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Comparing deliantra/server/common/object.C (file contents):
Revision 1.217 by root, Wed Apr 23 07:13:23 2008 UTC vs.
Revision 1.221 by root, Thu Apr 24 12:06:01 2008 UTC

334 334
335// find player who can see this object 335// find player who can see this object
336object * 336object *
337object::visible_to () const 337object::visible_to () const
338{ 338{
339 if (!flag [FLAG_REMOVED]) 339 if (client_visible () && !flag [FLAG_REMOVED])
340 { 340 {
341 // see if we are in a container of sorts 341 // see if we are in a container of sorts
342 if (env) 342 if (env)
343 { 343 {
344 // the player inventory itself is always visible 344 // the player inventory itself is always visible
358 else 358 else
359 { 359 {
360 // maybe there is a player standing on the same mapspace 360 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player 361 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ()) 362 if (object *pl = ms ().player ())
363 if (!pl->container || this == pl->container)
363 return pl; 364 return pl;
364 } 365 }
365 } 366 }
366 367
367 return 0; 368 return 0;
368} 369}
1026object::destroy (bool destroy_inventory) 1027object::destroy (bool destroy_inventory)
1027{ 1028{
1028 if (destroyed ()) 1029 if (destroyed ())
1029 return; 1030 return;
1030 1031
1032 if (!is_head () && !head->destroyed ())
1033 {
1034 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1035 head->destroy (destroy_inventory);
1036 }
1037
1031 destroy_inv (!destroy_inventory); 1038 destroy_inv (!destroy_inventory);
1032 1039
1033 if (is_head ()) 1040 if (is_head ())
1034 if (sound_destroy) 1041 if (sound_destroy)
1035 play_sound (sound_destroy); 1042 play_sound (sound_destroy);
1055 if (flag [FLAG_REMOVED]) 1062 if (flag [FLAG_REMOVED])
1056 return; 1063 return;
1057 1064
1058 INVOKE_OBJECT (REMOVE, this); 1065 INVOKE_OBJECT (REMOVE, this);
1059 1066
1060 if (object *pl = visible_to ())
1061 esrv_del_item (pl->contr, count);
1062
1063 flag [FLAG_REMOVED] = true; 1067 flag [FLAG_REMOVED] = true;
1064 1068
1065 if (more) 1069 if (more)
1066 more->remove (); 1070 more->remove ();
1067 1071
1069 * In this case, the object to be removed is in someones 1073 * In this case, the object to be removed is in someones
1070 * inventory. 1074 * inventory.
1071 */ 1075 */
1072 if (env) 1076 if (env)
1073 { 1077 {
1078 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1079 if (object *pl = visible_to ())
1080 esrv_del_item (pl->contr, count);
1081 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1082
1074 adjust_weight (env, -total_weight ()); 1083 adjust_weight (env, -total_weight ());
1075 1084
1076 *(above ? &above->below : &env->inv) = below; 1085 *(above ? &above->below : &env->inv) = below;
1077 1086
1078 if (below) 1087 if (below)
1096 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1105 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1097 otmp->update_stats (); 1106 otmp->update_stats ();
1098 } 1107 }
1099 else if (map) 1108 else if (map)
1100 { 1109 {
1101 if (type == PLAYER)
1102 {
1103 // leaving a spot always closes any open container on the ground
1104 if (container && !container->env)
1105 // this causes spurious floorbox updates, but it ensures
1106 // that the CLOSE event is being sent.
1107 close_container ();
1108
1109 --map->players;
1110 map->touch ();
1111 }
1112
1113 map->dirty = true; 1110 map->dirty = true;
1114 mapspace &ms = this->ms (); 1111 mapspace &ms = this->ms ();
1112
1113 if (object *pl = ms.player ())
1114 {
1115 if (type == PLAYER) // this == pl(!)
1116 {
1117 // leaving a spot always closes any open container on the ground
1118 if (container && !container->env)
1119 // this causes spurious floorbox updates, but it ensures
1120 // that the CLOSE event is being sent.
1121 close_container ();
1122
1123 --map->players;
1124 map->touch ();
1125 }
1126 else if (pl->container == this)
1127 {
1128 // removing a container should close it
1129 close_container ();
1130 }
1131
1132 esrv_del_item (pl->contr, count);
1133 }
1115 1134
1116 /* link the object above us */ 1135 /* link the object above us */
1117 if (above) 1136 if (above)
1118 above->below = below; 1137 above->below = below;
1119 else 1138 else
1149 * removed (most likely destroyed), update the player view 1168 * removed (most likely destroyed), update the player view
1150 * appropriately. 1169 * appropriately.
1151 */ 1170 */
1152 pl->close_container (); 1171 pl->close_container ();
1153 1172
1173 //TODO: the floorbox prev/next might need updating
1154 esrv_del_item (pl, count); 1174 esrv_del_item (pl->contr, count);
1155 } 1175 }
1156 1176
1157 for (tmp = ms.bot; tmp; tmp = tmp->above) 1177 for (tmp = ms.bot; tmp; tmp = tmp->above)
1158 { 1178 {
1159 /* No point updating the players look faces if he is the object 1179 /* No point updating the players look faces if he is the object
1285object * 1305object *
1286insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1306insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1287{ 1307{
1288 assert (!op->flag [FLAG_FREED]); 1308 assert (!op->flag [FLAG_FREED]);
1289 1309
1290 object *top, *floor = NULL;
1291
1292 op->remove (); 1310 op->remove ();
1293 1311
1294 /* Ideally, the caller figures this out. However, it complicates a lot 1312 /* Ideally, the caller figures this out. However, it complicates a lot
1295 * of areas of callers (eg, anything that uses find_free_spot would now 1313 * of areas of callers (eg, anything that uses find_free_spot would now
1296 * need extra work 1314 * need extra work
1314 */ 1332 */
1315 if (op->nrof && !(flag & INS_NO_MERGE)) 1333 if (op->nrof && !(flag & INS_NO_MERGE))
1316 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1334 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1317 if (object::can_merge (op, tmp)) 1335 if (object::can_merge (op, tmp))
1318 { 1336 {
1337 // TODO: we atcually want to update tmp, not op,
1338 // but some caller surely breaks when we return tmp
1339 // from here :/
1319 op->nrof += tmp->nrof; 1340 op->nrof += tmp->nrof;
1320 tmp->destroy (1); 1341 tmp->destroy (1);
1321 } 1342 }
1322 1343
1323 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1344 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1345 /* since *below* originator, no need to update top */ 1366 /* since *below* originator, no need to update top */
1346 originator->below = op; 1367 originator->below = op;
1347 } 1368 }
1348 else 1369 else
1349 { 1370 {
1371 object *top, *floor = NULL;
1372
1350 top = ms.bot; 1373 top = ms.bot;
1351 1374
1352 /* If there are other objects, then */ 1375 /* If there are other objects, then */
1353 if (top) 1376 if (top)
1354 { 1377 {
1453 } 1476 }
1454 1477
1455 op->map->dirty = true; 1478 op->map->dirty = true;
1456 1479
1457 if (object *pl = ms.player ()) 1480 if (object *pl = ms.player ())
1481 //TODO: the floorbox prev/next might need updating
1458 esrv_send_item (pl, op); 1482 esrv_send_item (pl, op);
1459 1483
1460 /* If this object glows, it may affect lighting conditions that are 1484 /* If this object glows, it may affect lighting conditions that are
1461 * visible to others on this map. But update_all_los is really 1485 * visible to others on this map. But update_all_los is really
1462 * an inefficient way to do this, as it means los for all players 1486 * an inefficient way to do this, as it means los for all players
2604object::open_container (object *new_container) 2628object::open_container (object *new_container)
2605{ 2629{
2606 if (container == new_container) 2630 if (container == new_container)
2607 return; 2631 return;
2608 2632
2609 if (object *old_container = container) 2633 object *old_container = container;
2634
2635 if (old_container)
2610 { 2636 {
2611 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2637 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2612 return; 2638 return;
2613 2639
2614#if 0 2640#if 0
2616 if (object *closer = old_container->inv) 2642 if (object *closer = old_container->inv)
2617 if (closer->type == CLOSE_CON) 2643 if (closer->type == CLOSE_CON)
2618 closer->destroy (); 2644 closer->destroy ();
2619#endif 2645#endif
2620 2646
2647 // make sure the container is available
2648 esrv_send_item (this, old_container);
2649
2621 old_container->flag [FLAG_APPLIED] = false; 2650 old_container->flag [FLAG_APPLIED] = false;
2622 container = 0; 2651 container = 0;
2623 2652
2653 // client needs item update to make it work, client bug requires this to be separate
2624 esrv_update_item (UPD_FLAGS, this, old_container); 2654 esrv_update_item (UPD_FLAGS, this, old_container);
2655
2625 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2656 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2626 play_sound (sound_find ("chest_close")); 2657 play_sound (sound_find ("chest_close"));
2627 } 2658 }
2628 2659
2629 if (new_container) 2660 if (new_container)
2642 } 2673 }
2643#endif 2674#endif
2644 2675
2645 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2676 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2646 2677
2678 // make sure the container is available, client bug requires this to be separate
2679 esrv_send_item (this, new_container);
2680
2647 new_container->flag [FLAG_APPLIED] = true; 2681 new_container->flag [FLAG_APPLIED] = true;
2648 container = new_container; 2682 container = new_container;
2649 2683
2684 // client needs flag change
2650 esrv_update_item (UPD_FLAGS, this, new_container); 2685 esrv_update_item (UPD_FLAGS, this, new_container);
2651 esrv_send_inventory (this, new_container); 2686 esrv_send_inventory (this, new_container);
2652 play_sound (sound_find ("chest_open")); 2687 play_sound (sound_find ("chest_open"));
2653 } 2688 }
2689// else if (!old_container->env && contr && contr->ns)
2690// contr->ns->floorbox_reset ();
2654} 2691}
2655 2692
2656object * 2693object *
2657object::force_find (const shstr name) 2694object::force_find (const shstr name)
2658{ 2695{

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