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Comparing deliantra/server/common/object.C (file contents):
Revision 1.224 by root, Fri May 2 20:16:24 2008 UTC vs.
Revision 1.246 by root, Thu May 22 15:37:44 2008 UTC

139 139
140/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 140/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
141static bool 141static bool
142compare_ob_value_lists_one (const object *wants, const object *has) 142compare_ob_value_lists_one (const object *wants, const object *has)
143{ 143{
144 key_value *wants_field;
145
146 /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both 144 /* n-squared behaviour (see kv_get), but I'm hoping both
147 * objects with lists are rare, and lists stay short. If not, use a 145 * objects with lists are rare, and lists stay short. If not, use a
148 * different structure or at least keep the lists sorted... 146 * different structure or at least keep the lists sorted...
149 */ 147 */
150 148
151 /* For each field in wants, */ 149 /* For each field in wants, */
152 for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) 150 for (key_value *kv = wants->key_values; kv; kv = kv->next)
153 { 151 if (has->kv_get (kv->key) != kv->value)
154 key_value *has_field; 152 return false;
155
156 /* Look for a field in has with the same key. */
157 has_field = get_ob_key_link (has, wants_field->key);
158
159 if (!has_field)
160 return 0; /* No field with that name. */
161
162 /* Found the matching field. */
163 if (has_field->value != wants_field->value)
164 return 0; /* Values don't match, so this half of the comparison is false. */
165
166 /* If we get here, we found a match. Now for the next field in wants. */
167 }
168 153
169 /* If we get here, every field in wants has a matching field in has. */ 154 /* If we get here, every field in wants has a matching field in has. */
170 return 1; 155 return true;
171} 156}
172 157
173/* Returns TRUE if ob1 has the same key_values as ob2. */ 158/* Returns TRUE if ob1 has the same key_values as ob2. */
174static bool 159static bool
175compare_ob_value_lists (const object *ob1, const object *ob2) 160compare_ob_value_lists (const object *ob1, const object *ob2)
176{ 161{
177 /* However, there may be fields in has which aren't partnered in wants, 162 /* However, there may be fields in has which aren't partnered in wants,
178 * so we need to run the comparison *twice*. :( 163 * so we need to run the comparison *twice*. :(
179 */ 164 */
180 return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); 165 return compare_ob_value_lists_one (ob1, ob2)
166 && compare_ob_value_lists_one (ob2, ob1);
181} 167}
182 168
183/* Function examines the 2 objects given to it, and returns true if 169/* Function examines the 2 objects given to it, and returns true if
184 * they can be merged together. 170 * they can be merged together.
185 * 171 *
220 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 206 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
221 207
222 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 208 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
223 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 209 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
224 210
225 if (ob1->arch->name != ob2->arch->name 211 if (ob1->arch->archname != ob2->arch->archname
226 || ob1->name != ob2->name 212 || ob1->name != ob2->name
227 || ob1->title != ob2->title 213 || ob1->title != ob2->title
228 || ob1->msg != ob2->msg 214 || ob1->msg != ob2->msg
229 || ob1->weight != ob2->weight 215 || ob1->weight != ob2->weight
230 || ob1->attacktype != ob2->attacktype 216 || ob1->attacktype != ob2->attacktype
231 || ob1->magic != ob2->magic 217 || ob1->magic != ob2->magic
232 || ob1->slaying != ob2->slaying 218 || ob1->slaying != ob2->slaying
233 || ob1->skill != ob2->skill 219 || ob1->skill != ob2->skill
234 || ob1->value != ob2->value 220 || ob1->value != ob2->value
235 || ob1->animation_id != ob2->animation_id 221 || ob1->animation_id != ob2->animation_id
222 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other
236 || ob1->client_type != ob2->client_type 223 || ob1->client_type != ob2->client_type
237 || ob1->materialname != ob2->materialname 224 || ob1->materialname != ob2->materialname
238 || ob1->lore != ob2->lore 225 || ob1->lore != ob2->lore
239 || ob1->subtype != ob2->subtype 226 || ob1->subtype != ob2->subtype
240 || ob1->move_type != ob2->move_type 227 || ob1->move_type != ob2->move_type
368 return 0; 355 return 0;
369} 356}
370 357
371// adjust weight per container type ("of holding") 358// adjust weight per container type ("of holding")
372static sint32 359static sint32
373weight_adjust (object *op, sint32 weight) 360weight_adjust_for (object *op, sint32 weight)
374{ 361{
375 return op->type == CONTAINER 362 return op->type == CONTAINER
376 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) 363 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
377 : weight; 364 : weight;
378} 365}
384static void 371static void
385adjust_weight (object *op, sint32 weight) 372adjust_weight (object *op, sint32 weight)
386{ 373{
387 while (op) 374 while (op)
388 { 375 {
376 // adjust by actual difference to account for rounding errors
377 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct
389 weight = weight_adjust (op, weight); 378 weight = weight_adjust_for (op, op->carrying)
379 - weight_adjust_for (op, op->carrying - weight);
390 380
391 if (!weight) 381 if (!weight)
392 return; 382 return;
393 383
394 op->carrying += weight; 384 op->carrying += weight;
417 op->update_weight (); 407 op->update_weight ();
418 408
419 sum += op->total_weight (); 409 sum += op->total_weight ();
420 } 410 }
421 411
422 sum = weight_adjust (this, sum); 412 sum = weight_adjust_for (this, sum);
423 413
424 if (sum != carrying) 414 if (sum != carrying)
425 { 415 {
426 carrying = sum; 416 carrying = sum;
427 417
489 */ 479 */
490object * 480object *
491find_object_name (const char *str) 481find_object_name (const char *str)
492{ 482{
493 shstr_cmp str_ (str); 483 shstr_cmp str_ (str);
494 object *op;
495 484
485 if (str_)
496 for_all_objects (op) 486 for_all_objects (op)
497 if (op->name == str_) 487 if (op->name == str_)
498 break; 488 return op;
499 489
500 return op; 490 return 0;
501} 491}
502 492
503/* 493/*
504 * Sets the owner and sets the skill and exp pointers to owner's current 494 * Sets the owner and sets the skill and exp pointers to owner's current
505 * skill and experience objects. 495 * skill and experience objects.
603 } 593 }
604 594
605 op->key_values = 0; 595 op->key_values = 0;
606} 596}
607 597
608object & 598/*
609object::operator =(const object &src) 599 * copy_to first frees everything allocated by the dst object,
600 * and then copies the contents of itself into the second
601 * object, allocating what needs to be allocated. Basically, any
602 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
603 * if the first object is freed, the pointers in the new object
604 * will point at garbage.
605 */
606void
607object::copy_to (object *dst)
610{ 608{
611 remove (); 609 dst->remove ();
612
613 *(object_copy *)this = src; 610 *(object_copy *)dst = *this;
614
615 flag [FLAG_REMOVED] = true; 611 dst->flag [FLAG_REMOVED] = true;
616 612
617 /* Copy over key_values, if any. */ 613 /* Copy over key_values, if any. */
618 if (src.key_values) 614 if (key_values)
619 { 615 {
620 key_value *tail = 0; 616 key_value *tail = 0;
621 key_values = 0; 617 dst->key_values = 0;
622 618
623 for (key_value *i = src.key_values; i; i = i->next) 619 for (key_value *i = key_values; i; i = i->next)
624 { 620 {
625 key_value *new_link = new key_value; 621 key_value *new_link = new key_value;
626 622
627 new_link->next = 0; 623 new_link->next = 0;
628 new_link->key = i->key; 624 new_link->key = i->key;
629 new_link->value = i->value; 625 new_link->value = i->value;
630 626
631 /* Try and be clever here, too. */ 627 /* Try and be clever here, too. */
632 if (!key_values) 628 if (!dst->key_values)
633 { 629 {
634 key_values = new_link; 630 dst->key_values = new_link;
635 tail = new_link; 631 tail = new_link;
636 } 632 }
637 else 633 else
638 { 634 {
639 tail->next = new_link; 635 tail->next = new_link;
640 tail = new_link; 636 tail = new_link;
641 } 637 }
642 } 638 }
643 } 639 }
644}
645
646/*
647 * copy_to first frees everything allocated by the dst object,
648 * and then copies the contents of itself into the second
649 * object, allocating what needs to be allocated. Basically, any
650 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
651 * if the first object is freed, the pointers in the new object
652 * will point at garbage.
653 */
654void
655object::copy_to (object *dst)
656{
657 *dst = *this;
658 640
659 if (speed < 0) 641 if (speed < 0)
660 dst->speed_left -= rndm (); 642 dst->speed_left -= rndm ();
661 643
662 dst->set_speed (dst->speed); 644 dst->set_speed (dst->speed);
684object * 666object *
685object::clone () 667object::clone ()
686{ 668{
687 object *neu = create (); 669 object *neu = create ();
688 copy_to (neu); 670 copy_to (neu);
671 neu->map = map; // not copied by copy_to
689 return neu; 672 return neu;
690} 673}
691 674
692/* 675/*
693 * If an object with the IS_TURNABLE() flag needs to be turned due 676 * If an object with the IS_TURNABLE() flag needs to be turned due
922 * drop on that space. 905 * drop on that space.
923 */ 906 */
924 if (!drop_to_ground 907 if (!drop_to_ground
925 || !map 908 || !map
926 || map->in_memory != MAP_ACTIVE 909 || map->in_memory != MAP_ACTIVE
927 || map->nodrop 910 || map->no_drop
928 || ms ().move_block == MOVE_ALL) 911 || ms ().move_block == MOVE_ALL)
929 { 912 {
930 while (inv) 913 while (inv)
931 { 914 {
932 inv->destroy_inv (false); 915 inv->destroy_inv (false);
961 944
962static struct freed_map : maptile 945static struct freed_map : maptile
963{ 946{
964 freed_map () 947 freed_map ()
965 { 948 {
966 path = "<freed objects map>"; 949 path = "<freed objects map>";
967 name = "/internal/freed_objects_map"; 950 name = "/internal/freed_objects_map";
968 width = 3; 951 width = 3;
969 height = 3; 952 height = 3;
970 nodrop = 1; 953 no_drop = 1;
954 no_reset = 1;
971 955
972 alloc (); 956 alloc ();
973 in_memory = MAP_ACTIVE; 957 in_memory = MAP_ACTIVE;
958 }
959
960 ~freed_map ()
961 {
962 destroy ();
974 } 963 }
975} freed_map; // freed objects are moved here to avoid crashes 964} freed_map; // freed objects are moved here to avoid crashes
976 965
977void 966void
978object::do_destroy () 967object::do_destroy ()
1069 if (object *pl = visible_to ()) 1058 if (object *pl = visible_to ())
1070 esrv_del_item (pl->contr, count); 1059 esrv_del_item (pl->contr, count);
1071 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed 1060 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1072 1061
1073 adjust_weight (env, -total_weight ()); 1062 adjust_weight (env, -total_weight ());
1074
1075 *(above ? &above->below : &env->inv) = below;
1076
1077 if (below)
1078 below->above = above;
1079 1063
1080 /* we set up values so that it could be inserted into 1064 /* we set up values so that it could be inserted into
1081 * the map, but we don't actually do that - it is up 1065 * the map, but we don't actually do that - it is up
1082 * to the caller to decide what we want to do. 1066 * to the caller to decide what we want to do.
1083 */ 1067 */
1084 map = env->map; 1068 map = env->map;
1085 x = env->x; 1069 x = env->x;
1086 y = env->y; 1070 y = env->y;
1071
1072 // make sure cmov optimisation is applicable
1073 *(above ? &above->below : &env->inv) = below;
1074 *(below ? &below->above : &above ) = above; // &above is just a dummy
1075
1087 above = 0; 1076 above = 0;
1088 below = 0; 1077 below = 0;
1089 env = 0; 1078 env = 0;
1090 1079
1091 /* NO_FIX_PLAYER is set when a great many changes are being 1080 /* NO_FIX_PLAYER is set when a great many changes are being
1121 1110
1122 esrv_del_item (pl->contr, count); 1111 esrv_del_item (pl->contr, count);
1123 } 1112 }
1124 1113
1125 /* link the object above us */ 1114 /* link the object above us */
1126 if (above) 1115 // re-link, make sure compiler can easily use cmove
1127 above->below = below; 1116 *(above ? &above->below : &ms.top) = below;
1128 else 1117 *(below ? &below->above : &ms.bot) = above;
1129 ms.top = below; /* we were top, set new top */
1130
1131 /* Relink the object below us, if there is one */
1132 if (below)
1133 below->above = above;
1134 else
1135 {
1136 /* Nothing below, which means we need to relink map object for this space
1137 * use translated coordinates in case some oddness with map tiling is
1138 * evident
1139 */
1140 if (GET_MAP_OB (map, x, y) != this)
1141 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ());
1142
1143 ms.bot = above; /* goes on above it. */
1144 }
1145 1118
1146 above = 0; 1119 above = 0;
1147 below = 0; 1120 below = 0;
1148 1121
1149 if (map->in_memory == MAP_SAVING) 1122 if (map->in_memory == MAP_SAVING)
1159 * appropriately. 1132 * appropriately.
1160 */ 1133 */
1161 pl->close_container (); 1134 pl->close_container ();
1162 1135
1163 //TODO: the floorbox prev/next might need updating 1136 //TODO: the floorbox prev/next might need updating
1164 esrv_del_item (pl->contr, count); 1137 //esrv_del_item (pl->contr, count);
1138 //TODO: update floorbox to preserve ordering
1139 if (pl->contr->ns)
1140 pl->contr->ns->floorbox_update ();
1165 } 1141 }
1166 1142
1167 for (tmp = ms.bot; tmp; tmp = tmp->above) 1143 for (tmp = ms.bot; tmp; tmp = tmp->above)
1168 { 1144 {
1169 /* No point updating the players look faces if he is the object 1145 /* No point updating the players look faces if he is the object
1261 * job preparing multi-part monsters. 1237 * job preparing multi-part monsters.
1262 */ 1238 */
1263object * 1239object *
1264insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) 1240insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1265{ 1241{
1242 op->remove ();
1243
1266 for (object *tmp = op->head_ (); tmp; tmp = tmp->more) 1244 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1267 { 1245 {
1268 tmp->x = x + tmp->arch->x; 1246 tmp->x = x + tmp->arch->x;
1269 tmp->y = y + tmp->arch->y; 1247 tmp->y = y + tmp->arch->y;
1270 } 1248 }
1293 * just 'op' otherwise 1271 * just 'op' otherwise
1294 */ 1272 */
1295object * 1273object *
1296insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1274insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1297{ 1275{
1298 assert (!op->flag [FLAG_FREED]); 1276 if (op->is_on_map ())
1277 {
1278 LOG (llevError, "insert_ob_in_map called for object already on map");
1279 abort ();
1280 }
1299 1281
1282 if (op->env)
1283 {
1284 LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)");
1300 op->remove (); 1285 op->remove ();
1286 }
1287
1288 if (op->face && !face_info (op->face))//D TODO: remove soon
1289 {//D
1290 LOG (llevError | logBacktrace, "op->face out of bounds: %s", op->debug_desc ());//D
1291 op->face = 1;//D
1292 }//D
1301 1293
1302 /* Ideally, the caller figures this out. However, it complicates a lot 1294 /* Ideally, the caller figures this out. However, it complicates a lot
1303 * of areas of callers (eg, anything that uses find_free_spot would now 1295 * of areas of callers (eg, anything that uses find_free_spot would now
1304 * need extra work 1296 * need extra work
1305 */ 1297 */
1306 if (!xy_normalise (m, op->x, op->y)) 1298 if (!xy_normalise (m, op->x, op->y))
1307 { 1299 {
1308 op->destroy (1); 1300 op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found
1309 return 0; 1301 return 0;
1310 } 1302 }
1311 1303
1312 if (object *more = op->more) 1304 if (object *more = op->more)
1313 if (!insert_ob_in_map (more, m, originator, flag)) 1305 if (!insert_ob_in_map (more, m, originator, flag))
1322 */ 1314 */
1323 if (op->nrof && !(flag & INS_NO_MERGE)) 1315 if (op->nrof && !(flag & INS_NO_MERGE))
1324 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1316 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1325 if (object::can_merge (op, tmp)) 1317 if (object::can_merge (op, tmp))
1326 { 1318 {
1327 // TODO: we atcually want to update tmp, not op, 1319 // TODO: we actually want to update tmp, not op,
1328 // but some caller surely breaks when we return tmp 1320 // but some caller surely breaks when we return tmp
1329 // from here :/ 1321 // from here :/
1330 op->nrof += tmp->nrof; 1322 op->nrof += tmp->nrof;
1331 tmp->destroy (1); 1323 tmp->destroy (1);
1332 } 1324 }
1343 { 1335 {
1344 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1336 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1345 abort (); 1337 abort ();
1346 } 1338 }
1347 1339
1340 if (!originator->is_on_map ())
1341 LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map",
1342 op->debug_desc (), originator->debug_desc ());
1343
1348 op->above = originator; 1344 op->above = originator;
1349 op->below = originator->below; 1345 op->below = originator->below;
1350
1351 if (op->below)
1352 op->below->above = op;
1353 else
1354 ms.bot = op;
1355
1356 /* since *below* originator, no need to update top */
1357 originator->below = op; 1346 originator->below = op;
1347
1348 *(op->below ? &op->below->above : &ms.bot) = op;
1358 } 1349 }
1359 else 1350 else
1360 { 1351 {
1361 object *top, *floor = NULL; 1352 object *floor = 0;
1362 1353 object *top = ms.top;
1363 top = ms.bot;
1364 1354
1365 /* If there are other objects, then */ 1355 /* If there are other objects, then */
1366 if (top) 1356 if (top)
1367 { 1357 {
1368 object *last = 0;
1369
1370 /* 1358 /*
1371 * If there are multiple objects on this space, we do some trickier handling. 1359 * If there are multiple objects on this space, we do some trickier handling.
1372 * We've already dealt with merging if appropriate. 1360 * We've already dealt with merging if appropriate.
1373 * Generally, we want to put the new object on top. But if 1361 * Generally, we want to put the new object on top. But if
1374 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last 1362 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last
1377 * once we get to them. This reduces the need to traverse over all of 1365 * once we get to them. This reduces the need to traverse over all of
1378 * them when adding another one - this saves quite a bit of cpu time 1366 * them when adding another one - this saves quite a bit of cpu time
1379 * when lots of spells are cast in one area. Currently, it is presumed 1367 * when lots of spells are cast in one area. Currently, it is presumed
1380 * that flying non pickable objects are spell objects. 1368 * that flying non pickable objects are spell objects.
1381 */ 1369 */
1382 for (top = ms.bot; top; top = top->above) 1370 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1383 { 1371 {
1384 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1372 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR))
1385 floor = top; 1373 floor = tmp;
1386 1374
1387 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1375 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1388 { 1376 {
1389 /* We insert above top, so we want this object below this */ 1377 /* We insert above top, so we want this object below this */
1390 top = top->below; 1378 top = tmp->below;
1391 break; 1379 break;
1392 } 1380 }
1393 1381
1394 last = top; 1382 top = tmp;
1395 } 1383 }
1396
1397 /* Don't want top to be NULL, so set it to the last valid object */
1398 top = last;
1399 1384
1400 /* We let update_position deal with figuring out what the space 1385 /* We let update_position deal with figuring out what the space
1401 * looks like instead of lots of conditions here. 1386 * looks like instead of lots of conditions here.
1402 * makes things faster, and effectively the same result. 1387 * makes things faster, and effectively the same result.
1403 */ 1388 */
1410 */ 1395 */
1411 if (!(flag & INS_ON_TOP) 1396 if (!(flag & INS_ON_TOP)
1412 && ms.flags () & P_BLOCKSVIEW 1397 && ms.flags () & P_BLOCKSVIEW
1413 && (op->face && !faces [op->face].visibility)) 1398 && (op->face && !faces [op->face].visibility))
1414 { 1399 {
1400 object *last;
1401
1415 for (last = top; last != floor; last = last->below) 1402 for (last = top; last != floor; last = last->below)
1416 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1403 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1417 break; 1404 break;
1418 1405
1419 /* Check to see if we found the object that blocks view, 1406 /* Check to see if we found the object that blocks view,
1427 } /* If objects on this space */ 1414 } /* If objects on this space */
1428 1415
1429 if (flag & INS_ABOVE_FLOOR_ONLY) 1416 if (flag & INS_ABOVE_FLOOR_ONLY)
1430 top = floor; 1417 top = floor;
1431 1418
1432 /* Top is the object that our object (op) is going to get inserted above. 1419 // insert object above top, or bottom-most if top = 0
1433 */
1434
1435 /* First object on this space */
1436 if (!top) 1420 if (!top)
1437 { 1421 {
1422 op->below = 0;
1438 op->above = ms.bot; 1423 op->above = ms.bot;
1439
1440 if (op->above)
1441 op->above->below = op;
1442
1443 op->below = 0;
1444 ms.bot = op; 1424 ms.bot = op;
1425
1426 *(op->above ? &op->above->below : &ms.top) = op;
1445 } 1427 }
1446 else 1428 else
1447 { /* get inserted into the stack above top */ 1429 {
1448 op->above = top->above; 1430 op->above = top->above;
1449
1450 if (op->above)
1451 op->above->below = op; 1431 top->above = op;
1452 1432
1453 op->below = top; 1433 op->below = top;
1454 top->above = op; 1434 *(op->above ? &op->above->below : &ms.top) = op;
1455 } 1435 }
1456 1436 }
1457 if (!op->above)
1458 ms.top = op;
1459 } /* else not INS_BELOW_ORIGINATOR */
1460 1437
1461 if (op->type == PLAYER) 1438 if (op->type == PLAYER)
1462 { 1439 {
1463 op->contr->do_los = 1; 1440 op->contr->do_los = 1;
1464 ++op->map->players; 1441 ++op->map->players;
1467 1444
1468 op->map->dirty = true; 1445 op->map->dirty = true;
1469 1446
1470 if (object *pl = ms.player ()) 1447 if (object *pl = ms.player ())
1471 //TODO: the floorbox prev/next might need updating 1448 //TODO: the floorbox prev/next might need updating
1472 esrv_send_item (pl, op); 1449 //esrv_send_item (pl, op);
1450 //TODO: update floorbox to preserve ordering
1451 if (pl->contr->ns)
1452 pl->contr->ns->floorbox_update ();
1473 1453
1474 /* If this object glows, it may affect lighting conditions that are 1454 /* If this object glows, it may affect lighting conditions that are
1475 * visible to others on this map. But update_all_los is really 1455 * visible to others on this map. But update_all_los is really
1476 * an inefficient way to do this, as it means los for all players 1456 * an inefficient way to do this, as it means los for all players
1477 * on the map will get recalculated. The players could very well 1457 * on the map will get recalculated. The players could very well
1597 } 1577 }
1598 else 1578 else
1599 { 1579 {
1600 decrease (nr); 1580 decrease (nr);
1601 1581
1602 object *op = object_create_clone (this); 1582 object *op = deep_clone ();
1603 op->nrof = nr; 1583 op->nrof = nr;
1604 return op; 1584 return op;
1605 } 1585 }
1606} 1586}
1607 1587
1828 LOG (llevError, "Present_arch called outside map.\n"); 1808 LOG (llevError, "Present_arch called outside map.\n");
1829 return NULL; 1809 return NULL;
1830 } 1810 }
1831 1811
1832 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) 1812 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above)
1833 if (tmp->arch == at) 1813 if (tmp->arch->archname == at->archname)
1834 return tmp; 1814 return tmp;
1835 1815
1836 return NULL; 1816 return NULL;
1837} 1817}
1838 1818
1902 * The first matching object is returned, or NULL if none. 1882 * The first matching object is returned, or NULL if none.
1903 */ 1883 */
1904object * 1884object *
1905present_arch_in_ob (const archetype *at, const object *op) 1885present_arch_in_ob (const archetype *at, const object *op)
1906{ 1886{
1907 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1887 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1908 if (tmp->arch == at) 1888 if (tmp->arch->archname == at->archname)
1909 return tmp; 1889 return tmp;
1910 1890
1911 return NULL; 1891 return NULL;
1912} 1892}
1913 1893
2322 2302
2323/* 2303/*
2324 * create clone from object to another 2304 * create clone from object to another
2325 */ 2305 */
2326object * 2306object *
2327object_create_clone (object *asrc) 2307object::deep_clone ()
2328{ 2308{
2309 assert (("deep_clone called on non-head object", is_head ()));
2310
2329 object *dst = 0; 2311 object *dst = clone ();
2330 2312
2331 if (!asrc)
2332 return 0;
2333
2334 object *src = asrc->head_ ();
2335
2336 object *prev = 0; 2313 object *prev = dst;
2337 for (object *part = src; part; part = part->more) 2314 for (object *part = this->more; part; part = part->more)
2338 { 2315 {
2339 object *tmp = part->clone (); 2316 object *tmp = part->clone ();
2340
2341 tmp->x -= src->x;
2342 tmp->y -= src->y;
2343
2344 if (!part->head)
2345 {
2346 dst = tmp;
2347 tmp->head = 0;
2348 }
2349 else
2350 tmp->head = dst; 2317 tmp->head = dst;
2351
2352 tmp->more = 0;
2353
2354 if (prev)
2355 prev->more = tmp; 2318 prev->more = tmp;
2356
2357 prev = tmp; 2319 prev = tmp;
2358 } 2320 }
2359 2321
2360 for (object *item = src->inv; item; item = item->below) 2322 for (object *item = inv; item; item = item->below)
2361 insert_ob_in_ob (object_create_clone (item), dst); 2323 insert_ob_in_ob (item->deep_clone (), dst);
2362 2324
2363 return dst; 2325 return dst;
2364} 2326}
2365 2327
2366/* This returns the first object in who's inventory that 2328/* This returns the first object in who's inventory that
2375 return tmp; 2337 return tmp;
2376 2338
2377 return 0; 2339 return 0;
2378} 2340}
2379 2341
2380/* If ob has a field named key, return the link from the list, 2342const shstr &
2381 * otherwise return NULL. 2343object::kv_get (const shstr &key) const
2382 *
2383 * key must be a passed in shared string - otherwise, this won't
2384 * do the desired thing.
2385 */
2386key_value *
2387get_ob_key_link (const object *ob, const char *key)
2388{ 2344{
2389 for (key_value *link = ob->key_values; link; link = link->next) 2345 for (key_value *kv = key_values; kv; kv = kv->next)
2390 if (link->key == key) 2346 if (kv->key == key)
2391 return link;
2392
2393 return 0;
2394}
2395
2396/*
2397 * Returns the value of op has an extra_field for key, or NULL.
2398 *
2399 * The argument doesn't need to be a shared string.
2400 *
2401 * The returned string is shared.
2402 */
2403const char *
2404get_ob_key_value (const object *op, const char *const key)
2405{
2406 key_value *link;
2407 shstr_cmp canonical_key (key);
2408
2409 if (!canonical_key)
2410 {
2411 /* 1. There being a field named key on any object
2412 * implies there'd be a shared string to find.
2413 * 2. Since there isn't, no object has this field.
2414 * 3. Therefore, *this* object doesn't have this field.
2415 */
2416 return 0;
2417 }
2418
2419 /* This is copied from get_ob_key_link() above -
2420 * only 4 lines, and saves the function call overhead.
2421 */
2422 for (link = op->key_values; link; link = link->next)
2423 if (link->key == canonical_key)
2424 return link->value; 2347 return kv->value;
2425 2348
2426 return 0; 2349 return shstr_null;
2427} 2350}
2428 2351
2429/* 2352void
2430 * Updates the canonical_key in op to value. 2353object::kv_set (const shstr &key, const shstr &value)
2431 *
2432 * canonical_key is a shared string (value doesn't have to be).
2433 *
2434 * Unless add_key is TRUE, it won't add fields, only change the value of existing
2435 * keys.
2436 *
2437 * Returns TRUE on success.
2438 */
2439int
2440set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key)
2441{ 2354{
2442 key_value *field = NULL, *last = NULL; 2355 for (key_value *kv = key_values; kv; kv = kv->next)
2443 2356 if (kv->key == key)
2444 for (field = op->key_values; field != NULL; field = field->next)
2445 {
2446 if (field->key != canonical_key)
2447 { 2357 {
2448 last = field; 2358 kv->value = value;
2449 continue; 2359 return;
2450 } 2360 }
2451 2361
2452 if (value) 2362 key_value *kv = new key_value;
2453 field->value = value; 2363
2454 else 2364 kv->next = key_values;
2365 kv->key = key;
2366 kv->value = value;
2367
2368 key_values = kv;
2369}
2370
2371void
2372object::kv_del (const shstr &key)
2373{
2374 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next)
2375 if ((*kvp)->key == key)
2455 { 2376 {
2456 /* Basically, if the archetype has this key set, 2377 key_value *kv = *kvp;
2457 * we need to store the null value so when we save 2378 *kvp = (*kvp)->next;
2458 * it, we save the empty value so that when we load, 2379 delete kv;
2459 * we get this value back again. 2380 return;
2460 */
2461 if (get_ob_key_link (op->arch, canonical_key))
2462 field->value = 0;
2463 else
2464 {
2465 if (last)
2466 last->next = field->next;
2467 else
2468 op->key_values = field->next;
2469
2470 delete field;
2471 }
2472 } 2381 }
2473 return TRUE;
2474 }
2475 /* IF we get here, key doesn't exist */
2476
2477 /* No field, we'll have to add it. */
2478
2479 if (!add_key)
2480 return FALSE;
2481
2482 /* There isn't any good reason to store a null
2483 * value in the key/value list. If the archetype has
2484 * this key, then we should also have it, so shouldn't
2485 * be here. If user wants to store empty strings,
2486 * should pass in ""
2487 */
2488 if (value == NULL)
2489 return TRUE;
2490
2491 field = new key_value;
2492
2493 field->key = canonical_key;
2494 field->value = value;
2495 /* Usual prepend-addition. */
2496 field->next = op->key_values;
2497 op->key_values = field;
2498
2499 return TRUE;
2500}
2501
2502/*
2503 * Updates the key in op to value.
2504 *
2505 * If add_key is FALSE, this will only update existing keys,
2506 * and not add new ones.
2507 * In general, should be little reason FALSE is ever passed in for add_key
2508 *
2509 * Returns TRUE on success.
2510 */
2511int
2512set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2513{
2514 shstr key_ (key);
2515
2516 return set_ob_key_value_s (op, key_, value, add_key);
2517} 2382}
2518 2383
2519object::depth_iterator::depth_iterator (object *container) 2384object::depth_iterator::depth_iterator (object *container)
2520: iterator_base (container) 2385: iterator_base (container)
2521{ 2386{
2571{ 2436{
2572 char flagdesc[512]; 2437 char flagdesc[512];
2573 char info2[256 * 4]; 2438 char info2[256 * 4];
2574 char *p = info; 2439 char *p = info;
2575 2440
2576 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", 2441 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}",
2577 count, 2442 count,
2578 uuid.c_str (), 2443 uuid.c_str (),
2579 &name, 2444 &name,
2580 title ? "\",title:\"" : "", 2445 title ? ",title:\"" : "",
2581 title ? (const char *)title : "", 2446 title ? (const char *)title : "",
2447 title ? "\"" : "",
2582 flag_desc (flagdesc, 512), type); 2448 flag_desc (flagdesc, 512), type);
2583 2449
2584 if (!flag[FLAG_REMOVED] && env) 2450 if (!flag[FLAG_REMOVED] && env)
2585 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2451 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2586 2452

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