… | |
… | |
254 | /* This is really a spellbook check - really, we should |
254 | /* This is really a spellbook check - really, we should |
255 | * check all objects in the inventory. |
255 | * check all objects in the inventory. |
256 | */ |
256 | */ |
257 | if (ob1->inv || ob2->inv) |
257 | if (ob1->inv || ob2->inv) |
258 | { |
258 | { |
259 | /* if one object has inventory but the other doesn't, not equiv */ |
259 | if (!(ob1->inv && ob2->inv)) |
260 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
260 | return 0; /* inventories differ in length */ |
261 | return 0; |
|
|
262 | |
261 | |
263 | /* Now check to see if the two inventory objects could merge */ |
262 | if (ob1->inv->below || ob2->inv->below) |
|
|
263 | return 0; /* more than one object in inv */ |
|
|
264 | |
264 | if (!object::can_merge (ob1->inv, ob2->inv)) |
265 | if (!object::can_merge (ob1->inv, ob2->inv)) |
265 | return 0; |
266 | return 0; /* inventory objexts differ */ |
266 | |
267 | |
267 | /* inventory ok - still need to check rest of this object to see |
268 | /* inventory ok - still need to check rest of this object to see |
268 | * if it is valid. |
269 | * if it is valid. |
269 | */ |
270 | */ |
270 | } |
271 | } |
… | |
… | |
306 | ob1->optimise (); |
307 | ob1->optimise (); |
307 | ob2->optimise (); |
308 | ob2->optimise (); |
308 | |
309 | |
309 | if (ob1->self || ob2->self) |
310 | if (ob1->self || ob2->self) |
310 | { |
311 | { |
311 | int k1 = ob1->self ? HvTOTALKEYS (SvRV (ob1->self)) : 0; |
312 | int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; |
312 | int k2 = ob2->self ? HvTOTALKEYS (SvRV (ob2->self)) : 0; |
313 | int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; |
313 | |
314 | |
314 | if (k1 != k2) |
315 | if (k1 != k2) |
315 | return 0; |
316 | return 0; |
316 | else if (k1 == 0) |
317 | else if (k1 == 0) |
317 | return 1; |
318 | return 1; |
… | |
… | |
1149 | merge_ob (object *op, object *top) |
1150 | merge_ob (object *op, object *top) |
1150 | { |
1151 | { |
1151 | if (!op->nrof) |
1152 | if (!op->nrof) |
1152 | return 0; |
1153 | return 0; |
1153 | |
1154 | |
1154 | if (top) |
1155 | if (!top) |
1155 | for (top = op; top && top->above; top = top->above) |
1156 | for (top = op; top && top->above; top = top->above) |
1156 | ; |
1157 | ; |
1157 | |
1158 | |
1158 | for (; top; top = top->below) |
1159 | for (; top; top = top->below) |
1159 | { |
1160 | { |
… | |
… | |
1982 | * to search (see the freearr_x/y[] definition). |
1983 | * to search (see the freearr_x/y[] definition). |
1983 | * It returns a random choice among the alternatives found. |
1984 | * It returns a random choice among the alternatives found. |
1984 | * start and stop are where to start relative to the free_arr array (1,9 |
1985 | * start and stop are where to start relative to the free_arr array (1,9 |
1985 | * does all 4 immediate directions). This returns the index into the |
1986 | * does all 4 immediate directions). This returns the index into the |
1986 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
1987 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
1987 | * Note - this only checks to see if there is space for the head of the |
|
|
1988 | * object - if it is a multispace object, this should be called for all |
|
|
1989 | * pieces. |
|
|
1990 | * Note2: This function does correctly handle tiled maps, but does not |
1988 | * Note: This function does correctly handle tiled maps, but does not |
1991 | * inform the caller. However, insert_ob_in_map will update as |
1989 | * inform the caller. However, insert_ob_in_map will update as |
1992 | * necessary, so the caller shouldn't need to do any special work. |
1990 | * necessary, so the caller shouldn't need to do any special work. |
1993 | * Note - updated to take an object instead of archetype - this is necessary |
1991 | * Note - updated to take an object instead of archetype - this is necessary |
1994 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1992 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1995 | * to know if the space in question will block the object. We can't use |
1993 | * to know if the space in question will block the object. We can't use |
… | |
… | |
2040 | |
2038 | |
2041 | /* Note it is intentional that we check ob - the movement type of the |
2039 | /* Note it is intentional that we check ob - the movement type of the |
2042 | * head of the object should correspond for the entire object. |
2040 | * head of the object should correspond for the entire object. |
2043 | */ |
2041 | */ |
2044 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
2042 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
|
|
2043 | continue; |
|
|
2044 | |
|
|
2045 | if (ob->blocked (m, pos.x, pos.y)) |
2045 | continue; |
2046 | continue; |
2046 | |
2047 | |
2047 | altern [index++] = i; |
2048 | altern [index++] = i; |
2048 | } |
2049 | } |
2049 | |
2050 | |