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Comparing deliantra/server/common/object.C (file contents):
Revision 1.28 by root, Mon Sep 11 12:10:21 2006 UTC vs.
Revision 1.53 by root, Tue Nov 7 16:30:54 2006 UTC

16 16
17 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 26 variable. */
28#include <stdio.h> 28#include <stdio.h>
29#include <sys/types.h> 29#include <sys/types.h>
30#include <sys/uio.h> 30#include <sys/uio.h>
31#include <object.h> 31#include <object.h>
32#include <funcpoint.h> 32#include <funcpoint.h>
33#include <skills.h>
34#include <loader.h> 33#include <loader.h>
35 34
36int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
37 38
38object *objects; /* Pointer to the list of used objects */
39object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
40 40
41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
43}; 43};
49}; 49};
50int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
53}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
54 131
55/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
56static int 133static int
57compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
58{ 135{
207 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 284 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
208 return 0; 285 return 0;
209 286
210 switch (ob1->type) 287 switch (ob1->type)
211 { 288 {
212 case SCROLL: 289 case SCROLL:
213 if (ob1->level != ob2->level) 290 if (ob1->level != ob2->level)
214 return 0; 291 return 0;
215 break; 292 break;
216 } 293 }
217 294
218 if (ob1->key_values != NULL || ob2->key_values != NULL) 295 if (ob1->key_values != NULL || ob2->key_values != NULL)
219 { 296 {
220 /* At least one of these has key_values. */ 297 /* At least one of these has key_values. */
254 { 331 {
255 if (inv->inv) 332 if (inv->inv)
256 sum_weight (inv); 333 sum_weight (inv);
257 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
258 } 335 }
336
259 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
260 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
261 if (op->carrying != sum) 340 if (op->carrying != sum)
262 op->carrying = sum; 341 op->carrying = sum;
342
263 return sum; 343 return sum;
264} 344}
265 345
266/** 346/**
267 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
294 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
295 * Some error messages. 375 * Some error messages.
296 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
297 */ 377 */
298 378
299void 379char *
300dump_object2 (object *op)
301{
302 errmsg[0] = 0;
303 return;
304 //TODO//D#d#
305#if 0
306 char *cp;
307
308/* object *tmp;*/
309
310 if (op->arch != NULL)
311 {
312 strcat (errmsg, "arch ");
313 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
314 strcat (errmsg, "\n");
315 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
316 strcat (errmsg, cp);
317# if 0
318 /* Don't dump player diffs - they are too long, mostly meaningless, and
319 * will overflow the buffer.
320 * Changed so that we don't dump inventory either. This may
321 * also overflow the buffer.
322 */
323 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
324 strcat (errmsg, cp);
325 for (tmp = op->inv; tmp; tmp = tmp->below)
326 dump_object2 (tmp);
327# endif
328 strcat (errmsg, "end\n");
329 }
330 else
331 {
332 strcat (errmsg, "Object ");
333 if (op->name == NULL)
334 strcat (errmsg, "(null)");
335 else
336 strcat (errmsg, op->name);
337 strcat (errmsg, "\n");
338# if 0
339 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
340 strcat (errmsg, cp);
341 for (tmp = op->inv; tmp; tmp = tmp->below)
342 dump_object2 (tmp);
343# endif
344 strcat (errmsg, "end\n");
345 }
346#endif
347}
348
349/*
350 * Dumps an object. Returns output in the static global errmsg array.
351 */
352
353void
354dump_object (object *op) 380dump_object (object *op)
355{ 381{
356 if (op == NULL) 382 if (!op)
357 { 383 return strdup ("[NULLOBJ]");
358 strcpy (errmsg, "[NULL pointer]");
359 return;
360 }
361 errmsg[0] = '\0';
362 dump_object2 (op);
363}
364 384
365void 385 object_freezer freezer;
366dump_all_objects (void) 386 save_object (freezer, op, 3);
367{ 387 return freezer.as_string ();
368 object *op;
369
370 for (op = objects; op != NULL; op = op->next)
371 {
372 dump_object (op);
373 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
374 }
375} 388}
376 389
377/* 390/*
378 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
379 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
401object * 414object *
402find_object (tag_t i) 415find_object (tag_t i)
403{ 416{
404 object *op; 417 object *op;
405 418
406 for (op = objects; op != NULL; op = op->next) 419 for (op = object::first; op != NULL; op = op->next)
407 if (op->count == i) 420 if (op->count == i)
408 break; 421 break;
422
409 return op; 423 return op;
410} 424}
411 425
412/* 426/*
413 * Returns the first object which has a name equal to the argument. 427 * Returns the first object which has a name equal to the argument.
416 */ 430 */
417 431
418object * 432object *
419find_object_name (const char *str) 433find_object_name (const char *str)
420{ 434{
421 const char *name = shstr::find (str); 435 shstr_cmp str_ (str);
422 object *op; 436 object *op;
423 437
424 for (op = objects; op != NULL; op = op->next) 438 for (op = object::first; op != NULL; op = op->next)
425 if (&op->name == name) 439 if (op->name == str_)
426 break; 440 break;
427 441
428 return op; 442 return op;
429} 443}
430 444
433{ 447{
434 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 448 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
435} 449}
436 450
437/* 451/*
438 * Returns the object which this object marks as being the owner.
439 * A id-scheme is used to avoid pointing to objects which have been
440 * freed and are now reused. If this is detected, the owner is
441 * set to NULL, and NULL is returned.
442 * Changed 2004-02-12 - if the player is setting at the play again
443 * prompt, he is removed, and we don't want to treat him as an owner of
444 * anything, so check removed flag. I don't expect that this should break
445 * anything - once an object is removed, it is basically dead anyways.
446 */
447
448object *
449get_owner (object *op)
450{
451 if (op->owner == NULL)
452 return NULL;
453
454 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
455 return op->owner;
456
457 op->owner = NULL;
458 op->ownercount = 0;
459 return NULL;
460}
461
462void
463clear_owner (object *op)
464{
465 if (!op)
466 return;
467
468 if (op->owner && op->ownercount == op->owner->count)
469 op->owner->refcount--;
470
471 op->owner = NULL;
472 op->ownercount = 0;
473}
474
475/*
476 * Sets the owner and sets the skill and exp pointers to owner's current 452 * Sets the owner and sets the skill and exp pointers to owner's current
477 * skill and experience objects. 453 * skill and experience objects.
478 */ 454 */
479void 455void
480set_owner (object *op, object *owner) 456object::set_owner (object *owner)
481{ 457{
482 if (owner == NULL || op == NULL) 458 if (!owner)
483 return; 459 return;
484 460
485 /* next line added to allow objects which own objects */ 461 /* next line added to allow objects which own objects */
486 /* Add a check for ownercounts in here, as I got into an endless loop 462 /* Add a check for ownercounts in here, as I got into an endless loop
487 * with the fireball owning a poison cloud which then owned the 463 * with the fireball owning a poison cloud which then owned the
488 * fireball. I believe that was caused by one of the objects getting 464 * fireball. I believe that was caused by one of the objects getting
489 * freed and then another object replacing it. Since the ownercounts 465 * freed and then another object replacing it. Since the ownercounts
490 * didn't match, this check is valid and I believe that cause is valid. 466 * didn't match, this check is valid and I believe that cause is valid.
491 */ 467 */
492 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 468 while (owner->owner)
493 owner = owner->owner; 469 owner = owner->owner;
494 470
495 /* IF the owner still has an owner, we did not resolve to a final owner.
496 * so lets not add to that.
497 */
498 if (owner->owner)
499 return;
500
501 op->owner = owner; 471 this->owner = owner;
502
503 op->ownercount = owner->count;
504 owner->refcount++;
505}
506
507/* Set the owner to clone's current owner and set the skill and experience
508 * objects to clone's objects (typically those objects that where the owner's
509 * current skill and experience objects at the time when clone's owner was
510 * set - not the owner's current skill and experience objects).
511 *
512 * Use this function if player created an object (e.g. fire bullet, swarm
513 * spell), and this object creates further objects whose kills should be
514 * accounted for the player's original skill, even if player has changed
515 * skills meanwhile.
516 */
517void
518copy_owner (object *op, object *clone)
519{
520 object *owner = get_owner (clone);
521
522 if (owner == NULL)
523 {
524 /* players don't have owners - they own themselves. Update
525 * as appropriate.
526 */
527 if (clone->type == PLAYER)
528 owner = clone;
529 else
530 return;
531 }
532
533 set_owner (op, owner);
534} 472}
535 473
536/* Zero the key_values on op, decrementing the shared-string 474/* Zero the key_values on op, decrementing the shared-string
537 * refcounts and freeing the links. 475 * refcounts and freeing the links.
538 */ 476 */
554{ 492{
555 attachable_base::clear (); 493 attachable_base::clear ();
556 494
557 free_key_values (this); 495 free_key_values (this);
558 496
559 clear_owner (this); 497 owner = 0;
560
561 name = 0; 498 name = 0;
562 name_pl = 0; 499 name_pl = 0;
563 title = 0; 500 title = 0;
564 race = 0; 501 race = 0;
565 slaying = 0; 502 slaying = 0;
566 skill = 0; 503 skill = 0;
567 msg = 0; 504 msg = 0;
568 lore = 0; 505 lore = 0;
569 custom_name = 0; 506 custom_name = 0;
570 materialname = 0; 507 materialname = 0;
508 contr = 0;
509 below = 0;
510 above = 0;
511 inv = 0;
512 container = 0;
513 env = 0;
514 more = 0;
515 head = 0;
516 map = 0;
517 active_next = 0;
518 active_prev = 0;
571 519
572 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); 520 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
573 521
574 SET_FLAG (this, FLAG_REMOVED); 522 SET_FLAG (this, FLAG_REMOVED);
523
524 /* What is not cleared is next, prev, and count */
525
526 expmul = 1.0;
527 face = blank_face;
528
529 if (settings.casting_time)
530 casting_time = -1;
575} 531}
576 532
577void object::clone (object *destination) 533void object::clone (object *destination)
578{ 534{
579 *(object_copy *) destination = *this; 535 *(object_copy *)destination = *this;
580 *(object_pod *) destination = *this; 536 *(object_pod *)destination = *this;
581 537
582 if (self || cb) 538 if (self || cb)
583 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); 539 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
584}
585
586/*
587 * clear_object() frees everything allocated by an object, and also
588 * clears all variables and flags to default settings.
589 */
590
591void
592clear_object (object *op)
593{
594 op->clear ();
595
596 op->contr = NULL;
597 op->below = NULL;
598 op->above = NULL;
599 op->inv = NULL;
600 op->container = NULL;
601 op->env = NULL;
602 op->more = NULL;
603 op->head = NULL;
604 op->map = NULL;
605 op->refcount = 0;
606 op->active_next = NULL;
607 op->active_prev = NULL;
608 /* What is not cleared is next, prev, and count */
609
610 op->expmul = 1.0;
611 op->face = blank_face;
612 op->attacked_by_count = -1;
613
614 if (settings.casting_time)
615 op->casting_time = -1;
616} 540}
617 541
618/* 542/*
619 * copy object first frees everything allocated by the second object, 543 * copy object first frees everything allocated by the second object,
620 * and then copies the contends of the first object into the second 544 * and then copies the contends of the first object into the second
621 * object, allocating what needs to be allocated. Basically, any 545 * object, allocating what needs to be allocated. Basically, any
622 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 546 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
623 * if the first object is freed, the pointers in the new object 547 * if the first object is freed, the pointers in the new object
624 * will point at garbage. 548 * will point at garbage.
625 */ 549 */
626
627void 550void
628copy_object (object *op2, object *op) 551copy_object (object *op2, object *op)
629{ 552{
630 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 553 bool is_freed = QUERY_FLAG (op, FLAG_FREED);
631 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 554 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED);
691/* 614/*
692 * Updates the speed of an object. If the speed changes from 0 to another 615 * Updates the speed of an object. If the speed changes from 0 to another
693 * value, or vice versa, then add/remove the object from the active list. 616 * value, or vice versa, then add/remove the object from the active list.
694 * This function needs to be called whenever the speed of an object changes. 617 * This function needs to be called whenever the speed of an object changes.
695 */ 618 */
696
697void 619void
698update_ob_speed (object *op) 620update_ob_speed (object *op)
699{ 621{
700 extern int arch_init; 622 extern int arch_init;
701 623
710 abort (); 632 abort ();
711#else 633#else
712 op->speed = 0; 634 op->speed = 0;
713#endif 635#endif
714 } 636 }
637
715 if (arch_init) 638 if (arch_init)
716 {
717 return; 639 return;
718 } 640
719 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 641 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
720 { 642 {
721 /* If already on active list, don't do anything */ 643 /* If already on active list, don't do anything */
722 if (op->active_next || op->active_prev || op == active_objects) 644 if (op->active_next || op->active_prev || op == active_objects)
723 return; 645 return;
724 646
725 /* process_events() expects us to insert the object at the beginning 647 /* process_events() expects us to insert the object at the beginning
726 * of the list. */ 648 * of the list. */
727 op->active_next = active_objects; 649 op->active_next = active_objects;
650
728 if (op->active_next != NULL) 651 if (op->active_next != NULL)
729 op->active_next->active_prev = op; 652 op->active_next->active_prev = op;
653
730 active_objects = op; 654 active_objects = op;
731 } 655 }
732 else 656 else
733 { 657 {
734 /* If not on the active list, nothing needs to be done */ 658 /* If not on the active list, nothing needs to be done */
736 return; 660 return;
737 661
738 if (op->active_prev == NULL) 662 if (op->active_prev == NULL)
739 { 663 {
740 active_objects = op->active_next; 664 active_objects = op->active_next;
665
741 if (op->active_next != NULL) 666 if (op->active_next != NULL)
742 op->active_next->active_prev = NULL; 667 op->active_next->active_prev = NULL;
743 } 668 }
744 else 669 else
745 { 670 {
746 op->active_prev->active_next = op->active_next; 671 op->active_prev->active_next = op->active_next;
672
747 if (op->active_next) 673 if (op->active_next)
748 op->active_next->active_prev = op->active_prev; 674 op->active_next->active_prev = op->active_prev;
749 } 675 }
676
750 op->active_next = NULL; 677 op->active_next = NULL;
751 op->active_prev = NULL; 678 op->active_prev = NULL;
752 } 679 }
753} 680}
754 681
886 * that is being removed. 813 * that is being removed.
887 */ 814 */
888 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 815 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
889 update_now = 1; 816 update_now = 1;
890 else if (action == UP_OBJ_FACE) 817 else if (action == UP_OBJ_FACE)
891 /* Nothing to do for that case */; 818 /* Nothing to do for that case */ ;
892 else 819 else
893 LOG (llevError, "update_object called with invalid action: %d\n", action); 820 LOG (llevError, "update_object called with invalid action: %d\n", action);
894 821
895 if (update_now) 822 if (update_now)
896 { 823 {
900 827
901 if (op->more != NULL) 828 if (op->more != NULL)
902 update_object (op->more, action); 829 update_object (op->more, action);
903} 830}
904 831
905static unordered_vector<object *> mortals; 832object::vector object::mortals;
906static std::vector<object *> freed; 833object::vector object::objects; // not yet used
834object *object::first;
907 835
908void object::free_mortals () 836void object::free_mortals ()
909{ 837{
910 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); ) 838 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
911 if (!(*i)->refcount) 839 if ((*i)->refcnt)
840 ++i; // further delay freeing
841 else
912 { 842 {
913 freed.push_back (*i); 843 delete *i;
914 mortals.erase (i); 844 mortals.erase (i);
915 } 845 }
916 else 846
917 ++i; 847 static int lastmortals = 0;//D
848
849 if (mortals.size() != lastmortals && lastmortals > 100)//D
850 {
851 lastmortals = mortals.size ();//D
852 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
853 }
918} 854}
919 855
920object::object () 856object::object ()
921{ 857{
922 SET_FLAG (this, FLAG_REMOVED); 858 SET_FLAG (this, FLAG_REMOVED);
923 859
924 expmul = 1.0; 860 expmul = 1.0;
925 face = blank_face; 861 face = blank_face;
926 attacked_by_count = -1;
927} 862}
928 863
929object::~object () 864object::~object ()
930{ 865{
931 free_key_values (this); 866 free_key_values (this);
932} 867}
933 868
934void object::link () 869void object::link ()
935{ 870{
936 count = ++ob_count; 871 count = ++ob_count;
872 uuid = gen_uuid ();
937 873
938 prev = 0; 874 prev = 0;
939 next = objects; 875 next = object::first;
940 876
941 if (objects) 877 if (object::first)
942 objects->prev = this; 878 object::first->prev = this;
943 879
944 objects = this; 880 object::first = this;
945} 881}
946 882
947void object::unlink () 883void object::unlink ()
948{ 884{
949 count = 0; 885 if (this == object::first)
886 object::first = next;
950 887
951 /* Remove this object from the list of used objects */ 888 /* Remove this object from the list of used objects */
952 if (prev)
953 {
954 prev->next = next; 889 if (prev) prev->next = next;
890 if (next) next->prev = prev;
891
955 prev = 0; 892 prev = 0;
956 }
957
958 if (next)
959 {
960 next->prev = prev;
961 next = 0; 893 next = 0;
962 }
963
964 if (this == objects)
965 objects = next;
966} 894}
967 895
968object *object::create () 896object *object::create ()
969{ 897{
970 object *op;
971
972 if (freed.empty ())
973 op = new object; 898 object *op = new object;
974 else
975 {
976 // highly annoying, but the only way to get it stable right now
977 op = freed.back (); freed.pop_back ();
978 op->~object ();
979 new ((void *)op) object;
980 }
981
982 op->link (); 899 op->link ();
983 return op; 900 return op;
984} 901}
985 902
986/* 903/*
988 * it from the list of used objects, and puts it on the list of 905 * it from the list of used objects, and puts it on the list of
989 * free objects. The IS_FREED() flag is set in the object. 906 * free objects. The IS_FREED() flag is set in the object.
990 * The object must have been removed by remove_ob() first for 907 * The object must have been removed by remove_ob() first for
991 * this function to succeed. 908 * this function to succeed.
992 * 909 *
993 * If free_inventory is set, free inventory as well. Else drop items in 910 * If destroy_inventory is set, free inventory as well. Else drop items in
994 * inventory to the ground. 911 * inventory to the ground.
995 */ 912 */
996void object::free (bool free_inventory) 913void object::destroy (bool destroy_inventory)
997{ 914{
915 if (QUERY_FLAG (this, FLAG_FREED))
916 return;
917
918 if (QUERY_FLAG (this, FLAG_FRIENDLY))
919 remove_friendly_object (this);
920
998 if (!QUERY_FLAG (this, FLAG_REMOVED)) 921 if (!QUERY_FLAG (this, FLAG_REMOVED))
999 { 922 remove_ob (this);
1000 LOG (llevDebug, "Free object called with non removed object\n");
1001 dump_object (this);
1002#ifdef MANY_CORES
1003 abort ();
1004#endif
1005 }
1006 923
1007 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1008 {
1009 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1010 remove_friendly_object (this);
1011 }
1012
1013 if (QUERY_FLAG (this, FLAG_FREED)) 924 SET_FLAG (this, FLAG_FREED);
1014 {
1015 dump_object (this);
1016 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
1017 return;
1018 }
1019 925
1020 if (more) 926 if (more)
1021 { 927 {
1022 more->free (free_inventory); 928 more->destroy (destroy_inventory);
1023 more = 0; 929 more = 0;
1024 } 930 }
1025 931
1026 if (inv) 932 if (inv)
1027 { 933 {
1028 /* Only if the space blocks everything do we not process - 934 /* Only if the space blocks everything do we not process -
1029 * if some form of movement is allowed, let objects 935 * if some form of movement is allowed, let objects
1030 * drop on that space. 936 * drop on that space.
1031 */ 937 */
1032 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 938 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1033 { 939 {
1034 object * 940 object *op = inv;
1035 op = inv;
1036 941
1037 while (op) 942 while (op)
1038 { 943 {
1039 object *
1040 tmp = op->below; 944 object *tmp = op->below;
1041
1042 remove_ob (op);
1043 op->free (free_inventory); 945 op->destroy (destroy_inventory);
1044 op = tmp; 946 op = tmp;
1045 } 947 }
1046 } 948 }
1047 else 949 else
1048 { /* Put objects in inventory onto this space */ 950 { /* Put objects in inventory onto this space */
1049 object * 951 object *op = inv;
1050 op = inv;
1051 952
1052 while (op) 953 while (op)
1053 { 954 {
1054 object *
1055 tmp = op->below; 955 object *tmp = op->below;
1056 956
1057 remove_ob (op); 957 remove_ob (op);
1058 958
1059 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 959 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1060 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 960 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1069 op = tmp; 969 op = tmp;
1070 } 970 }
1071 } 971 }
1072 } 972 }
1073 973
1074 clear_owner (this); 974 // clear those pointers that likely might have circular references to us
975 owner = 0;
976 enemy = 0;
977 attacked_by = 0;
978
979 // only relevant for players(?), but make sure of it anyways
980 contr = 0;
1075 981
1076 /* Remove object from the active list */ 982 /* Remove object from the active list */
1077 speed = 0; 983 speed = 0;
1078 update_ob_speed (this); 984 update_ob_speed (this);
1079 985
1080 unlink (); 986 unlink ();
1081 987
1082 SET_FLAG (this, FLAG_FREED);
1083
1084 mortals.push_back (this); 988 mortals.push_back (this);
1085} 989}
1086 990
1087/* 991/*
1088 * sub_weight() recursively (outwards) subtracts a number from the 992 * sub_weight() recursively (outwards) subtracts a number from the
1093sub_weight (object *op, signed long weight) 997sub_weight (object *op, signed long weight)
1094{ 998{
1095 while (op != NULL) 999 while (op != NULL)
1096 { 1000 {
1097 if (op->type == CONTAINER) 1001 if (op->type == CONTAINER)
1098 {
1099 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1002 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1100 } 1003
1101 op->carrying -= weight; 1004 op->carrying -= weight;
1102 op = op->env; 1005 op = op->env;
1103 } 1006 }
1104} 1007}
1105 1008
1113 */ 1016 */
1114 1017
1115void 1018void
1116remove_ob (object *op) 1019remove_ob (object *op)
1117{ 1020{
1118 object *tmp, *last = NULL; 1021 object *tmp, *last = 0;
1119 object *otmp; 1022 object *otmp;
1120 1023
1121 tag_t tag;
1122 int check_walk_off; 1024 int check_walk_off;
1123 mapstruct *m; 1025 maptile *m;
1124 1026
1125 sint16 x, y; 1027 sint16 x, y;
1126 1028
1127 if (QUERY_FLAG (op, FLAG_REMOVED)) 1029 if (QUERY_FLAG (op, FLAG_REMOVED))
1128 { 1030 return;
1129 dump_object (op);
1130 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1131 1031
1132 /* Changed it to always dump core in this case. As has been learned 1032 SET_FLAG (op, FLAG_REMOVED);
1133 * in the past, trying to recover from errors almost always
1134 * make things worse, and this is a real error here - something
1135 * that should not happen.
1136 * Yes, if this was a mission critical app, trying to do something
1137 * to recover may make sense, but that is because failure of the app
1138 * may have other disastrous problems. Cf runs out of a script
1139 * so is easily enough restarted without any real problems.
1140 * MSW 2001-07-01
1141 */
1142 abort ();
1143 }
1144 1033
1145 if (op->more != NULL) 1034 if (op->more != NULL)
1146 remove_ob (op->more); 1035 remove_ob (op->more);
1147
1148 SET_FLAG (op, FLAG_REMOVED);
1149 1036
1150 /* 1037 /*
1151 * In this case, the object to be removed is in someones 1038 * In this case, the object to be removed is in someones
1152 * inventory. 1039 * inventory.
1153 */ 1040 */
1179 */ 1066 */
1180 op->x = op->env->x, op->y = op->env->y; 1067 op->x = op->env->x, op->y = op->env->y;
1181 op->map = op->env->map; 1068 op->map = op->env->map;
1182 op->above = NULL, op->below = NULL; 1069 op->above = NULL, op->below = NULL;
1183 op->env = NULL; 1070 op->env = NULL;
1184 return; 1071 }
1072 else if (op->map)
1185 } 1073 {
1186
1187 /* If we get here, we are removing it from a map */
1188 if (op->map == NULL)
1189 return;
1190
1191 x = op->x; 1074 x = op->x;
1192 y = op->y; 1075 y = op->y;
1193 m = get_map_from_coord (op->map, &x, &y); 1076 m = get_map_from_coord (op->map, &x, &y);
1194 1077
1195 if (!m) 1078 if (!m)
1196 { 1079 {
1197 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1080 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1198 op->map->path, op->x, op->y); 1081 op->map->path, op->x, op->y);
1199 /* in old days, we used to set x and y to 0 and continue. 1082 /* in old days, we used to set x and y to 0 and continue.
1200 * it seems if we get into this case, something is probablye 1083 * it seems if we get into this case, something is probablye
1201 * screwed up and should be fixed. 1084 * screwed up and should be fixed.
1085 */
1086 abort ();
1087 }
1088
1089 if (op->map != m)
1090 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1091 op->map->path, m->path, op->x, op->y, x, y);
1092
1093 /* Re did the following section of code - it looks like it had
1094 * lots of logic for things we no longer care about
1202 */ 1095 */
1203 abort ();
1204 }
1205 if (op->map != m)
1206 {
1207 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1208 op->map->path, m->path, op->x, op->y, x, y);
1209 }
1210 1096
1211 /* Re did the following section of code - it looks like it had
1212 * lots of logic for things we no longer care about
1213 */
1214
1215 /* link the object above us */ 1097 /* link the object above us */
1216 if (op->above) 1098 if (op->above)
1217 op->above->below = op->below; 1099 op->above->below = op->below;
1218 else 1100 else
1219 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1101 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */
1220 1102
1221 /* Relink the object below us, if there is one */ 1103 /* Relink the object below us, if there is one */
1222 if (op->below) 1104 if (op->below)
1223 op->below->above = op->above; 1105 op->below->above = op->above;
1224 else 1106 else
1225 { 1107 {
1226 /* Nothing below, which means we need to relink map object for this space 1108 /* Nothing below, which means we need to relink map object for this space
1227 * use translated coordinates in case some oddness with map tiling is 1109 * use translated coordinates in case some oddness with map tiling is
1228 * evident 1110 * evident
1229 */
1230 if (GET_MAP_OB (m, x, y) != op)
1231 {
1232 dump_object (op);
1233 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n",
1234 errmsg);
1235 dump_object (GET_MAP_OB (m, x, y));
1236 LOG (llevError, "%s\n", errmsg);
1237 }
1238
1239 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1240 }
1241
1242 op->above = NULL;
1243 op->below = NULL;
1244
1245 if (op->map->in_memory == MAP_SAVING)
1246 return;
1247
1248 tag = op->count;
1249 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1250
1251 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1252 {
1253 /* No point updating the players look faces if he is the object
1254 * being removed.
1255 */
1256
1257 if (tmp->type == PLAYER && tmp != op)
1258 {
1259 /* If a container that the player is currently using somehow gets
1260 * removed (most likely destroyed), update the player view
1261 * appropriately.
1262 */ 1111 */
1263 if (tmp->container == op) 1112 if (GET_MAP_OB (m, x, y) != op)
1264 { 1113 {
1265 CLEAR_FLAG (op, FLAG_APPLIED); 1114 char *dump = dump_object (op);
1266 tmp->container = NULL; 1115 LOG (llevError,
1116 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1117 free (dump);
1118 dump = dump_object (GET_MAP_OB (m, x, y));
1119 LOG (llevError, "%s\n", dump);
1120 free (dump);
1267 } 1121 }
1268 1122
1269 tmp->contr->socket.update_look = 1; 1123 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1270 }
1271 /* See if player moving off should effect something */
1272 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1273 { 1124 }
1274 move_apply (tmp, op, NULL);
1275 1125
1276 if (was_destroyed (op, tag)) 1126 op->above = 0;
1127 op->below = 0;
1128
1129 if (op->map->in_memory == MAP_SAVING)
1130 return;
1131
1132 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1133
1134 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1135 {
1136 /* No point updating the players look faces if he is the object
1137 * being removed.
1138 */
1139
1140 if (tmp->type == PLAYER && tmp != op)
1277 { 1141 {
1278 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1142 /* If a container that the player is currently using somehow gets
1143 * removed (most likely destroyed), update the player view
1144 * appropriately.
1145 */
1146 if (tmp->container == op)
1147 {
1148 CLEAR_FLAG (op, FLAG_APPLIED);
1149 tmp->container = NULL;
1150 }
1151
1152 tmp->contr->socket.update_look = 1;
1279 } 1153 }
1154
1155 /* See if player moving off should effect something */
1156 if (check_walk_off
1157 && ((op->move_type & tmp->move_off)
1158 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1159 {
1160 move_apply (tmp, op, NULL);
1161
1162 if (op->destroyed ())
1163 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1280 } 1164 }
1281 1165
1282 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1166 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1283 1167
1284 if (tmp->above == tmp) 1168 if (tmp->above == tmp)
1285 tmp->above = NULL; 1169 tmp->above = NULL;
1286 1170
1287 last = tmp; 1171 last = tmp;
1288 } 1172 }
1289 1173
1290 /* last == NULL of there are no objects on this space */ 1174 /* last == NULL of there are no objects on this space */
1291 if (last == NULL) 1175 if (last == NULL)
1292 { 1176 {
1293 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1177 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1294 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1178 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1295 * those out anyways, and if there are any flags set right now, they won't 1179 * those out anyways, and if there are any flags set right now, they won't
1296 * be correct anyways. 1180 * be correct anyways.
1297 */ 1181 */
1298 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1182 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1299 update_position (op->map, op->x, op->y); 1183 update_position (op->map, op->x, op->y);
1300 } 1184 }
1301 else 1185 else
1302 update_object (last, UP_OBJ_REMOVE); 1186 update_object (last, UP_OBJ_REMOVE);
1303 1187
1304 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1188 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0))
1305 update_all_los (op->map, op->x, op->y); 1189 update_all_los (op->map, op->x, op->y);
1190 }
1306} 1191}
1307 1192
1308/* 1193/*
1309 * merge_ob(op,top): 1194 * merge_ob(op,top):
1310 * 1195 *
1311 * This function goes through all objects below and including top, and 1196 * This function goes through all objects below and including top, and
1312 * merges op to the first matching object. 1197 * merges op to the first matching object.
1313 * If top is NULL, it is calculated. 1198 * If top is NULL, it is calculated.
1314 * Returns pointer to object if it succeded in the merge, otherwise NULL 1199 * Returns pointer to object if it succeded in the merge, otherwise NULL
1315 */ 1200 */
1316
1317object * 1201object *
1318merge_ob (object *op, object *top) 1202merge_ob (object *op, object *top)
1319{ 1203{
1320 if (!op->nrof) 1204 if (!op->nrof)
1321 return 0; 1205 return 0;
1206
1322 if (top == NULL) 1207 if (top == NULL)
1323 for (top = op; top != NULL && top->above != NULL; top = top->above); 1208 for (top = op; top != NULL && top->above != NULL; top = top->above);
1209
1324 for (; top != NULL; top = top->below) 1210 for (; top != NULL; top = top->below)
1325 { 1211 {
1326 if (top == op) 1212 if (top == op)
1327 continue; 1213 continue;
1328 if (CAN_MERGE (op, top)) 1214 if (CAN_MERGE (op, top))
1334 remove_ob (op); 1220 remove_ob (op);
1335 free_object (op); 1221 free_object (op);
1336 return top; 1222 return top;
1337 } 1223 }
1338 } 1224 }
1225
1339 return NULL; 1226 return 0;
1340} 1227}
1341 1228
1342/* 1229/*
1343 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1230 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1344 * job preparing multi-part monsters 1231 * job preparing multi-part monsters
1345 */ 1232 */
1346object * 1233object *
1347insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1234insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1348{ 1235{
1349 object * 1236 object *tmp;
1350 tmp;
1351 1237
1352 if (op->head) 1238 if (op->head)
1353 op = op->head; 1239 op = op->head;
1240
1354 for (tmp = op; tmp; tmp = tmp->more) 1241 for (tmp = op; tmp; tmp = tmp->more)
1355 { 1242 {
1356 tmp->x = x + tmp->arch->clone.x; 1243 tmp->x = x + tmp->arch->clone.x;
1357 tmp->y = y + tmp->arch->clone.y; 1244 tmp->y = y + tmp->arch->clone.y;
1358 } 1245 }
1246
1359 return insert_ob_in_map (op, m, originator, flag); 1247 return insert_ob_in_map (op, m, originator, flag);
1360} 1248}
1361 1249
1362/* 1250/*
1363 * insert_ob_in_map (op, map, originator, flag): 1251 * insert_ob_in_map (op, map, originator, flag):
1379 * NULL if 'op' was destroyed 1267 * NULL if 'op' was destroyed
1380 * just 'op' otherwise 1268 * just 'op' otherwise
1381 */ 1269 */
1382 1270
1383object * 1271object *
1384insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1272insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1385{ 1273{
1386 object *tmp, *top, *floor = NULL; 1274 object *tmp, *top, *floor = NULL;
1387 sint16 x, y; 1275 sint16 x, y;
1388 1276
1389 if (QUERY_FLAG (op, FLAG_FREED)) 1277 if (QUERY_FLAG (op, FLAG_FREED))
1392 return NULL; 1280 return NULL;
1393 } 1281 }
1394 1282
1395 if (m == NULL) 1283 if (m == NULL)
1396 { 1284 {
1397 dump_object (op); 1285 char *dump = dump_object (op);
1398 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1286 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1287 free (dump);
1399 return op; 1288 return op;
1400 } 1289 }
1401 1290
1402 if (out_of_map (m, op->x, op->y)) 1291 if (out_of_map (m, op->x, op->y))
1403 { 1292 {
1404 dump_object (op); 1293 char *dump = dump_object (op);
1405 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1294 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1406#ifdef MANY_CORES 1295#ifdef MANY_CORES
1407 /* Better to catch this here, as otherwise the next use of this object 1296 /* Better to catch this here, as otherwise the next use of this object
1408 * is likely to cause a crash. Better to find out where it is getting 1297 * is likely to cause a crash. Better to find out where it is getting
1409 * improperly inserted. 1298 * improperly inserted.
1410 */ 1299 */
1411 abort (); 1300 abort ();
1412#endif 1301#endif
1302 free (dump);
1413 return op; 1303 return op;
1414 } 1304 }
1415 1305
1416 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1306 if (!QUERY_FLAG (op, FLAG_REMOVED))
1417 { 1307 {
1418 dump_object (op); 1308 char *dump = dump_object (op);
1419 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1309 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1310 free (dump);
1420 return op; 1311 return op;
1421 } 1312 }
1422 1313
1423 if (op->more != NULL) 1314 if (op->more != NULL)
1424 { 1315 {
1654 * op is the object to insert it under: supplies x and the map. 1545 * op is the object to insert it under: supplies x and the map.
1655 */ 1546 */
1656void 1547void
1657replace_insert_ob_in_map (const char *arch_string, object *op) 1548replace_insert_ob_in_map (const char *arch_string, object *op)
1658{ 1549{
1659 object *tmp; 1550 object *
1551 tmp;
1660 object *tmp1; 1552 object *
1553 tmp1;
1661 1554
1662 /* first search for itself and remove any old instances */ 1555 /* first search for itself and remove any old instances */
1663 1556
1664 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1557 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1665 { 1558 {
1668 remove_ob (tmp); 1561 remove_ob (tmp);
1669 free_object (tmp); 1562 free_object (tmp);
1670 } 1563 }
1671 } 1564 }
1672 1565
1673 tmp1 = arch_to_object (find_archetype (arch_string)); 1566 tmp1 = arch_to_object (archetype::find (arch_string));
1674 1567
1675 tmp1->x = op->x; 1568 tmp1->x = op->x;
1676 tmp1->y = op->y; 1569 tmp1->y = op->y;
1677 insert_ob_in_map (tmp1, op->map, op, 0); 1570 insert_ob_in_map (tmp1, op->map, op, 0);
1678} 1571}
1696 if (orig_ob->nrof < nr) 1589 if (orig_ob->nrof < nr)
1697 { 1590 {
1698 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1591 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1699 return NULL; 1592 return NULL;
1700 } 1593 }
1594
1701 newob = object_create_clone (orig_ob); 1595 newob = object_create_clone (orig_ob);
1596
1702 if ((orig_ob->nrof -= nr) < 1) 1597 if ((orig_ob->nrof -= nr) < 1)
1703 { 1598 {
1704 if (!is_removed) 1599 if (!is_removed)
1705 remove_ob (orig_ob); 1600 remove_ob (orig_ob);
1706 free_object2 (orig_ob, 1); 1601 free_object2 (orig_ob, 1);
1714 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1609 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1715 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1610 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1716 return NULL; 1611 return NULL;
1717 } 1612 }
1718 } 1613 }
1614
1719 newob->nrof = nr; 1615 newob->nrof = nr;
1720 1616
1721 return newob; 1617 return newob;
1722} 1618}
1723 1619
1730 */ 1626 */
1731 1627
1732object * 1628object *
1733decrease_ob_nr (object *op, uint32 i) 1629decrease_ob_nr (object *op, uint32 i)
1734{ 1630{
1735 object * 1631 object *tmp;
1736 tmp;
1737 player * 1632 player *pl;
1738 pl;
1739 1633
1740 if (i == 0) /* objects with op->nrof require this check */ 1634 if (i == 0) /* objects with op->nrof require this check */
1741 return op; 1635 return op;
1742 1636
1743 if (i > op->nrof) 1637 if (i > op->nrof)
1744 i = op->nrof; 1638 i = op->nrof;
1745 1639
1746 if (QUERY_FLAG (op, FLAG_REMOVED)) 1640 if (QUERY_FLAG (op, FLAG_REMOVED))
1747 {
1748 op->nrof -= i; 1641 op->nrof -= i;
1749 }
1750 else if (op->env != NULL) 1642 else if (op->env != NULL)
1751 { 1643 {
1752 /* is this object in the players inventory, or sub container 1644 /* is this object in the players inventory, or sub container
1753 * therein? 1645 * therein?
1754 */ 1646 */
1789 } 1681 }
1790 } 1682 }
1791 } 1683 }
1792 else 1684 else
1793 { 1685 {
1794 object *
1795 above = op->above; 1686 object *above = op->above;
1796 1687
1797 if (i < op->nrof) 1688 if (i < op->nrof)
1798 {
1799 op->nrof -= i; 1689 op->nrof -= i;
1800 }
1801 else 1690 else
1802 { 1691 {
1803 remove_ob (op); 1692 remove_ob (op);
1804 op->nrof = 0; 1693 op->nrof = 0;
1805 } 1694 }
1695
1806 /* Since we just removed op, op->above is null */ 1696 /* Since we just removed op, op->above is null */
1807 for (tmp = above; tmp != NULL; tmp = tmp->above) 1697 for (tmp = above; tmp != NULL; tmp = tmp->above)
1808 if (tmp->type == PLAYER) 1698 if (tmp->type == PLAYER)
1809 { 1699 {
1810 if (op->nrof) 1700 if (op->nrof)
1813 esrv_del_item (tmp->contr, op->count); 1703 esrv_del_item (tmp->contr, op->count);
1814 } 1704 }
1815 } 1705 }
1816 1706
1817 if (op->nrof) 1707 if (op->nrof)
1818 {
1819 return op; 1708 return op;
1820 }
1821 else 1709 else
1822 { 1710 {
1823 free_object (op); 1711 free_object (op);
1824 return NULL; 1712 return NULL;
1825 } 1713 }
1834add_weight (object *op, signed long weight) 1722add_weight (object *op, signed long weight)
1835{ 1723{
1836 while (op != NULL) 1724 while (op != NULL)
1837 { 1725 {
1838 if (op->type == CONTAINER) 1726 if (op->type == CONTAINER)
1839 {
1840 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1727 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1841 } 1728
1842 op->carrying += weight; 1729 op->carrying += weight;
1843 op = op->env; 1730 op = op->env;
1844 } 1731 }
1845} 1732}
1846 1733
1865 tmp, * 1752 tmp, *
1866 otmp; 1753 otmp;
1867 1754
1868 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1755 if (!QUERY_FLAG (op, FLAG_REMOVED))
1869 { 1756 {
1870 dump_object (op); 1757 char *dump = dump_object (op);
1871 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); 1758 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", dump);
1759 free (dump);
1872 return op; 1760 return op;
1873 } 1761 }
1762
1874 if (where == NULL) 1763 if (where == NULL)
1875 { 1764 {
1876 dump_object (op); 1765 char *dump = dump_object (op);
1877 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); 1766 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1767 free (dump);
1878 return op; 1768 return op;
1879 } 1769 }
1770
1880 if (where->head) 1771 if (where->head)
1881 { 1772 {
1882 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); 1773 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1883 where = where->head; 1774 where = where->head;
1884 } 1775 }
1776
1885 if (op->more) 1777 if (op->more)
1886 { 1778 {
1887 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1779 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1888 return op; 1780 return op;
1889 } 1781 }
1782
1890 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1783 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1891 CLEAR_FLAG (op, FLAG_REMOVED); 1784 CLEAR_FLAG (op, FLAG_REMOVED);
1892 if (op->nrof) 1785 if (op->nrof)
1893 { 1786 {
1894 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1787 for (tmp = where->inv; tmp != NULL; tmp = tmp->below)
1980 1873
1981int 1874int
1982check_move_on (object *op, object *originator) 1875check_move_on (object *op, object *originator)
1983{ 1876{
1984 object *tmp; 1877 object *tmp;
1985 tag_t tag;
1986 mapstruct *m = op->map; 1878 maptile *m = op->map;
1987 int x = op->x, y = op->y; 1879 int x = op->x, y = op->y;
1988 1880
1989 MoveType move_on, move_slow, move_block; 1881 MoveType move_on, move_slow, move_block;
1990 1882
1991 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1883 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1992 return 0; 1884 return 0;
1993
1994 tag = op->count;
1995 1885
1996 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1886 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1997 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1887 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1998 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1888 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1999 1889
2042 { 1932 {
2043 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1933 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2044 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1934 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2045 { 1935 {
2046 1936
1937 float
2047 float diff = tmp->move_slow_penalty * FABS (op->speed); 1938 diff = tmp->move_slow_penalty * FABS (op->speed);
2048 1939
2049 if (op->type == PLAYER) 1940 if (op->type == PLAYER)
2050 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1941 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2051 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1942 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2052 diff /= 4.0; 1943 diff /= 4.0;
2059 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1950 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2060 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1951 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2061 { 1952 {
2062 move_apply (tmp, op, originator); 1953 move_apply (tmp, op, originator);
2063 1954
2064 if (was_destroyed (op, tag)) 1955 if (op->destroyed ())
2065 return 1; 1956 return 1;
2066 1957
2067 /* what the person/creature stepped onto has moved the object 1958 /* what the person/creature stepped onto has moved the object
2068 * someplace new. Don't process any further - if we did, 1959 * someplace new. Don't process any further - if we did,
2069 * have a feeling strange problems would result. 1960 * have a feeling strange problems would result.
2081 * a matching archetype at the given map and coordinates. 1972 * a matching archetype at the given map and coordinates.
2082 * The first matching object is returned, or NULL if none. 1973 * The first matching object is returned, or NULL if none.
2083 */ 1974 */
2084 1975
2085object * 1976object *
2086present_arch (const archetype *at, mapstruct *m, int x, int y) 1977present_arch (const archetype *at, maptile *m, int x, int y)
2087{ 1978{
2088 object * 1979 object *
2089 tmp; 1980 tmp;
2090 1981
2091 if (m == NULL || out_of_map (m, x, y)) 1982 if (m == NULL || out_of_map (m, x, y))
2104 * a matching type variable at the given map and coordinates. 1995 * a matching type variable at the given map and coordinates.
2105 * The first matching object is returned, or NULL if none. 1996 * The first matching object is returned, or NULL if none.
2106 */ 1997 */
2107 1998
2108object * 1999object *
2109present (unsigned char type, mapstruct *m, int x, int y) 2000present (unsigned char type, maptile *m, int x, int y)
2110{ 2001{
2111 object * 2002 object *
2112 tmp; 2003 tmp;
2113 2004
2114 if (out_of_map (m, x, y)) 2005 if (out_of_map (m, x, y))
2254 * the archetype because that isn't correct if the monster has been 2145 * the archetype because that isn't correct if the monster has been
2255 * customized, changed states, etc. 2146 * customized, changed states, etc.
2256 */ 2147 */
2257 2148
2258int 2149int
2259find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2150find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2260{ 2151{
2261 int 2152 int
2262 i, 2153 i,
2263 index = 0, flag; 2154 index = 0, flag;
2264 static int 2155 static int
2285 return -1; 2176 return -1;
2286 return altern[RANDOM () % index]; 2177 return altern[RANDOM () % index];
2287} 2178}
2288 2179
2289/* 2180/*
2290 * find_first_free_spot(archetype, mapstruct, x, y) works like 2181 * find_first_free_spot(archetype, maptile, x, y) works like
2291 * find_free_spot(), but it will search max number of squares. 2182 * find_free_spot(), but it will search max number of squares.
2292 * But it will return the first available spot, not a random choice. 2183 * But it will return the first available spot, not a random choice.
2293 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2184 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2294 */ 2185 */
2295 2186
2296int 2187int
2297find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2188find_first_free_spot (const object *ob, maptile *m, int x, int y)
2298{ 2189{
2299 int 2190 int
2300 i; 2191 i;
2301 2192
2302 for (i = 0; i < SIZEOFFREE; i++) 2193 for (i = 0; i < SIZEOFFREE; i++)
2366 * because we have to know what movement the thing looking to move 2257 * because we have to know what movement the thing looking to move
2367 * there is capable of. 2258 * there is capable of.
2368 */ 2259 */
2369 2260
2370int 2261int
2371find_dir (mapstruct *m, int x, int y, object *exclude) 2262find_dir (maptile *m, int x, int y, object *exclude)
2372{ 2263{
2373 int 2264 int
2374 i, 2265 i,
2375 max = SIZEOFFREE, mflags; 2266 max = SIZEOFFREE, mflags;
2376 sint16 2267
2377 nx, 2268 sint16 nx, ny;
2378 ny;
2379 object * 2269 object *
2380 tmp; 2270 tmp;
2381 mapstruct * 2271 maptile *
2382 mp; 2272 mp;
2383 MoveType 2273
2384 blocked, 2274 MoveType blocked, move_type;
2385 move_type;
2386 2275
2387 if (exclude && exclude->head) 2276 if (exclude && exclude->head)
2388 { 2277 {
2389 exclude = exclude->head; 2278 exclude = exclude->head;
2390 move_type = exclude->move_type; 2279 move_type = exclude->move_type;
2595 * Modified to be map tile aware -.MSW 2484 * Modified to be map tile aware -.MSW
2596 */ 2485 */
2597 2486
2598 2487
2599int 2488int
2600can_see_monsterP (mapstruct *m, int x, int y, int dir) 2489can_see_monsterP (maptile *m, int x, int y, int dir)
2601{ 2490{
2602 sint16 2491 sint16 dx, dy;
2603 dx,
2604 dy;
2605 int 2492 int
2606 mflags; 2493 mflags;
2607 2494
2608 if (dir < 0) 2495 if (dir < 0)
2609 return 0; /* exit condition: invalid direction */ 2496 return 0; /* exit condition: invalid direction */
2687 if (prev) 2574 if (prev)
2688 prev->more = tmp; 2575 prev->more = tmp;
2689 prev = tmp; 2576 prev = tmp;
2690 } 2577 }
2691 2578
2692 /*** copy inventory ***/
2693 for (item = src->inv; item; item = item->below) 2579 for (item = src->inv; item; item = item->below)
2694 {
2695 (void) insert_ob_in_ob (object_create_clone (item), dst); 2580 insert_ob_in_ob (object_create_clone (item), dst);
2696 }
2697 2581
2698 return dst; 2582 return dst;
2699} 2583}
2700 2584
2701/* return true if the object was destroyed, 0 otherwise */
2702int
2703was_destroyed (const object *op, tag_t old_tag)
2704{
2705 /* checking for FLAG_FREED isn't necessary, but makes this function more
2706 * robust */
2707 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2708}
2709
2710/* GROS - Creates an object using a string representing its content. */ 2585/* GROS - Creates an object using a string representing its content. */
2711
2712/* Basically, we save the content of the string to a temp file, then call */ 2586/* Basically, we save the content of the string to a temp file, then call */
2713
2714/* load_object on it. I admit it is a highly inefficient way to make things, */ 2587/* load_object on it. I admit it is a highly inefficient way to make things, */
2715
2716/* but it was simple to make and allows reusing the load_object function. */ 2588/* but it was simple to make and allows reusing the load_object function. */
2717
2718/* Remember not to use load_object_str in a time-critical situation. */ 2589/* Remember not to use load_object_str in a time-critical situation. */
2719
2720/* Also remember that multiparts objects are not supported for now. */ 2590/* Also remember that multiparts objects are not supported for now. */
2721 2591
2722object * 2592object *
2723load_object_str (const char *obstr) 2593load_object_str (const char *obstr)
2724{ 2594{
2725 object * 2595 object *op;
2726 op;
2727 char
2728 filename[MAX_BUF]; 2596 char filename[MAX_BUF];
2729 2597
2730 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2598 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2731 2599
2732 FILE *
2733 tempfile = fopen (filename, "w"); 2600 FILE *tempfile = fopen (filename, "w");
2734 2601
2735 if (tempfile == NULL) 2602 if (tempfile == NULL)
2736 { 2603 {
2737 LOG (llevError, "Error - Unable to access load object temp file\n"); 2604 LOG (llevError, "Error - Unable to access load object temp file\n");
2738 return NULL; 2605 return NULL;
2739 }; 2606 }
2607
2740 fprintf (tempfile, obstr); 2608 fprintf (tempfile, obstr);
2741 fclose (tempfile); 2609 fclose (tempfile);
2742 2610
2743 op = get_object (); 2611 op = get_object ();
2744 2612
2745 object_thawer 2613 object_thawer thawer (filename);
2746 thawer (filename);
2747 2614
2748 if (thawer) 2615 if (thawer)
2749 load_object (thawer, op, 0); 2616 load_object (thawer, op, 0);
2750 2617
2751 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2618 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2759 * returns NULL if no match. 2626 * returns NULL if no match.
2760 */ 2627 */
2761object * 2628object *
2762find_obj_by_type_subtype (const object *who, int type, int subtype) 2629find_obj_by_type_subtype (const object *who, int type, int subtype)
2763{ 2630{
2764 object * 2631 object *tmp;
2765 tmp;
2766 2632
2767 for (tmp = who->inv; tmp; tmp = tmp->below) 2633 for (tmp = who->inv; tmp; tmp = tmp->below)
2768 if (tmp->type == type && tmp->subtype == subtype) 2634 if (tmp->type == type && tmp->subtype == subtype)
2769 return tmp; 2635 return tmp;
2770 2636
2778 * do the desired thing. 2644 * do the desired thing.
2779 */ 2645 */
2780key_value * 2646key_value *
2781get_ob_key_link (const object *ob, const char *key) 2647get_ob_key_link (const object *ob, const char *key)
2782{ 2648{
2783 key_value * 2649 key_value *link;
2784 link;
2785 2650
2786 for (link = ob->key_values; link != NULL; link = link->next) 2651 for (link = ob->key_values; link != NULL; link = link->next)
2787 {
2788 if (link->key == key) 2652 if (link->key == key)
2789 {
2790 return link; 2653 return link;
2791 }
2792 }
2793 2654
2794 return NULL; 2655 return NULL;
2795} 2656}
2796 2657
2797/* 2658/*
2802 * The returned string is shared. 2663 * The returned string is shared.
2803 */ 2664 */
2804const char * 2665const char *
2805get_ob_key_value (const object *op, const char *const key) 2666get_ob_key_value (const object *op, const char *const key)
2806{ 2667{
2807 key_value * 2668 key_value *link;
2808 link; 2669 shstr_cmp canonical_key (key);
2809 const char *
2810 canonical_key;
2811 2670
2812 canonical_key = shstr::find (key);
2813
2814 if (canonical_key == NULL) 2671 if (!canonical_key)
2815 { 2672 {
2816 /* 1. There being a field named key on any object 2673 /* 1. There being a field named key on any object
2817 * implies there'd be a shared string to find. 2674 * implies there'd be a shared string to find.
2818 * 2. Since there isn't, no object has this field. 2675 * 2. Since there isn't, no object has this field.
2819 * 3. Therefore, *this* object doesn't have this field. 2676 * 3. Therefore, *this* object doesn't have this field.
2820 */ 2677 */
2821 return NULL; 2678 return 0;
2822 } 2679 }
2823 2680
2824 /* This is copied from get_ob_key_link() above - 2681 /* This is copied from get_ob_key_link() above -
2825 * only 4 lines, and saves the function call overhead. 2682 * only 4 lines, and saves the function call overhead.
2826 */ 2683 */
2827 for (link = op->key_values; link != NULL; link = link->next) 2684 for (link = op->key_values; link; link = link->next)
2828 {
2829 if (link->key == canonical_key) 2685 if (link->key == canonical_key)
2830 {
2831 return link->value; 2686 return link->value;
2832 } 2687
2833 }
2834 return NULL; 2688 return 0;
2835} 2689}
2836 2690
2837 2691
2838/* 2692/*
2839 * Updates the canonical_key in op to value. 2693 * Updates the canonical_key in op to value.
2875 if (last) 2729 if (last)
2876 last->next = field->next; 2730 last->next = field->next;
2877 else 2731 else
2878 op->key_values = field->next; 2732 op->key_values = field->next;
2879 2733
2880 delete
2881 field; 2734 delete field;
2882 } 2735 }
2883 } 2736 }
2884 return TRUE; 2737 return TRUE;
2885 } 2738 }
2886 /* IF we get here, key doesn't exist */ 2739 /* IF we get here, key doesn't exist */
2921 * Returns TRUE on success. 2774 * Returns TRUE on success.
2922 */ 2775 */
2923int 2776int
2924set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2777set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2925{ 2778{
2926 shstr
2927 key_ (key); 2779 shstr key_ (key);
2928 2780
2929 return set_ob_key_value_s (op, key_, value, add_key); 2781 return set_ob_key_value_s (op, key_, value, add_key);
2930} 2782}
2783
2784object::depth_iterator::depth_iterator (object *container)
2785: iterator_base (container)
2786{
2787 while (item->inv)
2788 item = item->inv;
2789}
2790
2791void
2792object::depth_iterator::next ()
2793{
2794 if (item->below)
2795 {
2796 item = item->below;
2797
2798 while (item->inv)
2799 item = item->inv;
2800 }
2801 else
2802 item = item->env;
2803}
2804
2805// return a suitable string describing an objetc in enough detail to find it
2806const char *
2807object::debug_desc (char *info) const
2808{
2809 char info2[256 * 3];
2810 char *p = info;
2811
2812 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2813 count,
2814 &name,
2815 title ? " " : "",
2816 title ? (const char *)title : "");
2817
2818 if (env)
2819 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2820
2821 if (map)
2822 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2823
2824 return info;
2825}
2826
2827const char *
2828object::debug_desc () const
2829{
2830 static char info[256 * 3];
2831 return debug_desc (info);
2832}
2833

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