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Comparing deliantra/server/common/object.C (file contents):
Revision 1.27 by root, Mon Sep 11 12:08:45 2006 UTC vs.
Revision 1.52 by root, Wed Sep 27 00:36:08 2006 UTC

1
2/*
3 * static char *rcsid_object_c =
4 * "$Id: object.C,v 1.27 2006/09/11 12:08:45 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 22*/
29 23
30/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
31 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
32 variable. */ 26 variable. */
33#include <global.h> 27#include <global.h>
34#ifndef WIN32 /* ---win32 exclude headers */
35# include <stdio.h> 28#include <stdio.h>
36# include <sys/types.h> 29#include <sys/types.h>
37# include <sys/uio.h> 30#include <sys/uio.h>
38#endif /* win32 */
39#include <object.h> 31#include <object.h>
40#include <funcpoint.h> 32#include <funcpoint.h>
41#include <skills.h>
42#include <loader.h> 33#include <loader.h>
34
43int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
44 38
45object *objects; /* Pointer to the list of used objects */
46object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
47 40
48short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
49 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
50}; 43};
56}; 49};
57int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
58 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
59 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
60}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
61 131
62/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
63static int 133static int
64compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
65{ 135{
214 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 284 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
215 return 0; 285 return 0;
216 286
217 switch (ob1->type) 287 switch (ob1->type)
218 { 288 {
219 case SCROLL: 289 case SCROLL:
220 if (ob1->level != ob2->level) 290 if (ob1->level != ob2->level)
221 return 0; 291 return 0;
222 break; 292 break;
223 } 293 }
224 294
225 if (ob1->key_values != NULL || ob2->key_values != NULL) 295 if (ob1->key_values != NULL || ob2->key_values != NULL)
226 { 296 {
227 /* At least one of these has key_values. */ 297 /* At least one of these has key_values. */
249/* 319/*
250 * sum_weight() is a recursive function which calculates the weight 320 * sum_weight() is a recursive function which calculates the weight
251 * an object is carrying. It goes through in figures out how much 321 * an object is carrying. It goes through in figures out how much
252 * containers are carrying, and sums it up. 322 * containers are carrying, and sums it up.
253 */ 323 */
254signed long 324long
255sum_weight (object *op) 325sum_weight (object *op)
256{ 326{
257 signed long sum; 327 long sum;
258 object *inv; 328 object *inv;
259 329
260 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 330 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below)
261 { 331 {
262 if (inv->inv) 332 if (inv->inv)
263 sum_weight (inv); 333 sum_weight (inv);
264 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
265 } 335 }
336
266 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
267 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
268 if (op->carrying != sum) 340 if (op->carrying != sum)
269 op->carrying = sum; 341 op->carrying = sum;
342
270 return sum; 343 return sum;
271} 344}
272 345
273/** 346/**
274 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
372void 445void
373dump_all_objects (void) 446dump_all_objects (void)
374{ 447{
375 object *op; 448 object *op;
376 449
377 for (op = objects; op != NULL; op = op->next) 450 for (op = object::first; op != NULL; op = op->next)
378 { 451 {
379 dump_object (op); 452 dump_object (op);
380 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg); 453 fprintf (logfile, "Object %s\n", errmsg);
381 } 454 }
382} 455}
383 456
384/* 457/*
385 * get_nearest_part(multi-object, object 2) returns the part of the 458 * get_nearest_part(multi-object, object 2) returns the part of the
408object * 481object *
409find_object (tag_t i) 482find_object (tag_t i)
410{ 483{
411 object *op; 484 object *op;
412 485
413 for (op = objects; op != NULL; op = op->next) 486 for (op = object::first; op != NULL; op = op->next)
414 if (op->count == i) 487 if (op->count == i)
415 break; 488 break;
489
416 return op; 490 return op;
417} 491}
418 492
419/* 493/*
420 * Returns the first object which has a name equal to the argument. 494 * Returns the first object which has a name equal to the argument.
423 */ 497 */
424 498
425object * 499object *
426find_object_name (const char *str) 500find_object_name (const char *str)
427{ 501{
428 const char *name = shstr::find (str); 502 shstr_cmp str_ (str);
429 object *op; 503 object *op;
430 504
431 for (op = objects; op != NULL; op = op->next) 505 for (op = object::first; op != NULL; op = op->next)
432 if (&op->name == name) 506 if (op->name == str_)
433 break; 507 break;
434 508
435 return op; 509 return op;
436} 510}
437 511
440{ 514{
441 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 515 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
442} 516}
443 517
444/* 518/*
445 * Returns the object which this object marks as being the owner.
446 * A id-scheme is used to avoid pointing to objects which have been
447 * freed and are now reused. If this is detected, the owner is
448 * set to NULL, and NULL is returned.
449 * Changed 2004-02-12 - if the player is setting at the play again
450 * prompt, he is removed, and we don't want to treat him as an owner of
451 * anything, so check removed flag. I don't expect that this should break
452 * anything - once an object is removed, it is basically dead anyways.
453 */
454
455object *
456get_owner (object *op)
457{
458 if (op->owner == NULL)
459 return NULL;
460
461 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
462 return op->owner;
463
464 op->owner = NULL;
465 op->ownercount = 0;
466 return NULL;
467}
468
469void
470clear_owner (object *op)
471{
472 if (!op)
473 return;
474
475 if (op->owner && op->ownercount == op->owner->count)
476 op->owner->refcount--;
477
478 op->owner = NULL;
479 op->ownercount = 0;
480}
481
482/*
483 * Sets the owner and sets the skill and exp pointers to owner's current 519 * Sets the owner and sets the skill and exp pointers to owner's current
484 * skill and experience objects. 520 * skill and experience objects.
485 */ 521 */
486void 522void
487set_owner (object *op, object *owner) 523object::set_owner (object *owner)
488{ 524{
489 if (owner == NULL || op == NULL) 525 if (!owner)
490 return; 526 return;
491 527
492 /* next line added to allow objects which own objects */ 528 /* next line added to allow objects which own objects */
493 /* Add a check for ownercounts in here, as I got into an endless loop 529 /* Add a check for ownercounts in here, as I got into an endless loop
494 * with the fireball owning a poison cloud which then owned the 530 * with the fireball owning a poison cloud which then owned the
495 * fireball. I believe that was caused by one of the objects getting 531 * fireball. I believe that was caused by one of the objects getting
496 * freed and then another object replacing it. Since the ownercounts 532 * freed and then another object replacing it. Since the ownercounts
497 * didn't match, this check is valid and I believe that cause is valid. 533 * didn't match, this check is valid and I believe that cause is valid.
498 */ 534 */
499 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 535 while (owner->owner)
500 owner = owner->owner; 536 owner = owner->owner;
501 537
502 /* IF the owner still has an owner, we did not resolve to a final owner.
503 * so lets not add to that.
504 */
505 if (owner->owner)
506 return;
507
508 op->owner = owner; 538 this->owner = owner;
509
510 op->ownercount = owner->count;
511 owner->refcount++;
512}
513
514/* Set the owner to clone's current owner and set the skill and experience
515 * objects to clone's objects (typically those objects that where the owner's
516 * current skill and experience objects at the time when clone's owner was
517 * set - not the owner's current skill and experience objects).
518 *
519 * Use this function if player created an object (e.g. fire bullet, swarm
520 * spell), and this object creates further objects whose kills should be
521 * accounted for the player's original skill, even if player has changed
522 * skills meanwhile.
523 */
524void
525copy_owner (object *op, object *clone)
526{
527 object *owner = get_owner (clone);
528
529 if (owner == NULL)
530 {
531 /* players don't have owners - they own themselves. Update
532 * as appropriate.
533 */
534 if (clone->type == PLAYER)
535 owner = clone;
536 else
537 return;
538 }
539
540 set_owner (op, owner);
541} 539}
542 540
543/* Zero the key_values on op, decrementing the shared-string 541/* Zero the key_values on op, decrementing the shared-string
544 * refcounts and freeing the links. 542 * refcounts and freeing the links.
545 */ 543 */
561{ 559{
562 attachable_base::clear (); 560 attachable_base::clear ();
563 561
564 free_key_values (this); 562 free_key_values (this);
565 563
566 clear_owner (this); 564 owner = 0;
567
568 name = 0; 565 name = 0;
569 name_pl = 0; 566 name_pl = 0;
570 title = 0; 567 title = 0;
571 race = 0; 568 race = 0;
572 slaying = 0; 569 slaying = 0;
573 skill = 0; 570 skill = 0;
574 msg = 0; 571 msg = 0;
575 lore = 0; 572 lore = 0;
576 custom_name = 0; 573 custom_name = 0;
577 materialname = 0; 574 materialname = 0;
575 contr = 0;
576 below = 0;
577 above = 0;
578 inv = 0;
579 container = 0;
580 env = 0;
581 more = 0;
582 head = 0;
583 map = 0;
584 active_next = 0;
585 active_prev = 0;
578 586
579 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); 587 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
580 588
581 SET_FLAG (this, FLAG_REMOVED); 589 SET_FLAG (this, FLAG_REMOVED);
590
591 /* What is not cleared is next, prev, and count */
592
593 expmul = 1.0;
594 face = blank_face;
595
596 if (settings.casting_time)
597 casting_time = -1;
582} 598}
583 599
584void object::clone (object *destination) 600void object::clone (object *destination)
585{ 601{
586 *(object_copy *) destination = *this; 602 *(object_copy *)destination = *this;
587 *(object_pod *) destination = *this; 603 *(object_pod *)destination = *this;
588 604
589 if (self || cb) 605 if (self || cb)
590 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); 606 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
591}
592
593/*
594 * clear_object() frees everything allocated by an object, and also
595 * clears all variables and flags to default settings.
596 */
597
598void
599clear_object (object *op)
600{
601 op->clear ();
602
603 op->contr = NULL;
604 op->below = NULL;
605 op->above = NULL;
606 op->inv = NULL;
607 op->container = NULL;
608 op->env = NULL;
609 op->more = NULL;
610 op->head = NULL;
611 op->map = NULL;
612 op->refcount = 0;
613 op->active_next = NULL;
614 op->active_prev = NULL;
615 /* What is not cleared is next, prev, and count */
616
617 op->expmul = 1.0;
618 op->face = blank_face;
619 op->attacked_by_count = -1;
620
621 if (settings.casting_time)
622 op->casting_time = -1;
623} 607}
624 608
625/* 609/*
626 * copy object first frees everything allocated by the second object, 610 * copy object first frees everything allocated by the second object,
627 * and then copies the contends of the first object into the second 611 * and then copies the contends of the first object into the second
628 * object, allocating what needs to be allocated. Basically, any 612 * object, allocating what needs to be allocated. Basically, any
629 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 613 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
630 * if the first object is freed, the pointers in the new object 614 * if the first object is freed, the pointers in the new object
631 * will point at garbage. 615 * will point at garbage.
632 */ 616 */
633
634void 617void
635copy_object (object *op2, object *op) 618copy_object (object *op2, object *op)
636{ 619{
637 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 620 bool is_freed = QUERY_FLAG (op, FLAG_FREED);
638 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 621 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED);
698/* 681/*
699 * Updates the speed of an object. If the speed changes from 0 to another 682 * Updates the speed of an object. If the speed changes from 0 to another
700 * value, or vice versa, then add/remove the object from the active list. 683 * value, or vice versa, then add/remove the object from the active list.
701 * This function needs to be called whenever the speed of an object changes. 684 * This function needs to be called whenever the speed of an object changes.
702 */ 685 */
703
704void 686void
705update_ob_speed (object *op) 687update_ob_speed (object *op)
706{ 688{
707 extern int arch_init; 689 extern int arch_init;
708 690
717 abort (); 699 abort ();
718#else 700#else
719 op->speed = 0; 701 op->speed = 0;
720#endif 702#endif
721 } 703 }
704
722 if (arch_init) 705 if (arch_init)
723 {
724 return; 706 return;
725 } 707
726 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 708 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
727 { 709 {
728 /* If already on active list, don't do anything */ 710 /* If already on active list, don't do anything */
729 if (op->active_next || op->active_prev || op == active_objects) 711 if (op->active_next || op->active_prev || op == active_objects)
730 return; 712 return;
731 713
732 /* process_events() expects us to insert the object at the beginning 714 /* process_events() expects us to insert the object at the beginning
733 * of the list. */ 715 * of the list. */
734 op->active_next = active_objects; 716 op->active_next = active_objects;
717
735 if (op->active_next != NULL) 718 if (op->active_next != NULL)
736 op->active_next->active_prev = op; 719 op->active_next->active_prev = op;
720
737 active_objects = op; 721 active_objects = op;
738 } 722 }
739 else 723 else
740 { 724 {
741 /* If not on the active list, nothing needs to be done */ 725 /* If not on the active list, nothing needs to be done */
743 return; 727 return;
744 728
745 if (op->active_prev == NULL) 729 if (op->active_prev == NULL)
746 { 730 {
747 active_objects = op->active_next; 731 active_objects = op->active_next;
732
748 if (op->active_next != NULL) 733 if (op->active_next != NULL)
749 op->active_next->active_prev = NULL; 734 op->active_next->active_prev = NULL;
750 } 735 }
751 else 736 else
752 { 737 {
753 op->active_prev->active_next = op->active_next; 738 op->active_prev->active_next = op->active_next;
739
754 if (op->active_next) 740 if (op->active_next)
755 op->active_next->active_prev = op->active_prev; 741 op->active_next->active_prev = op->active_prev;
756 } 742 }
743
757 op->active_next = NULL; 744 op->active_next = NULL;
758 op->active_prev = NULL; 745 op->active_prev = NULL;
759 } 746 }
760} 747}
761 748
893 * that is being removed. 880 * that is being removed.
894 */ 881 */
895 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 882 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
896 update_now = 1; 883 update_now = 1;
897 else if (action == UP_OBJ_FACE) 884 else if (action == UP_OBJ_FACE)
898 /* Nothing to do for that case */; 885 /* Nothing to do for that case */ ;
899 else 886 else
900 LOG (llevError, "update_object called with invalid action: %d\n", action); 887 LOG (llevError, "update_object called with invalid action: %d\n", action);
901 888
902 if (update_now) 889 if (update_now)
903 { 890 {
907 894
908 if (op->more != NULL) 895 if (op->more != NULL)
909 update_object (op->more, action); 896 update_object (op->more, action);
910} 897}
911 898
912static unordered_vector<object *> mortals; 899object::vector object::mortals;
913static std::vector<object *> freed; 900object::vector object::objects; // not yet used
901object *object::first;
914 902
915void object::free_mortals () 903void object::free_mortals ()
916{ 904{
917 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); ) 905 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
918 if (!(*i)->refcount) 906 if ((*i)->refcnt)
907 ++i; // further delay freeing
908 else
919 { 909 {
920 freed.push_back (*i); 910 delete *i;
921 mortals.erase (i); 911 mortals.erase (i);
922 } 912 }
923 else 913
924 ++i; 914 static int lastmortals = 0;//D
915
916 if (mortals.size() != lastmortals && lastmortals > 100)//D
917 {
918 lastmortals = mortals.size ();//D
919 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
920 }
925} 921}
926 922
927object::object () 923object::object ()
928{ 924{
929 SET_FLAG (this, FLAG_REMOVED); 925 SET_FLAG (this, FLAG_REMOVED);
930 926
931 expmul = 1.0; 927 expmul = 1.0;
932 face = blank_face; 928 face = blank_face;
933 attacked_by_count = -1;
934} 929}
935 930
936object::~object () 931object::~object ()
937{ 932{
938 free_key_values (this); 933 free_key_values (this);
939} 934}
940 935
941void object::link () 936void object::link ()
942{ 937{
943 count = ++ob_count; 938 count = ++ob_count;
939 uuid = gen_uuid ();
944 940
945 prev = 0; 941 prev = 0;
946 next = objects; 942 next = object::first;
947 943
948 if (objects) 944 if (object::first)
949 objects->prev = this; 945 object::first->prev = this;
950 946
951 objects = this; 947 object::first = this;
952} 948}
953 949
954void object::unlink () 950void object::unlink ()
955{ 951{
956 count = 0; 952 if (this == object::first)
953 object::first = next;
957 954
958 /* Remove this object from the list of used objects */ 955 /* Remove this object from the list of used objects */
959 if (prev)
960 {
961 prev->next = next; 956 if (prev) prev->next = next;
957 if (next) next->prev = prev;
958
962 prev = 0; 959 prev = 0;
963 }
964
965 if (next)
966 {
967 next->prev = prev;
968 next = 0; 960 next = 0;
969 }
970
971 if (this == objects)
972 objects = next;
973} 961}
974 962
975object *object::create () 963object *object::create ()
976{ 964{
977 object *op;
978
979 if (freed.empty ())
980 op = new object; 965 object *op = new object;
981 else
982 {
983 // highly annoying, but the only way to get it stable right now
984 op = freed.back (); freed.pop_back ();
985 op->~object ();
986 new ((void *)op) object;
987 }
988
989 op->link (); 966 op->link ();
990 return op; 967 return op;
991} 968}
992 969
993/* 970/*
995 * it from the list of used objects, and puts it on the list of 972 * it from the list of used objects, and puts it on the list of
996 * free objects. The IS_FREED() flag is set in the object. 973 * free objects. The IS_FREED() flag is set in the object.
997 * The object must have been removed by remove_ob() first for 974 * The object must have been removed by remove_ob() first for
998 * this function to succeed. 975 * this function to succeed.
999 * 976 *
1000 * If free_inventory is set, free inventory as well. Else drop items in 977 * If destroy_inventory is set, free inventory as well. Else drop items in
1001 * inventory to the ground. 978 * inventory to the ground.
1002 */ 979 */
1003void object::free (bool free_inventory) 980void object::destroy (bool destroy_inventory)
1004{ 981{
982 if (QUERY_FLAG (this, FLAG_FREED))
983 return;
984
985 if (QUERY_FLAG (this, FLAG_FRIENDLY))
986 remove_friendly_object (this);
987
1005 if (!QUERY_FLAG (this, FLAG_REMOVED)) 988 if (!QUERY_FLAG (this, FLAG_REMOVED))
1006 { 989 remove_ob (this);
1007 LOG (llevDebug, "Free object called with non removed object\n");
1008 dump_object (this);
1009#ifdef MANY_CORES
1010 abort ();
1011#endif
1012 }
1013 990
1014 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1015 {
1016 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1017 remove_friendly_object (this);
1018 }
1019
1020 if (QUERY_FLAG (this, FLAG_FREED)) 991 SET_FLAG (this, FLAG_FREED);
1021 {
1022 dump_object (this);
1023 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
1024 return;
1025 }
1026 992
1027 if (more) 993 if (more)
1028 { 994 {
1029 more->free (free_inventory); 995 more->destroy (destroy_inventory);
1030 more = 0; 996 more = 0;
1031 } 997 }
1032 998
1033 if (inv) 999 if (inv)
1034 { 1000 {
1035 /* Only if the space blocks everything do we not process - 1001 /* Only if the space blocks everything do we not process -
1036 * if some form of movement is allowed, let objects 1002 * if some form of movement is allowed, let objects
1037 * drop on that space. 1003 * drop on that space.
1038 */ 1004 */
1039 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 1005 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1040 { 1006 {
1041 object * 1007 object *op = inv;
1042 op = inv;
1043 1008
1044 while (op) 1009 while (op)
1045 { 1010 {
1046 object *
1047 tmp = op->below; 1011 object *tmp = op->below;
1048
1049 remove_ob (op);
1050 op->free (free_inventory); 1012 op->destroy (destroy_inventory);
1051 op = tmp; 1013 op = tmp;
1052 } 1014 }
1053 } 1015 }
1054 else 1016 else
1055 { /* Put objects in inventory onto this space */ 1017 { /* Put objects in inventory onto this space */
1056 object * 1018 object *op = inv;
1057 op = inv;
1058 1019
1059 while (op) 1020 while (op)
1060 { 1021 {
1061 object *
1062 tmp = op->below; 1022 object *tmp = op->below;
1063 1023
1064 remove_ob (op); 1024 remove_ob (op);
1065 1025
1066 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 1026 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1067 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 1027 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1076 op = tmp; 1036 op = tmp;
1077 } 1037 }
1078 } 1038 }
1079 } 1039 }
1080 1040
1081 clear_owner (this); 1041 // clear those pointers that likely might have circular references to us
1042 owner = 0;
1043 enemy = 0;
1044 attacked_by = 0;
1045
1046 // only relevant for players(?), but make sure of it anyways
1047 contr = 0;
1082 1048
1083 /* Remove object from the active list */ 1049 /* Remove object from the active list */
1084 speed = 0; 1050 speed = 0;
1085 update_ob_speed (this); 1051 update_ob_speed (this);
1086 1052
1087 unlink (); 1053 unlink ();
1088 1054
1089 SET_FLAG (this, FLAG_FREED);
1090
1091 mortals.push_back (this); 1055 mortals.push_back (this);
1092} 1056}
1093 1057
1094/* 1058/*
1095 * sub_weight() recursively (outwards) subtracts a number from the 1059 * sub_weight() recursively (outwards) subtracts a number from the
1100sub_weight (object *op, signed long weight) 1064sub_weight (object *op, signed long weight)
1101{ 1065{
1102 while (op != NULL) 1066 while (op != NULL)
1103 { 1067 {
1104 if (op->type == CONTAINER) 1068 if (op->type == CONTAINER)
1105 {
1106 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1069 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1107 } 1070
1108 op->carrying -= weight; 1071 op->carrying -= weight;
1109 op = op->env; 1072 op = op->env;
1110 } 1073 }
1111} 1074}
1112 1075
1120 */ 1083 */
1121 1084
1122void 1085void
1123remove_ob (object *op) 1086remove_ob (object *op)
1124{ 1087{
1125 object *tmp, *last = NULL; 1088 object *tmp, *last = 0;
1126 object *otmp; 1089 object *otmp;
1127 1090
1128 tag_t tag;
1129 int check_walk_off; 1091 int check_walk_off;
1130 mapstruct *m; 1092 maptile *m;
1131 1093
1132 sint16 x, y; 1094 sint16 x, y;
1133 1095
1134 if (QUERY_FLAG (op, FLAG_REMOVED)) 1096 if (QUERY_FLAG (op, FLAG_REMOVED))
1135 { 1097 return;
1136 dump_object (op);
1137 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1138 1098
1139 /* Changed it to always dump core in this case. As has been learned 1099 SET_FLAG (op, FLAG_REMOVED);
1140 * in the past, trying to recover from errors almost always
1141 * make things worse, and this is a real error here - something
1142 * that should not happen.
1143 * Yes, if this was a mission critical app, trying to do something
1144 * to recover may make sense, but that is because failure of the app
1145 * may have other disastrous problems. Cf runs out of a script
1146 * so is easily enough restarted without any real problems.
1147 * MSW 2001-07-01
1148 */
1149 abort ();
1150 }
1151 1100
1152 if (op->more != NULL) 1101 if (op->more != NULL)
1153 remove_ob (op->more); 1102 remove_ob (op->more);
1154
1155 SET_FLAG (op, FLAG_REMOVED);
1156 1103
1157 /* 1104 /*
1158 * In this case, the object to be removed is in someones 1105 * In this case, the object to be removed is in someones
1159 * inventory. 1106 * inventory.
1160 */ 1107 */
1186 */ 1133 */
1187 op->x = op->env->x, op->y = op->env->y; 1134 op->x = op->env->x, op->y = op->env->y;
1188 op->map = op->env->map; 1135 op->map = op->env->map;
1189 op->above = NULL, op->below = NULL; 1136 op->above = NULL, op->below = NULL;
1190 op->env = NULL; 1137 op->env = NULL;
1191 return; 1138 }
1139 else if (op->map)
1192 } 1140 {
1193
1194 /* If we get here, we are removing it from a map */
1195 if (op->map == NULL)
1196 return;
1197
1198 x = op->x; 1141 x = op->x;
1199 y = op->y; 1142 y = op->y;
1200 m = get_map_from_coord (op->map, &x, &y); 1143 m = get_map_from_coord (op->map, &x, &y);
1201 1144
1202 if (!m) 1145 if (!m)
1203 { 1146 {
1204 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1147 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1205 op->map->path, op->x, op->y); 1148 op->map->path, op->x, op->y);
1206 /* in old days, we used to set x and y to 0 and continue. 1149 /* in old days, we used to set x and y to 0 and continue.
1207 * it seems if we get into this case, something is probablye 1150 * it seems if we get into this case, something is probablye
1208 * screwed up and should be fixed. 1151 * screwed up and should be fixed.
1152 */
1153 abort ();
1154 }
1155
1156 if (op->map != m)
1157 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1158 op->map->path, m->path, op->x, op->y, x, y);
1159
1160 /* Re did the following section of code - it looks like it had
1161 * lots of logic for things we no longer care about
1209 */ 1162 */
1210 abort ();
1211 }
1212 if (op->map != m)
1213 {
1214 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1215 op->map->path, m->path, op->x, op->y, x, y);
1216 }
1217 1163
1218 /* Re did the following section of code - it looks like it had
1219 * lots of logic for things we no longer care about
1220 */
1221
1222 /* link the object above us */ 1164 /* link the object above us */
1223 if (op->above) 1165 if (op->above)
1224 op->above->below = op->below; 1166 op->above->below = op->below;
1225 else 1167 else
1226 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1168 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */
1227 1169
1228 /* Relink the object below us, if there is one */ 1170 /* Relink the object below us, if there is one */
1229 if (op->below) 1171 if (op->below)
1230 op->below->above = op->above; 1172 op->below->above = op->above;
1231 else 1173 else
1232 { 1174 {
1233 /* Nothing below, which means we need to relink map object for this space 1175 /* Nothing below, which means we need to relink map object for this space
1234 * use translated coordinates in case some oddness with map tiling is 1176 * use translated coordinates in case some oddness with map tiling is
1235 * evident 1177 * evident
1236 */
1237 if (GET_MAP_OB (m, x, y) != op)
1238 {
1239 dump_object (op);
1240 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n",
1241 errmsg);
1242 dump_object (GET_MAP_OB (m, x, y));
1243 LOG (llevError, "%s\n", errmsg);
1244 }
1245
1246 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1247 }
1248
1249 op->above = NULL;
1250 op->below = NULL;
1251
1252 if (op->map->in_memory == MAP_SAVING)
1253 return;
1254
1255 tag = op->count;
1256 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1257
1258 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1259 {
1260 /* No point updating the players look faces if he is the object
1261 * being removed.
1262 */
1263
1264 if (tmp->type == PLAYER && tmp != op)
1265 {
1266 /* If a container that the player is currently using somehow gets
1267 * removed (most likely destroyed), update the player view
1268 * appropriately.
1269 */ 1178 */
1270 if (tmp->container == op) 1179 if (GET_MAP_OB (m, x, y) != op)
1271 { 1180 {
1272 CLEAR_FLAG (op, FLAG_APPLIED); 1181 dump_object (op);
1273 tmp->container = NULL; 1182 LOG (llevError,
1183 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg);
1184 dump_object (GET_MAP_OB (m, x, y));
1185 LOG (llevError, "%s\n", errmsg);
1274 } 1186 }
1275 1187
1276 tmp->contr->socket.update_look = 1; 1188 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1277 }
1278 /* See if player moving off should effect something */
1279 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1280 { 1189 }
1281 move_apply (tmp, op, NULL);
1282 1190
1283 if (was_destroyed (op, tag)) 1191 op->above = 0;
1192 op->below = 0;
1193
1194 if (op->map->in_memory == MAP_SAVING)
1195 return;
1196
1197 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1198
1199 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1200 {
1201 /* No point updating the players look faces if he is the object
1202 * being removed.
1203 */
1204
1205 if (tmp->type == PLAYER && tmp != op)
1284 { 1206 {
1285 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1207 /* If a container that the player is currently using somehow gets
1208 * removed (most likely destroyed), update the player view
1209 * appropriately.
1210 */
1211 if (tmp->container == op)
1212 {
1213 CLEAR_FLAG (op, FLAG_APPLIED);
1214 tmp->container = NULL;
1215 }
1216
1217 tmp->contr->socket.update_look = 1;
1286 } 1218 }
1219
1220 /* See if player moving off should effect something */
1221 if (check_walk_off
1222 && ((op->move_type & tmp->move_off)
1223 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1224 {
1225 move_apply (tmp, op, NULL);
1226
1227 if (op->destroyed ())
1228 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1287 } 1229 }
1288 1230
1289 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1231 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1290 1232
1291 if (tmp->above == tmp) 1233 if (tmp->above == tmp)
1292 tmp->above = NULL; 1234 tmp->above = NULL;
1293 1235
1294 last = tmp; 1236 last = tmp;
1295 } 1237 }
1296 1238
1297 /* last == NULL of there are no objects on this space */ 1239 /* last == NULL of there are no objects on this space */
1298 if (last == NULL) 1240 if (last == NULL)
1299 { 1241 {
1300 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1242 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1301 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1243 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1302 * those out anyways, and if there are any flags set right now, they won't 1244 * those out anyways, and if there are any flags set right now, they won't
1303 * be correct anyways. 1245 * be correct anyways.
1304 */ 1246 */
1305 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1247 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1306 update_position (op->map, op->x, op->y); 1248 update_position (op->map, op->x, op->y);
1307 } 1249 }
1308 else 1250 else
1309 update_object (last, UP_OBJ_REMOVE); 1251 update_object (last, UP_OBJ_REMOVE);
1310 1252
1311 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1253 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0))
1312 update_all_los (op->map, op->x, op->y); 1254 update_all_los (op->map, op->x, op->y);
1255 }
1313} 1256}
1314 1257
1315/* 1258/*
1316 * merge_ob(op,top): 1259 * merge_ob(op,top):
1317 * 1260 *
1318 * This function goes through all objects below and including top, and 1261 * This function goes through all objects below and including top, and
1319 * merges op to the first matching object. 1262 * merges op to the first matching object.
1320 * If top is NULL, it is calculated. 1263 * If top is NULL, it is calculated.
1321 * Returns pointer to object if it succeded in the merge, otherwise NULL 1264 * Returns pointer to object if it succeded in the merge, otherwise NULL
1322 */ 1265 */
1323
1324object * 1266object *
1325merge_ob (object *op, object *top) 1267merge_ob (object *op, object *top)
1326{ 1268{
1327 if (!op->nrof) 1269 if (!op->nrof)
1328 return 0; 1270 return 0;
1271
1329 if (top == NULL) 1272 if (top == NULL)
1330 for (top = op; top != NULL && top->above != NULL; top = top->above); 1273 for (top = op; top != NULL && top->above != NULL; top = top->above);
1274
1331 for (; top != NULL; top = top->below) 1275 for (; top != NULL; top = top->below)
1332 { 1276 {
1333 if (top == op) 1277 if (top == op)
1334 continue; 1278 continue;
1335 if (CAN_MERGE (op, top)) 1279 if (CAN_MERGE (op, top))
1341 remove_ob (op); 1285 remove_ob (op);
1342 free_object (op); 1286 free_object (op);
1343 return top; 1287 return top;
1344 } 1288 }
1345 } 1289 }
1290
1346 return NULL; 1291 return 0;
1347} 1292}
1348 1293
1349/* 1294/*
1350 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1295 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1351 * job preparing multi-part monsters 1296 * job preparing multi-part monsters
1352 */ 1297 */
1353object * 1298object *
1354insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1299insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1355{ 1300{
1356 object * 1301 object *tmp;
1357 tmp;
1358 1302
1359 if (op->head) 1303 if (op->head)
1360 op = op->head; 1304 op = op->head;
1305
1361 for (tmp = op; tmp; tmp = tmp->more) 1306 for (tmp = op; tmp; tmp = tmp->more)
1362 { 1307 {
1363 tmp->x = x + tmp->arch->clone.x; 1308 tmp->x = x + tmp->arch->clone.x;
1364 tmp->y = y + tmp->arch->clone.y; 1309 tmp->y = y + tmp->arch->clone.y;
1365 } 1310 }
1311
1366 return insert_ob_in_map (op, m, originator, flag); 1312 return insert_ob_in_map (op, m, originator, flag);
1367} 1313}
1368 1314
1369/* 1315/*
1370 * insert_ob_in_map (op, map, originator, flag): 1316 * insert_ob_in_map (op, map, originator, flag):
1386 * NULL if 'op' was destroyed 1332 * NULL if 'op' was destroyed
1387 * just 'op' otherwise 1333 * just 'op' otherwise
1388 */ 1334 */
1389 1335
1390object * 1336object *
1391insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1337insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1392{ 1338{
1393 object *tmp, *top, *floor = NULL; 1339 object *tmp, *top, *floor = NULL;
1394 sint16 x, y; 1340 sint16 x, y;
1395 1341
1396 if (QUERY_FLAG (op, FLAG_FREED)) 1342 if (QUERY_FLAG (op, FLAG_FREED))
1661 * op is the object to insert it under: supplies x and the map. 1607 * op is the object to insert it under: supplies x and the map.
1662 */ 1608 */
1663void 1609void
1664replace_insert_ob_in_map (const char *arch_string, object *op) 1610replace_insert_ob_in_map (const char *arch_string, object *op)
1665{ 1611{
1666 object *tmp; 1612 object *
1613 tmp;
1667 object *tmp1; 1614 object *
1615 tmp1;
1668 1616
1669 /* first search for itself and remove any old instances */ 1617 /* first search for itself and remove any old instances */
1670 1618
1671 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1619 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1672 { 1620 {
1675 remove_ob (tmp); 1623 remove_ob (tmp);
1676 free_object (tmp); 1624 free_object (tmp);
1677 } 1625 }
1678 } 1626 }
1679 1627
1680 tmp1 = arch_to_object (find_archetype (arch_string)); 1628 tmp1 = arch_to_object (archetype::find (arch_string));
1681 1629
1682 tmp1->x = op->x; 1630 tmp1->x = op->x;
1683 tmp1->y = op->y; 1631 tmp1->y = op->y;
1684 insert_ob_in_map (tmp1, op->map, op, 0); 1632 insert_ob_in_map (tmp1, op->map, op, 0);
1685} 1633}
1703 if (orig_ob->nrof < nr) 1651 if (orig_ob->nrof < nr)
1704 { 1652 {
1705 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1653 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1706 return NULL; 1654 return NULL;
1707 } 1655 }
1656
1708 newob = object_create_clone (orig_ob); 1657 newob = object_create_clone (orig_ob);
1658
1709 if ((orig_ob->nrof -= nr) < 1) 1659 if ((orig_ob->nrof -= nr) < 1)
1710 { 1660 {
1711 if (!is_removed) 1661 if (!is_removed)
1712 remove_ob (orig_ob); 1662 remove_ob (orig_ob);
1713 free_object2 (orig_ob, 1); 1663 free_object2 (orig_ob, 1);
1721 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1671 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1722 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1672 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1723 return NULL; 1673 return NULL;
1724 } 1674 }
1725 } 1675 }
1676
1726 newob->nrof = nr; 1677 newob->nrof = nr;
1727 1678
1728 return newob; 1679 return newob;
1729} 1680}
1730 1681
1737 */ 1688 */
1738 1689
1739object * 1690object *
1740decrease_ob_nr (object *op, uint32 i) 1691decrease_ob_nr (object *op, uint32 i)
1741{ 1692{
1742 object * 1693 object *tmp;
1743 tmp;
1744 player * 1694 player *pl;
1745 pl;
1746 1695
1747 if (i == 0) /* objects with op->nrof require this check */ 1696 if (i == 0) /* objects with op->nrof require this check */
1748 return op; 1697 return op;
1749 1698
1750 if (i > op->nrof) 1699 if (i > op->nrof)
1751 i = op->nrof; 1700 i = op->nrof;
1752 1701
1753 if (QUERY_FLAG (op, FLAG_REMOVED)) 1702 if (QUERY_FLAG (op, FLAG_REMOVED))
1754 {
1755 op->nrof -= i; 1703 op->nrof -= i;
1756 }
1757 else if (op->env != NULL) 1704 else if (op->env != NULL)
1758 { 1705 {
1759 /* is this object in the players inventory, or sub container 1706 /* is this object in the players inventory, or sub container
1760 * therein? 1707 * therein?
1761 */ 1708 */
1796 } 1743 }
1797 } 1744 }
1798 } 1745 }
1799 else 1746 else
1800 { 1747 {
1801 object *
1802 above = op->above; 1748 object *above = op->above;
1803 1749
1804 if (i < op->nrof) 1750 if (i < op->nrof)
1805 {
1806 op->nrof -= i; 1751 op->nrof -= i;
1807 }
1808 else 1752 else
1809 { 1753 {
1810 remove_ob (op); 1754 remove_ob (op);
1811 op->nrof = 0; 1755 op->nrof = 0;
1812 } 1756 }
1757
1813 /* Since we just removed op, op->above is null */ 1758 /* Since we just removed op, op->above is null */
1814 for (tmp = above; tmp != NULL; tmp = tmp->above) 1759 for (tmp = above; tmp != NULL; tmp = tmp->above)
1815 if (tmp->type == PLAYER) 1760 if (tmp->type == PLAYER)
1816 { 1761 {
1817 if (op->nrof) 1762 if (op->nrof)
1820 esrv_del_item (tmp->contr, op->count); 1765 esrv_del_item (tmp->contr, op->count);
1821 } 1766 }
1822 } 1767 }
1823 1768
1824 if (op->nrof) 1769 if (op->nrof)
1825 {
1826 return op; 1770 return op;
1827 }
1828 else 1771 else
1829 { 1772 {
1830 free_object (op); 1773 free_object (op);
1831 return NULL; 1774 return NULL;
1832 } 1775 }
1841add_weight (object *op, signed long weight) 1784add_weight (object *op, signed long weight)
1842{ 1785{
1843 while (op != NULL) 1786 while (op != NULL)
1844 { 1787 {
1845 if (op->type == CONTAINER) 1788 if (op->type == CONTAINER)
1846 {
1847 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1789 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1848 } 1790
1849 op->carrying += weight; 1791 op->carrying += weight;
1850 op = op->env; 1792 op = op->env;
1851 } 1793 }
1852} 1794}
1853 1795
1876 { 1818 {
1877 dump_object (op); 1819 dump_object (op);
1878 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); 1820 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1879 return op; 1821 return op;
1880 } 1822 }
1823
1881 if (where == NULL) 1824 if (where == NULL)
1882 { 1825 {
1883 dump_object (op); 1826 dump_object (op);
1884 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); 1827 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1885 return op; 1828 return op;
1886 } 1829 }
1830
1887 if (where->head) 1831 if (where->head)
1888 { 1832 {
1889 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); 1833 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1890 where = where->head; 1834 where = where->head;
1891 } 1835 }
1836
1892 if (op->more) 1837 if (op->more)
1893 { 1838 {
1894 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1839 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1895 return op; 1840 return op;
1896 } 1841 }
1842
1897 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1843 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1898 CLEAR_FLAG (op, FLAG_REMOVED); 1844 CLEAR_FLAG (op, FLAG_REMOVED);
1899 if (op->nrof) 1845 if (op->nrof)
1900 { 1846 {
1901 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1847 for (tmp = where->inv; tmp != NULL; tmp = tmp->below)
1987 1933
1988int 1934int
1989check_move_on (object *op, object *originator) 1935check_move_on (object *op, object *originator)
1990{ 1936{
1991 object *tmp; 1937 object *tmp;
1992 tag_t tag;
1993 mapstruct *m = op->map; 1938 maptile *m = op->map;
1994 int x = op->x, y = op->y; 1939 int x = op->x, y = op->y;
1995 1940
1996 MoveType move_on, move_slow, move_block; 1941 MoveType move_on, move_slow, move_block;
1997 1942
1998 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1943 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1999 return 0; 1944 return 0;
2000
2001 tag = op->count;
2002 1945
2003 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1946 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
2004 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1947 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
2005 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1948 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
2006 1949
2049 { 1992 {
2050 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1993 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2051 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1994 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2052 { 1995 {
2053 1996
1997 float
2054 float diff = tmp->move_slow_penalty * FABS (op->speed); 1998 diff = tmp->move_slow_penalty * FABS (op->speed);
2055 1999
2056 if (op->type == PLAYER) 2000 if (op->type == PLAYER)
2057 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 2001 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2058 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 2002 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2059 diff /= 4.0; 2003 diff /= 4.0;
2066 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 2010 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2067 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 2011 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2068 { 2012 {
2069 move_apply (tmp, op, originator); 2013 move_apply (tmp, op, originator);
2070 2014
2071 if (was_destroyed (op, tag)) 2015 if (op->destroyed ())
2072 return 1; 2016 return 1;
2073 2017
2074 /* what the person/creature stepped onto has moved the object 2018 /* what the person/creature stepped onto has moved the object
2075 * someplace new. Don't process any further - if we did, 2019 * someplace new. Don't process any further - if we did,
2076 * have a feeling strange problems would result. 2020 * have a feeling strange problems would result.
2088 * a matching archetype at the given map and coordinates. 2032 * a matching archetype at the given map and coordinates.
2089 * The first matching object is returned, or NULL if none. 2033 * The first matching object is returned, or NULL if none.
2090 */ 2034 */
2091 2035
2092object * 2036object *
2093present_arch (const archetype *at, mapstruct *m, int x, int y) 2037present_arch (const archetype *at, maptile *m, int x, int y)
2094{ 2038{
2095 object * 2039 object *
2096 tmp; 2040 tmp;
2097 2041
2098 if (m == NULL || out_of_map (m, x, y)) 2042 if (m == NULL || out_of_map (m, x, y))
2111 * a matching type variable at the given map and coordinates. 2055 * a matching type variable at the given map and coordinates.
2112 * The first matching object is returned, or NULL if none. 2056 * The first matching object is returned, or NULL if none.
2113 */ 2057 */
2114 2058
2115object * 2059object *
2116present (unsigned char type, mapstruct *m, int x, int y) 2060present (unsigned char type, maptile *m, int x, int y)
2117{ 2061{
2118 object * 2062 object *
2119 tmp; 2063 tmp;
2120 2064
2121 if (out_of_map (m, x, y)) 2065 if (out_of_map (m, x, y))
2261 * the archetype because that isn't correct if the monster has been 2205 * the archetype because that isn't correct if the monster has been
2262 * customized, changed states, etc. 2206 * customized, changed states, etc.
2263 */ 2207 */
2264 2208
2265int 2209int
2266find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2210find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2267{ 2211{
2268 int 2212 int
2269 i, 2213 i,
2270 index = 0, flag; 2214 index = 0, flag;
2271 static int 2215 static int
2292 return -1; 2236 return -1;
2293 return altern[RANDOM () % index]; 2237 return altern[RANDOM () % index];
2294} 2238}
2295 2239
2296/* 2240/*
2297 * find_first_free_spot(archetype, mapstruct, x, y) works like 2241 * find_first_free_spot(archetype, maptile, x, y) works like
2298 * find_free_spot(), but it will search max number of squares. 2242 * find_free_spot(), but it will search max number of squares.
2299 * But it will return the first available spot, not a random choice. 2243 * But it will return the first available spot, not a random choice.
2300 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2244 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2301 */ 2245 */
2302 2246
2303int 2247int
2304find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2248find_first_free_spot (const object *ob, maptile *m, int x, int y)
2305{ 2249{
2306 int 2250 int
2307 i; 2251 i;
2308 2252
2309 for (i = 0; i < SIZEOFFREE; i++) 2253 for (i = 0; i < SIZEOFFREE; i++)
2373 * because we have to know what movement the thing looking to move 2317 * because we have to know what movement the thing looking to move
2374 * there is capable of. 2318 * there is capable of.
2375 */ 2319 */
2376 2320
2377int 2321int
2378find_dir (mapstruct *m, int x, int y, object *exclude) 2322find_dir (maptile *m, int x, int y, object *exclude)
2379{ 2323{
2380 int 2324 int
2381 i, 2325 i,
2382 max = SIZEOFFREE, mflags; 2326 max = SIZEOFFREE, mflags;
2383 sint16 2327
2384 nx, 2328 sint16 nx, ny;
2385 ny;
2386 object * 2329 object *
2387 tmp; 2330 tmp;
2388 mapstruct * 2331 maptile *
2389 mp; 2332 mp;
2390 MoveType 2333
2391 blocked, 2334 MoveType blocked, move_type;
2392 move_type;
2393 2335
2394 if (exclude && exclude->head) 2336 if (exclude && exclude->head)
2395 { 2337 {
2396 exclude = exclude->head; 2338 exclude = exclude->head;
2397 move_type = exclude->move_type; 2339 move_type = exclude->move_type;
2602 * Modified to be map tile aware -.MSW 2544 * Modified to be map tile aware -.MSW
2603 */ 2545 */
2604 2546
2605 2547
2606int 2548int
2607can_see_monsterP (mapstruct *m, int x, int y, int dir) 2549can_see_monsterP (maptile *m, int x, int y, int dir)
2608{ 2550{
2609 sint16 2551 sint16 dx, dy;
2610 dx,
2611 dy;
2612 int 2552 int
2613 mflags; 2553 mflags;
2614 2554
2615 if (dir < 0) 2555 if (dir < 0)
2616 return 0; /* exit condition: invalid direction */ 2556 return 0; /* exit condition: invalid direction */
2694 if (prev) 2634 if (prev)
2695 prev->more = tmp; 2635 prev->more = tmp;
2696 prev = tmp; 2636 prev = tmp;
2697 } 2637 }
2698 2638
2699 /*** copy inventory ***/
2700 for (item = src->inv; item; item = item->below) 2639 for (item = src->inv; item; item = item->below)
2701 {
2702 (void) insert_ob_in_ob (object_create_clone (item), dst); 2640 insert_ob_in_ob (object_create_clone (item), dst);
2703 }
2704 2641
2705 return dst; 2642 return dst;
2706} 2643}
2707 2644
2708/* return true if the object was destroyed, 0 otherwise */
2709int
2710was_destroyed (const object *op, tag_t old_tag)
2711{
2712 /* checking for FLAG_FREED isn't necessary, but makes this function more
2713 * robust */
2714 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2715}
2716
2717/* GROS - Creates an object using a string representing its content. */ 2645/* GROS - Creates an object using a string representing its content. */
2718
2719/* Basically, we save the content of the string to a temp file, then call */ 2646/* Basically, we save the content of the string to a temp file, then call */
2720
2721/* load_object on it. I admit it is a highly inefficient way to make things, */ 2647/* load_object on it. I admit it is a highly inefficient way to make things, */
2722
2723/* but it was simple to make and allows reusing the load_object function. */ 2648/* but it was simple to make and allows reusing the load_object function. */
2724
2725/* Remember not to use load_object_str in a time-critical situation. */ 2649/* Remember not to use load_object_str in a time-critical situation. */
2726
2727/* Also remember that multiparts objects are not supported for now. */ 2650/* Also remember that multiparts objects are not supported for now. */
2728 2651
2729object * 2652object *
2730load_object_str (const char *obstr) 2653load_object_str (const char *obstr)
2731{ 2654{
2732 object * 2655 object *op;
2733 op;
2734 char
2735 filename[MAX_BUF]; 2656 char filename[MAX_BUF];
2736 2657
2737 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2658 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2738 2659
2739 FILE *
2740 tempfile = fopen (filename, "w"); 2660 FILE *tempfile = fopen (filename, "w");
2741 2661
2742 if (tempfile == NULL) 2662 if (tempfile == NULL)
2743 { 2663 {
2744 LOG (llevError, "Error - Unable to access load object temp file\n"); 2664 LOG (llevError, "Error - Unable to access load object temp file\n");
2745 return NULL; 2665 return NULL;
2746 }; 2666 }
2667
2747 fprintf (tempfile, obstr); 2668 fprintf (tempfile, obstr);
2748 fclose (tempfile); 2669 fclose (tempfile);
2749 2670
2750 op = get_object (); 2671 op = get_object ();
2751 2672
2752 object_thawer 2673 object_thawer thawer (filename);
2753 thawer (filename);
2754 2674
2755 if (thawer) 2675 if (thawer)
2756 load_object (thawer, op, 0); 2676 load_object (thawer, op, 0);
2757 2677
2758 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2678 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2766 * returns NULL if no match. 2686 * returns NULL if no match.
2767 */ 2687 */
2768object * 2688object *
2769find_obj_by_type_subtype (const object *who, int type, int subtype) 2689find_obj_by_type_subtype (const object *who, int type, int subtype)
2770{ 2690{
2771 object * 2691 object *tmp;
2772 tmp;
2773 2692
2774 for (tmp = who->inv; tmp; tmp = tmp->below) 2693 for (tmp = who->inv; tmp; tmp = tmp->below)
2775 if (tmp->type == type && tmp->subtype == subtype) 2694 if (tmp->type == type && tmp->subtype == subtype)
2776 return tmp; 2695 return tmp;
2777 2696
2785 * do the desired thing. 2704 * do the desired thing.
2786 */ 2705 */
2787key_value * 2706key_value *
2788get_ob_key_link (const object *ob, const char *key) 2707get_ob_key_link (const object *ob, const char *key)
2789{ 2708{
2790 key_value * 2709 key_value *link;
2791 link;
2792 2710
2793 for (link = ob->key_values; link != NULL; link = link->next) 2711 for (link = ob->key_values; link != NULL; link = link->next)
2794 {
2795 if (link->key == key) 2712 if (link->key == key)
2796 {
2797 return link; 2713 return link;
2798 }
2799 }
2800 2714
2801 return NULL; 2715 return NULL;
2802} 2716}
2803 2717
2804/* 2718/*
2809 * The returned string is shared. 2723 * The returned string is shared.
2810 */ 2724 */
2811const char * 2725const char *
2812get_ob_key_value (const object *op, const char *const key) 2726get_ob_key_value (const object *op, const char *const key)
2813{ 2727{
2814 key_value * 2728 key_value *link;
2815 link; 2729 shstr_cmp canonical_key (key);
2816 const char *
2817 canonical_key;
2818 2730
2819 canonical_key = shstr::find (key);
2820
2821 if (canonical_key == NULL) 2731 if (!canonical_key)
2822 { 2732 {
2823 /* 1. There being a field named key on any object 2733 /* 1. There being a field named key on any object
2824 * implies there'd be a shared string to find. 2734 * implies there'd be a shared string to find.
2825 * 2. Since there isn't, no object has this field. 2735 * 2. Since there isn't, no object has this field.
2826 * 3. Therefore, *this* object doesn't have this field. 2736 * 3. Therefore, *this* object doesn't have this field.
2827 */ 2737 */
2828 return NULL; 2738 return 0;
2829 } 2739 }
2830 2740
2831 /* This is copied from get_ob_key_link() above - 2741 /* This is copied from get_ob_key_link() above -
2832 * only 4 lines, and saves the function call overhead. 2742 * only 4 lines, and saves the function call overhead.
2833 */ 2743 */
2834 for (link = op->key_values; link != NULL; link = link->next) 2744 for (link = op->key_values; link; link = link->next)
2835 {
2836 if (link->key == canonical_key) 2745 if (link->key == canonical_key)
2837 {
2838 return link->value; 2746 return link->value;
2839 } 2747
2840 }
2841 return NULL; 2748 return 0;
2842} 2749}
2843 2750
2844 2751
2845/* 2752/*
2846 * Updates the canonical_key in op to value. 2753 * Updates the canonical_key in op to value.
2882 if (last) 2789 if (last)
2883 last->next = field->next; 2790 last->next = field->next;
2884 else 2791 else
2885 op->key_values = field->next; 2792 op->key_values = field->next;
2886 2793
2887 delete
2888 field; 2794 delete field;
2889 } 2795 }
2890 } 2796 }
2891 return TRUE; 2797 return TRUE;
2892 } 2798 }
2893 /* IF we get here, key doesn't exist */ 2799 /* IF we get here, key doesn't exist */
2928 * Returns TRUE on success. 2834 * Returns TRUE on success.
2929 */ 2835 */
2930int 2836int
2931set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2837set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2932{ 2838{
2933 shstr
2934 key_ (key); 2839 shstr key_ (key);
2935 2840
2936 return set_ob_key_value_s (op, key_, value, add_key); 2841 return set_ob_key_value_s (op, key_, value, add_key);
2937} 2842}
2843
2844object::depth_iterator::depth_iterator (object *container)
2845: iterator_base (container)
2846{
2847 while (item->inv)
2848 item = item->inv;
2849}
2850
2851void
2852object::depth_iterator::next ()
2853{
2854 if (item->below)
2855 {
2856 item = item->below;
2857
2858 while (item->inv)
2859 item = item->inv;
2860 }
2861 else
2862 item = item->env;
2863}
2864
2865// return a suitable string describing an objetc in enough detail to find it
2866const char *
2867object::debug_desc (char *info) const
2868{
2869 char info2[256 * 3];
2870 char *p = info;
2871
2872 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2873 count,
2874 &name,
2875 title ? " " : "",
2876 title ? (const char *)title : "");
2877
2878 if (env)
2879 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2880
2881 if (map)
2882 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2883
2884 return info;
2885}
2886
2887const char *
2888object::debug_desc () const
2889{
2890 static char info[256 * 3];
2891 return debug_desc (info);
2892}
2893

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