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Comparing deliantra/server/common/object.C (file contents):
Revision 1.25 by root, Mon Sep 11 01:16:20 2006 UTC vs.
Revision 1.53 by root, Tue Nov 7 16:30:54 2006 UTC

1
2/*
3 * static char *rcsid_object_c =
4 * "$Id: object.C,v 1.25 2006/09/11 01:16:20 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 22*/
29 23
30/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
31 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
32 variable. */ 26 variable. */
33#include <global.h> 27#include <global.h>
34#ifndef WIN32 /* ---win32 exclude headers */
35# include <stdio.h> 28#include <stdio.h>
36# include <sys/types.h> 29#include <sys/types.h>
37# include <sys/uio.h> 30#include <sys/uio.h>
38#endif /* win32 */
39#include <object.h> 31#include <object.h>
40#include <funcpoint.h> 32#include <funcpoint.h>
41#include <skills.h>
42#include <loader.h> 33#include <loader.h>
34
43int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
44 38
45object *objects; /* Pointer to the list of used objects */
46object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
47 40
48short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
49 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
50}; 43};
56}; 49};
57int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
58 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
59 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
60}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
61 131
62/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
63static int 133static int
64compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
65{ 135{
214 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 284 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
215 return 0; 285 return 0;
216 286
217 switch (ob1->type) 287 switch (ob1->type)
218 { 288 {
219 case SCROLL: 289 case SCROLL:
220 if (ob1->level != ob2->level) 290 if (ob1->level != ob2->level)
221 return 0; 291 return 0;
222 break; 292 break;
223 } 293 }
224 294
225 if (ob1->key_values != NULL || ob2->key_values != NULL) 295 if (ob1->key_values != NULL || ob2->key_values != NULL)
226 { 296 {
227 /* At least one of these has key_values. */ 297 /* At least one of these has key_values. */
249/* 319/*
250 * sum_weight() is a recursive function which calculates the weight 320 * sum_weight() is a recursive function which calculates the weight
251 * an object is carrying. It goes through in figures out how much 321 * an object is carrying. It goes through in figures out how much
252 * containers are carrying, and sums it up. 322 * containers are carrying, and sums it up.
253 */ 323 */
254signed long 324long
255sum_weight (object *op) 325sum_weight (object *op)
256{ 326{
257 signed long sum; 327 long sum;
258 object *inv; 328 object *inv;
259 329
260 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 330 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below)
261 { 331 {
262 if (inv->inv) 332 if (inv->inv)
263 sum_weight (inv); 333 sum_weight (inv);
264 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
265 } 335 }
336
266 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
267 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
268 if (op->carrying != sum) 340 if (op->carrying != sum)
269 op->carrying = sum; 341 op->carrying = sum;
342
270 return sum; 343 return sum;
271} 344}
272 345
273/** 346/**
274 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
301 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
302 * Some error messages. 375 * Some error messages.
303 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
304 */ 377 */
305 378
306void 379char *
307dump_object2 (object *op)
308{
309 errmsg[0] = 0;
310 return;
311 //TODO//D#d#
312#if 0
313 char *cp;
314
315/* object *tmp;*/
316
317 if (op->arch != NULL)
318 {
319 strcat (errmsg, "arch ");
320 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
321 strcat (errmsg, "\n");
322 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
323 strcat (errmsg, cp);
324# if 0
325 /* Don't dump player diffs - they are too long, mostly meaningless, and
326 * will overflow the buffer.
327 * Changed so that we don't dump inventory either. This may
328 * also overflow the buffer.
329 */
330 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
331 strcat (errmsg, cp);
332 for (tmp = op->inv; tmp; tmp = tmp->below)
333 dump_object2 (tmp);
334# endif
335 strcat (errmsg, "end\n");
336 }
337 else
338 {
339 strcat (errmsg, "Object ");
340 if (op->name == NULL)
341 strcat (errmsg, "(null)");
342 else
343 strcat (errmsg, op->name);
344 strcat (errmsg, "\n");
345# if 0
346 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
347 strcat (errmsg, cp);
348 for (tmp = op->inv; tmp; tmp = tmp->below)
349 dump_object2 (tmp);
350# endif
351 strcat (errmsg, "end\n");
352 }
353#endif
354}
355
356/*
357 * Dumps an object. Returns output in the static global errmsg array.
358 */
359
360void
361dump_object (object *op) 380dump_object (object *op)
362{ 381{
363 if (op == NULL) 382 if (!op)
364 { 383 return strdup ("[NULLOBJ]");
365 strcpy (errmsg, "[NULL pointer]");
366 return;
367 }
368 errmsg[0] = '\0';
369 dump_object2 (op);
370}
371 384
372void 385 object_freezer freezer;
373dump_all_objects (void) 386 save_object (freezer, op, 3);
374{ 387 return freezer.as_string ();
375 object *op;
376
377 for (op = objects; op != NULL; op = op->next)
378 {
379 dump_object (op);
380 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
381 }
382} 388}
383 389
384/* 390/*
385 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
386 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
408object * 414object *
409find_object (tag_t i) 415find_object (tag_t i)
410{ 416{
411 object *op; 417 object *op;
412 418
413 for (op = objects; op != NULL; op = op->next) 419 for (op = object::first; op != NULL; op = op->next)
414 if (op->count == i) 420 if (op->count == i)
415 break; 421 break;
422
416 return op; 423 return op;
417} 424}
418 425
419/* 426/*
420 * Returns the first object which has a name equal to the argument. 427 * Returns the first object which has a name equal to the argument.
423 */ 430 */
424 431
425object * 432object *
426find_object_name (const char *str) 433find_object_name (const char *str)
427{ 434{
428 const char *name = shstr::find (str); 435 shstr_cmp str_ (str);
429 object *op; 436 object *op;
430 437
431 for (op = objects; op != NULL; op = op->next) 438 for (op = object::first; op != NULL; op = op->next)
432 if (&op->name == name) 439 if (op->name == str_)
433 break; 440 break;
434 441
435 return op; 442 return op;
436} 443}
437 444
440{ 447{
441 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 448 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
442} 449}
443 450
444/* 451/*
445 * Returns the object which this object marks as being the owner.
446 * A id-scheme is used to avoid pointing to objects which have been
447 * freed and are now reused. If this is detected, the owner is
448 * set to NULL, and NULL is returned.
449 * Changed 2004-02-12 - if the player is setting at the play again
450 * prompt, he is removed, and we don't want to treat him as an owner of
451 * anything, so check removed flag. I don't expect that this should break
452 * anything - once an object is removed, it is basically dead anyways.
453 */
454
455object *
456get_owner (object *op)
457{
458 if (op->owner == NULL)
459 return NULL;
460
461 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
462 return op->owner;
463
464 op->owner = NULL;
465 op->ownercount = 0;
466 return NULL;
467}
468
469void
470clear_owner (object *op)
471{
472 if (!op)
473 return;
474
475 if (op->owner && op->ownercount == op->owner->count)
476 op->owner->refcount--;
477
478 op->owner = NULL;
479 op->ownercount = 0;
480}
481
482/*
483 * Sets the owner and sets the skill and exp pointers to owner's current 452 * Sets the owner and sets the skill and exp pointers to owner's current
484 * skill and experience objects. 453 * skill and experience objects.
485 */ 454 */
486void 455void
487set_owner (object *op, object *owner) 456object::set_owner (object *owner)
488{ 457{
489 if (owner == NULL || op == NULL) 458 if (!owner)
490 return; 459 return;
491 460
492 /* next line added to allow objects which own objects */ 461 /* next line added to allow objects which own objects */
493 /* Add a check for ownercounts in here, as I got into an endless loop 462 /* Add a check for ownercounts in here, as I got into an endless loop
494 * with the fireball owning a poison cloud which then owned the 463 * with the fireball owning a poison cloud which then owned the
495 * fireball. I believe that was caused by one of the objects getting 464 * fireball. I believe that was caused by one of the objects getting
496 * freed and then another object replacing it. Since the ownercounts 465 * freed and then another object replacing it. Since the ownercounts
497 * didn't match, this check is valid and I believe that cause is valid. 466 * didn't match, this check is valid and I believe that cause is valid.
498 */ 467 */
499 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 468 while (owner->owner)
500 owner = owner->owner; 469 owner = owner->owner;
501 470
502 /* IF the owner still has an owner, we did not resolve to a final owner.
503 * so lets not add to that.
504 */
505 if (owner->owner)
506 return;
507
508 op->owner = owner; 471 this->owner = owner;
509
510 op->ownercount = owner->count;
511 owner->refcount++;
512}
513
514/* Set the owner to clone's current owner and set the skill and experience
515 * objects to clone's objects (typically those objects that where the owner's
516 * current skill and experience objects at the time when clone's owner was
517 * set - not the owner's current skill and experience objects).
518 *
519 * Use this function if player created an object (e.g. fire bullet, swarm
520 * spell), and this object creates further objects whose kills should be
521 * accounted for the player's original skill, even if player has changed
522 * skills meanwhile.
523 */
524void
525copy_owner (object *op, object *clone)
526{
527 object *owner = get_owner (clone);
528
529 if (owner == NULL)
530 {
531 /* players don't have owners - they own themselves. Update
532 * as appropriate.
533 */
534 if (clone->type == PLAYER)
535 owner = clone;
536 else
537 return;
538 }
539
540 set_owner (op, owner);
541} 472}
542 473
543/* Zero the key_values on op, decrementing the shared-string 474/* Zero the key_values on op, decrementing the shared-string
544 * refcounts and freeing the links. 475 * refcounts and freeing the links.
545 */ 476 */
561{ 492{
562 attachable_base::clear (); 493 attachable_base::clear ();
563 494
564 free_key_values (this); 495 free_key_values (this);
565 496
566 clear_owner (this); 497 owner = 0;
567
568 name = 0; 498 name = 0;
569 name_pl = 0; 499 name_pl = 0;
570 title = 0; 500 title = 0;
571 race = 0; 501 race = 0;
572 slaying = 0; 502 slaying = 0;
573 skill = 0; 503 skill = 0;
574 msg = 0; 504 msg = 0;
575 lore = 0; 505 lore = 0;
576 custom_name = 0; 506 custom_name = 0;
577 materialname = 0; 507 materialname = 0;
508 contr = 0;
509 below = 0;
510 above = 0;
511 inv = 0;
512 container = 0;
513 env = 0;
514 more = 0;
515 head = 0;
516 map = 0;
517 active_next = 0;
518 active_prev = 0;
578 519
579 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); 520 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
580 521
581 SET_FLAG (this, FLAG_REMOVED); 522 SET_FLAG (this, FLAG_REMOVED);
523
524 /* What is not cleared is next, prev, and count */
525
526 expmul = 1.0;
527 face = blank_face;
528
529 if (settings.casting_time)
530 casting_time = -1;
582} 531}
583 532
584void object::clone (object *destination) 533void object::clone (object *destination)
585{ 534{
586 *(object_copy *) destination = *this; 535 *(object_copy *)destination = *this;
587 *(object_pod *) destination = *this; 536 *(object_pod *)destination = *this;
588 537
589 if (self || cb) 538 if (self || cb)
590 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); 539 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
591}
592
593/*
594 * clear_object() frees everything allocated by an object, and also
595 * clears all variables and flags to default settings.
596 */
597
598void
599clear_object (object *op)
600{
601 op->clear ();
602
603 op->contr = NULL;
604 op->below = NULL;
605 op->above = NULL;
606 op->inv = NULL;
607 op->container = NULL;
608 op->env = NULL;
609 op->more = NULL;
610 op->head = NULL;
611 op->map = NULL;
612 op->refcount = 0;
613 op->active_next = NULL;
614 op->active_prev = NULL;
615 /* What is not cleared is next, prev, and count */
616
617 op->expmul = 1.0;
618 op->face = blank_face;
619 op->attacked_by_count = -1;
620
621 if (settings.casting_time)
622 op->casting_time = -1;
623} 540}
624 541
625/* 542/*
626 * copy object first frees everything allocated by the second object, 543 * copy object first frees everything allocated by the second object,
627 * and then copies the contends of the first object into the second 544 * and then copies the contends of the first object into the second
628 * object, allocating what needs to be allocated. Basically, any 545 * object, allocating what needs to be allocated. Basically, any
629 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 546 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
630 * if the first object is freed, the pointers in the new object 547 * if the first object is freed, the pointers in the new object
631 * will point at garbage. 548 * will point at garbage.
632 */ 549 */
633
634void 550void
635copy_object (object *op2, object *op) 551copy_object (object *op2, object *op)
636{ 552{
637 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 553 bool is_freed = QUERY_FLAG (op, FLAG_FREED);
638 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 554 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED);
698/* 614/*
699 * Updates the speed of an object. If the speed changes from 0 to another 615 * Updates the speed of an object. If the speed changes from 0 to another
700 * value, or vice versa, then add/remove the object from the active list. 616 * value, or vice versa, then add/remove the object from the active list.
701 * This function needs to be called whenever the speed of an object changes. 617 * This function needs to be called whenever the speed of an object changes.
702 */ 618 */
703
704void 619void
705update_ob_speed (object *op) 620update_ob_speed (object *op)
706{ 621{
707 extern int arch_init; 622 extern int arch_init;
708 623
717 abort (); 632 abort ();
718#else 633#else
719 op->speed = 0; 634 op->speed = 0;
720#endif 635#endif
721 } 636 }
637
722 if (arch_init) 638 if (arch_init)
723 {
724 return; 639 return;
725 } 640
726 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 641 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
727 { 642 {
728 /* If already on active list, don't do anything */ 643 /* If already on active list, don't do anything */
729 if (op->active_next || op->active_prev || op == active_objects) 644 if (op->active_next || op->active_prev || op == active_objects)
730 return; 645 return;
731 646
732 /* process_events() expects us to insert the object at the beginning 647 /* process_events() expects us to insert the object at the beginning
733 * of the list. */ 648 * of the list. */
734 op->active_next = active_objects; 649 op->active_next = active_objects;
650
735 if (op->active_next != NULL) 651 if (op->active_next != NULL)
736 op->active_next->active_prev = op; 652 op->active_next->active_prev = op;
653
737 active_objects = op; 654 active_objects = op;
738 } 655 }
739 else 656 else
740 { 657 {
741 /* If not on the active list, nothing needs to be done */ 658 /* If not on the active list, nothing needs to be done */
743 return; 660 return;
744 661
745 if (op->active_prev == NULL) 662 if (op->active_prev == NULL)
746 { 663 {
747 active_objects = op->active_next; 664 active_objects = op->active_next;
665
748 if (op->active_next != NULL) 666 if (op->active_next != NULL)
749 op->active_next->active_prev = NULL; 667 op->active_next->active_prev = NULL;
750 } 668 }
751 else 669 else
752 { 670 {
753 op->active_prev->active_next = op->active_next; 671 op->active_prev->active_next = op->active_next;
672
754 if (op->active_next) 673 if (op->active_next)
755 op->active_next->active_prev = op->active_prev; 674 op->active_next->active_prev = op->active_prev;
756 } 675 }
676
757 op->active_next = NULL; 677 op->active_next = NULL;
758 op->active_prev = NULL; 678 op->active_prev = NULL;
759 } 679 }
760} 680}
761 681
891 /* if the object is being removed, we can't make intelligent 811 /* if the object is being removed, we can't make intelligent
892 * decisions, because remove_ob can't really pass the object 812 * decisions, because remove_ob can't really pass the object
893 * that is being removed. 813 * that is being removed.
894 */ 814 */
895 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 815 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
896 {
897 update_now = 1; 816 update_now = 1;
898 }
899 else if (action == UP_OBJ_FACE) 817 else if (action == UP_OBJ_FACE)
900 {
901 /* Nothing to do for that case */ 818 /* Nothing to do for that case */ ;
902 }
903 else 819 else
904 {
905 LOG (llevError, "update_object called with invalid action: %d\n", action); 820 LOG (llevError, "update_object called with invalid action: %d\n", action);
906 }
907 821
908 if (update_now) 822 if (update_now)
909 { 823 {
910 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); 824 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
911 update_position (op->map, op->x, op->y); 825 update_position (op->map, op->x, op->y);
913 827
914 if (op->more != NULL) 828 if (op->more != NULL)
915 update_object (op->more, action); 829 update_object (op->more, action);
916} 830}
917 831
918static unordered_vector<object *> mortals; 832object::vector object::mortals;
919static std::vector<object *> freed; 833object::vector object::objects; // not yet used
834object *object::first;
920 835
921void object::free_mortals () 836void object::free_mortals ()
922{ 837{
923 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); ) 838 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
924 if (!(*i)->refcount) 839 if ((*i)->refcnt)
840 ++i; // further delay freeing
841 else
925 { 842 {
926 freed.push_back (*i); 843 delete *i;
927 mortals.erase (i); 844 mortals.erase (i);
928 } 845 }
929 else 846
930 ++i; 847 static int lastmortals = 0;//D
848
849 if (mortals.size() != lastmortals && lastmortals > 100)//D
850 {
851 lastmortals = mortals.size ();//D
852 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
853 }
931} 854}
932 855
933object::object () 856object::object ()
934{ 857{
935 SET_FLAG (this, FLAG_REMOVED); 858 SET_FLAG (this, FLAG_REMOVED);
936 859
937 expmul = 1.0; 860 expmul = 1.0;
938 face = blank_face; 861 face = blank_face;
939 attacked_by_count = -1;
940} 862}
941 863
942object::~object () 864object::~object ()
943{ 865{
944 free_key_values (this); 866 free_key_values (this);
945} 867}
946 868
947void object::link () 869void object::link ()
948{ 870{
949 count = ++ob_count; 871 count = ++ob_count;
872 uuid = gen_uuid ();
950 873
951 prev = 0; 874 prev = 0;
952 next = objects; 875 next = object::first;
953 876
954 if (objects) 877 if (object::first)
955 objects->prev = this; 878 object::first->prev = this;
956 879
957 objects = this; 880 object::first = this;
958} 881}
959 882
960void object::unlink () 883void object::unlink ()
961{ 884{
962 count = 0; 885 if (this == object::first)
886 object::first = next;
963 887
964 /* Remove this object from the list of used objects */ 888 /* Remove this object from the list of used objects */
965 if (prev)
966 {
967 prev->next = next; 889 if (prev) prev->next = next;
890 if (next) next->prev = prev;
891
968 prev = 0; 892 prev = 0;
969 }
970
971 if (next)
972 {
973 next->prev = prev;
974 next = 0; 893 next = 0;
975 }
976
977 if (this == objects)
978 objects = next;
979} 894}
980 895
981object *object::create () 896object *object::create ()
982{ 897{
983 object *op;
984
985 if (freed.empty ())
986 op = new object; 898 object *op = new object;
987 else
988 {
989 // highly annoying, but the only way to get it stable right now
990 op = freed.back (); freed.pop_back ();
991 op->~object ();
992 new ((void *)op) object;
993 }
994
995 op->link (); 899 op->link ();
996 return op; 900 return op;
997} 901}
998 902
999/* 903/*
1001 * it from the list of used objects, and puts it on the list of 905 * it from the list of used objects, and puts it on the list of
1002 * free objects. The IS_FREED() flag is set in the object. 906 * free objects. The IS_FREED() flag is set in the object.
1003 * The object must have been removed by remove_ob() first for 907 * The object must have been removed by remove_ob() first for
1004 * this function to succeed. 908 * this function to succeed.
1005 * 909 *
1006 * If free_inventory is set, free inventory as well. Else drop items in 910 * If destroy_inventory is set, free inventory as well. Else drop items in
1007 * inventory to the ground. 911 * inventory to the ground.
1008 */ 912 */
1009void object::free (bool free_inventory) 913void object::destroy (bool destroy_inventory)
1010{ 914{
915 if (QUERY_FLAG (this, FLAG_FREED))
916 return;
917
918 if (QUERY_FLAG (this, FLAG_FRIENDLY))
919 remove_friendly_object (this);
920
1011 if (!QUERY_FLAG (this, FLAG_REMOVED)) 921 if (!QUERY_FLAG (this, FLAG_REMOVED))
1012 { 922 remove_ob (this);
1013 LOG (llevDebug, "Free object called with non removed object\n");
1014 dump_object (this);
1015#ifdef MANY_CORES
1016 abort ();
1017#endif
1018 }
1019 923
1020 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1021 {
1022 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1023 remove_friendly_object (this);
1024 }
1025
1026 if (QUERY_FLAG (this, FLAG_FREED)) 924 SET_FLAG (this, FLAG_FREED);
1027 {
1028 dump_object (this);
1029 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
1030 return;
1031 }
1032 925
1033 if (more) 926 if (more)
1034 { 927 {
1035 more->free (free_inventory); 928 more->destroy (destroy_inventory);
1036 more = 0; 929 more = 0;
1037 } 930 }
1038 931
1039 if (inv) 932 if (inv)
1040 { 933 {
1041 /* Only if the space blocks everything do we not process - 934 /* Only if the space blocks everything do we not process -
1042 * if some form of movement is allowed, let objects 935 * if some form of movement is allowed, let objects
1043 * drop on that space. 936 * drop on that space.
1044 */ 937 */
1045 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 938 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1046 { 939 {
1047 object * 940 object *op = inv;
1048 op = inv;
1049 941
1050 while (op) 942 while (op)
1051 { 943 {
1052 object *
1053 tmp = op->below; 944 object *tmp = op->below;
1054
1055 remove_ob (op);
1056 op->free (free_inventory); 945 op->destroy (destroy_inventory);
1057 op = tmp; 946 op = tmp;
1058 } 947 }
1059 } 948 }
1060 else 949 else
1061 { /* Put objects in inventory onto this space */ 950 { /* Put objects in inventory onto this space */
1062 object * 951 object *op = inv;
1063 op = inv;
1064 952
1065 while (op) 953 while (op)
1066 { 954 {
1067 object *
1068 tmp = op->below; 955 object *tmp = op->below;
1069 956
1070 remove_ob (op); 957 remove_ob (op);
1071 958
1072 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 959 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1073 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 960 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1082 op = tmp; 969 op = tmp;
1083 } 970 }
1084 } 971 }
1085 } 972 }
1086 973
1087 clear_owner (this); 974 // clear those pointers that likely might have circular references to us
975 owner = 0;
976 enemy = 0;
977 attacked_by = 0;
978
979 // only relevant for players(?), but make sure of it anyways
980 contr = 0;
1088 981
1089 /* Remove object from the active list */ 982 /* Remove object from the active list */
1090 speed = 0; 983 speed = 0;
1091 update_ob_speed (this); 984 update_ob_speed (this);
1092 985
1093 unlink (); 986 unlink ();
1094 987
1095 SET_FLAG (this, FLAG_FREED);
1096
1097 mortals.push_back (this); 988 mortals.push_back (this);
1098} 989}
1099 990
1100/* 991/*
1101 * sub_weight() recursively (outwards) subtracts a number from the 992 * sub_weight() recursively (outwards) subtracts a number from the
1106sub_weight (object *op, signed long weight) 997sub_weight (object *op, signed long weight)
1107{ 998{
1108 while (op != NULL) 999 while (op != NULL)
1109 { 1000 {
1110 if (op->type == CONTAINER) 1001 if (op->type == CONTAINER)
1111 {
1112 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1002 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1113 } 1003
1114 op->carrying -= weight; 1004 op->carrying -= weight;
1115 op = op->env; 1005 op = op->env;
1116 } 1006 }
1117} 1007}
1118 1008
1126 */ 1016 */
1127 1017
1128void 1018void
1129remove_ob (object *op) 1019remove_ob (object *op)
1130{ 1020{
1021 object *tmp, *last = 0;
1131 object * 1022 object *otmp;
1132 tmp, * 1023
1133 last = NULL;
1134 object *
1135 otmp;
1136 tag_t
1137 tag;
1138 int
1139 check_walk_off; 1024 int check_walk_off;
1140 mapstruct * 1025 maptile *m;
1141 m;
1142 sint16
1143 x,
1144 y;
1145 1026
1027 sint16 x, y;
1146 1028
1147 if (QUERY_FLAG (op, FLAG_REMOVED)) 1029 if (QUERY_FLAG (op, FLAG_REMOVED))
1148 { 1030 return;
1149 dump_object (op);
1150 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1151 1031
1152 /* Changed it to always dump core in this case. As has been learned 1032 SET_FLAG (op, FLAG_REMOVED);
1153 * in the past, trying to recover from errors almost always 1033
1154 * make things worse, and this is a real error here - something
1155 * that should not happen.
1156 * Yes, if this was a mission critical app, trying to do something
1157 * to recover may make sense, but that is because failure of the app
1158 * may have other disastrous problems. Cf runs out of a script
1159 * so is easily enough restarted without any real problems.
1160 * MSW 2001-07-01
1161 */
1162 abort ();
1163 }
1164 if (op->more != NULL) 1034 if (op->more != NULL)
1165 remove_ob (op->more); 1035 remove_ob (op->more);
1166
1167 SET_FLAG (op, FLAG_REMOVED);
1168 1036
1169 /* 1037 /*
1170 * In this case, the object to be removed is in someones 1038 * In this case, the object to be removed is in someones
1171 * inventory. 1039 * inventory.
1172 */ 1040 */
1198 */ 1066 */
1199 op->x = op->env->x, op->y = op->env->y; 1067 op->x = op->env->x, op->y = op->env->y;
1200 op->map = op->env->map; 1068 op->map = op->env->map;
1201 op->above = NULL, op->below = NULL; 1069 op->above = NULL, op->below = NULL;
1202 op->env = NULL; 1070 op->env = NULL;
1203 return; 1071 }
1072 else if (op->map)
1204 } 1073 {
1205
1206 /* If we get here, we are removing it from a map */
1207 if (op->map == NULL)
1208 return;
1209
1210 x = op->x; 1074 x = op->x;
1211 y = op->y; 1075 y = op->y;
1212 m = get_map_from_coord (op->map, &x, &y); 1076 m = get_map_from_coord (op->map, &x, &y);
1213 1077
1214 if (!m) 1078 if (!m)
1215 { 1079 {
1216 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1080 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1217 op->map->path, op->x, op->y); 1081 op->map->path, op->x, op->y);
1218 /* in old days, we used to set x and y to 0 and continue. 1082 /* in old days, we used to set x and y to 0 and continue.
1219 * it seems if we get into this case, something is probablye 1083 * it seems if we get into this case, something is probablye
1220 * screwed up and should be fixed. 1084 * screwed up and should be fixed.
1085 */
1086 abort ();
1087 }
1088
1089 if (op->map != m)
1090 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1091 op->map->path, m->path, op->x, op->y, x, y);
1092
1093 /* Re did the following section of code - it looks like it had
1094 * lots of logic for things we no longer care about
1221 */ 1095 */
1222 abort ();
1223 }
1224 if (op->map != m)
1225 {
1226 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1227 op->map->path, m->path, op->x, op->y, x, y);
1228 }
1229 1096
1230 /* Re did the following section of code - it looks like it had
1231 * lots of logic for things we no longer care about
1232 */
1233
1234 /* link the object above us */ 1097 /* link the object above us */
1235 if (op->above) 1098 if (op->above)
1236 op->above->below = op->below; 1099 op->above->below = op->below;
1237 else 1100 else
1238 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1101 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */
1239 1102
1240 /* Relink the object below us, if there is one */ 1103 /* Relink the object below us, if there is one */
1241 if (op->below) 1104 if (op->below)
1242 {
1243 op->below->above = op->above; 1105 op->below->above = op->above;
1244 }
1245 else 1106 else
1246 { 1107 {
1247 /* Nothing below, which means we need to relink map object for this space 1108 /* Nothing below, which means we need to relink map object for this space
1248 * use translated coordinates in case some oddness with map tiling is 1109 * use translated coordinates in case some oddness with map tiling is
1249 * evident 1110 * evident
1250 */
1251 if (GET_MAP_OB (m, x, y) != op)
1252 {
1253 dump_object (op);
1254 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n",
1255 errmsg);
1256 dump_object (GET_MAP_OB (m, x, y));
1257 LOG (llevError, "%s\n", errmsg);
1258 }
1259 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1260 }
1261 op->above = NULL;
1262 op->below = NULL;
1263
1264 if (op->map->in_memory == MAP_SAVING)
1265 return;
1266
1267 tag = op->count;
1268 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1269 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1270 {
1271 /* No point updating the players look faces if he is the object
1272 * being removed.
1273 */
1274
1275 if (tmp->type == PLAYER && tmp != op)
1276 {
1277 /* If a container that the player is currently using somehow gets
1278 * removed (most likely destroyed), update the player view
1279 * appropriately.
1280 */ 1111 */
1281 if (tmp->container == op) 1112 if (GET_MAP_OB (m, x, y) != op)
1282 { 1113 {
1283 CLEAR_FLAG (op, FLAG_APPLIED); 1114 char *dump = dump_object (op);
1284 tmp->container = NULL; 1115 LOG (llevError,
1116 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1117 free (dump);
1118 dump = dump_object (GET_MAP_OB (m, x, y));
1119 LOG (llevError, "%s\n", dump);
1120 free (dump);
1285 } 1121 }
1286 tmp->contr->socket.update_look = 1; 1122
1287 } 1123 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1288 /* See if player moving off should effect something */
1289 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1290 { 1124 }
1291 1125
1292 move_apply (tmp, op, NULL); 1126 op->above = 0;
1293 if (was_destroyed (op, tag)) 1127 op->below = 0;
1128
1129 if (op->map->in_memory == MAP_SAVING)
1130 return;
1131
1132 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1133
1134 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1135 {
1136 /* No point updating the players look faces if he is the object
1137 * being removed.
1138 */
1139
1140 if (tmp->type == PLAYER && tmp != op)
1294 { 1141 {
1295 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1142 /* If a container that the player is currently using somehow gets
1143 * removed (most likely destroyed), update the player view
1144 * appropriately.
1145 */
1146 if (tmp->container == op)
1147 {
1148 CLEAR_FLAG (op, FLAG_APPLIED);
1149 tmp->container = NULL;
1150 }
1151
1152 tmp->contr->socket.update_look = 1;
1296 } 1153 }
1154
1155 /* See if player moving off should effect something */
1156 if (check_walk_off
1157 && ((op->move_type & tmp->move_off)
1158 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1159 {
1160 move_apply (tmp, op, NULL);
1161
1162 if (op->destroyed ())
1163 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1297 } 1164 }
1298 1165
1299 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1166 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1300 1167
1301 if (tmp->above == tmp) 1168 if (tmp->above == tmp)
1302 tmp->above = NULL; 1169 tmp->above = NULL;
1170
1303 last = tmp; 1171 last = tmp;
1304 } 1172 }
1173
1305 /* last == NULL of there are no objects on this space */ 1174 /* last == NULL of there are no objects on this space */
1306 if (last == NULL) 1175 if (last == NULL)
1307 { 1176 {
1308 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1177 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1309 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1178 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1310 * those out anyways, and if there are any flags set right now, they won't 1179 * those out anyways, and if there are any flags set right now, they won't
1311 * be correct anyways. 1180 * be correct anyways.
1312 */ 1181 */
1313 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1182 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1314 update_position (op->map, op->x, op->y); 1183 update_position (op->map, op->x, op->y);
1315 } 1184 }
1316 else 1185 else
1317 update_object (last, UP_OBJ_REMOVE); 1186 update_object (last, UP_OBJ_REMOVE);
1318 1187
1319 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1188 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0))
1320 update_all_los (op->map, op->x, op->y); 1189 update_all_los (op->map, op->x, op->y);
1321 1190 }
1322} 1191}
1323 1192
1324/* 1193/*
1325 * merge_ob(op,top): 1194 * merge_ob(op,top):
1326 * 1195 *
1327 * This function goes through all objects below and including top, and 1196 * This function goes through all objects below and including top, and
1328 * merges op to the first matching object. 1197 * merges op to the first matching object.
1329 * If top is NULL, it is calculated. 1198 * If top is NULL, it is calculated.
1330 * Returns pointer to object if it succeded in the merge, otherwise NULL 1199 * Returns pointer to object if it succeded in the merge, otherwise NULL
1331 */ 1200 */
1332
1333object * 1201object *
1334merge_ob (object *op, object *top) 1202merge_ob (object *op, object *top)
1335{ 1203{
1336 if (!op->nrof) 1204 if (!op->nrof)
1337 return 0; 1205 return 0;
1206
1338 if (top == NULL) 1207 if (top == NULL)
1339 for (top = op; top != NULL && top->above != NULL; top = top->above); 1208 for (top = op; top != NULL && top->above != NULL; top = top->above);
1209
1340 for (; top != NULL; top = top->below) 1210 for (; top != NULL; top = top->below)
1341 { 1211 {
1342 if (top == op) 1212 if (top == op)
1343 continue; 1213 continue;
1344 if (CAN_MERGE (op, top)) 1214 if (CAN_MERGE (op, top))
1350 remove_ob (op); 1220 remove_ob (op);
1351 free_object (op); 1221 free_object (op);
1352 return top; 1222 return top;
1353 } 1223 }
1354 } 1224 }
1225
1355 return NULL; 1226 return 0;
1356} 1227}
1357 1228
1358/* 1229/*
1359 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1230 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1360 * job preparing multi-part monsters 1231 * job preparing multi-part monsters
1361 */ 1232 */
1362object * 1233object *
1363insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1234insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1364{ 1235{
1365 object * 1236 object *tmp;
1366 tmp;
1367 1237
1368 if (op->head) 1238 if (op->head)
1369 op = op->head; 1239 op = op->head;
1240
1370 for (tmp = op; tmp; tmp = tmp->more) 1241 for (tmp = op; tmp; tmp = tmp->more)
1371 { 1242 {
1372 tmp->x = x + tmp->arch->clone.x; 1243 tmp->x = x + tmp->arch->clone.x;
1373 tmp->y = y + tmp->arch->clone.y; 1244 tmp->y = y + tmp->arch->clone.y;
1374 } 1245 }
1246
1375 return insert_ob_in_map (op, m, originator, flag); 1247 return insert_ob_in_map (op, m, originator, flag);
1376} 1248}
1377 1249
1378/* 1250/*
1379 * insert_ob_in_map (op, map, originator, flag): 1251 * insert_ob_in_map (op, map, originator, flag):
1395 * NULL if 'op' was destroyed 1267 * NULL if 'op' was destroyed
1396 * just 'op' otherwise 1268 * just 'op' otherwise
1397 */ 1269 */
1398 1270
1399object * 1271object *
1400insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1272insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1401{ 1273{
1402 object *tmp, *top, *floor = NULL; 1274 object *tmp, *top, *floor = NULL;
1403 sint16 x, y; 1275 sint16 x, y;
1404 1276
1405 if (QUERY_FLAG (op, FLAG_FREED)) 1277 if (QUERY_FLAG (op, FLAG_FREED))
1408 return NULL; 1280 return NULL;
1409 } 1281 }
1410 1282
1411 if (m == NULL) 1283 if (m == NULL)
1412 { 1284 {
1413 dump_object (op); 1285 char *dump = dump_object (op);
1414 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1286 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1287 free (dump);
1415 return op; 1288 return op;
1416 } 1289 }
1417 1290
1418 if (out_of_map (m, op->x, op->y)) 1291 if (out_of_map (m, op->x, op->y))
1419 { 1292 {
1420 dump_object (op); 1293 char *dump = dump_object (op);
1421 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1294 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1422#ifdef MANY_CORES 1295#ifdef MANY_CORES
1423 /* Better to catch this here, as otherwise the next use of this object 1296 /* Better to catch this here, as otherwise the next use of this object
1424 * is likely to cause a crash. Better to find out where it is getting 1297 * is likely to cause a crash. Better to find out where it is getting
1425 * improperly inserted. 1298 * improperly inserted.
1426 */ 1299 */
1427 abort (); 1300 abort ();
1428#endif 1301#endif
1302 free (dump);
1429 return op; 1303 return op;
1430 } 1304 }
1431 1305
1432 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1306 if (!QUERY_FLAG (op, FLAG_REMOVED))
1433 { 1307 {
1434 dump_object (op); 1308 char *dump = dump_object (op);
1435 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1309 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1310 free (dump);
1436 return op; 1311 return op;
1437 } 1312 }
1438 1313
1439 if (op->more != NULL) 1314 if (op->more != NULL)
1440 { 1315 {
1441 /* The part may be on a different map. */ 1316 /* The part may be on a different map. */
1442 1317
1443 object *
1444 more = op->more; 1318 object *more = op->more;
1445 1319
1446 /* We really need the caller to normalize coordinates - if 1320 /* We really need the caller to normalize coordinates - if
1447 * we set the map, that doesn't work if the location is within 1321 * we set the map, that doesn't work if the location is within
1448 * a map and this is straddling an edge. So only if coordinate 1322 * a map and this is straddling an edge. So only if coordinate
1449 * is clear wrong do we normalize it. 1323 * is clear wrong do we normalize it.
1450 */ 1324 */
1451 if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) 1325 if (OUT_OF_REAL_MAP (more->map, more->x, more->y))
1452 {
1453 more->map = get_map_from_coord (m, &more->x, &more->y); 1326 more->map = get_map_from_coord (m, &more->x, &more->y);
1454 }
1455 else if (!more->map) 1327 else if (!more->map)
1456 { 1328 {
1457 /* For backwards compatibility - when not dealing with tiled maps, 1329 /* For backwards compatibility - when not dealing with tiled maps,
1458 * more->map should always point to the parent. 1330 * more->map should always point to the parent.
1459 */ 1331 */
1462 1334
1463 if (insert_ob_in_map (more, more->map, originator, flag) == NULL) 1335 if (insert_ob_in_map (more, more->map, originator, flag) == NULL)
1464 { 1336 {
1465 if (!op->head) 1337 if (!op->head)
1466 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1338 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1339
1467 return NULL; 1340 return NULL;
1468 } 1341 }
1469 } 1342 }
1470 1343
1471 CLEAR_FLAG (op, FLAG_REMOVED); 1344 CLEAR_FLAG (op, FLAG_REMOVED);
1536 1409
1537 while (top != NULL) 1410 while (top != NULL)
1538 { 1411 {
1539 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1412 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR))
1540 floor = top; 1413 floor = top;
1414
1541 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1415 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR))
1542 { 1416 {
1543 /* We insert above top, so we want this object below this */ 1417 /* We insert above top, so we want this object below this */
1544 top = top->below; 1418 top = top->below;
1545 break; 1419 break;
1546 } 1420 }
1421
1547 last = top; 1422 last = top;
1548 top = top->above; 1423 top = top->above;
1549 } 1424 }
1425
1550 /* Don't want top to be NULL, so set it to the last valid object */ 1426 /* Don't want top to be NULL, so set it to the last valid object */
1551 top = last; 1427 top = last;
1552 1428
1553 /* We let update_position deal with figuring out what the space 1429 /* We let update_position deal with figuring out what the space
1554 * looks like instead of lots of conditions here. 1430 * looks like instead of lots of conditions here.
1633 * of effect may be sufficient. 1509 * of effect may be sufficient.
1634 */ 1510 */
1635 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) 1511 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0))
1636 update_all_los (op->map, op->x, op->y); 1512 update_all_los (op->map, op->x, op->y);
1637 1513
1638
1639 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1514 /* updates flags (blocked, alive, no magic, etc) for this map space */
1640 update_object (op, UP_OBJ_INSERT); 1515 update_object (op, UP_OBJ_INSERT);
1641
1642 1516
1643 /* Don't know if moving this to the end will break anything. However, 1517 /* Don't know if moving this to the end will break anything. However,
1644 * we want to have update_look set above before calling this. 1518 * we want to have update_look set above before calling this.
1645 * 1519 *
1646 * check_move_on() must be after this because code called from 1520 * check_move_on() must be after this because code called from
1671 * op is the object to insert it under: supplies x and the map. 1545 * op is the object to insert it under: supplies x and the map.
1672 */ 1546 */
1673void 1547void
1674replace_insert_ob_in_map (const char *arch_string, object *op) 1548replace_insert_ob_in_map (const char *arch_string, object *op)
1675{ 1549{
1676 object *tmp; 1550 object *
1551 tmp;
1677 object *tmp1; 1552 object *
1553 tmp1;
1678 1554
1679 /* first search for itself and remove any old instances */ 1555 /* first search for itself and remove any old instances */
1680 1556
1681 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1557 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1682 { 1558 {
1685 remove_ob (tmp); 1561 remove_ob (tmp);
1686 free_object (tmp); 1562 free_object (tmp);
1687 } 1563 }
1688 } 1564 }
1689 1565
1690 tmp1 = arch_to_object (find_archetype (arch_string)); 1566 tmp1 = arch_to_object (archetype::find (arch_string));
1691 1567
1692 tmp1->x = op->x; 1568 tmp1->x = op->x;
1693 tmp1->y = op->y; 1569 tmp1->y = op->y;
1694 insert_ob_in_map (tmp1, op->map, op, 0); 1570 insert_ob_in_map (tmp1, op->map, op, 0);
1695} 1571}
1713 if (orig_ob->nrof < nr) 1589 if (orig_ob->nrof < nr)
1714 { 1590 {
1715 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1591 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1716 return NULL; 1592 return NULL;
1717 } 1593 }
1594
1718 newob = object_create_clone (orig_ob); 1595 newob = object_create_clone (orig_ob);
1596
1719 if ((orig_ob->nrof -= nr) < 1) 1597 if ((orig_ob->nrof -= nr) < 1)
1720 { 1598 {
1721 if (!is_removed) 1599 if (!is_removed)
1722 remove_ob (orig_ob); 1600 remove_ob (orig_ob);
1723 free_object2 (orig_ob, 1); 1601 free_object2 (orig_ob, 1);
1731 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1609 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1732 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1610 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1733 return NULL; 1611 return NULL;
1734 } 1612 }
1735 } 1613 }
1614
1736 newob->nrof = nr; 1615 newob->nrof = nr;
1737 1616
1738 return newob; 1617 return newob;
1739} 1618}
1740 1619
1747 */ 1626 */
1748 1627
1749object * 1628object *
1750decrease_ob_nr (object *op, uint32 i) 1629decrease_ob_nr (object *op, uint32 i)
1751{ 1630{
1752 object * 1631 object *tmp;
1753 tmp;
1754 player * 1632 player *pl;
1755 pl;
1756 1633
1757 if (i == 0) /* objects with op->nrof require this check */ 1634 if (i == 0) /* objects with op->nrof require this check */
1758 return op; 1635 return op;
1759 1636
1760 if (i > op->nrof) 1637 if (i > op->nrof)
1761 i = op->nrof; 1638 i = op->nrof;
1762 1639
1763 if (QUERY_FLAG (op, FLAG_REMOVED)) 1640 if (QUERY_FLAG (op, FLAG_REMOVED))
1764 {
1765 op->nrof -= i; 1641 op->nrof -= i;
1766 }
1767 else if (op->env != NULL) 1642 else if (op->env != NULL)
1768 { 1643 {
1769 /* is this object in the players inventory, or sub container 1644 /* is this object in the players inventory, or sub container
1770 * therein? 1645 * therein?
1771 */ 1646 */
1806 } 1681 }
1807 } 1682 }
1808 } 1683 }
1809 else 1684 else
1810 { 1685 {
1811 object *
1812 above = op->above; 1686 object *above = op->above;
1813 1687
1814 if (i < op->nrof) 1688 if (i < op->nrof)
1815 {
1816 op->nrof -= i; 1689 op->nrof -= i;
1817 }
1818 else 1690 else
1819 { 1691 {
1820 remove_ob (op); 1692 remove_ob (op);
1821 op->nrof = 0; 1693 op->nrof = 0;
1822 } 1694 }
1695
1823 /* Since we just removed op, op->above is null */ 1696 /* Since we just removed op, op->above is null */
1824 for (tmp = above; tmp != NULL; tmp = tmp->above) 1697 for (tmp = above; tmp != NULL; tmp = tmp->above)
1825 if (tmp->type == PLAYER) 1698 if (tmp->type == PLAYER)
1826 { 1699 {
1827 if (op->nrof) 1700 if (op->nrof)
1830 esrv_del_item (tmp->contr, op->count); 1703 esrv_del_item (tmp->contr, op->count);
1831 } 1704 }
1832 } 1705 }
1833 1706
1834 if (op->nrof) 1707 if (op->nrof)
1835 {
1836 return op; 1708 return op;
1837 }
1838 else 1709 else
1839 { 1710 {
1840 free_object (op); 1711 free_object (op);
1841 return NULL; 1712 return NULL;
1842 } 1713 }
1851add_weight (object *op, signed long weight) 1722add_weight (object *op, signed long weight)
1852{ 1723{
1853 while (op != NULL) 1724 while (op != NULL)
1854 { 1725 {
1855 if (op->type == CONTAINER) 1726 if (op->type == CONTAINER)
1856 {
1857 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1727 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1858 } 1728
1859 op->carrying += weight; 1729 op->carrying += weight;
1860 op = op->env; 1730 op = op->env;
1861 } 1731 }
1862} 1732}
1863 1733
1882 tmp, * 1752 tmp, *
1883 otmp; 1753 otmp;
1884 1754
1885 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1755 if (!QUERY_FLAG (op, FLAG_REMOVED))
1886 { 1756 {
1887 dump_object (op); 1757 char *dump = dump_object (op);
1888 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); 1758 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", dump);
1759 free (dump);
1889 return op; 1760 return op;
1890 } 1761 }
1762
1891 if (where == NULL) 1763 if (where == NULL)
1892 { 1764 {
1893 dump_object (op); 1765 char *dump = dump_object (op);
1894 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); 1766 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1767 free (dump);
1895 return op; 1768 return op;
1896 } 1769 }
1770
1897 if (where->head) 1771 if (where->head)
1898 { 1772 {
1899 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); 1773 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1900 where = where->head; 1774 where = where->head;
1901 } 1775 }
1776
1902 if (op->more) 1777 if (op->more)
1903 { 1778 {
1904 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1779 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1905 return op; 1780 return op;
1906 } 1781 }
1782
1907 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1783 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1908 CLEAR_FLAG (op, FLAG_REMOVED); 1784 CLEAR_FLAG (op, FLAG_REMOVED);
1909 if (op->nrof) 1785 if (op->nrof)
1910 { 1786 {
1911 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1787 for (tmp = where->inv; tmp != NULL; tmp = tmp->below)
1996 */ 1872 */
1997 1873
1998int 1874int
1999check_move_on (object *op, object *originator) 1875check_move_on (object *op, object *originator)
2000{ 1876{
2001 object * 1877 object *tmp;
2002 tmp; 1878 maptile *m = op->map;
2003 tag_t
2004 tag;
2005 mapstruct *
2006 m = op->map;
2007 int
2008 x = op->x, y = op->y; 1879 int x = op->x, y = op->y;
2009 MoveType 1880
2010 move_on, 1881 MoveType move_on, move_slow, move_block;
2011 move_slow,
2012 move_block;
2013 1882
2014 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1883 if (QUERY_FLAG (op, FLAG_NO_APPLY))
2015 return 0; 1884 return 0;
2016
2017 tag = op->count;
2018 1885
2019 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1886 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
2020 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1887 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
2021 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1888 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
2022 1889
2047 * we don't need to check all of them. 1914 * we don't need to check all of them.
2048 */ 1915 */
2049 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) 1916 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK))
2050 break; 1917 break;
2051 } 1918 }
1919
2052 for (; tmp != NULL; tmp = tmp->below) 1920 for (; tmp; tmp = tmp->below)
2053 { 1921 {
2054 if (tmp == op) 1922 if (tmp == op)
2055 continue; /* Can't apply yourself */ 1923 continue; /* Can't apply yourself */
2056 1924
2057 /* Check to see if one of the movement types should be slowed down. 1925 /* Check to see if one of the movement types should be slowed down.
2065 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1933 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2066 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1934 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2067 { 1935 {
2068 1936
2069 float 1937 float
2070 diff;
2071
2072 diff = tmp->move_slow_penalty * FABS (op->speed); 1938 diff = tmp->move_slow_penalty * FABS (op->speed);
1939
2073 if (op->type == PLAYER) 1940 if (op->type == PLAYER)
2074 {
2075 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1941 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2076 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1942 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2077 {
2078 diff /= 4.0; 1943 diff /= 4.0;
2079 } 1944
2080 }
2081 op->speed_left -= diff; 1945 op->speed_left -= diff;
2082 } 1946 }
2083 } 1947 }
2084 1948
2085 /* Basically same logic as above, except now for actual apply. */ 1949 /* Basically same logic as above, except now for actual apply. */
2086 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1950 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2087 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1951 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2088 { 1952 {
2089
2090 move_apply (tmp, op, originator); 1953 move_apply (tmp, op, originator);
1954
2091 if (was_destroyed (op, tag)) 1955 if (op->destroyed ())
2092 return 1; 1956 return 1;
2093 1957
2094 /* what the person/creature stepped onto has moved the object 1958 /* what the person/creature stepped onto has moved the object
2095 * someplace new. Don't process any further - if we did, 1959 * someplace new. Don't process any further - if we did,
2096 * have a feeling strange problems would result. 1960 * have a feeling strange problems would result.
2097 */ 1961 */
2098 if (op->map != m || op->x != x || op->y != y) 1962 if (op->map != m || op->x != x || op->y != y)
2099 return 0; 1963 return 0;
2100 } 1964 }
2101 } 1965 }
1966
2102 return 0; 1967 return 0;
2103} 1968}
2104 1969
2105/* 1970/*
2106 * present_arch(arch, map, x, y) searches for any objects with 1971 * present_arch(arch, map, x, y) searches for any objects with
2107 * a matching archetype at the given map and coordinates. 1972 * a matching archetype at the given map and coordinates.
2108 * The first matching object is returned, or NULL if none. 1973 * The first matching object is returned, or NULL if none.
2109 */ 1974 */
2110 1975
2111object * 1976object *
2112present_arch (const archetype *at, mapstruct *m, int x, int y) 1977present_arch (const archetype *at, maptile *m, int x, int y)
2113{ 1978{
2114 object * 1979 object *
2115 tmp; 1980 tmp;
2116 1981
2117 if (m == NULL || out_of_map (m, x, y)) 1982 if (m == NULL || out_of_map (m, x, y))
2130 * a matching type variable at the given map and coordinates. 1995 * a matching type variable at the given map and coordinates.
2131 * The first matching object is returned, or NULL if none. 1996 * The first matching object is returned, or NULL if none.
2132 */ 1997 */
2133 1998
2134object * 1999object *
2135present (unsigned char type, mapstruct *m, int x, int y) 2000present (unsigned char type, maptile *m, int x, int y)
2136{ 2001{
2137 object * 2002 object *
2138 tmp; 2003 tmp;
2139 2004
2140 if (out_of_map (m, x, y)) 2005 if (out_of_map (m, x, y))
2280 * the archetype because that isn't correct if the monster has been 2145 * the archetype because that isn't correct if the monster has been
2281 * customized, changed states, etc. 2146 * customized, changed states, etc.
2282 */ 2147 */
2283 2148
2284int 2149int
2285find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2150find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2286{ 2151{
2287 int 2152 int
2288 i, 2153 i,
2289 index = 0, flag; 2154 index = 0, flag;
2290 static int 2155 static int
2311 return -1; 2176 return -1;
2312 return altern[RANDOM () % index]; 2177 return altern[RANDOM () % index];
2313} 2178}
2314 2179
2315/* 2180/*
2316 * find_first_free_spot(archetype, mapstruct, x, y) works like 2181 * find_first_free_spot(archetype, maptile, x, y) works like
2317 * find_free_spot(), but it will search max number of squares. 2182 * find_free_spot(), but it will search max number of squares.
2318 * But it will return the first available spot, not a random choice. 2183 * But it will return the first available spot, not a random choice.
2319 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2184 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2320 */ 2185 */
2321 2186
2322int 2187int
2323find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2188find_first_free_spot (const object *ob, maptile *m, int x, int y)
2324{ 2189{
2325 int 2190 int
2326 i; 2191 i;
2327 2192
2328 for (i = 0; i < SIZEOFFREE; i++) 2193 for (i = 0; i < SIZEOFFREE; i++)
2392 * because we have to know what movement the thing looking to move 2257 * because we have to know what movement the thing looking to move
2393 * there is capable of. 2258 * there is capable of.
2394 */ 2259 */
2395 2260
2396int 2261int
2397find_dir (mapstruct *m, int x, int y, object *exclude) 2262find_dir (maptile *m, int x, int y, object *exclude)
2398{ 2263{
2399 int 2264 int
2400 i, 2265 i,
2401 max = SIZEOFFREE, mflags; 2266 max = SIZEOFFREE, mflags;
2402 sint16 2267
2403 nx, 2268 sint16 nx, ny;
2404 ny;
2405 object * 2269 object *
2406 tmp; 2270 tmp;
2407 mapstruct * 2271 maptile *
2408 mp; 2272 mp;
2409 MoveType 2273
2410 blocked, 2274 MoveType blocked, move_type;
2411 move_type;
2412 2275
2413 if (exclude && exclude->head) 2276 if (exclude && exclude->head)
2414 { 2277 {
2415 exclude = exclude->head; 2278 exclude = exclude->head;
2416 move_type = exclude->move_type; 2279 move_type = exclude->move_type;
2621 * Modified to be map tile aware -.MSW 2484 * Modified to be map tile aware -.MSW
2622 */ 2485 */
2623 2486
2624 2487
2625int 2488int
2626can_see_monsterP (mapstruct *m, int x, int y, int dir) 2489can_see_monsterP (maptile *m, int x, int y, int dir)
2627{ 2490{
2628 sint16 2491 sint16 dx, dy;
2629 dx,
2630 dy;
2631 int 2492 int
2632 mflags; 2493 mflags;
2633 2494
2634 if (dir < 0) 2495 if (dir < 0)
2635 return 0; /* exit condition: invalid direction */ 2496 return 0; /* exit condition: invalid direction */
2713 if (prev) 2574 if (prev)
2714 prev->more = tmp; 2575 prev->more = tmp;
2715 prev = tmp; 2576 prev = tmp;
2716 } 2577 }
2717 2578
2718 /*** copy inventory ***/
2719 for (item = src->inv; item; item = item->below) 2579 for (item = src->inv; item; item = item->below)
2720 {
2721 (void) insert_ob_in_ob (object_create_clone (item), dst); 2580 insert_ob_in_ob (object_create_clone (item), dst);
2722 }
2723 2581
2724 return dst; 2582 return dst;
2725} 2583}
2726 2584
2727/* return true if the object was destroyed, 0 otherwise */
2728int
2729was_destroyed (const object *op, tag_t old_tag)
2730{
2731 /* checking for FLAG_FREED isn't necessary, but makes this function more
2732 * robust */
2733 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2734}
2735
2736/* GROS - Creates an object using a string representing its content. */ 2585/* GROS - Creates an object using a string representing its content. */
2737
2738/* Basically, we save the content of the string to a temp file, then call */ 2586/* Basically, we save the content of the string to a temp file, then call */
2739
2740/* load_object on it. I admit it is a highly inefficient way to make things, */ 2587/* load_object on it. I admit it is a highly inefficient way to make things, */
2741
2742/* but it was simple to make and allows reusing the load_object function. */ 2588/* but it was simple to make and allows reusing the load_object function. */
2743
2744/* Remember not to use load_object_str in a time-critical situation. */ 2589/* Remember not to use load_object_str in a time-critical situation. */
2745
2746/* Also remember that multiparts objects are not supported for now. */ 2590/* Also remember that multiparts objects are not supported for now. */
2747 2591
2748object * 2592object *
2749load_object_str (const char *obstr) 2593load_object_str (const char *obstr)
2750{ 2594{
2751 object * 2595 object *op;
2752 op;
2753 char
2754 filename[MAX_BUF]; 2596 char filename[MAX_BUF];
2755 2597
2756 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2598 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2757 2599
2758 FILE *
2759 tempfile = fopen (filename, "w"); 2600 FILE *tempfile = fopen (filename, "w");
2760 2601
2761 if (tempfile == NULL) 2602 if (tempfile == NULL)
2762 { 2603 {
2763 LOG (llevError, "Error - Unable to access load object temp file\n"); 2604 LOG (llevError, "Error - Unable to access load object temp file\n");
2764 return NULL; 2605 return NULL;
2765 }; 2606 }
2607
2766 fprintf (tempfile, obstr); 2608 fprintf (tempfile, obstr);
2767 fclose (tempfile); 2609 fclose (tempfile);
2768 2610
2769 op = get_object (); 2611 op = get_object ();
2770 2612
2771 object_thawer 2613 object_thawer thawer (filename);
2772 thawer (filename);
2773 2614
2774 if (thawer) 2615 if (thawer)
2775 load_object (thawer, op, 0); 2616 load_object (thawer, op, 0);
2776 2617
2777 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2618 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2785 * returns NULL if no match. 2626 * returns NULL if no match.
2786 */ 2627 */
2787object * 2628object *
2788find_obj_by_type_subtype (const object *who, int type, int subtype) 2629find_obj_by_type_subtype (const object *who, int type, int subtype)
2789{ 2630{
2790 object * 2631 object *tmp;
2791 tmp;
2792 2632
2793 for (tmp = who->inv; tmp; tmp = tmp->below) 2633 for (tmp = who->inv; tmp; tmp = tmp->below)
2794 if (tmp->type == type && tmp->subtype == subtype) 2634 if (tmp->type == type && tmp->subtype == subtype)
2795 return tmp; 2635 return tmp;
2796 2636
2804 * do the desired thing. 2644 * do the desired thing.
2805 */ 2645 */
2806key_value * 2646key_value *
2807get_ob_key_link (const object *ob, const char *key) 2647get_ob_key_link (const object *ob, const char *key)
2808{ 2648{
2809 key_value * 2649 key_value *link;
2810 link;
2811 2650
2812 for (link = ob->key_values; link != NULL; link = link->next) 2651 for (link = ob->key_values; link != NULL; link = link->next)
2813 {
2814 if (link->key == key) 2652 if (link->key == key)
2815 {
2816 return link; 2653 return link;
2817 }
2818 }
2819 2654
2820 return NULL; 2655 return NULL;
2821} 2656}
2822 2657
2823/* 2658/*
2828 * The returned string is shared. 2663 * The returned string is shared.
2829 */ 2664 */
2830const char * 2665const char *
2831get_ob_key_value (const object *op, const char *const key) 2666get_ob_key_value (const object *op, const char *const key)
2832{ 2667{
2833 key_value * 2668 key_value *link;
2834 link; 2669 shstr_cmp canonical_key (key);
2835 const char *
2836 canonical_key;
2837 2670
2838 canonical_key = shstr::find (key);
2839
2840 if (canonical_key == NULL) 2671 if (!canonical_key)
2841 { 2672 {
2842 /* 1. There being a field named key on any object 2673 /* 1. There being a field named key on any object
2843 * implies there'd be a shared string to find. 2674 * implies there'd be a shared string to find.
2844 * 2. Since there isn't, no object has this field. 2675 * 2. Since there isn't, no object has this field.
2845 * 3. Therefore, *this* object doesn't have this field. 2676 * 3. Therefore, *this* object doesn't have this field.
2846 */ 2677 */
2847 return NULL; 2678 return 0;
2848 } 2679 }
2849 2680
2850 /* This is copied from get_ob_key_link() above - 2681 /* This is copied from get_ob_key_link() above -
2851 * only 4 lines, and saves the function call overhead. 2682 * only 4 lines, and saves the function call overhead.
2852 */ 2683 */
2853 for (link = op->key_values; link != NULL; link = link->next) 2684 for (link = op->key_values; link; link = link->next)
2854 {
2855 if (link->key == canonical_key) 2685 if (link->key == canonical_key)
2856 {
2857 return link->value; 2686 return link->value;
2858 } 2687
2859 }
2860 return NULL; 2688 return 0;
2861} 2689}
2862 2690
2863 2691
2864/* 2692/*
2865 * Updates the canonical_key in op to value. 2693 * Updates the canonical_key in op to value.
2901 if (last) 2729 if (last)
2902 last->next = field->next; 2730 last->next = field->next;
2903 else 2731 else
2904 op->key_values = field->next; 2732 op->key_values = field->next;
2905 2733
2906 delete
2907 field; 2734 delete field;
2908 } 2735 }
2909 } 2736 }
2910 return TRUE; 2737 return TRUE;
2911 } 2738 }
2912 /* IF we get here, key doesn't exist */ 2739 /* IF we get here, key doesn't exist */
2947 * Returns TRUE on success. 2774 * Returns TRUE on success.
2948 */ 2775 */
2949int 2776int
2950set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2777set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2951{ 2778{
2952 shstr
2953 key_ (key); 2779 shstr key_ (key);
2954 2780
2955 return set_ob_key_value_s (op, key_, value, add_key); 2781 return set_ob_key_value_s (op, key_, value, add_key);
2956} 2782}
2783
2784object::depth_iterator::depth_iterator (object *container)
2785: iterator_base (container)
2786{
2787 while (item->inv)
2788 item = item->inv;
2789}
2790
2791void
2792object::depth_iterator::next ()
2793{
2794 if (item->below)
2795 {
2796 item = item->below;
2797
2798 while (item->inv)
2799 item = item->inv;
2800 }
2801 else
2802 item = item->env;
2803}
2804
2805// return a suitable string describing an objetc in enough detail to find it
2806const char *
2807object::debug_desc (char *info) const
2808{
2809 char info2[256 * 3];
2810 char *p = info;
2811
2812 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2813 count,
2814 &name,
2815 title ? " " : "",
2816 title ? (const char *)title : "");
2817
2818 if (env)
2819 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2820
2821 if (map)
2822 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2823
2824 return info;
2825}
2826
2827const char *
2828object::debug_desc () const
2829{
2830 static char info[256 * 3];
2831 return debug_desc (info);
2832}
2833

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