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Comparing deliantra/server/common/object.C (file contents):
Revision 1.247 by root, Mon Jul 14 18:36:43 2008 UTC vs.
Revision 1.250 by root, Wed Jul 16 14:29:40 2008 UTC

345 else 345 else
346 { 346 {
347 // maybe there is a player standing on the same mapspace 347 // maybe there is a player standing on the same mapspace
348 // this will catch the case where "this" is a player 348 // this will catch the case where "this" is a player
349 if (object *pl = ms ().player ()) 349 if (object *pl = ms ().player ())
350 if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look)
350 if (!pl->container || this == pl->container) 351 || this == pl->container)
351 return pl; 352 return pl;
352 } 353 }
353 } 354 }
354 355
355 return 0; 356 return 0;
909 || map->in_memory != MAP_ACTIVE 910 || map->in_memory != MAP_ACTIVE
910 || map->no_drop 911 || map->no_drop
911 || ms ().move_block == MOVE_ALL) 912 || ms ().move_block == MOVE_ALL)
912 { 913 {
913 while (inv) 914 while (inv)
914 {
915 inv->destroy_inv (false);
916 inv->destroy (); 915 inv->destroy (true);
917 }
918 } 916 }
919 else 917 else
920 { /* Put objects in inventory onto this space */ 918 { /* Put objects in inventory onto this space */
921 while (inv) 919 while (inv)
922 { 920 {
1550 1548
1551 return true; 1549 return true;
1552 } 1550 }
1553 else 1551 else
1554 { 1552 {
1555 destroy (1); 1553 destroy ();
1556 return false; 1554 return false;
1557 } 1555 }
1558} 1556}
1559 1557
1560/* 1558/*

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