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Comparing deliantra/server/common/object.C (file contents):
Revision 1.296 by root, Fri Nov 6 13:31:47 2009 UTC vs.
Revision 1.306 by root, Sun Nov 29 09:41:27 2009 UTC

101 101
102 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); 102 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
103 _exit (1); 103 _exit (1);
104 } 104 }
105 105
106 UUID::BUF buf; 106 char buf [UUID::MAX_LEN];
107 buf[0] = 0; 107 buf[0] = 0;
108 fgets (buf, sizeof (buf), fp); 108 fgets (buf, sizeof (buf), fp);
109 109
110 if (!UUID::cur.parse (buf)) 110 if (!UUID::cur.parse (buf))
111 { 111 {
138 138
139void 139void
140UUID::init () 140UUID::init ()
141{ 141{
142 read_uuid (); 142 read_uuid ();
143}
144
145bool
146UUID::parse (const char *s)
147{
148 if (*s++ != '<' || *s++ != '1' || *s++ != '.')
149 return false;
150
151 seq = 0;
152
153 while (*s != '>')
154 {
155 if (*s < '0')
156 return false;
157
158 // this gives nice branchless code with gcc
159 assert ('0' < 'a' && '0' == 48 && 'a' == 97);
160 int digit = (*s + (*s & 0x40 ? 9 : 0)) & 15;
161
162 seq = (seq << 4) | digit;
163
164 ++s;
165 }
166
167 return true;
168}
169
170char *
171UUID::append (char *buf) const
172{
173 *buf++ = '<';
174 *buf++ = '1';
175 *buf++ = '.';
176
177 uint64_t seq = this->seq;
178 const int bits = 64;
179 char nz = 0;
180 static const char tohex [] = "0123456789abcdef";
181
182 // assert (len >= 3 + bits / 4 + 1 + 1);
183 for (int i = bits / 4; --i; )
184 {
185 uint8_t digit = seq >> (bits - 4);
186
187 *buf = tohex [digit];
188 nz |= digit;
189 buf += nz ? 1 : 0;
190 seq <<= 4;
191 }
192
193 // last digit is special - always emit
194 uint8_t digit = seq >> (bits - 4);
195 *buf++ = tohex [digit];
196
197 *buf++ = '>';
198
199 return buf;
200}
201
202char *
203UUID::c_str () const
204{
205 static char buf [MAX_LEN];
206 *append (buf) = 0;
207 return buf;
143} 208}
144 209
145/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 210/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
146static bool 211static bool
147compare_ob_value_lists_one (const object *wants, const object *has) 212compare_ob_value_lists_one (const object *wants, const object *has)
186bool object::can_merge_slow (object *ob1, object *ob2) 251bool object::can_merge_slow (object *ob1, object *ob2)
187{ 252{
188 /* A couple quicksanity checks */ 253 /* A couple quicksanity checks */
189 if (ob1 == ob2 254 if (ob1 == ob2
190 || ob1->type != ob2->type 255 || ob1->type != ob2->type
191 || ob1->speed != ob2->speed 256 || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED
192 || ob1->value != ob2->value 257 || ob1->value != ob2->value
193 || ob1->name != ob2->name) 258 || ob1->name != ob2->name)
194 return 0; 259 return 0;
195 260
196 /* Do not merge objects if nrof would overflow, assume nrof 261 /* Do not merge objects if nrof would overflow, assume nrof
221 || ob1->skill != ob2->skill 286 || ob1->skill != ob2->skill
222 || ob1->value != ob2->value 287 || ob1->value != ob2->value
223 || ob1->animation_id != ob2->animation_id 288 || ob1->animation_id != ob2->animation_id
224 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other 289 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other
225 || ob1->client_type != ob2->client_type 290 || ob1->client_type != ob2->client_type
226 || ob1->materialname != ob2->materialname 291 || ob1->material != ob2->material
227 || ob1->lore != ob2->lore 292 || ob1->lore != ob2->lore
228 || ob1->subtype != ob2->subtype 293 || ob1->subtype != ob2->subtype
229 || ob1->move_type != ob2->move_type 294 || ob1->move_type != ob2->move_type
230 || ob1->move_block != ob2->move_block 295 || ob1->move_block != ob2->move_block
231 || ob1->move_allow != ob2->move_allow 296 || ob1->move_allow != ob2->move_allow
232 || ob1->move_on != ob2->move_on 297 || ob1->move_on != ob2->move_on
233 || ob1->move_off != ob2->move_off 298 || ob1->move_off != ob2->move_off
234 || ob1->move_slow != ob2->move_slow 299 || ob1->move_slow != ob2->move_slow
235 || ob1->move_slow_penalty != ob2->move_slow_penalty 300 || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f)
236 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) 301 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
237 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) 302 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
238 return 0; 303 return 0;
239 304
240 if ((ob1->flag ^ ob2->flag) 305 if ((ob1->flag ^ ob2->flag)
622 tail = new_link; 687 tail = new_link;
623 } 688 }
624 } 689 }
625 } 690 }
626 691
627 if (speed < 0)
628 dst->speed_left -= rndm ();
629
630 dst->activate (); 692 dst->activate ();
631} 693}
632 694
633void 695void
634object::instantiate () 696object::instantiate ()
635{ 697{
636 if (!uuid.seq) // HACK 698 if (!uuid.seq) // HACK
637 uuid = UUID::gen (); 699 uuid = UUID::gen ();
638 700
701 // TODO: unclean state changes, should nt be done in copy_to AND instantiate
702 if (flag [FLAG_RANDOM_SPEED] && speed)
703 speed_left = -rndm (); // TODO animation
704 else
639 speed_left = -0.1f; 705 speed_left = -speed;
706
640 /* copy the body_info to the body_used - this is only really 707 /* copy the body_info to the body_used - this is only really
641 * need for monsters, but doesn't hurt to do it for everything. 708 * need for monsters, but doesn't hurt to do it for everything.
642 * by doing so, when a monster is created, it has good starting 709 * by doing so, when a monster is created, it has good starting
643 * values for the body_used info, so when items are created 710 * values for the body_used info, so when items are created
644 * for it, they can be properly equipped. 711 * for it, they can be properly equipped.
652object * 719object *
653object::clone () 720object::clone ()
654{ 721{
655 object *neu = create (); 722 object *neu = create ();
656 copy_to (neu); 723 copy_to (neu);
724
725 // TODO: unclean state changes, should not be done in clone AND instantiate
726 if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed)
727 neu->speed_left = -rndm (); // TODO animation
728
657 neu->map = map; // not copied by copy_to 729 neu->map = map; // not copied by copy_to
658 return neu; 730 return neu;
659} 731}
660 732
661/* 733/*
679 * This function needs to be called whenever the speed of an object changes. 751 * This function needs to be called whenever the speed of an object changes.
680 */ 752 */
681void 753void
682object::set_speed (float speed) 754object::set_speed (float speed)
683{ 755{
684 if (flag [FLAG_FREED] && speed)
685 {
686 LOG (llevError, "Object %s is freed but has speed.\n", &name);
687 speed = 0;
688 }
689
690 this->speed = speed; 756 this->speed = speed;
691 757
692 if (has_active_speed ()) 758 if (has_active_speed ())
693 activate (); 759 activate ();
694 else 760 else
744 810
745 if (!(m.flags_ & P_UPTODATE)) 811 if (!(m.flags_ & P_UPTODATE))
746 /* nop */; 812 /* nop */;
747 else if (action == UP_OBJ_INSERT) 813 else if (action == UP_OBJ_INSERT)
748 { 814 {
815#if 0
749 // this is likely overkill, TODO: revisit (schmorp) 816 // this is likely overkill, TODO: revisit (schmorp)
750 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) 817 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW))
751 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) 818 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC))
752 || (op->is_player () && !(m.flags_ & P_PLAYER)) 819 || (op->is_player () && !(m.flags_ & P_PLAYER))
753 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) 820 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
758 || (m.move_slow | op->move_slow) != m.move_slow 825 || (m.move_slow | op->move_slow) != m.move_slow
759 /* This isn't perfect, but I don't expect a lot of objects to 826 /* This isn't perfect, but I don't expect a lot of objects to
760 * have move_allow right now. 827 * have move_allow right now.
761 */ 828 */
762 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block 829 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
763 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
764 m.invalidate (); 830 m.invalidate ();
831#else
832 // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp)
833 m.invalidate ();
834#endif
765 } 835 }
766 /* if the object is being removed, we can't make intelligent 836 /* if the object is being removed, we can't make intelligent
767 * decisions, because remove_ob can't really pass the object 837 * decisions, because remove_ob can't really pass the object
768 * that is being removed. 838 * that is being removed.
769 */ 839 */
781object::object () 851object::object ()
782{ 852{
783 SET_FLAG (this, FLAG_REMOVED); 853 SET_FLAG (this, FLAG_REMOVED);
784 854
785 //expmul = 1.0; declared const for the time being 855 //expmul = 1.0; declared const for the time being
786 face = blank_face; 856 face = blank_face;
857 material = MATERIAL_NULL;
787} 858}
788 859
789object::~object () 860object::~object ()
790{ 861{
791 unlink (); 862 unlink ();
1062 1133
1063 above = 0; 1134 above = 0;
1064 below = 0; 1135 below = 0;
1065 env = 0; 1136 env = 0;
1066 1137
1067 /* NO_FIX_PLAYER is set when a great many changes are being 1138 if (pl && pl->is_player ())
1068 * made to players inventory. If set, avoiding the call
1069 * to save cpu time.
1070 */
1071 if (pl)
1072 if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER)))
1073 { 1139 {
1074 pl->update_stats (); 1140 pl->contr->queue_stats_update ();
1075 1141
1076 if (glow_radius && pl->is_on_map ()) 1142 if (glow_radius && pl->is_on_map ())
1077 update_all_los (pl->map, pl->x, pl->y); 1143 update_all_los (pl->map, pl->x, pl->y);
1078 } 1144 }
1079 } 1145 }
1080 else if (map) 1146 else if (map)
1081 { 1147 {
1082 map->dirty = true; 1148 map->dirty = true;
1083 mapspace &ms = this->ms (); 1149 mapspace &ms = this->ms ();
1505 return where->env->insert (this); 1571 return where->env->insert (this);
1506 else 1572 else
1507 return where->map->insert (this, where->x, where->y, originator, flags); 1573 return where->map->insert (this, where->x, where->y, originator, flags);
1508} 1574}
1509 1575
1576// check whether we can put this into the map, respect max_volume, max_items
1577bool
1578object::can_drop_at (maptile *m, int x, int y, object *originator)
1579{
1580 mapspace &ms = m->at (x, y);
1581
1582 int items = ms.items ();
1583
1584 if (!items // testing !items ensures we can drop at least one item
1585 || (items < m->max_items
1586 && ms.volume () < m->max_volume))
1587 return true;
1588
1589 if (originator && originator->is_player ())
1590 originator->contr->failmsg (format (
1591 "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>",
1592 query_name ()
1593 ));
1594
1595 return false;
1596}
1597
1510/* 1598/*
1511 * decrease(object, number) decreases a specified number from 1599 * decrease(object, number) decreases a specified number from
1512 * the amount of an object. If the amount reaches 0, the object 1600 * the amount of an object. If the amount reaches 0, the object
1513 * is subsequently removed and freed. 1601 * is subsequently removed and freed.
1514 * 1602 *
1652 if (op->glow_radius && is_on_map ()) 1740 if (op->glow_radius && is_on_map ())
1653 { 1741 {
1654 update_stats (); 1742 update_stats ();
1655 update_all_los (map, x, y); 1743 update_all_los (map, x, y);
1656 } 1744 }
1657 else if (is_player () && !flag [FLAG_NO_FIX_PLAYER]) 1745 else if (is_player ())
1658 // if this is a player's inventory, update stats 1746 // if this is a player's inventory, update stats
1659 update_stats (); 1747 contr->queue_stats_update ();
1660 1748
1661 INVOKE_OBJECT (INSERT, this); 1749 INVOKE_OBJECT (INSERT, this);
1662 1750
1663 return op; 1751 return op;
1664} 1752}
2432{ 2520{
2433 return map ? map->region (x, y) 2521 return map ? map->region (x, y)
2434 : region::default_region (); 2522 : region::default_region ();
2435} 2523}
2436 2524
2437const materialtype_t *
2438object::dominant_material () const
2439{
2440 if (materialtype_t *mt = name_to_material (materialname))
2441 return mt;
2442
2443 return name_to_material (shstr_unknown);
2444}
2445
2446void 2525void
2447object::open_container (object *new_container) 2526object::open_container (object *new_container)
2448{ 2527{
2449 if (container == new_container) 2528 if (container == new_container)
2450 return; 2529 return;

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