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Comparing deliantra/server/common/object.C (file contents):
Revision 1.208 by root, Mon Apr 21 06:16:01 2008 UTC vs.
Revision 1.225 by root, Fri May 2 20:28:44 2008 UTC

24#include <global.h> 24#include <global.h>
25#include <stdio.h> 25#include <stdio.h>
26#include <sys/types.h> 26#include <sys/types.h>
27#include <sys/uio.h> 27#include <sys/uio.h>
28#include <object.h> 28#include <object.h>
29#include <funcpoint.h>
30#include <sproto.h> 29#include <sproto.h>
31#include <loader.h> 30#include <loader.h>
32 31
33#include <bitset> 32#include <bitset>
34 33
331 330
332 /* Everything passes, must be OK. */ 331 /* Everything passes, must be OK. */
333 return 1; 332 return 1;
334} 333}
335 334
335// find player who can see this object
336object *
337object::visible_to () const
338{
339 if (client_visible () && !flag [FLAG_REMOVED])
340 {
341 // see if we are in a container of sorts
342 if (env)
343 {
344 // the player inventory itself is always visible
345 if (env->type == PLAYER)
346 return env;
347
348 // else a player could have our env open
349 object *envest = env->outer_env ();
350
351 // the player itself is always on a map, so we will find him here
352 // even if our inv is in a player.
353 if (envest->is_on_map ())
354 if (object *pl = envest->ms ().player ())
355 if (pl->container == env)
356 return pl;
357 }
358 else
359 {
360 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ())
363 if (!pl->container || this == pl->container)
364 return pl;
365 }
366 }
367
368 return 0;
369}
370
336// adjust weight per container type ("of holding") 371// adjust weight per container type ("of holding")
337static sint32 372static sint32
338weight_adjust (object *op, sint32 weight) 373weight_adjust (object *op, sint32 weight)
339{ 374{
340 return op->type == CONTAINER 375 return op->type == CONTAINER
351{ 386{
352 while (op) 387 while (op)
353 { 388 {
354 weight = weight_adjust (op, weight); 389 weight = weight_adjust (op, weight);
355 390
391 if (!weight)
392 return;
393
356 op->carrying += weight; 394 op->carrying += weight;
395
396 if (object *pl = op->visible_to ())
397 if (pl != op) // player is handled lazily
398 esrv_update_item (UPD_WEIGHT, pl, op);
399
357 op = op->env; 400 op = op->env;
358 } 401 }
359} 402}
360 403
361/* 404/*
374 op->update_weight (); 417 op->update_weight ();
375 418
376 sum += op->total_weight (); 419 sum += op->total_weight ();
377 } 420 }
378 421
379 carrying = weight_adjust (this, sum); 422 sum = weight_adjust (this, sum);
423
424 if (sum != carrying)
425 {
426 carrying = sum;
427
428 if (object *pl = visible_to ())
429 if (pl != this) // player is handled lazily
430 esrv_update_item (UPD_WEIGHT, pl, this);
431 }
380} 432}
381 433
382/* 434/*
383 * Used by: Server DM commands: dumpbelow, dump. Some error messages. 435 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
384 */ 436 */
554} 606}
555 607
556object & 608object &
557object::operator =(const object &src) 609object::operator =(const object &src)
558{ 610{
559 bool is_freed = flag [FLAG_FREED]; 611 remove ();
560 bool is_removed = flag [FLAG_REMOVED];
561 612
562 *(object_copy *)this = src; 613 *(object_copy *)this = src;
563 614
564 flag [FLAG_FREED] = is_freed;
565 flag [FLAG_REMOVED] = is_removed; 615 flag [FLAG_REMOVED] = true;
566 616
567 /* Copy over key_values, if any. */ 617 /* Copy over key_values, if any. */
568 if (src.key_values) 618 if (src.key_values)
569 { 619 {
570 key_value *tail = 0; 620 key_value *tail = 0;
634object * 684object *
635object::clone () 685object::clone ()
636{ 686{
637 object *neu = create (); 687 object *neu = create ();
638 copy_to (neu); 688 copy_to (neu);
689 neu->map = map; // not copied by copy_to
639 return neu; 690 return neu;
640} 691}
641 692
642/* 693/*
643 * If an object with the IS_TURNABLE() flag needs to be turned due 694 * If an object with the IS_TURNABLE() flag needs to be turned due
694 * UP_OBJ_FACE: only the objects face has changed. 745 * UP_OBJ_FACE: only the objects face has changed.
695 */ 746 */
696void 747void
697update_object (object *op, int action) 748update_object (object *op, int action)
698{ 749{
699 if (op == NULL) 750 if (!op)
700 { 751 {
701 /* this should never happen */ 752 /* this should never happen */
702 LOG (llevDebug, "update_object() called for NULL object.\n"); 753 LOG (llevError | logBacktrace, "update_object() called for NULL object.\n");
703 return; 754 return;
704 } 755 }
705 756
706 if (op->env) 757 if (!op->is_on_map ())
707 { 758 {
708 /* Animation is currently handled by client, so nothing 759 /* Animation is currently handled by client, so nothing
709 * to do in this case. 760 * to do in this case.
710 */ 761 */
711 return; 762 return;
712 } 763 }
713
714 /* If the map is saving, don't do anything as everything is
715 * going to get freed anyways.
716 */
717 if (!op->map || op->map->in_memory == MAP_SAVING)
718 return;
719 764
720 /* make sure the object is within map boundaries */ 765 /* make sure the object is within map boundaries */
721 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) 766 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
722 { 767 {
723 LOG (llevError, "update_object() called for object out of map!\n"); 768 LOG (llevError, "update_object() called for object out of map!\n");
866object::destroy_inv (bool drop_to_ground) 911object::destroy_inv (bool drop_to_ground)
867{ 912{
868 // need to check first, because the checks below might segfault 913 // need to check first, because the checks below might segfault
869 // as we might be on an invalid mapspace and crossfire code 914 // as we might be on an invalid mapspace and crossfire code
870 // is too buggy to ensure that the inventory is empty. 915 // is too buggy to ensure that the inventory is empty.
871 // corollary: if you create arrows etc. with stuff in tis inventory, 916 // corollary: if you create arrows etc. with stuff in its inventory,
872 // cf will crash below with off-map x and y 917 // cf will crash below with off-map x and y
873 if (!inv) 918 if (!inv)
874 return; 919 return;
875 920
876 /* Only if the space blocks everything do we not process - 921 /* Only if the space blocks everything do we not process -
883 || map->nodrop 928 || map->nodrop
884 || ms ().move_block == MOVE_ALL) 929 || ms ().move_block == MOVE_ALL)
885 { 930 {
886 while (inv) 931 while (inv)
887 { 932 {
888 inv->destroy_inv (drop_to_ground); 933 inv->destroy_inv (false);
889 inv->destroy (); 934 inv->destroy ();
890 } 935 }
891 } 936 }
892 else 937 else
893 { /* Put objects in inventory onto this space */ 938 { /* Put objects in inventory onto this space */
899 || op->flag [FLAG_NO_DROP] 944 || op->flag [FLAG_NO_DROP]
900 || op->type == RUNE 945 || op->type == RUNE
901 || op->type == TRAP 946 || op->type == TRAP
902 || op->flag [FLAG_IS_A_TEMPLATE] 947 || op->flag [FLAG_IS_A_TEMPLATE]
903 || op->flag [FLAG_DESTROY_ON_DEATH]) 948 || op->flag [FLAG_DESTROY_ON_DEATH])
904 op->destroy (); 949 op->destroy (true);
905 else 950 else
906 map->insert (op, x, y); 951 map->insert (op, x, y);
907 } 952 }
908 } 953 }
909} 954}
913 object *op = new object; 958 object *op = new object;
914 op->link (); 959 op->link ();
915 return op; 960 return op;
916} 961}
917 962
963static struct freed_map : maptile
964{
965 freed_map ()
966 {
967 path = "<freed objects map>";
968 name = "/internal/freed_objects_map";
969 width = 3;
970 height = 3;
971 nodrop = 1;
972
973 alloc ();
974 in_memory = MAP_ACTIVE;
975 }
976} freed_map; // freed objects are moved here to avoid crashes
977
918void 978void
919object::do_destroy () 979object::do_destroy ()
920{ 980{
921 attachable::do_destroy ();
922
923 if (flag [FLAG_IS_LINKED]) 981 if (flag [FLAG_IS_LINKED])
924 remove_button_link (this); 982 remove_button_link (this);
925 983
926 if (flag [FLAG_FRIENDLY]) 984 if (flag [FLAG_FRIENDLY])
927 remove_friendly_object (this); 985 remove_friendly_object (this);
928 986
929 if (!flag [FLAG_REMOVED])
930 remove (); 987 remove ();
931 988
932 destroy_inv (true); 989 attachable::do_destroy ();
933 990
934 deactivate (); 991 deactivate ();
935 unlink (); 992 unlink ();
936 993
937 flag [FLAG_FREED] = 1; 994 flag [FLAG_FREED] = 1;
938 995
939 // hack to ensure that freed objects still have a valid map 996 // hack to ensure that freed objects still have a valid map
940 {
941 static maptile *freed_map; // freed objects are moved here to avoid crashes
942
943 if (!freed_map)
944 {
945 freed_map = new maptile;
946
947 freed_map->path = "<freed objects map>";
948 freed_map->name = "/internal/freed_objects_map";
949 freed_map->width = 3;
950 freed_map->height = 3;
951 freed_map->nodrop = 1;
952
953 freed_map->alloc ();
954 freed_map->in_memory = MAP_ACTIVE;
955 }
956
957 map = freed_map; 997 map = &freed_map;
958 x = 1; 998 x = 1;
959 y = 1; 999 y = 1;
960 }
961 1000
962 if (more) 1001 if (more)
963 { 1002 {
964 more->destroy (); 1003 more->destroy ();
965 more = 0; 1004 more = 0;
978object::destroy (bool destroy_inventory) 1017object::destroy (bool destroy_inventory)
979{ 1018{
980 if (destroyed ()) 1019 if (destroyed ())
981 return; 1020 return;
982 1021
1022 if (!is_head () && !head->destroyed ())
1023 {
1024 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1025 head->destroy (destroy_inventory);
1026 return;
1027 }
1028
983 if (destroy_inventory) 1029 destroy_inv (!destroy_inventory);
984 destroy_inv (false);
985 1030
986 if (is_head ()) 1031 if (is_head ())
987 if (sound_destroy) 1032 if (sound_destroy)
988 play_sound (sound_destroy); 1033 play_sound (sound_destroy);
989 else if (flag [FLAG_MONSTER]) 1034 else if (flag [FLAG_MONSTER])
1003object::do_remove () 1048object::do_remove ()
1004{ 1049{
1005 object *tmp, *last = 0; 1050 object *tmp, *last = 0;
1006 object *otmp; 1051 object *otmp;
1007 1052
1008 if (QUERY_FLAG (this, FLAG_REMOVED)) 1053 if (flag [FLAG_REMOVED])
1009 return; 1054 return;
1010 1055
1011 SET_FLAG (this, FLAG_REMOVED);
1012 INVOKE_OBJECT (REMOVE, this); 1056 INVOKE_OBJECT (REMOVE, this);
1057
1058 flag [FLAG_REMOVED] = true;
1013 1059
1014 if (more) 1060 if (more)
1015 more->remove (); 1061 more->remove ();
1016 1062
1017 /* 1063 /*
1018 * In this case, the object to be removed is in someones 1064 * In this case, the object to be removed is in someones
1019 * inventory. 1065 * inventory.
1020 */ 1066 */
1021 if (env) 1067 if (env)
1022 { 1068 {
1069 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1070 if (object *pl = visible_to ())
1071 esrv_del_item (pl->contr, count);
1072 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1073
1023 adjust_weight (env, -total_weight ()); 1074 adjust_weight (env, -total_weight ());
1024 1075
1025 *(above ? &above->below : &env->inv) = below; 1076 *(above ? &above->below : &env->inv) = below;
1026 1077
1027 if (below) 1078 if (below)
1045 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1096 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1046 otmp->update_stats (); 1097 otmp->update_stats ();
1047 } 1098 }
1048 else if (map) 1099 else if (map)
1049 { 1100 {
1050 if (type == PLAYER)
1051 {
1052 // leaving a spot always closes any open container on the ground
1053 if (container && !container->env)
1054 // this causes spurious floorbox updates, but it ensures
1055 // that the CLOSE event is being sent.
1056 close_container ();
1057
1058 --map->players;
1059 map->touch ();
1060 }
1061
1062 map->dirty = true; 1101 map->dirty = true;
1063 mapspace &ms = this->ms (); 1102 mapspace &ms = this->ms ();
1103
1104 if (object *pl = ms.player ())
1105 {
1106 if (type == PLAYER) // this == pl(!)
1107 {
1108 // leaving a spot always closes any open container on the ground
1109 if (container && !container->env)
1110 // this causes spurious floorbox updates, but it ensures
1111 // that the CLOSE event is being sent.
1112 close_container ();
1113
1114 --map->players;
1115 map->touch ();
1116 }
1117 else if (pl->container == this)
1118 {
1119 // removing a container should close it
1120 close_container ();
1121 }
1122
1123 esrv_del_item (pl->contr, count);
1124 }
1064 1125
1065 /* link the object above us */ 1126 /* link the object above us */
1066 if (above) 1127 if (above)
1067 above->below = below; 1128 above->below = below;
1068 else 1129 else
1098 * removed (most likely destroyed), update the player view 1159 * removed (most likely destroyed), update the player view
1099 * appropriately. 1160 * appropriately.
1100 */ 1161 */
1101 pl->close_container (); 1162 pl->close_container ();
1102 1163
1103 pl->contr->ns->floorbox_update (); 1164 //TODO: the floorbox prev/next might need updating
1165 esrv_del_item (pl->contr, count);
1104 } 1166 }
1105 1167
1106 for (tmp = ms.bot; tmp; tmp = tmp->above) 1168 for (tmp = ms.bot; tmp; tmp = tmp->above)
1107 { 1169 {
1108 /* No point updating the players look faces if he is the object 1170 /* No point updating the players look faces if he is the object
1152 if (!top) 1214 if (!top)
1153 for (top = op; top && top->above; top = top->above) 1215 for (top = op; top && top->above; top = top->above)
1154 ; 1216 ;
1155 1217
1156 for (; top; top = top->below) 1218 for (; top; top = top->below)
1157 {
1158 if (top == op)
1159 continue;
1160
1161 if (object::can_merge (op, top)) 1219 if (object::can_merge (op, top))
1162 { 1220 {
1163 top->nrof += op->nrof; 1221 top->nrof += op->nrof;
1164 1222
1165/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1223 if (object *pl = top->visible_to ())
1166 op->weight = 0; /* Don't want any adjustements now */ 1224 esrv_update_item (UPD_NROF, pl, top);
1225
1226 op->weight = 0; // cancel the addition above
1227 op->carrying = 0; // must be 0 already
1228
1167 op->destroy (); 1229 op->destroy (1);
1230
1168 return top; 1231 return top;
1169 } 1232 }
1170 }
1171 1233
1172 return 0; 1234 return 0;
1173} 1235}
1174 1236
1175void 1237void
1234object * 1296object *
1235insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1297insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1236{ 1298{
1237 assert (!op->flag [FLAG_FREED]); 1299 assert (!op->flag [FLAG_FREED]);
1238 1300
1239 object *top, *floor = NULL;
1240
1241 op->remove (); 1301 op->remove ();
1242 1302
1243 /* Ideally, the caller figures this out. However, it complicates a lot 1303 /* Ideally, the caller figures this out. However, it complicates a lot
1244 * of areas of callers (eg, anything that uses find_free_spot would now 1304 * of areas of callers (eg, anything that uses find_free_spot would now
1245 * need extra work 1305 * need extra work
1246 */ 1306 */
1247 if (!xy_normalise (m, op->x, op->y)) 1307 if (!xy_normalise (m, op->x, op->y))
1248 { 1308 {
1249 op->destroy (); 1309 op->destroy (1);
1250 return 0; 1310 return 0;
1251 } 1311 }
1252 1312
1253 if (object *more = op->more) 1313 if (object *more = op->more)
1254 if (!insert_ob_in_map (more, m, originator, flag)) 1314 if (!insert_ob_in_map (more, m, originator, flag))
1263 */ 1323 */
1264 if (op->nrof && !(flag & INS_NO_MERGE)) 1324 if (op->nrof && !(flag & INS_NO_MERGE))
1265 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1325 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1266 if (object::can_merge (op, tmp)) 1326 if (object::can_merge (op, tmp))
1267 { 1327 {
1328 // TODO: we atcually want to update tmp, not op,
1329 // but some caller surely breaks when we return tmp
1330 // from here :/
1268 op->nrof += tmp->nrof; 1331 op->nrof += tmp->nrof;
1269 tmp->destroy (1); 1332 tmp->destroy (1);
1270 } 1333 }
1271 1334
1272 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1335 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1294 /* since *below* originator, no need to update top */ 1357 /* since *below* originator, no need to update top */
1295 originator->below = op; 1358 originator->below = op;
1296 } 1359 }
1297 else 1360 else
1298 { 1361 {
1362 object *top, *floor = NULL;
1363
1299 top = ms.bot; 1364 top = ms.bot;
1300 1365
1301 /* If there are other objects, then */ 1366 /* If there are other objects, then */
1302 if (top) 1367 if (top)
1303 { 1368 {
1402 } 1467 }
1403 1468
1404 op->map->dirty = true; 1469 op->map->dirty = true;
1405 1470
1406 if (object *pl = ms.player ()) 1471 if (object *pl = ms.player ())
1407 pl->contr->ns->floorbox_update (); 1472 //TODO: the floorbox prev/next might need updating
1473 esrv_send_item (pl, op);
1408 1474
1409 /* If this object glows, it may affect lighting conditions that are 1475 /* If this object glows, it may affect lighting conditions that are
1410 * visible to others on this map. But update_all_los is really 1476 * visible to others on this map. But update_all_los is really
1411 * an inefficient way to do this, as it means los for all players 1477 * an inefficient way to do this, as it means los for all players
1412 * on the map will get recalculated. The players could very well 1478 * on the map will get recalculated. The players could very well
1478 else 1544 else
1479 return where->map->insert (this, where->x, where->y, originator, flags); 1545 return where->map->insert (this, where->x, where->y, originator, flags);
1480} 1546}
1481 1547
1482/* 1548/*
1483 * get_split_ob(ob,nr) splits up ob into two parts. The part which
1484 * is returned contains nr objects, and the remaining parts contains
1485 * the rest (or is removed and freed if that number is 0).
1486 * On failure, NULL is returned, and the reason put into the
1487 * global static errmsg array.
1488 */
1489object *
1490object::split_nr (sint32 nr)
1491{
1492 if (nrof < nr)
1493 return 0;
1494 else if (nrof == nr)
1495 {
1496 remove ();
1497 return this;
1498 }
1499 else
1500 {
1501 decrease_nr (nr);
1502
1503 object *op = object_create_clone (this);
1504 op->nrof = nr;
1505 return op;
1506 }
1507}
1508
1509//TODO: remove, but semantics differs from split_nr
1510object *
1511get_split_ob (object *orig_ob, uint32 nr)
1512{
1513 if (orig_ob->nrof < nr)
1514 {
1515 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1516 return 0;
1517 }
1518
1519 return orig_ob->split_nr (nr);
1520}
1521
1522// find player who can see this object
1523static object *
1524visible_to (object *op)
1525{
1526 if (!op->flag [FLAG_REMOVED])
1527 {
1528 // see if we are in a container of sorts
1529 if (object *env = op->env)
1530 {
1531 // the player inventory itself is always visible
1532 if (env->type == PLAYER)
1533 return env;
1534
1535 // else a player could have our env open
1536 env = env->outer_env ();
1537
1538 // the player itself is always on a map, so we will find him here
1539 // even if our inv is in a player.
1540 if (env->is_on_map ())
1541 if (object *pl = env->ms ().player ())
1542 if (pl->container == op->env)
1543 return pl;
1544 }
1545 else
1546 {
1547 // maybe there is a player standing on the same mapspace
1548 if (object *pl = env->ms ().player ())
1549 return pl;
1550 }
1551 }
1552
1553 return 0;
1554}
1555
1556/*
1557 * decrease_ob_nr(object, number) decreases a specified number from 1549 * decrease(object, number) decreases a specified number from
1558 * the amount of an object. If the amount reaches 0, the object 1550 * the amount of an object. If the amount reaches 0, the object
1559 * is subsequently removed and freed. 1551 * is subsequently removed and freed.
1560 * 1552 *
1561 * Return value: 'op' if something is left, NULL if the amount reached 0 1553 * Return value: 'op' if something is left, NULL if the amount reached 0
1562 */ 1554 */
1563bool 1555bool
1564object::decrease_nr (sint32 nr) 1556object::decrease (sint32 nr)
1565{ 1557{
1558 if (!nr)
1559 return true;
1560
1566 nr = min (nr, nrof); 1561 nr = min (nr, nrof);
1567 1562
1568 if (!nr)
1569 return 1;
1570
1571 nrof -= nr; 1563 nrof -= nr;
1572 1564
1573 object *visible = visible_to (this);
1574
1575 if (nrof) 1565 if (nrof)
1576 { 1566 {
1577 adjust_weight (env, -weight * nr); // carrying == 0 1567 adjust_weight (env, -weight * nr); // carrying == 0
1578 1568
1579 if (visible) 1569 if (object *pl = visible_to ())
1580 esrv_send_item (visible, this); 1570 esrv_update_item (UPD_NROF, pl, this);
1581 1571
1582 return 1; 1572 return true;
1583 } 1573 }
1584 else 1574 else
1585 { 1575 {
1586 if (visible)
1587 esrv_del_item (visible->contr, count);
1588
1589 this->destroy (1); 1576 destroy (1);
1590 return 0; 1577 return false;
1591 } 1578 }
1592} 1579}
1593 1580
1594//TODO: remove 1581/*
1582 * split(ob,nr) splits up ob into two parts. The part which
1583 * is returned contains nr objects, and the remaining parts contains
1584 * the rest (or is removed and returned if that number is 0).
1585 * On failure, NULL is returned.
1586 */
1595object * 1587object *
1596decrease_ob_nr (object *op, uint32 i) 1588object::split (sint32 nr)
1597{ 1589{
1598 return op->decrease_nr (i) ? op : 0; 1590 int have = number_of ();
1591
1592 if (have < nr)
1593 return 0;
1594 else if (have == nr)
1595 {
1596 remove ();
1597 return this;
1598 }
1599 else
1600 {
1601 decrease (nr);
1602
1603 object *op = object_create_clone (this);
1604 op->nrof = nr;
1605 return op;
1606 }
1599} 1607}
1600 1608
1601object * 1609object *
1602insert_ob_in_ob (object *op, object *where) 1610insert_ob_in_ob (object *op, object *where)
1603{ 1611{
1644 if (object::can_merge (tmp, op)) 1652 if (object::can_merge (tmp, op))
1645 { 1653 {
1646 /* return the original object and remove inserted object 1654 /* return the original object and remove inserted object
1647 (client needs the original object) */ 1655 (client needs the original object) */
1648 tmp->nrof += op->nrof; 1656 tmp->nrof += op->nrof;
1657
1658 if (object *pl = tmp->visible_to ())
1659 esrv_update_item (UPD_NROF, pl, tmp);
1660
1661 adjust_weight (this, op->total_weight ());
1662
1649 op->destroy (1); 1663 op->destroy (1);
1650 op = tmp; 1664 op = tmp;
1651 goto inserted; 1665 goto inserted;
1652 } 1666 }
1653 1667
1665 1679
1666 inv = op; 1680 inv = op;
1667 1681
1668 op->flag [FLAG_REMOVED] = 0; 1682 op->flag [FLAG_REMOVED] = 0;
1669 1683
1684 if (object *pl = op->visible_to ())
1685 esrv_send_item (pl, op);
1686
1670 adjust_weight (this, op->total_weight ()); 1687 adjust_weight (this, op->total_weight ());
1671 1688
1672inserted: 1689inserted:
1673 /* reset the light list and los of the players on the map */ 1690 /* reset the light list and los of the players on the map */
1674 if (op->glow_radius && map && map->darkness) 1691 if (op->glow_radius && map && map->darkness)
1675 update_all_los (map, x, y); 1692 update_all_los (map, x, y);
1676 1693
1677 if (object *otmp = in_player ()) 1694 // if this is a player's inventory, update stats
1678 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1695 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1679 otmp->update_stats (); 1696 update_stats ();
1680 1697
1681 INVOKE_OBJECT (INSERT, this); 1698 INVOKE_OBJECT (INSERT, this);
1682 1699
1683 return op; 1700 return op;
1684} 1701}
2308 * create clone from object to another 2325 * create clone from object to another
2309 */ 2326 */
2310object * 2327object *
2311object_create_clone (object *asrc) 2328object_create_clone (object *asrc)
2312{ 2329{
2313 object *dst = 0, *tmp, *src, *prev, *item; 2330 object *dst = 0;
2314 2331
2315 if (!asrc) 2332 if (!asrc)
2316 return 0; 2333 return 0;
2317 2334
2318 src = asrc->head_ (); 2335 object *src = asrc->head_ ();
2319 2336
2320 prev = 0; 2337 object *prev = 0;
2321 for (object *part = src; part; part = part->more) 2338 for (object *part = src; part; part = part->more)
2322 { 2339 {
2323 tmp = part->clone (); 2340 object *tmp = part->clone ();
2341
2324 tmp->x -= src->x; 2342 tmp->x -= src->x;
2325 tmp->y -= src->y; 2343 tmp->y -= src->y;
2326 2344
2327 if (!part->head) 2345 if (!part->head)
2328 { 2346 {
2338 prev->more = tmp; 2356 prev->more = tmp;
2339 2357
2340 prev = tmp; 2358 prev = tmp;
2341 } 2359 }
2342 2360
2343 for (item = src->inv; item; item = item->below) 2361 for (object *item = src->inv; item; item = item->below)
2344 insert_ob_in_ob (object_create_clone (item), dst); 2362 insert_ob_in_ob (object_create_clone (item), dst);
2345 2363
2346 return dst; 2364 return dst;
2347} 2365}
2348 2366
2562 &name, 2580 &name,
2563 title ? "\",title:\"" : "", 2581 title ? "\",title:\"" : "",
2564 title ? (const char *)title : "", 2582 title ? (const char *)title : "",
2565 flag_desc (flagdesc, 512), type); 2583 flag_desc (flagdesc, 512), type);
2566 2584
2567 if (!this->flag[FLAG_REMOVED] && env) 2585 if (!flag[FLAG_REMOVED] && env)
2568 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2586 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2569 2587
2570 if (map) 2588 if (map)
2571 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2589 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2572 2590
2602object::open_container (object *new_container) 2620object::open_container (object *new_container)
2603{ 2621{
2604 if (container == new_container) 2622 if (container == new_container)
2605 return; 2623 return;
2606 2624
2607 if (object *old_container = container) 2625 object *old_container = container;
2626
2627 if (old_container)
2608 { 2628 {
2609 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2629 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2610 return; 2630 return;
2611 2631
2612#if 0 2632#if 0
2614 if (object *closer = old_container->inv) 2634 if (object *closer = old_container->inv)
2615 if (closer->type == CLOSE_CON) 2635 if (closer->type == CLOSE_CON)
2616 closer->destroy (); 2636 closer->destroy ();
2617#endif 2637#endif
2618 2638
2639 // make sure the container is available
2640 esrv_send_item (this, old_container);
2641
2619 old_container->flag [FLAG_APPLIED] = 0; 2642 old_container->flag [FLAG_APPLIED] = false;
2620 container = 0; 2643 container = 0;
2621 2644
2645 // client needs item update to make it work, client bug requires this to be separate
2622 esrv_update_item (UPD_FLAGS, this, old_container); 2646 esrv_update_item (UPD_FLAGS, this, old_container);
2647
2623 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2648 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2624 play_sound (sound_find ("chest_close")); 2649 play_sound (sound_find ("chest_close"));
2625 } 2650 }
2626 2651
2627 if (new_container) 2652 if (new_container)
2640 } 2665 }
2641#endif 2666#endif
2642 2667
2643 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2668 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2644 2669
2670 // make sure the container is available, client bug requires this to be separate
2671 esrv_send_item (this, new_container);
2672
2645 new_container->flag [FLAG_APPLIED] = 1; 2673 new_container->flag [FLAG_APPLIED] = true;
2646 container = new_container; 2674 container = new_container;
2647 2675
2676 // client needs flag change
2648 esrv_update_item (UPD_FLAGS, this, new_container); 2677 esrv_update_item (UPD_FLAGS, this, new_container);
2649 esrv_send_inventory (this, new_container); 2678 esrv_send_inventory (this, new_container);
2650 play_sound (sound_find ("chest_open")); 2679 play_sound (sound_find ("chest_open"));
2651 } 2680 }
2681// else if (!old_container->env && contr && contr->ns)
2682// contr->ns->floorbox_reset ();
2652} 2683}
2653 2684
2654object * 2685object *
2655object::force_find (const shstr name) 2686object::force_find (const shstr name)
2656{ 2687{

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