1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
26 | variable. */ |
27 | variable. */ |
27 | #include <global.h> |
28 | #include <global.h> |
28 | #include <stdio.h> |
29 | #include <stdio.h> |
29 | #include <sys/types.h> |
30 | #include <sys/types.h> |
30 | #include <sys/uio.h> |
31 | #include <sys/uio.h> |
31 | #include <object.h> |
32 | #include <object.h> |
32 | #include <funcpoint.h> |
33 | #include <funcpoint.h> |
|
|
34 | #include <sproto.h> |
33 | #include <loader.h> |
35 | #include <loader.h> |
34 | |
36 | |
35 | #include <bitset> |
37 | #include <bitset> |
36 | |
38 | |
37 | int nrofallocobjects = 0; |
39 | int nrofallocobjects = 0; |
38 | static UUID uuid; |
40 | static UUID uuid; |
39 | const uint64 UUID_SKIP = 1<<19; |
41 | const uint64 UUID_SKIP = 1<<19; |
40 | |
42 | |
41 | object *active_objects; /* List of active objects that need to be processed */ |
43 | objectvec objects; |
|
|
44 | activevec actives; |
42 | |
45 | |
43 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
46 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
44 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
47 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
45 | }; |
48 | }; |
46 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
49 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
… | |
… | |
276 | |
279 | |
277 | /* Note sure why the following is the case - either the object has to |
280 | /* Note sure why the following is the case - either the object has to |
278 | * be animated or have a very low speed. Is this an attempted monster |
281 | * be animated or have a very low speed. Is this an attempted monster |
279 | * check? |
282 | * check? |
280 | */ |
283 | */ |
281 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
284 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
282 | return 0; |
285 | return 0; |
283 | |
286 | |
284 | switch (ob1->type) |
287 | switch (ob1->type) |
285 | { |
288 | { |
286 | case SCROLL: |
289 | case SCROLL: |
… | |
… | |
322 | sum_weight (object *op) |
325 | sum_weight (object *op) |
323 | { |
326 | { |
324 | long sum; |
327 | long sum; |
325 | object *inv; |
328 | object *inv; |
326 | |
329 | |
327 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
330 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
328 | { |
331 | { |
329 | if (inv->inv) |
332 | if (inv->inv) |
330 | sum_weight (inv); |
333 | sum_weight (inv); |
|
|
334 | |
331 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
335 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
332 | } |
336 | } |
333 | |
337 | |
334 | if (op->type == CONTAINER && op->stats.Str) |
338 | if (op->type == CONTAINER && op->stats.Str) |
335 | sum = (sum * (100 - op->stats.Str)) / 100; |
339 | sum = (sum * (100 - op->stats.Str)) / 100; |
… | |
… | |
355 | /* |
359 | /* |
356 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
360 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
357 | * Some error messages. |
361 | * Some error messages. |
358 | * The result of the dump is stored in the static global errmsg array. |
362 | * The result of the dump is stored in the static global errmsg array. |
359 | */ |
363 | */ |
360 | |
|
|
361 | char * |
364 | char * |
362 | dump_object (object *op) |
365 | dump_object (object *op) |
363 | { |
366 | { |
364 | if (!op) |
367 | if (!op) |
365 | return strdup ("[NULLOBJ]"); |
368 | return strdup ("[NULLOBJ]"); |
366 | |
369 | |
367 | object_freezer freezer; |
370 | object_freezer freezer; |
368 | save_object (freezer, op, 1); |
371 | op->write (freezer); |
369 | return freezer.as_string (); |
372 | return freezer.as_string (); |
370 | } |
373 | } |
371 | |
374 | |
372 | /* |
375 | /* |
373 | * get_nearest_part(multi-object, object 2) returns the part of the |
376 | * get_nearest_part(multi-object, object 2) returns the part of the |
… | |
… | |
390 | } |
393 | } |
391 | |
394 | |
392 | /* |
395 | /* |
393 | * Returns the object which has the count-variable equal to the argument. |
396 | * Returns the object which has the count-variable equal to the argument. |
394 | */ |
397 | */ |
395 | |
|
|
396 | object * |
398 | object * |
397 | find_object (tag_t i) |
399 | find_object (tag_t i) |
398 | { |
400 | { |
399 | for (object *op = object::first; op; op = op->next) |
401 | for_all_objects (op) |
400 | if (op->count == i) |
402 | if (op->count == i) |
401 | return op; |
403 | return op; |
402 | |
404 | |
403 | return 0; |
405 | return 0; |
404 | } |
406 | } |
405 | |
407 | |
406 | /* |
408 | /* |
407 | * Returns the first object which has a name equal to the argument. |
409 | * Returns the first object which has a name equal to the argument. |
408 | * Used only by the patch command, but not all that useful. |
410 | * Used only by the patch command, but not all that useful. |
409 | * Enables features like "patch <name-of-other-player> food 999" |
411 | * Enables features like "patch <name-of-other-player> food 999" |
410 | */ |
412 | */ |
411 | |
|
|
412 | object * |
413 | object * |
413 | find_object_name (const char *str) |
414 | find_object_name (const char *str) |
414 | { |
415 | { |
415 | shstr_cmp str_ (str); |
416 | shstr_cmp str_ (str); |
416 | object *op; |
417 | object *op; |
417 | |
418 | |
418 | for (op = object::first; op != NULL; op = op->next) |
419 | for_all_objects (op) |
419 | if (op->name == str_) |
420 | if (op->name == str_) |
420 | break; |
421 | break; |
421 | |
422 | |
422 | return op; |
423 | return op; |
423 | } |
424 | } |
… | |
… | |
449 | owner = owner->owner; |
450 | owner = owner->owner; |
450 | |
451 | |
451 | this->owner = owner; |
452 | this->owner = owner; |
452 | } |
453 | } |
453 | |
454 | |
|
|
455 | bool |
|
|
456 | object::change_weapon (object *ob) |
|
|
457 | { |
|
|
458 | if (current_weapon == ob) |
|
|
459 | return true; |
|
|
460 | |
|
|
461 | if (chosen_skill) |
|
|
462 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
463 | |
|
|
464 | current_weapon = ob; |
|
|
465 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
466 | |
|
|
467 | if (chosen_skill) |
|
|
468 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
469 | |
|
|
470 | update_stats (); |
|
|
471 | |
|
|
472 | if (ob) |
|
|
473 | { |
|
|
474 | // now check wether any body locations became invalid, in which case |
|
|
475 | // we cannot apply the weapon at the moment. |
|
|
476 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
477 | if (slot[i].used < 0) |
|
|
478 | { |
|
|
479 | current_weapon = chosen_skill = 0; |
|
|
480 | update_stats (); |
|
|
481 | |
|
|
482 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
483 | "You try to balance your applied items all at once, but the %s is too much. " |
|
|
484 | "You need to unapply some items first.", &ob->name); |
|
|
485 | return false; |
|
|
486 | } |
|
|
487 | |
|
|
488 | new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
489 | } |
|
|
490 | else |
|
|
491 | new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
492 | |
|
|
493 | return true; |
|
|
494 | } |
|
|
495 | |
454 | /* Zero the key_values on op, decrementing the shared-string |
496 | /* Zero the key_values on op, decrementing the shared-string |
455 | * refcounts and freeing the links. |
497 | * refcounts and freeing the links. |
456 | */ |
498 | */ |
457 | static void |
499 | static void |
458 | free_key_values (object *op) |
500 | free_key_values (object *op) |
459 | { |
501 | { |
460 | for (key_value *i = op->key_values; i != 0;) |
502 | for (key_value *i = op->key_values; i; ) |
461 | { |
503 | { |
462 | key_value *next = i->next; |
504 | key_value *next = i->next; |
463 | delete i; |
505 | delete i; |
464 | |
506 | |
465 | i = next; |
507 | i = next; |
466 | } |
508 | } |
467 | |
509 | |
468 | op->key_values = 0; |
510 | op->key_values = 0; |
469 | } |
511 | } |
470 | |
512 | |
471 | /* |
513 | object & |
472 | * copy_to first frees everything allocated by the dst object, |
514 | object::operator =(const object &src) |
473 | * and then copies the contents of itself into the second |
|
|
474 | * object, allocating what needs to be allocated. Basically, any |
|
|
475 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
476 | * if the first object is freed, the pointers in the new object |
|
|
477 | * will point at garbage. |
|
|
478 | */ |
|
|
479 | void |
|
|
480 | object::copy_to (object *dst) |
|
|
481 | { |
515 | { |
482 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
516 | bool is_freed = flag [FLAG_FREED]; |
483 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
517 | bool is_removed = flag [FLAG_REMOVED]; |
484 | |
518 | |
485 | *(object_copy *)dst = *this; |
519 | *(object_copy *)this = src; |
486 | |
520 | |
487 | if (is_freed) |
521 | flag [FLAG_FREED] = is_freed; |
488 | SET_FLAG (dst, FLAG_FREED); |
522 | flag [FLAG_REMOVED] = is_removed; |
489 | |
|
|
490 | if (is_removed) |
|
|
491 | SET_FLAG (dst, FLAG_REMOVED); |
|
|
492 | |
|
|
493 | if (speed < 0) |
|
|
494 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
|
|
495 | |
523 | |
496 | /* Copy over key_values, if any. */ |
524 | /* Copy over key_values, if any. */ |
497 | if (key_values) |
525 | if (src.key_values) |
498 | { |
526 | { |
499 | key_value *tail = 0; |
527 | key_value *tail = 0; |
500 | key_value *i; |
|
|
501 | |
|
|
502 | dst->key_values = 0; |
528 | key_values = 0; |
503 | |
529 | |
504 | for (i = key_values; i; i = i->next) |
530 | for (key_value *i = src.key_values; i; i = i->next) |
505 | { |
531 | { |
506 | key_value *new_link = new key_value; |
532 | key_value *new_link = new key_value; |
507 | |
533 | |
508 | new_link->next = 0; |
534 | new_link->next = 0; |
509 | new_link->key = i->key; |
535 | new_link->key = i->key; |
510 | new_link->value = i->value; |
536 | new_link->value = i->value; |
511 | |
537 | |
512 | /* Try and be clever here, too. */ |
538 | /* Try and be clever here, too. */ |
513 | if (!dst->key_values) |
539 | if (!key_values) |
514 | { |
540 | { |
515 | dst->key_values = new_link; |
541 | key_values = new_link; |
516 | tail = new_link; |
542 | tail = new_link; |
517 | } |
543 | } |
518 | else |
544 | else |
519 | { |
545 | { |
520 | tail->next = new_link; |
546 | tail->next = new_link; |
521 | tail = new_link; |
547 | tail = new_link; |
522 | } |
548 | } |
523 | } |
549 | } |
524 | } |
550 | } |
|
|
551 | } |
|
|
552 | |
|
|
553 | /* |
|
|
554 | * copy_to first frees everything allocated by the dst object, |
|
|
555 | * and then copies the contents of itself into the second |
|
|
556 | * object, allocating what needs to be allocated. Basically, any |
|
|
557 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
558 | * if the first object is freed, the pointers in the new object |
|
|
559 | * will point at garbage. |
|
|
560 | */ |
|
|
561 | void |
|
|
562 | object::copy_to (object *dst) |
|
|
563 | { |
|
|
564 | *dst = *this; |
|
|
565 | |
|
|
566 | if (speed < 0) |
|
|
567 | dst->speed_left = speed_left - rndm (); |
525 | |
568 | |
526 | dst->set_speed (dst->speed); |
569 | dst->set_speed (dst->speed); |
|
|
570 | } |
|
|
571 | |
|
|
572 | void |
|
|
573 | object::instantiate () |
|
|
574 | { |
|
|
575 | if (!uuid.seq) // HACK |
|
|
576 | uuid = gen_uuid (); |
|
|
577 | |
|
|
578 | speed_left = -0.1f; |
|
|
579 | /* copy the body_info to the body_used - this is only really |
|
|
580 | * need for monsters, but doesn't hurt to do it for everything. |
|
|
581 | * by doing so, when a monster is created, it has good starting |
|
|
582 | * values for the body_used info, so when items are created |
|
|
583 | * for it, they can be properly equipped. |
|
|
584 | */ |
|
|
585 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
|
|
586 | slot[i].used = slot[i].info; |
|
|
587 | |
|
|
588 | attachable::instantiate (); |
527 | } |
589 | } |
528 | |
590 | |
529 | object * |
591 | object * |
530 | object::clone () |
592 | object::clone () |
531 | { |
593 | { |
… | |
… | |
563 | speed = 0; |
625 | speed = 0; |
564 | } |
626 | } |
565 | |
627 | |
566 | this->speed = speed; |
628 | this->speed = speed; |
567 | |
629 | |
568 | if (FABS (speed) > MIN_ACTIVE_SPEED) |
630 | if (has_active_speed ()) |
569 | { |
631 | activate (); |
570 | /* If already on active list, don't do anything */ |
|
|
571 | if (active_next || active_prev || this == active_objects) |
|
|
572 | return; |
|
|
573 | |
|
|
574 | /* process_events() expects us to insert the object at the beginning |
|
|
575 | * of the list. */ |
|
|
576 | active_next = active_objects; |
|
|
577 | |
|
|
578 | if (active_next) |
|
|
579 | active_next->active_prev = this; |
|
|
580 | |
|
|
581 | active_objects = this; |
|
|
582 | } |
|
|
583 | else |
632 | else |
584 | { |
633 | deactivate (); |
585 | /* If not on the active list, nothing needs to be done */ |
|
|
586 | if (!active_next && !active_prev && this != active_objects) |
|
|
587 | return; |
|
|
588 | |
|
|
589 | if (!active_prev) |
|
|
590 | { |
|
|
591 | active_objects = active_next; |
|
|
592 | |
|
|
593 | if (active_next) |
|
|
594 | active_next->active_prev = 0; |
|
|
595 | } |
|
|
596 | else |
|
|
597 | { |
|
|
598 | active_prev->active_next = active_next; |
|
|
599 | |
|
|
600 | if (active_next) |
|
|
601 | active_next->active_prev = active_prev; |
|
|
602 | } |
|
|
603 | |
|
|
604 | active_next = 0; |
|
|
605 | active_prev = 0; |
|
|
606 | } |
|
|
607 | } |
634 | } |
608 | |
635 | |
609 | /* |
636 | /* |
610 | * update_object() updates the the map. |
637 | * update_object() updates the the map. |
611 | * It takes into account invisible objects (and represent squares covered |
638 | * It takes into account invisible objects (and represent squares covered |
… | |
… | |
624 | * UP_OBJ_FACE: only the objects face has changed. |
651 | * UP_OBJ_FACE: only the objects face has changed. |
625 | */ |
652 | */ |
626 | void |
653 | void |
627 | update_object (object *op, int action) |
654 | update_object (object *op, int action) |
628 | { |
655 | { |
629 | MoveType move_on, move_off, move_block, move_slow; |
|
|
630 | |
|
|
631 | if (op == NULL) |
656 | if (op == NULL) |
632 | { |
657 | { |
633 | /* this should never happen */ |
658 | /* this should never happen */ |
634 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
659 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
635 | return; |
660 | return; |
… | |
… | |
659 | return; |
684 | return; |
660 | } |
685 | } |
661 | |
686 | |
662 | mapspace &m = op->ms (); |
687 | mapspace &m = op->ms (); |
663 | |
688 | |
664 | if (m.flags_ & P_NEED_UPDATE) |
689 | if (!(m.flags_ & P_UPTODATE)) |
665 | /* nop */; |
690 | /* nop */; |
666 | else if (action == UP_OBJ_INSERT) |
691 | else if (action == UP_OBJ_INSERT) |
667 | { |
692 | { |
668 | // this is likely overkill, TODO: revisit (schmorp) |
693 | // this is likely overkill, TODO: revisit (schmorp) |
669 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
694 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
… | |
… | |
678 | /* This isn't perfect, but I don't expect a lot of objects to |
703 | /* This isn't perfect, but I don't expect a lot of objects to |
679 | * to have move_allow right now. |
704 | * to have move_allow right now. |
680 | */ |
705 | */ |
681 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
706 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
682 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
707 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
683 | m.flags_ = P_NEED_UPDATE; |
708 | m.flags_ = 0; |
684 | } |
709 | } |
685 | /* if the object is being removed, we can't make intelligent |
710 | /* if the object is being removed, we can't make intelligent |
686 | * decisions, because remove_ob can't really pass the object |
711 | * decisions, because remove_ob can't really pass the object |
687 | * that is being removed. |
712 | * that is being removed. |
688 | */ |
713 | */ |
689 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
714 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
690 | m.flags_ = P_NEED_UPDATE; |
715 | m.flags_ = 0; |
691 | else if (action == UP_OBJ_FACE) |
716 | else if (action == UP_OBJ_FACE) |
692 | /* Nothing to do for that case */ ; |
717 | /* Nothing to do for that case */ ; |
693 | else |
718 | else |
694 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
719 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
695 | |
720 | |
696 | if (op->more) |
721 | if (op->more) |
697 | update_object (op->more, action); |
722 | update_object (op->more, action); |
698 | } |
723 | } |
699 | |
724 | |
700 | object::vector object::objects; // not yet used |
|
|
701 | object *object::first; |
|
|
702 | |
|
|
703 | object::object () |
725 | object::object () |
704 | { |
726 | { |
705 | SET_FLAG (this, FLAG_REMOVED); |
727 | SET_FLAG (this, FLAG_REMOVED); |
706 | |
728 | |
707 | expmul = 1.0; |
729 | expmul = 1.0; |
708 | face = blank_face; |
730 | face = blank_face; |
709 | } |
731 | } |
710 | |
732 | |
711 | object::~object () |
733 | object::~object () |
712 | { |
734 | { |
|
|
735 | unlink (); |
|
|
736 | |
713 | free_key_values (this); |
737 | free_key_values (this); |
714 | } |
738 | } |
715 | |
739 | |
|
|
740 | static int object_count; |
|
|
741 | |
716 | void object::link () |
742 | void object::link () |
717 | { |
743 | { |
718 | count = ++ob_count; |
744 | assert (!index);//D |
719 | uuid = gen_uuid (); |
745 | uuid = gen_uuid (); |
|
|
746 | count = ++object_count; |
720 | |
747 | |
721 | prev = 0; |
748 | refcnt_inc (); |
722 | next = object::first; |
749 | objects.insert (this); |
723 | |
|
|
724 | if (object::first) |
|
|
725 | object::first->prev = this; |
|
|
726 | |
|
|
727 | object::first = this; |
|
|
728 | } |
750 | } |
729 | |
751 | |
730 | void object::unlink () |
752 | void object::unlink () |
731 | { |
753 | { |
732 | if (this == object::first) |
754 | if (!index) |
733 | object::first = next; |
755 | return; |
734 | |
756 | |
735 | /* Remove this object from the list of used objects */ |
757 | objects.erase (this); |
736 | if (prev) prev->next = next; |
758 | refcnt_dec (); |
737 | if (next) next->prev = prev; |
|
|
738 | |
|
|
739 | prev = 0; |
|
|
740 | next = 0; |
|
|
741 | } |
759 | } |
742 | |
760 | |
743 | void |
761 | void |
|
|
762 | object::activate () |
|
|
763 | { |
|
|
764 | /* If already on active list, don't do anything */ |
|
|
765 | if (active) |
|
|
766 | return; |
|
|
767 | |
|
|
768 | if (has_active_speed ()) |
|
|
769 | actives.insert (this); |
|
|
770 | } |
|
|
771 | |
|
|
772 | void |
744 | object::activate (bool recursive) |
773 | object::activate_recursive () |
745 | { |
774 | { |
746 | // uh, hack |
775 | activate (); |
747 | set_speed (speed); |
|
|
748 | |
776 | |
749 | if (recursive) |
|
|
750 | for (object *op = inv; op; op = op->above) |
777 | for (object *op = inv; op; op = op->below) |
751 | op->activate (1); |
778 | op->activate_recursive (); |
752 | } |
779 | } |
753 | |
780 | |
754 | /* This function removes object 'op' from the list of active |
781 | /* This function removes object 'op' from the list of active |
755 | * objects. |
782 | * objects. |
756 | * This should only be used for style maps or other such |
783 | * This should only be used for style maps or other such |
… | |
… | |
758 | * in play chewing up cpu time getting processed. |
785 | * in play chewing up cpu time getting processed. |
759 | * The reverse of this is to call update_ob_speed, which |
786 | * The reverse of this is to call update_ob_speed, which |
760 | * will do the right thing based on the speed of the object. |
787 | * will do the right thing based on the speed of the object. |
761 | */ |
788 | */ |
762 | void |
789 | void |
763 | object::deactivate (bool recursive) |
790 | object::deactivate () |
764 | { |
791 | { |
765 | /* If not on the active list, nothing needs to be done */ |
792 | /* If not on the active list, nothing needs to be done */ |
766 | if (!active_next && !active_prev && this != active_objects) |
793 | if (!active) |
767 | return; |
794 | return; |
768 | |
795 | |
769 | if (active_prev == 0) |
796 | actives.erase (this); |
770 | { |
797 | } |
771 | active_objects = active_next; |
|
|
772 | if (active_next) |
|
|
773 | active_next->active_prev = 0; |
|
|
774 | } |
|
|
775 | else |
|
|
776 | { |
|
|
777 | active_prev->active_next = active_next; |
|
|
778 | if (active_next) |
|
|
779 | active_next->active_prev = active_prev; |
|
|
780 | } |
|
|
781 | |
798 | |
782 | active_next = 0; |
799 | void |
783 | active_prev = 0; |
800 | object::deactivate_recursive () |
784 | |
801 | { |
785 | if (recursive) |
|
|
786 | for (object *op = inv; op; op = op->above) |
802 | for (object *op = inv; op; op = op->below) |
|
|
803 | op->deactivate_recursive (); |
|
|
804 | |
787 | op->deactivate (1); |
805 | deactivate (); |
|
|
806 | } |
|
|
807 | |
|
|
808 | void |
|
|
809 | object::set_flag_inv (int flag, int value) |
|
|
810 | { |
|
|
811 | for (object *op = inv; op; op = op->below) |
|
|
812 | { |
|
|
813 | op->flag [flag] = value; |
|
|
814 | op->set_flag_inv (flag, value); |
|
|
815 | } |
788 | } |
816 | } |
789 | |
817 | |
790 | /* |
818 | /* |
791 | * Remove and free all objects in the inventory of the given object. |
819 | * Remove and free all objects in the inventory of the given object. |
792 | * object.c ? |
820 | * object.c ? |
… | |
… | |
807 | * drop on that space. |
835 | * drop on that space. |
808 | */ |
836 | */ |
809 | if (!drop_to_ground |
837 | if (!drop_to_ground |
810 | || !map |
838 | || !map |
811 | || map->in_memory != MAP_IN_MEMORY |
839 | || map->in_memory != MAP_IN_MEMORY |
|
|
840 | || map->nodrop |
812 | || ms ().move_block == MOVE_ALL) |
841 | || ms ().move_block == MOVE_ALL) |
813 | { |
842 | { |
814 | while (inv) |
843 | while (inv) |
815 | { |
844 | { |
816 | inv->destroy_inv (drop_to_ground); |
845 | inv->destroy_inv (drop_to_ground); |
… | |
… | |
825 | |
854 | |
826 | if (op->flag [FLAG_STARTEQUIP] |
855 | if (op->flag [FLAG_STARTEQUIP] |
827 | || op->flag [FLAG_NO_DROP] |
856 | || op->flag [FLAG_NO_DROP] |
828 | || op->type == RUNE |
857 | || op->type == RUNE |
829 | || op->type == TRAP |
858 | || op->type == TRAP |
830 | || op->flag [FLAG_IS_A_TEMPLATE]) |
859 | || op->flag [FLAG_IS_A_TEMPLATE] |
|
|
860 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
831 | op->destroy (); |
861 | op->destroy (); |
832 | else |
862 | else |
833 | map->insert (op, x, y); |
863 | map->insert (op, x, y); |
834 | } |
864 | } |
835 | } |
865 | } |
… | |
… | |
843 | } |
873 | } |
844 | |
874 | |
845 | void |
875 | void |
846 | object::do_destroy () |
876 | object::do_destroy () |
847 | { |
877 | { |
|
|
878 | attachable::do_destroy (); |
|
|
879 | |
848 | if (flag [FLAG_IS_LINKED]) |
880 | if (flag [FLAG_IS_LINKED]) |
849 | remove_button_link (this); |
881 | remove_button_link (this); |
850 | |
882 | |
851 | if (flag [FLAG_FRIENDLY]) |
883 | if (flag [FLAG_FRIENDLY]) |
852 | remove_friendly_object (this); |
884 | remove_friendly_object (this); |
853 | |
885 | |
854 | if (!flag [FLAG_REMOVED]) |
886 | if (!flag [FLAG_REMOVED]) |
855 | remove (); |
887 | remove (); |
856 | |
888 | |
857 | if (flag [FLAG_FREED]) |
889 | destroy_inv (true); |
858 | return; |
|
|
859 | |
890 | |
860 | set_speed (0); |
891 | deactivate (); |
|
|
892 | unlink (); |
861 | |
893 | |
862 | flag [FLAG_FREED] = 1; |
894 | flag [FLAG_FREED] = 1; |
863 | |
|
|
864 | attachable::do_destroy (); |
|
|
865 | |
|
|
866 | destroy_inv (true); |
|
|
867 | unlink (); |
|
|
868 | |
895 | |
869 | // hack to ensure that freed objects still have a valid map |
896 | // hack to ensure that freed objects still have a valid map |
870 | { |
897 | { |
871 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
898 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
872 | |
899 | |
… | |
… | |
877 | freed_map->name = "/internal/freed_objects_map"; |
904 | freed_map->name = "/internal/freed_objects_map"; |
878 | freed_map->width = 3; |
905 | freed_map->width = 3; |
879 | freed_map->height = 3; |
906 | freed_map->height = 3; |
880 | |
907 | |
881 | freed_map->alloc (); |
908 | freed_map->alloc (); |
|
|
909 | freed_map->in_memory = MAP_IN_MEMORY; |
882 | } |
910 | } |
883 | |
911 | |
884 | map = freed_map; |
912 | map = freed_map; |
885 | x = 1; |
913 | x = 1; |
886 | y = 1; |
914 | y = 1; |
… | |
… | |
896 | |
924 | |
897 | // clear those pointers that likely might have circular references to us |
925 | // clear those pointers that likely might have circular references to us |
898 | owner = 0; |
926 | owner = 0; |
899 | enemy = 0; |
927 | enemy = 0; |
900 | attacked_by = 0; |
928 | attacked_by = 0; |
901 | |
|
|
902 | // only relevant for players(?), but make sure of it anyways |
|
|
903 | contr = 0; |
|
|
904 | } |
929 | } |
905 | |
930 | |
906 | void |
931 | void |
907 | object::destroy (bool destroy_inventory) |
932 | object::destroy (bool destroy_inventory) |
908 | { |
933 | { |
… | |
… | |
936 | * This function removes the object op from the linked list of objects |
961 | * This function removes the object op from the linked list of objects |
937 | * which it is currently tied to. When this function is done, the |
962 | * which it is currently tied to. When this function is done, the |
938 | * object will have no environment. If the object previously had an |
963 | * object will have no environment. If the object previously had an |
939 | * environment, the x and y coordinates will be updated to |
964 | * environment, the x and y coordinates will be updated to |
940 | * the previous environment. |
965 | * the previous environment. |
941 | * Beware: This function is called from the editor as well! |
|
|
942 | */ |
966 | */ |
943 | void |
967 | void |
944 | object::remove () |
968 | object::do_remove () |
945 | { |
969 | { |
946 | object *tmp, *last = 0; |
970 | object *tmp, *last = 0; |
947 | object *otmp; |
971 | object *otmp; |
948 | |
972 | |
949 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
973 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
… | |
… | |
992 | } |
1016 | } |
993 | else if (map) |
1017 | else if (map) |
994 | { |
1018 | { |
995 | if (type == PLAYER) |
1019 | if (type == PLAYER) |
996 | { |
1020 | { |
|
|
1021 | // leaving a spot always closes any open container on the ground |
|
|
1022 | if (container && !container->env) |
|
|
1023 | // this causes spurious floorbox updates, but it ensures |
|
|
1024 | // that the CLOSE event is being sent. |
|
|
1025 | close_container (); |
|
|
1026 | |
997 | --map->players; |
1027 | --map->players; |
998 | map->last_access = runtime; |
1028 | map->touch (); |
999 | } |
1029 | } |
1000 | |
1030 | |
|
|
1031 | map->dirty = true; |
|
|
1032 | mapspace &ms = this->ms (); |
1001 | |
1033 | |
1002 | /* link the object above us */ |
1034 | /* link the object above us */ |
1003 | if (above) |
1035 | if (above) |
1004 | above->below = below; |
1036 | above->below = below; |
1005 | else |
1037 | else |
1006 | map->at (x, y).top = below; /* we were top, set new top */ |
1038 | ms.top = below; /* we were top, set new top */ |
1007 | |
1039 | |
1008 | /* Relink the object below us, if there is one */ |
1040 | /* Relink the object below us, if there is one */ |
1009 | if (below) |
1041 | if (below) |
1010 | below->above = above; |
1042 | below->above = above; |
1011 | else |
1043 | else |
… | |
… | |
1013 | /* Nothing below, which means we need to relink map object for this space |
1045 | /* Nothing below, which means we need to relink map object for this space |
1014 | * use translated coordinates in case some oddness with map tiling is |
1046 | * use translated coordinates in case some oddness with map tiling is |
1015 | * evident |
1047 | * evident |
1016 | */ |
1048 | */ |
1017 | if (GET_MAP_OB (map, x, y) != this) |
1049 | if (GET_MAP_OB (map, x, y) != this) |
1018 | { |
|
|
1019 | char *dump = dump_object (this); |
|
|
1020 | LOG (llevError, |
|
|
1021 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
1050 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
1022 | free (dump); |
|
|
1023 | dump = dump_object (GET_MAP_OB (map, x, y)); |
|
|
1024 | LOG (llevError, "%s\n", dump); |
|
|
1025 | free (dump); |
|
|
1026 | } |
|
|
1027 | |
1051 | |
1028 | map->at (x, y).bot = above; /* goes on above it. */ |
1052 | ms.bot = above; /* goes on above it. */ |
1029 | } |
1053 | } |
1030 | |
1054 | |
1031 | above = 0; |
1055 | above = 0; |
1032 | below = 0; |
1056 | below = 0; |
1033 | |
1057 | |
1034 | if (map->in_memory == MAP_SAVING) |
1058 | if (map->in_memory == MAP_SAVING) |
1035 | return; |
1059 | return; |
1036 | |
1060 | |
1037 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1061 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1038 | |
1062 | |
1039 | for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) |
1063 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1040 | { |
1064 | { |
1041 | /* No point updating the players look faces if he is the object |
1065 | /* No point updating the players look faces if he is the object |
1042 | * being removed. |
1066 | * being removed. |
1043 | */ |
1067 | */ |
1044 | |
1068 | |
… | |
… | |
1078 | } |
1102 | } |
1079 | |
1103 | |
1080 | /* last == NULL if there are no objects on this space */ |
1104 | /* last == NULL if there are no objects on this space */ |
1081 | //TODO: this makes little sense, why only update the topmost object? |
1105 | //TODO: this makes little sense, why only update the topmost object? |
1082 | if (!last) |
1106 | if (!last) |
1083 | map->at (x, y).flags_ = P_NEED_UPDATE; |
1107 | map->at (x, y).flags_ = 0; |
1084 | else |
1108 | else |
1085 | update_object (last, UP_OBJ_REMOVE); |
1109 | update_object (last, UP_OBJ_REMOVE); |
1086 | |
1110 | |
1087 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1111 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1088 | update_all_los (map, x, y); |
1112 | update_all_los (map, x, y); |
… | |
… | |
1124 | } |
1148 | } |
1125 | |
1149 | |
1126 | return 0; |
1150 | return 0; |
1127 | } |
1151 | } |
1128 | |
1152 | |
|
|
1153 | void |
|
|
1154 | object::expand_tail () |
|
|
1155 | { |
|
|
1156 | if (more) |
|
|
1157 | return; |
|
|
1158 | |
|
|
1159 | object *prev = this; |
|
|
1160 | |
|
|
1161 | for (archetype *at = arch->more; at; at = at->more) |
|
|
1162 | { |
|
|
1163 | object *op = arch_to_object (at); |
|
|
1164 | |
|
|
1165 | op->name = name; |
|
|
1166 | op->name_pl = name_pl; |
|
|
1167 | op->title = title; |
|
|
1168 | |
|
|
1169 | op->head = this; |
|
|
1170 | prev->more = op; |
|
|
1171 | |
|
|
1172 | prev = op; |
|
|
1173 | } |
|
|
1174 | } |
|
|
1175 | |
1129 | /* |
1176 | /* |
1130 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1177 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1131 | * job preparing multi-part monsters |
1178 | * job preparing multi-part monsters. |
1132 | */ |
1179 | */ |
1133 | object * |
1180 | object * |
1134 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1181 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1135 | { |
1182 | { |
1136 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1183 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
… | |
… | |
1163 | * just 'op' otherwise |
1210 | * just 'op' otherwise |
1164 | */ |
1211 | */ |
1165 | object * |
1212 | object * |
1166 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1213 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1167 | { |
1214 | { |
|
|
1215 | assert (!op->flag [FLAG_FREED]); |
|
|
1216 | |
1168 | object *tmp, *top, *floor = NULL; |
1217 | object *tmp, *top, *floor = NULL; |
1169 | sint16 x, y; |
|
|
1170 | |
1218 | |
1171 | if (QUERY_FLAG (op, FLAG_FREED)) |
1219 | op->remove (); |
1172 | { |
|
|
1173 | LOG (llevError, "Trying to insert freed object!\n"); |
|
|
1174 | return NULL; |
|
|
1175 | } |
|
|
1176 | |
1220 | |
1177 | if (!m) |
1221 | #if 0 |
1178 | { |
1222 | if (!m->active != !op->active) |
1179 | char *dump = dump_object (op); |
1223 | if (m->active) |
1180 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
1224 | op->activate_recursive (); |
1181 | free (dump); |
1225 | else |
1182 | return op; |
1226 | op->deactivate_recursive (); |
1183 | } |
1227 | #endif |
1184 | |
1228 | |
1185 | if (out_of_map (m, op->x, op->y)) |
1229 | if (out_of_map (m, op->x, op->y)) |
1186 | { |
1230 | { |
1187 | char *dump = dump_object (op); |
|
|
1188 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); |
1231 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1189 | #ifdef MANY_CORES |
1232 | #ifdef MANY_CORES |
1190 | /* Better to catch this here, as otherwise the next use of this object |
1233 | /* Better to catch this here, as otherwise the next use of this object |
1191 | * is likely to cause a crash. Better to find out where it is getting |
1234 | * is likely to cause a crash. Better to find out where it is getting |
1192 | * improperly inserted. |
1235 | * improperly inserted. |
1193 | */ |
1236 | */ |
1194 | abort (); |
1237 | abort (); |
1195 | #endif |
1238 | #endif |
1196 | free (dump); |
|
|
1197 | return op; |
1239 | return op; |
1198 | } |
1240 | } |
1199 | |
1241 | |
1200 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1201 | { |
|
|
1202 | char *dump = dump_object (op); |
|
|
1203 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1204 | free (dump); |
|
|
1205 | return op; |
|
|
1206 | } |
|
|
1207 | |
|
|
1208 | if (op->more) |
|
|
1209 | { |
|
|
1210 | /* The part may be on a different map. */ |
|
|
1211 | |
|
|
1212 | object *more = op->more; |
1242 | if (object *more = op->more) |
1213 | |
1243 | { |
1214 | /* We really need the caller to normalize coordinates - if |
|
|
1215 | * we set the map, that doesn't work if the location is within |
|
|
1216 | * a map and this is straddling an edge. So only if coordinate |
|
|
1217 | * is clear wrong do we normalize it. |
|
|
1218 | */ |
|
|
1219 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
|
|
1220 | more->map = get_map_from_coord (m, &more->x, &more->y); |
|
|
1221 | else if (!more->map) |
|
|
1222 | { |
|
|
1223 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1224 | * more->map should always point to the parent. |
|
|
1225 | */ |
|
|
1226 | more->map = m; |
|
|
1227 | } |
|
|
1228 | |
|
|
1229 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1244 | if (!insert_ob_in_map (more, m, originator, flag)) |
1230 | { |
1245 | { |
1231 | if (!op->head) |
1246 | if (!op->head) |
1232 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1247 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1233 | |
1248 | |
1234 | return 0; |
1249 | return 0; |
… | |
… | |
1239 | |
1254 | |
1240 | /* Ideally, the caller figures this out. However, it complicates a lot |
1255 | /* Ideally, the caller figures this out. However, it complicates a lot |
1241 | * of areas of callers (eg, anything that uses find_free_spot would now |
1256 | * of areas of callers (eg, anything that uses find_free_spot would now |
1242 | * need extra work |
1257 | * need extra work |
1243 | */ |
1258 | */ |
1244 | op->map = get_map_from_coord (m, &op->x, &op->y); |
1259 | if (!xy_normalise (m, op->x, op->y)) |
1245 | x = op->x; |
1260 | return 0; |
1246 | y = op->y; |
1261 | |
|
|
1262 | op->map = m; |
|
|
1263 | mapspace &ms = op->ms (); |
1247 | |
1264 | |
1248 | /* this has to be done after we translate the coordinates. |
1265 | /* this has to be done after we translate the coordinates. |
1249 | */ |
1266 | */ |
1250 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1267 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1251 | for (tmp = GET_MAP_OB (op->map, x, y); tmp; tmp = tmp->above) |
1268 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1252 | if (object::can_merge (op, tmp)) |
1269 | if (object::can_merge (op, tmp)) |
1253 | { |
1270 | { |
1254 | op->nrof += tmp->nrof; |
1271 | op->nrof += tmp->nrof; |
1255 | tmp->destroy (); |
1272 | tmp->destroy (); |
1256 | } |
1273 | } |
… | |
… | |
1273 | op->below = originator->below; |
1290 | op->below = originator->below; |
1274 | |
1291 | |
1275 | if (op->below) |
1292 | if (op->below) |
1276 | op->below->above = op; |
1293 | op->below->above = op; |
1277 | else |
1294 | else |
1278 | op->ms ().bot = op; |
1295 | ms.bot = op; |
1279 | |
1296 | |
1280 | /* since *below* originator, no need to update top */ |
1297 | /* since *below* originator, no need to update top */ |
1281 | originator->below = op; |
1298 | originator->below = op; |
1282 | } |
1299 | } |
1283 | else |
1300 | else |
1284 | { |
1301 | { |
|
|
1302 | top = ms.bot; |
|
|
1303 | |
1285 | /* If there are other objects, then */ |
1304 | /* If there are other objects, then */ |
1286 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1305 | if ((!(flag & INS_MAP_LOAD)) && top) |
1287 | { |
1306 | { |
1288 | object *last = 0; |
1307 | object *last = 0; |
1289 | |
1308 | |
1290 | /* |
1309 | /* |
1291 | * If there are multiple objects on this space, we do some trickier handling. |
1310 | * If there are multiple objects on this space, we do some trickier handling. |
… | |
… | |
1297 | * once we get to them. This reduces the need to traverse over all of |
1316 | * once we get to them. This reduces the need to traverse over all of |
1298 | * them when adding another one - this saves quite a bit of cpu time |
1317 | * them when adding another one - this saves quite a bit of cpu time |
1299 | * when lots of spells are cast in one area. Currently, it is presumed |
1318 | * when lots of spells are cast in one area. Currently, it is presumed |
1300 | * that flying non pickable objects are spell objects. |
1319 | * that flying non pickable objects are spell objects. |
1301 | */ |
1320 | */ |
1302 | while (top) |
1321 | for (top = ms.bot; top; top = top->above) |
1303 | { |
1322 | { |
1304 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1323 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1305 | floor = top; |
1324 | floor = top; |
1306 | |
1325 | |
1307 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1326 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
… | |
… | |
1310 | top = top->below; |
1329 | top = top->below; |
1311 | break; |
1330 | break; |
1312 | } |
1331 | } |
1313 | |
1332 | |
1314 | last = top; |
1333 | last = top; |
1315 | top = top->above; |
|
|
1316 | } |
1334 | } |
1317 | |
1335 | |
1318 | /* Don't want top to be NULL, so set it to the last valid object */ |
1336 | /* Don't want top to be NULL, so set it to the last valid object */ |
1319 | top = last; |
1337 | top = last; |
1320 | |
1338 | |
… | |
… | |
1322 | * looks like instead of lots of conditions here. |
1340 | * looks like instead of lots of conditions here. |
1323 | * makes things faster, and effectively the same result. |
1341 | * makes things faster, and effectively the same result. |
1324 | */ |
1342 | */ |
1325 | |
1343 | |
1326 | /* Have object 'fall below' other objects that block view. |
1344 | /* Have object 'fall below' other objects that block view. |
1327 | * Unless those objects are exits, type 66 |
1345 | * Unless those objects are exits. |
1328 | * If INS_ON_TOP is used, don't do this processing |
1346 | * If INS_ON_TOP is used, don't do this processing |
1329 | * Need to find the object that in fact blocks view, otherwise |
1347 | * Need to find the object that in fact blocks view, otherwise |
1330 | * stacking is a bit odd. |
1348 | * stacking is a bit odd. |
1331 | */ |
1349 | */ |
1332 | if (!(flag & INS_ON_TOP) && |
1350 | if (!(flag & INS_ON_TOP) |
1333 | (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1351 | && ms.flags () & P_BLOCKSVIEW |
|
|
1352 | && (op->face && !faces [op->face].visibility)) |
1334 | { |
1353 | { |
1335 | for (last = top; last != floor; last = last->below) |
1354 | for (last = top; last != floor; last = last->below) |
1336 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1355 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1337 | break; |
1356 | break; |
|
|
1357 | |
1338 | /* Check to see if we found the object that blocks view, |
1358 | /* Check to see if we found the object that blocks view, |
1339 | * and make sure we have a below pointer for it so that |
1359 | * and make sure we have a below pointer for it so that |
1340 | * we can get inserted below this one, which requires we |
1360 | * we can get inserted below this one, which requires we |
1341 | * set top to the object below us. |
1361 | * set top to the object below us. |
1342 | */ |
1362 | */ |
… | |
… | |
1344 | top = last->below; |
1364 | top = last->below; |
1345 | } |
1365 | } |
1346 | } /* If objects on this space */ |
1366 | } /* If objects on this space */ |
1347 | |
1367 | |
1348 | if (flag & INS_MAP_LOAD) |
1368 | if (flag & INS_MAP_LOAD) |
1349 | top = GET_MAP_TOP (op->map, op->x, op->y); |
1369 | top = ms.top; |
1350 | |
1370 | |
1351 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1371 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1352 | top = floor; |
1372 | top = floor; |
1353 | |
1373 | |
1354 | /* Top is the object that our object (op) is going to get inserted above. |
1374 | /* Top is the object that our object (op) is going to get inserted above. |
1355 | */ |
1375 | */ |
1356 | |
1376 | |
1357 | /* First object on this space */ |
1377 | /* First object on this space */ |
1358 | if (!top) |
1378 | if (!top) |
1359 | { |
1379 | { |
1360 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1380 | op->above = ms.bot; |
1361 | |
1381 | |
1362 | if (op->above) |
1382 | if (op->above) |
1363 | op->above->below = op; |
1383 | op->above->below = op; |
1364 | |
1384 | |
1365 | op->below = 0; |
1385 | op->below = 0; |
1366 | op->ms ().bot = op; |
1386 | ms.bot = op; |
1367 | } |
1387 | } |
1368 | else |
1388 | else |
1369 | { /* get inserted into the stack above top */ |
1389 | { /* get inserted into the stack above top */ |
1370 | op->above = top->above; |
1390 | op->above = top->above; |
1371 | |
1391 | |
… | |
… | |
1375 | op->below = top; |
1395 | op->below = top; |
1376 | top->above = op; |
1396 | top->above = op; |
1377 | } |
1397 | } |
1378 | |
1398 | |
1379 | if (!op->above) |
1399 | if (!op->above) |
1380 | op->ms ().top = op; |
1400 | ms.top = op; |
1381 | } /* else not INS_BELOW_ORIGINATOR */ |
1401 | } /* else not INS_BELOW_ORIGINATOR */ |
1382 | |
1402 | |
1383 | if (op->type == PLAYER) |
1403 | if (op->type == PLAYER) |
1384 | { |
1404 | { |
1385 | op->contr->do_los = 1; |
1405 | op->contr->do_los = 1; |
1386 | ++op->map->players; |
1406 | ++op->map->players; |
1387 | op->map->last_access = runtime; |
1407 | op->map->touch (); |
1388 | } |
1408 | } |
|
|
1409 | |
|
|
1410 | op->map->dirty = true; |
1389 | |
1411 | |
1390 | /* If we have a floor, we know the player, if any, will be above |
1412 | /* If we have a floor, we know the player, if any, will be above |
1391 | * it, so save a few ticks and start from there. |
1413 | * it, so save a few ticks and start from there. |
1392 | */ |
1414 | */ |
1393 | if (!(flag & INS_MAP_LOAD)) |
1415 | if (!(flag & INS_MAP_LOAD)) |
1394 | if (object *pl = op->ms ().player ()) |
1416 | if (object *pl = ms.player ()) |
1395 | if (pl->contr->ns) |
1417 | if (pl->contr->ns) |
1396 | pl->contr->ns->floorbox_update (); |
1418 | pl->contr->ns->floorbox_update (); |
1397 | |
1419 | |
1398 | /* If this object glows, it may affect lighting conditions that are |
1420 | /* If this object glows, it may affect lighting conditions that are |
1399 | * visible to others on this map. But update_all_los is really |
1421 | * visible to others on this map. But update_all_los is really |
1400 | * an inefficient way to do this, as it means los for all players |
1422 | * an inefficient way to do this, as it means los for all players |
1401 | * on the map will get recalculated. The players could very well |
1423 | * on the map will get recalculated. The players could very well |
1402 | * be far away from this change and not affected in any way - |
1424 | * be far away from this change and not affected in any way - |
1403 | * this should get redone to only look for players within range, |
1425 | * this should get redone to only look for players within range, |
1404 | * or just updating the P_NEED_UPDATE for spaces within this area |
1426 | * or just updating the P_UPTODATE for spaces within this area |
1405 | * of effect may be sufficient. |
1427 | * of effect may be sufficient. |
1406 | */ |
1428 | */ |
1407 | if (op->map->darkness && (op->glow_radius != 0)) |
1429 | if (op->map->darkness && (op->glow_radius != 0)) |
1408 | update_all_los (op->map, op->x, op->y); |
1430 | update_all_los (op->map, op->x, op->y); |
1409 | |
1431 | |
… | |
… | |
1447 | { |
1469 | { |
1448 | object *tmp, *tmp1; |
1470 | object *tmp, *tmp1; |
1449 | |
1471 | |
1450 | /* first search for itself and remove any old instances */ |
1472 | /* first search for itself and remove any old instances */ |
1451 | |
1473 | |
1452 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1474 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1453 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1475 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1454 | tmp->destroy (); |
1476 | tmp->destroy (); |
1455 | |
1477 | |
1456 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1478 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1457 | |
1479 | |
… | |
… | |
1461 | } |
1483 | } |
1462 | |
1484 | |
1463 | object * |
1485 | object * |
1464 | object::insert_at (object *where, object *originator, int flags) |
1486 | object::insert_at (object *where, object *originator, int flags) |
1465 | { |
1487 | { |
1466 | where->map->insert (this, where->x, where->y, originator, flags); |
1488 | return where->map->insert (this, where->x, where->y, originator, flags); |
1467 | } |
1489 | } |
1468 | |
1490 | |
1469 | /* |
1491 | /* |
1470 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1492 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1471 | * is returned contains nr objects, and the remaining parts contains |
1493 | * is returned contains nr objects, and the remaining parts contains |
… | |
… | |
1511 | * the amount of an object. If the amount reaches 0, the object |
1533 | * the amount of an object. If the amount reaches 0, the object |
1512 | * is subsequently removed and freed. |
1534 | * is subsequently removed and freed. |
1513 | * |
1535 | * |
1514 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1536 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1515 | */ |
1537 | */ |
1516 | |
|
|
1517 | object * |
1538 | object * |
1518 | decrease_ob_nr (object *op, uint32 i) |
1539 | decrease_ob_nr (object *op, uint32 i) |
1519 | { |
1540 | { |
1520 | object *tmp; |
1541 | object *tmp; |
1521 | |
1542 | |
… | |
… | |
1596 | |
1617 | |
1597 | /* |
1618 | /* |
1598 | * add_weight(object, weight) adds the specified weight to an object, |
1619 | * add_weight(object, weight) adds the specified weight to an object, |
1599 | * and also updates how much the environment(s) is/are carrying. |
1620 | * and also updates how much the environment(s) is/are carrying. |
1600 | */ |
1621 | */ |
1601 | |
|
|
1602 | void |
1622 | void |
1603 | add_weight (object *op, signed long weight) |
1623 | add_weight (object *op, signed long weight) |
1604 | { |
1624 | { |
1605 | while (op != NULL) |
1625 | while (op != NULL) |
1606 | { |
1626 | { |
… | |
… | |
1638 | * inside the object environment. |
1658 | * inside the object environment. |
1639 | * |
1659 | * |
1640 | * The function returns now pointer to inserted item, and return value can |
1660 | * The function returns now pointer to inserted item, and return value can |
1641 | * be != op, if items are merged. -Tero |
1661 | * be != op, if items are merged. -Tero |
1642 | */ |
1662 | */ |
1643 | |
|
|
1644 | object * |
1663 | object * |
1645 | object::insert (object *op) |
1664 | object::insert (object *op) |
1646 | { |
1665 | { |
1647 | object *tmp, *otmp; |
1666 | object *tmp, *otmp; |
1648 | |
1667 | |
… | |
… | |
1780 | |
1799 | |
1781 | /* The objects have to be checked from top to bottom. |
1800 | /* The objects have to be checked from top to bottom. |
1782 | * Hence, we first go to the top: |
1801 | * Hence, we first go to the top: |
1783 | */ |
1802 | */ |
1784 | |
1803 | |
1785 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp && tmp->above; tmp = tmp->above) |
1804 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
1786 | { |
1805 | { |
1787 | /* Trim the search when we find the first other spell effect |
1806 | /* Trim the search when we find the first other spell effect |
1788 | * this helps performance so that if a space has 50 spell objects, |
1807 | * this helps performance so that if a space has 50 spell objects, |
1789 | * we don't need to check all of them. |
1808 | * we don't need to check all of them. |
1790 | */ |
1809 | */ |
… | |
… | |
1808 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1827 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1809 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1828 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1810 | { |
1829 | { |
1811 | |
1830 | |
1812 | float |
1831 | float |
1813 | diff = tmp->move_slow_penalty * FABS (op->speed); |
1832 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1814 | |
1833 | |
1815 | if (op->type == PLAYER) |
1834 | if (op->type == PLAYER) |
1816 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1835 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1817 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1836 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1818 | diff /= 4.0; |
1837 | diff /= 4.0; |
… | |
… | |
1848 | * The first matching object is returned, or NULL if none. |
1867 | * The first matching object is returned, or NULL if none. |
1849 | */ |
1868 | */ |
1850 | object * |
1869 | object * |
1851 | present_arch (const archetype *at, maptile *m, int x, int y) |
1870 | present_arch (const archetype *at, maptile *m, int x, int y) |
1852 | { |
1871 | { |
1853 | if (m == NULL || out_of_map (m, x, y)) |
1872 | if (!m || out_of_map (m, x, y)) |
1854 | { |
1873 | { |
1855 | LOG (llevError, "Present_arch called outside map.\n"); |
1874 | LOG (llevError, "Present_arch called outside map.\n"); |
1856 | return NULL; |
1875 | return NULL; |
1857 | } |
1876 | } |
1858 | |
1877 | |
1859 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1878 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1860 | if (tmp->arch == at) |
1879 | if (tmp->arch == at) |
1861 | return tmp; |
1880 | return tmp; |
1862 | |
1881 | |
1863 | return NULL; |
1882 | return NULL; |
1864 | } |
1883 | } |
… | |
… | |
1875 | { |
1894 | { |
1876 | LOG (llevError, "Present called outside map.\n"); |
1895 | LOG (llevError, "Present called outside map.\n"); |
1877 | return NULL; |
1896 | return NULL; |
1878 | } |
1897 | } |
1879 | |
1898 | |
1880 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1899 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1881 | if (tmp->type == type) |
1900 | if (tmp->type == type) |
1882 | return tmp; |
1901 | return tmp; |
1883 | |
1902 | |
1884 | return NULL; |
1903 | return NULL; |
1885 | } |
1904 | } |
… | |
… | |
2025 | } |
2044 | } |
2026 | |
2045 | |
2027 | if (!index) |
2046 | if (!index) |
2028 | return -1; |
2047 | return -1; |
2029 | |
2048 | |
2030 | return altern[RANDOM () % index]; |
2049 | return altern [rndm (index)]; |
2031 | } |
2050 | } |
2032 | |
2051 | |
2033 | /* |
2052 | /* |
2034 | * find_first_free_spot(archetype, maptile, x, y) works like |
2053 | * find_first_free_spot(archetype, maptile, x, y) works like |
2035 | * find_free_spot(), but it will search max number of squares. |
2054 | * find_free_spot(), but it will search max number of squares. |
… | |
… | |
2056 | { |
2075 | { |
2057 | arr += begin; |
2076 | arr += begin; |
2058 | end -= begin; |
2077 | end -= begin; |
2059 | |
2078 | |
2060 | while (--end) |
2079 | while (--end) |
2061 | swap (arr [end], arr [RANDOM () % (end + 1)]); |
2080 | swap (arr [end], arr [rndm (end + 1)]); |
2062 | } |
2081 | } |
2063 | |
2082 | |
2064 | /* new function to make monster searching more efficient, and effective! |
2083 | /* new function to make monster searching more efficient, and effective! |
2065 | * This basically returns a randomized array (in the passed pointer) of |
2084 | * This basically returns a randomized array (in the passed pointer) of |
2066 | * the spaces to find monsters. In this way, it won't always look for |
2085 | * the spaces to find monsters. In this way, it won't always look for |
… | |
… | |
2200 | |
2219 | |
2201 | return 3; |
2220 | return 3; |
2202 | } |
2221 | } |
2203 | |
2222 | |
2204 | /* |
2223 | /* |
2205 | * absdir(int): Returns a number between 1 and 8, which represent |
|
|
2206 | * the "absolute" direction of a number (it actually takes care of |
|
|
2207 | * "overflow" in previous calculations of a direction). |
|
|
2208 | */ |
|
|
2209 | |
|
|
2210 | int |
|
|
2211 | absdir (int d) |
|
|
2212 | { |
|
|
2213 | while (d < 1) |
|
|
2214 | d += 8; |
|
|
2215 | |
|
|
2216 | while (d > 8) |
|
|
2217 | d -= 8; |
|
|
2218 | |
|
|
2219 | return d; |
|
|
2220 | } |
|
|
2221 | |
|
|
2222 | /* |
|
|
2223 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2224 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2224 | * between two directions (which are expected to be absolute (see absdir()) |
2225 | * between two directions (which are expected to be absolute (see absdir()) |
2225 | */ |
2226 | */ |
2226 | |
|
|
2227 | int |
2227 | int |
2228 | dirdiff (int dir1, int dir2) |
2228 | dirdiff (int dir1, int dir2) |
2229 | { |
2229 | { |
2230 | int d; |
2230 | int d; |
2231 | |
2231 | |
… | |
… | |
2397 | insert_ob_in_ob (object_create_clone (item), dst); |
2397 | insert_ob_in_ob (object_create_clone (item), dst); |
2398 | |
2398 | |
2399 | return dst; |
2399 | return dst; |
2400 | } |
2400 | } |
2401 | |
2401 | |
2402 | /* GROS - Creates an object using a string representing its content. */ |
|
|
2403 | /* Basically, we save the content of the string to a temp file, then call */ |
|
|
2404 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
|
|
2405 | /* but it was simple to make and allows reusing the load_object function. */ |
|
|
2406 | /* Remember not to use load_object_str in a time-critical situation. */ |
|
|
2407 | /* Also remember that multiparts objects are not supported for now. */ |
|
|
2408 | object * |
|
|
2409 | load_object_str (const char *obstr) |
|
|
2410 | { |
|
|
2411 | object *op; |
|
|
2412 | char filename[MAX_BUF]; |
|
|
2413 | |
|
|
2414 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
|
|
2415 | |
|
|
2416 | FILE *tempfile = fopen (filename, "w"); |
|
|
2417 | |
|
|
2418 | if (tempfile == NULL) |
|
|
2419 | { |
|
|
2420 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
|
|
2421 | return NULL; |
|
|
2422 | } |
|
|
2423 | |
|
|
2424 | fprintf (tempfile, obstr); |
|
|
2425 | fclose (tempfile); |
|
|
2426 | |
|
|
2427 | op = object::create (); |
|
|
2428 | |
|
|
2429 | object_thawer thawer (filename); |
|
|
2430 | |
|
|
2431 | if (thawer) |
|
|
2432 | load_object (thawer, op, 0); |
|
|
2433 | |
|
|
2434 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
|
|
2435 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
2436 | |
|
|
2437 | return op; |
|
|
2438 | } |
|
|
2439 | |
|
|
2440 | /* This returns the first object in who's inventory that |
2402 | /* This returns the first object in who's inventory that |
2441 | * has the same type and subtype match. |
2403 | * has the same type and subtype match. |
2442 | * returns NULL if no match. |
2404 | * returns NULL if no match. |
2443 | */ |
2405 | */ |
2444 | object * |
2406 | object * |
… | |
… | |
2497 | if (link->key == canonical_key) |
2459 | if (link->key == canonical_key) |
2498 | return link->value; |
2460 | return link->value; |
2499 | |
2461 | |
2500 | return 0; |
2462 | return 0; |
2501 | } |
2463 | } |
2502 | |
|
|
2503 | |
2464 | |
2504 | /* |
2465 | /* |
2505 | * Updates the canonical_key in op to value. |
2466 | * Updates the canonical_key in op to value. |
2506 | * |
2467 | * |
2507 | * canonical_key is a shared string (value doesn't have to be). |
2468 | * canonical_key is a shared string (value doesn't have to be). |
… | |
… | |
2610 | } |
2571 | } |
2611 | else |
2572 | else |
2612 | item = item->env; |
2573 | item = item->env; |
2613 | } |
2574 | } |
2614 | |
2575 | |
|
|
2576 | |
|
|
2577 | const char * |
|
|
2578 | object::flag_desc (char *desc, int len) const |
|
|
2579 | { |
|
|
2580 | char *p = desc; |
|
|
2581 | bool first = true; |
|
|
2582 | |
|
|
2583 | *p = 0; |
|
|
2584 | |
|
|
2585 | for (int i = 0; i < NUM_FLAGS; i++) |
|
|
2586 | { |
|
|
2587 | if (len <= 10) // magic constant! |
|
|
2588 | { |
|
|
2589 | snprintf (p, len, ",..."); |
|
|
2590 | break; |
|
|
2591 | } |
|
|
2592 | |
|
|
2593 | if (flag [i]) |
|
|
2594 | { |
|
|
2595 | int cnt = snprintf (p, len, "%s%d", first ? "" : ",", i); |
|
|
2596 | len -= cnt; |
|
|
2597 | p += cnt; |
|
|
2598 | first = false; |
|
|
2599 | } |
|
|
2600 | } |
|
|
2601 | |
|
|
2602 | return desc; |
|
|
2603 | } |
|
|
2604 | |
2615 | // return a suitable string describing an objetc in enough detail to find it |
2605 | // return a suitable string describing an object in enough detail to find it |
2616 | const char * |
2606 | const char * |
2617 | object::debug_desc (char *info) const |
2607 | object::debug_desc (char *info) const |
2618 | { |
2608 | { |
|
|
2609 | char flagdesc[512]; |
2619 | char info2[256 * 3]; |
2610 | char info2[256 * 4]; |
2620 | char *p = info; |
2611 | char *p = info; |
2621 | |
2612 | |
2622 | p += snprintf (p, 256, "%d=\"%s%s%s\"", |
2613 | p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2623 | count, |
2614 | count, uuid.seq, |
2624 | &name, |
2615 | &name, |
2625 | title ? " " : "", |
2616 | title ? "\",title:\"" : "", |
2626 | title ? (const char *)title : ""); |
2617 | title ? (const char *)title : "", |
|
|
2618 | flag_desc (flagdesc, 512), type); |
2627 | |
2619 | |
2628 | if (env) |
2620 | if (env) |
2629 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2621 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2630 | |
2622 | |
2631 | if (map) |
2623 | if (map) |
… | |
… | |
2635 | } |
2627 | } |
2636 | |
2628 | |
2637 | const char * |
2629 | const char * |
2638 | object::debug_desc () const |
2630 | object::debug_desc () const |
2639 | { |
2631 | { |
2640 | static char info[256 * 3]; |
2632 | static char info[3][256 * 4]; |
|
|
2633 | static int info_idx; |
|
|
2634 | |
2641 | return debug_desc (info); |
2635 | return debug_desc (info [++info_idx % 3]); |
2642 | } |
2636 | } |
2643 | |
2637 | |
|
|
2638 | struct region * |
|
|
2639 | object::region () const |
|
|
2640 | { |
|
|
2641 | return map ? map->region (x, y) |
|
|
2642 | : region::default_region (); |
|
|
2643 | } |
|
|
2644 | |
|
|
2645 | const materialtype_t * |
|
|
2646 | object::dominant_material () const |
|
|
2647 | { |
|
|
2648 | if (materialtype_t *mat = name_to_material (materialname)) |
|
|
2649 | return mat; |
|
|
2650 | |
|
|
2651 | // omfg this is slow, this has to be temporary :) |
|
|
2652 | shstr unknown ("unknown"); |
|
|
2653 | |
|
|
2654 | return name_to_material (unknown); |
|
|
2655 | } |
|
|
2656 | |
|
|
2657 | void |
|
|
2658 | object::open_container (object *new_container) |
|
|
2659 | { |
|
|
2660 | if (container == new_container) |
|
|
2661 | return; |
|
|
2662 | |
|
|
2663 | if (object *old_container = container) |
|
|
2664 | { |
|
|
2665 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
|
|
2666 | return; |
|
|
2667 | |
|
|
2668 | #if 0 |
|
|
2669 | // remove the "Close old_container" object. |
|
|
2670 | if (object *closer = old_container->inv) |
|
|
2671 | if (closer->type == CLOSE_CON) |
|
|
2672 | closer->destroy (); |
|
|
2673 | #endif |
|
|
2674 | |
|
|
2675 | old_container->flag [FLAG_APPLIED] = 0; |
|
|
2676 | container = 0; |
|
|
2677 | |
|
|
2678 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2679 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2680 | } |
|
|
2681 | |
|
|
2682 | if (new_container) |
|
|
2683 | { |
|
|
2684 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
|
|
2685 | return; |
|
|
2686 | |
|
|
2687 | // TODO: this does not seem to serve any purpose anymore? |
|
|
2688 | #if 0 |
|
|
2689 | // insert the "Close Container" object. |
|
|
2690 | if (archetype *closer = new_container->other_arch) |
|
|
2691 | { |
|
|
2692 | object *closer = arch_to_object (new_container->other_arch); |
|
|
2693 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
|
|
2694 | new_container->insert (closer); |
|
|
2695 | } |
|
|
2696 | #endif |
|
|
2697 | |
|
|
2698 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
|
|
2699 | |
|
|
2700 | new_container->flag [FLAG_APPLIED] = 1; |
|
|
2701 | container = new_container; |
|
|
2702 | |
|
|
2703 | esrv_update_item (UPD_FLAGS, this, new_container); |
|
|
2704 | esrv_send_inventory (this, new_container); |
|
|
2705 | } |
|
|
2706 | } |
|
|
2707 | |
|
|
2708 | |