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Comparing deliantra/server/common/object.C (file contents):
Revision 1.52 by root, Wed Sep 27 00:36:08 2006 UTC vs.
Revision 1.67 by root, Thu Dec 14 04:30:32 2006 UTC

104 _exit (1); 104 _exit (1);
105 } 105 }
106 106
107 uuid.seq = uid; 107 uuid.seq = uid;
108 write_uuid (); 108 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid); 109 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
110 fclose (fp); 110 fclose (fp);
111} 111}
112 112
113UUID 113UUID
114gen_uuid () 114gen_uuid ()
183 * 183 *
184 * Note that this function appears a lot longer than the macro it 184 * Note that this function appears a lot longer than the macro it
185 * replaces - this is mostly for clarity - a decent compiler should hopefully 185 * replaces - this is mostly for clarity - a decent compiler should hopefully
186 * reduce this to the same efficiency. 186 * reduce this to the same efficiency.
187 * 187 *
188 * Check nrof variable *before* calling CAN_MERGE() 188 * Check nrof variable *before* calling can_merge()
189 * 189 *
190 * Improvements made with merge: Better checking on potion, and also 190 * Improvements made with merge: Better checking on potion, and also
191 * check weight 191 * check weight
192 */ 192 */
193 193
194bool object::can_merge (object *ob1, object *ob2) 194bool object::can_merge_slow (object *ob1, object *ob2)
195{ 195{
196 /* A couple quicksanity checks */ 196 /* A couple quicksanity checks */
197 if ((ob1 == ob2) || (ob1->type != ob2->type)) 197 if (ob1 == ob2
198 || ob1->type != ob2->type
199 || ob1->speed != ob2->speed
200 || ob1->value != ob2->value
201 || ob1->name != ob2->name)
198 return 0; 202 return 0;
199 203
200 if (ob1->speed != ob2->speed) 204 //TODO: this ain't working well, use nicer and correct overflow check
201 return 0;
202
203 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 205 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
204 * value could not be stored in a sint32 (which unfortunately sometimes is 206 * value could not be stored in a sint32 (which unfortunately sometimes is
205 * used to store nrof). 207 * used to store nrof).
206 */ 208 */
207 if (ob1->nrof + ob2->nrof >= 1UL << 31) 209 if (ob1->nrof + ob2->nrof >= 1UL << 31)
260 /* if one object has inventory but the other doesn't, not equiv */ 262 /* if one object has inventory but the other doesn't, not equiv */
261 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 263 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
262 return 0; 264 return 0;
263 265
264 /* Now check to see if the two inventory objects could merge */ 266 /* Now check to see if the two inventory objects could merge */
265 if (!CAN_MERGE (ob1->inv, ob2->inv)) 267 if (!object::can_merge (ob1->inv, ob2->inv))
266 return 0; 268 return 0;
267 269
268 /* inventory ok - still need to check rest of this object to see 270 /* inventory ok - still need to check rest of this object to see
269 * if it is valid. 271 * if it is valid.
270 */ 272 */
374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 376 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
375 * Some error messages. 377 * Some error messages.
376 * The result of the dump is stored in the static global errmsg array. 378 * The result of the dump is stored in the static global errmsg array.
377 */ 379 */
378 380
379void 381char *
380dump_object2 (object *op)
381{
382 errmsg[0] = 0;
383 return;
384 //TODO//D#d#
385#if 0
386 char *cp;
387
388/* object *tmp;*/
389
390 if (op->arch != NULL)
391 {
392 strcat (errmsg, "arch ");
393 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
394 strcat (errmsg, "\n");
395 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
396 strcat (errmsg, cp);
397# if 0
398 /* Don't dump player diffs - they are too long, mostly meaningless, and
399 * will overflow the buffer.
400 * Changed so that we don't dump inventory either. This may
401 * also overflow the buffer.
402 */
403 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
404 strcat (errmsg, cp);
405 for (tmp = op->inv; tmp; tmp = tmp->below)
406 dump_object2 (tmp);
407# endif
408 strcat (errmsg, "end\n");
409 }
410 else
411 {
412 strcat (errmsg, "Object ");
413 if (op->name == NULL)
414 strcat (errmsg, "(null)");
415 else
416 strcat (errmsg, op->name);
417 strcat (errmsg, "\n");
418# if 0
419 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
420 strcat (errmsg, cp);
421 for (tmp = op->inv; tmp; tmp = tmp->below)
422 dump_object2 (tmp);
423# endif
424 strcat (errmsg, "end\n");
425 }
426#endif
427}
428
429/*
430 * Dumps an object. Returns output in the static global errmsg array.
431 */
432
433void
434dump_object (object *op) 382dump_object (object *op)
435{ 383{
436 if (op == NULL) 384 if (!op)
437 { 385 return strdup ("[NULLOBJ]");
438 strcpy (errmsg, "[NULL pointer]");
439 return;
440 }
441 errmsg[0] = '\0';
442 dump_object2 (op);
443}
444 386
445void 387 object_freezer freezer;
446dump_all_objects (void) 388 save_object (freezer, op, 3);
447{ 389 return freezer.as_string ();
448 object *op;
449
450 for (op = object::first; op != NULL; op = op->next)
451 {
452 dump_object (op);
453 fprintf (logfile, "Object %s\n", errmsg);
454 }
455} 390}
456 391
457/* 392/*
458 * get_nearest_part(multi-object, object 2) returns the part of the 393 * get_nearest_part(multi-object, object 2) returns the part of the
459 * multi-object 1 which is closest to the second object. 394 * multi-object 1 which is closest to the second object.
479 */ 414 */
480 415
481object * 416object *
482find_object (tag_t i) 417find_object (tag_t i)
483{ 418{
484 object *op;
485
486 for (op = object::first; op != NULL; op = op->next) 419 for (object *op = object::first; op; op = op->next)
487 if (op->count == i) 420 if (op->count == i)
488 break; 421 return op;
489 422
490 return op; 423 return 0;
491} 424}
492 425
493/* 426/*
494 * Returns the first object which has a name equal to the argument. 427 * Returns the first object which has a name equal to the argument.
495 * Used only by the patch command, but not all that useful. 428 * Used only by the patch command, but not all that useful.
595 528
596 if (settings.casting_time) 529 if (settings.casting_time)
597 casting_time = -1; 530 casting_time = -1;
598} 531}
599 532
600void object::clone (object *destination)
601{
602 *(object_copy *)destination = *this;
603 *(object_pod *)destination = *this;
604
605 if (self || cb)
606 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
607}
608
609/* 533/*
610 * copy object first frees everything allocated by the second object, 534 * copy_to first frees everything allocated by the dst object,
611 * and then copies the contends of the first object into the second 535 * and then copies the contents of itself into the second
612 * object, allocating what needs to be allocated. Basically, any 536 * object, allocating what needs to be allocated. Basically, any
613 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 537 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
614 * if the first object is freed, the pointers in the new object 538 * if the first object is freed, the pointers in the new object
615 * will point at garbage. 539 * will point at garbage.
616 */ 540 */
617void 541void
618copy_object (object *op2, object *op) 542object::copy_to (object *dst)
619{ 543{
620 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 544 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
621 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 545 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
622 546
623 op2->clone (op); 547 *(object_copy *)dst = *this;
548 *(object_pod *)dst = *this;
549
550 if (self || cb)
551 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
624 552
625 if (is_freed) 553 if (is_freed)
626 SET_FLAG (op, FLAG_FREED); 554 SET_FLAG (dst, FLAG_FREED);
555
627 if (is_removed) 556 if (is_removed)
628 SET_FLAG (op, FLAG_REMOVED); 557 SET_FLAG (dst, FLAG_REMOVED);
629 558
630 if (op2->speed < 0) 559 if (speed < 0)
631 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 560 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
632 561
633 /* Copy over key_values, if any. */ 562 /* Copy over key_values, if any. */
634 if (op2->key_values) 563 if (key_values)
635 { 564 {
636 key_value *tail = 0; 565 key_value *tail = 0;
637 key_value *i; 566 key_value *i;
638 567
639 op->key_values = 0; 568 dst->key_values = 0;
640 569
641 for (i = op2->key_values; i; i = i->next) 570 for (i = key_values; i; i = i->next)
642 { 571 {
643 key_value *new_link = new key_value; 572 key_value *new_link = new key_value;
644 573
645 new_link->next = 0; 574 new_link->next = 0;
646 new_link->key = i->key; 575 new_link->key = i->key;
647 new_link->value = i->value; 576 new_link->value = i->value;
648 577
649 /* Try and be clever here, too. */ 578 /* Try and be clever here, too. */
650 if (!op->key_values) 579 if (!dst->key_values)
651 { 580 {
652 op->key_values = new_link; 581 dst->key_values = new_link;
653 tail = new_link; 582 tail = new_link;
654 } 583 }
655 else 584 else
656 { 585 {
657 tail->next = new_link; 586 tail->next = new_link;
658 tail = new_link; 587 tail = new_link;
659 } 588 }
660 } 589 }
661 } 590 }
662 591
663 update_ob_speed (op); 592 update_ob_speed (dst);
593}
594
595object *
596object::clone ()
597{
598 object *neu = create ();
599 copy_to (neu);
600 return neu;
664} 601}
665 602
666/* 603/*
667 * If an object with the IS_TURNABLE() flag needs to be turned due 604 * If an object with the IS_TURNABLE() flag needs to be turned due
668 * to the closest player being on the other side, this function can 605 * to the closest player being on the other side, this function can
873 update_now = 1; 810 update_now = 1;
874 811
875 if ((move_slow | op->move_slow) != move_slow) 812 if ((move_slow | op->move_slow) != move_slow)
876 update_now = 1; 813 update_now = 1;
877 } 814 }
815
878 /* if the object is being removed, we can't make intelligent 816 /* if the object is being removed, we can't make intelligent
879 * decisions, because remove_ob can't really pass the object 817 * decisions, because remove_ob can't really pass the object
880 * that is being removed. 818 * that is being removed.
881 */ 819 */
882 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 820 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
908 else 846 else
909 { 847 {
910 delete *i; 848 delete *i;
911 mortals.erase (i); 849 mortals.erase (i);
912 } 850 }
913
914 static int lastmortals = 0;//D
915
916 if (mortals.size() != lastmortals && lastmortals > 100)//D
917 {
918 lastmortals = mortals.size ();//D
919 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
920 }
921} 851}
922 852
923object::object () 853object::object ()
924{ 854{
925 SET_FLAG (this, FLAG_REMOVED); 855 SET_FLAG (this, FLAG_REMOVED);
984 914
985 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 915 if (QUERY_FLAG (this, FLAG_FRIENDLY))
986 remove_friendly_object (this); 916 remove_friendly_object (this);
987 917
988 if (!QUERY_FLAG (this, FLAG_REMOVED)) 918 if (!QUERY_FLAG (this, FLAG_REMOVED))
989 remove_ob (this); 919 remove ();
990 920
991 SET_FLAG (this, FLAG_FREED); 921 SET_FLAG (this, FLAG_FREED);
992 922
993 if (more) 923 if (more)
994 { 924 {
1019 949
1020 while (op) 950 while (op)
1021 { 951 {
1022 object *tmp = op->below; 952 object *tmp = op->below;
1023 953
1024 remove_ob (op); 954 op->remove ();
1025 955
1026 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 956 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1027 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 957 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1028 free_object (op); 958 op->destroy ();
1029 else 959 else
1030 { 960 {
1031 op->x = x; 961 op->x = x;
1032 op->y = y; 962 op->y = y;
1033 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 963 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1036 op = tmp; 966 op = tmp;
1037 } 967 }
1038 } 968 }
1039 } 969 }
1040 970
971 // hack to ensure that freed objects still have a valid map
972 {
973 static maptile *freed_map; // freed objects are moved here to avoid crashes
974
975 if (!freed_map)
976 {
977 freed_map = new maptile;
978
979 freed_map->name = "/internal/freed_objects_map";
980 freed_map->width = 3;
981 freed_map->height = 3;
982
983 freed_map->allocate ();
984 }
985
986 map = freed_map;
987 x = 1;
988 y = 1;
989 }
990
1041 // clear those pointers that likely might have circular references to us 991 // clear those pointers that likely might have circular references to us
1042 owner = 0; 992 owner = 0;
1043 enemy = 0; 993 enemy = 0;
1044 attacked_by = 0; 994 attacked_by = 0;
1045 995
1057 1007
1058/* 1008/*
1059 * sub_weight() recursively (outwards) subtracts a number from the 1009 * sub_weight() recursively (outwards) subtracts a number from the
1060 * weight of an object (and what is carried by it's environment(s)). 1010 * weight of an object (and what is carried by it's environment(s)).
1061 */ 1011 */
1062
1063void 1012void
1064sub_weight (object *op, signed long weight) 1013sub_weight (object *op, signed long weight)
1065{ 1014{
1066 while (op != NULL) 1015 while (op != NULL)
1067 { 1016 {
1071 op->carrying -= weight; 1020 op->carrying -= weight;
1072 op = op->env; 1021 op = op->env;
1073 } 1022 }
1074} 1023}
1075 1024
1076/* remove_ob(op): 1025/* op->remove ():
1077 * This function removes the object op from the linked list of objects 1026 * This function removes the object op from the linked list of objects
1078 * which it is currently tied to. When this function is done, the 1027 * which it is currently tied to. When this function is done, the
1079 * object will have no environment. If the object previously had an 1028 * object will have no environment. If the object previously had an
1080 * environment, the x and y coordinates will be updated to 1029 * environment, the x and y coordinates will be updated to
1081 * the previous environment. 1030 * the previous environment.
1082 * Beware: This function is called from the editor as well! 1031 * Beware: This function is called from the editor as well!
1083 */ 1032 */
1084
1085void 1033void
1086remove_ob (object *op) 1034object::remove ()
1087{ 1035{
1088 object *tmp, *last = 0; 1036 object *tmp, *last = 0;
1089 object *otmp; 1037 object *otmp;
1090 1038
1091 int check_walk_off; 1039 int check_walk_off;
1092 maptile *m;
1093 1040
1094 sint16 x, y;
1095
1096 if (QUERY_FLAG (op, FLAG_REMOVED)) 1041 if (QUERY_FLAG (this, FLAG_REMOVED))
1097 return; 1042 return;
1098 1043
1099 SET_FLAG (op, FLAG_REMOVED); 1044 SET_FLAG (this, FLAG_REMOVED);
1100 1045
1101 if (op->more != NULL) 1046 if (more)
1102 remove_ob (op->more); 1047 more->remove ();
1103 1048
1104 /* 1049 /*
1105 * In this case, the object to be removed is in someones 1050 * In this case, the object to be removed is in someones
1106 * inventory. 1051 * inventory.
1107 */ 1052 */
1108 if (op->env != NULL) 1053 if (env)
1109 { 1054 {
1110 if (op->nrof) 1055 if (nrof)
1111 sub_weight (op->env, op->weight * op->nrof); 1056 sub_weight (env, weight * nrof);
1112 else 1057 else
1113 sub_weight (op->env, op->weight + op->carrying); 1058 sub_weight (env, weight + carrying);
1114 1059
1115 /* NO_FIX_PLAYER is set when a great many changes are being 1060 /* NO_FIX_PLAYER is set when a great many changes are being
1116 * made to players inventory. If set, avoiding the call 1061 * made to players inventory. If set, avoiding the call
1117 * to save cpu time. 1062 * to save cpu time.
1118 */ 1063 */
1119 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1064 if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1120 fix_player (otmp); 1065 fix_player (otmp);
1121 1066
1122 if (op->above != NULL) 1067 if (above != NULL)
1123 op->above->below = op->below; 1068 above->below = below;
1124 else 1069 else
1125 op->env->inv = op->below; 1070 env->inv = below;
1126 1071
1127 if (op->below != NULL) 1072 if (below != NULL)
1128 op->below->above = op->above; 1073 below->above = above;
1129 1074
1130 /* we set up values so that it could be inserted into 1075 /* we set up values so that it could be inserted into
1131 * the map, but we don't actually do that - it is up 1076 * the map, but we don't actually do that - it is up
1132 * to the caller to decide what we want to do. 1077 * to the caller to decide what we want to do.
1133 */ 1078 */
1134 op->x = op->env->x, op->y = op->env->y; 1079 x = env->x, y = env->y;
1135 op->map = op->env->map; 1080 map = env->map;
1136 op->above = NULL, op->below = NULL; 1081 above = 0, below = 0;
1137 op->env = NULL; 1082 env = 0;
1138 } 1083 }
1139 else if (op->map) 1084 else if (map)
1140 { 1085 {
1141 x = op->x;
1142 y = op->y;
1143 m = get_map_from_coord (op->map, &x, &y);
1144
1145 if (!m)
1146 {
1147 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1148 op->map->path, op->x, op->y);
1149 /* in old days, we used to set x and y to 0 and continue.
1150 * it seems if we get into this case, something is probablye
1151 * screwed up and should be fixed.
1152 */
1153 abort ();
1154 }
1155
1156 if (op->map != m)
1157 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1158 op->map->path, m->path, op->x, op->y, x, y);
1159
1160 /* Re did the following section of code - it looks like it had 1086 /* Re did the following section of code - it looks like it had
1161 * lots of logic for things we no longer care about 1087 * lots of logic for things we no longer care about
1162 */ 1088 */
1163 1089
1164 /* link the object above us */ 1090 /* link the object above us */
1165 if (op->above) 1091 if (above)
1166 op->above->below = op->below; 1092 above->below = below;
1167 else 1093 else
1168 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1094 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1169 1095
1170 /* Relink the object below us, if there is one */ 1096 /* Relink the object below us, if there is one */
1171 if (op->below) 1097 if (below)
1172 op->below->above = op->above; 1098 below->above = above;
1173 else 1099 else
1174 { 1100 {
1175 /* Nothing below, which means we need to relink map object for this space 1101 /* Nothing below, which means we need to relink map object for this space
1176 * use translated coordinates in case some oddness with map tiling is 1102 * use translated coordinates in case some oddness with map tiling is
1177 * evident 1103 * evident
1178 */ 1104 */
1179 if (GET_MAP_OB (m, x, y) != op) 1105 if (GET_MAP_OB (map, x, y) != this)
1180 { 1106 {
1181 dump_object (op); 1107 char *dump = dump_object (this);
1182 LOG (llevError, 1108 LOG (llevError,
1183 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1109 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1110 free (dump);
1184 dump_object (GET_MAP_OB (m, x, y)); 1111 dump = dump_object (GET_MAP_OB (map, x, y));
1185 LOG (llevError, "%s\n", errmsg); 1112 LOG (llevError, "%s\n", dump);
1113 free (dump);
1186 } 1114 }
1187 1115
1188 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1116 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1189 } 1117 }
1190 1118
1191 op->above = 0; 1119 above = 0;
1192 op->below = 0; 1120 below = 0;
1193 1121
1194 if (op->map->in_memory == MAP_SAVING) 1122 if (map->in_memory == MAP_SAVING)
1195 return; 1123 return;
1196 1124
1197 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1125 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1198 1126
1199 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1127 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1200 { 1128 {
1201 /* No point updating the players look faces if he is the object 1129 /* No point updating the players look faces if he is the object
1202 * being removed. 1130 * being removed.
1203 */ 1131 */
1204 1132
1205 if (tmp->type == PLAYER && tmp != op) 1133 if (tmp->type == PLAYER && tmp != this)
1206 { 1134 {
1207 /* If a container that the player is currently using somehow gets 1135 /* If a container that the player is currently using somehow gets
1208 * removed (most likely destroyed), update the player view 1136 * removed (most likely destroyed), update the player view
1209 * appropriately. 1137 * appropriately.
1210 */ 1138 */
1211 if (tmp->container == op) 1139 if (tmp->container == this)
1212 { 1140 {
1213 CLEAR_FLAG (op, FLAG_APPLIED); 1141 CLEAR_FLAG (this, FLAG_APPLIED);
1214 tmp->container = NULL; 1142 tmp->container = 0;
1215 } 1143 }
1216 1144
1217 tmp->contr->socket.update_look = 1; 1145 tmp->contr->socket->update_look = 1;
1218 } 1146 }
1219 1147
1220 /* See if player moving off should effect something */ 1148 /* See if player moving off should effect something */
1221 if (check_walk_off 1149 if (check_walk_off
1222 && ((op->move_type & tmp->move_off) 1150 && ((move_type & tmp->move_off)
1223 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1151 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1224 { 1152 {
1225 move_apply (tmp, op, NULL); 1153 move_apply (tmp, this, 0);
1226 1154
1227 if (op->destroyed ()) 1155 if (destroyed ())
1228 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); 1156 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1229 } 1157 }
1230 1158
1231 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1159 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1232 1160
1233 if (tmp->above == tmp) 1161 if (tmp->above == tmp)
1234 tmp->above = NULL; 1162 tmp->above = 0;
1235 1163
1236 last = tmp; 1164 last = tmp;
1237 } 1165 }
1238 1166
1239 /* last == NULL of there are no objects on this space */ 1167 /* last == NULL of there are no objects on this space */
1240 if (last == NULL) 1168 if (!last)
1241 { 1169 {
1242 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1170 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1243 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1171 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1244 * those out anyways, and if there are any flags set right now, they won't 1172 * those out anyways, and if there are any flags set right now, they won't
1245 * be correct anyways. 1173 * be correct anyways.
1246 */ 1174 */
1247 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1175 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1248 update_position (op->map, op->x, op->y); 1176 update_position (map, x, y);
1249 } 1177 }
1250 else 1178 else
1251 update_object (last, UP_OBJ_REMOVE); 1179 update_object (last, UP_OBJ_REMOVE);
1252 1180
1253 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1181 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1254 update_all_los (op->map, op->x, op->y); 1182 update_all_los (map, x, y);
1255 } 1183 }
1256} 1184}
1257 1185
1258/* 1186/*
1259 * merge_ob(op,top): 1187 * merge_ob(op,top):
1274 1202
1275 for (; top != NULL; top = top->below) 1203 for (; top != NULL; top = top->below)
1276 { 1204 {
1277 if (top == op) 1205 if (top == op)
1278 continue; 1206 continue;
1279 if (CAN_MERGE (op, top)) 1207
1208 if (object::can_merge (op, top))
1280 { 1209 {
1281 top->nrof += op->nrof; 1210 top->nrof += op->nrof;
1282 1211
1283/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1212/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1284 op->weight = 0; /* Don't want any adjustements now */ 1213 op->weight = 0; /* Don't want any adjustements now */
1285 remove_ob (op); 1214 op->destroy ();
1286 free_object (op);
1287 return top; 1215 return top;
1288 } 1216 }
1289 } 1217 }
1290 1218
1291 return 0; 1219 return 0;
1345 return NULL; 1273 return NULL;
1346 } 1274 }
1347 1275
1348 if (m == NULL) 1276 if (m == NULL)
1349 { 1277 {
1350 dump_object (op); 1278 char *dump = dump_object (op);
1351 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1279 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1280 free (dump);
1352 return op; 1281 return op;
1353 } 1282 }
1354 1283
1355 if (out_of_map (m, op->x, op->y)) 1284 if (out_of_map (m, op->x, op->y))
1356 { 1285 {
1357 dump_object (op); 1286 char *dump = dump_object (op);
1358 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1287 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1359#ifdef MANY_CORES 1288#ifdef MANY_CORES
1360 /* Better to catch this here, as otherwise the next use of this object 1289 /* Better to catch this here, as otherwise the next use of this object
1361 * is likely to cause a crash. Better to find out where it is getting 1290 * is likely to cause a crash. Better to find out where it is getting
1362 * improperly inserted. 1291 * improperly inserted.
1363 */ 1292 */
1364 abort (); 1293 abort ();
1365#endif 1294#endif
1295 free (dump);
1366 return op; 1296 return op;
1367 } 1297 }
1368 1298
1369 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1299 if (!QUERY_FLAG (op, FLAG_REMOVED))
1370 { 1300 {
1371 dump_object (op); 1301 char *dump = dump_object (op);
1372 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1302 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1303 free (dump);
1373 return op; 1304 return op;
1374 } 1305 }
1375 1306
1376 if (op->more != NULL) 1307 if (op->more != NULL)
1377 { 1308 {
1415 1346
1416 /* this has to be done after we translate the coordinates. 1347 /* this has to be done after we translate the coordinates.
1417 */ 1348 */
1418 if (op->nrof && !(flag & INS_NO_MERGE)) 1349 if (op->nrof && !(flag & INS_NO_MERGE))
1419 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1350 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1420 if (CAN_MERGE (op, tmp)) 1351 if (object::can_merge (op, tmp))
1421 { 1352 {
1422 op->nrof += tmp->nrof; 1353 op->nrof += tmp->nrof;
1423 remove_ob (tmp); 1354 tmp->destroy ();
1424 free_object (tmp);
1425 } 1355 }
1426 1356
1427 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1357 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1428 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1358 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1429 1359
1557 * it, so save a few ticks and start from there. 1487 * it, so save a few ticks and start from there.
1558 */ 1488 */
1559 if (!(flag & INS_MAP_LOAD)) 1489 if (!(flag & INS_MAP_LOAD))
1560 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1490 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1561 if (tmp->type == PLAYER) 1491 if (tmp->type == PLAYER)
1562 tmp->contr->socket.update_look = 1; 1492 tmp->contr->socket->update_look = 1;
1563 1493
1564 /* If this object glows, it may affect lighting conditions that are 1494 /* If this object glows, it may affect lighting conditions that are
1565 * visible to others on this map. But update_all_los is really 1495 * visible to others on this map. But update_all_los is really
1566 * an inefficient way to do this, as it means los for all players 1496 * an inefficient way to do this, as it means los for all players
1567 * on the map will get recalculated. The players could very well 1497 * on the map will get recalculated. The players could very well
1615 tmp1; 1545 tmp1;
1616 1546
1617 /* first search for itself and remove any old instances */ 1547 /* first search for itself and remove any old instances */
1618 1548
1619 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1549 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1620 {
1621 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1550 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1622 { 1551 tmp->destroy ();
1623 remove_ob (tmp);
1624 free_object (tmp);
1625 }
1626 }
1627 1552
1628 tmp1 = arch_to_object (archetype::find (arch_string)); 1553 tmp1 = arch_to_object (archetype::find (arch_string));
1629 1554
1630 tmp1->x = op->x; 1555 tmp1->x = op->x;
1631 tmp1->y = op->y; 1556 tmp1->y = op->y;
1641 */ 1566 */
1642 1567
1643object * 1568object *
1644get_split_ob (object *orig_ob, uint32 nr) 1569get_split_ob (object *orig_ob, uint32 nr)
1645{ 1570{
1646 object * 1571 object *newob;
1647 newob;
1648 int
1649 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1572 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1650 1573
1651 if (orig_ob->nrof < nr) 1574 if (orig_ob->nrof < nr)
1652 { 1575 {
1653 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1576 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1654 return NULL; 1577 return NULL;
1655 } 1578 }
1656 1579
1657 newob = object_create_clone (orig_ob); 1580 newob = object_create_clone (orig_ob);
1658 1581
1659 if ((orig_ob->nrof -= nr) < 1) 1582 if ((orig_ob->nrof -= nr) < 1)
1660 { 1583 orig_ob->destroy (1);
1661 if (!is_removed)
1662 remove_ob (orig_ob);
1663 free_object2 (orig_ob, 1);
1664 }
1665 else if (!is_removed) 1584 else if (!is_removed)
1666 { 1585 {
1667 if (orig_ob->env != NULL) 1586 if (orig_ob->env != NULL)
1668 sub_weight (orig_ob->env, orig_ob->weight * nr); 1587 sub_weight (orig_ob->env, orig_ob->weight * nr);
1669 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1588 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1733 esrv_send_item (tmp, op); 1652 esrv_send_item (tmp, op);
1734 } 1653 }
1735 } 1654 }
1736 else 1655 else
1737 { 1656 {
1738 remove_ob (op); 1657 op->remove ();
1739 op->nrof = 0; 1658 op->nrof = 0;
1740 if (tmp) 1659 if (tmp)
1741 { 1660 {
1742 esrv_del_item (tmp->contr, op->count); 1661 esrv_del_item (tmp->contr, op->count);
1743 } 1662 }
1749 1668
1750 if (i < op->nrof) 1669 if (i < op->nrof)
1751 op->nrof -= i; 1670 op->nrof -= i;
1752 else 1671 else
1753 { 1672 {
1754 remove_ob (op); 1673 op->remove ();
1755 op->nrof = 0; 1674 op->nrof = 0;
1756 } 1675 }
1757 1676
1758 /* Since we just removed op, op->above is null */ 1677 /* Since we just removed op, op->above is null */
1759 for (tmp = above; tmp != NULL; tmp = tmp->above) 1678 for (tmp = above; tmp != NULL; tmp = tmp->above)
1768 1687
1769 if (op->nrof) 1688 if (op->nrof)
1770 return op; 1689 return op;
1771 else 1690 else
1772 { 1691 {
1773 free_object (op); 1692 op->destroy ();
1774 return NULL; 1693 return NULL;
1775 } 1694 }
1776} 1695}
1777 1696
1778/* 1697/*
1791 op->carrying += weight; 1710 op->carrying += weight;
1792 op = op->env; 1711 op = op->env;
1793 } 1712 }
1794} 1713}
1795 1714
1715object *
1716insert_ob_in_ob (object *op, object *where)
1717{
1718 if (!where)
1719 {
1720 char *dump = dump_object (op);
1721 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1722 free (dump);
1723 return op;
1724 }
1725
1726 if (where->head)
1727 {
1728 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1729 where = where->head;
1730 }
1731
1732 return where->insert (op);
1733}
1734
1796/* 1735/*
1797 * insert_ob_in_ob(op,environment): 1736 * env->insert (op)
1798 * This function inserts the object op in the linked list 1737 * This function inserts the object op in the linked list
1799 * inside the object environment. 1738 * inside the object environment.
1800 * 1739 *
1801 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1802 * the inventory at the last position or next to other objects of the same
1803 * type.
1804 * Frank: Now sorted by type, archetype and magic!
1805 *
1806 * The function returns now pointer to inserted item, and return value can 1740 * The function returns now pointer to inserted item, and return value can
1807 * be != op, if items are merged. -Tero 1741 * be != op, if items are merged. -Tero
1808 */ 1742 */
1809 1743
1810object * 1744object *
1811insert_ob_in_ob (object *op, object *where) 1745object::insert (object *op)
1812{ 1746{
1813 object * 1747 object *tmp, *otmp;
1814 tmp, *
1815 otmp;
1816 1748
1817 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1749 if (!QUERY_FLAG (op, FLAG_REMOVED))
1818 { 1750 op->remove ();
1819 dump_object (op);
1820 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1821 return op;
1822 }
1823
1824 if (where == NULL)
1825 {
1826 dump_object (op);
1827 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1828 return op;
1829 }
1830
1831 if (where->head)
1832 {
1833 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1834 where = where->head;
1835 }
1836 1751
1837 if (op->more) 1752 if (op->more)
1838 { 1753 {
1839 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1754 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1840 return op; 1755 return op;
1842 1757
1843 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1758 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1844 CLEAR_FLAG (op, FLAG_REMOVED); 1759 CLEAR_FLAG (op, FLAG_REMOVED);
1845 if (op->nrof) 1760 if (op->nrof)
1846 { 1761 {
1847 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1762 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1848 if (CAN_MERGE (tmp, op)) 1763 if (object::can_merge (tmp, op))
1849 { 1764 {
1850 /* return the original object and remove inserted object 1765 /* return the original object and remove inserted object
1851 (client needs the original object) */ 1766 (client needs the original object) */
1852 tmp->nrof += op->nrof; 1767 tmp->nrof += op->nrof;
1853 /* Weight handling gets pretty funky. Since we are adding to 1768 /* Weight handling gets pretty funky. Since we are adding to
1854 * tmp->nrof, we need to increase the weight. 1769 * tmp->nrof, we need to increase the weight.
1855 */ 1770 */
1856 add_weight (where, op->weight * op->nrof); 1771 add_weight (this, op->weight * op->nrof);
1857 SET_FLAG (op, FLAG_REMOVED); 1772 SET_FLAG (op, FLAG_REMOVED);
1858 free_object (op); /* free the inserted object */ 1773 op->destroy (); /* free the inserted object */
1859 op = tmp; 1774 op = tmp;
1860 remove_ob (op); /* and fix old object's links */ 1775 op->remove (); /* and fix old object's links */
1861 CLEAR_FLAG (op, FLAG_REMOVED); 1776 CLEAR_FLAG (op, FLAG_REMOVED);
1862 break; 1777 break;
1863 } 1778 }
1864 1779
1865 /* I assume combined objects have no inventory 1780 /* I assume combined objects have no inventory
1866 * We add the weight - this object could have just been removed 1781 * We add the weight - this object could have just been removed
1867 * (if it was possible to merge). calling remove_ob will subtract 1782 * (if it was possible to merge). calling remove_ob will subtract
1868 * the weight, so we need to add it in again, since we actually do 1783 * the weight, so we need to add it in again, since we actually do
1869 * the linking below 1784 * the linking below
1870 */ 1785 */
1871 add_weight (where, op->weight * op->nrof); 1786 add_weight (this, op->weight * op->nrof);
1872 } 1787 }
1873 else 1788 else
1874 add_weight (where, (op->weight + op->carrying)); 1789 add_weight (this, (op->weight + op->carrying));
1875 1790
1876 otmp = is_player_inv (where); 1791 otmp = is_player_inv (this);
1877 if (otmp && otmp->contr != NULL) 1792 if (otmp && otmp->contr)
1878 {
1879 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1793 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1880 fix_player (otmp); 1794 fix_player (otmp);
1881 }
1882 1795
1883 op->map = NULL; 1796 op->map = NULL;
1884 op->env = where; 1797 op->env = this;
1885 op->above = NULL; 1798 op->above = NULL;
1886 op->below = NULL; 1799 op->below = NULL;
1887 op->x = 0, op->y = 0; 1800 op->x = 0, op->y = 0;
1888 1801
1889 /* reset the light list and los of the players on the map */ 1802 /* reset the light list and los of the players on the map */
1890 if ((op->glow_radius != 0) && where->map) 1803 if ((op->glow_radius != 0) && map)
1891 { 1804 {
1892#ifdef DEBUG_LIGHTS 1805#ifdef DEBUG_LIGHTS
1893 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1806 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1894#endif /* DEBUG_LIGHTS */ 1807#endif /* DEBUG_LIGHTS */
1895 if (MAP_DARKNESS (where->map)) 1808 if (MAP_DARKNESS (map))
1896 update_all_los (where->map, where->x, where->y); 1809 update_all_los (map, x, y);
1897 } 1810 }
1898 1811
1899 /* Client has no idea of ordering so lets not bother ordering it here. 1812 /* Client has no idea of ordering so lets not bother ordering it here.
1900 * It sure simplifies this function... 1813 * It sure simplifies this function...
1901 */ 1814 */
1902 if (where->inv == NULL) 1815 if (!inv)
1903 where->inv = op; 1816 inv = op;
1904 else 1817 else
1905 { 1818 {
1906 op->below = where->inv; 1819 op->below = inv;
1907 op->below->above = op; 1820 op->below->above = op;
1908 where->inv = op; 1821 inv = op;
1909 } 1822 }
1823
1910 return op; 1824 return op;
1911} 1825}
1912 1826
1913/* 1827/*
1914 * Checks if any objects has a move_type that matches objects 1828 * Checks if any objects has a move_type that matches objects
2603 * create clone from object to another 2517 * create clone from object to another
2604 */ 2518 */
2605object * 2519object *
2606object_create_clone (object *asrc) 2520object_create_clone (object *asrc)
2607{ 2521{
2608 object *
2609 dst = NULL, *tmp, *src, *part, *prev, *item; 2522 object *dst = 0, *tmp, *src, *part, *prev, *item;
2610 2523
2611 if (!asrc) 2524 if (!asrc)
2612 return NULL; 2525 return 0;
2526
2613 src = asrc; 2527 src = asrc;
2614 if (src->head) 2528 if (src->head)
2615 src = src->head; 2529 src = src->head;
2616 2530
2617 prev = NULL; 2531 prev = 0;
2618 for (part = src; part; part = part->more) 2532 for (part = src; part; part = part->more)
2619 { 2533 {
2620 tmp = get_object (); 2534 tmp = part->clone ();
2621 copy_object (part, tmp);
2622 tmp->x -= src->x; 2535 tmp->x -= src->x;
2623 tmp->y -= src->y; 2536 tmp->y -= src->y;
2537
2624 if (!part->head) 2538 if (!part->head)
2625 { 2539 {
2626 dst = tmp; 2540 dst = tmp;
2627 tmp->head = NULL; 2541 tmp->head = 0;
2628 } 2542 }
2629 else 2543 else
2630 { 2544 {
2631 tmp->head = dst; 2545 tmp->head = dst;
2632 } 2546 }
2547
2633 tmp->more = NULL; 2548 tmp->more = 0;
2549
2634 if (prev) 2550 if (prev)
2635 prev->more = tmp; 2551 prev->more = tmp;
2552
2636 prev = tmp; 2553 prev = tmp;
2637 } 2554 }
2638 2555
2639 for (item = src->inv; item; item = item->below) 2556 for (item = src->inv; item; item = item->below)
2640 insert_ob_in_ob (object_create_clone (item), dst); 2557 insert_ob_in_ob (object_create_clone (item), dst);
2666 } 2583 }
2667 2584
2668 fprintf (tempfile, obstr); 2585 fprintf (tempfile, obstr);
2669 fclose (tempfile); 2586 fclose (tempfile);
2670 2587
2671 op = get_object (); 2588 op = object::create ();
2672 2589
2673 object_thawer thawer (filename); 2590 object_thawer thawer (filename);
2674 2591
2675 if (thawer) 2592 if (thawer)
2676 load_object (thawer, op, 0); 2593 load_object (thawer, op, 0);

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