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Comparing deliantra/server/common/object.C (file contents):
Revision 1.69 by root, Mon Dec 18 03:00:02 2006 UTC vs.
Revision 1.73 by root, Wed Dec 20 01:19:11 2006 UTC

1136 { 1136 {
1137 CLEAR_FLAG (this, FLAG_APPLIED); 1137 CLEAR_FLAG (this, FLAG_APPLIED);
1138 tmp->container = 0; 1138 tmp->container = 0;
1139 } 1139 }
1140 1140
1141 tmp->contr->socket->update_look = 1; 1141 tmp->contr->socket->floorbox_update ();
1142 } 1142 }
1143 1143
1144 /* See if player moving off should effect something */ 1144 /* See if player moving off should effect something */
1145 if (check_walk_off 1145 if (check_walk_off
1146 && ((move_type & tmp->move_off) 1146 && ((move_type & tmp->move_off)
1483 * it, so save a few ticks and start from there. 1483 * it, so save a few ticks and start from there.
1484 */ 1484 */
1485 if (!(flag & INS_MAP_LOAD)) 1485 if (!(flag & INS_MAP_LOAD))
1486 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1486 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1487 if (tmp->type == PLAYER) 1487 if (tmp->type == PLAYER)
1488 tmp->contr->socket->update_look = 1; 1488 tmp->contr->socket->floorbox_update ();
1489 1489
1490 /* If this object glows, it may affect lighting conditions that are 1490 /* If this object glows, it may affect lighting conditions that are
1491 * visible to others on this map. But update_all_los is really 1491 * visible to others on this map. But update_all_los is really
1492 * an inefficient way to do this, as it means los for all players 1492 * an inefficient way to do this, as it means los for all players
1493 * on the map will get recalculated. The players could very well 1493 * on the map will get recalculated. The players could very well
1501 1501
1502 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1502 /* updates flags (blocked, alive, no magic, etc) for this map space */
1503 update_object (op, UP_OBJ_INSERT); 1503 update_object (op, UP_OBJ_INSERT);
1504 1504
1505 /* Don't know if moving this to the end will break anything. However, 1505 /* Don't know if moving this to the end will break anything. However,
1506 * we want to have update_look set above before calling this. 1506 * we want to have floorbox_update called before calling this.
1507 * 1507 *
1508 * check_move_on() must be after this because code called from 1508 * check_move_on() must be after this because code called from
1509 * check_move_on() depends on correct map flags (so functions like 1509 * check_move_on() depends on correct map flags (so functions like
1510 * blocked() and wall() work properly), and these flags are updated by 1510 * blocked() and wall() work properly), and these flags are updated by
1511 * update_object(). 1511 * update_object().
1614 if (i > op->nrof) 1614 if (i > op->nrof)
1615 i = op->nrof; 1615 i = op->nrof;
1616 1616
1617 if (QUERY_FLAG (op, FLAG_REMOVED)) 1617 if (QUERY_FLAG (op, FLAG_REMOVED))
1618 op->nrof -= i; 1618 op->nrof -= i;
1619 else if (op->env != NULL) 1619 else if (op->env)
1620 { 1620 {
1621 /* is this object in the players inventory, or sub container 1621 /* is this object in the players inventory, or sub container
1622 * therein? 1622 * therein?
1623 */ 1623 */
1624 tmp = is_player_inv (op->env); 1624 tmp = is_player_inv (op->env);
1630 */ 1630 */
1631 if (!tmp) 1631 if (!tmp)
1632 { 1632 {
1633 for (pl = first_player; pl; pl = pl->next) 1633 for (pl = first_player; pl; pl = pl->next)
1634 if (pl->ob->container == op->env) 1634 if (pl->ob->container == op->env)
1635 {
1636 tmp = pl->ob;
1635 break; 1637 break;
1636 if (pl) 1638 }
1637 tmp = pl->ob;
1638 else
1639 tmp = NULL;
1640 } 1639 }
1641 1640
1642 if (i < op->nrof) 1641 if (i < op->nrof)
1643 { 1642 {
1644 sub_weight (op->env, op->weight * i); 1643 sub_weight (op->env, op->weight * i);
1645 op->nrof -= i; 1644 op->nrof -= i;
1646 if (tmp) 1645 if (tmp)
1647 {
1648 esrv_send_item (tmp, op); 1646 esrv_send_item (tmp, op);
1649 }
1650 } 1647 }
1651 else 1648 else
1652 { 1649 {
1653 op->remove (); 1650 op->remove ();
1654 op->nrof = 0; 1651 op->nrof = 0;
1655 if (tmp) 1652 if (tmp)
1656 {
1657 esrv_del_item (tmp->contr, op->count); 1653 esrv_del_item (tmp->contr, op->count);
1658 }
1659 } 1654 }
1660 } 1655 }
1661 else 1656 else
1662 { 1657 {
1663 object *above = op->above; 1658 object *above = op->above;
1669 op->remove (); 1664 op->remove ();
1670 op->nrof = 0; 1665 op->nrof = 0;
1671 } 1666 }
1672 1667
1673 /* Since we just removed op, op->above is null */ 1668 /* Since we just removed op, op->above is null */
1674 for (tmp = above; tmp != NULL; tmp = tmp->above) 1669 for (tmp = above; tmp; tmp = tmp->above)
1675 if (tmp->type == PLAYER) 1670 if (tmp->type == PLAYER)
1676 { 1671 {
1677 if (op->nrof) 1672 if (op->nrof)
1678 esrv_send_item (tmp, op); 1673 esrv_send_item (tmp, op);
1679 else 1674 else
1684 if (op->nrof) 1679 if (op->nrof)
1685 return op; 1680 return op;
1686 else 1681 else
1687 { 1682 {
1688 op->destroy (); 1683 op->destroy ();
1689 return NULL; 1684 return 0;
1690 } 1685 }
1691} 1686}
1692 1687
1693/* 1688/*
1694 * add_weight(object, weight) adds the specified weight to an object, 1689 * add_weight(object, weight) adds the specified weight to an object,

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