
65 144
66 /* For each field in wants, */ 145 /* For each field in wants, */
67 for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) 146 for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next)
68 { 147 {
69 key_value *has_field; 148 key_value *has_field;
70 149
71 /* Look for a field in has with the same key. */ 150 /* Look for a field in has with the same key. */
72 has_field = get_ob_key_link (has, wants_field->key); 151 has_field = get_ob_key_link (has, wants_field->key);
106 * 185 *
107 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
108 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
109 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
110 * 189 *
111 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
112 * 191 *
113 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
114 * check weight 193 * check weight
115 */ 194 */
116 195
117bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
118{ 197{
119 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
120 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
121 return 0; 204 return 0;
122 205
123 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
124 return 0;
125
126 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
127 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
128 * used to store nrof). 209 * used to store nrof).
129 */ 210 */
130 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
140 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
141 222
142 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
143 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
144 225
145 226 if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
146 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
147 * being locked in inventory should prevent merging.
148 * 0x4 in flags3 is CLIENT_SENT
149 */
150 if ((ob1->arch != ob2->arch) ||
151 (ob1->flags[0] != ob2->flags[0]) ||
152 (ob1->flags[1] != ob2->flags[1]) ||
153 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
154 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
155 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
156 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
157 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
158 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
159 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
160 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
161 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
162 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
163 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
164 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
165 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
166 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
167 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
168 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
169 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
170 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
171 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
172 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
173 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
174 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
175 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
176 return 0; 251 return 0;
177 252
178 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
179 * check all objects in the inventory. 254 * check all objects in the inventory.
180 */ 255 */
183 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
184 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
185 return 0; 260 return 0;
186 261
187 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
188 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
189 return 0; 264 return 0;
190 265
191 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
192 * if it is valid. 267 * if it is valid.
193 */ 268 */
207 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 282 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
208 return 0; 283 return 0;
209 284
210 switch (ob1->type) 285 switch (ob1->type)
211 { 286 {
212 case SCROLL: 287 case SCROLL:
213 if (ob1->level != ob2->level) 288 if (ob1->level != ob2->level)
214 return 0; 289 return 0;
215 break; 290 break;
216 } 291 }
217 292
218 if (ob1->key_values != NULL || ob2->key_values != NULL) 293 if (ob1->key_values != NULL || ob2->key_values != NULL)
219 { 294 {
220 /* At least one of these has key_values. */ 295 /* At least one of these has key_values. */
254 { 329 {
255 if (inv->inv) 330 if (inv->inv)
256 sum_weight (inv); 331 sum_weight (inv);
257 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 332 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
258 } 333 }
334
259 if (op->type == CONTAINER && op->stats.Str) 335 if (op->type == CONTAINER && op->stats.Str)
260 sum = (sum * (100 - op->stats.Str)) / 100; 336 sum = (sum * (100 - op->stats.Str)) / 100;
337
261 if (op->carrying != sum) 338 if (op->carrying != sum)
262 op->carrying = sum; 339 op->carrying = sum;
340
263 return sum; 341 return sum;
264} 342}
265 343
266/** 344/**
267 * Return the outermost environment object for a given object. 345 * Return the outermost environment object for a given object.
274 op = op->env; 352 op = op->env;
275 return op; 353 return op;
276} 354}
277 355
278/* 356/*
279 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
280 * a better check. We basically keeping traversing up until we can't
281 * or find a player.
282 */
283
284object *
285is_player_inv (object *op)
286{
287 for (; op != NULL && op->type != PLAYER; op = op->env)
288 if (op->env == op)
289 op->env = NULL;
290 return op;
291}
292
293/*
294 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
295 * Some error messages. 358 * Some error messages.
296 * The result of the dump is stored in the static global errmsg array. 359 * The result of the dump is stored in the static global errmsg array.
297 */ 360 */
298 361
299void 362char *
300dump_object2 (object *op)
301{
302 errmsg[0] = 0;
303 return;
304 //TODO//D#d#
305#if 0
306 char *cp;
307
308/* object *tmp;*/
309
310 if (op->arch != NULL)
311 {
312 strcat (errmsg, "arch ");
313 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
314 strcat (errmsg, "\n");
315 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
316 strcat (errmsg, cp);
317# if 0
318 /* Don't dump player diffs - they are too long, mostly meaningless, and
319 * will overflow the buffer.
320 * Changed so that we don't dump inventory either. This may
321 * also overflow the buffer.
322 */
323 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
324 strcat (errmsg, cp);
325 for (tmp = op->inv; tmp; tmp = tmp->below)
326 dump_object2 (tmp);
327# endif
328 strcat (errmsg, "end\n");
329 }
330 else
331 {
332 strcat (errmsg, "Object ");
333 if (op->name == NULL)
334 strcat (errmsg, "(null)");
335 else
336 strcat (errmsg, op->name);
337 strcat (errmsg, "\n");
338# if 0
339 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
340 strcat (errmsg, cp);
341 for (tmp = op->inv; tmp; tmp = tmp->below)
342 dump_object2 (tmp);
343# endif
344 strcat (errmsg, "end\n");
345 }
346#endif
347}
348
349/*
350 * Dumps an object. Returns output in the static global errmsg array.
351 */
352
353void
354dump_object (object *op) 363dump_object (object *op)
355{ 364{
356 if (op == NULL) 365 if (!op)
357 { 366 return strdup ("[NULLOBJ]");
358 strcpy (errmsg, "[NULL pointer]");
359 return;
360 }
361 errmsg[0] = '\0';
362 dump_object2 (op);
363}
364 367
365void 368 object_freezer freezer;
366dump_all_objects (void) 369 save_object (freezer, op, 1);
367{ 370 return freezer.as_string ();
368 object *op;
369
370 for (op = objects; op != NULL; op = op->next)
371 {
372 dump_object (op);
373 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
374 }
375} 371}
376 372
377/* 373/*
378 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
379 * multi-object 1 which is closest to the second object. 375 * multi-object 1 which is closest to the second object.
399 */ 395 */
400 396
401object * 397object *
402find_object (tag_t i) 398find_object (tag_t i)
403{ 399{
404 object *op; 400 for (object *op = object::first; op; op = op->next)
405
406 for (op = objects; op != NULL; op = op->next)
407 if (op->count == i) 401 if (op->count == i)
408 break; 402 return op;
403
409 return op; 404 return 0;
410} 405}
411 406
412/* 407/*
413 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
414 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
416 */ 411 */
417 412
418object * 413object *
419find_object_name (const char *str) 414find_object_name (const char *str)
420{ 415{
421 const char *name = shstr::find (str); 416 shstr_cmp str_ (str);
422 object *op; 417 object *op;
423 418
424 for (op = objects; op != NULL; op = op->next) 419 for (op = object::first; op != NULL; op = op->next)
425 if (&op->name == name) 420 if (op->name == str_)
426 break; 421 break;
427 422
428 return op; 423 return op;
429} 424}
430 425
433{ 428{
434 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 429 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
435} 430}
436 431
437/* 432/*
438 * Returns the object which this object marks as being the owner.
439 * A id-scheme is used to avoid pointing to objects which have been
440 * freed and are now reused. If this is detected, the owner is
441 * set to NULL, and NULL is returned.
442 * Changed 2004-02-12 - if the player is setting at the play again
443 * prompt, he is removed, and we don't want to treat him as an owner of
444 * anything, so check removed flag. I don't expect that this should break
445 * anything - once an object is removed, it is basically dead anyways.
446 */
447
448object *
449get_owner (object *op)
450{
451 if (op->owner == NULL)
452 return NULL;
453
454 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
455 return op->owner;
456
457 op->owner = NULL;
458 op->ownercount = 0;
459 return NULL;
460}
461
462void
463clear_owner (object *op)
464{
465 if (!op)
466 return;
467
468 if (op->owner && op->ownercount == op->owner->count)
469 op->owner->refcount--;
470
471 op->owner = NULL;
472 op->ownercount = 0;
473}
474
475/*
476 * Sets the owner and sets the skill and exp pointers to owner's current 433 * Sets the owner and sets the skill and exp pointers to owner's current
477 * skill and experience objects. 434 * skill and experience objects.
478 */ 435 */
479void 436void
480set_owner (object *op, object *owner) 437object::set_owner (object *owner)
481{ 438{
482 if (owner == NULL || op == NULL) 439 if (!owner)
483 return; 440 return;
484 441
485 /* next line added to allow objects which own objects */ 442 /* next line added to allow objects which own objects */
486 /* Add a check for ownercounts in here, as I got into an endless loop 443 /* Add a check for ownercounts in here, as I got into an endless loop
487 * with the fireball owning a poison cloud which then owned the 444 * with the fireball owning a poison cloud which then owned the
488 * fireball. I believe that was caused by one of the objects getting 445 * fireball. I believe that was caused by one of the objects getting
489 * freed and then another object replacing it. Since the ownercounts 446 * freed and then another object replacing it. Since the ownercounts
490 * didn't match, this check is valid and I believe that cause is valid. 447 * didn't match, this check is valid and I believe that cause is valid.
491 */ 448 */
492 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 449 while (owner->owner)
493 owner = owner->owner; 450 owner = owner->owner;
494 451
495 /* IF the owner still has an owner, we did not resolve to a final owner.
496 * so lets not add to that.
497 */
498 if (owner->owner)
499 return;
500
501 op->owner = owner; 452 this->owner = owner;
502
503 op->ownercount = owner->count;
504 owner->refcount++;
505}
506
507/* Set the owner to clone's current owner and set the skill and experience
508 * objects to clone's objects (typically those objects that where the owner's
509 * current skill and experience objects at the time when clone's owner was
510 * set - not the owner's current skill and experience objects).
511 *
512 * Use this function if player created an object (e.g. fire bullet, swarm
513 * spell), and this object creates further objects whose kills should be
514 * accounted for the player's original skill, even if player has changed
515 * skills meanwhile.
516 */
517void
518copy_owner (object *op, object *clone)
519{
520 object *owner = get_owner (clone);
521
522 if (owner == NULL)
523 {
524 /* players don't have owners - they own themselves. Update
525 * as appropriate.
526 */
527 if (clone->type == PLAYER)
528 owner = clone;
529 else
530 return;
531 }
532
533 set_owner (op, owner);
534} 453}
535 454
536/* Zero the key_values on op, decrementing the shared-string 455/* Zero the key_values on op, decrementing the shared-string
537 * refcounts and freeing the links. 456 * refcounts and freeing the links.
538 */ 457 */
548 } 467 }
549 468
550 op->key_values = 0; 469 op->key_values = 0;
551} 470}
552 471
553void object::clear ()
554{
555 attachable_base::clear ();
556
557 free_key_values (this);
558
559 clear_owner (this);
560
561 name = 0;
562 name_pl = 0;
563 title = 0;
564 race = 0;
565 slaying = 0;
566 skill = 0;
567 msg = 0;
568 lore = 0;
569 custom_name = 0;
570 materialname = 0;
571
572 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod));
573
574 SET_FLAG (this, FLAG_REMOVED);
575}
576
577void object::clone (object *destination)
578{
579 *(object_copy *) destination = *this;
580 *(object_pod *) destination = *this;
581
582 if (self || cb)
583 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
584}
585
586/* 472/*
587 * clear_object() frees everything allocated by an object, and also
588 * clears all variables and flags to default settings.
589 */
590
591void
592clear_object (object *op)
593{
594 op->clear ();
595
596 op->contr = NULL;
597 op->below = NULL;
598 op->above = NULL;
599 op->inv = NULL;
600 op->container = NULL;
601 op->env = NULL;
602 op->more = NULL;
603 op->head = NULL;
604 op->map = NULL;
605 op->refcount = 0;
606 op->active_next = NULL;
607 op->active_prev = NULL;
608 /* What is not cleared is next, prev, and count */
609
610 op->expmul = 1.0;
611 op->face = blank_face;
612 op->attacked_by_count = -1;
613
614 if (settings.casting_time)
615 op->casting_time = -1;
616}
617
618/*
619 * copy object first frees everything allocated by the second object, 473 * copy_to first frees everything allocated by the dst object,
620 * and then copies the contends of the first object into the second 474 * and then copies the contents of itself into the second
621 * object, allocating what needs to be allocated. Basically, any 475 * object, allocating what needs to be allocated. Basically, any
622 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 476 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
623 * if the first object is freed, the pointers in the new object 477 * if the first object is freed, the pointers in the new object
624 * will point at garbage. 478 * will point at garbage.
625 */ 479 */
626
627void 480void
628copy_object (object *op2, object *op) 481object::copy_to (object *dst)
629{ 482{
630 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 483 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
631 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 484 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
632 485
633 op2->clone (op); 486 *(object_copy *)dst = *this;
634 487
635 if (is_freed) 488 if (is_freed)
636 SET_FLAG (op, FLAG_FREED); 489 SET_FLAG (dst, FLAG_FREED);
490
637 if (is_removed) 491 if (is_removed)
638 SET_FLAG (op, FLAG_REMOVED); 492 SET_FLAG (dst, FLAG_REMOVED);
639 493
640 if (op2->speed < 0) 494 if (speed < 0)
641 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 495 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
642 496
643 /* Copy over key_values, if any. */ 497 /* Copy over key_values, if any. */
644 if (op2->key_values) 498 if (key_values)
645 { 499 {
646 key_value *tail = 0; 500 key_value *tail = 0;
647 key_value *i; 501 key_value *i;
648 502
649 op->key_values = 0; 503 dst->key_values = 0;
650 504
651 for (i = op2->key_values; i; i = i->next) 505 for (i = key_values; i; i = i->next)
652 { 506 {
653 key_value *new_link = new key_value; 507 key_value *new_link = new key_value;
654 508
655 new_link->next = 0; 509 new_link->next = 0;
656 new_link->key = i->key; 510 new_link->key = i->key;
657 new_link->value = i->value; 511 new_link->value = i->value;
658 512
659 /* Try and be clever here, too. */ 513 /* Try and be clever here, too. */
660 if (!op->key_values) 514 if (!dst->key_values)
661 { 515 {
662 op->key_values = new_link; 516 dst->key_values = new_link;
663 tail = new_link; 517 tail = new_link;
664 } 518 }
665 else 519 else
666 { 520 {
667 tail->next = new_link; 521 tail->next = new_link;
668 tail = new_link; 522 tail = new_link;
669 } 523 }
670 } 524 }
671 } 525 }
672 526
673 update_ob_speed (op); 527 dst->set_speed (dst->speed);
528}
529
530object *
531object::clone ()
532{
533 object *neu = create ();
534 copy_to (neu);
535 return neu;
674} 536}
675 537
676/* 538/*
677 * If an object with the IS_TURNABLE() flag needs to be turned due 539 * If an object with the IS_TURNABLE() flag needs to be turned due
678 * to the closest player being on the other side, this function can 540 * to the closest player being on the other side, this function can
691/* 553/*
692 * Updates the speed of an object. If the speed changes from 0 to another 554 * Updates the speed of an object. If the speed changes from 0 to another
693 * value, or vice versa, then add/remove the object from the active list. 555 * value, or vice versa, then add/remove the object from the active list.
694 * This function needs to be called whenever the speed of an object changes. 556 * This function needs to be called whenever the speed of an object changes.
695 */ 557 */
696
697void 558void
698update_ob_speed (object *op) 559object::set_speed (float speed)
699{ 560{
700 extern int arch_init; 561 extern int arch_init;
701 562
702 /* No reason putting the archetypes objects on the speed list, 563 /* No reason putting the archetypes objects on the speed list,
703 * since they never really need to be updated. 564 * since they never really need to be updated.
704 */ 565 */
705 566 if (flag [FLAG_FREED] && speed)
706 if (QUERY_FLAG (op, FLAG_FREED) && op->speed)
707 { 567 {
708 LOG (llevError, "Object %s is freed but has speed.\n", &op->name); 568 LOG (llevError, "Object %s is freed but has speed.\n", &name);
709#ifdef MANY_CORES
710 abort ();
711#else
712 op->speed = 0; 569 speed = 0;
713#endif
714 } 570 }
571
572 this->speed = speed;
573
715 if (arch_init) 574 if (arch_init)
716 {
717 return; 575 return;
718 } 576
719 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 577 if (FABS (speed) > MIN_ACTIVE_SPEED)
720 { 578 {
721 /* If already on active list, don't do anything */ 579 /* If already on active list, don't do anything */
722 if (op->active_next || op->active_prev || op == active_objects) 580 if (active_next || active_prev || this == active_objects)
723 return; 581 return;
724 582
725 /* process_events() expects us to insert the object at the beginning 583 /* process_events() expects us to insert the object at the beginning
726 * of the list. */ 584 * of the list. */
727 op->active_next = active_objects; 585 active_next = active_objects;
586
728 if (op->active_next != NULL) 587 if (active_next)
729 op->active_next->active_prev = op; 588 active_next->active_prev = this;
589
730 active_objects = op; 590 active_objects = this;
731 } 591 }
732 else 592 else
733 { 593 {
734 /* If not on the active list, nothing needs to be done */ 594 /* If not on the active list, nothing needs to be done */
735 if (!op->active_next && !op->active_prev && op != active_objects) 595 if (!active_next && !active_prev && this != active_objects)
736 return; 596 return;
737 597
738 if (op->active_prev == NULL) 598 if (!active_prev)
739 { 599 {
740 active_objects = op->active_next; 600 active_objects = active_next;
601
741 if (op->active_next != NULL) 602 if (active_next)
742 op->active_next->active_prev = NULL; 603 active_next->active_prev = 0;
743 } 604 }
744 else 605 else
745 { 606 {
746 op->active_prev->active_next = op->active_next; 607 active_prev->active_next = active_next;
608
747 if (op->active_next) 609 if (active_next)
748 op->active_next->active_prev = op->active_prev; 610 active_next->active_prev = active_prev;
749 } 611 }
612
750 op->active_next = NULL; 613 active_next = 0;
751 op->active_prev = NULL; 614 active_prev = 0;
752 } 615 }
753} 616}
754 617
755/* This function removes object 'op' from the list of active 618/* This function removes object 'op' from the list of active
756 * objects. 619 * objects.
782 op->active_next = NULL; 645 op->active_next = NULL;
783 op->active_prev = NULL; 646 op->active_prev = NULL;
784} 647}
785 648
786/* 649/*
787 * update_object() updates the array which represents the map. 650 * update_object() updates the the map.
788 * It takes into account invisible objects (and represent squares covered 651 * It takes into account invisible objects (and represent squares covered
789 * by invisible objects by whatever is below them (unless it's another 652 * by invisible objects by whatever is below them (unless it's another
790 * invisible object, etc...) 653 * invisible object, etc...)
791 * If the object being updated is beneath a player, the look-window 654 * If the object being updated is beneath a player, the look-window
792 * of that player is updated (this might be a suboptimal way of 655 * of that player is updated (this might be a suboptimal way of
793 * updating that window, though, since update_object() is called _often_) 656 * updating that window, though, since update_object() is called _often_)
794 * 657 *
795 * action is a hint of what the caller believes need to be done. 658 * action is a hint of what the caller believes need to be done.
796 * For example, if the only thing that has changed is the face (due to
797 * an animation), we don't need to call update_position until that actually
798 * comes into view of a player. OTOH, many other things, like addition/removal
799 * of walls or living creatures may need us to update the flags now.
800 * current action are: 659 * current action are:
801 * UP_OBJ_INSERT: op was inserted 660 * UP_OBJ_INSERT: op was inserted
802 * UP_OBJ_REMOVE: op was removed 661 * UP_OBJ_REMOVE: op was removed
803 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update 662 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update
804 * as that is easier than trying to look at what may have changed. 663 * as that is easier than trying to look at what may have changed.
805 * UP_OBJ_FACE: only the objects face has changed. 664 * UP_OBJ_FACE: only the objects face has changed.
806 */ 665 */
807
808void 666void
809update_object (object *op, int action) 667update_object (object *op, int action)
810{ 668{
811 int update_now = 0, flags;
812 MoveType move_on, move_off, move_block, move_slow; 669 MoveType move_on, move_off, move_block, move_slow;
813 670
814 if (op == NULL) 671 if (op == NULL)
815 { 672 {
816 /* this should never happen */ 673 /* this should never happen */
817 LOG (llevDebug, "update_object() called for NULL object.\n"); 674 LOG (llevDebug, "update_object() called for NULL object.\n");
818 return; 675 return;
819 } 676 }
820 677
821 if (op->env != NULL) 678 if (op->env)
822 { 679 {
823 /* Animation is currently handled by client, so nothing 680 /* Animation is currently handled by client, so nothing
824 * to do in this case. 681 * to do in this case.
825 */ 682 */
826 return; 683 return;
831 */ 688 */
832 if (!op->map || op->map->in_memory == MAP_SAVING) 689 if (!op->map || op->map->in_memory == MAP_SAVING)
833 return; 690 return;
834 691
835 /* make sure the object is within map boundaries */ 692 /* make sure the object is within map boundaries */
836 if (op->x < 0 || op->x >= MAP_WIDTH (op->map) || op->y < 0 || op->y >= MAP_HEIGHT (op->map)) 693 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
837 { 694 {
838 LOG (llevError, "update_object() called for object out of map!\n"); 695 LOG (llevError, "update_object() called for object out of map!\n");
839#ifdef MANY_CORES 696#ifdef MANY_CORES
840 abort (); 697 abort ();
841#endif 698#endif
842 return; 699 return;
843 } 700 }
844 701
845 flags = GET_MAP_FLAGS (op->map, op->x, op->y); 702 mapspace &m = op->ms ();
846 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE);
847 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
848 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
849 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
850 move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y);
851 703
704 if (m.flags_ & P_NEED_UPDATE)
705 /* nop */;
852 if (action == UP_OBJ_INSERT) 706 else if (action == UP_OBJ_INSERT)
853 { 707 {
708 // this is likely overkill, TODO: revisit (schmorp)
854 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) 709 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW))
855 update_now = 1;
856
857 if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) 710 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC))
858 update_now = 1; 711 || (op->type == PLAYER && !(m.flags_ & P_PLAYER))
859 712 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
713 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE))
860 if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) 714 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
861 update_now = 1;
862
863 if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE))
864 update_now = 1;
865
866 if (op->type == SAFE_GROUND && !(flags & P_SAFE))
867 update_now = 1;
868
869 if ((move_on | op->move_on) != move_on) 715 || (m.move_on | op->move_on ) != m.move_on
870 update_now = 1;
871
872 if ((move_off | op->move_off) != move_off) 716 || (m.move_off | op->move_off ) != m.move_off
873 update_now = 1; 717 || (m.move_slow | op->move_slow) != m.move_slow
874
875 /* This isn't perfect, but I don't expect a lot of objects to 718 /* This isn't perfect, but I don't expect a lot of objects to
876 * to have move_allow right now. 719 * to have move_allow right now.
877 */ 720 */
878 if (((move_block | op->move_block) & ~op->move_allow) != move_block) 721 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
879 update_now = 1; 722 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
880 723 m.flags_ = P_NEED_UPDATE;
881 if ((move_slow | op->move_slow) != move_slow)
882 update_now = 1;
883 } 724 }
884 /* if the object is being removed, we can't make intelligent 725 /* if the object is being removed, we can't make intelligent
885 * decisions, because remove_ob can't really pass the object 726 * decisions, because remove_ob can't really pass the object
886 * that is being removed. 727 * that is being removed.
887 */ 728 */
888 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 729 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
889 update_now = 1; 730 m.flags_ = P_NEED_UPDATE;
890 else if (action == UP_OBJ_FACE) 731 else if (action == UP_OBJ_FACE)
891 /* Nothing to do for that case */; 732 /* Nothing to do for that case */ ;
892 else 733 else
893 LOG (llevError, "update_object called with invalid action: %d\n", action); 734 LOG (llevError, "update_object called with invalid action: %d\n", action);
894 735
895 if (update_now)
896 {
897 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
898 update_position (op->map, op->x, op->y);
899 }
900
901 if (op->more != NULL) 736 if (op->more)
902 update_object (op->more, action); 737 update_object (op->more, action);
903} 738}
904 739
905static unordered_vector<object *> mortals; 740object::vector object::objects; // not yet used
906static std::vector<object *> freed; 741object *object::first;
907
908void object::free_mortals ()
909{
910 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); )
911 if (!(*i)->refcount)
912 {
913 freed.push_back (*i);
914 mortals.erase (i);
915 }
916 else
917 ++i;
918}
919 742
920object::object () 743object::object ()
921{ 744{
922 SET_FLAG (this, FLAG_REMOVED); 745 SET_FLAG (this, FLAG_REMOVED);
923 746
924 expmul = 1.0; 747 expmul = 1.0;
925 face = blank_face; 748 face = blank_face;
926 attacked_by_count = -1;
927} 749}
928 750
929object::~object () 751object::~object ()
930{ 752{
931 free_key_values (this); 753 free_key_values (this);
932} 754}
933 755
934void object::link () 756void object::link ()
935{ 757{
936 count = ++ob_count; 758 count = ++ob_count;
759 uuid = gen_uuid ();
937 760
938 prev = 0; 761 prev = 0;
939 next = objects; 762 next = object::first;
940 763
941 if (objects) 764 if (object::first)
942 objects->prev = this; 765 object::first->prev = this;
943 766
944 objects = this; 767 object::first = this;
945} 768}
946 769
947void object::unlink () 770void object::unlink ()
948{ 771{
949 count = 0; 772 if (this == object::first)
773 object::first = next;
950 774
951 /* Remove this object from the list of used objects */ 775 /* Remove this object from the list of used objects */
952 if (prev)
953 {
954 prev->next = next; 776 if (prev) prev->next = next;
777 if (next) next->prev = prev;
778
955 prev = 0; 779 prev = 0;
956 }
957
958 if (next)
959 {
960 next->prev = prev;
961 next = 0; 780 next = 0;
781}
782
783/*
784 * Remove and free all objects in the inventory of the given object.
785 * object.c ?
786 */
787void
788object::destroy_inv (bool drop_to_ground)
789{
790 /* Only if the space blocks everything do we not process -
791 * if some form of movement is allowed, let objects
792 * drop on that space.
793 */
794 if (!drop_to_ground
795 || !map
796 || map->in_memory != MAP_IN_MEMORY
797 || map->at (x, y).move_block == MOVE_ALL)
962 } 798 {
799 while (inv)
800 {
801 inv->destroy_inv (drop_to_ground);
802 inv->destroy ();
803 }
804 }
805 else
806 { /* Put objects in inventory onto this space */
807 while (inv)
808 {
809 object *op = inv;
963 810
964 if (this == objects) 811 if (op->flag [FLAG_STARTEQUIP]
965 objects = next; 812 || op->flag [FLAG_NO_DROP]
813 || op->type == RUNE
814 || op->type == TRAP
815 || op->flag [FLAG_IS_A_TEMPLATE])
816 op->destroy ();
817 else
818 {
819 op->remove ();
820 op->x = x;
821 op->y = y;
822 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
823 }
824 }
825 }
966} 826}
967 827
968object *object::create () 828object *object::create ()
969{ 829{
970 object *op;
971
972 if (freed.empty ())
973 op = new object; 830 object *op = new object;
974 else
975 {
976 // highly annoying, but the only way to get it stable right now
977 op = freed.back (); freed.pop_back ();
978 op->~object ();
979 new ((void *)op) object;
980 }
981
982 op->link (); 831 op->link ();
983 return op; 832 return op;
984} 833}
985 834
986/* 835void
987 * free_object() frees everything allocated by an object, removes 836object::do_destroy ()
988 * it from the list of used objects, and puts it on the list of
989 * free objects. The IS_FREED() flag is set in the object.
990 * The object must have been removed by remove_ob() first for
991 * this function to succeed.
992 *
993 * If free_inventory is set, free inventory as well. Else drop items in
994 * inventory to the ground.
995 */
996void object::free (bool free_inventory)
997{ 837{
998 if (!QUERY_FLAG (this, FLAG_REMOVED)) 838 if (flag [FLAG_IS_LINKED])
999 { 839 remove_button_link (this);
1000 LOG (llevDebug, "Free object called with non removed object\n");
1001 dump_object (this);
1002#ifdef MANY_CORES
1003 abort ();
1004#endif
1005 }
1006 840
1007 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 841 if (flag [FLAG_FRIENDLY])
1008 {
1009 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1010 remove_friendly_object (this); 842 remove_friendly_object (this);
1011 }
1012 843
1013 if (QUERY_FLAG (this, FLAG_FREED)) 844 if (!flag [FLAG_REMOVED])
1014 { 845 remove ();
1015 dump_object (this); 846
1016 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg); 847 if (flag [FLAG_FREED])
1017 return; 848 return;
849
850 set_speed (0);
851
852 flag [FLAG_FREED] = 1;
853
854 attachable::do_destroy ();
855
856 destroy_inv (true);
857 unlink ();
858
859 // hack to ensure that freed objects still have a valid map
860 {
861 static maptile *freed_map; // freed objects are moved here to avoid crashes
862
863 if (!freed_map)
864 {
865 freed_map = new maptile;
866
867 freed_map->name = "/internal/freed_objects_map";
868 freed_map->width = 3;
869 freed_map->height = 3;
870
871 freed_map->allocate ();
1018 } 872 }
873
874 map = freed_map;
875 x = 1;
876 y = 1;
877 }
878
879 head = 0;
1019 880
1020 if (more) 881 if (more)
1021 { 882 {
1022 more->free (free_inventory); 883 more->destroy ();
1023 more = 0; 884 more = 0;
1024 } 885 }
1025 886
1026 if (inv) 887 // clear those pointers that likely might have circular references to us
1027 { 888 owner = 0;
1028 /* Only if the space blocks everything do we not process - 889 enemy = 0;
1029 * if some form of movement is allowed, let objects 890 attacked_by = 0;
1030 * drop on that space.
1031 */
1032 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL))
1033 {
1034 object *
1035 op = inv;
1036 891
1037 while (op) 892 // only relevant for players(?), but make sure of it anyways
1038 { 893 contr = 0;
1039 object * 894}
1040 tmp = op->below;
1041 895
1042 remove_ob (op); 896void
1043 op->free (free_inventory); 897object::destroy (bool destroy_inventory)
1044 op = tmp; 898{
1045 } 899 if (destroyed ())
1046 } 900 return;
1047 else
1048 { /* Put objects in inventory onto this space */
1049 object *
1050 op = inv;
1051 901
1052 while (op) 902 if (destroy_inventory)
1053 { 903 destroy_inv (false);
1054 object *
1055 tmp = op->below;
1056 904
1057 remove_ob (op); 905 attachable::destroy ();
1058
1059 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1060 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1061 free_object (op);
1062 else
1063 {
1064 op->x = x;
1065 op->y = y;
1066 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1067 }
1068
1069 op = tmp;
1070 }
1071 }
1072 }
1073
1074 clear_owner (this);
1075
1076 /* Remove object from the active list */
1077 speed = 0;
1078 update_ob_speed (this);
1079
1080 unlink ();
1081
1082 SET_FLAG (this, FLAG_FREED);
1083
1084 mortals.push_back (this);
1085} 906}
1086 907
1087/* 908/*
1088 * sub_weight() recursively (outwards) subtracts a number from the 909 * sub_weight() recursively (outwards) subtracts a number from the
1089 * weight of an object (and what is carried by it's environment(s)). 910 * weight of an object (and what is carried by it's environment(s)).
1090 */ 911 */
1091
1092void 912void
1093sub_weight (object *op, signed long weight) 913sub_weight (object *op, signed long weight)
1094{ 914{
1095 while (op != NULL) 915 while (op != NULL)
1096 { 916 {
1097 if (op->type == CONTAINER) 917 if (op->type == CONTAINER)
1098 {
1099 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 918 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1100 } 919
1101 op->carrying -= weight; 920 op->carrying -= weight;
1102 op = op->env; 921 op = op->env;
1103 } 922 }
1104} 923}
1105 924
1106/* remove_ob(op): 925/* op->remove ():
1107 * This function removes the object op from the linked list of objects 926 * This function removes the object op from the linked list of objects
1108 * which it is currently tied to. When this function is done, the 927 * which it is currently tied to. When this function is done, the
1109 * object will have no environment. If the object previously had an 928 * object will have no environment. If the object previously had an
1110 * environment, the x and y coordinates will be updated to 929 * environment, the x and y coordinates will be updated to
1111 * the previous environment. 930 * the previous environment.
1112 * Beware: This function is called from the editor as well! 931 * Beware: This function is called from the editor as well!
1113 */ 932 */
1114
1115void 933void
1116remove_ob (object *op) 934object::remove ()
1117{ 935{
1118 object *tmp, *last = NULL; 936 object *tmp, *last = 0;
1119 object *otmp; 937 object *otmp;
1120 938
1121 tag_t tag;
1122 int check_walk_off;
1123 mapstruct *m;
1124
1125 sint16 x, y;
1126
1127 if (QUERY_FLAG (op, FLAG_REMOVED)) 939 if (QUERY_FLAG (this, FLAG_REMOVED))
1128 { 940 return;
1129 dump_object (op);
1130 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1131 941
1132 /* Changed it to always dump core in this case. As has been learned
1133 * in the past, trying to recover from errors almost always
1134 * make things worse, and this is a real error here - something
1135 * that should not happen.
1136 * Yes, if this was a mission critical app, trying to do something
1137 * to recover may make sense, but that is because failure of the app
1138 * may have other disastrous problems. Cf runs out of a script
1139 * so is easily enough restarted without any real problems.
1140 * MSW 2001-07-01
1141 */
1142 abort ();
1143 }
1144
1145 if (op->more != NULL)
1146 remove_ob (op->more);
1147
1148 SET_FLAG (op, FLAG_REMOVED); 942 SET_FLAG (this, FLAG_REMOVED);
943 INVOKE_OBJECT (REMOVE, this);
944
945 if (more)
946 more->remove ();
1149 947
1150 /* 948 /*
1151 * In this case, the object to be removed is in someones 949 * In this case, the object to be removed is in someones
1152 * inventory. 950 * inventory.
1153 */ 951 */
1154 if (op->env != NULL) 952 if (env)
1155 { 953 {
1156 if (op->nrof) 954 if (nrof)
1157 sub_weight (op->env, op->weight * op->nrof); 955 sub_weight (env, weight * nrof);
1158 else 956 else
1159 sub_weight (op->env, op->weight + op->carrying); 957 sub_weight (env, weight + carrying);
1160 958
1161 /* NO_FIX_PLAYER is set when a great many changes are being 959 /* NO_FIX_PLAYER is set when a great many changes are being
1162 * made to players inventory. If set, avoiding the call 960 * made to players inventory. If set, avoiding the call
1163 * to save cpu time. 961 * to save cpu time.
1164 */ 962 */
1165 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 963 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1166 fix_player (otmp); 964 otmp->update_stats ();
1167 965
1168 if (op->above != NULL) 966 if (above != NULL)
1169 op->above->below = op->below; 967 above->below = below;
1170 else 968 else
1171 op->env->inv = op->below; 969 env->inv = below;
1172 970
1173 if (op->below != NULL) 971 if (below != NULL)
1174 op->below->above = op->above; 972 below->above = above;
1175 973
1176 /* we set up values so that it could be inserted into 974 /* we set up values so that it could be inserted into
1177 * the map, but we don't actually do that - it is up 975 * the map, but we don't actually do that - it is up
1178 * to the caller to decide what we want to do. 976 * to the caller to decide what we want to do.
1179 */ 977 */
1180 op->x = op->env->x, op->y = op->env->y; 978 x = env->x, y = env->y;
1181 op->map = op->env->map; 979 map = env->map;
1182 op->above = NULL, op->below = NULL; 980 above = 0, below = 0;
1183 op->env = NULL; 981 env = 0;
1184 return;
1185 }
1186
1187 /* If we get here, we are removing it from a map */
1188 if (op->map == NULL)
1189 return;
1190
1191 x = op->x;
1192 y = op->y;
1193 m = get_map_from_coord (op->map, &x, &y);
1194
1195 if (!m)
1196 { 982 }
1197 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 983 else if (map)
1198 op->map->path, op->x, op->y); 984 {
1199 /* in old days, we used to set x and y to 0 and continue. 985 /* Re did the following section of code - it looks like it had
1200 * it seems if we get into this case, something is probablye 986 * lots of logic for things we no longer care about
1201 * screwed up and should be fixed.
1202 */ 987 */
1203 abort ();
1204 }
1205 if (op->map != m)
1206 {
1207 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1208 op->map->path, m->path, op->x, op->y, x, y);
1209 }
1210 988
1211 /* Re did the following section of code - it looks like it had
1212 * lots of logic for things we no longer care about
1213 */
1214
1215 /* link the object above us */ 989 /* link the object above us */
1216 if (op->above) 990 if (above)
1217 op->above->below = op->below; 991 above->below = below;
1218 else 992 else
1219 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 993 map->at (x, y).top = below; /* we were top, set new top */
1220 994
1221 /* Relink the object below us, if there is one */ 995 /* Relink the object below us, if there is one */
1222 if (op->below) 996 if (below)
1223 op->below->above = op->above; 997 below->above = above;
1224 else 998 else
1225 {
1226 /* Nothing below, which means we need to relink map object for this space
1227 * use translated coordinates in case some oddness with map tiling is
1228 * evident
1229 */
1230 if (GET_MAP_OB (m, x, y) != op)
1231 { 999 {
1232 dump_object (op); 1000 /* Nothing below, which means we need to relink map object for this space
1001 * use translated coordinates in case some oddness with map tiling is
1002 * evident
1003 */
1004 if (GET_MAP_OB (map, x, y) != this)
1005 {
1006 char *dump = dump_object (this);
1007 LOG (llevError,
1233 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", 1008 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1234 errmsg); 1009 free (dump);
1235 dump_object (GET_MAP_OB (m, x, y)); 1010 dump = dump_object (GET_MAP_OB (map, x, y));
1236 LOG (llevError, "%s\n", errmsg); 1011 LOG (llevError, "%s\n", dump);
1012 free (dump);
1013 }
1014
1015 map->at (x, y).bot = above; /* goes on above it. */
1237 } 1016 }
1238 1017
1239 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1018 above = 0;
1240 } 1019 below = 0;
1241 1020
1242 op->above = NULL;
1243 op->below = NULL;
1244
1245 if (op->map->in_memory == MAP_SAVING) 1021 if (map->in_memory == MAP_SAVING)
1246 return; 1022 return;
1247 1023
1248 tag = op->count; 1024 int check_walk_off = !flag [FLAG_NO_APPLY];
1249 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1250 1025
1251 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1026 for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above)
1252 {
1253 /* No point updating the players look faces if he is the object
1254 * being removed.
1255 */
1256
1257 if (tmp->type == PLAYER && tmp != op)
1258 { 1027 {
1259 /* If a container that the player is currently using somehow gets 1028 /* No point updating the players look faces if he is the object
1260 * removed (most likely destroyed), update the player view 1029 * being removed.
1261 * appropriately.
1262 */ 1030 */
1263 if (tmp->container == op) 1031
1032 if (tmp->type == PLAYER && tmp != this)
1264 { 1033 {
1265 CLEAR_FLAG (op, FLAG_APPLIED); 1034 /* If a container that the player is currently using somehow gets
1035 * removed (most likely destroyed), update the player view
1036 * appropriately.
1037 */
1038 if (tmp->container == this)
1039 {
1040 flag [FLAG_APPLIED] = 0;
1266 tmp->container = NULL; 1041 tmp->container = 0;
1042 }
1043
1044 if (tmp->contr->ns)
1045 tmp->contr->ns->floorbox_update ();
1267 } 1046 }
1268 1047
1269 tmp->contr->socket.update_look = 1; 1048 /* See if player moving off should effect something */
1049 if (check_walk_off
1050 && ((move_type & tmp->move_off)
1051 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1052 {
1053 move_apply (tmp, this, 0);
1054
1055 if (destroyed ())
1056 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1057 }
1058
1059 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1060
1061 if (tmp->above == tmp)
1062 tmp->above = 0;
1063
1064 last = tmp;
1270 } 1065 }
1271 /* See if player moving off should effect something */
1272 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1273 {
1274 move_apply (tmp, op, NULL);
1275 1066
1276 if (was_destroyed (op, tag))
1277 {
1278 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name);
1279 }
1280 }
1281
1282 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1283
1284 if (tmp->above == tmp)
1285 tmp->above = NULL;
1286
1287 last = tmp;
1288 }
1289
1290 /* last == NULL of there are no objects on this space */ 1067 /* last == NULL of there are no objects on this space */
1291 if (last == NULL) 1068 if (!last)
1292 { 1069 map->at (x, y).flags_ = P_NEED_UPDATE;
1293 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1294 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1295 * those out anyways, and if there are any flags set right now, they won't
1296 * be correct anyways.
1297 */
1298 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1299 update_position (op->map, op->x, op->y);
1300 }
1301 else 1070 else
1302 update_object (last, UP_OBJ_REMOVE); 1071 update_object (last, UP_OBJ_REMOVE);
1303 1072
1304 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1073 if (flag [FLAG_BLOCKSVIEW] || glow_radius)
1305 update_all_los (op->map, op->x, op->y); 1074 update_all_los (map, x, y);
1075 }
1306} 1076}
1307 1077
1308/* 1078/*
1309 * merge_ob(op,top): 1079 * merge_ob(op,top):
1310 * 1080 *
1311 * This function goes through all objects below and including top, and 1081 * This function goes through all objects below and including top, and
1312 * merges op to the first matching object. 1082 * merges op to the first matching object.
1313 * If top is NULL, it is calculated. 1083 * If top is NULL, it is calculated.
1314 * Returns pointer to object if it succeded in the merge, otherwise NULL 1084 * Returns pointer to object if it succeded in the merge, otherwise NULL
1315 */ 1085 */
1316
1317object * 1086object *
1318merge_ob (object *op, object *top) 1087merge_ob (object *op, object *top)
1319{ 1088{
1320 if (!op->nrof) 1089 if (!op->nrof)
1321 return 0; 1090 return 0;
1322 if (top == NULL) 1091
1092 if (top)
1323 for (top = op; top != NULL && top->above != NULL; top = top->above); 1093 for (top = op; top && top->above; top = top->above)
1094 ;
1095
1324 for (; top != NULL; top = top->below) 1096 for (; top; top = top->below)
1325 { 1097 {
1326 if (top == op) 1098 if (top == op)
1327 continue; 1099 continue;
1328 if (CAN_MERGE (op, top)) 1100
1101 if (object::can_merge (op, top))
1329 { 1102 {
1330 top->nrof += op->nrof; 1103 top->nrof += op->nrof;
1331 1104
1332/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1105/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1333 op->weight = 0; /* Don't want any adjustements now */ 1106 op->weight = 0; /* Don't want any adjustements now */
1334 remove_ob (op); 1107 op->destroy ();
1335 free_object (op);
1336 return top; 1108 return top;
1337 } 1109 }
1338 } 1110 }
1111
1339 return NULL; 1112 return 0;
1340} 1113}
1341 1114
1342/* 1115/*
1343 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1116 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1344 * job preparing multi-part monsters 1117 * job preparing multi-part monsters
1345 */ 1118 */
1346object * 1119object *
1347insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1120insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1348{ 1121{
1349 object * 1122 object *tmp;
1350 tmp;
1351 1123
1352 if (op->head) 1124 if (op->head)
1353 op = op->head; 1125 op = op->head;
1126
1354 for (tmp = op; tmp; tmp = tmp->more) 1127 for (tmp = op; tmp; tmp = tmp->more)
1355 { 1128 {
1356 tmp->x = x + tmp->arch->clone.x; 1129 tmp->x = x + tmp->arch->clone.x;
1357 tmp->y = y + tmp->arch->clone.y; 1130 tmp->y = y + tmp->arch->clone.y;
1358 } 1131 }
1132
1359 return insert_ob_in_map (op, m, originator, flag); 1133 return insert_ob_in_map (op, m, originator, flag);
1360} 1134}
1361 1135
1362/* 1136/*
1363 * insert_ob_in_map (op, map, originator, flag): 1137 * insert_ob_in_map (op, map, originator, flag):
1377 * Return value: 1151 * Return value:
1378 * new object if 'op' was merged with other object 1152 * new object if 'op' was merged with other object
1379 * NULL if 'op' was destroyed 1153 * NULL if 'op' was destroyed
1380 * just 'op' otherwise 1154 * just 'op' otherwise
1381 */ 1155 */
1382
1383object * 1156object *
1384insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1157insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1385{ 1158{
1386 object *tmp, *top, *floor = NULL; 1159 object *tmp, *top, *floor = NULL;
1387 sint16 x, y; 1160 sint16 x, y;
1388 1161
1389 if (QUERY_FLAG (op, FLAG_FREED)) 1162 if (QUERY_FLAG (op, FLAG_FREED))
1392 return NULL; 1165 return NULL;
1393 } 1166 }
1394 1167
1395 if (m == NULL) 1168 if (m == NULL)
1396 { 1169 {
1397 dump_object (op); 1170 char *dump = dump_object (op);
1398 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1171 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1172 free (dump);
1399 return op; 1173 return op;
1400 } 1174 }
1401 1175
1402 if (out_of_map (m, op->x, op->y)) 1176 if (out_of_map (m, op->x, op->y))
1403 { 1177 {
1404 dump_object (op); 1178 char *dump = dump_object (op);
1405 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1179 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1406#ifdef MANY_CORES 1180#ifdef MANY_CORES
1407 /* Better to catch this here, as otherwise the next use of this object 1181 /* Better to catch this here, as otherwise the next use of this object
1408 * is likely to cause a crash. Better to find out where it is getting 1182 * is likely to cause a crash. Better to find out where it is getting
1409 * improperly inserted. 1183 * improperly inserted.
1410 */ 1184 */
1411 abort (); 1185 abort ();
1412#endif 1186#endif
1187 free (dump);
1413 return op; 1188 return op;
1414 } 1189 }
1415 1190
1416 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1191 if (!QUERY_FLAG (op, FLAG_REMOVED))
1417 { 1192 {
1418 dump_object (op); 1193 char *dump = dump_object (op);
1419 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1194 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1195 free (dump);
1420 return op; 1196 return op;
1421 } 1197 }
1422 1198
1423 if (op->more != NULL) 1199 if (op->more)
1424 { 1200 {
1425 /* The part may be on a different map. */ 1201 /* The part may be on a different map. */
1426 1202
1427 object *more = op->more; 1203 object *more = op->more;
1428 1204
1444 if (insert_ob_in_map (more, more->map, originator, flag) == NULL) 1220 if (insert_ob_in_map (more, more->map, originator, flag) == NULL)
1445 { 1221 {
1446 if (!op->head) 1222 if (!op->head)
1447 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1223 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1448 1224
1449 return NULL; 1225 return 0;
1450 } 1226 }
1451 } 1227 }
1452 1228
1453 CLEAR_FLAG (op, FLAG_REMOVED); 1229 CLEAR_FLAG (op, FLAG_REMOVED);
1454 1230
1462 1238
1463 /* this has to be done after we translate the coordinates. 1239 /* this has to be done after we translate the coordinates.
1464 */ 1240 */
1465 if (op->nrof && !(flag & INS_NO_MERGE)) 1241 if (op->nrof && !(flag & INS_NO_MERGE))
1466 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1242 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1467 if (CAN_MERGE (op, tmp)) 1243 if (object::can_merge (op, tmp))
1468 { 1244 {
1469 op->nrof += tmp->nrof; 1245 op->nrof += tmp->nrof;
1470 remove_ob (tmp); 1246 tmp->destroy ();
1471 free_object (tmp);
1472 } 1247 }
1473 1248
1474 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1249 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1475 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1250 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1476 1251
1489 op->below = originator->below; 1264 op->below = originator->below;
1490 1265
1491 if (op->below) 1266 if (op->below)
1492 op->below->above = op; 1267 op->below->above = op;
1493 else 1268 else
1494 SET_MAP_OB (op->map, op->x, op->y, op); 1269 op->ms ().bot = op;
1495 1270
1496 /* since *below* originator, no need to update top */ 1271 /* since *below* originator, no need to update top */
1497 originator->below = op; 1272 originator->below = op;
1498 } 1273 }
1499 else 1274 else
1545 * If INS_ON_TOP is used, don't do this processing 1320 * If INS_ON_TOP is used, don't do this processing
1546 * Need to find the object that in fact blocks view, otherwise 1321 * Need to find the object that in fact blocks view, otherwise
1547 * stacking is a bit odd. 1322 * stacking is a bit odd.
1548 */ 1323 */
1549 if (!(flag & INS_ON_TOP) && 1324 if (!(flag & INS_ON_TOP) &&
1550 (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) 1325 (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility))
1551 { 1326 {
1552 for (last = top; last != floor; last = last->below) 1327 for (last = top; last != floor; last = last->below)
1553 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1328 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1554 break; 1329 break;
1555 /* Check to see if we found the object that blocks view, 1330 /* Check to see if we found the object that blocks view,
1578 1353
1579 if (op->above) 1354 if (op->above)
1580 op->above->below = op; 1355 op->above->below = op;
1581 1356
1582 op->below = NULL; 1357 op->below = NULL;
1583 SET_MAP_OB (op->map, op->x, op->y, op); 1358 op->ms ().bot = op;
1584 } 1359 }
1585 else 1360 else
1586 { /* get inserted into the stack above top */ 1361 { /* get inserted into the stack above top */
1587 op->above = top->above; 1362 op->above = top->above;
1588 1363
1592 op->below = top; 1367 op->below = top;
1593 top->above = op; 1368 top->above = op;
1594 } 1369 }
1595 1370
1596 if (op->above == NULL) 1371 if (op->above == NULL)
1597 SET_MAP_TOP (op->map, op->x, op->y, op); 1372 op->ms ().top = op;
1598 } /* else not INS_BELOW_ORIGINATOR */ 1373 } /* else not INS_BELOW_ORIGINATOR */
1599 1374
1600 if (op->type == PLAYER) 1375 if (op->type == PLAYER)
1601 op->contr->do_los = 1; 1376 op->contr->do_los = 1;
1602 1377
1603 /* If we have a floor, we know the player, if any, will be above 1378 /* If we have a floor, we know the player, if any, will be above
1604 * it, so save a few ticks and start from there. 1379 * it, so save a few ticks and start from there.
1605 */ 1380 */
1606 if (!(flag & INS_MAP_LOAD)) 1381 if (!(flag & INS_MAP_LOAD))
1607 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1382 if (object *pl = op->ms ().player ())
1608 if (tmp->type == PLAYER) 1383 if (pl->contr->ns)
1609 tmp->contr->socket.update_look = 1; 1384 pl->contr->ns->floorbox_update ();
1610 1385
1611 /* If this object glows, it may affect lighting conditions that are 1386 /* If this object glows, it may affect lighting conditions that are
1612 * visible to others on this map. But update_all_los is really 1387 * visible to others on this map. But update_all_los is really
1613 * an inefficient way to do this, as it means los for all players 1388 * an inefficient way to do this, as it means los for all players
1614 * on the map will get recalculated. The players could very well 1389 * on the map will get recalculated. The players could very well
1615 * be far away from this change and not affected in any way - 1390 * be far away from this change and not affected in any way -
1616 * this should get redone to only look for players within range, 1391 * this should get redone to only look for players within range,
1617 * or just updating the P_NEED_UPDATE for spaces within this area 1392 * or just updating the P_NEED_UPDATE for spaces within this area
1618 * of effect may be sufficient. 1393 * of effect may be sufficient.
1619 */ 1394 */
1620 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) 1395 if (op->map->darkness && (op->glow_radius != 0))
1621 update_all_los (op->map, op->x, op->y); 1396 update_all_los (op->map, op->x, op->y);
1622 1397
1623 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1398 /* updates flags (blocked, alive, no magic, etc) for this map space */
1624 update_object (op, UP_OBJ_INSERT); 1399 update_object (op, UP_OBJ_INSERT);
1625 1400
1401 INVOKE_OBJECT (INSERT, op);
1402
1626 /* Don't know if moving this to the end will break anything. However, 1403 /* Don't know if moving this to the end will break anything. However,
1627 * we want to have update_look set above before calling this. 1404 * we want to have floorbox_update called before calling this.
1628 * 1405 *
1629 * check_move_on() must be after this because code called from 1406 * check_move_on() must be after this because code called from
1630 * check_move_on() depends on correct map flags (so functions like 1407 * check_move_on() depends on correct map flags (so functions like
1631 * blocked() and wall() work properly), and these flags are updated by 1408 * blocked() and wall() work properly), and these flags are updated by
1632 * update_object(). 1409 * update_object().
1634 1411
1635 /* if this is not the head or flag has been passed, don't check walk on status */ 1412 /* if this is not the head or flag has been passed, don't check walk on status */
1636 if (!(flag & INS_NO_WALK_ON) && !op->head) 1413 if (!(flag & INS_NO_WALK_ON) && !op->head)
1637 { 1414 {
1638 if (check_move_on (op, originator)) 1415 if (check_move_on (op, originator))
1639 return NULL; 1416 return 0;
1640 1417
1641 /* If we are a multi part object, lets work our way through the check 1418 /* If we are a multi part object, lets work our way through the check
1642 * walk on's. 1419 * walk on's.
1643 */ 1420 */
1644 for (tmp = op->more; tmp != NULL; tmp = tmp->more) 1421 for (tmp = op->more; tmp != NULL; tmp = tmp->more)
1645 if (check_move_on (tmp, originator)) 1422 if (check_move_on (tmp, originator))
1646 return NULL; 1423 return 0;
1647 } 1424 }
1648 1425
1649 return op; 1426 return op;
1650} 1427}
1651 1428
1652/* this function inserts an object in the map, but if it 1429/* this function inserts an object in the map, but if it
1653 * finds an object of its own type, it'll remove that one first. 1430 * finds an object of its own type, it'll remove that one first.
1654 * op is the object to insert it under: supplies x and the map. 1431 * op is the object to insert it under: supplies x and the map.
1655 */ 1432 */
1656void 1433void
1657replace_insert_ob_in_map (const char *arch_string, object *op) 1434replace_insert_ob_in_map (const char *arch_string, object *op)
1658{ 1435{
1659 object *tmp;
1660 object *tmp1; 1436 object *tmp, *tmp1;
1661 1437
1662 /* first search for itself and remove any old instances */ 1438 /* first search for itself and remove any old instances */
1663 1439
1664 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1440 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1665 {
1666 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1441 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1667 { 1442 tmp->destroy ();
1668 remove_ob (tmp);
1669 free_object (tmp);
1670 }
1671 }
1672 1443
1673 tmp1 = arch_to_object (find_archetype (arch_string)); 1444 tmp1 = arch_to_object (archetype::find (arch_string));
1674 1445
1675 tmp1->x = op->x; 1446 tmp1->x = op->x;
1676 tmp1->y = op->y; 1447 tmp1->y = op->y;
1677 insert_ob_in_map (tmp1, op->map, op, 0); 1448 insert_ob_in_map (tmp1, op->map, op, 0);
1678} 1449}
1686 */ 1457 */
1687 1458
1688object * 1459object *
1689get_split_ob (object *orig_ob, uint32 nr) 1460get_split_ob (object *orig_ob, uint32 nr)
1690{ 1461{
1691 object * 1462 object *newob;
1692 newob;
1693 int
1694 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1463 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1695 1464
1696 if (orig_ob->nrof < nr) 1465 if (orig_ob->nrof < nr)
1697 { 1466 {
1698 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1467 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1699 return NULL; 1468 return NULL;
1700 } 1469 }
1470
1701 newob = object_create_clone (orig_ob); 1471 newob = object_create_clone (orig_ob);
1472
1702 if ((orig_ob->nrof -= nr) < 1) 1473 if ((orig_ob->nrof -= nr) < 1)
1703 { 1474 orig_ob->destroy (1);
1704 if (!is_removed)
1705 remove_ob (orig_ob);
1706 free_object2 (orig_ob, 1);
1707 }
1708 else if (!is_removed) 1475 else if (!is_removed)
1709 { 1476 {
1710 if (orig_ob->env != NULL) 1477 if (orig_ob->env != NULL)
1711 sub_weight (orig_ob->env, orig_ob->weight * nr); 1478 sub_weight (orig_ob->env, orig_ob->weight * nr);
1712 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1479 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1714 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1481 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1715 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1482 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1716 return NULL; 1483 return NULL;
1717 } 1484 }
1718 } 1485 }
1486
1719 newob->nrof = nr; 1487 newob->nrof = nr;
1720 1488
1721 return newob; 1489 return newob;
1722} 1490}
1723 1491
1730 */ 1498 */
1731 1499
1732object * 1500object *
1733decrease_ob_nr (object *op, uint32 i) 1501decrease_ob_nr (object *op, uint32 i)
1734{ 1502{
1735 object * 1503 object *tmp;
1736 tmp;
1737 player *
1738 pl;
1739 1504
1740 if (i == 0) /* objects with op->nrof require this check */ 1505 if (i == 0) /* objects with op->nrof require this check */
1741 return op; 1506 return op;
1742 1507
1743 if (i > op->nrof) 1508 if (i > op->nrof)
1744 i = op->nrof; 1509 i = op->nrof;
1745 1510
1746 if (QUERY_FLAG (op, FLAG_REMOVED)) 1511 if (QUERY_FLAG (op, FLAG_REMOVED))
1747 {
1748 op->nrof -= i; 1512 op->nrof -= i;
1749 }
1750 else if (op->env != NULL) 1513 else if (op->env)
1751 { 1514 {
1752 /* is this object in the players inventory, or sub container 1515 /* is this object in the players inventory, or sub container
1753 * therein? 1516 * therein?
1754 */ 1517 */
1755 tmp = is_player_inv (op->env); 1518 tmp = op->in_player ();
1756 /* nope. Is this a container the player has opened? 1519 /* nope. Is this a container the player has opened?
1757 * If so, set tmp to that player. 1520 * If so, set tmp to that player.
1758 * IMO, searching through all the players will mostly 1521 * IMO, searching through all the players will mostly
1759 * likely be quicker than following op->env to the map, 1522 * likely be quicker than following op->env to the map,
1760 * and then searching the map for a player. 1523 * and then searching the map for a player.
1761 */ 1524 */
1762 if (!tmp) 1525 if (!tmp)
1763 { 1526 for_all_players (pl)
1764 for (pl = first_player; pl; pl = pl->next)
1765 if (pl->ob->container == op->env) 1527 if (pl->ob->container == op->env)
1528 {
1529 tmp = pl->ob;
1766 break; 1530 break;
1767 if (pl)
1768 tmp = pl->ob;
1769 else
1770 tmp = NULL;
1771 } 1531 }
1772 1532
1773 if (i < op->nrof) 1533 if (i < op->nrof)
1774 { 1534 {
1775 sub_weight (op->env, op->weight * i); 1535 sub_weight (op->env, op->weight * i);
1776 op->nrof -= i; 1536 op->nrof -= i;
1777 if (tmp) 1537 if (tmp)
1778 {
1779 esrv_send_item (tmp, op); 1538 esrv_send_item (tmp, op);
1780 }
1781 } 1539 }
1782 else 1540 else
1783 { 1541 {
1784 remove_ob (op); 1542 op->remove ();
1785 op->nrof = 0; 1543 op->nrof = 0;
1786 if (tmp) 1544 if (tmp)
1787 {
1788 esrv_del_item (tmp->contr, op->count); 1545 esrv_del_item (tmp->contr, op->count);
1789 }
1790 } 1546 }
1791 } 1547 }
1792 else 1548 else
1793 { 1549 {
1794 object *
1795 above = op->above; 1550 object *above = op->above;
1796 1551
1797 if (i < op->nrof) 1552 if (i < op->nrof)
1798 {
1799 op->nrof -= i; 1553 op->nrof -= i;
1800 }
1801 else 1554 else
1802 { 1555 {
1803 remove_ob (op); 1556 op->remove ();
1804 op->nrof = 0; 1557 op->nrof = 0;
1805 } 1558 }
1559
1806 /* Since we just removed op, op->above is null */ 1560 /* Since we just removed op, op->above is null */
1807 for (tmp = above; tmp != NULL; tmp = tmp->above) 1561 for (tmp = above; tmp; tmp = tmp->above)
1808 if (tmp->type == PLAYER) 1562 if (tmp->type == PLAYER)
1809 { 1563 {
1810 if (op->nrof) 1564 if (op->nrof)
1811 esrv_send_item (tmp, op); 1565 esrv_send_item (tmp, op);
1812 else 1566 else
1813 esrv_del_item (tmp->contr, op->count); 1567 esrv_del_item (tmp->contr, op->count);
1814 } 1568 }
1815 } 1569 }
1816 1570
1817 if (op->nrof) 1571 if (op->nrof)
1818 {
1819 return op; 1572 return op;
1820 }
1821 else 1573 else
1822 { 1574 {
1823 free_object (op); 1575 op->destroy ();
1824 return NULL; 1576 return 0;
1825 } 1577 }
1826} 1578}
1827 1579
1828/* 1580/*
1829 * add_weight(object, weight) adds the specified weight to an object, 1581 * add_weight(object, weight) adds the specified weight to an object,
1834add_weight (object *op, signed long weight) 1586add_weight (object *op, signed long weight)
1835{ 1587{
1836 while (op != NULL) 1588 while (op != NULL)
1837 { 1589 {
1838 if (op->type == CONTAINER) 1590 if (op->type == CONTAINER)
1839 {
1840 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1591 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1841 } 1592
1842 op->carrying += weight; 1593 op->carrying += weight;
1843 op = op->env; 1594 op = op->env;
1844 } 1595 }
1845} 1596}
1846 1597
1598object *
1599insert_ob_in_ob (object *op, object *where)
1600{
1601 if (!where)
1602 {
1603 char *dump = dump_object (op);
1604 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1605 free (dump);
1606 return op;
1607 }
1608
1609 if (where->head)
1610 {
1611 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1612 where = where->head;
1613 }
1614
1615 return where->insert (op);
1616}
1617
1847/* 1618/*
1848 * insert_ob_in_ob(op,environment): 1619 * env->insert (op)
1849 * This function inserts the object op in the linked list 1620 * This function inserts the object op in the linked list
1850 * inside the object environment. 1621 * inside the object environment.
1851 * 1622 *
1852 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1853 * the inventory at the last position or next to other objects of the same
1854 * type.
1855 * Frank: Now sorted by type, archetype and magic!
1856 *
1857 * The function returns now pointer to inserted item, and return value can 1623 * The function returns now pointer to inserted item, and return value can
1858 * be != op, if items are merged. -Tero 1624 * be != op, if items are merged. -Tero
1859 */ 1625 */
1860 1626
1861object * 1627object *
1862insert_ob_in_ob (object *op, object *where) 1628object::insert (object *op)
1863{ 1629{
1864 object * 1630 object *tmp, *otmp;
1865 tmp, *
1866 otmp;
1867 1631
1868 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1632 if (!QUERY_FLAG (op, FLAG_REMOVED))
1869 { 1633 op->remove ();
1870 dump_object (op); 1634
1871 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1872 return op;
1873 }
1874 if (where == NULL)
1875 {
1876 dump_object (op);
1877 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1878 return op;
1879 }
1880 if (where->head)
1881 {
1882 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1883 where = where->head;
1884 }
1885 if (op->more) 1635 if (op->more)
1886 { 1636 {
1887 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1637 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1888 return op; 1638 return op;
1889 } 1639 }
1640
1890 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1641 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1891 CLEAR_FLAG (op, FLAG_REMOVED); 1642 CLEAR_FLAG (op, FLAG_REMOVED);
1892 if (op->nrof) 1643 if (op->nrof)
1893 { 1644 {
1894 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1645 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1895 if (CAN_MERGE (tmp, op)) 1646 if (object::can_merge (tmp, op))
1896 { 1647 {
1897 /* return the original object and remove inserted object 1648 /* return the original object and remove inserted object
1898 (client needs the original object) */ 1649 (client needs the original object) */
1899 tmp->nrof += op->nrof; 1650 tmp->nrof += op->nrof;
1900 /* Weight handling gets pretty funky. Since we are adding to 1651 /* Weight handling gets pretty funky. Since we are adding to
1901 * tmp->nrof, we need to increase the weight. 1652 * tmp->nrof, we need to increase the weight.
1902 */ 1653 */
1903 add_weight (where, op->weight * op->nrof); 1654 add_weight (this, op->weight * op->nrof);
1904 SET_FLAG (op, FLAG_REMOVED); 1655 SET_FLAG (op, FLAG_REMOVED);
1905 free_object (op); /* free the inserted object */ 1656 op->destroy (); /* free the inserted object */
1906 op = tmp; 1657 op = tmp;
1907 remove_ob (op); /* and fix old object's links */ 1658 op->remove (); /* and fix old object's links */
1908 CLEAR_FLAG (op, FLAG_REMOVED); 1659 CLEAR_FLAG (op, FLAG_REMOVED);
1909 break; 1660 break;
1910 } 1661 }
1911 1662
1912 /* I assume combined objects have no inventory 1663 /* I assume combined objects have no inventory
1913 * We add the weight - this object could have just been removed 1664 * We add the weight - this object could have just been removed
1914 * (if it was possible to merge). calling remove_ob will subtract 1665 * (if it was possible to merge). calling remove_ob will subtract
1915 * the weight, so we need to add it in again, since we actually do 1666 * the weight, so we need to add it in again, since we actually do
1916 * the linking below 1667 * the linking below
1917 */ 1668 */
1918 add_weight (where, op->weight * op->nrof); 1669 add_weight (this, op->weight * op->nrof);
1919 } 1670 }
1920 else 1671 else
1921 add_weight (where, (op->weight + op->carrying)); 1672 add_weight (this, (op->weight + op->carrying));
1922 1673
1923 otmp = is_player_inv (where); 1674 otmp = this->in_player ();
1924 if (otmp && otmp->contr != NULL) 1675 if (otmp && otmp->contr)
1925 {
1926 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1676 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1927 fix_player (otmp); 1677 otmp->update_stats ();
1928 }
1929 1678
1930 op->map = NULL; 1679 op->map = 0;
1931 op->env = where; 1680 op->env = this;
1932 op->above = NULL; 1681 op->above = 0;
1933 op->below = NULL; 1682 op->below = 0;
1934 op->x = 0, op->y = 0; 1683 op->x = 0, op->y = 0;
1935 1684
1936 /* reset the light list and los of the players on the map */ 1685 /* reset the light list and los of the players on the map */
1937 if ((op->glow_radius != 0) && where->map) 1686 if ((op->glow_radius != 0) && map)
1938 { 1687 {
1939#ifdef DEBUG_LIGHTS 1688#ifdef DEBUG_LIGHTS
1940 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1689 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1941#endif /* DEBUG_LIGHTS */ 1690#endif /* DEBUG_LIGHTS */
1942 if (MAP_DARKNESS (where->map)) 1691 if (map->darkness)
1943 update_all_los (where->map, where->x, where->y); 1692 update_all_los (map, x, y);
1944 } 1693 }
1945 1694
1946 /* Client has no idea of ordering so lets not bother ordering it here. 1695 /* Client has no idea of ordering so lets not bother ordering it here.
1947 * It sure simplifies this function... 1696 * It sure simplifies this function...
1948 */ 1697 */
1949 if (where->inv == NULL) 1698 if (!inv)
1950 where->inv = op; 1699 inv = op;
1951 else 1700 else
1952 { 1701 {
1953 op->below = where->inv; 1702 op->below = inv;
1954 op->below->above = op; 1703 op->below->above = op;
1955 where->inv = op; 1704 inv = op;
1956 } 1705 }
1706
1707 INVOKE_OBJECT (INSERT, this);
1708
1957 return op; 1709 return op;
1958} 1710}
1959 1711
1960/* 1712/*
1961 * Checks if any objects has a move_type that matches objects 1713 * Checks if any objects has a move_type that matches objects
1980 1732
1981int 1733int
1982check_move_on (object *op, object *originator) 1734check_move_on (object *op, object *originator)
1983{ 1735{
1984 object *tmp; 1736 object *tmp;
1985 tag_t tag;
1986 mapstruct *m = op->map; 1737 maptile *m = op->map;
1987 int x = op->x, y = op->y; 1738 int x = op->x, y = op->y;
1988 1739
1989 MoveType move_on, move_slow, move_block; 1740 MoveType move_on, move_slow, move_block;
1990 1741
1991 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1742 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1992 return 0; 1743 return 0;
1993
1994 tag = op->count;
1995 1744
1996 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1745 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1997 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1746 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1998 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1747 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1999 1748
2015 1764
2016 /* The objects have to be checked from top to bottom. 1765 /* The objects have to be checked from top to bottom.
2017 * Hence, we first go to the top: 1766 * Hence, we first go to the top:
2018 */ 1767 */
2019 1768
2020 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && tmp->above != NULL; tmp = tmp->above) 1769 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp && tmp->above; tmp = tmp->above)
2021 { 1770 {
2022 /* Trim the search when we find the first other spell effect 1771 /* Trim the search when we find the first other spell effect
2023 * this helps performance so that if a space has 50 spell objects, 1772 * this helps performance so that if a space has 50 spell objects,
2024 * we don't need to check all of them. 1773 * we don't need to check all of them.
2025 */ 1774 */
2042 { 1791 {
2043 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1792 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2044 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1793 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2045 { 1794 {
2046 1795
1796 float
2047 float diff = tmp->move_slow_penalty * FABS (op->speed); 1797 diff = tmp->move_slow_penalty * FABS (op->speed);
2048 1798
2049 if (op->type == PLAYER) 1799 if (op->type == PLAYER)
2050 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1800 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2051 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1801 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2052 diff /= 4.0; 1802 diff /= 4.0;
2059 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1809 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2060 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1810 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2061 { 1811 {
2062 move_apply (tmp, op, originator); 1812 move_apply (tmp, op, originator);
2063 1813
2064 if (was_destroyed (op, tag)) 1814 if (op->destroyed ())
2065 return 1; 1815 return 1;
2066 1816
2067 /* what the person/creature stepped onto has moved the object 1817 /* what the person/creature stepped onto has moved the object
2068 * someplace new. Don't process any further - if we did, 1818 * someplace new. Don't process any further - if we did,
2069 * have a feeling strange problems would result. 1819 * have a feeling strange problems would result.
2079/* 1829/*
2080 * present_arch(arch, map, x, y) searches for any objects with 1830 * present_arch(arch, map, x, y) searches for any objects with
2081 * a matching archetype at the given map and coordinates. 1831 * a matching archetype at the given map and coordinates.
2082 * The first matching object is returned, or NULL if none. 1832 * The first matching object is returned, or NULL if none.
2083 */ 1833 */
2084
2085object * 1834object *
2086present_arch (const archetype *at, mapstruct *m, int x, int y) 1835present_arch (const archetype *at, maptile *m, int x, int y)
2087{ 1836{
2088 object *
2089 tmp;
2090
2091 if (m == NULL || out_of_map (m, x, y)) 1837 if (m == NULL || out_of_map (m, x, y))
2092 { 1838 {
2093 LOG (llevError, "Present_arch called outside map.\n"); 1839 LOG (llevError, "Present_arch called outside map.\n");
2094 return NULL; 1840 return NULL;
2095 } 1841 }
1842
2096 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1843 for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
2097 if (tmp->arch == at) 1844 if (tmp->arch == at)
2098 return tmp; 1845 return tmp;
1846
2099 return NULL; 1847 return NULL;
2100} 1848}
2101 1849
2102/* 1850/*
2103 * present(type, map, x, y) searches for any objects with 1851 * present(type, map, x, y) searches for any objects with
2104 * a matching type variable at the given map and coordinates. 1852 * a matching type variable at the given map and coordinates.
2105 * The first matching object is returned, or NULL if none. 1853 * The first matching object is returned, or NULL if none.
2106 */ 1854 */
2107
2108object * 1855object *
2109present (unsigned char type, mapstruct *m, int x, int y) 1856present (unsigned char type, maptile *m, int x, int y)
2110{ 1857{
2111 object *
2112 tmp;
2113
2114 if (out_of_map (m, x, y)) 1858 if (out_of_map (m, x, y))
2115 { 1859 {
2116 LOG (llevError, "Present called outside map.\n"); 1860 LOG (llevError, "Present called outside map.\n");
2117 return NULL; 1861 return NULL;
2118 } 1862 }
1863
2119 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1864 for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
2120 if (tmp->type == type) 1865 if (tmp->type == type)
2121 return tmp; 1866 return tmp;
1867
2122 return NULL; 1868 return NULL;
2123} 1869}
2124 1870
2125/* 1871/*
2126 * present_in_ob(type, object) searches for any objects with 1872 * present_in_ob(type, object) searches for any objects with
2127 * a matching type variable in the inventory of the given object. 1873 * a matching type variable in the inventory of the given object.
2128 * The first matching object is returned, or NULL if none. 1874 * The first matching object is returned, or NULL if none.
2129 */ 1875 */
2130
2131object * 1876object *
2132present_in_ob (unsigned char type, const object *op) 1877present_in_ob (unsigned char type, const object *op)
2133{ 1878{
2134 object *
2135 tmp;
2136
2137 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1879 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2138 if (tmp->type == type) 1880 if (tmp->type == type)
2139 return tmp; 1881 return tmp;
1882
2140 return NULL; 1883 return NULL;
2141} 1884}
2142 1885
2143/* 1886/*
2144 * present_in_ob (type, str, object) searches for any objects with 1887 * present_in_ob (type, str, object) searches for any objects with
2152 * str is the string to match against. Note that we match against 1895 * str is the string to match against. Note that we match against
2153 * the object name, not the archetype name. this is so that the 1896 * the object name, not the archetype name. this is so that the
2154 * spell code can use one object type (force), but change it's name 1897 * spell code can use one object type (force), but change it's name
2155 * to be unique. 1898 * to be unique.
2156 */ 1899 */
2157
2158object * 1900object *
2159present_in_ob_by_name (int type, const char *str, const object *op) 1901present_in_ob_by_name (int type, const char *str, const object *op)
2160{ 1902{
2161 object *
2162 tmp;
2163
2164 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1903 for (object *tmp = op->inv; tmp; tmp = tmp->below)
2165 {
2166 if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) 1904 if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name)))
2167 return tmp; 1905 return tmp;
2168 } 1906
2169 return NULL; 1907 return 0;
2170} 1908}
2171 1909
2172/* 1910/*
2173 * present_arch_in_ob(archetype, object) searches for any objects with 1911 * present_arch_in_ob(archetype, object) searches for any objects with
2174 * a matching archetype in the inventory of the given object. 1912 * a matching archetype in the inventory of the given object.
2175 * The first matching object is returned, or NULL if none. 1913 * The first matching object is returned, or NULL if none.
2176 */ 1914 */
2177
2178object * 1915object *
2179present_arch_in_ob (const archetype *at, const object *op) 1916present_arch_in_ob (const archetype *at, const object *op)
2180{ 1917{
2181 object *
2182 tmp;
2183
2184 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1918 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2185 if (tmp->arch == at) 1919 if (tmp->arch == at)
2186 return tmp; 1920 return tmp;
1921
2187 return NULL; 1922 return NULL;
2188} 1923}
2189 1924
2190/* 1925/*
2191 * activate recursively a flag on an object inventory 1926 * activate recursively a flag on an object inventory
2192 */ 1927 */
2193void 1928void
2194flag_inv (object *op, int flag) 1929flag_inv (object *op, int flag)
2195{ 1930{
2196 object *
2197 tmp;
2198
2199 if (op->inv) 1931 if (op->inv)
2200 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1932 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2201 { 1933 {
2202 SET_FLAG (tmp, flag); 1934 SET_FLAG (tmp, flag);
2203 flag_inv (tmp, flag); 1935 flag_inv (tmp, flag);
2204 } 1936 }
2205} /* 1937}
1938
1939/*
2206 * desactivate recursively a flag on an object inventory 1940 * deactivate recursively a flag on an object inventory
2207 */ 1941 */
2208void 1942void
2209unflag_inv (object *op, int flag) 1943unflag_inv (object *op, int flag)
2210{ 1944{
2211 object *
2212 tmp;
2213
2214 if (op->inv) 1945 if (op->inv)
2215 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1946 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2216 { 1947 {
2217 CLEAR_FLAG (tmp, flag); 1948 CLEAR_FLAG (tmp, flag);
2218 unflag_inv (tmp, flag); 1949 unflag_inv (tmp, flag);
2219 } 1950 }
2220} 1951}
2223 * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in 1954 * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in
2224 * all it's inventory (recursively). 1955 * all it's inventory (recursively).
2225 * If checksums are used, a player will get set_cheat called for 1956 * If checksums are used, a player will get set_cheat called for
2226 * him/her-self and all object carried by a call to this function. 1957 * him/her-self and all object carried by a call to this function.
2227 */ 1958 */
2228
2229void 1959void
2230set_cheat (object *op) 1960set_cheat (object *op)
2231{ 1961{
2232 SET_FLAG (op, FLAG_WAS_WIZ); 1962 SET_FLAG (op, FLAG_WAS_WIZ);
2233 flag_inv (op, FLAG_WAS_WIZ); 1963 flag_inv (op, FLAG_WAS_WIZ);
2252 * because arch_blocked (now ob_blocked) needs to know the movement type 1982 * because arch_blocked (now ob_blocked) needs to know the movement type
2253 * to know if the space in question will block the object. We can't use 1983 * to know if the space in question will block the object. We can't use
2254 * the archetype because that isn't correct if the monster has been 1984 * the archetype because that isn't correct if the monster has been
2255 * customized, changed states, etc. 1985 * customized, changed states, etc.
2256 */ 1986 */
2257
2258int 1987int
2259find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 1988find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2260{ 1989{
2261 int
2262 i,
2263 index = 0, flag; 1990 int index = 0, flag;
2264 static int
2265 altern[SIZEOFFREE]; 1991 int altern[SIZEOFFREE];
2266 1992
2267 for (i = start; i < stop; i++) 1993 for (int i = start; i < stop; i++)
2268 { 1994 {
2269 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); 1995 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]);
2270 if (!flag) 1996 if (!flag)
2271 altern[index++] = i; 1997 altern [index++] = i;
2272 1998
2273 /* Basically, if we find a wall on a space, we cut down the search size. 1999 /* Basically, if we find a wall on a space, we cut down the search size.
2274 * In this way, we won't return spaces that are on another side of a wall. 2000 * In this way, we won't return spaces that are on another side of a wall.
2275 * This mostly work, but it cuts down the search size in all directions - 2001 * This mostly work, but it cuts down the search size in all directions -
2276 * if the space being examined only has a wall to the north and empty 2002 * if the space being examined only has a wall to the north and empty
2277 * spaces in all the other directions, this will reduce the search space 2003 * spaces in all the other directions, this will reduce the search space
2278 * to only the spaces immediately surrounding the target area, and 2004 * to only the spaces immediately surrounding the target area, and
2279 * won't look 2 spaces south of the target space. 2005 * won't look 2 spaces south of the target space.
2280 */ 2006 */
2281 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2007 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2282 stop = maxfree[i]; 2008 stop = maxfree[i];
2283 } 2009 }
2010
2284 if (!index) 2011 if (!index)
2285 return -1; 2012 return -1;
2013
2286 return altern[RANDOM () % index]; 2014 return altern[RANDOM () % index];
2287} 2015}
2288 2016
2289/* 2017/*
2290 * find_first_free_spot(archetype, mapstruct, x, y) works like 2018 * find_first_free_spot(archetype, maptile, x, y) works like
2291 * find_free_spot(), but it will search max number of squares. 2019 * find_free_spot(), but it will search max number of squares.
2292 * But it will return the first available spot, not a random choice. 2020 * But it will return the first available spot, not a random choice.
2293 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2021 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2294 */ 2022 */
2295
2296int 2023int
2297find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2024find_first_free_spot (const object *ob, maptile *m, int x, int y)
2298{ 2025{
2299 int
2300 i;
2301
2302 for (i = 0; i < SIZEOFFREE; i++) 2026 for (int i = 0; i < SIZEOFFREE; i++)
2303 {
2304 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) 2027 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]))
2305 return i; 2028 return i;
2306 } 2029
2307 return -1; 2030 return -1;
2308} 2031}
2309 2032
2310/* 2033/*
2311 * The function permute(arr, begin, end) randomly reorders the array 2034 * The function permute(arr, begin, end) randomly reorders the array
2312 * arr[begin..end-1]. 2035 * arr[begin..end-1].
2036 * now uses a fisher-yates shuffle, old permute was broken
2313 */ 2037 */
2314static void 2038static void
2315permute (int *arr, int begin, int end) 2039permute (int *arr, int begin, int end)
2316{ 2040{
2317 int 2041 arr += begin;
2318 i,
2319 j,
2320 tmp,
2321 len;
2322
2323 len = end - begin; 2042 end -= begin;
2324 for (i = begin; i < end; i++)
2325 {
2326 j = begin + RANDOM () % len;
2327 2043
2328 tmp = arr[i]; 2044 while (--end)
2329 arr[i] = arr[j]; 2045 swap (arr [end], arr [RANDOM () % (end + 1)]);
2330 arr[j] = tmp;
2331 }
2332} 2046}
2333 2047
2334/* new function to make monster searching more efficient, and effective! 2048/* new function to make monster searching more efficient, and effective!
2335 * This basically returns a randomized array (in the passed pointer) of 2049 * This basically returns a randomized array (in the passed pointer) of
2336 * the spaces to find monsters. In this way, it won't always look for 2050 * the spaces to find monsters. In this way, it won't always look for
2339 * the 3x3 area will be searched, just not in a predictable order. 2053 * the 3x3 area will be searched, just not in a predictable order.
2340 */ 2054 */
2341void 2055void
2342get_search_arr (int *search_arr) 2056get_search_arr (int *search_arr)
2343{ 2057{
2344 int 2058 int i;
2345 i;
2346 2059
2347 for (i = 0; i < SIZEOFFREE; i++) 2060 for (i = 0; i < SIZEOFFREE; i++)
2348 {
2349 search_arr[i] = i; 2061 search_arr[i] = i;
2350 }
2351 2062
2352 permute (search_arr, 1, SIZEOFFREE1 + 1); 2063 permute (search_arr, 1, SIZEOFFREE1 + 1);
2353 permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); 2064 permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1);
2354 permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); 2065 permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE);
2355} 2066}
2364 * Perhaps incorrectly, but I'm making the assumption that exclude 2075 * Perhaps incorrectly, but I'm making the assumption that exclude
2365 * is actually want is going to try and move there. We need this info 2076 * is actually want is going to try and move there. We need this info
2366 * because we have to know what movement the thing looking to move 2077 * because we have to know what movement the thing looking to move
2367 * there is capable of. 2078 * there is capable of.
2368 */ 2079 */
2369
2370int 2080int
2371find_dir (mapstruct *m, int x, int y, object *exclude) 2081find_dir (maptile *m, int x, int y, object *exclude)
2372{ 2082{
2373 int
2374 i,
2375 max = SIZEOFFREE, mflags; 2083 int i, max = SIZEOFFREE, mflags;
2376 sint16 2084
2377 nx, 2085 sint16 nx, ny;
2378 ny;
2379 object * 2086 object *tmp;
2380 tmp; 2087 maptile *mp;
2381 mapstruct * 2088
2382 mp; 2089 MoveType blocked, move_type;
2383 MoveType
2384 blocked,
2385 move_type;
2386 2090
2387 if (exclude && exclude->head) 2091 if (exclude && exclude->head)
2388 { 2092 {
2389 exclude = exclude->head; 2093 exclude = exclude->head;
2390 move_type = exclude->move_type; 2094 move_type = exclude->move_type;
2400 mp = m; 2104 mp = m;
2401 nx = x + freearr_x[i]; 2105 nx = x + freearr_x[i];
2402 ny = y + freearr_y[i]; 2106 ny = y + freearr_y[i];
2403 2107
2404 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 2108 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny);
2109
2405 if (mflags & P_OUT_OF_MAP) 2110 if (mflags & P_OUT_OF_MAP)
2406 {
2407 max = maxfree[i]; 2111 max = maxfree[i];
2408 }
2409 else 2112 else
2410 { 2113 {
2411 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); 2114 mapspace &ms = mp->at (nx, ny);
2115
2116 blocked = ms.move_block;
2412 2117
2413 if ((move_type & blocked) == move_type) 2118 if ((move_type & blocked) == move_type)
2414 {
2415 max = maxfree[i]; 2119 max = maxfree[i];
2416 }
2417 else if (mflags & P_IS_ALIVE) 2120 else if (mflags & P_IS_ALIVE)
2418 { 2121 {
2419 for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) 2122 for (tmp = ms.bot; tmp; tmp = tmp->above)
2420 { 2123 if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER)
2421 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) 2124 && (tmp != exclude || (tmp->head && tmp->head != exclude)))
2422 {
2423 break; 2125 break;
2424 } 2126
2425 }
2426 if (tmp) 2127 if (tmp)
2427 {
2428 return freedir[i]; 2128 return freedir[i];
2429 }
2430 } 2129 }
2431 } 2130 }
2432 } 2131 }
2132
2433 return 0; 2133 return 0;
2434} 2134}
2435 2135
2436/* 2136/*
2437 * distance(object 1, object 2) will return the square of the 2137 * distance(object 1, object 2) will return the square of the
2438 * distance between the two given objects. 2138 * distance between the two given objects.
2439 */ 2139 */
2440
2441int 2140int
2442distance (const object *ob1, const object *ob2) 2141distance (const object *ob1, const object *ob2)
2443{ 2142{
2444 int
2445 i;
2446
2447 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2143 return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2448 return i;
2449} 2144}
2450 2145
2451/* 2146/*
2452 * find_dir_2(delta-x,delta-y) will return a direction in which 2147 * find_dir_2(delta-x,delta-y) will return a direction in which
2453 * an object which has subtracted the x and y coordinates of another 2148 * an object which has subtracted the x and y coordinates of another
2454 * object, needs to travel toward it. 2149 * object, needs to travel toward it.
2455 */ 2150 */
2456
2457int 2151int
2458find_dir_2 (int x, int y) 2152find_dir_2 (int x, int y)
2459{ 2153{
2460 int 2154 int q;
2461 q;
2462 2155
2463 if (y) 2156 if (y)
2464 q = x * 100 / y; 2157 q = x * 100 / y;
2465 else if (x) 2158 else if (x)
2466 q = -300 * x; 2159 q = -300 * x;
2501int 2194int
2502absdir (int d) 2195absdir (int d)
2503{ 2196{
2504 while (d < 1) 2197 while (d < 1)
2505 d += 8; 2198 d += 8;
2199
2506 while (d > 8) 2200 while (d > 8)
2507 d -= 8; 2201 d -= 8;
2202
2508 return d; 2203 return d;
2509} 2204}
2510 2205
2511/* 2206/*
2512 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is 2207 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is
2514 */ 2209 */
2515 2210
2516int 2211int
2517dirdiff (int dir1, int dir2) 2212dirdiff (int dir1, int dir2)
2518{ 2213{
2519 int 2214 int d;
2520 d;
2521 2215
2522 d = abs (dir1 - dir2); 2216 d = abs (dir1 - dir2);
2523 if (d > 4) 2217 if (d > 4)
2524 d = 8 - d; 2218 d = 8 - d;
2219
2525 return d; 2220 return d;
2526} 2221}
2527 2222
2528/* peterm: 2223/* peterm:
2529 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. 2224 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster.
2532 * This basically means that if direction is 15, then it could either go 2227 * This basically means that if direction is 15, then it could either go
2533 * direction 4, 14, or 16 to get back to where we are. 2228 * direction 4, 14, or 16 to get back to where we are.
2534 * Moved from spell_util.c to object.c with the other related direction 2229 * Moved from spell_util.c to object.c with the other related direction
2535 * functions. 2230 * functions.
2536 */ 2231 */
2537
2538int
2539 reduction_dir[SIZEOFFREE][3] = { 2232int reduction_dir[SIZEOFFREE][3] = {
2540 {0, 0, 0}, /* 0 */ 2233 {0, 0, 0}, /* 0 */
2541 {0, 0, 0}, /* 1 */ 2234 {0, 0, 0}, /* 1 */
2542 {0, 0, 0}, /* 2 */ 2235 {0, 0, 0}, /* 2 */
2543 {0, 0, 0}, /* 3 */ 2236 {0, 0, 0}, /* 3 */
2544 {0, 0, 0}, /* 4 */ 2237 {0, 0, 0}, /* 4 */
2592 * find a path to that monster that we found. If not, 2285 * find a path to that monster that we found. If not,
2593 * we don't bother going toward it. Returns 1 if we 2286 * we don't bother going toward it. Returns 1 if we
2594 * can see a direct way to get it 2287 * can see a direct way to get it
2595 * Modified to be map tile aware -.MSW 2288 * Modified to be map tile aware -.MSW
2596 */ 2289 */
2597
2598
2599int 2290int
2600can_see_monsterP (mapstruct *m, int x, int y, int dir) 2291can_see_monsterP (maptile *m, int x, int y, int dir)
2601{ 2292{
2602 sint16 2293 sint16 dx, dy;
2603 dx,
2604 dy;
2605 int
2606 mflags; 2294 int mflags;
2607 2295
2608 if (dir < 0) 2296 if (dir < 0)
2609 return 0; /* exit condition: invalid direction */ 2297 return 0; /* exit condition: invalid direction */
2610 2298
2611 dx = x + freearr_x[dir]; 2299 dx = x + freearr_x[dir];
2624 return 0; 2312 return 0;
2625 2313
2626 /* yes, can see. */ 2314 /* yes, can see. */
2627 if (dir < 9) 2315 if (dir < 9)
2628 return 1; 2316 return 1;
2317
2629 return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | 2318 return can_see_monsterP (m, x, y, reduction_dir[dir][0])
2630 can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); 2319 | can_see_monsterP (m, x, y, reduction_dir[dir][1])
2320 | can_see_monsterP (m, x, y, reduction_dir[dir][2]);
2631} 2321}
2632
2633
2634 2322
2635/* 2323/*
2636 * can_pick(picker, item): finds out if an object is possible to be 2324 * can_pick(picker, item): finds out if an object is possible to be
2637 * picked up by the picker. Returnes 1 if it can be 2325 * picked up by the picker. Returnes 1 if it can be
2638 * picked up, otherwise 0. 2326 * picked up, otherwise 0.
2649 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2337 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2650 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2338 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2651 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); 2339 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3));
2652} 2340}
2653 2341
2654
2655/* 2342/*
2656 * create clone from object to another 2343 * create clone from object to another
2657 */ 2344 */
2658object * 2345object *
2659object_create_clone (object *asrc) 2346object_create_clone (object *asrc)
2660{ 2347{
2661 object *
2662 dst = NULL, *tmp, *src, *part, *prev, *item; 2348 object *dst = 0, *tmp, *src, *part, *prev, *item;
2663 2349
2664 if (!asrc) 2350 if (!asrc)
2665 return NULL; 2351 return 0;
2352
2666 src = asrc; 2353 src = asrc;
2667 if (src->head) 2354 if (src->head)
2668 src = src->head; 2355 src = src->head;
2669 2356
2670 prev = NULL; 2357 prev = 0;
2671 for (part = src; part; part = part->more) 2358 for (part = src; part; part = part->more)
2672 { 2359 {
2673 tmp = get_object (); 2360 tmp = part->clone ();
2674 copy_object (part, tmp);
2675 tmp->x -= src->x; 2361 tmp->x -= src->x;
2676 tmp->y -= src->y; 2362 tmp->y -= src->y;
2363
2677 if (!part->head) 2364 if (!part->head)
2678 { 2365 {
2679 dst = tmp; 2366 dst = tmp;
2680 tmp->head = NULL; 2367 tmp->head = 0;
2681 } 2368 }
2682 else 2369 else
2683 {
2684 tmp->head = dst; 2370 tmp->head = dst;
2685 } 2371
2686 tmp->more = NULL; 2372 tmp->more = 0;
2373
2687 if (prev) 2374 if (prev)
2688 prev->more = tmp; 2375 prev->more = tmp;
2376
2689 prev = tmp; 2377 prev = tmp;
2690 } 2378 }
2691 2379
2692 /*** copy inventory ***/
2693 for (item = src->inv; item; item = item->below) 2380 for (item = src->inv; item; item = item->below)
2694 {
2695 (void) insert_ob_in_ob (object_create_clone (item), dst); 2381 insert_ob_in_ob (object_create_clone (item), dst);
2696 }
2697 2382
2698 return dst; 2383 return dst;
2699} 2384}
2700 2385
2701/* return true if the object was destroyed, 0 otherwise */
2702int
2703was_destroyed (const object *op, tag_t old_tag)
2704{
2705 /* checking for FLAG_FREED isn't necessary, but makes this function more
2706 * robust */
2707 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2708}
2709
2710/* GROS - Creates an object using a string representing its content. */ 2386/* GROS - Creates an object using a string representing its content. */
2711
2712/* Basically, we save the content of the string to a temp file, then call */ 2387/* Basically, we save the content of the string to a temp file, then call */
2713
2714/* load_object on it. I admit it is a highly inefficient way to make things, */ 2388/* load_object on it. I admit it is a highly inefficient way to make things, */
2715
2716/* but it was simple to make and allows reusing the load_object function. */ 2389/* but it was simple to make and allows reusing the load_object function. */
2717
2718/* Remember not to use load_object_str in a time-critical situation. */ 2390/* Remember not to use load_object_str in a time-critical situation. */
2719
2720/* Also remember that multiparts objects are not supported for now. */ 2391/* Also remember that multiparts objects are not supported for now. */
2721
2722object * 2392object *
2723load_object_str (const char *obstr) 2393load_object_str (const char *obstr)
2724{ 2394{
2725 object * 2395 object *op;
2726 op;
2727 char
2728 filename[MAX_BUF]; 2396 char filename[MAX_BUF];
2729 2397
2730 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2398 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2731 2399
2732 FILE *
2733 tempfile = fopen (filename, "w"); 2400 FILE *tempfile = fopen (filename, "w");
2734 2401
2735 if (tempfile == NULL) 2402 if (tempfile == NULL)
2736 { 2403 {
2737 LOG (llevError, "Error - Unable to access load object temp file\n"); 2404 LOG (llevError, "Error - Unable to access load object temp file\n");
2738 return NULL; 2405 return NULL;
2739 }; 2406 }
2407
2740 fprintf (tempfile, obstr); 2408 fprintf (tempfile, obstr);
2741 fclose (tempfile); 2409 fclose (tempfile);
2742 2410
2743 op = get_object (); 2411 op = object::create ();
2744 2412
2745 object_thawer 2413 object_thawer thawer (filename);
2746 thawer (filename);
2747 2414
2748 if (thawer) 2415 if (thawer)
2749 load_object (thawer, op, 0); 2416 load_object (thawer, op, 0);
2750 2417
2751 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2418 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2759 * returns NULL if no match. 2426 * returns NULL if no match.
2760 */ 2427 */
2761object * 2428object *
2762find_obj_by_type_subtype (const object *who, int type, int subtype) 2429find_obj_by_type_subtype (const object *who, int type, int subtype)
2763{ 2430{
2764 object *
2765 tmp;
2766
2767 for (tmp = who->inv; tmp; tmp = tmp->below) 2431 for (object *tmp = who->inv; tmp; tmp = tmp->below)
2768 if (tmp->type == type && tmp->subtype == subtype) 2432 if (tmp->type == type && tmp->subtype == subtype)
2769 return tmp; 2433 return tmp;
2770 2434
2771 return NULL; 2435 return 0;
2772} 2436}
2773 2437
2774/* If ob has a field named key, return the link from the list, 2438/* If ob has a field named key, return the link from the list,
2775 * otherwise return NULL. 2439 * otherwise return NULL.
2776 * 2440 *
2778 * do the desired thing. 2442 * do the desired thing.
2779 */ 2443 */
2780key_value * 2444key_value *
2781get_ob_key_link (const object *ob, const char *key) 2445get_ob_key_link (const object *ob, const char *key)
2782{ 2446{
2783 key_value *
2784 link;
2785
2786 for (link = ob->key_values; link != NULL; link = link->next) 2447 for (key_value *link = ob->key_values; link; link = link->next)
2787 {
2788 if (link->key == key) 2448 if (link->key == key)
2789 {
2790 return link; 2449 return link;
2791 }
2792 }
2793 2450
2794 return NULL; 2451 return 0;
2795} 2452}
2796 2453
2797/* 2454/*
2798 * Returns the value of op has an extra_field for key, or NULL. 2455 * Returns the value of op has an extra_field for key, or NULL.
2799 * 2456 *
2802 * The returned string is shared. 2459 * The returned string is shared.
2803 */ 2460 */
2804const char * 2461const char *
2805get_ob_key_value (const object *op, const char *const key) 2462get_ob_key_value (const object *op, const char *const key)
2806{ 2463{
2807 key_value * 2464 key_value *link;
2808 link; 2465 shstr_cmp canonical_key (key);
2809 const char *
2810 canonical_key;
2811 2466
2812 canonical_key = shstr::find (key);
2813
2814 if (canonical_key == NULL) 2467 if (!canonical_key)
2815 { 2468 {
2816 /* 1. There being a field named key on any object 2469 /* 1. There being a field named key on any object
2817 * implies there'd be a shared string to find. 2470 * implies there'd be a shared string to find.
2818 * 2. Since there isn't, no object has this field. 2471 * 2. Since there isn't, no object has this field.
2819 * 3. Therefore, *this* object doesn't have this field. 2472 * 3. Therefore, *this* object doesn't have this field.
2820 */ 2473 */
2821 return NULL; 2474 return 0;
2822 } 2475 }
2823 2476
2824 /* This is copied from get_ob_key_link() above - 2477 /* This is copied from get_ob_key_link() above -
2825 * only 4 lines, and saves the function call overhead. 2478 * only 4 lines, and saves the function call overhead.
2826 */ 2479 */
2827 for (link = op->key_values; link != NULL; link = link->next) 2480 for (link = op->key_values; link; link = link->next)
2828 {
2829 if (link->key == canonical_key) 2481 if (link->key == canonical_key)
2830 {
2831 return link->value; 2482 return link->value;
2832 } 2483
2833 }
2834 return NULL; 2484 return 0;
2835} 2485}
2836 2486
2837 2487
2838/* 2488/*
2839 * Updates the canonical_key in op to value. 2489 * Updates the canonical_key in op to value.
2846 * Returns TRUE on success. 2496 * Returns TRUE on success.
2847 */ 2497 */
2848int 2498int
2849set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) 2499set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key)
2850{ 2500{
2851 key_value *
2852 field = NULL, *last = NULL; 2501 key_value *field = NULL, *last = NULL;
2853 2502
2854 for (field = op->key_values; field != NULL; field = field->next) 2503 for (field = op->key_values; field != NULL; field = field->next)
2855 { 2504 {
2856 if (field->key != canonical_key) 2505 if (field->key != canonical_key)
2857 { 2506 {
2875 if (last) 2524 if (last)
2876 last->next = field->next; 2525 last->next = field->next;
2877 else 2526 else
2878 op->key_values = field->next; 2527 op->key_values = field->next;
2879 2528
2880 delete
2881 field; 2529 delete field;
2882 } 2530 }
2883 } 2531 }
2884 return TRUE; 2532 return TRUE;
2885 } 2533 }
2886 /* IF we get here, key doesn't exist */ 2534 /* IF we get here, key doesn't exist */
2887 2535
2888 /* No field, we'll have to add it. */ 2536 /* No field, we'll have to add it. */
2889 2537
2890 if (!add_key) 2538 if (!add_key)
2891 {
2892 return FALSE; 2539 return FALSE;
2893 } 2540
2894 /* There isn't any good reason to store a null 2541 /* There isn't any good reason to store a null
2895 * value in the key/value list. If the archetype has 2542 * value in the key/value list. If the archetype has
2896 * this key, then we should also have it, so shouldn't 2543 * this key, then we should also have it, so shouldn't
2897 * be here. If user wants to store empty strings, 2544 * be here. If user wants to store empty strings,
2898 * should pass in "" 2545 * should pass in ""
2921 * Returns TRUE on success. 2568 * Returns TRUE on success.
2922 */ 2569 */
2923int 2570int
2924set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2571set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2925{ 2572{
2926 shstr
2927 key_ (key); 2573 shstr key_ (key);
2928 2574
2929 return set_ob_key_value_s (op, key_, value, add_key); 2575 return set_ob_key_value_s (op, key_, value, add_key);
2930} 2576}
2577
2578object::depth_iterator::depth_iterator (object *container)
2579: iterator_base (container)
2580{
2581 while (item->inv)
2582 item = item->inv;
2583}
2584
2585void
2586object::depth_iterator::next ()
2587{
2588 if (item->below)
2589 {
2590 item = item->below;
2591
2592 while (item->inv)
2593 item = item->inv;
2594 }
2595 else
2596 item = item->env;
2597}
2598
2599// return a suitable string describing an objetc in enough detail to find it
2600const char *
2601object::debug_desc (char *info) const
2602{
2603 char info2[256 * 3];
2604 char *p = info;
2605
2606 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2607 count,
2608 &name,
2609 title ? " " : "",
2610 title ? (const char *)title : "");
2611
2612 if (env)
2613 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2614
2615 if (map)
2616 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2617
2618 return info;
2619}
2620
2621const char *
2622object::debug_desc () const
2623{
2624 static char info[256 * 3];
2625 return debug_desc (info);
2626}
2627

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