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Comparing deliantra/server/common/object.C (file contents):
Revision 1.30 by root, Mon Sep 11 20:28:37 2006 UTC vs.
Revision 1.68 by root, Mon Dec 18 02:35:00 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
29#include <stdio.h> 28#include <stdio.h>
30#include <sys/types.h> 29#include <sys/types.h>
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <skills.h>
35#include <loader.h> 33#include <loader.h>
36 34
35#include <bitset>
36
37int nrofallocobjects = 0; 37int nrofallocobjects = 0;
38static UUID uuid;
39const uint64 UUID_SKIP = 1<<19;
38 40
39object *objects; /* Pointer to the list of used objects */
40object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
41 42
42short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
43 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
44}; 45};
51int freedir[SIZEOFFREE] = { 52int freedir[SIZEOFFREE] = {
52 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 53 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
53 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 54 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
54}; 55};
55 56
57static void
58write_uuid (void)
59{
60 char filename1[MAX_BUF], filename2[MAX_BUF];
61
62 sprintf (filename1, "%s/uuid", settings.localdir);
63 sprintf (filename2, "%s/uuid~", settings.localdir);
64
65 FILE *fp;
66
67 if (!(fp = fopen (filename2, "w")))
68 {
69 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
70 return;
71 }
72
73 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
74 fclose (fp);
75 rename (filename2, filename1);
76}
77
78static void
79read_uuid (void)
80{
81 char filename[MAX_BUF];
82
83 sprintf (filename, "%s/uuid", settings.localdir);
84
85 FILE *fp;
86
87 if (!(fp = fopen (filename, "r")))
88 {
89 if (errno == ENOENT)
90 {
91 LOG (llevInfo, "RESET uid to 1\n");
92 uuid.seq = 0;
93 write_uuid ();
94 return;
95 }
96
97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
98 _exit (1);
99 }
100
101 int version;
102 unsigned long long uid;
103 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
104 {
105 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
106 _exit (1);
107 }
108
109 uuid.seq = uid;
110 write_uuid ();
111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp);
113}
114
115UUID
116gen_uuid ()
117{
118 UUID uid;
119
120 uid.seq = ++uuid.seq;
121
122 if (!(uuid.seq & (UUID_SKIP - 1)))
123 write_uuid ();
124
125 return uid;
126}
127
128void
129init_uuid ()
130{
131 read_uuid ();
132}
133
56/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 134/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
57static int 135static int
58compare_ob_value_lists_one (const object *wants, const object *has) 136compare_ob_value_lists_one (const object *wants, const object *has)
59{ 137{
60 key_value *wants_field; 138 key_value *wants_field;
107 * 185 *
108 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
109 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
110 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
111 * 189 *
112 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
113 * 191 *
114 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
115 * check weight 193 * check weight
116 */ 194 */
117 195
118bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
119{ 197{
120 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
121 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
122 return 0; 204 return 0;
123 205
124 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
125 return 0;
126
127 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
128 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
129 * used to store nrof). 209 * used to store nrof).
130 */ 210 */
131 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
142 222
143 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
144 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
145 225
146 226
147 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
148 * being locked in inventory should prevent merging. 228 || ob1->arch != ob2->arch
149 * 0x4 in flags3 is CLIENT_SENT
150 */
151 if ((ob1->arch != ob2->arch) ||
152 (ob1->flags[0] != ob2->flags[0]) ||
153 (ob1->flags[1] != ob2->flags[1]) ||
154 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
155 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
156 (ob1->name != ob2->name) || 229 || ob1->name != ob2->name
157 (ob1->title != ob2->title) || 230 || ob1->title != ob2->title
158 (ob1->msg != ob2->msg) || 231 || ob1->msg != ob2->msg
159 (ob1->weight != ob2->weight) || 232 || ob1->weight != ob2->weight
160 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 233 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
161 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 234 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
162 (ob1->attacktype != ob2->attacktype) || 235 || ob1->attacktype != ob2->attacktype
163 (ob1->magic != ob2->magic) || 236 || ob1->magic != ob2->magic
164 (ob1->slaying != ob2->slaying) || 237 || ob1->slaying != ob2->slaying
165 (ob1->skill != ob2->skill) || 238 || ob1->skill != ob2->skill
166 (ob1->value != ob2->value) || 239 || ob1->value != ob2->value
167 (ob1->animation_id != ob2->animation_id) || 240 || ob1->animation_id != ob2->animation_id
168 (ob1->client_type != ob2->client_type) || 241 || ob1->client_type != ob2->client_type
169 (ob1->materialname != ob2->materialname) || 242 || ob1->materialname != ob2->materialname
170 (ob1->lore != ob2->lore) || 243 || ob1->lore != ob2->lore
171 (ob1->subtype != ob2->subtype) || 244 || ob1->subtype != ob2->subtype
172 (ob1->move_type != ob2->move_type) || 245 || ob1->move_type != ob2->move_type
173 (ob1->move_block != ob2->move_block) || 246 || ob1->move_block != ob2->move_block
174 (ob1->move_allow != ob2->move_allow) || 247 || ob1->move_allow != ob2->move_allow
175 (ob1->move_on != ob2->move_on) || 248 || ob1->move_on != ob2->move_on
176 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 249 || ob1->move_off != ob2->move_off
250 || ob1->move_slow != ob2->move_slow
251 || ob1->move_slow_penalty != ob2->move_slow_penalty)
177 return 0; 252 return 0;
178 253
179 /* This is really a spellbook check - really, we should 254 /* This is really a spellbook check - really, we should
180 * check all objects in the inventory. 255 * check all objects in the inventory.
181 */ 256 */
184 /* if one object has inventory but the other doesn't, not equiv */ 259 /* if one object has inventory but the other doesn't, not equiv */
185 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 260 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
186 return 0; 261 return 0;
187 262
188 /* Now check to see if the two inventory objects could merge */ 263 /* Now check to see if the two inventory objects could merge */
189 if (!CAN_MERGE (ob1->inv, ob2->inv)) 264 if (!object::can_merge (ob1->inv, ob2->inv))
190 return 0; 265 return 0;
191 266
192 /* inventory ok - still need to check rest of this object to see 267 /* inventory ok - still need to check rest of this object to see
193 * if it is valid. 268 * if it is valid.
194 */ 269 */
255 { 330 {
256 if (inv->inv) 331 if (inv->inv)
257 sum_weight (inv); 332 sum_weight (inv);
258 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 333 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
259 } 334 }
335
260 if (op->type == CONTAINER && op->stats.Str) 336 if (op->type == CONTAINER && op->stats.Str)
261 sum = (sum * (100 - op->stats.Str)) / 100; 337 sum = (sum * (100 - op->stats.Str)) / 100;
338
262 if (op->carrying != sum) 339 if (op->carrying != sum)
263 op->carrying = sum; 340 op->carrying = sum;
341
264 return sum; 342 return sum;
265} 343}
266 344
267/** 345/**
268 * Return the outermost environment object for a given object. 346 * Return the outermost environment object for a given object.
295 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 373 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
296 * Some error messages. 374 * Some error messages.
297 * The result of the dump is stored in the static global errmsg array. 375 * The result of the dump is stored in the static global errmsg array.
298 */ 376 */
299 377
300void 378char *
301dump_object2 (object *op)
302{
303 errmsg[0] = 0;
304 return;
305 //TODO//D#d#
306#if 0
307 char *cp;
308
309/* object *tmp;*/
310
311 if (op->arch != NULL)
312 {
313 strcat (errmsg, "arch ");
314 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
315 strcat (errmsg, "\n");
316 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
317 strcat (errmsg, cp);
318# if 0
319 /* Don't dump player diffs - they are too long, mostly meaningless, and
320 * will overflow the buffer.
321 * Changed so that we don't dump inventory either. This may
322 * also overflow the buffer.
323 */
324 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
325 strcat (errmsg, cp);
326 for (tmp = op->inv; tmp; tmp = tmp->below)
327 dump_object2 (tmp);
328# endif
329 strcat (errmsg, "end\n");
330 }
331 else
332 {
333 strcat (errmsg, "Object ");
334 if (op->name == NULL)
335 strcat (errmsg, "(null)");
336 else
337 strcat (errmsg, op->name);
338 strcat (errmsg, "\n");
339# if 0
340 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
341 strcat (errmsg, cp);
342 for (tmp = op->inv; tmp; tmp = tmp->below)
343 dump_object2 (tmp);
344# endif
345 strcat (errmsg, "end\n");
346 }
347#endif
348}
349
350/*
351 * Dumps an object. Returns output in the static global errmsg array.
352 */
353
354void
355dump_object (object *op) 379dump_object (object *op)
356{ 380{
357 if (op == NULL) 381 if (!op)
358 { 382 return strdup ("[NULLOBJ]");
359 strcpy (errmsg, "[NULL pointer]");
360 return;
361 }
362 errmsg[0] = '\0';
363 dump_object2 (op);
364}
365 383
366void 384 object_freezer freezer;
367dump_all_objects (void) 385 save_object (freezer, op, 3);
368{ 386 return freezer.as_string ();
369 object *op;
370
371 for (op = objects; op != NULL; op = op->next)
372 {
373 dump_object (op);
374 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
375 }
376} 387}
377 388
378/* 389/*
379 * get_nearest_part(multi-object, object 2) returns the part of the 390 * get_nearest_part(multi-object, object 2) returns the part of the
380 * multi-object 1 which is closest to the second object. 391 * multi-object 1 which is closest to the second object.
400 */ 411 */
401 412
402object * 413object *
403find_object (tag_t i) 414find_object (tag_t i)
404{ 415{
405 object *op; 416 for (object *op = object::first; op; op = op->next)
406
407 for (op = objects; op != NULL; op = op->next)
408 if (op->count == i) 417 if (op->count == i)
409 break; 418 return op;
419
410 return op; 420 return 0;
411} 421}
412 422
413/* 423/*
414 * Returns the first object which has a name equal to the argument. 424 * Returns the first object which has a name equal to the argument.
415 * Used only by the patch command, but not all that useful. 425 * Used only by the patch command, but not all that useful.
417 */ 427 */
418 428
419object * 429object *
420find_object_name (const char *str) 430find_object_name (const char *str)
421{ 431{
422 const char *name = shstr::find (str); 432 shstr_cmp str_ (str);
423 object *op; 433 object *op;
424 434
425 for (op = objects; op != NULL; op = op->next) 435 for (op = object::first; op != NULL; op = op->next)
426 if (&op->name == name) 436 if (op->name == str_)
427 break; 437 break;
428 438
429 return op; 439 return op;
430} 440}
431 441
432void 442void
433free_all_object_data () 443free_all_object_data ()
434{ 444{
435 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 445 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
436}
437
438/*
439 * Returns the object which this object marks as being the owner.
440 * A id-scheme is used to avoid pointing to objects which have been
441 * freed and are now reused. If this is detected, the owner is
442 * set to NULL, and NULL is returned.
443 * Changed 2004-02-12 - if the player is setting at the play again
444 * prompt, he is removed, and we don't want to treat him as an owner of
445 * anything, so check removed flag. I don't expect that this should break
446 * anything - once an object is removed, it is basically dead anyways.
447 */
448object *
449object::get_owner ()
450{
451 if (!owner
452 || QUERY_FLAG (owner, FLAG_FREED)
453 || QUERY_FLAG (owner, FLAG_REMOVED))
454 owner = 0;
455
456 return owner;
457} 446}
458 447
459/* 448/*
460 * Sets the owner and sets the skill and exp pointers to owner's current 449 * Sets the owner and sets the skill and exp pointers to owner's current
461 * skill and experience objects. 450 * skill and experience objects.
531 520
532 /* What is not cleared is next, prev, and count */ 521 /* What is not cleared is next, prev, and count */
533 522
534 expmul = 1.0; 523 expmul = 1.0;
535 face = blank_face; 524 face = blank_face;
536 attacked_by_count = -1;
537 525
538 if (settings.casting_time) 526 if (settings.casting_time)
539 casting_time = -1; 527 casting_time = -1;
540} 528}
541 529
542void object::clone (object *destination)
543{
544 *(object_copy *)destination = *this;
545 *(object_pod *)destination = *this;
546
547 if (self || cb)
548 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
549}
550
551/* 530/*
552 * copy object first frees everything allocated by the second object, 531 * copy_to first frees everything allocated by the dst object,
553 * and then copies the contends of the first object into the second 532 * and then copies the contents of itself into the second
554 * object, allocating what needs to be allocated. Basically, any 533 * object, allocating what needs to be allocated. Basically, any
555 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 534 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
556 * if the first object is freed, the pointers in the new object 535 * if the first object is freed, the pointers in the new object
557 * will point at garbage. 536 * will point at garbage.
558 */ 537 */
559void 538void
560copy_object (object *op2, object *op) 539object::copy_to (object *dst)
561{ 540{
562 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 541 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
563 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 542 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
564 543
565 op2->clone (op); 544 *(object_copy *)dst = *this;
545 *(object_pod *)dst = *this;
546
547 if (self || cb)
548 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
566 549
567 if (is_freed) 550 if (is_freed)
568 SET_FLAG (op, FLAG_FREED); 551 SET_FLAG (dst, FLAG_FREED);
552
569 if (is_removed) 553 if (is_removed)
570 SET_FLAG (op, FLAG_REMOVED); 554 SET_FLAG (dst, FLAG_REMOVED);
571 555
572 if (op2->speed < 0) 556 if (speed < 0)
573 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 557 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
574 558
575 /* Copy over key_values, if any. */ 559 /* Copy over key_values, if any. */
576 if (op2->key_values) 560 if (key_values)
577 { 561 {
578 key_value *tail = 0; 562 key_value *tail = 0;
579 key_value *i; 563 key_value *i;
580 564
581 op->key_values = 0; 565 dst->key_values = 0;
582 566
583 for (i = op2->key_values; i; i = i->next) 567 for (i = key_values; i; i = i->next)
584 { 568 {
585 key_value *new_link = new key_value; 569 key_value *new_link = new key_value;
586 570
587 new_link->next = 0; 571 new_link->next = 0;
588 new_link->key = i->key; 572 new_link->key = i->key;
589 new_link->value = i->value; 573 new_link->value = i->value;
590 574
591 /* Try and be clever here, too. */ 575 /* Try and be clever here, too. */
592 if (!op->key_values) 576 if (!dst->key_values)
593 { 577 {
594 op->key_values = new_link; 578 dst->key_values = new_link;
595 tail = new_link; 579 tail = new_link;
596 } 580 }
597 else 581 else
598 { 582 {
599 tail->next = new_link; 583 tail->next = new_link;
600 tail = new_link; 584 tail = new_link;
601 } 585 }
602 } 586 }
603 } 587 }
604 588
605 update_ob_speed (op); 589 update_ob_speed (dst);
590}
591
592object *
593object::clone ()
594{
595 object *neu = create ();
596 copy_to (neu);
597 return neu;
606} 598}
607 599
608/* 600/*
609 * If an object with the IS_TURNABLE() flag needs to be turned due 601 * If an object with the IS_TURNABLE() flag needs to be turned due
610 * to the closest player being on the other side, this function can 602 * to the closest player being on the other side, this function can
623/* 615/*
624 * Updates the speed of an object. If the speed changes from 0 to another 616 * Updates the speed of an object. If the speed changes from 0 to another
625 * value, or vice versa, then add/remove the object from the active list. 617 * value, or vice versa, then add/remove the object from the active list.
626 * This function needs to be called whenever the speed of an object changes. 618 * This function needs to be called whenever the speed of an object changes.
627 */ 619 */
628
629void 620void
630update_ob_speed (object *op) 621update_ob_speed (object *op)
631{ 622{
632 extern int arch_init; 623 extern int arch_init;
633 624
642 abort (); 633 abort ();
643#else 634#else
644 op->speed = 0; 635 op->speed = 0;
645#endif 636#endif
646 } 637 }
638
647 if (arch_init) 639 if (arch_init)
648 {
649 return; 640 return;
650 } 641
651 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 642 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
652 { 643 {
653 /* If already on active list, don't do anything */ 644 /* If already on active list, don't do anything */
654 if (op->active_next || op->active_prev || op == active_objects) 645 if (op->active_next || op->active_prev || op == active_objects)
655 return; 646 return;
656 647
657 /* process_events() expects us to insert the object at the beginning 648 /* process_events() expects us to insert the object at the beginning
658 * of the list. */ 649 * of the list. */
659 op->active_next = active_objects; 650 op->active_next = active_objects;
651
660 if (op->active_next != NULL) 652 if (op->active_next != NULL)
661 op->active_next->active_prev = op; 653 op->active_next->active_prev = op;
654
662 active_objects = op; 655 active_objects = op;
663 } 656 }
664 else 657 else
665 { 658 {
666 /* If not on the active list, nothing needs to be done */ 659 /* If not on the active list, nothing needs to be done */
668 return; 661 return;
669 662
670 if (op->active_prev == NULL) 663 if (op->active_prev == NULL)
671 { 664 {
672 active_objects = op->active_next; 665 active_objects = op->active_next;
666
673 if (op->active_next != NULL) 667 if (op->active_next != NULL)
674 op->active_next->active_prev = NULL; 668 op->active_next->active_prev = NULL;
675 } 669 }
676 else 670 else
677 { 671 {
678 op->active_prev->active_next = op->active_next; 672 op->active_prev->active_next = op->active_next;
673
679 if (op->active_next) 674 if (op->active_next)
680 op->active_next->active_prev = op->active_prev; 675 op->active_next->active_prev = op->active_prev;
681 } 676 }
677
682 op->active_next = NULL; 678 op->active_next = NULL;
683 op->active_prev = NULL; 679 op->active_prev = NULL;
684 } 680 }
685} 681}
686 682
811 update_now = 1; 807 update_now = 1;
812 808
813 if ((move_slow | op->move_slow) != move_slow) 809 if ((move_slow | op->move_slow) != move_slow)
814 update_now = 1; 810 update_now = 1;
815 } 811 }
812
816 /* if the object is being removed, we can't make intelligent 813 /* if the object is being removed, we can't make intelligent
817 * decisions, because remove_ob can't really pass the object 814 * decisions, because remove_ob can't really pass the object
818 * that is being removed. 815 * that is being removed.
819 */ 816 */
820 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 817 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
832 829
833 if (op->more != NULL) 830 if (op->more != NULL)
834 update_object (op->more, action); 831 update_object (op->more, action);
835} 832}
836 833
837static unordered_vector<object *> mortals; 834object::vector object::mortals;
838static std::vector<object *> freed; 835object::vector object::objects; // not yet used
836object *object::first;
839 837
840void object::free_mortals () 838void object::free_mortals ()
841{ 839{
842 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 840 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
843 if ((*i)->refcnt) 841 if ((*i)->refcnt)
844 ++i; // further delay freeing 842 ++i; // further delay freeing
845 else 843 else
846 { 844 {
847 freed.push_back (*i);//D
848 //delete *i; 845 delete *i;
849 mortals.erase (i); 846 mortals.erase (i);
850 } 847 }
851
852 if (mortals.size())//D
853 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D
854} 848}
855 849
856object::object () 850object::object ()
857{ 851{
858 SET_FLAG (this, FLAG_REMOVED); 852 SET_FLAG (this, FLAG_REMOVED);
859 853
860 expmul = 1.0; 854 expmul = 1.0;
861 face = blank_face; 855 face = blank_face;
862 attacked_by_count = -1;
863} 856}
864 857
865object::~object () 858object::~object ()
866{ 859{
867 free_key_values (this); 860 free_key_values (this);
868} 861}
869 862
870void object::link () 863void object::link ()
871{ 864{
872 count = ++ob_count; 865 count = ++ob_count;
866 uuid = gen_uuid ();
873 867
874 prev = 0; 868 prev = 0;
875 next = objects; 869 next = object::first;
876 870
877 if (objects) 871 if (object::first)
878 objects->prev = this; 872 object::first->prev = this;
879 873
880 objects = this; 874 object::first = this;
881} 875}
882 876
883void object::unlink () 877void object::unlink ()
884{ 878{
885 count = 0; 879 if (this == object::first)
880 object::first = next;
886 881
887 /* Remove this object from the list of used objects */ 882 /* Remove this object from the list of used objects */
888 if (prev)
889 {
890 prev->next = next; 883 if (prev) prev->next = next;
884 if (next) next->prev = prev;
885
891 prev = 0; 886 prev = 0;
892 }
893
894 if (next)
895 {
896 next->prev = prev;
897 next = 0; 887 next = 0;
898 }
899
900 if (this == objects)
901 objects = next;
902} 888}
903 889
904object *object::create () 890object *object::create ()
905{ 891{
906 object *
907 op;
908
909 if (freed.empty ())
910 op = new object; 892 object *op = new object;
911 else
912 {
913 // highly annoying, but the only way to get it stable right now
914 op = freed.back ();
915 freed.pop_back ();
916 op->~object ();
917 new ((void *) op) object;
918 }
919
920 op->link (); 893 op->link ();
921 return op; 894 return op;
922} 895}
923 896
924/* 897/*
926 * it from the list of used objects, and puts it on the list of 899 * it from the list of used objects, and puts it on the list of
927 * free objects. The IS_FREED() flag is set in the object. 900 * free objects. The IS_FREED() flag is set in the object.
928 * The object must have been removed by remove_ob() first for 901 * The object must have been removed by remove_ob() first for
929 * this function to succeed. 902 * this function to succeed.
930 * 903 *
931 * If free_inventory is set, free inventory as well. Else drop items in 904 * If destroy_inventory is set, free inventory as well. Else drop items in
932 * inventory to the ground. 905 * inventory to the ground.
933 */ 906 */
934void object::free (bool free_inventory) 907void object::destroy (bool destroy_inventory)
935{ 908{
936 if (QUERY_FLAG (this, FLAG_FREED)) 909 if (QUERY_FLAG (this, FLAG_FREED))
937 return; 910 return;
938 911
939 if (!QUERY_FLAG (this, FLAG_REMOVED))
940 remove_ob (this);
941
942 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 912 if (QUERY_FLAG (this, FLAG_FRIENDLY))
943 remove_friendly_object (this); 913 remove_friendly_object (this);
944 914
915 if (!QUERY_FLAG (this, FLAG_REMOVED))
916 remove ();
917
945 SET_FLAG (this, FLAG_FREED); 918 SET_FLAG (this, FLAG_FREED);
946 919
947 if (more) 920 if (more)
948 { 921 {
949 more->free (free_inventory); 922 more->destroy (destroy_inventory);
950 more = 0; 923 more = 0;
951 } 924 }
952 925
953 if (inv) 926 if (inv)
954 { 927 {
955 /* Only if the space blocks everything do we not process - 928 /* Only if the space blocks everything do we not process -
956 * if some form of movement is allowed, let objects 929 * if some form of movement is allowed, let objects
957 * drop on that space. 930 * drop on that space.
958 */ 931 */
959 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 932 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
960 { 933 {
961 object *op = inv; 934 object *op = inv;
962 935
963 while (op) 936 while (op)
964 { 937 {
965 object *tmp = op->below; 938 object *tmp = op->below;
966 op->free (free_inventory); 939 op->destroy (destroy_inventory);
967 op = tmp; 940 op = tmp;
968 } 941 }
969 } 942 }
970 else 943 else
971 { /* Put objects in inventory onto this space */ 944 { /* Put objects in inventory onto this space */
973 946
974 while (op) 947 while (op)
975 { 948 {
976 object *tmp = op->below; 949 object *tmp = op->below;
977 950
978 remove_ob (op); 951 op->remove ();
979 952
980 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 953 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
981 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 954 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
982 free_object (op); 955 op->destroy ();
983 else 956 else
984 { 957 {
985 op->x = x; 958 op->x = x;
986 op->y = y; 959 op->y = y;
987 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 960 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
990 op = tmp; 963 op = tmp;
991 } 964 }
992 } 965 }
993 } 966 }
994 967
968 // hack to ensure that freed objects still have a valid map
969 {
970 static maptile *freed_map; // freed objects are moved here to avoid crashes
971
972 if (!freed_map)
973 {
974 freed_map = new maptile;
975
976 freed_map->name = "/internal/freed_objects_map";
977 freed_map->width = 3;
978 freed_map->height = 3;
979
980 freed_map->allocate ();
981 }
982
983 map = freed_map;
984 x = 1;
985 y = 1;
986 }
987
988 // clear those pointers that likely might have circular references to us
995 owner = 0; 989 owner = 0;
990 enemy = 0;
991 attacked_by = 0;
992
993 // only relevant for players(?), but make sure of it anyways
994 contr = 0;
996 995
997 /* Remove object from the active list */ 996 /* Remove object from the active list */
998 speed = 0; 997 speed = 0;
999 update_ob_speed (this); 998 update_ob_speed (this);
1000 999
1005 1004
1006/* 1005/*
1007 * sub_weight() recursively (outwards) subtracts a number from the 1006 * sub_weight() recursively (outwards) subtracts a number from the
1008 * weight of an object (and what is carried by it's environment(s)). 1007 * weight of an object (and what is carried by it's environment(s)).
1009 */ 1008 */
1010
1011void 1009void
1012sub_weight (object *op, signed long weight) 1010sub_weight (object *op, signed long weight)
1013{ 1011{
1014 while (op != NULL) 1012 while (op != NULL)
1015 { 1013 {
1016 if (op->type == CONTAINER) 1014 if (op->type == CONTAINER)
1017 {
1018 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1015 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1019 } 1016
1020 op->carrying -= weight; 1017 op->carrying -= weight;
1021 op = op->env; 1018 op = op->env;
1022 } 1019 }
1023} 1020}
1024 1021
1025/* remove_ob(op): 1022/* op->remove ():
1026 * This function removes the object op from the linked list of objects 1023 * This function removes the object op from the linked list of objects
1027 * which it is currently tied to. When this function is done, the 1024 * which it is currently tied to. When this function is done, the
1028 * object will have no environment. If the object previously had an 1025 * object will have no environment. If the object previously had an
1029 * environment, the x and y coordinates will be updated to 1026 * environment, the x and y coordinates will be updated to
1030 * the previous environment. 1027 * the previous environment.
1031 * Beware: This function is called from the editor as well! 1028 * Beware: This function is called from the editor as well!
1032 */ 1029 */
1033
1034void 1030void
1035remove_ob (object *op) 1031object::remove ()
1036{ 1032{
1033 object *tmp, *last = 0;
1037 object * 1034 object *otmp;
1038 tmp, *
1039 last = NULL;
1040 object *
1041 otmp;
1042 1035
1043 tag_t
1044 tag;
1045 int
1046 check_walk_off; 1036 int check_walk_off;
1047 mapstruct *
1048 m;
1049 1037
1050 sint16
1051 x,
1052 y;
1053
1054 if (QUERY_FLAG (op, FLAG_REMOVED)) 1038 if (QUERY_FLAG (this, FLAG_REMOVED))
1055 return; 1039 return;
1056 1040
1057 SET_FLAG (op, FLAG_REMOVED); 1041 SET_FLAG (this, FLAG_REMOVED);
1058 1042
1059 if (op->more != NULL) 1043 if (more)
1060 remove_ob (op->more); 1044 more->remove ();
1061 1045
1062 /* 1046 /*
1063 * In this case, the object to be removed is in someones 1047 * In this case, the object to be removed is in someones
1064 * inventory. 1048 * inventory.
1065 */ 1049 */
1066 if (op->env != NULL) 1050 if (env)
1067 { 1051 {
1068 if (op->nrof) 1052 if (nrof)
1069 sub_weight (op->env, op->weight * op->nrof); 1053 sub_weight (env, weight * nrof);
1070 else 1054 else
1071 sub_weight (op->env, op->weight + op->carrying); 1055 sub_weight (env, weight + carrying);
1072 1056
1073 /* NO_FIX_PLAYER is set when a great many changes are being 1057 /* NO_FIX_PLAYER is set when a great many changes are being
1074 * made to players inventory. If set, avoiding the call 1058 * made to players inventory. If set, avoiding the call
1075 * to save cpu time. 1059 * to save cpu time.
1076 */ 1060 */
1077 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1061 if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1078 fix_player (otmp); 1062 fix_player (otmp);
1079 1063
1080 if (op->above != NULL) 1064 if (above != NULL)
1081 op->above->below = op->below; 1065 above->below = below;
1082 else 1066 else
1083 op->env->inv = op->below; 1067 env->inv = below;
1084 1068
1085 if (op->below != NULL) 1069 if (below != NULL)
1086 op->below->above = op->above; 1070 below->above = above;
1087 1071
1088 /* we set up values so that it could be inserted into 1072 /* we set up values so that it could be inserted into
1089 * the map, but we don't actually do that - it is up 1073 * the map, but we don't actually do that - it is up
1090 * to the caller to decide what we want to do. 1074 * to the caller to decide what we want to do.
1091 */ 1075 */
1092 op->x = op->env->x, op->y = op->env->y; 1076 x = env->x, y = env->y;
1093 op->map = op->env->map; 1077 map = env->map;
1094 op->above = NULL, op->below = NULL; 1078 above = 0, below = 0;
1095 op->env = NULL; 1079 env = 0;
1096 } 1080 }
1097 else if (op->map) 1081 else if (map)
1098 { 1082 {
1099 x = op->x;
1100 y = op->y;
1101 m = get_map_from_coord (op->map, &x, &y);
1102
1103 if (!m)
1104 {
1105 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1106 op->map->path, op->x, op->y);
1107 /* in old days, we used to set x and y to 0 and continue.
1108 * it seems if we get into this case, something is probablye
1109 * screwed up and should be fixed.
1110 */
1111 abort ();
1112 }
1113
1114 if (op->map != m)
1115 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1116 op->map->path, m->path, op->x, op->y, x, y);
1117
1118 /* Re did the following section of code - it looks like it had 1083 /* Re did the following section of code - it looks like it had
1119 * lots of logic for things we no longer care about 1084 * lots of logic for things we no longer care about
1120 */ 1085 */
1121 1086
1122 /* link the object above us */ 1087 /* link the object above us */
1123 if (op->above) 1088 if (above)
1124 op->above->below = op->below; 1089 above->below = below;
1125 else 1090 else
1126 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1091 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1127 1092
1128 /* Relink the object below us, if there is one */ 1093 /* Relink the object below us, if there is one */
1129 if (op->below) 1094 if (below)
1130 op->below->above = op->above; 1095 below->above = above;
1131 else 1096 else
1132 { 1097 {
1133 /* Nothing below, which means we need to relink map object for this space 1098 /* Nothing below, which means we need to relink map object for this space
1134 * use translated coordinates in case some oddness with map tiling is 1099 * use translated coordinates in case some oddness with map tiling is
1135 * evident 1100 * evident
1136 */ 1101 */
1137 if (GET_MAP_OB (m, x, y) != op) 1102 if (GET_MAP_OB (map, x, y) != this)
1138 { 1103 {
1139 dump_object (op); 1104 char *dump = dump_object (this);
1140 LOG (llevError, 1105 LOG (llevError,
1141 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1106 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1107 free (dump);
1142 dump_object (GET_MAP_OB (m, x, y)); 1108 dump = dump_object (GET_MAP_OB (map, x, y));
1143 LOG (llevError, "%s\n", errmsg); 1109 LOG (llevError, "%s\n", dump);
1110 free (dump);
1144 } 1111 }
1145 1112
1146 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1113 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1147 } 1114 }
1148 1115
1149 op->above = 0; 1116 above = 0;
1150 op->below = 0; 1117 below = 0;
1151 1118
1152 if (op->map->in_memory == MAP_SAVING) 1119 if (map->in_memory == MAP_SAVING)
1153 return; 1120 return;
1154 1121
1155 tag = op->count;
1156 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1122 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1157 1123
1158 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1124 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1159 { 1125 {
1160 /* No point updating the players look faces if he is the object 1126 /* No point updating the players look faces if he is the object
1161 * being removed. 1127 * being removed.
1162 */ 1128 */
1163 1129
1164 if (tmp->type == PLAYER && tmp != op) 1130 if (tmp->type == PLAYER && tmp != this)
1165 { 1131 {
1166 /* If a container that the player is currently using somehow gets 1132 /* If a container that the player is currently using somehow gets
1167 * removed (most likely destroyed), update the player view 1133 * removed (most likely destroyed), update the player view
1168 * appropriately. 1134 * appropriately.
1169 */ 1135 */
1170 if (tmp->container == op) 1136 if (tmp->container == this)
1171 { 1137 {
1172 CLEAR_FLAG (op, FLAG_APPLIED); 1138 CLEAR_FLAG (this, FLAG_APPLIED);
1173 tmp->container = NULL; 1139 tmp->container = 0;
1174 } 1140 }
1175 1141
1176 tmp->contr->socket.update_look = 1; 1142 tmp->contr->socket->update_look = 1;
1177 } 1143 }
1178 1144
1179 /* See if player moving off should effect something */ 1145 /* See if player moving off should effect something */
1180 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1146 if (check_walk_off
1147 && ((move_type & tmp->move_off)
1148 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1181 { 1149 {
1182 move_apply (tmp, op, NULL); 1150 move_apply (tmp, this, 0);
1183 1151
1184 if (was_destroyed (op, tag)) 1152 if (destroyed ())
1185 {
1186 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1153 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1187 }
1188 } 1154 }
1189 1155
1190 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1156 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1191 1157
1192 if (tmp->above == tmp) 1158 if (tmp->above == tmp)
1193 tmp->above = NULL; 1159 tmp->above = 0;
1194 1160
1195 last = tmp; 1161 last = tmp;
1196 } 1162 }
1197 1163
1198 /* last == NULL of there are no objects on this space */ 1164 /* last == NULL of there are no objects on this space */
1199 if (last == NULL) 1165 if (!last)
1200 { 1166 {
1201 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1167 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1202 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1168 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1203 * those out anyways, and if there are any flags set right now, they won't 1169 * those out anyways, and if there are any flags set right now, they won't
1204 * be correct anyways. 1170 * be correct anyways.
1205 */ 1171 */
1206 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1172 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1207 update_position (op->map, op->x, op->y); 1173 update_position (map, x, y);
1208 } 1174 }
1209 else 1175 else
1210 update_object (last, UP_OBJ_REMOVE); 1176 update_object (last, UP_OBJ_REMOVE);
1211 1177
1212 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1178 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1213 update_all_los (op->map, op->x, op->y); 1179 update_all_los (map, x, y);
1214 } 1180 }
1215} 1181}
1216 1182
1217/* 1183/*
1218 * merge_ob(op,top): 1184 * merge_ob(op,top):
1220 * This function goes through all objects below and including top, and 1186 * This function goes through all objects below and including top, and
1221 * merges op to the first matching object. 1187 * merges op to the first matching object.
1222 * If top is NULL, it is calculated. 1188 * If top is NULL, it is calculated.
1223 * Returns pointer to object if it succeded in the merge, otherwise NULL 1189 * Returns pointer to object if it succeded in the merge, otherwise NULL
1224 */ 1190 */
1225
1226object * 1191object *
1227merge_ob (object *op, object *top) 1192merge_ob (object *op, object *top)
1228{ 1193{
1229 if (!op->nrof) 1194 if (!op->nrof)
1230 return 0; 1195 return 0;
1234 1199
1235 for (; top != NULL; top = top->below) 1200 for (; top != NULL; top = top->below)
1236 { 1201 {
1237 if (top == op) 1202 if (top == op)
1238 continue; 1203 continue;
1239 if (CAN_MERGE (op, top)) 1204
1205 if (object::can_merge (op, top))
1240 { 1206 {
1241 top->nrof += op->nrof; 1207 top->nrof += op->nrof;
1242 1208
1243/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1209/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1244 op->weight = 0; /* Don't want any adjustements now */ 1210 op->weight = 0; /* Don't want any adjustements now */
1245 remove_ob (op); 1211 op->destroy ();
1246 free_object (op);
1247 return top; 1212 return top;
1248 } 1213 }
1249 } 1214 }
1250 1215
1251 return NULL; 1216 return 0;
1252} 1217}
1253 1218
1254/* 1219/*
1255 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1220 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1256 * job preparing multi-part monsters 1221 * job preparing multi-part monsters
1257 */ 1222 */
1258object * 1223object *
1259insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1224insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1260{ 1225{
1261 object *tmp; 1226 object *tmp;
1262 1227
1263 if (op->head) 1228 if (op->head)
1264 op = op->head; 1229 op = op->head;
1292 * NULL if 'op' was destroyed 1257 * NULL if 'op' was destroyed
1293 * just 'op' otherwise 1258 * just 'op' otherwise
1294 */ 1259 */
1295 1260
1296object * 1261object *
1297insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1262insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1298{ 1263{
1299 object *tmp, *top, *floor = NULL; 1264 object *tmp, *top, *floor = NULL;
1300 sint16 x, y; 1265 sint16 x, y;
1301 1266
1302 if (QUERY_FLAG (op, FLAG_FREED)) 1267 if (QUERY_FLAG (op, FLAG_FREED))
1305 return NULL; 1270 return NULL;
1306 } 1271 }
1307 1272
1308 if (m == NULL) 1273 if (m == NULL)
1309 { 1274 {
1310 dump_object (op); 1275 char *dump = dump_object (op);
1311 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1276 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1277 free (dump);
1312 return op; 1278 return op;
1313 } 1279 }
1314 1280
1315 if (out_of_map (m, op->x, op->y)) 1281 if (out_of_map (m, op->x, op->y))
1316 { 1282 {
1317 dump_object (op); 1283 char *dump = dump_object (op);
1318 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1284 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1319#ifdef MANY_CORES 1285#ifdef MANY_CORES
1320 /* Better to catch this here, as otherwise the next use of this object 1286 /* Better to catch this here, as otherwise the next use of this object
1321 * is likely to cause a crash. Better to find out where it is getting 1287 * is likely to cause a crash. Better to find out where it is getting
1322 * improperly inserted. 1288 * improperly inserted.
1323 */ 1289 */
1324 abort (); 1290 abort ();
1325#endif 1291#endif
1292 free (dump);
1326 return op; 1293 return op;
1327 } 1294 }
1328 1295
1329 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1296 if (!QUERY_FLAG (op, FLAG_REMOVED))
1330 { 1297 {
1331 dump_object (op); 1298 char *dump = dump_object (op);
1332 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1299 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1300 free (dump);
1333 return op; 1301 return op;
1334 } 1302 }
1335 1303
1336 if (op->more != NULL) 1304 if (op->more != NULL)
1337 { 1305 {
1375 1343
1376 /* this has to be done after we translate the coordinates. 1344 /* this has to be done after we translate the coordinates.
1377 */ 1345 */
1378 if (op->nrof && !(flag & INS_NO_MERGE)) 1346 if (op->nrof && !(flag & INS_NO_MERGE))
1379 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1347 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1380 if (CAN_MERGE (op, tmp)) 1348 if (object::can_merge (op, tmp))
1381 { 1349 {
1382 op->nrof += tmp->nrof; 1350 op->nrof += tmp->nrof;
1383 remove_ob (tmp); 1351 tmp->destroy ();
1384 free_object (tmp);
1385 } 1352 }
1386 1353
1387 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1354 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1388 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1355 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1389 1356
1517 * it, so save a few ticks and start from there. 1484 * it, so save a few ticks and start from there.
1518 */ 1485 */
1519 if (!(flag & INS_MAP_LOAD)) 1486 if (!(flag & INS_MAP_LOAD))
1520 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1487 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1521 if (tmp->type == PLAYER) 1488 if (tmp->type == PLAYER)
1522 tmp->contr->socket.update_look = 1; 1489 tmp->contr->socket->update_look = 1;
1523 1490
1524 /* If this object glows, it may affect lighting conditions that are 1491 /* If this object glows, it may affect lighting conditions that are
1525 * visible to others on this map. But update_all_los is really 1492 * visible to others on this map. But update_all_los is really
1526 * an inefficient way to do this, as it means los for all players 1493 * an inefficient way to do this, as it means los for all players
1527 * on the map will get recalculated. The players could very well 1494 * on the map will get recalculated. The players could very well
1575 tmp1; 1542 tmp1;
1576 1543
1577 /* first search for itself and remove any old instances */ 1544 /* first search for itself and remove any old instances */
1578 1545
1579 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1546 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1580 {
1581 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1547 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1582 { 1548 tmp->destroy ();
1583 remove_ob (tmp);
1584 free_object (tmp);
1585 }
1586 }
1587 1549
1588 tmp1 = arch_to_object (find_archetype (arch_string)); 1550 tmp1 = arch_to_object (archetype::find (arch_string));
1589 1551
1590 tmp1->x = op->x; 1552 tmp1->x = op->x;
1591 tmp1->y = op->y; 1553 tmp1->y = op->y;
1592 insert_ob_in_map (tmp1, op->map, op, 0); 1554 insert_ob_in_map (tmp1, op->map, op, 0);
1593} 1555}
1601 */ 1563 */
1602 1564
1603object * 1565object *
1604get_split_ob (object *orig_ob, uint32 nr) 1566get_split_ob (object *orig_ob, uint32 nr)
1605{ 1567{
1606 object * 1568 object *newob;
1607 newob;
1608 int
1609 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1569 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1610 1570
1611 if (orig_ob->nrof < nr) 1571 if (orig_ob->nrof < nr)
1612 { 1572 {
1613 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1573 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1614 return NULL; 1574 return NULL;
1615 } 1575 }
1616 1576
1617 newob = object_create_clone (orig_ob); 1577 newob = object_create_clone (orig_ob);
1618 1578
1619 if ((orig_ob->nrof -= nr) < 1) 1579 if ((orig_ob->nrof -= nr) < 1)
1620 { 1580 orig_ob->destroy (1);
1621 if (!is_removed)
1622 remove_ob (orig_ob);
1623 free_object2 (orig_ob, 1);
1624 }
1625 else if (!is_removed) 1581 else if (!is_removed)
1626 { 1582 {
1627 if (orig_ob->env != NULL) 1583 if (orig_ob->env != NULL)
1628 sub_weight (orig_ob->env, orig_ob->weight * nr); 1584 sub_weight (orig_ob->env, orig_ob->weight * nr);
1629 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1585 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1693 esrv_send_item (tmp, op); 1649 esrv_send_item (tmp, op);
1694 } 1650 }
1695 } 1651 }
1696 else 1652 else
1697 { 1653 {
1698 remove_ob (op); 1654 op->remove ();
1699 op->nrof = 0; 1655 op->nrof = 0;
1700 if (tmp) 1656 if (tmp)
1701 { 1657 {
1702 esrv_del_item (tmp->contr, op->count); 1658 esrv_del_item (tmp->contr, op->count);
1703 } 1659 }
1709 1665
1710 if (i < op->nrof) 1666 if (i < op->nrof)
1711 op->nrof -= i; 1667 op->nrof -= i;
1712 else 1668 else
1713 { 1669 {
1714 remove_ob (op); 1670 op->remove ();
1715 op->nrof = 0; 1671 op->nrof = 0;
1716 } 1672 }
1717 1673
1718 /* Since we just removed op, op->above is null */ 1674 /* Since we just removed op, op->above is null */
1719 for (tmp = above; tmp != NULL; tmp = tmp->above) 1675 for (tmp = above; tmp != NULL; tmp = tmp->above)
1728 1684
1729 if (op->nrof) 1685 if (op->nrof)
1730 return op; 1686 return op;
1731 else 1687 else
1732 { 1688 {
1733 free_object (op); 1689 op->destroy ();
1734 return NULL; 1690 return NULL;
1735 } 1691 }
1736} 1692}
1737 1693
1738/* 1694/*
1751 op->carrying += weight; 1707 op->carrying += weight;
1752 op = op->env; 1708 op = op->env;
1753 } 1709 }
1754} 1710}
1755 1711
1712object *
1713insert_ob_in_ob (object *op, object *where)
1714{
1715 if (!where)
1716 {
1717 char *dump = dump_object (op);
1718 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1719 free (dump);
1720 return op;
1721 }
1722
1723 if (where->head)
1724 {
1725 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1726 where = where->head;
1727 }
1728
1729 return where->insert (op);
1730}
1731
1756/* 1732/*
1757 * insert_ob_in_ob(op,environment): 1733 * env->insert (op)
1758 * This function inserts the object op in the linked list 1734 * This function inserts the object op in the linked list
1759 * inside the object environment. 1735 * inside the object environment.
1760 * 1736 *
1761 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1762 * the inventory at the last position or next to other objects of the same
1763 * type.
1764 * Frank: Now sorted by type, archetype and magic!
1765 *
1766 * The function returns now pointer to inserted item, and return value can 1737 * The function returns now pointer to inserted item, and return value can
1767 * be != op, if items are merged. -Tero 1738 * be != op, if items are merged. -Tero
1768 */ 1739 */
1769 1740
1770object * 1741object *
1771insert_ob_in_ob (object *op, object *where) 1742object::insert (object *op)
1772{ 1743{
1773 object * 1744 object *tmp, *otmp;
1774 tmp, *
1775 otmp;
1776 1745
1777 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1746 if (!QUERY_FLAG (op, FLAG_REMOVED))
1778 { 1747 op->remove ();
1779 dump_object (op);
1780 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1781 return op;
1782 }
1783
1784 if (where == NULL)
1785 {
1786 dump_object (op);
1787 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1788 return op;
1789 }
1790
1791 if (where->head)
1792 {
1793 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1794 where = where->head;
1795 }
1796 1748
1797 if (op->more) 1749 if (op->more)
1798 { 1750 {
1799 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1751 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1800 return op; 1752 return op;
1802 1754
1803 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1755 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1804 CLEAR_FLAG (op, FLAG_REMOVED); 1756 CLEAR_FLAG (op, FLAG_REMOVED);
1805 if (op->nrof) 1757 if (op->nrof)
1806 { 1758 {
1807 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1759 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1808 if (CAN_MERGE (tmp, op)) 1760 if (object::can_merge (tmp, op))
1809 { 1761 {
1810 /* return the original object and remove inserted object 1762 /* return the original object and remove inserted object
1811 (client needs the original object) */ 1763 (client needs the original object) */
1812 tmp->nrof += op->nrof; 1764 tmp->nrof += op->nrof;
1813 /* Weight handling gets pretty funky. Since we are adding to 1765 /* Weight handling gets pretty funky. Since we are adding to
1814 * tmp->nrof, we need to increase the weight. 1766 * tmp->nrof, we need to increase the weight.
1815 */ 1767 */
1816 add_weight (where, op->weight * op->nrof); 1768 add_weight (this, op->weight * op->nrof);
1817 SET_FLAG (op, FLAG_REMOVED); 1769 SET_FLAG (op, FLAG_REMOVED);
1818 free_object (op); /* free the inserted object */ 1770 op->destroy (); /* free the inserted object */
1819 op = tmp; 1771 op = tmp;
1820 remove_ob (op); /* and fix old object's links */ 1772 op->remove (); /* and fix old object's links */
1821 CLEAR_FLAG (op, FLAG_REMOVED); 1773 CLEAR_FLAG (op, FLAG_REMOVED);
1822 break; 1774 break;
1823 } 1775 }
1824 1776
1825 /* I assume combined objects have no inventory 1777 /* I assume combined objects have no inventory
1826 * We add the weight - this object could have just been removed 1778 * We add the weight - this object could have just been removed
1827 * (if it was possible to merge). calling remove_ob will subtract 1779 * (if it was possible to merge). calling remove_ob will subtract
1828 * the weight, so we need to add it in again, since we actually do 1780 * the weight, so we need to add it in again, since we actually do
1829 * the linking below 1781 * the linking below
1830 */ 1782 */
1831 add_weight (where, op->weight * op->nrof); 1783 add_weight (this, op->weight * op->nrof);
1832 } 1784 }
1833 else 1785 else
1834 add_weight (where, (op->weight + op->carrying)); 1786 add_weight (this, (op->weight + op->carrying));
1835 1787
1836 otmp = is_player_inv (where); 1788 otmp = is_player_inv (this);
1837 if (otmp && otmp->contr != NULL) 1789 if (otmp && otmp->contr)
1838 {
1839 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1790 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1840 fix_player (otmp); 1791 fix_player (otmp);
1841 }
1842 1792
1843 op->map = NULL; 1793 op->map = NULL;
1844 op->env = where; 1794 op->env = this;
1845 op->above = NULL; 1795 op->above = NULL;
1846 op->below = NULL; 1796 op->below = NULL;
1847 op->x = 0, op->y = 0; 1797 op->x = 0, op->y = 0;
1848 1798
1849 /* reset the light list and los of the players on the map */ 1799 /* reset the light list and los of the players on the map */
1850 if ((op->glow_radius != 0) && where->map) 1800 if ((op->glow_radius != 0) && map)
1851 { 1801 {
1852#ifdef DEBUG_LIGHTS 1802#ifdef DEBUG_LIGHTS
1853 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1803 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1854#endif /* DEBUG_LIGHTS */ 1804#endif /* DEBUG_LIGHTS */
1855 if (MAP_DARKNESS (where->map)) 1805 if (MAP_DARKNESS (map))
1856 update_all_los (where->map, where->x, where->y); 1806 update_all_los (map, x, y);
1857 } 1807 }
1858 1808
1859 /* Client has no idea of ordering so lets not bother ordering it here. 1809 /* Client has no idea of ordering so lets not bother ordering it here.
1860 * It sure simplifies this function... 1810 * It sure simplifies this function...
1861 */ 1811 */
1862 if (where->inv == NULL) 1812 if (!inv)
1863 where->inv = op; 1813 inv = op;
1864 else 1814 else
1865 { 1815 {
1866 op->below = where->inv; 1816 op->below = inv;
1867 op->below->above = op; 1817 op->below->above = op;
1868 where->inv = op; 1818 inv = op;
1869 } 1819 }
1820
1870 return op; 1821 return op;
1871} 1822}
1872 1823
1873/* 1824/*
1874 * Checks if any objects has a move_type that matches objects 1825 * Checks if any objects has a move_type that matches objects
1892 */ 1843 */
1893 1844
1894int 1845int
1895check_move_on (object *op, object *originator) 1846check_move_on (object *op, object *originator)
1896{ 1847{
1897 object * 1848 object *tmp;
1898 tmp; 1849 maptile *m = op->map;
1899 tag_t
1900 tag;
1901 mapstruct *
1902 m = op->map;
1903 int
1904 x = op->x, y = op->y; 1850 int x = op->x, y = op->y;
1905 1851
1906 MoveType 1852 MoveType move_on, move_slow, move_block;
1907 move_on,
1908 move_slow,
1909 move_block;
1910 1853
1911 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1854 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1912 return 0; 1855 return 0;
1913
1914 tag = op->count;
1915 1856
1916 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1857 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1917 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1858 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1918 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1859 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1919 1860
1980 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1921 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1981 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1922 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1982 { 1923 {
1983 move_apply (tmp, op, originator); 1924 move_apply (tmp, op, originator);
1984 1925
1985 if (was_destroyed (op, tag)) 1926 if (op->destroyed ())
1986 return 1; 1927 return 1;
1987 1928
1988 /* what the person/creature stepped onto has moved the object 1929 /* what the person/creature stepped onto has moved the object
1989 * someplace new. Don't process any further - if we did, 1930 * someplace new. Don't process any further - if we did,
1990 * have a feeling strange problems would result. 1931 * have a feeling strange problems would result.
2002 * a matching archetype at the given map and coordinates. 1943 * a matching archetype at the given map and coordinates.
2003 * The first matching object is returned, or NULL if none. 1944 * The first matching object is returned, or NULL if none.
2004 */ 1945 */
2005 1946
2006object * 1947object *
2007present_arch (const archetype *at, mapstruct *m, int x, int y) 1948present_arch (const archetype *at, maptile *m, int x, int y)
2008{ 1949{
2009 object * 1950 object *
2010 tmp; 1951 tmp;
2011 1952
2012 if (m == NULL || out_of_map (m, x, y)) 1953 if (m == NULL || out_of_map (m, x, y))
2025 * a matching type variable at the given map and coordinates. 1966 * a matching type variable at the given map and coordinates.
2026 * The first matching object is returned, or NULL if none. 1967 * The first matching object is returned, or NULL if none.
2027 */ 1968 */
2028 1969
2029object * 1970object *
2030present (unsigned char type, mapstruct *m, int x, int y) 1971present (unsigned char type, maptile *m, int x, int y)
2031{ 1972{
2032 object * 1973 object *
2033 tmp; 1974 tmp;
2034 1975
2035 if (out_of_map (m, x, y)) 1976 if (out_of_map (m, x, y))
2175 * the archetype because that isn't correct if the monster has been 2116 * the archetype because that isn't correct if the monster has been
2176 * customized, changed states, etc. 2117 * customized, changed states, etc.
2177 */ 2118 */
2178 2119
2179int 2120int
2180find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2121find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2181{ 2122{
2182 int 2123 int
2183 i, 2124 i,
2184 index = 0, flag; 2125 index = 0, flag;
2185 static int 2126 static int
2206 return -1; 2147 return -1;
2207 return altern[RANDOM () % index]; 2148 return altern[RANDOM () % index];
2208} 2149}
2209 2150
2210/* 2151/*
2211 * find_first_free_spot(archetype, mapstruct, x, y) works like 2152 * find_first_free_spot(archetype, maptile, x, y) works like
2212 * find_free_spot(), but it will search max number of squares. 2153 * find_free_spot(), but it will search max number of squares.
2213 * But it will return the first available spot, not a random choice. 2154 * But it will return the first available spot, not a random choice.
2214 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2155 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2215 */ 2156 */
2216 2157
2217int 2158int
2218find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2159find_first_free_spot (const object *ob, maptile *m, int x, int y)
2219{ 2160{
2220 int 2161 int
2221 i; 2162 i;
2222 2163
2223 for (i = 0; i < SIZEOFFREE; i++) 2164 for (i = 0; i < SIZEOFFREE; i++)
2287 * because we have to know what movement the thing looking to move 2228 * because we have to know what movement the thing looking to move
2288 * there is capable of. 2229 * there is capable of.
2289 */ 2230 */
2290 2231
2291int 2232int
2292find_dir (mapstruct *m, int x, int y, object *exclude) 2233find_dir (maptile *m, int x, int y, object *exclude)
2293{ 2234{
2294 int 2235 int
2295 i, 2236 i,
2296 max = SIZEOFFREE, mflags; 2237 max = SIZEOFFREE, mflags;
2297 2238
2298 sint16 nx, ny; 2239 sint16 nx, ny;
2299 object * 2240 object *
2300 tmp; 2241 tmp;
2301 mapstruct * 2242 maptile *
2302 mp; 2243 mp;
2303 2244
2304 MoveType blocked, move_type; 2245 MoveType blocked, move_type;
2305 2246
2306 if (exclude && exclude->head) 2247 if (exclude && exclude->head)
2514 * Modified to be map tile aware -.MSW 2455 * Modified to be map tile aware -.MSW
2515 */ 2456 */
2516 2457
2517 2458
2518int 2459int
2519can_see_monsterP (mapstruct *m, int x, int y, int dir) 2460can_see_monsterP (maptile *m, int x, int y, int dir)
2520{ 2461{
2521 sint16 dx, dy; 2462 sint16 dx, dy;
2522 int 2463 int
2523 mflags; 2464 mflags;
2524 2465
2573 * create clone from object to another 2514 * create clone from object to another
2574 */ 2515 */
2575object * 2516object *
2576object_create_clone (object *asrc) 2517object_create_clone (object *asrc)
2577{ 2518{
2578 object *
2579 dst = NULL, *tmp, *src, *part, *prev, *item; 2519 object *dst = 0, *tmp, *src, *part, *prev, *item;
2580 2520
2581 if (!asrc) 2521 if (!asrc)
2582 return NULL; 2522 return 0;
2523
2583 src = asrc; 2524 src = asrc;
2584 if (src->head) 2525 if (src->head)
2585 src = src->head; 2526 src = src->head;
2586 2527
2587 prev = NULL; 2528 prev = 0;
2588 for (part = src; part; part = part->more) 2529 for (part = src; part; part = part->more)
2589 { 2530 {
2590 tmp = get_object (); 2531 tmp = part->clone ();
2591 copy_object (part, tmp);
2592 tmp->x -= src->x; 2532 tmp->x -= src->x;
2593 tmp->y -= src->y; 2533 tmp->y -= src->y;
2534
2594 if (!part->head) 2535 if (!part->head)
2595 { 2536 {
2596 dst = tmp; 2537 dst = tmp;
2597 tmp->head = NULL; 2538 tmp->head = 0;
2598 } 2539 }
2599 else 2540 else
2600 { 2541 {
2601 tmp->head = dst; 2542 tmp->head = dst;
2602 } 2543 }
2544
2603 tmp->more = NULL; 2545 tmp->more = 0;
2546
2604 if (prev) 2547 if (prev)
2605 prev->more = tmp; 2548 prev->more = tmp;
2549
2606 prev = tmp; 2550 prev = tmp;
2607 } 2551 }
2608 2552
2609 /*** copy inventory ***/
2610 for (item = src->inv; item; item = item->below) 2553 for (item = src->inv; item; item = item->below)
2611 {
2612 (void) insert_ob_in_ob (object_create_clone (item), dst); 2554 insert_ob_in_ob (object_create_clone (item), dst);
2613 }
2614 2555
2615 return dst; 2556 return dst;
2616} 2557}
2617 2558
2618/* return true if the object was destroyed, 0 otherwise */
2619int
2620was_destroyed (const object *op, tag_t old_tag)
2621{
2622 /* checking for FLAG_FREED isn't necessary, but makes this function more
2623 * robust */
2624 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2625}
2626
2627/* GROS - Creates an object using a string representing its content. */ 2559/* GROS - Creates an object using a string representing its content. */
2628
2629/* Basically, we save the content of the string to a temp file, then call */ 2560/* Basically, we save the content of the string to a temp file, then call */
2630
2631/* load_object on it. I admit it is a highly inefficient way to make things, */ 2561/* load_object on it. I admit it is a highly inefficient way to make things, */
2632
2633/* but it was simple to make and allows reusing the load_object function. */ 2562/* but it was simple to make and allows reusing the load_object function. */
2634
2635/* Remember not to use load_object_str in a time-critical situation. */ 2563/* Remember not to use load_object_str in a time-critical situation. */
2636
2637/* Also remember that multiparts objects are not supported for now. */ 2564/* Also remember that multiparts objects are not supported for now. */
2638 2565
2639object * 2566object *
2640load_object_str (const char *obstr) 2567load_object_str (const char *obstr)
2641{ 2568{
2642 object * 2569 object *op;
2643 op;
2644 char
2645 filename[MAX_BUF]; 2570 char filename[MAX_BUF];
2646 2571
2647 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2572 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2648 2573
2649 FILE *
2650 tempfile = fopen (filename, "w"); 2574 FILE *tempfile = fopen (filename, "w");
2651 2575
2652 if (tempfile == NULL) 2576 if (tempfile == NULL)
2653 { 2577 {
2654 LOG (llevError, "Error - Unable to access load object temp file\n"); 2578 LOG (llevError, "Error - Unable to access load object temp file\n");
2655 return NULL; 2579 return NULL;
2656 }; 2580 }
2581
2657 fprintf (tempfile, obstr); 2582 fprintf (tempfile, obstr);
2658 fclose (tempfile); 2583 fclose (tempfile);
2659 2584
2660 op = get_object (); 2585 op = object::create ();
2661 2586
2662 object_thawer thawer (filename); 2587 object_thawer thawer (filename);
2663 2588
2664 if (thawer) 2589 if (thawer)
2665 load_object (thawer, op, 0); 2590 load_object (thawer, op, 0);
2675 * returns NULL if no match. 2600 * returns NULL if no match.
2676 */ 2601 */
2677object * 2602object *
2678find_obj_by_type_subtype (const object *who, int type, int subtype) 2603find_obj_by_type_subtype (const object *who, int type, int subtype)
2679{ 2604{
2680 object * 2605 object *tmp;
2681 tmp;
2682 2606
2683 for (tmp = who->inv; tmp; tmp = tmp->below) 2607 for (tmp = who->inv; tmp; tmp = tmp->below)
2684 if (tmp->type == type && tmp->subtype == subtype) 2608 if (tmp->type == type && tmp->subtype == subtype)
2685 return tmp; 2609 return tmp;
2686 2610
2694 * do the desired thing. 2618 * do the desired thing.
2695 */ 2619 */
2696key_value * 2620key_value *
2697get_ob_key_link (const object *ob, const char *key) 2621get_ob_key_link (const object *ob, const char *key)
2698{ 2622{
2699 key_value * 2623 key_value *link;
2700 link;
2701 2624
2702 for (link = ob->key_values; link != NULL; link = link->next) 2625 for (link = ob->key_values; link != NULL; link = link->next)
2703 {
2704 if (link->key == key) 2626 if (link->key == key)
2705 {
2706 return link; 2627 return link;
2707 }
2708 }
2709 2628
2710 return NULL; 2629 return NULL;
2711} 2630}
2712 2631
2713/* 2632/*
2718 * The returned string is shared. 2637 * The returned string is shared.
2719 */ 2638 */
2720const char * 2639const char *
2721get_ob_key_value (const object *op, const char *const key) 2640get_ob_key_value (const object *op, const char *const key)
2722{ 2641{
2723 key_value * 2642 key_value *link;
2724 link; 2643 shstr_cmp canonical_key (key);
2725 const char *
2726 canonical_key;
2727 2644
2728 canonical_key = shstr::find (key);
2729
2730 if (canonical_key == NULL) 2645 if (!canonical_key)
2731 { 2646 {
2732 /* 1. There being a field named key on any object 2647 /* 1. There being a field named key on any object
2733 * implies there'd be a shared string to find. 2648 * implies there'd be a shared string to find.
2734 * 2. Since there isn't, no object has this field. 2649 * 2. Since there isn't, no object has this field.
2735 * 3. Therefore, *this* object doesn't have this field. 2650 * 3. Therefore, *this* object doesn't have this field.
2736 */ 2651 */
2737 return NULL; 2652 return 0;
2738 } 2653 }
2739 2654
2740 /* This is copied from get_ob_key_link() above - 2655 /* This is copied from get_ob_key_link() above -
2741 * only 4 lines, and saves the function call overhead. 2656 * only 4 lines, and saves the function call overhead.
2742 */ 2657 */
2743 for (link = op->key_values; link != NULL; link = link->next) 2658 for (link = op->key_values; link; link = link->next)
2744 {
2745 if (link->key == canonical_key) 2659 if (link->key == canonical_key)
2746 {
2747 return link->value; 2660 return link->value;
2748 } 2661
2749 }
2750 return NULL; 2662 return 0;
2751} 2663}
2752 2664
2753 2665
2754/* 2666/*
2755 * Updates the canonical_key in op to value. 2667 * Updates the canonical_key in op to value.
2840{ 2752{
2841 shstr key_ (key); 2753 shstr key_ (key);
2842 2754
2843 return set_ob_key_value_s (op, key_, value, add_key); 2755 return set_ob_key_value_s (op, key_, value, add_key);
2844} 2756}
2757
2758object::depth_iterator::depth_iterator (object *container)
2759: iterator_base (container)
2760{
2761 while (item->inv)
2762 item = item->inv;
2763}
2764
2765void
2766object::depth_iterator::next ()
2767{
2768 if (item->below)
2769 {
2770 item = item->below;
2771
2772 while (item->inv)
2773 item = item->inv;
2774 }
2775 else
2776 item = item->env;
2777}
2778
2779// return a suitable string describing an objetc in enough detail to find it
2780const char *
2781object::debug_desc (char *info) const
2782{
2783 char info2[256 * 3];
2784 char *p = info;
2785
2786 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2787 count,
2788 &name,
2789 title ? " " : "",
2790 title ? (const char *)title : "");
2791
2792 if (env)
2793 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2794
2795 if (map)
2796 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2797
2798 return info;
2799}
2800
2801const char *
2802object::debug_desc () const
2803{
2804 static char info[256 * 3];
2805 return debug_desc (info);
2806}
2807

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