--- deliantra/server/common/object.C 2007/01/02 20:40:34 1.103 +++ deliantra/server/common/object.C 2007/01/06 14:42:29 1.107 @@ -1,6 +1,7 @@ /* CrossFire, A Multiplayer game for X-windows + Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team Copyright (C) 2001 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen @@ -735,7 +736,7 @@ { activate (); - for (object *op = inv; op; op = op->above) + for (object *op = inv; op; op = op->below) op->activate_recursive (); } @@ -774,12 +775,22 @@ void object::deactivate_recursive () { - for (object *op = inv; op; op = op->above) + for (object *op = inv; op; op = op->below) op->deactivate_recursive (); deactivate (); } +void +object::set_flag_inv (int flag, int value) +{ + for (object *op = inv; op; op = op->below) + { + op->flag [flag] = value; + op->set_flag_inv (flag, value); + } +} + /* * Remove and free all objects in the inventory of the given object. * object.c ? @@ -1206,10 +1217,10 @@ object *more = op->more; - /* We really need the caller to normalize coordinates - if + /* We really need the caller to normalise coordinates - if * we set the map, that doesn't work if the location is within * a map and this is straddling an edge. So only if coordinate - * is clear wrong do we normalize it. + * is clear wrong do we normalise it. */ if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) more->map = get_map_from_coord (m, &more->x, &more->y); @@ -1446,7 +1457,7 @@ /* first search for itself and remove any old instances */ - for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) + for (tmp = op->ms ().bot; tmp; tmp = tmp->above) if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ tmp->destroy (); @@ -1779,7 +1790,7 @@ * Hence, we first go to the top: */ - for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp && tmp->above; tmp = tmp->above) + for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) { /* Trim the search when we find the first other spell effect * this helps performance so that if a space has 50 spell objects, @@ -1847,13 +1858,13 @@ object * present_arch (const archetype *at, maptile *m, int x, int y) { - if (m == NULL || out_of_map (m, x, y)) + if (!m || out_of_map (m, x, y)) { LOG (llevError, "Present_arch called outside map.\n"); return NULL; } - for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) + for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) if (tmp->arch == at) return tmp; @@ -1874,7 +1885,7 @@ return NULL; } - for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) + for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) if (tmp->type == type) return tmp;