1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
26 | variable. */ |
27 | variable. */ |
27 | #include <global.h> |
28 | #include <global.h> |
28 | #include <stdio.h> |
29 | #include <stdio.h> |
29 | #include <sys/types.h> |
30 | #include <sys/types.h> |
30 | #include <sys/uio.h> |
31 | #include <sys/uio.h> |
31 | #include <object.h> |
32 | #include <object.h> |
32 | #include <funcpoint.h> |
33 | #include <funcpoint.h> |
|
|
34 | #include <sproto.h> |
33 | #include <loader.h> |
35 | #include <loader.h> |
34 | |
36 | |
35 | #include <bitset> |
37 | #include <bitset> |
36 | |
38 | |
37 | int nrofallocobjects = 0; |
39 | int nrofallocobjects = 0; |
38 | static UUID uuid; |
40 | static UUID uuid; |
39 | const uint64 UUID_SKIP = 1<<19; |
41 | const uint64 UUID_SKIP = 1<<19; |
40 | |
42 | |
41 | object *active_objects; /* List of active objects that need to be processed */ |
43 | objectvec objects; |
|
|
44 | activevec actives; |
42 | |
45 | |
43 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
46 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
44 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
47 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
45 | }; |
48 | }; |
46 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
49 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
… | |
… | |
141 | * objects with lists are rare, and lists stay short. If not, use a |
144 | * objects with lists are rare, and lists stay short. If not, use a |
142 | * different structure or at least keep the lists sorted... |
145 | * different structure or at least keep the lists sorted... |
143 | */ |
146 | */ |
144 | |
147 | |
145 | /* For each field in wants, */ |
148 | /* For each field in wants, */ |
146 | for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) |
149 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
147 | { |
150 | { |
148 | key_value *has_field; |
151 | key_value *has_field; |
149 | |
152 | |
150 | /* Look for a field in has with the same key. */ |
153 | /* Look for a field in has with the same key. */ |
151 | has_field = get_ob_key_link (has, wants_field->key); |
154 | has_field = get_ob_key_link (has, wants_field->key); |
… | |
… | |
190 | * Check nrof variable *before* calling can_merge() |
193 | * Check nrof variable *before* calling can_merge() |
191 | * |
194 | * |
192 | * Improvements made with merge: Better checking on potion, and also |
195 | * Improvements made with merge: Better checking on potion, and also |
193 | * check weight |
196 | * check weight |
194 | */ |
197 | */ |
195 | |
|
|
196 | bool object::can_merge_slow (object *ob1, object *ob2) |
198 | bool object::can_merge_slow (object *ob1, object *ob2) |
197 | { |
199 | { |
198 | /* A couple quicksanity checks */ |
200 | /* A couple quicksanity checks */ |
199 | if (ob1 == ob2 |
201 | if (ob1 == ob2 |
200 | || ob1->type != ob2->type |
202 | || ob1->type != ob2->type |
… | |
… | |
221 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
223 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
222 | |
224 | |
223 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
225 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
224 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
226 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
225 | |
227 | |
226 | if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
228 | if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
227 | || ob1->arch != ob2->arch |
229 | || ob1->arch != ob2->arch |
228 | || ob1->name != ob2->name |
230 | || ob1->name != ob2->name |
229 | || ob1->title != ob2->title |
231 | || ob1->title != ob2->title |
230 | || ob1->msg != ob2->msg |
232 | || ob1->msg != ob2->msg |
231 | || ob1->weight != ob2->weight |
233 | || ob1->weight != ob2->weight |
… | |
… | |
277 | |
279 | |
278 | /* Note sure why the following is the case - either the object has to |
280 | /* Note sure why the following is the case - either the object has to |
279 | * be animated or have a very low speed. Is this an attempted monster |
281 | * be animated or have a very low speed. Is this an attempted monster |
280 | * check? |
282 | * check? |
281 | */ |
283 | */ |
282 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
284 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
283 | return 0; |
285 | return 0; |
284 | |
286 | |
285 | switch (ob1->type) |
287 | switch (ob1->type) |
286 | { |
288 | { |
287 | case SCROLL: |
289 | case SCROLL: |
… | |
… | |
323 | sum_weight (object *op) |
325 | sum_weight (object *op) |
324 | { |
326 | { |
325 | long sum; |
327 | long sum; |
326 | object *inv; |
328 | object *inv; |
327 | |
329 | |
328 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
330 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
329 | { |
331 | { |
330 | if (inv->inv) |
332 | if (inv->inv) |
331 | sum_weight (inv); |
333 | sum_weight (inv); |
|
|
334 | |
332 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
335 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
333 | } |
336 | } |
334 | |
337 | |
335 | if (op->type == CONTAINER && op->stats.Str) |
338 | if (op->type == CONTAINER && op->stats.Str) |
336 | sum = (sum * (100 - op->stats.Str)) / 100; |
339 | sum = (sum * (100 - op->stats.Str)) / 100; |
… | |
… | |
356 | /* |
359 | /* |
357 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
360 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
358 | * Some error messages. |
361 | * Some error messages. |
359 | * The result of the dump is stored in the static global errmsg array. |
362 | * The result of the dump is stored in the static global errmsg array. |
360 | */ |
363 | */ |
361 | |
|
|
362 | char * |
364 | char * |
363 | dump_object (object *op) |
365 | dump_object (object *op) |
364 | { |
366 | { |
365 | if (!op) |
367 | if (!op) |
366 | return strdup ("[NULLOBJ]"); |
368 | return strdup ("[NULLOBJ]"); |
367 | |
369 | |
368 | object_freezer freezer; |
370 | object_freezer freezer; |
369 | save_object (freezer, op, 3); |
371 | op->write (freezer); |
370 | return freezer.as_string (); |
372 | return freezer.as_string (); |
371 | } |
373 | } |
372 | |
374 | |
373 | /* |
375 | /* |
374 | * get_nearest_part(multi-object, object 2) returns the part of the |
376 | * get_nearest_part(multi-object, object 2) returns the part of the |
… | |
… | |
391 | } |
393 | } |
392 | |
394 | |
393 | /* |
395 | /* |
394 | * Returns the object which has the count-variable equal to the argument. |
396 | * Returns the object which has the count-variable equal to the argument. |
395 | */ |
397 | */ |
396 | |
|
|
397 | object * |
398 | object * |
398 | find_object (tag_t i) |
399 | find_object (tag_t i) |
399 | { |
400 | { |
400 | for (object *op = object::first; op; op = op->next) |
401 | for_all_objects (op) |
401 | if (op->count == i) |
402 | if (op->count == i) |
402 | return op; |
403 | return op; |
403 | |
404 | |
404 | return 0; |
405 | return 0; |
405 | } |
406 | } |
406 | |
407 | |
407 | /* |
408 | /* |
408 | * Returns the first object which has a name equal to the argument. |
409 | * Returns the first object which has a name equal to the argument. |
409 | * Used only by the patch command, but not all that useful. |
410 | * Used only by the patch command, but not all that useful. |
410 | * Enables features like "patch <name-of-other-player> food 999" |
411 | * Enables features like "patch <name-of-other-player> food 999" |
411 | */ |
412 | */ |
412 | |
|
|
413 | object * |
413 | object * |
414 | find_object_name (const char *str) |
414 | find_object_name (const char *str) |
415 | { |
415 | { |
416 | shstr_cmp str_ (str); |
416 | shstr_cmp str_ (str); |
417 | object *op; |
417 | object *op; |
418 | |
418 | |
419 | for (op = object::first; op != NULL; op = op->next) |
419 | for_all_objects (op) |
420 | if (op->name == str_) |
420 | if (op->name == str_) |
421 | break; |
421 | break; |
422 | |
422 | |
423 | return op; |
423 | return op; |
424 | } |
424 | } |
… | |
… | |
450 | owner = owner->owner; |
450 | owner = owner->owner; |
451 | |
451 | |
452 | this->owner = owner; |
452 | this->owner = owner; |
453 | } |
453 | } |
454 | |
454 | |
|
|
455 | bool |
|
|
456 | object::change_weapon (object *ob) |
|
|
457 | { |
|
|
458 | if (current_weapon == ob) |
|
|
459 | return true; |
|
|
460 | |
|
|
461 | if (chosen_skill) |
|
|
462 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
463 | |
|
|
464 | current_weapon = ob; |
|
|
465 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
466 | |
|
|
467 | if (chosen_skill) |
|
|
468 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
469 | |
|
|
470 | update_stats (); |
|
|
471 | |
|
|
472 | if (ob) |
|
|
473 | { |
|
|
474 | // now check wether any body locations became invalid, in which case |
|
|
475 | // we cannot apply the weapon at the moment. |
|
|
476 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
477 | if (slot[i].used < 0) |
|
|
478 | { |
|
|
479 | current_weapon = chosen_skill = 0; |
|
|
480 | update_stats (); |
|
|
481 | |
|
|
482 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
483 | "You try to balance your applied items all at once, but the %s is too much. " |
|
|
484 | "You need to unapply some items first.", &ob->name); |
|
|
485 | return false; |
|
|
486 | } |
|
|
487 | |
|
|
488 | new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
489 | } |
|
|
490 | else |
|
|
491 | new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
492 | |
|
|
493 | return true; |
|
|
494 | } |
|
|
495 | |
455 | /* Zero the key_values on op, decrementing the shared-string |
496 | /* Zero the key_values on op, decrementing the shared-string |
456 | * refcounts and freeing the links. |
497 | * refcounts and freeing the links. |
457 | */ |
498 | */ |
458 | static void |
499 | static void |
459 | free_key_values (object *op) |
500 | free_key_values (object *op) |
460 | { |
501 | { |
461 | for (key_value *i = op->key_values; i != 0;) |
502 | for (key_value *i = op->key_values; i; ) |
462 | { |
503 | { |
463 | key_value *next = i->next; |
504 | key_value *next = i->next; |
464 | delete i; |
505 | delete i; |
465 | |
506 | |
466 | i = next; |
507 | i = next; |
467 | } |
508 | } |
468 | |
509 | |
469 | op->key_values = 0; |
510 | op->key_values = 0; |
470 | } |
511 | } |
471 | |
512 | |
472 | /* |
513 | object & |
473 | * copy_to first frees everything allocated by the dst object, |
514 | object::operator =(const object &src) |
474 | * and then copies the contents of itself into the second |
|
|
475 | * object, allocating what needs to be allocated. Basically, any |
|
|
476 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
477 | * if the first object is freed, the pointers in the new object |
|
|
478 | * will point at garbage. |
|
|
479 | */ |
|
|
480 | void |
|
|
481 | object::copy_to (object *dst) |
|
|
482 | { |
515 | { |
483 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
516 | bool is_freed = flag [FLAG_FREED]; |
484 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
517 | bool is_removed = flag [FLAG_REMOVED]; |
485 | |
518 | |
486 | *(object_copy *)dst = *this; |
519 | *(object_copy *)this = src; |
487 | |
520 | |
488 | if (self || cb) |
521 | flag [FLAG_FREED] = is_freed; |
489 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); |
522 | flag [FLAG_REMOVED] = is_removed; |
490 | |
|
|
491 | if (is_freed) |
|
|
492 | SET_FLAG (dst, FLAG_FREED); |
|
|
493 | |
|
|
494 | if (is_removed) |
|
|
495 | SET_FLAG (dst, FLAG_REMOVED); |
|
|
496 | |
|
|
497 | if (speed < 0) |
|
|
498 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
|
|
499 | |
523 | |
500 | /* Copy over key_values, if any. */ |
524 | /* Copy over key_values, if any. */ |
501 | if (key_values) |
525 | if (src.key_values) |
502 | { |
526 | { |
503 | key_value *tail = 0; |
527 | key_value *tail = 0; |
504 | key_value *i; |
|
|
505 | |
|
|
506 | dst->key_values = 0; |
528 | key_values = 0; |
507 | |
529 | |
508 | for (i = key_values; i; i = i->next) |
530 | for (key_value *i = src.key_values; i; i = i->next) |
509 | { |
531 | { |
510 | key_value *new_link = new key_value; |
532 | key_value *new_link = new key_value; |
511 | |
533 | |
512 | new_link->next = 0; |
534 | new_link->next = 0; |
513 | new_link->key = i->key; |
535 | new_link->key = i->key; |
514 | new_link->value = i->value; |
536 | new_link->value = i->value; |
515 | |
537 | |
516 | /* Try and be clever here, too. */ |
538 | /* Try and be clever here, too. */ |
517 | if (!dst->key_values) |
539 | if (!key_values) |
518 | { |
540 | { |
519 | dst->key_values = new_link; |
541 | key_values = new_link; |
520 | tail = new_link; |
542 | tail = new_link; |
521 | } |
543 | } |
522 | else |
544 | else |
523 | { |
545 | { |
524 | tail->next = new_link; |
546 | tail->next = new_link; |
525 | tail = new_link; |
547 | tail = new_link; |
526 | } |
548 | } |
527 | } |
549 | } |
528 | } |
550 | } |
|
|
551 | } |
529 | |
552 | |
530 | update_ob_speed (dst); |
553 | /* |
|
|
554 | * copy_to first frees everything allocated by the dst object, |
|
|
555 | * and then copies the contents of itself into the second |
|
|
556 | * object, allocating what needs to be allocated. Basically, any |
|
|
557 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
558 | * if the first object is freed, the pointers in the new object |
|
|
559 | * will point at garbage. |
|
|
560 | */ |
|
|
561 | void |
|
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562 | object::copy_to (object *dst) |
|
|
563 | { |
|
|
564 | *dst = *this; |
|
|
565 | |
|
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566 | if (speed < 0) |
|
|
567 | dst->speed_left = speed_left - rndm (); |
|
|
568 | |
|
|
569 | dst->set_speed (dst->speed); |
|
|
570 | } |
|
|
571 | |
|
|
572 | void |
|
|
573 | object::instantiate () |
|
|
574 | { |
|
|
575 | if (!uuid.seq) // HACK |
|
|
576 | uuid = gen_uuid (); |
|
|
577 | |
|
|
578 | speed_left = -0.1f; |
|
|
579 | /* copy the body_info to the body_used - this is only really |
|
|
580 | * need for monsters, but doesn't hurt to do it for everything. |
|
|
581 | * by doing so, when a monster is created, it has good starting |
|
|
582 | * values for the body_used info, so when items are created |
|
|
583 | * for it, they can be properly equipped. |
|
|
584 | */ |
|
|
585 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
|
|
586 | slot[i].used = slot[i].info; |
|
|
587 | |
|
|
588 | attachable::instantiate (); |
531 | } |
589 | } |
532 | |
590 | |
533 | object * |
591 | object * |
534 | object::clone () |
592 | object::clone () |
535 | { |
593 | { |
… | |
… | |
541 | /* |
599 | /* |
542 | * If an object with the IS_TURNABLE() flag needs to be turned due |
600 | * If an object with the IS_TURNABLE() flag needs to be turned due |
543 | * to the closest player being on the other side, this function can |
601 | * to the closest player being on the other side, this function can |
544 | * be called to update the face variable, _and_ how it looks on the map. |
602 | * be called to update the face variable, _and_ how it looks on the map. |
545 | */ |
603 | */ |
546 | |
|
|
547 | void |
604 | void |
548 | update_turn_face (object *op) |
605 | update_turn_face (object *op) |
549 | { |
606 | { |
550 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || op->arch == NULL) |
607 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
551 | return; |
608 | return; |
|
|
609 | |
552 | SET_ANIMATION (op, op->direction); |
610 | SET_ANIMATION (op, op->direction); |
553 | update_object (op, UP_OBJ_FACE); |
611 | update_object (op, UP_OBJ_FACE); |
554 | } |
612 | } |
555 | |
613 | |
556 | /* |
614 | /* |
557 | * Updates the speed of an object. If the speed changes from 0 to another |
615 | * Updates the speed of an object. If the speed changes from 0 to another |
558 | * value, or vice versa, then add/remove the object from the active list. |
616 | * value, or vice versa, then add/remove the object from the active list. |
559 | * This function needs to be called whenever the speed of an object changes. |
617 | * This function needs to be called whenever the speed of an object changes. |
560 | */ |
618 | */ |
561 | void |
619 | void |
562 | update_ob_speed (object *op) |
620 | object::set_speed (float speed) |
563 | { |
621 | { |
564 | extern int arch_init; |
622 | if (flag [FLAG_FREED] && speed) |
565 | |
|
|
566 | /* No reason putting the archetypes objects on the speed list, |
|
|
567 | * since they never really need to be updated. |
|
|
568 | */ |
|
|
569 | |
|
|
570 | if (QUERY_FLAG (op, FLAG_FREED) && op->speed) |
|
|
571 | { |
623 | { |
572 | LOG (llevError, "Object %s is freed but has speed.\n", &op->name); |
624 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
573 | #ifdef MANY_CORES |
|
|
574 | abort (); |
|
|
575 | #else |
|
|
576 | op->speed = 0; |
625 | speed = 0; |
577 | #endif |
|
|
578 | } |
|
|
579 | |
|
|
580 | if (arch_init) |
|
|
581 | return; |
|
|
582 | |
|
|
583 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
|
|
584 | { |
626 | } |
585 | /* If already on active list, don't do anything */ |
|
|
586 | if (op->active_next || op->active_prev || op == active_objects) |
|
|
587 | return; |
|
|
588 | |
627 | |
589 | /* process_events() expects us to insert the object at the beginning |
628 | this->speed = speed; |
590 | * of the list. */ |
|
|
591 | op->active_next = active_objects; |
|
|
592 | |
629 | |
593 | if (op->active_next != NULL) |
630 | if (has_active_speed ()) |
594 | op->active_next->active_prev = op; |
631 | activate (); |
595 | |
|
|
596 | active_objects = op; |
|
|
597 | } |
|
|
598 | else |
632 | else |
599 | { |
633 | deactivate (); |
600 | /* If not on the active list, nothing needs to be done */ |
|
|
601 | if (!op->active_next && !op->active_prev && op != active_objects) |
|
|
602 | return; |
|
|
603 | |
|
|
604 | if (op->active_prev == NULL) |
|
|
605 | { |
|
|
606 | active_objects = op->active_next; |
|
|
607 | |
|
|
608 | if (op->active_next != NULL) |
|
|
609 | op->active_next->active_prev = NULL; |
|
|
610 | } |
|
|
611 | else |
|
|
612 | { |
|
|
613 | op->active_prev->active_next = op->active_next; |
|
|
614 | |
|
|
615 | if (op->active_next) |
|
|
616 | op->active_next->active_prev = op->active_prev; |
|
|
617 | } |
|
|
618 | |
|
|
619 | op->active_next = NULL; |
|
|
620 | op->active_prev = NULL; |
|
|
621 | } |
|
|
622 | } |
|
|
623 | |
|
|
624 | /* This function removes object 'op' from the list of active |
|
|
625 | * objects. |
|
|
626 | * This should only be used for style maps or other such |
|
|
627 | * reference maps where you don't want an object that isn't |
|
|
628 | * in play chewing up cpu time getting processed. |
|
|
629 | * The reverse of this is to call update_ob_speed, which |
|
|
630 | * will do the right thing based on the speed of the object. |
|
|
631 | */ |
|
|
632 | void |
|
|
633 | remove_from_active_list (object *op) |
|
|
634 | { |
|
|
635 | /* If not on the active list, nothing needs to be done */ |
|
|
636 | if (!op->active_next && !op->active_prev && op != active_objects) |
|
|
637 | return; |
|
|
638 | |
|
|
639 | if (op->active_prev == NULL) |
|
|
640 | { |
|
|
641 | active_objects = op->active_next; |
|
|
642 | if (op->active_next != NULL) |
|
|
643 | op->active_next->active_prev = NULL; |
|
|
644 | } |
|
|
645 | else |
|
|
646 | { |
|
|
647 | op->active_prev->active_next = op->active_next; |
|
|
648 | if (op->active_next) |
|
|
649 | op->active_next->active_prev = op->active_prev; |
|
|
650 | } |
|
|
651 | op->active_next = NULL; |
|
|
652 | op->active_prev = NULL; |
|
|
653 | } |
634 | } |
654 | |
635 | |
655 | /* |
636 | /* |
656 | * update_object() updates the the map. |
637 | * update_object() updates the the map. |
657 | * It takes into account invisible objects (and represent squares covered |
638 | * It takes into account invisible objects (and represent squares covered |
… | |
… | |
670 | * UP_OBJ_FACE: only the objects face has changed. |
651 | * UP_OBJ_FACE: only the objects face has changed. |
671 | */ |
652 | */ |
672 | void |
653 | void |
673 | update_object (object *op, int action) |
654 | update_object (object *op, int action) |
674 | { |
655 | { |
675 | MoveType move_on, move_off, move_block, move_slow; |
|
|
676 | |
|
|
677 | if (op == NULL) |
656 | if (op == NULL) |
678 | { |
657 | { |
679 | /* this should never happen */ |
658 | /* this should never happen */ |
680 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
659 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
681 | return; |
660 | return; |
… | |
… | |
694 | */ |
673 | */ |
695 | if (!op->map || op->map->in_memory == MAP_SAVING) |
674 | if (!op->map || op->map->in_memory == MAP_SAVING) |
696 | return; |
675 | return; |
697 | |
676 | |
698 | /* make sure the object is within map boundaries */ |
677 | /* make sure the object is within map boundaries */ |
699 | if (op->x < 0 || op->x >= MAP_WIDTH (op->map) || op->y < 0 || op->y >= MAP_HEIGHT (op->map)) |
678 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
700 | { |
679 | { |
701 | LOG (llevError, "update_object() called for object out of map!\n"); |
680 | LOG (llevError, "update_object() called for object out of map!\n"); |
702 | #ifdef MANY_CORES |
681 | #ifdef MANY_CORES |
703 | abort (); |
682 | abort (); |
704 | #endif |
683 | #endif |
705 | return; |
684 | return; |
706 | } |
685 | } |
707 | |
686 | |
708 | mapspace &m = op->ms (); |
687 | mapspace &m = op->ms (); |
709 | |
688 | |
710 | if (m.flags_ & P_NEED_UPDATE) |
689 | if (!(m.flags_ & P_UPTODATE)) |
711 | /* nop */; |
690 | /* nop */; |
712 | else if (action == UP_OBJ_INSERT) |
691 | else if (action == UP_OBJ_INSERT) |
713 | { |
692 | { |
714 | // this is likely overkill, TODO: revisit (schmorp) |
693 | // this is likely overkill, TODO: revisit (schmorp) |
715 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
694 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
… | |
… | |
724 | /* This isn't perfect, but I don't expect a lot of objects to |
703 | /* This isn't perfect, but I don't expect a lot of objects to |
725 | * to have move_allow right now. |
704 | * to have move_allow right now. |
726 | */ |
705 | */ |
727 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
706 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
728 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
707 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
729 | m.flags_ = P_NEED_UPDATE; |
708 | m.flags_ = 0; |
730 | } |
709 | } |
731 | /* if the object is being removed, we can't make intelligent |
710 | /* if the object is being removed, we can't make intelligent |
732 | * decisions, because remove_ob can't really pass the object |
711 | * decisions, because remove_ob can't really pass the object |
733 | * that is being removed. |
712 | * that is being removed. |
734 | */ |
713 | */ |
735 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
714 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
736 | m.flags_ = P_NEED_UPDATE; |
715 | m.flags_ = 0; |
737 | else if (action == UP_OBJ_FACE) |
716 | else if (action == UP_OBJ_FACE) |
738 | /* Nothing to do for that case */ ; |
717 | /* Nothing to do for that case */ ; |
739 | else |
718 | else |
740 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
719 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
741 | |
720 | |
742 | if (op->more) |
721 | if (op->more) |
743 | update_object (op->more, action); |
722 | update_object (op->more, action); |
744 | } |
723 | } |
745 | |
724 | |
746 | object::vector object::mortals; |
|
|
747 | object::vector object::objects; // not yet used |
|
|
748 | object *object::first; |
|
|
749 | |
|
|
750 | void object::free_mortals () |
|
|
751 | { |
|
|
752 | for (AUTODECL (i, mortals.begin ()); i != mortals.end ();) |
|
|
753 | if ((*i)->refcnt) |
|
|
754 | ++i; // further delay freeing |
|
|
755 | else |
|
|
756 | { |
|
|
757 | delete *i; |
|
|
758 | mortals.erase (i); |
|
|
759 | } |
|
|
760 | } |
|
|
761 | |
|
|
762 | object::object () |
725 | object::object () |
763 | { |
726 | { |
764 | SET_FLAG (this, FLAG_REMOVED); |
727 | SET_FLAG (this, FLAG_REMOVED); |
765 | |
728 | |
766 | expmul = 1.0; |
729 | expmul = 1.0; |
767 | face = blank_face; |
730 | face = blank_face; |
768 | } |
731 | } |
769 | |
732 | |
770 | object::~object () |
733 | object::~object () |
771 | { |
734 | { |
|
|
735 | unlink (); |
|
|
736 | |
772 | free_key_values (this); |
737 | free_key_values (this); |
773 | } |
738 | } |
774 | |
739 | |
|
|
740 | static int object_count; |
|
|
741 | |
775 | void object::link () |
742 | void object::link () |
776 | { |
743 | { |
777 | count = ++ob_count; |
744 | assert (!index);//D |
778 | uuid = gen_uuid (); |
745 | uuid = gen_uuid (); |
|
|
746 | count = ++object_count; |
779 | |
747 | |
780 | prev = 0; |
748 | refcnt_inc (); |
781 | next = object::first; |
749 | objects.insert (this); |
782 | |
|
|
783 | if (object::first) |
|
|
784 | object::first->prev = this; |
|
|
785 | |
|
|
786 | object::first = this; |
|
|
787 | } |
750 | } |
788 | |
751 | |
789 | void object::unlink () |
752 | void object::unlink () |
790 | { |
753 | { |
791 | if (this == object::first) |
754 | if (!index) |
792 | object::first = next; |
755 | return; |
793 | |
756 | |
794 | /* Remove this object from the list of used objects */ |
757 | objects.erase (this); |
795 | if (prev) prev->next = next; |
758 | refcnt_dec (); |
796 | if (next) next->prev = prev; |
759 | } |
797 | |
760 | |
798 | prev = 0; |
761 | void |
799 | next = 0; |
762 | object::activate () |
|
|
763 | { |
|
|
764 | /* If already on active list, don't do anything */ |
|
|
765 | if (active) |
|
|
766 | return; |
|
|
767 | |
|
|
768 | if (has_active_speed ()) |
|
|
769 | actives.insert (this); |
|
|
770 | } |
|
|
771 | |
|
|
772 | void |
|
|
773 | object::activate_recursive () |
|
|
774 | { |
|
|
775 | activate (); |
|
|
776 | |
|
|
777 | for (object *op = inv; op; op = op->below) |
|
|
778 | op->activate_recursive (); |
|
|
779 | } |
|
|
780 | |
|
|
781 | /* This function removes object 'op' from the list of active |
|
|
782 | * objects. |
|
|
783 | * This should only be used for style maps or other such |
|
|
784 | * reference maps where you don't want an object that isn't |
|
|
785 | * in play chewing up cpu time getting processed. |
|
|
786 | * The reverse of this is to call update_ob_speed, which |
|
|
787 | * will do the right thing based on the speed of the object. |
|
|
788 | */ |
|
|
789 | void |
|
|
790 | object::deactivate () |
|
|
791 | { |
|
|
792 | /* If not on the active list, nothing needs to be done */ |
|
|
793 | if (!active) |
|
|
794 | return; |
|
|
795 | |
|
|
796 | actives.erase (this); |
|
|
797 | } |
|
|
798 | |
|
|
799 | void |
|
|
800 | object::deactivate_recursive () |
|
|
801 | { |
|
|
802 | for (object *op = inv; op; op = op->below) |
|
|
803 | op->deactivate_recursive (); |
|
|
804 | |
|
|
805 | deactivate (); |
|
|
806 | } |
|
|
807 | |
|
|
808 | void |
|
|
809 | object::set_flag_inv (int flag, int value) |
|
|
810 | { |
|
|
811 | for (object *op = inv; op; op = op->below) |
|
|
812 | { |
|
|
813 | op->flag [flag] = value; |
|
|
814 | op->set_flag_inv (flag, value); |
|
|
815 | } |
|
|
816 | } |
|
|
817 | |
|
|
818 | /* |
|
|
819 | * Remove and free all objects in the inventory of the given object. |
|
|
820 | * object.c ? |
|
|
821 | */ |
|
|
822 | void |
|
|
823 | object::destroy_inv (bool drop_to_ground) |
|
|
824 | { |
|
|
825 | // need to check first, because the checks below might segfault |
|
|
826 | // as we might be on an invalid mapspace and crossfire code |
|
|
827 | // is too buggy to ensure that the inventory is empty. |
|
|
828 | // corollary: if you create arrows etc. with stuff in tis inventory, |
|
|
829 | // cf will crash below with off-map x and y |
|
|
830 | if (!inv) |
|
|
831 | return; |
|
|
832 | |
|
|
833 | /* Only if the space blocks everything do we not process - |
|
|
834 | * if some form of movement is allowed, let objects |
|
|
835 | * drop on that space. |
|
|
836 | */ |
|
|
837 | if (!drop_to_ground |
|
|
838 | || !map |
|
|
839 | || map->in_memory != MAP_IN_MEMORY |
|
|
840 | || map->nodrop |
|
|
841 | || ms ().move_block == MOVE_ALL) |
|
|
842 | { |
|
|
843 | while (inv) |
|
|
844 | { |
|
|
845 | inv->destroy_inv (drop_to_ground); |
|
|
846 | inv->destroy (); |
|
|
847 | } |
|
|
848 | } |
|
|
849 | else |
|
|
850 | { /* Put objects in inventory onto this space */ |
|
|
851 | while (inv) |
|
|
852 | { |
|
|
853 | object *op = inv; |
|
|
854 | |
|
|
855 | if (op->flag [FLAG_STARTEQUIP] |
|
|
856 | || op->flag [FLAG_NO_DROP] |
|
|
857 | || op->type == RUNE |
|
|
858 | || op->type == TRAP |
|
|
859 | || op->flag [FLAG_IS_A_TEMPLATE] |
|
|
860 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
|
|
861 | op->destroy (); |
|
|
862 | else |
|
|
863 | map->insert (op, x, y); |
|
|
864 | } |
|
|
865 | } |
800 | } |
866 | } |
801 | |
867 | |
802 | object *object::create () |
868 | object *object::create () |
803 | { |
869 | { |
804 | object *op = new object; |
870 | object *op = new object; |
805 | op->link (); |
871 | op->link (); |
806 | return op; |
872 | return op; |
807 | } |
873 | } |
808 | |
874 | |
809 | /* |
875 | void |
810 | * free_object() frees everything allocated by an object, removes |
876 | object::do_destroy () |
811 | * it from the list of used objects, and puts it on the list of |
|
|
812 | * free objects. The IS_FREED() flag is set in the object. |
|
|
813 | * The object must have been removed by remove_ob() first for |
|
|
814 | * this function to succeed. |
|
|
815 | * |
|
|
816 | * If destroy_inventory is set, free inventory as well. Else drop items in |
|
|
817 | * inventory to the ground. |
|
|
818 | */ |
|
|
819 | void object::destroy (bool destroy_inventory) |
|
|
820 | { |
877 | { |
821 | if (QUERY_FLAG (this, FLAG_FREED)) |
878 | attachable::do_destroy (); |
822 | return; |
|
|
823 | |
879 | |
824 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
880 | if (flag [FLAG_IS_LINKED]) |
|
|
881 | remove_button_link (this); |
|
|
882 | |
|
|
883 | if (flag [FLAG_FRIENDLY]) |
825 | remove_friendly_object (this); |
884 | remove_friendly_object (this); |
826 | |
885 | |
827 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
886 | if (!flag [FLAG_REMOVED]) |
828 | remove (); |
887 | remove (); |
829 | |
888 | |
830 | SET_FLAG (this, FLAG_FREED); |
889 | destroy_inv (true); |
831 | |
890 | |
832 | if (more) |
891 | deactivate (); |
833 | { |
892 | unlink (); |
834 | more->destroy (destroy_inventory); |
|
|
835 | more = 0; |
|
|
836 | } |
|
|
837 | |
893 | |
838 | if (inv) |
894 | flag [FLAG_FREED] = 1; |
839 | { |
|
|
840 | /* Only if the space blocks everything do we not process - |
|
|
841 | * if some form of movement is allowed, let objects |
|
|
842 | * drop on that space. |
|
|
843 | */ |
|
|
844 | if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
|
|
845 | { |
|
|
846 | object *op = inv; |
|
|
847 | |
|
|
848 | while (op) |
|
|
849 | { |
|
|
850 | object *tmp = op->below; |
|
|
851 | op->destroy (destroy_inventory); |
|
|
852 | op = tmp; |
|
|
853 | } |
|
|
854 | } |
|
|
855 | else |
|
|
856 | { /* Put objects in inventory onto this space */ |
|
|
857 | object *op = inv; |
|
|
858 | |
|
|
859 | while (op) |
|
|
860 | { |
|
|
861 | object *tmp = op->below; |
|
|
862 | |
|
|
863 | op->remove (); |
|
|
864 | |
|
|
865 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
|
|
866 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
|
|
867 | op->destroy (); |
|
|
868 | else |
|
|
869 | { |
|
|
870 | op->x = x; |
|
|
871 | op->y = y; |
|
|
872 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
|
|
873 | } |
|
|
874 | |
|
|
875 | op = tmp; |
|
|
876 | } |
|
|
877 | } |
|
|
878 | } |
|
|
879 | |
895 | |
880 | // hack to ensure that freed objects still have a valid map |
896 | // hack to ensure that freed objects still have a valid map |
881 | { |
897 | { |
882 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
898 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
883 | |
899 | |
… | |
… | |
887 | |
903 | |
888 | freed_map->name = "/internal/freed_objects_map"; |
904 | freed_map->name = "/internal/freed_objects_map"; |
889 | freed_map->width = 3; |
905 | freed_map->width = 3; |
890 | freed_map->height = 3; |
906 | freed_map->height = 3; |
891 | |
907 | |
892 | freed_map->allocate (); |
908 | freed_map->alloc (); |
|
|
909 | freed_map->in_memory = MAP_IN_MEMORY; |
893 | } |
910 | } |
894 | |
911 | |
895 | map = freed_map; |
912 | map = freed_map; |
896 | x = 1; |
913 | x = 1; |
897 | y = 1; |
914 | y = 1; |
898 | } |
915 | } |
899 | |
916 | |
|
|
917 | head = 0; |
|
|
918 | |
|
|
919 | if (more) |
|
|
920 | { |
|
|
921 | more->destroy (); |
|
|
922 | more = 0; |
|
|
923 | } |
|
|
924 | |
900 | // clear those pointers that likely might have circular references to us |
925 | // clear those pointers that likely might have circular references to us |
901 | owner = 0; |
926 | owner = 0; |
902 | enemy = 0; |
927 | enemy = 0; |
903 | attacked_by = 0; |
928 | attacked_by = 0; |
|
|
929 | } |
904 | |
930 | |
905 | // only relevant for players(?), but make sure of it anyways |
931 | void |
906 | contr = 0; |
932 | object::destroy (bool destroy_inventory) |
|
|
933 | { |
|
|
934 | if (destroyed ()) |
|
|
935 | return; |
907 | |
936 | |
908 | /* Remove object from the active list */ |
937 | if (destroy_inventory) |
909 | speed = 0; |
938 | destroy_inv (false); |
910 | update_ob_speed (this); |
|
|
911 | |
939 | |
912 | unlink (); |
940 | attachable::destroy (); |
913 | |
|
|
914 | mortals.push_back (this); |
|
|
915 | } |
941 | } |
916 | |
942 | |
917 | /* |
943 | /* |
918 | * sub_weight() recursively (outwards) subtracts a number from the |
944 | * sub_weight() recursively (outwards) subtracts a number from the |
919 | * weight of an object (and what is carried by it's environment(s)). |
945 | * weight of an object (and what is carried by it's environment(s)). |
… | |
… | |
935 | * This function removes the object op from the linked list of objects |
961 | * This function removes the object op from the linked list of objects |
936 | * which it is currently tied to. When this function is done, the |
962 | * which it is currently tied to. When this function is done, the |
937 | * object will have no environment. If the object previously had an |
963 | * object will have no environment. If the object previously had an |
938 | * environment, the x and y coordinates will be updated to |
964 | * environment, the x and y coordinates will be updated to |
939 | * the previous environment. |
965 | * the previous environment. |
940 | * Beware: This function is called from the editor as well! |
|
|
941 | */ |
966 | */ |
942 | void |
967 | void |
943 | object::remove () |
968 | object::do_remove () |
944 | { |
969 | { |
945 | object *tmp, *last = 0; |
970 | object *tmp, *last = 0; |
946 | object *otmp; |
971 | object *otmp; |
947 | |
972 | |
948 | int check_walk_off; |
|
|
949 | |
|
|
950 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
973 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
951 | return; |
974 | return; |
952 | |
975 | |
953 | SET_FLAG (this, FLAG_REMOVED); |
976 | SET_FLAG (this, FLAG_REMOVED); |
|
|
977 | INVOKE_OBJECT (REMOVE, this); |
954 | |
978 | |
955 | if (more) |
979 | if (more) |
956 | more->remove (); |
980 | more->remove (); |
957 | |
981 | |
958 | /* |
982 | /* |
… | |
… | |
971 | * to save cpu time. |
995 | * to save cpu time. |
972 | */ |
996 | */ |
973 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
997 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
974 | otmp->update_stats (); |
998 | otmp->update_stats (); |
975 | |
999 | |
976 | if (above != NULL) |
1000 | if (above) |
977 | above->below = below; |
1001 | above->below = below; |
978 | else |
1002 | else |
979 | env->inv = below; |
1003 | env->inv = below; |
980 | |
1004 | |
981 | if (below != NULL) |
1005 | if (below) |
982 | below->above = above; |
1006 | below->above = above; |
983 | |
1007 | |
984 | /* we set up values so that it could be inserted into |
1008 | /* we set up values so that it could be inserted into |
985 | * the map, but we don't actually do that - it is up |
1009 | * the map, but we don't actually do that - it is up |
986 | * to the caller to decide what we want to do. |
1010 | * to the caller to decide what we want to do. |
… | |
… | |
990 | above = 0, below = 0; |
1014 | above = 0, below = 0; |
991 | env = 0; |
1015 | env = 0; |
992 | } |
1016 | } |
993 | else if (map) |
1017 | else if (map) |
994 | { |
1018 | { |
995 | /* Re did the following section of code - it looks like it had |
1019 | if (type == PLAYER) |
996 | * lots of logic for things we no longer care about |
|
|
997 | */ |
1020 | { |
|
|
1021 | // leaving a spot always closes any open container on the ground |
|
|
1022 | if (container && !container->env) |
|
|
1023 | // this causes spurious floorbox updates, but it ensures |
|
|
1024 | // that the CLOSE event is being sent. |
|
|
1025 | close_container (); |
|
|
1026 | |
|
|
1027 | --map->players; |
|
|
1028 | map->touch (); |
|
|
1029 | } |
|
|
1030 | |
|
|
1031 | map->dirty = true; |
|
|
1032 | mapspace &ms = this->ms (); |
998 | |
1033 | |
999 | /* link the object above us */ |
1034 | /* link the object above us */ |
1000 | if (above) |
1035 | if (above) |
1001 | above->below = below; |
1036 | above->below = below; |
1002 | else |
1037 | else |
1003 | map->at (x, y).top = below; /* we were top, set new top */ |
1038 | ms.top = below; /* we were top, set new top */ |
1004 | |
1039 | |
1005 | /* Relink the object below us, if there is one */ |
1040 | /* Relink the object below us, if there is one */ |
1006 | if (below) |
1041 | if (below) |
1007 | below->above = above; |
1042 | below->above = above; |
1008 | else |
1043 | else |
… | |
… | |
1010 | /* Nothing below, which means we need to relink map object for this space |
1045 | /* Nothing below, which means we need to relink map object for this space |
1011 | * use translated coordinates in case some oddness with map tiling is |
1046 | * use translated coordinates in case some oddness with map tiling is |
1012 | * evident |
1047 | * evident |
1013 | */ |
1048 | */ |
1014 | if (GET_MAP_OB (map, x, y) != this) |
1049 | if (GET_MAP_OB (map, x, y) != this) |
1015 | { |
|
|
1016 | char *dump = dump_object (this); |
|
|
1017 | LOG (llevError, |
|
|
1018 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
1050 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
1019 | free (dump); |
|
|
1020 | dump = dump_object (GET_MAP_OB (map, x, y)); |
|
|
1021 | LOG (llevError, "%s\n", dump); |
|
|
1022 | free (dump); |
|
|
1023 | } |
|
|
1024 | |
1051 | |
1025 | map->at (x, y).bottom = above; /* goes on above it. */ |
1052 | ms.bot = above; /* goes on above it. */ |
1026 | } |
1053 | } |
1027 | |
1054 | |
1028 | above = 0; |
1055 | above = 0; |
1029 | below = 0; |
1056 | below = 0; |
1030 | |
1057 | |
1031 | if (map->in_memory == MAP_SAVING) |
1058 | if (map->in_memory == MAP_SAVING) |
1032 | return; |
1059 | return; |
1033 | |
1060 | |
1034 | check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY); |
1061 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1035 | |
1062 | |
1036 | for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above) |
1063 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1037 | { |
1064 | { |
1038 | /* No point updating the players look faces if he is the object |
1065 | /* No point updating the players look faces if he is the object |
1039 | * being removed. |
1066 | * being removed. |
1040 | */ |
1067 | */ |
1041 | |
1068 | |
… | |
… | |
1045 | * removed (most likely destroyed), update the player view |
1072 | * removed (most likely destroyed), update the player view |
1046 | * appropriately. |
1073 | * appropriately. |
1047 | */ |
1074 | */ |
1048 | if (tmp->container == this) |
1075 | if (tmp->container == this) |
1049 | { |
1076 | { |
1050 | CLEAR_FLAG (this, FLAG_APPLIED); |
1077 | flag [FLAG_APPLIED] = 0; |
1051 | tmp->container = 0; |
1078 | tmp->container = 0; |
1052 | } |
1079 | } |
1053 | |
1080 | |
|
|
1081 | if (tmp->contr->ns) |
1054 | tmp->contr->ns->floorbox_update (); |
1082 | tmp->contr->ns->floorbox_update (); |
1055 | } |
1083 | } |
1056 | |
1084 | |
1057 | /* See if player moving off should effect something */ |
1085 | /* See if object moving off should effect something */ |
1058 | if (check_walk_off |
1086 | if (check_walk_off |
1059 | && ((move_type & tmp->move_off) |
1087 | && ((move_type & tmp->move_off) |
1060 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1088 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1061 | { |
1089 | { |
1062 | move_apply (tmp, this, 0); |
1090 | move_apply (tmp, this, 0); |
… | |
… | |
1064 | if (destroyed ()) |
1092 | if (destroyed ()) |
1065 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1093 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1066 | } |
1094 | } |
1067 | |
1095 | |
1068 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1096 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1069 | |
1097 | //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp) |
1070 | if (tmp->above == tmp) |
1098 | if (tmp->above == tmp) |
1071 | tmp->above = 0; |
1099 | tmp->above = 0; |
1072 | |
1100 | |
1073 | last = tmp; |
1101 | last = tmp; |
1074 | } |
1102 | } |
1075 | |
1103 | |
1076 | /* last == NULL of there are no objects on this space */ |
1104 | /* last == NULL if there are no objects on this space */ |
|
|
1105 | //TODO: this makes little sense, why only update the topmost object? |
1077 | if (!last) |
1106 | if (!last) |
1078 | map->at (x, y).flags_ = P_NEED_UPDATE; |
1107 | map->at (x, y).flags_ = 0; |
1079 | else |
1108 | else |
1080 | update_object (last, UP_OBJ_REMOVE); |
1109 | update_object (last, UP_OBJ_REMOVE); |
1081 | |
1110 | |
1082 | if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius) |
1111 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1083 | update_all_los (map, x, y); |
1112 | update_all_los (map, x, y); |
1084 | } |
1113 | } |
1085 | } |
1114 | } |
1086 | |
1115 | |
1087 | /* |
1116 | /* |
… | |
… | |
1096 | merge_ob (object *op, object *top) |
1125 | merge_ob (object *op, object *top) |
1097 | { |
1126 | { |
1098 | if (!op->nrof) |
1127 | if (!op->nrof) |
1099 | return 0; |
1128 | return 0; |
1100 | |
1129 | |
1101 | if (top == NULL) |
1130 | if (top) |
1102 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
1131 | for (top = op; top && top->above; top = top->above) |
|
|
1132 | ; |
1103 | |
1133 | |
1104 | for (; top != NULL; top = top->below) |
1134 | for (; top; top = top->below) |
1105 | { |
1135 | { |
1106 | if (top == op) |
1136 | if (top == op) |
1107 | continue; |
1137 | continue; |
1108 | |
1138 | |
1109 | if (object::can_merge (op, top)) |
1139 | if (object::can_merge (op, top)) |
… | |
… | |
1118 | } |
1148 | } |
1119 | |
1149 | |
1120 | return 0; |
1150 | return 0; |
1121 | } |
1151 | } |
1122 | |
1152 | |
|
|
1153 | void |
|
|
1154 | object::expand_tail () |
|
|
1155 | { |
|
|
1156 | if (more) |
|
|
1157 | return; |
|
|
1158 | |
|
|
1159 | object *prev = this; |
|
|
1160 | |
|
|
1161 | for (archetype *at = arch->more; at; at = at->more) |
|
|
1162 | { |
|
|
1163 | object *op = arch_to_object (at); |
|
|
1164 | |
|
|
1165 | op->name = name; |
|
|
1166 | op->name_pl = name_pl; |
|
|
1167 | op->title = title; |
|
|
1168 | |
|
|
1169 | op->head = this; |
|
|
1170 | prev->more = op; |
|
|
1171 | |
|
|
1172 | prev = op; |
|
|
1173 | } |
|
|
1174 | } |
|
|
1175 | |
1123 | /* |
1176 | /* |
1124 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1177 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1125 | * job preparing multi-part monsters |
1178 | * job preparing multi-part monsters. |
1126 | */ |
1179 | */ |
1127 | object * |
1180 | object * |
1128 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1181 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1129 | { |
1182 | { |
1130 | object *tmp; |
|
|
1131 | |
|
|
1132 | if (op->head) |
|
|
1133 | op = op->head; |
|
|
1134 | |
|
|
1135 | for (tmp = op; tmp; tmp = tmp->more) |
1183 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1136 | { |
1184 | { |
1137 | tmp->x = x + tmp->arch->clone.x; |
1185 | tmp->x = x + tmp->arch->clone.x; |
1138 | tmp->y = y + tmp->arch->clone.y; |
1186 | tmp->y = y + tmp->arch->clone.y; |
1139 | } |
1187 | } |
1140 | |
1188 | |
… | |
… | |
1159 | * Return value: |
1207 | * Return value: |
1160 | * new object if 'op' was merged with other object |
1208 | * new object if 'op' was merged with other object |
1161 | * NULL if 'op' was destroyed |
1209 | * NULL if 'op' was destroyed |
1162 | * just 'op' otherwise |
1210 | * just 'op' otherwise |
1163 | */ |
1211 | */ |
1164 | |
|
|
1165 | object * |
1212 | object * |
1166 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1213 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1167 | { |
1214 | { |
|
|
1215 | assert (!op->flag [FLAG_FREED]); |
|
|
1216 | |
1168 | object *tmp, *top, *floor = NULL; |
1217 | object *tmp, *top, *floor = NULL; |
1169 | sint16 x, y; |
|
|
1170 | |
1218 | |
1171 | if (QUERY_FLAG (op, FLAG_FREED)) |
1219 | op->remove (); |
1172 | { |
|
|
1173 | LOG (llevError, "Trying to insert freed object!\n"); |
|
|
1174 | return NULL; |
|
|
1175 | } |
|
|
1176 | |
1220 | |
1177 | if (m == NULL) |
1221 | #if 0 |
1178 | { |
1222 | if (!m->active != !op->active) |
1179 | char *dump = dump_object (op); |
1223 | if (m->active) |
1180 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
1224 | op->activate_recursive (); |
1181 | free (dump); |
1225 | else |
1182 | return op; |
1226 | op->deactivate_recursive (); |
1183 | } |
1227 | #endif |
1184 | |
1228 | |
1185 | if (out_of_map (m, op->x, op->y)) |
1229 | if (out_of_map (m, op->x, op->y)) |
1186 | { |
1230 | { |
1187 | char *dump = dump_object (op); |
|
|
1188 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); |
1231 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1189 | #ifdef MANY_CORES |
1232 | #ifdef MANY_CORES |
1190 | /* Better to catch this here, as otherwise the next use of this object |
1233 | /* Better to catch this here, as otherwise the next use of this object |
1191 | * is likely to cause a crash. Better to find out where it is getting |
1234 | * is likely to cause a crash. Better to find out where it is getting |
1192 | * improperly inserted. |
1235 | * improperly inserted. |
1193 | */ |
1236 | */ |
1194 | abort (); |
1237 | abort (); |
1195 | #endif |
1238 | #endif |
1196 | free (dump); |
|
|
1197 | return op; |
1239 | return op; |
1198 | } |
1240 | } |
1199 | |
1241 | |
1200 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1201 | { |
|
|
1202 | char *dump = dump_object (op); |
|
|
1203 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1204 | free (dump); |
|
|
1205 | return op; |
|
|
1206 | } |
|
|
1207 | |
|
|
1208 | if (op->more != NULL) |
|
|
1209 | { |
|
|
1210 | /* The part may be on a different map. */ |
|
|
1211 | |
|
|
1212 | object *more = op->more; |
1242 | if (object *more = op->more) |
1213 | |
1243 | { |
1214 | /* We really need the caller to normalize coordinates - if |
|
|
1215 | * we set the map, that doesn't work if the location is within |
|
|
1216 | * a map and this is straddling an edge. So only if coordinate |
|
|
1217 | * is clear wrong do we normalize it. |
|
|
1218 | */ |
|
|
1219 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
|
|
1220 | more->map = get_map_from_coord (m, &more->x, &more->y); |
|
|
1221 | else if (!more->map) |
|
|
1222 | { |
|
|
1223 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1224 | * more->map should always point to the parent. |
|
|
1225 | */ |
|
|
1226 | more->map = m; |
|
|
1227 | } |
|
|
1228 | |
|
|
1229 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1244 | if (!insert_ob_in_map (more, m, originator, flag)) |
1230 | { |
1245 | { |
1231 | if (!op->head) |
1246 | if (!op->head) |
1232 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1247 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1233 | |
1248 | |
1234 | return NULL; |
1249 | return 0; |
1235 | } |
1250 | } |
1236 | } |
1251 | } |
1237 | |
1252 | |
1238 | CLEAR_FLAG (op, FLAG_REMOVED); |
1253 | CLEAR_FLAG (op, FLAG_REMOVED); |
1239 | |
1254 | |
1240 | /* Ideally, the caller figures this out. However, it complicates a lot |
1255 | /* Ideally, the caller figures this out. However, it complicates a lot |
1241 | * of areas of callers (eg, anything that uses find_free_spot would now |
1256 | * of areas of callers (eg, anything that uses find_free_spot would now |
1242 | * need extra work |
1257 | * need extra work |
1243 | */ |
1258 | */ |
1244 | op->map = get_map_from_coord (m, &op->x, &op->y); |
1259 | if (!xy_normalise (m, op->x, op->y)) |
1245 | x = op->x; |
1260 | return 0; |
1246 | y = op->y; |
1261 | |
|
|
1262 | op->map = m; |
|
|
1263 | mapspace &ms = op->ms (); |
1247 | |
1264 | |
1248 | /* this has to be done after we translate the coordinates. |
1265 | /* this has to be done after we translate the coordinates. |
1249 | */ |
1266 | */ |
1250 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1267 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1251 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
1268 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1252 | if (object::can_merge (op, tmp)) |
1269 | if (object::can_merge (op, tmp)) |
1253 | { |
1270 | { |
1254 | op->nrof += tmp->nrof; |
1271 | op->nrof += tmp->nrof; |
1255 | tmp->destroy (); |
1272 | tmp->destroy (); |
1256 | } |
1273 | } |
… | |
… | |
1273 | op->below = originator->below; |
1290 | op->below = originator->below; |
1274 | |
1291 | |
1275 | if (op->below) |
1292 | if (op->below) |
1276 | op->below->above = op; |
1293 | op->below->above = op; |
1277 | else |
1294 | else |
1278 | op->ms ().bottom = op; |
1295 | ms.bot = op; |
1279 | |
1296 | |
1280 | /* since *below* originator, no need to update top */ |
1297 | /* since *below* originator, no need to update top */ |
1281 | originator->below = op; |
1298 | originator->below = op; |
1282 | } |
1299 | } |
1283 | else |
1300 | else |
1284 | { |
1301 | { |
|
|
1302 | top = ms.bot; |
|
|
1303 | |
1285 | /* If there are other objects, then */ |
1304 | /* If there are other objects, then */ |
1286 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1305 | if ((!(flag & INS_MAP_LOAD)) && top) |
1287 | { |
1306 | { |
1288 | object *last = NULL; |
1307 | object *last = 0; |
1289 | |
1308 | |
1290 | /* |
1309 | /* |
1291 | * If there are multiple objects on this space, we do some trickier handling. |
1310 | * If there are multiple objects on this space, we do some trickier handling. |
1292 | * We've already dealt with merging if appropriate. |
1311 | * We've already dealt with merging if appropriate. |
1293 | * Generally, we want to put the new object on top. But if |
1312 | * Generally, we want to put the new object on top. But if |
… | |
… | |
1297 | * once we get to them. This reduces the need to traverse over all of |
1316 | * once we get to them. This reduces the need to traverse over all of |
1298 | * them when adding another one - this saves quite a bit of cpu time |
1317 | * them when adding another one - this saves quite a bit of cpu time |
1299 | * when lots of spells are cast in one area. Currently, it is presumed |
1318 | * when lots of spells are cast in one area. Currently, it is presumed |
1300 | * that flying non pickable objects are spell objects. |
1319 | * that flying non pickable objects are spell objects. |
1301 | */ |
1320 | */ |
1302 | |
1321 | for (top = ms.bot; top; top = top->above) |
1303 | while (top != NULL) |
|
|
1304 | { |
1322 | { |
1305 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1323 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1306 | floor = top; |
1324 | floor = top; |
1307 | |
1325 | |
1308 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1326 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
… | |
… | |
1311 | top = top->below; |
1329 | top = top->below; |
1312 | break; |
1330 | break; |
1313 | } |
1331 | } |
1314 | |
1332 | |
1315 | last = top; |
1333 | last = top; |
1316 | top = top->above; |
|
|
1317 | } |
1334 | } |
1318 | |
1335 | |
1319 | /* Don't want top to be NULL, so set it to the last valid object */ |
1336 | /* Don't want top to be NULL, so set it to the last valid object */ |
1320 | top = last; |
1337 | top = last; |
1321 | |
1338 | |
… | |
… | |
1323 | * looks like instead of lots of conditions here. |
1340 | * looks like instead of lots of conditions here. |
1324 | * makes things faster, and effectively the same result. |
1341 | * makes things faster, and effectively the same result. |
1325 | */ |
1342 | */ |
1326 | |
1343 | |
1327 | /* Have object 'fall below' other objects that block view. |
1344 | /* Have object 'fall below' other objects that block view. |
1328 | * Unless those objects are exits, type 66 |
1345 | * Unless those objects are exits. |
1329 | * If INS_ON_TOP is used, don't do this processing |
1346 | * If INS_ON_TOP is used, don't do this processing |
1330 | * Need to find the object that in fact blocks view, otherwise |
1347 | * Need to find the object that in fact blocks view, otherwise |
1331 | * stacking is a bit odd. |
1348 | * stacking is a bit odd. |
1332 | */ |
1349 | */ |
1333 | if (!(flag & INS_ON_TOP) && |
1350 | if (!(flag & INS_ON_TOP) |
1334 | (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1351 | && ms.flags () & P_BLOCKSVIEW |
|
|
1352 | && (op->face && !faces [op->face].visibility)) |
1335 | { |
1353 | { |
1336 | for (last = top; last != floor; last = last->below) |
1354 | for (last = top; last != floor; last = last->below) |
1337 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1355 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1338 | break; |
1356 | break; |
|
|
1357 | |
1339 | /* Check to see if we found the object that blocks view, |
1358 | /* Check to see if we found the object that blocks view, |
1340 | * and make sure we have a below pointer for it so that |
1359 | * and make sure we have a below pointer for it so that |
1341 | * we can get inserted below this one, which requires we |
1360 | * we can get inserted below this one, which requires we |
1342 | * set top to the object below us. |
1361 | * set top to the object below us. |
1343 | */ |
1362 | */ |
… | |
… | |
1345 | top = last->below; |
1364 | top = last->below; |
1346 | } |
1365 | } |
1347 | } /* If objects on this space */ |
1366 | } /* If objects on this space */ |
1348 | |
1367 | |
1349 | if (flag & INS_MAP_LOAD) |
1368 | if (flag & INS_MAP_LOAD) |
1350 | top = GET_MAP_TOP (op->map, op->x, op->y); |
1369 | top = ms.top; |
1351 | |
1370 | |
1352 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1371 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1353 | top = floor; |
1372 | top = floor; |
1354 | |
1373 | |
1355 | /* Top is the object that our object (op) is going to get inserted above. |
1374 | /* Top is the object that our object (op) is going to get inserted above. |
1356 | */ |
1375 | */ |
1357 | |
1376 | |
1358 | /* First object on this space */ |
1377 | /* First object on this space */ |
1359 | if (!top) |
1378 | if (!top) |
1360 | { |
1379 | { |
1361 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1380 | op->above = ms.bot; |
1362 | |
1381 | |
1363 | if (op->above) |
1382 | if (op->above) |
1364 | op->above->below = op; |
1383 | op->above->below = op; |
1365 | |
1384 | |
1366 | op->below = NULL; |
1385 | op->below = 0; |
1367 | op->ms ().bottom = op; |
1386 | ms.bot = op; |
1368 | } |
1387 | } |
1369 | else |
1388 | else |
1370 | { /* get inserted into the stack above top */ |
1389 | { /* get inserted into the stack above top */ |
1371 | op->above = top->above; |
1390 | op->above = top->above; |
1372 | |
1391 | |
… | |
… | |
1375 | |
1394 | |
1376 | op->below = top; |
1395 | op->below = top; |
1377 | top->above = op; |
1396 | top->above = op; |
1378 | } |
1397 | } |
1379 | |
1398 | |
1380 | if (op->above == NULL) |
1399 | if (!op->above) |
1381 | op->ms ().top = op; |
1400 | ms.top = op; |
1382 | } /* else not INS_BELOW_ORIGINATOR */ |
1401 | } /* else not INS_BELOW_ORIGINATOR */ |
1383 | |
1402 | |
1384 | if (op->type == PLAYER) |
1403 | if (op->type == PLAYER) |
|
|
1404 | { |
1385 | op->contr->do_los = 1; |
1405 | op->contr->do_los = 1; |
|
|
1406 | ++op->map->players; |
|
|
1407 | op->map->touch (); |
|
|
1408 | } |
|
|
1409 | |
|
|
1410 | op->map->dirty = true; |
1386 | |
1411 | |
1387 | /* If we have a floor, we know the player, if any, will be above |
1412 | /* If we have a floor, we know the player, if any, will be above |
1388 | * it, so save a few ticks and start from there. |
1413 | * it, so save a few ticks and start from there. |
1389 | */ |
1414 | */ |
1390 | if (!(flag & INS_MAP_LOAD)) |
1415 | if (!(flag & INS_MAP_LOAD)) |
1391 | if (object *pl = op->ms ().player ()) |
1416 | if (object *pl = ms.player ()) |
|
|
1417 | if (pl->contr->ns) |
1392 | pl->contr->ns->floorbox_update (); |
1418 | pl->contr->ns->floorbox_update (); |
1393 | |
1419 | |
1394 | /* If this object glows, it may affect lighting conditions that are |
1420 | /* If this object glows, it may affect lighting conditions that are |
1395 | * visible to others on this map. But update_all_los is really |
1421 | * visible to others on this map. But update_all_los is really |
1396 | * an inefficient way to do this, as it means los for all players |
1422 | * an inefficient way to do this, as it means los for all players |
1397 | * on the map will get recalculated. The players could very well |
1423 | * on the map will get recalculated. The players could very well |
1398 | * be far away from this change and not affected in any way - |
1424 | * be far away from this change and not affected in any way - |
1399 | * this should get redone to only look for players within range, |
1425 | * this should get redone to only look for players within range, |
1400 | * or just updating the P_NEED_UPDATE for spaces within this area |
1426 | * or just updating the P_UPTODATE for spaces within this area |
1401 | * of effect may be sufficient. |
1427 | * of effect may be sufficient. |
1402 | */ |
1428 | */ |
1403 | if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) |
1429 | if (op->map->darkness && (op->glow_radius != 0)) |
1404 | update_all_los (op->map, op->x, op->y); |
1430 | update_all_los (op->map, op->x, op->y); |
1405 | |
1431 | |
1406 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1432 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1407 | update_object (op, UP_OBJ_INSERT); |
1433 | update_object (op, UP_OBJ_INSERT); |
|
|
1434 | |
|
|
1435 | INVOKE_OBJECT (INSERT, op); |
1408 | |
1436 | |
1409 | /* Don't know if moving this to the end will break anything. However, |
1437 | /* Don't know if moving this to the end will break anything. However, |
1410 | * we want to have floorbox_update called before calling this. |
1438 | * we want to have floorbox_update called before calling this. |
1411 | * |
1439 | * |
1412 | * check_move_on() must be after this because code called from |
1440 | * check_move_on() must be after this because code called from |
… | |
… | |
1417 | |
1445 | |
1418 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1446 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1419 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1447 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1420 | { |
1448 | { |
1421 | if (check_move_on (op, originator)) |
1449 | if (check_move_on (op, originator)) |
1422 | return NULL; |
1450 | return 0; |
1423 | |
1451 | |
1424 | /* If we are a multi part object, lets work our way through the check |
1452 | /* If we are a multi part object, lets work our way through the check |
1425 | * walk on's. |
1453 | * walk on's. |
1426 | */ |
1454 | */ |
1427 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1455 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1428 | if (check_move_on (tmp, originator)) |
1456 | if (check_move_on (tmp, originator)) |
1429 | return NULL; |
1457 | return 0; |
1430 | } |
1458 | } |
1431 | |
1459 | |
1432 | return op; |
1460 | return op; |
1433 | } |
1461 | } |
1434 | |
1462 | |
… | |
… | |
1441 | { |
1469 | { |
1442 | object *tmp, *tmp1; |
1470 | object *tmp, *tmp1; |
1443 | |
1471 | |
1444 | /* first search for itself and remove any old instances */ |
1472 | /* first search for itself and remove any old instances */ |
1445 | |
1473 | |
1446 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1474 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1447 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1475 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1448 | tmp->destroy (); |
1476 | tmp->destroy (); |
1449 | |
1477 | |
1450 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1478 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1451 | |
1479 | |
1452 | tmp1->x = op->x; |
1480 | tmp1->x = op->x; |
1453 | tmp1->y = op->y; |
1481 | tmp1->y = op->y; |
1454 | insert_ob_in_map (tmp1, op->map, op, 0); |
1482 | insert_ob_in_map (tmp1, op->map, op, 0); |
|
|
1483 | } |
|
|
1484 | |
|
|
1485 | object * |
|
|
1486 | object::insert_at (object *where, object *originator, int flags) |
|
|
1487 | { |
|
|
1488 | return where->map->insert (this, where->x, where->y, originator, flags); |
1455 | } |
1489 | } |
1456 | |
1490 | |
1457 | /* |
1491 | /* |
1458 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1492 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1459 | * is returned contains nr objects, and the remaining parts contains |
1493 | * is returned contains nr objects, and the remaining parts contains |
1460 | * the rest (or is removed and freed if that number is 0). |
1494 | * the rest (or is removed and freed if that number is 0). |
1461 | * On failure, NULL is returned, and the reason put into the |
1495 | * On failure, NULL is returned, and the reason put into the |
1462 | * global static errmsg array. |
1496 | * global static errmsg array. |
1463 | */ |
1497 | */ |
1464 | |
|
|
1465 | object * |
1498 | object * |
1466 | get_split_ob (object *orig_ob, uint32 nr) |
1499 | get_split_ob (object *orig_ob, uint32 nr) |
1467 | { |
1500 | { |
1468 | object *newob; |
1501 | object *newob; |
1469 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1502 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
… | |
… | |
1500 | * the amount of an object. If the amount reaches 0, the object |
1533 | * the amount of an object. If the amount reaches 0, the object |
1501 | * is subsequently removed and freed. |
1534 | * is subsequently removed and freed. |
1502 | * |
1535 | * |
1503 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1536 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1504 | */ |
1537 | */ |
1505 | |
|
|
1506 | object * |
1538 | object * |
1507 | decrease_ob_nr (object *op, uint32 i) |
1539 | decrease_ob_nr (object *op, uint32 i) |
1508 | { |
1540 | { |
1509 | object *tmp; |
1541 | object *tmp; |
1510 | player *pl; |
|
|
1511 | |
1542 | |
1512 | if (i == 0) /* objects with op->nrof require this check */ |
1543 | if (i == 0) /* objects with op->nrof require this check */ |
1513 | return op; |
1544 | return op; |
1514 | |
1545 | |
1515 | if (i > op->nrof) |
1546 | if (i > op->nrof) |
… | |
… | |
1528 | * IMO, searching through all the players will mostly |
1559 | * IMO, searching through all the players will mostly |
1529 | * likely be quicker than following op->env to the map, |
1560 | * likely be quicker than following op->env to the map, |
1530 | * and then searching the map for a player. |
1561 | * and then searching the map for a player. |
1531 | */ |
1562 | */ |
1532 | if (!tmp) |
1563 | if (!tmp) |
1533 | { |
1564 | for_all_players (pl) |
1534 | for (pl = first_player; pl; pl = pl->next) |
|
|
1535 | if (pl->ob->container == op->env) |
1565 | if (pl->ob->container == op->env) |
1536 | { |
1566 | { |
1537 | tmp = pl->ob; |
1567 | tmp = pl->ob; |
1538 | break; |
1568 | break; |
1539 | } |
1569 | } |
1540 | } |
|
|
1541 | |
1570 | |
1542 | if (i < op->nrof) |
1571 | if (i < op->nrof) |
1543 | { |
1572 | { |
1544 | sub_weight (op->env, op->weight * i); |
1573 | sub_weight (op->env, op->weight * i); |
1545 | op->nrof -= i; |
1574 | op->nrof -= i; |
… | |
… | |
1588 | |
1617 | |
1589 | /* |
1618 | /* |
1590 | * add_weight(object, weight) adds the specified weight to an object, |
1619 | * add_weight(object, weight) adds the specified weight to an object, |
1591 | * and also updates how much the environment(s) is/are carrying. |
1620 | * and also updates how much the environment(s) is/are carrying. |
1592 | */ |
1621 | */ |
1593 | |
|
|
1594 | void |
1622 | void |
1595 | add_weight (object *op, signed long weight) |
1623 | add_weight (object *op, signed long weight) |
1596 | { |
1624 | { |
1597 | while (op != NULL) |
1625 | while (op != NULL) |
1598 | { |
1626 | { |
… | |
… | |
1630 | * inside the object environment. |
1658 | * inside the object environment. |
1631 | * |
1659 | * |
1632 | * The function returns now pointer to inserted item, and return value can |
1660 | * The function returns now pointer to inserted item, and return value can |
1633 | * be != op, if items are merged. -Tero |
1661 | * be != op, if items are merged. -Tero |
1634 | */ |
1662 | */ |
1635 | |
|
|
1636 | object * |
1663 | object * |
1637 | object::insert (object *op) |
1664 | object::insert (object *op) |
1638 | { |
1665 | { |
1639 | object *tmp, *otmp; |
1666 | object *tmp, *otmp; |
1640 | |
1667 | |
… | |
… | |
1695 | if ((op->glow_radius != 0) && map) |
1722 | if ((op->glow_radius != 0) && map) |
1696 | { |
1723 | { |
1697 | #ifdef DEBUG_LIGHTS |
1724 | #ifdef DEBUG_LIGHTS |
1698 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1725 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1699 | #endif /* DEBUG_LIGHTS */ |
1726 | #endif /* DEBUG_LIGHTS */ |
1700 | if (MAP_DARKNESS (map)) |
1727 | if (map->darkness) |
1701 | update_all_los (map, x, y); |
1728 | update_all_los (map, x, y); |
1702 | } |
1729 | } |
1703 | |
1730 | |
1704 | /* Client has no idea of ordering so lets not bother ordering it here. |
1731 | /* Client has no idea of ordering so lets not bother ordering it here. |
1705 | * It sure simplifies this function... |
1732 | * It sure simplifies this function... |
… | |
… | |
1710 | { |
1737 | { |
1711 | op->below = inv; |
1738 | op->below = inv; |
1712 | op->below->above = op; |
1739 | op->below->above = op; |
1713 | inv = op; |
1740 | inv = op; |
1714 | } |
1741 | } |
|
|
1742 | |
|
|
1743 | INVOKE_OBJECT (INSERT, this); |
1715 | |
1744 | |
1716 | return op; |
1745 | return op; |
1717 | } |
1746 | } |
1718 | |
1747 | |
1719 | /* |
1748 | /* |
… | |
… | |
1734 | * |
1763 | * |
1735 | * MSW 2001-07-08: Check all objects on space, not just those below |
1764 | * MSW 2001-07-08: Check all objects on space, not just those below |
1736 | * object being inserted. insert_ob_in_map may not put new objects |
1765 | * object being inserted. insert_ob_in_map may not put new objects |
1737 | * on top. |
1766 | * on top. |
1738 | */ |
1767 | */ |
1739 | |
|
|
1740 | int |
1768 | int |
1741 | check_move_on (object *op, object *originator) |
1769 | check_move_on (object *op, object *originator) |
1742 | { |
1770 | { |
1743 | object *tmp; |
1771 | object *tmp; |
1744 | maptile *m = op->map; |
1772 | maptile *m = op->map; |
… | |
… | |
1771 | |
1799 | |
1772 | /* The objects have to be checked from top to bottom. |
1800 | /* The objects have to be checked from top to bottom. |
1773 | * Hence, we first go to the top: |
1801 | * Hence, we first go to the top: |
1774 | */ |
1802 | */ |
1775 | |
1803 | |
1776 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && tmp->above != NULL; tmp = tmp->above) |
1804 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
1777 | { |
1805 | { |
1778 | /* Trim the search when we find the first other spell effect |
1806 | /* Trim the search when we find the first other spell effect |
1779 | * this helps performance so that if a space has 50 spell objects, |
1807 | * this helps performance so that if a space has 50 spell objects, |
1780 | * we don't need to check all of them. |
1808 | * we don't need to check all of them. |
1781 | */ |
1809 | */ |
… | |
… | |
1799 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1827 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1800 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1828 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1801 | { |
1829 | { |
1802 | |
1830 | |
1803 | float |
1831 | float |
1804 | diff = tmp->move_slow_penalty * FABS (op->speed); |
1832 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1805 | |
1833 | |
1806 | if (op->type == PLAYER) |
1834 | if (op->type == PLAYER) |
1807 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1835 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1808 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1836 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1809 | diff /= 4.0; |
1837 | diff /= 4.0; |
… | |
… | |
1836 | /* |
1864 | /* |
1837 | * present_arch(arch, map, x, y) searches for any objects with |
1865 | * present_arch(arch, map, x, y) searches for any objects with |
1838 | * a matching archetype at the given map and coordinates. |
1866 | * a matching archetype at the given map and coordinates. |
1839 | * The first matching object is returned, or NULL if none. |
1867 | * The first matching object is returned, or NULL if none. |
1840 | */ |
1868 | */ |
1841 | |
|
|
1842 | object * |
1869 | object * |
1843 | present_arch (const archetype *at, maptile *m, int x, int y) |
1870 | present_arch (const archetype *at, maptile *m, int x, int y) |
1844 | { |
1871 | { |
1845 | object * |
|
|
1846 | tmp; |
|
|
1847 | |
|
|
1848 | if (m == NULL || out_of_map (m, x, y)) |
1872 | if (!m || out_of_map (m, x, y)) |
1849 | { |
1873 | { |
1850 | LOG (llevError, "Present_arch called outside map.\n"); |
1874 | LOG (llevError, "Present_arch called outside map.\n"); |
1851 | return NULL; |
1875 | return NULL; |
1852 | } |
1876 | } |
1853 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1877 | |
|
|
1878 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1854 | if (tmp->arch == at) |
1879 | if (tmp->arch == at) |
1855 | return tmp; |
1880 | return tmp; |
|
|
1881 | |
1856 | return NULL; |
1882 | return NULL; |
1857 | } |
1883 | } |
1858 | |
1884 | |
1859 | /* |
1885 | /* |
1860 | * present(type, map, x, y) searches for any objects with |
1886 | * present(type, map, x, y) searches for any objects with |
1861 | * a matching type variable at the given map and coordinates. |
1887 | * a matching type variable at the given map and coordinates. |
1862 | * The first matching object is returned, or NULL if none. |
1888 | * The first matching object is returned, or NULL if none. |
1863 | */ |
1889 | */ |
1864 | |
|
|
1865 | object * |
1890 | object * |
1866 | present (unsigned char type, maptile *m, int x, int y) |
1891 | present (unsigned char type, maptile *m, int x, int y) |
1867 | { |
1892 | { |
1868 | object * |
|
|
1869 | tmp; |
|
|
1870 | |
|
|
1871 | if (out_of_map (m, x, y)) |
1893 | if (out_of_map (m, x, y)) |
1872 | { |
1894 | { |
1873 | LOG (llevError, "Present called outside map.\n"); |
1895 | LOG (llevError, "Present called outside map.\n"); |
1874 | return NULL; |
1896 | return NULL; |
1875 | } |
1897 | } |
1876 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1898 | |
|
|
1899 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1877 | if (tmp->type == type) |
1900 | if (tmp->type == type) |
1878 | return tmp; |
1901 | return tmp; |
|
|
1902 | |
1879 | return NULL; |
1903 | return NULL; |
1880 | } |
1904 | } |
1881 | |
1905 | |
1882 | /* |
1906 | /* |
1883 | * present_in_ob(type, object) searches for any objects with |
1907 | * present_in_ob(type, object) searches for any objects with |
1884 | * a matching type variable in the inventory of the given object. |
1908 | * a matching type variable in the inventory of the given object. |
1885 | * The first matching object is returned, or NULL if none. |
1909 | * The first matching object is returned, or NULL if none. |
1886 | */ |
1910 | */ |
1887 | |
|
|
1888 | object * |
1911 | object * |
1889 | present_in_ob (unsigned char type, const object *op) |
1912 | present_in_ob (unsigned char type, const object *op) |
1890 | { |
1913 | { |
1891 | object * |
|
|
1892 | tmp; |
|
|
1893 | |
|
|
1894 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1914 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1895 | if (tmp->type == type) |
1915 | if (tmp->type == type) |
1896 | return tmp; |
1916 | return tmp; |
|
|
1917 | |
1897 | return NULL; |
1918 | return NULL; |
1898 | } |
1919 | } |
1899 | |
1920 | |
1900 | /* |
1921 | /* |
1901 | * present_in_ob (type, str, object) searches for any objects with |
1922 | * present_in_ob (type, str, object) searches for any objects with |
… | |
… | |
1909 | * str is the string to match against. Note that we match against |
1930 | * str is the string to match against. Note that we match against |
1910 | * the object name, not the archetype name. this is so that the |
1931 | * the object name, not the archetype name. this is so that the |
1911 | * spell code can use one object type (force), but change it's name |
1932 | * spell code can use one object type (force), but change it's name |
1912 | * to be unique. |
1933 | * to be unique. |
1913 | */ |
1934 | */ |
1914 | |
|
|
1915 | object * |
1935 | object * |
1916 | present_in_ob_by_name (int type, const char *str, const object *op) |
1936 | present_in_ob_by_name (int type, const char *str, const object *op) |
1917 | { |
1937 | { |
1918 | object * |
|
|
1919 | tmp; |
|
|
1920 | |
|
|
1921 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1938 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1922 | { |
|
|
1923 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
1939 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
1924 | return tmp; |
1940 | return tmp; |
1925 | } |
1941 | |
1926 | return NULL; |
1942 | return 0; |
1927 | } |
1943 | } |
1928 | |
1944 | |
1929 | /* |
1945 | /* |
1930 | * present_arch_in_ob(archetype, object) searches for any objects with |
1946 | * present_arch_in_ob(archetype, object) searches for any objects with |
1931 | * a matching archetype in the inventory of the given object. |
1947 | * a matching archetype in the inventory of the given object. |
1932 | * The first matching object is returned, or NULL if none. |
1948 | * The first matching object is returned, or NULL if none. |
1933 | */ |
1949 | */ |
1934 | |
|
|
1935 | object * |
1950 | object * |
1936 | present_arch_in_ob (const archetype *at, const object *op) |
1951 | present_arch_in_ob (const archetype *at, const object *op) |
1937 | { |
1952 | { |
1938 | object * |
|
|
1939 | tmp; |
|
|
1940 | |
|
|
1941 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1953 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1942 | if (tmp->arch == at) |
1954 | if (tmp->arch == at) |
1943 | return tmp; |
1955 | return tmp; |
|
|
1956 | |
1944 | return NULL; |
1957 | return NULL; |
1945 | } |
1958 | } |
1946 | |
1959 | |
1947 | /* |
1960 | /* |
1948 | * activate recursively a flag on an object inventory |
1961 | * activate recursively a flag on an object inventory |
1949 | */ |
1962 | */ |
1950 | void |
1963 | void |
1951 | flag_inv (object *op, int flag) |
1964 | flag_inv (object *op, int flag) |
1952 | { |
1965 | { |
1953 | object * |
|
|
1954 | tmp; |
|
|
1955 | |
|
|
1956 | if (op->inv) |
1966 | if (op->inv) |
1957 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1967 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1958 | { |
1968 | { |
1959 | SET_FLAG (tmp, flag); |
1969 | SET_FLAG (tmp, flag); |
1960 | flag_inv (tmp, flag); |
1970 | flag_inv (tmp, flag); |
1961 | } |
1971 | } |
1962 | } /* |
1972 | } |
|
|
1973 | |
|
|
1974 | /* |
1963 | * desactivate recursively a flag on an object inventory |
1975 | * deactivate recursively a flag on an object inventory |
1964 | */ |
1976 | */ |
1965 | void |
1977 | void |
1966 | unflag_inv (object *op, int flag) |
1978 | unflag_inv (object *op, int flag) |
1967 | { |
1979 | { |
1968 | object * |
|
|
1969 | tmp; |
|
|
1970 | |
|
|
1971 | if (op->inv) |
1980 | if (op->inv) |
1972 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1981 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1973 | { |
1982 | { |
1974 | CLEAR_FLAG (tmp, flag); |
1983 | CLEAR_FLAG (tmp, flag); |
1975 | unflag_inv (tmp, flag); |
1984 | unflag_inv (tmp, flag); |
1976 | } |
1985 | } |
1977 | } |
1986 | } |
… | |
… | |
1980 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
1989 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
1981 | * all it's inventory (recursively). |
1990 | * all it's inventory (recursively). |
1982 | * If checksums are used, a player will get set_cheat called for |
1991 | * If checksums are used, a player will get set_cheat called for |
1983 | * him/her-self and all object carried by a call to this function. |
1992 | * him/her-self and all object carried by a call to this function. |
1984 | */ |
1993 | */ |
1985 | |
|
|
1986 | void |
1994 | void |
1987 | set_cheat (object *op) |
1995 | set_cheat (object *op) |
1988 | { |
1996 | { |
1989 | SET_FLAG (op, FLAG_WAS_WIZ); |
1997 | SET_FLAG (op, FLAG_WAS_WIZ); |
1990 | flag_inv (op, FLAG_WAS_WIZ); |
1998 | flag_inv (op, FLAG_WAS_WIZ); |
… | |
… | |
2009 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2017 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2010 | * to know if the space in question will block the object. We can't use |
2018 | * to know if the space in question will block the object. We can't use |
2011 | * the archetype because that isn't correct if the monster has been |
2019 | * the archetype because that isn't correct if the monster has been |
2012 | * customized, changed states, etc. |
2020 | * customized, changed states, etc. |
2013 | */ |
2021 | */ |
2014 | |
|
|
2015 | int |
2022 | int |
2016 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2023 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2017 | { |
2024 | { |
2018 | int |
|
|
2019 | i, |
|
|
2020 | index = 0, flag; |
2025 | int index = 0, flag; |
2021 | static int |
|
|
2022 | altern[SIZEOFFREE]; |
2026 | int altern[SIZEOFFREE]; |
2023 | |
2027 | |
2024 | for (i = start; i < stop; i++) |
2028 | for (int i = start; i < stop; i++) |
2025 | { |
2029 | { |
2026 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2030 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2027 | if (!flag) |
2031 | if (!flag) |
2028 | altern[index++] = i; |
2032 | altern [index++] = i; |
2029 | |
2033 | |
2030 | /* Basically, if we find a wall on a space, we cut down the search size. |
2034 | /* Basically, if we find a wall on a space, we cut down the search size. |
2031 | * In this way, we won't return spaces that are on another side of a wall. |
2035 | * In this way, we won't return spaces that are on another side of a wall. |
2032 | * This mostly work, but it cuts down the search size in all directions - |
2036 | * This mostly work, but it cuts down the search size in all directions - |
2033 | * if the space being examined only has a wall to the north and empty |
2037 | * if the space being examined only has a wall to the north and empty |
… | |
… | |
2040 | } |
2044 | } |
2041 | |
2045 | |
2042 | if (!index) |
2046 | if (!index) |
2043 | return -1; |
2047 | return -1; |
2044 | |
2048 | |
2045 | return altern[RANDOM () % index]; |
2049 | return altern [rndm (index)]; |
2046 | } |
2050 | } |
2047 | |
2051 | |
2048 | /* |
2052 | /* |
2049 | * find_first_free_spot(archetype, maptile, x, y) works like |
2053 | * find_first_free_spot(archetype, maptile, x, y) works like |
2050 | * find_free_spot(), but it will search max number of squares. |
2054 | * find_free_spot(), but it will search max number of squares. |
2051 | * But it will return the first available spot, not a random choice. |
2055 | * But it will return the first available spot, not a random choice. |
2052 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2056 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2053 | */ |
2057 | */ |
2054 | |
|
|
2055 | int |
2058 | int |
2056 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2059 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2057 | { |
2060 | { |
2058 | int |
|
|
2059 | i; |
|
|
2060 | |
|
|
2061 | for (i = 0; i < SIZEOFFREE; i++) |
2061 | for (int i = 0; i < SIZEOFFREE; i++) |
2062 | { |
|
|
2063 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2062 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2064 | return i; |
2063 | return i; |
2065 | } |
2064 | |
2066 | return -1; |
2065 | return -1; |
2067 | } |
2066 | } |
2068 | |
2067 | |
2069 | /* |
2068 | /* |
2070 | * The function permute(arr, begin, end) randomly reorders the array |
2069 | * The function permute(arr, begin, end) randomly reorders the array |
2071 | * arr[begin..end-1]. |
2070 | * arr[begin..end-1]. |
|
|
2071 | * now uses a fisher-yates shuffle, old permute was broken |
2072 | */ |
2072 | */ |
2073 | static void |
2073 | static void |
2074 | permute (int *arr, int begin, int end) |
2074 | permute (int *arr, int begin, int end) |
2075 | { |
2075 | { |
2076 | int |
2076 | arr += begin; |
2077 | i, |
|
|
2078 | j, |
|
|
2079 | tmp, |
|
|
2080 | len; |
|
|
2081 | |
|
|
2082 | len = end - begin; |
2077 | end -= begin; |
2083 | for (i = begin; i < end; i++) |
|
|
2084 | { |
|
|
2085 | j = begin + RANDOM () % len; |
|
|
2086 | |
2078 | |
2087 | tmp = arr[i]; |
2079 | while (--end) |
2088 | arr[i] = arr[j]; |
2080 | swap (arr [end], arr [rndm (end + 1)]); |
2089 | arr[j] = tmp; |
|
|
2090 | } |
|
|
2091 | } |
2081 | } |
2092 | |
2082 | |
2093 | /* new function to make monster searching more efficient, and effective! |
2083 | /* new function to make monster searching more efficient, and effective! |
2094 | * This basically returns a randomized array (in the passed pointer) of |
2084 | * This basically returns a randomized array (in the passed pointer) of |
2095 | * the spaces to find monsters. In this way, it won't always look for |
2085 | * the spaces to find monsters. In this way, it won't always look for |
… | |
… | |
2098 | * the 3x3 area will be searched, just not in a predictable order. |
2088 | * the 3x3 area will be searched, just not in a predictable order. |
2099 | */ |
2089 | */ |
2100 | void |
2090 | void |
2101 | get_search_arr (int *search_arr) |
2091 | get_search_arr (int *search_arr) |
2102 | { |
2092 | { |
2103 | int |
2093 | int i; |
2104 | i; |
|
|
2105 | |
2094 | |
2106 | for (i = 0; i < SIZEOFFREE; i++) |
2095 | for (i = 0; i < SIZEOFFREE; i++) |
2107 | { |
|
|
2108 | search_arr[i] = i; |
2096 | search_arr[i] = i; |
2109 | } |
|
|
2110 | |
2097 | |
2111 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2098 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2112 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2099 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2113 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2100 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2114 | } |
2101 | } |
… | |
… | |
2123 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2110 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2124 | * is actually want is going to try and move there. We need this info |
2111 | * is actually want is going to try and move there. We need this info |
2125 | * because we have to know what movement the thing looking to move |
2112 | * because we have to know what movement the thing looking to move |
2126 | * there is capable of. |
2113 | * there is capable of. |
2127 | */ |
2114 | */ |
2128 | |
|
|
2129 | int |
2115 | int |
2130 | find_dir (maptile *m, int x, int y, object *exclude) |
2116 | find_dir (maptile *m, int x, int y, object *exclude) |
2131 | { |
2117 | { |
2132 | int |
|
|
2133 | i, |
|
|
2134 | max = SIZEOFFREE, mflags; |
2118 | int i, max = SIZEOFFREE, mflags; |
2135 | |
2119 | |
2136 | sint16 nx, ny; |
2120 | sint16 nx, ny; |
2137 | object * |
2121 | object *tmp; |
2138 | tmp; |
|
|
2139 | maptile * |
2122 | maptile *mp; |
2140 | mp; |
|
|
2141 | |
2123 | |
2142 | MoveType blocked, move_type; |
2124 | MoveType blocked, move_type; |
2143 | |
2125 | |
2144 | if (exclude && exclude->head) |
2126 | if (exclude && exclude->head) |
2145 | { |
2127 | { |
… | |
… | |
2162 | |
2144 | |
2163 | if (mflags & P_OUT_OF_MAP) |
2145 | if (mflags & P_OUT_OF_MAP) |
2164 | max = maxfree[i]; |
2146 | max = maxfree[i]; |
2165 | else |
2147 | else |
2166 | { |
2148 | { |
2167 | blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); |
2149 | mapspace &ms = mp->at (nx, ny); |
|
|
2150 | |
|
|
2151 | blocked = ms.move_block; |
2168 | |
2152 | |
2169 | if ((move_type & blocked) == move_type) |
2153 | if ((move_type & blocked) == move_type) |
2170 | max = maxfree[i]; |
2154 | max = maxfree[i]; |
2171 | else if (mflags & P_IS_ALIVE) |
2155 | else if (mflags & P_IS_ALIVE) |
2172 | { |
2156 | { |
2173 | for (tmp = GET_MAP_OB (mp, nx, ny); tmp; tmp = tmp->above) |
2157 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2174 | if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2158 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
|
|
2159 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2175 | break; |
2160 | break; |
2176 | |
2161 | |
2177 | if (tmp) |
2162 | if (tmp) |
2178 | return freedir[i]; |
2163 | return freedir[i]; |
2179 | } |
2164 | } |
… | |
… | |
2185 | |
2170 | |
2186 | /* |
2171 | /* |
2187 | * distance(object 1, object 2) will return the square of the |
2172 | * distance(object 1, object 2) will return the square of the |
2188 | * distance between the two given objects. |
2173 | * distance between the two given objects. |
2189 | */ |
2174 | */ |
2190 | |
|
|
2191 | int |
2175 | int |
2192 | distance (const object *ob1, const object *ob2) |
2176 | distance (const object *ob1, const object *ob2) |
2193 | { |
2177 | { |
2194 | int i; |
|
|
2195 | |
|
|
2196 | i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2178 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2197 | return i; |
|
|
2198 | } |
2179 | } |
2199 | |
2180 | |
2200 | /* |
2181 | /* |
2201 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2182 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2202 | * an object which has subtracted the x and y coordinates of another |
2183 | * an object which has subtracted the x and y coordinates of another |
2203 | * object, needs to travel toward it. |
2184 | * object, needs to travel toward it. |
2204 | */ |
2185 | */ |
2205 | |
|
|
2206 | int |
2186 | int |
2207 | find_dir_2 (int x, int y) |
2187 | find_dir_2 (int x, int y) |
2208 | { |
2188 | { |
2209 | int q; |
2189 | int q; |
2210 | |
2190 | |
… | |
… | |
2239 | |
2219 | |
2240 | return 3; |
2220 | return 3; |
2241 | } |
2221 | } |
2242 | |
2222 | |
2243 | /* |
2223 | /* |
2244 | * absdir(int): Returns a number between 1 and 8, which represent |
|
|
2245 | * the "absolute" direction of a number (it actually takes care of |
|
|
2246 | * "overflow" in previous calculations of a direction). |
|
|
2247 | */ |
|
|
2248 | |
|
|
2249 | int |
|
|
2250 | absdir (int d) |
|
|
2251 | { |
|
|
2252 | while (d < 1) |
|
|
2253 | d += 8; |
|
|
2254 | while (d > 8) |
|
|
2255 | d -= 8; |
|
|
2256 | return d; |
|
|
2257 | } |
|
|
2258 | |
|
|
2259 | /* |
|
|
2260 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2224 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2261 | * between two directions (which are expected to be absolute (see absdir()) |
2225 | * between two directions (which are expected to be absolute (see absdir()) |
2262 | */ |
2226 | */ |
2263 | |
|
|
2264 | int |
2227 | int |
2265 | dirdiff (int dir1, int dir2) |
2228 | dirdiff (int dir1, int dir2) |
2266 | { |
2229 | { |
2267 | int |
2230 | int d; |
2268 | d; |
|
|
2269 | |
2231 | |
2270 | d = abs (dir1 - dir2); |
2232 | d = abs (dir1 - dir2); |
2271 | if (d > 4) |
2233 | if (d > 4) |
2272 | d = 8 - d; |
2234 | d = 8 - d; |
|
|
2235 | |
2273 | return d; |
2236 | return d; |
2274 | } |
2237 | } |
2275 | |
2238 | |
2276 | /* peterm: |
2239 | /* peterm: |
2277 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2240 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
… | |
… | |
2280 | * This basically means that if direction is 15, then it could either go |
2243 | * This basically means that if direction is 15, then it could either go |
2281 | * direction 4, 14, or 16 to get back to where we are. |
2244 | * direction 4, 14, or 16 to get back to where we are. |
2282 | * Moved from spell_util.c to object.c with the other related direction |
2245 | * Moved from spell_util.c to object.c with the other related direction |
2283 | * functions. |
2246 | * functions. |
2284 | */ |
2247 | */ |
2285 | |
|
|
2286 | int |
|
|
2287 | reduction_dir[SIZEOFFREE][3] = { |
2248 | int reduction_dir[SIZEOFFREE][3] = { |
2288 | {0, 0, 0}, /* 0 */ |
2249 | {0, 0, 0}, /* 0 */ |
2289 | {0, 0, 0}, /* 1 */ |
2250 | {0, 0, 0}, /* 1 */ |
2290 | {0, 0, 0}, /* 2 */ |
2251 | {0, 0, 0}, /* 2 */ |
2291 | {0, 0, 0}, /* 3 */ |
2252 | {0, 0, 0}, /* 3 */ |
2292 | {0, 0, 0}, /* 4 */ |
2253 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2436 | insert_ob_in_ob (object_create_clone (item), dst); |
2397 | insert_ob_in_ob (object_create_clone (item), dst); |
2437 | |
2398 | |
2438 | return dst; |
2399 | return dst; |
2439 | } |
2400 | } |
2440 | |
2401 | |
2441 | /* GROS - Creates an object using a string representing its content. */ |
|
|
2442 | /* Basically, we save the content of the string to a temp file, then call */ |
|
|
2443 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
|
|
2444 | /* but it was simple to make and allows reusing the load_object function. */ |
|
|
2445 | /* Remember not to use load_object_str in a time-critical situation. */ |
|
|
2446 | /* Also remember that multiparts objects are not supported for now. */ |
|
|
2447 | |
|
|
2448 | object * |
|
|
2449 | load_object_str (const char *obstr) |
|
|
2450 | { |
|
|
2451 | object *op; |
|
|
2452 | char filename[MAX_BUF]; |
|
|
2453 | |
|
|
2454 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
|
|
2455 | |
|
|
2456 | FILE *tempfile = fopen (filename, "w"); |
|
|
2457 | |
|
|
2458 | if (tempfile == NULL) |
|
|
2459 | { |
|
|
2460 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
|
|
2461 | return NULL; |
|
|
2462 | } |
|
|
2463 | |
|
|
2464 | fprintf (tempfile, obstr); |
|
|
2465 | fclose (tempfile); |
|
|
2466 | |
|
|
2467 | op = object::create (); |
|
|
2468 | |
|
|
2469 | object_thawer thawer (filename); |
|
|
2470 | |
|
|
2471 | if (thawer) |
|
|
2472 | load_object (thawer, op, 0); |
|
|
2473 | |
|
|
2474 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
|
|
2475 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
2476 | |
|
|
2477 | return op; |
|
|
2478 | } |
|
|
2479 | |
|
|
2480 | /* This returns the first object in who's inventory that |
2402 | /* This returns the first object in who's inventory that |
2481 | * has the same type and subtype match. |
2403 | * has the same type and subtype match. |
2482 | * returns NULL if no match. |
2404 | * returns NULL if no match. |
2483 | */ |
2405 | */ |
2484 | object * |
2406 | object * |
2485 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2407 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2486 | { |
2408 | { |
2487 | object *tmp; |
|
|
2488 | |
|
|
2489 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2409 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2490 | if (tmp->type == type && tmp->subtype == subtype) |
2410 | if (tmp->type == type && tmp->subtype == subtype) |
2491 | return tmp; |
2411 | return tmp; |
2492 | |
2412 | |
2493 | return NULL; |
2413 | return 0; |
2494 | } |
2414 | } |
2495 | |
2415 | |
2496 | /* If ob has a field named key, return the link from the list, |
2416 | /* If ob has a field named key, return the link from the list, |
2497 | * otherwise return NULL. |
2417 | * otherwise return NULL. |
2498 | * |
2418 | * |
… | |
… | |
2500 | * do the desired thing. |
2420 | * do the desired thing. |
2501 | */ |
2421 | */ |
2502 | key_value * |
2422 | key_value * |
2503 | get_ob_key_link (const object *ob, const char *key) |
2423 | get_ob_key_link (const object *ob, const char *key) |
2504 | { |
2424 | { |
2505 | key_value *link; |
|
|
2506 | |
|
|
2507 | for (link = ob->key_values; link != NULL; link = link->next) |
2425 | for (key_value *link = ob->key_values; link; link = link->next) |
2508 | if (link->key == key) |
2426 | if (link->key == key) |
2509 | return link; |
2427 | return link; |
2510 | |
2428 | |
2511 | return NULL; |
2429 | return 0; |
2512 | } |
2430 | } |
2513 | |
2431 | |
2514 | /* |
2432 | /* |
2515 | * Returns the value of op has an extra_field for key, or NULL. |
2433 | * Returns the value of op has an extra_field for key, or NULL. |
2516 | * |
2434 | * |
… | |
… | |
2541 | if (link->key == canonical_key) |
2459 | if (link->key == canonical_key) |
2542 | return link->value; |
2460 | return link->value; |
2543 | |
2461 | |
2544 | return 0; |
2462 | return 0; |
2545 | } |
2463 | } |
2546 | |
|
|
2547 | |
2464 | |
2548 | /* |
2465 | /* |
2549 | * Updates the canonical_key in op to value. |
2466 | * Updates the canonical_key in op to value. |
2550 | * |
2467 | * |
2551 | * canonical_key is a shared string (value doesn't have to be). |
2468 | * canonical_key is a shared string (value doesn't have to be). |
… | |
… | |
2556 | * Returns TRUE on success. |
2473 | * Returns TRUE on success. |
2557 | */ |
2474 | */ |
2558 | int |
2475 | int |
2559 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
2476 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
2560 | { |
2477 | { |
2561 | key_value * |
|
|
2562 | field = NULL, *last = NULL; |
2478 | key_value *field = NULL, *last = NULL; |
2563 | |
2479 | |
2564 | for (field = op->key_values; field != NULL; field = field->next) |
2480 | for (field = op->key_values; field != NULL; field = field->next) |
2565 | { |
2481 | { |
2566 | if (field->key != canonical_key) |
2482 | if (field->key != canonical_key) |
2567 | { |
2483 | { |
… | |
… | |
2595 | /* IF we get here, key doesn't exist */ |
2511 | /* IF we get here, key doesn't exist */ |
2596 | |
2512 | |
2597 | /* No field, we'll have to add it. */ |
2513 | /* No field, we'll have to add it. */ |
2598 | |
2514 | |
2599 | if (!add_key) |
2515 | if (!add_key) |
2600 | { |
|
|
2601 | return FALSE; |
2516 | return FALSE; |
2602 | } |
2517 | |
2603 | /* There isn't any good reason to store a null |
2518 | /* There isn't any good reason to store a null |
2604 | * value in the key/value list. If the archetype has |
2519 | * value in the key/value list. If the archetype has |
2605 | * this key, then we should also have it, so shouldn't |
2520 | * this key, then we should also have it, so shouldn't |
2606 | * be here. If user wants to store empty strings, |
2521 | * be here. If user wants to store empty strings, |
2607 | * should pass in "" |
2522 | * should pass in "" |
… | |
… | |
2656 | } |
2571 | } |
2657 | else |
2572 | else |
2658 | item = item->env; |
2573 | item = item->env; |
2659 | } |
2574 | } |
2660 | |
2575 | |
|
|
2576 | |
|
|
2577 | const char * |
|
|
2578 | object::flag_desc (char *desc, int len) const |
|
|
2579 | { |
|
|
2580 | char *p = desc; |
|
|
2581 | bool first = true; |
|
|
2582 | |
|
|
2583 | *p = 0; |
|
|
2584 | |
|
|
2585 | for (int i = 0; i < NUM_FLAGS; i++) |
|
|
2586 | { |
|
|
2587 | if (len <= 10) // magic constant! |
|
|
2588 | { |
|
|
2589 | snprintf (p, len, ",..."); |
|
|
2590 | break; |
|
|
2591 | } |
|
|
2592 | |
|
|
2593 | if (flag [i]) |
|
|
2594 | { |
|
|
2595 | int cnt = snprintf (p, len, "%s%d", first ? "" : ",", i); |
|
|
2596 | len -= cnt; |
|
|
2597 | p += cnt; |
|
|
2598 | first = false; |
|
|
2599 | } |
|
|
2600 | } |
|
|
2601 | |
|
|
2602 | return desc; |
|
|
2603 | } |
|
|
2604 | |
2661 | // return a suitable string describing an objetc in enough detail to find it |
2605 | // return a suitable string describing an object in enough detail to find it |
2662 | const char * |
2606 | const char * |
2663 | object::debug_desc (char *info) const |
2607 | object::debug_desc (char *info) const |
2664 | { |
2608 | { |
|
|
2609 | char flagdesc[512]; |
2665 | char info2[256 * 3]; |
2610 | char info2[256 * 4]; |
2666 | char *p = info; |
2611 | char *p = info; |
2667 | |
2612 | |
2668 | p += snprintf (p, 256, "%d=\"%s%s%s\"", |
2613 | p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2669 | count, |
2614 | count, uuid.seq, |
2670 | &name, |
2615 | &name, |
2671 | title ? " " : "", |
2616 | title ? "\",title:\"" : "", |
2672 | title ? (const char *)title : ""); |
2617 | title ? (const char *)title : "", |
|
|
2618 | flag_desc (flagdesc, 512), type); |
2673 | |
2619 | |
2674 | if (env) |
2620 | if (env) |
2675 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2621 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2676 | |
2622 | |
2677 | if (map) |
2623 | if (map) |
2678 | p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y); |
2624 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2679 | |
2625 | |
2680 | return info; |
2626 | return info; |
2681 | } |
2627 | } |
2682 | |
2628 | |
2683 | const char * |
2629 | const char * |
2684 | object::debug_desc () const |
2630 | object::debug_desc () const |
2685 | { |
2631 | { |
2686 | static char info[256 * 3]; |
2632 | static char info[3][256 * 4]; |
|
|
2633 | static int info_idx; |
|
|
2634 | |
2687 | return debug_desc (info); |
2635 | return debug_desc (info [++info_idx % 3]); |
2688 | } |
2636 | } |
2689 | |
2637 | |
|
|
2638 | struct region * |
|
|
2639 | object::region () const |
|
|
2640 | { |
|
|
2641 | return map ? map->region (x, y) |
|
|
2642 | : region::default_region (); |
|
|
2643 | } |
|
|
2644 | |
|
|
2645 | const materialtype_t * |
|
|
2646 | object::dominant_material () const |
|
|
2647 | { |
|
|
2648 | if (materialtype_t *mat = name_to_material (materialname)) |
|
|
2649 | return mat; |
|
|
2650 | |
|
|
2651 | // omfg this is slow, this has to be temporary :) |
|
|
2652 | shstr unknown ("unknown"); |
|
|
2653 | |
|
|
2654 | return name_to_material (unknown); |
|
|
2655 | } |
|
|
2656 | |
|
|
2657 | void |
|
|
2658 | object::open_container (object *new_container) |
|
|
2659 | { |
|
|
2660 | if (container == new_container) |
|
|
2661 | return; |
|
|
2662 | |
|
|
2663 | if (object *old_container = container) |
|
|
2664 | { |
|
|
2665 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
|
|
2666 | return; |
|
|
2667 | |
|
|
2668 | #if 0 |
|
|
2669 | // remove the "Close old_container" object. |
|
|
2670 | if (object *closer = old_container->inv) |
|
|
2671 | if (closer->type == CLOSE_CON) |
|
|
2672 | closer->destroy (); |
|
|
2673 | #endif |
|
|
2674 | |
|
|
2675 | old_container->flag [FLAG_APPLIED] = 0; |
|
|
2676 | container = 0; |
|
|
2677 | |
|
|
2678 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2679 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2680 | } |
|
|
2681 | |
|
|
2682 | if (new_container) |
|
|
2683 | { |
|
|
2684 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
|
|
2685 | return; |
|
|
2686 | |
|
|
2687 | // TODO: this does not seem to serve any purpose anymore? |
|
|
2688 | #if 0 |
|
|
2689 | // insert the "Close Container" object. |
|
|
2690 | if (archetype *closer = new_container->other_arch) |
|
|
2691 | { |
|
|
2692 | object *closer = arch_to_object (new_container->other_arch); |
|
|
2693 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
|
|
2694 | new_container->insert (closer); |
|
|
2695 | } |
|
|
2696 | #endif |
|
|
2697 | |
|
|
2698 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
|
|
2699 | |
|
|
2700 | new_container->flag [FLAG_APPLIED] = 1; |
|
|
2701 | container = new_container; |
|
|
2702 | |
|
|
2703 | esrv_update_item (UPD_FLAGS, this, new_container); |
|
|
2704 | esrv_send_inventory (this, new_container); |
|
|
2705 | } |
|
|
2706 | } |
|
|
2707 | |
|
|
2708 | |