… | |
… | |
101 | |
101 | |
102 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
102 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
103 | _exit (1); |
103 | _exit (1); |
104 | } |
104 | } |
105 | |
105 | |
106 | UUID::BUF buf; |
106 | char buf [UUID::MAX_LEN]; |
107 | buf[0] = 0; |
107 | buf[0] = 0; |
108 | fgets (buf, sizeof (buf), fp); |
108 | fgets (buf, sizeof (buf), fp); |
109 | |
109 | |
110 | if (!UUID::cur.parse (buf)) |
110 | if (!UUID::cur.parse (buf)) |
111 | { |
111 | { |
… | |
… | |
138 | |
138 | |
139 | void |
139 | void |
140 | UUID::init () |
140 | UUID::init () |
141 | { |
141 | { |
142 | read_uuid (); |
142 | read_uuid (); |
|
|
143 | } |
|
|
144 | |
|
|
145 | bool |
|
|
146 | UUID::parse (const char *s) |
|
|
147 | { |
|
|
148 | if (*s++ != '<' || *s++ != '1' || *s++ != '.') |
|
|
149 | return false; |
|
|
150 | |
|
|
151 | seq = 0; |
|
|
152 | |
|
|
153 | while (*s != '>') |
|
|
154 | { |
|
|
155 | if (*s < '0') |
|
|
156 | return false; |
|
|
157 | |
|
|
158 | // this gives nice branchless code with gcc |
|
|
159 | assert ('0' < 'a' && '0' == 48 && 'a' == 97); |
|
|
160 | int digit = (*s + (*s & 0x40 ? 9 : 0)) & 15; |
|
|
161 | |
|
|
162 | seq = (seq << 4) | digit; |
|
|
163 | |
|
|
164 | ++s; |
|
|
165 | } |
|
|
166 | |
|
|
167 | return true; |
|
|
168 | } |
|
|
169 | |
|
|
170 | char * |
|
|
171 | UUID::append (char *buf) const |
|
|
172 | { |
|
|
173 | *buf++ = '<'; |
|
|
174 | *buf++ = '1'; |
|
|
175 | *buf++ = '.'; |
|
|
176 | |
|
|
177 | uint64_t seq = this->seq; |
|
|
178 | const int bits = 64; |
|
|
179 | char nz = 0; |
|
|
180 | static const char tohex [] = "0123456789abcdef"; |
|
|
181 | |
|
|
182 | // assert (len >= 3 + bits / 4 + 1 + 1); |
|
|
183 | for (int i = bits / 4; --i; ) |
|
|
184 | { |
|
|
185 | uint8_t digit = seq >> (bits - 4); |
|
|
186 | |
|
|
187 | *buf = tohex [digit]; |
|
|
188 | nz |= digit; |
|
|
189 | buf += nz ? 1 : 0; |
|
|
190 | seq <<= 4; |
|
|
191 | } |
|
|
192 | |
|
|
193 | // last digit is special - always emit |
|
|
194 | uint8_t digit = seq >> (bits - 4); |
|
|
195 | *buf++ = tohex [digit]; |
|
|
196 | |
|
|
197 | *buf++ = '>'; |
|
|
198 | |
|
|
199 | return buf; |
|
|
200 | } |
|
|
201 | |
|
|
202 | char * |
|
|
203 | UUID::c_str () const |
|
|
204 | { |
|
|
205 | static char buf [MAX_LEN]; |
|
|
206 | *append (buf) = 0; |
|
|
207 | return buf; |
143 | } |
208 | } |
144 | |
209 | |
145 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
210 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
146 | static bool |
211 | static bool |
147 | compare_ob_value_lists_one (const object *wants, const object *has) |
212 | compare_ob_value_lists_one (const object *wants, const object *has) |
… | |
… | |
186 | bool object::can_merge_slow (object *ob1, object *ob2) |
251 | bool object::can_merge_slow (object *ob1, object *ob2) |
187 | { |
252 | { |
188 | /* A couple quicksanity checks */ |
253 | /* A couple quicksanity checks */ |
189 | if (ob1 == ob2 |
254 | if (ob1 == ob2 |
190 | || ob1->type != ob2->type |
255 | || ob1->type != ob2->type |
191 | || ob1->speed != ob2->speed |
256 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED |
192 | || ob1->value != ob2->value |
257 | || ob1->value != ob2->value |
193 | || ob1->name != ob2->name) |
258 | || ob1->name != ob2->name) |
194 | return 0; |
259 | return 0; |
195 | |
260 | |
196 | /* Do not merge objects if nrof would overflow, assume nrof |
261 | /* Do not merge objects if nrof would overflow, assume nrof |
… | |
… | |
221 | || ob1->skill != ob2->skill |
286 | || ob1->skill != ob2->skill |
222 | || ob1->value != ob2->value |
287 | || ob1->value != ob2->value |
223 | || ob1->animation_id != ob2->animation_id |
288 | || ob1->animation_id != ob2->animation_id |
224 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other |
289 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other |
225 | || ob1->client_type != ob2->client_type |
290 | || ob1->client_type != ob2->client_type |
226 | || ob1->materialname != ob2->materialname |
291 | || ob1->material != ob2->material |
227 | || ob1->lore != ob2->lore |
292 | || ob1->lore != ob2->lore |
228 | || ob1->subtype != ob2->subtype |
293 | || ob1->subtype != ob2->subtype |
229 | || ob1->move_type != ob2->move_type |
294 | || ob1->move_type != ob2->move_type |
230 | || ob1->move_block != ob2->move_block |
295 | || ob1->move_block != ob2->move_block |
231 | || ob1->move_allow != ob2->move_allow |
296 | || ob1->move_allow != ob2->move_allow |
232 | || ob1->move_on != ob2->move_on |
297 | || ob1->move_on != ob2->move_on |
233 | || ob1->move_off != ob2->move_off |
298 | || ob1->move_off != ob2->move_off |
234 | || ob1->move_slow != ob2->move_slow |
299 | || ob1->move_slow != ob2->move_slow |
235 | || ob1->move_slow_penalty != ob2->move_slow_penalty |
300 | || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f) |
236 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
301 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
237 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
302 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
238 | return 0; |
303 | return 0; |
239 | |
304 | |
240 | if ((ob1->flag ^ ob2->flag) |
305 | if ((ob1->flag ^ ob2->flag) |
… | |
… | |
622 | tail = new_link; |
687 | tail = new_link; |
623 | } |
688 | } |
624 | } |
689 | } |
625 | } |
690 | } |
626 | |
691 | |
627 | if (speed < 0) |
|
|
628 | dst->speed_left -= rndm (); |
|
|
629 | |
|
|
630 | dst->activate (); |
692 | dst->activate (); |
631 | } |
693 | } |
632 | |
694 | |
633 | void |
695 | void |
634 | object::instantiate () |
696 | object::instantiate () |
635 | { |
697 | { |
636 | if (!uuid.seq) // HACK |
698 | if (!uuid.seq) // HACK |
637 | uuid = UUID::gen (); |
699 | uuid = UUID::gen (); |
638 | |
700 | |
|
|
701 | // TODO: unclean state changes, should nt be done in copy_to AND instantiate |
|
|
702 | if (flag [FLAG_RANDOM_SPEED] && speed) |
|
|
703 | speed_left = -rndm (); // TODO animation |
|
|
704 | else |
639 | speed_left = -0.1f; |
705 | speed_left = -speed; |
|
|
706 | |
640 | /* copy the body_info to the body_used - this is only really |
707 | /* copy the body_info to the body_used - this is only really |
641 | * need for monsters, but doesn't hurt to do it for everything. |
708 | * need for monsters, but doesn't hurt to do it for everything. |
642 | * by doing so, when a monster is created, it has good starting |
709 | * by doing so, when a monster is created, it has good starting |
643 | * values for the body_used info, so when items are created |
710 | * values for the body_used info, so when items are created |
644 | * for it, they can be properly equipped. |
711 | * for it, they can be properly equipped. |
… | |
… | |
652 | object * |
719 | object * |
653 | object::clone () |
720 | object::clone () |
654 | { |
721 | { |
655 | object *neu = create (); |
722 | object *neu = create (); |
656 | copy_to (neu); |
723 | copy_to (neu); |
|
|
724 | |
|
|
725 | // TODO: unclean state changes, should not be done in clone AND instantiate |
|
|
726 | if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed) |
|
|
727 | neu->speed_left = -rndm (); // TODO animation |
|
|
728 | |
657 | neu->map = map; // not copied by copy_to |
729 | neu->map = map; // not copied by copy_to |
658 | return neu; |
730 | return neu; |
659 | } |
731 | } |
660 | |
732 | |
661 | /* |
733 | /* |
… | |
… | |
679 | * This function needs to be called whenever the speed of an object changes. |
751 | * This function needs to be called whenever the speed of an object changes. |
680 | */ |
752 | */ |
681 | void |
753 | void |
682 | object::set_speed (float speed) |
754 | object::set_speed (float speed) |
683 | { |
755 | { |
684 | if (flag [FLAG_FREED] && speed) |
|
|
685 | { |
|
|
686 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
|
|
687 | speed = 0; |
|
|
688 | } |
|
|
689 | |
|
|
690 | this->speed = speed; |
756 | this->speed = speed; |
691 | |
757 | |
692 | if (has_active_speed ()) |
758 | if (has_active_speed ()) |
693 | activate (); |
759 | activate (); |
694 | else |
760 | else |
… | |
… | |
744 | |
810 | |
745 | if (!(m.flags_ & P_UPTODATE)) |
811 | if (!(m.flags_ & P_UPTODATE)) |
746 | /* nop */; |
812 | /* nop */; |
747 | else if (action == UP_OBJ_INSERT) |
813 | else if (action == UP_OBJ_INSERT) |
748 | { |
814 | { |
|
|
815 | #if 0 |
749 | // this is likely overkill, TODO: revisit (schmorp) |
816 | // this is likely overkill, TODO: revisit (schmorp) |
750 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
817 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
751 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
818 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
752 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
819 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
753 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
820 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
… | |
… | |
758 | || (m.move_slow | op->move_slow) != m.move_slow |
825 | || (m.move_slow | op->move_slow) != m.move_slow |
759 | /* This isn't perfect, but I don't expect a lot of objects to |
826 | /* This isn't perfect, but I don't expect a lot of objects to |
760 | * have move_allow right now. |
827 | * have move_allow right now. |
761 | */ |
828 | */ |
762 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
829 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
763 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
|
|
764 | m.invalidate (); |
830 | m.invalidate (); |
|
|
831 | #else |
|
|
832 | // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp) |
|
|
833 | m.invalidate (); |
|
|
834 | #endif |
765 | } |
835 | } |
766 | /* if the object is being removed, we can't make intelligent |
836 | /* if the object is being removed, we can't make intelligent |
767 | * decisions, because remove_ob can't really pass the object |
837 | * decisions, because remove_ob can't really pass the object |
768 | * that is being removed. |
838 | * that is being removed. |
769 | */ |
839 | */ |
… | |
… | |
781 | object::object () |
851 | object::object () |
782 | { |
852 | { |
783 | SET_FLAG (this, FLAG_REMOVED); |
853 | SET_FLAG (this, FLAG_REMOVED); |
784 | |
854 | |
785 | //expmul = 1.0; declared const for the time being |
855 | //expmul = 1.0; declared const for the time being |
786 | face = blank_face; |
856 | face = blank_face; |
|
|
857 | material = MATERIAL_NULL; |
787 | } |
858 | } |
788 | |
859 | |
789 | object::~object () |
860 | object::~object () |
790 | { |
861 | { |
791 | unlink (); |
862 | unlink (); |
… | |
… | |
1062 | |
1133 | |
1063 | above = 0; |
1134 | above = 0; |
1064 | below = 0; |
1135 | below = 0; |
1065 | env = 0; |
1136 | env = 0; |
1066 | |
1137 | |
1067 | /* NO_FIX_PLAYER is set when a great many changes are being |
1138 | if (pl && pl->is_player ()) |
1068 | * made to players inventory. If set, avoiding the call |
|
|
1069 | * to save cpu time. |
|
|
1070 | */ |
|
|
1071 | if (pl) |
|
|
1072 | if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER))) |
|
|
1073 | { |
1139 | { |
1074 | pl->update_stats (); |
1140 | pl->contr->queue_stats_update (); |
1075 | |
1141 | |
1076 | if (glow_radius && pl->is_on_map ()) |
1142 | if (glow_radius && pl->is_on_map ()) |
1077 | update_all_los (pl->map, pl->x, pl->y); |
1143 | update_all_los (pl->map, pl->x, pl->y); |
1078 | } |
1144 | } |
1079 | } |
1145 | } |
1080 | else if (map) |
1146 | else if (map) |
1081 | { |
1147 | { |
1082 | map->dirty = true; |
1148 | map->dirty = true; |
1083 | mapspace &ms = this->ms (); |
1149 | mapspace &ms = this->ms (); |
… | |
… | |
1505 | return where->env->insert (this); |
1571 | return where->env->insert (this); |
1506 | else |
1572 | else |
1507 | return where->map->insert (this, where->x, where->y, originator, flags); |
1573 | return where->map->insert (this, where->x, where->y, originator, flags); |
1508 | } |
1574 | } |
1509 | |
1575 | |
|
|
1576 | // check whether we can put this into the map, respect max_volume, max_items |
|
|
1577 | bool |
|
|
1578 | object::can_drop_at (maptile *m, int x, int y, object *originator) |
|
|
1579 | { |
|
|
1580 | mapspace &ms = m->at (x, y); |
|
|
1581 | |
|
|
1582 | int items = ms.items (); |
|
|
1583 | |
|
|
1584 | if (!items // testing !items ensures we can drop at least one item |
|
|
1585 | || (items < m->max_items |
|
|
1586 | && ms.volume () < m->max_volume)) |
|
|
1587 | return true; |
|
|
1588 | |
|
|
1589 | if (originator && originator->is_player ()) |
|
|
1590 | originator->contr->failmsg (format ( |
|
|
1591 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
|
|
1592 | query_name () |
|
|
1593 | )); |
|
|
1594 | |
|
|
1595 | return false; |
|
|
1596 | } |
|
|
1597 | |
1510 | /* |
1598 | /* |
1511 | * decrease(object, number) decreases a specified number from |
1599 | * decrease(object, number) decreases a specified number from |
1512 | * the amount of an object. If the amount reaches 0, the object |
1600 | * the amount of an object. If the amount reaches 0, the object |
1513 | * is subsequently removed and freed. |
1601 | * is subsequently removed and freed. |
1514 | * |
1602 | * |
… | |
… | |
1652 | if (op->glow_radius && is_on_map ()) |
1740 | if (op->glow_radius && is_on_map ()) |
1653 | { |
1741 | { |
1654 | update_stats (); |
1742 | update_stats (); |
1655 | update_all_los (map, x, y); |
1743 | update_all_los (map, x, y); |
1656 | } |
1744 | } |
1657 | else if (is_player () && !flag [FLAG_NO_FIX_PLAYER]) |
1745 | else if (is_player ()) |
1658 | // if this is a player's inventory, update stats |
1746 | // if this is a player's inventory, update stats |
1659 | update_stats (); |
1747 | contr->queue_stats_update (); |
1660 | |
1748 | |
1661 | INVOKE_OBJECT (INSERT, this); |
1749 | INVOKE_OBJECT (INSERT, this); |
1662 | |
1750 | |
1663 | return op; |
1751 | return op; |
1664 | } |
1752 | } |
… | |
… | |
2432 | { |
2520 | { |
2433 | return map ? map->region (x, y) |
2521 | return map ? map->region (x, y) |
2434 | : region::default_region (); |
2522 | : region::default_region (); |
2435 | } |
2523 | } |
2436 | |
2524 | |
2437 | const materialtype_t * |
|
|
2438 | object::dominant_material () const |
|
|
2439 | { |
|
|
2440 | if (materialtype_t *mt = name_to_material (materialname)) |
|
|
2441 | return mt; |
|
|
2442 | |
|
|
2443 | return name_to_material (shstr_unknown); |
|
|
2444 | } |
|
|
2445 | |
|
|
2446 | void |
2525 | void |
2447 | object::open_container (object *new_container) |
2526 | object::open_container (object *new_container) |
2448 | { |
2527 | { |
2449 | if (container == new_container) |
2528 | if (container == new_container) |
2450 | return; |
2529 | return; |