1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
26 | #include <stdio.h> |
26 | #include <stdio.h> |
27 | #include <sys/types.h> |
27 | #include <sys/types.h> |
28 | #include <sys/uio.h> |
28 | #include <sys/uio.h> |
29 | #include <object.h> |
29 | #include <object.h> |
30 | #include <sproto.h> |
30 | #include <sproto.h> |
31 | #include <loader.h> |
|
|
32 | |
31 | |
33 | #include <bitset> |
32 | #include <bitset> |
34 | |
33 | |
35 | UUID UUID::cur; |
34 | UUID UUID::cur; |
36 | static uint64_t seq_next_save; |
35 | static uint64_t seq_next_save; |
… | |
… | |
77 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
76 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
78 | CALL_END; |
77 | CALL_END; |
79 | } |
78 | } |
80 | |
79 | |
81 | static void |
80 | static void |
82 | read_uuid (void) |
81 | read_uuid () |
83 | { |
82 | { |
84 | char filename[MAX_BUF]; |
83 | char filename[MAX_BUF]; |
85 | |
84 | |
86 | sprintf (filename, "%s/uuid", settings.localdir); |
85 | sprintf (filename, "%s/uuid", settings.localdir); |
87 | |
86 | |
… | |
… | |
101 | |
100 | |
102 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
101 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
103 | _exit (1); |
102 | _exit (1); |
104 | } |
103 | } |
105 | |
104 | |
106 | UUID::BUF buf; |
105 | char buf [UUID::MAX_LEN]; |
107 | buf[0] = 0; |
106 | buf[0] = 0; |
108 | fgets (buf, sizeof (buf), fp); |
107 | fgets (buf, sizeof (buf), fp); |
109 | |
108 | |
110 | if (!UUID::cur.parse (buf)) |
109 | if (!UUID::cur.parse (buf)) |
111 | { |
110 | { |
… | |
… | |
138 | |
137 | |
139 | void |
138 | void |
140 | UUID::init () |
139 | UUID::init () |
141 | { |
140 | { |
142 | read_uuid (); |
141 | read_uuid (); |
|
|
142 | } |
|
|
143 | |
|
|
144 | bool |
|
|
145 | UUID::parse (const char *s) |
|
|
146 | { |
|
|
147 | if (*s++ != '<' || *s++ != '1' || *s++ != '.') |
|
|
148 | return false; |
|
|
149 | |
|
|
150 | seq = 0; |
|
|
151 | |
|
|
152 | while (*s != '>') |
|
|
153 | { |
|
|
154 | if (*s < '0') |
|
|
155 | return false; |
|
|
156 | |
|
|
157 | // this gives nice branchless code with gcc |
|
|
158 | assert ('0' < 'a' && '0' == 48 && 'a' == 97); |
|
|
159 | int digit = (*s + (*s & 0x40 ? 9 : 0)) & 15; |
|
|
160 | |
|
|
161 | seq = (seq << 4) | digit; |
|
|
162 | |
|
|
163 | ++s; |
|
|
164 | } |
|
|
165 | |
|
|
166 | return true; |
|
|
167 | } |
|
|
168 | |
|
|
169 | char * |
|
|
170 | UUID::append (char *buf) const |
|
|
171 | { |
|
|
172 | *buf++ = '<'; |
|
|
173 | *buf++ = '1'; |
|
|
174 | *buf++ = '.'; |
|
|
175 | |
|
|
176 | uint64_t seq = this->seq; |
|
|
177 | const int bits = 64; |
|
|
178 | char nz = 0; |
|
|
179 | static const char tohex [] = "0123456789abcdef"; |
|
|
180 | |
|
|
181 | // assert (len >= 3 + bits / 4 + 1 + 1); |
|
|
182 | for (int i = bits / 4; --i; ) |
|
|
183 | { |
|
|
184 | uint8_t digit = seq >> (bits - 4); |
|
|
185 | |
|
|
186 | *buf = tohex [digit]; |
|
|
187 | nz |= digit; |
|
|
188 | buf += nz ? 1 : 0; |
|
|
189 | seq <<= 4; |
|
|
190 | } |
|
|
191 | |
|
|
192 | // last digit is special - always emit |
|
|
193 | uint8_t digit = seq >> (bits - 4); |
|
|
194 | *buf++ = tohex [digit]; |
|
|
195 | |
|
|
196 | *buf++ = '>'; |
|
|
197 | |
|
|
198 | return buf; |
|
|
199 | } |
|
|
200 | |
|
|
201 | char * |
|
|
202 | UUID::c_str () const |
|
|
203 | { |
|
|
204 | static char buf [MAX_LEN]; |
|
|
205 | *append (buf) = 0; |
|
|
206 | return buf; |
143 | } |
207 | } |
144 | |
208 | |
145 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
209 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
146 | static bool |
210 | static bool |
147 | compare_ob_value_lists_one (const object *wants, const object *has) |
211 | compare_ob_value_lists_one (const object *wants, const object *has) |
… | |
… | |
183 | * Improvements made with merge: Better checking on potion, and also |
247 | * Improvements made with merge: Better checking on potion, and also |
184 | * check weight |
248 | * check weight |
185 | */ |
249 | */ |
186 | bool object::can_merge_slow (object *ob1, object *ob2) |
250 | bool object::can_merge_slow (object *ob1, object *ob2) |
187 | { |
251 | { |
188 | /* A couple quicksanity checks */ |
252 | /* A couple quick sanity checks */ |
189 | if (ob1 == ob2 |
253 | if (ob1 == ob2 |
190 | || ob1->type != ob2->type |
254 | || ob1->type != ob2->type |
191 | || ob1->speed != ob2->speed |
|
|
192 | || ob1->value != ob2->value |
255 | || ob1->value != ob2->value |
193 | || ob1->name != ob2->name) |
256 | || ob1->name != ob2->name |
|
|
257 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) |
194 | return 0; |
258 | return 0; |
195 | |
259 | |
196 | /* Do not merge objects if nrof would overflow, assume nrof |
260 | /* Do not merge objects if nrof would overflow, assume nrof |
197 | * is always 0 .. 2**31-1 */ |
261 | * is always 0 .. 2**31-1 */ |
198 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
262 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
… | |
… | |
219 | || ob1->magic != ob2->magic |
283 | || ob1->magic != ob2->magic |
220 | || ob1->slaying != ob2->slaying |
284 | || ob1->slaying != ob2->slaying |
221 | || ob1->skill != ob2->skill |
285 | || ob1->skill != ob2->skill |
222 | || ob1->value != ob2->value |
286 | || ob1->value != ob2->value |
223 | || ob1->animation_id != ob2->animation_id |
287 | || ob1->animation_id != ob2->animation_id |
224 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other |
288 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependend on each other |
225 | || ob1->client_type != ob2->client_type |
289 | || ob1->client_type != ob2->client_type |
226 | || ob1->materialname != ob2->materialname |
290 | || ob1->material != ob2->material |
227 | || ob1->lore != ob2->lore |
291 | || ob1->lore != ob2->lore |
228 | || ob1->subtype != ob2->subtype |
292 | || ob1->subtype != ob2->subtype |
229 | || ob1->move_type != ob2->move_type |
293 | || ob1->move_type != ob2->move_type |
230 | || ob1->move_block != ob2->move_block |
294 | || ob1->move_block != ob2->move_block |
231 | || ob1->move_allow != ob2->move_allow |
295 | || ob1->move_allow != ob2->move_allow |
232 | || ob1->move_on != ob2->move_on |
296 | || ob1->move_on != ob2->move_on |
233 | || ob1->move_off != ob2->move_off |
297 | || ob1->move_off != ob2->move_off |
234 | || ob1->move_slow != ob2->move_slow |
298 | || ob1->move_slow != ob2->move_slow |
235 | || ob1->move_slow_penalty != ob2->move_slow_penalty |
299 | || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f) |
236 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
300 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
237 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
301 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
238 | return 0; |
302 | return 0; |
239 | |
303 | |
240 | if ((ob1->flag ^ ob2->flag) |
304 | if ((ob1->flag ^ ob2->flag) |
… | |
… | |
456 | |
520 | |
457 | return 0; |
521 | return 0; |
458 | } |
522 | } |
459 | |
523 | |
460 | /* |
524 | /* |
|
|
525 | * Returns the object which has the uuid equal to the argument. |
|
|
526 | * MOAR VERRRY slow. |
|
|
527 | */ |
|
|
528 | |
|
|
529 | object * |
|
|
530 | find_object_uuid (UUID i) |
|
|
531 | { |
|
|
532 | for_all_objects (op) |
|
|
533 | if (op->uuid == i) |
|
|
534 | return op; |
|
|
535 | |
|
|
536 | return 0; |
|
|
537 | } |
|
|
538 | |
|
|
539 | /* |
461 | * Returns the first object which has a name equal to the argument. |
540 | * Returns the first object which has a name equal to the argument. |
462 | * Used only by the patch command, but not all that useful. |
541 | * Used only by the patch command, but not all that useful. |
463 | * Enables features like "patch <name-of-other-player> food 999" |
542 | * Enables features like "patch <name-of-other-player> food 999" |
464 | */ |
543 | */ |
465 | object * |
544 | object * |
… | |
… | |
493 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
572 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
494 | return; |
573 | return; |
495 | } |
574 | } |
496 | |
575 | |
497 | this->owner = owner; |
576 | this->owner = owner; |
498 | } |
|
|
499 | |
|
|
500 | int |
|
|
501 | object::slottype () const |
|
|
502 | { |
|
|
503 | if (type == SKILL) |
|
|
504 | { |
|
|
505 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
506 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
507 | } |
|
|
508 | else |
|
|
509 | { |
|
|
510 | if (slot [body_combat].info) return slot_combat; |
|
|
511 | if (slot [body_range ].info) return slot_ranged; |
|
|
512 | } |
|
|
513 | |
|
|
514 | return slot_none; |
|
|
515 | } |
|
|
516 | |
|
|
517 | bool |
|
|
518 | object::change_weapon (object *ob) |
|
|
519 | { |
|
|
520 | if (current_weapon == ob) |
|
|
521 | return true; |
|
|
522 | |
|
|
523 | if (chosen_skill) |
|
|
524 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
525 | |
|
|
526 | current_weapon = ob; |
|
|
527 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
528 | |
|
|
529 | if (chosen_skill) |
|
|
530 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
531 | |
|
|
532 | update_stats (); |
|
|
533 | |
|
|
534 | if (ob) |
|
|
535 | { |
|
|
536 | // now check wether any body locations became invalid, in which case |
|
|
537 | // we cannot apply the weapon at the moment. |
|
|
538 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
539 | if (slot[i].used < 0) |
|
|
540 | { |
|
|
541 | current_weapon = chosen_skill = 0; |
|
|
542 | update_stats (); |
|
|
543 | |
|
|
544 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
545 | "You try to balance all your items at once, " |
|
|
546 | "but the %s is just too much for your body. " |
|
|
547 | "[You need to unapply some items first - use the 'body' command to see " |
|
|
548 | "how many items you cna wera on a specific body part.]", &ob->name); |
|
|
549 | return false; |
|
|
550 | } |
|
|
551 | |
|
|
552 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
553 | } |
|
|
554 | else |
|
|
555 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
556 | |
|
|
557 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
558 | { |
|
|
559 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
560 | &name, ob->debug_desc ()); |
|
|
561 | return false; |
|
|
562 | } |
|
|
563 | |
|
|
564 | return true; |
|
|
565 | } |
577 | } |
566 | |
578 | |
567 | /* Zero the key_values on op, decrementing the shared-string |
579 | /* Zero the key_values on op, decrementing the shared-string |
568 | * refcounts and freeing the links. |
580 | * refcounts and freeing the links. |
569 | */ |
581 | */ |
… | |
… | |
622 | tail = new_link; |
634 | tail = new_link; |
623 | } |
635 | } |
624 | } |
636 | } |
625 | } |
637 | } |
626 | |
638 | |
627 | if (speed < 0) |
|
|
628 | dst->speed_left -= rndm (); |
|
|
629 | |
|
|
630 | dst->activate (); |
639 | dst->activate (); |
631 | } |
640 | } |
632 | |
641 | |
633 | void |
642 | void |
634 | object::instantiate () |
643 | object::instantiate () |
635 | { |
644 | { |
636 | if (!uuid.seq) // HACK |
645 | if (!uuid.seq) // HACK |
637 | uuid = UUID::gen (); |
646 | uuid = UUID::gen (); |
638 | |
647 | |
|
|
648 | // TODO: unclean state changes, should nt be done in copy_to AND instantiate |
|
|
649 | if (flag [FLAG_RANDOM_SPEED] && speed) |
|
|
650 | speed_left = - speed - rndm (); // TODO animation |
|
|
651 | else |
639 | speed_left = -0.1f; |
652 | speed_left = -1.; |
|
|
653 | |
640 | /* copy the body_info to the body_used - this is only really |
654 | /* copy the body_info to the body_used - this is only really |
641 | * need for monsters, but doesn't hurt to do it for everything. |
655 | * need for monsters, but doesn't hurt to do it for everything. |
642 | * by doing so, when a monster is created, it has good starting |
656 | * by doing so, when a monster is created, it has good starting |
643 | * values for the body_used info, so when items are created |
657 | * values for the body_used info, so when items are created |
644 | * for it, they can be properly equipped. |
658 | * for it, they can be properly equipped. |
… | |
… | |
652 | object * |
666 | object * |
653 | object::clone () |
667 | object::clone () |
654 | { |
668 | { |
655 | object *neu = create (); |
669 | object *neu = create (); |
656 | copy_to (neu); |
670 | copy_to (neu); |
|
|
671 | |
|
|
672 | // TODO: unclean state changes, should not be done in clone AND instantiate |
|
|
673 | if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed) |
|
|
674 | neu->speed_left = - neu->speed - rndm (); // TODO animation |
|
|
675 | |
657 | neu->map = map; // not copied by copy_to |
676 | neu->map = map; // not copied by copy_to |
658 | return neu; |
677 | return neu; |
659 | } |
678 | } |
660 | |
679 | |
661 | /* |
680 | /* |
… | |
… | |
679 | * This function needs to be called whenever the speed of an object changes. |
698 | * This function needs to be called whenever the speed of an object changes. |
680 | */ |
699 | */ |
681 | void |
700 | void |
682 | object::set_speed (float speed) |
701 | object::set_speed (float speed) |
683 | { |
702 | { |
684 | if (flag [FLAG_FREED] && speed) |
|
|
685 | { |
|
|
686 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
|
|
687 | speed = 0; |
|
|
688 | } |
|
|
689 | |
|
|
690 | this->speed = speed; |
703 | this->speed = speed; |
691 | |
704 | |
692 | if (has_active_speed ()) |
705 | if (has_active_speed ()) |
693 | activate (); |
706 | activate (); |
694 | else |
707 | else |
… | |
… | |
744 | |
757 | |
745 | if (!(m.flags_ & P_UPTODATE)) |
758 | if (!(m.flags_ & P_UPTODATE)) |
746 | /* nop */; |
759 | /* nop */; |
747 | else if (action == UP_OBJ_INSERT) |
760 | else if (action == UP_OBJ_INSERT) |
748 | { |
761 | { |
|
|
762 | #if 0 |
749 | // this is likely overkill, TODO: revisit (schmorp) |
763 | // this is likely overkill, TODO: revisit (schmorp) |
750 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
764 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
751 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
765 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
752 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
766 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
753 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
767 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
… | |
… | |
758 | || (m.move_slow | op->move_slow) != m.move_slow |
772 | || (m.move_slow | op->move_slow) != m.move_slow |
759 | /* This isn't perfect, but I don't expect a lot of objects to |
773 | /* This isn't perfect, but I don't expect a lot of objects to |
760 | * have move_allow right now. |
774 | * have move_allow right now. |
761 | */ |
775 | */ |
762 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
776 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
763 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
|
|
764 | m.invalidate (); |
777 | m.invalidate (); |
|
|
778 | #else |
|
|
779 | // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp) |
|
|
780 | m.invalidate (); |
|
|
781 | #endif |
765 | } |
782 | } |
766 | /* if the object is being removed, we can't make intelligent |
783 | /* if the object is being removed, we can't make intelligent |
767 | * decisions, because remove_ob can't really pass the object |
784 | * decisions, because remove_ob can't really pass the object |
768 | * that is being removed. |
785 | * that is being removed. |
769 | */ |
786 | */ |
… | |
… | |
781 | object::object () |
798 | object::object () |
782 | { |
799 | { |
783 | SET_FLAG (this, FLAG_REMOVED); |
800 | SET_FLAG (this, FLAG_REMOVED); |
784 | |
801 | |
785 | //expmul = 1.0; declared const for the time being |
802 | //expmul = 1.0; declared const for the time being |
786 | face = blank_face; |
803 | face = blank_face; |
|
|
804 | material = MATERIAL_NULL; |
787 | } |
805 | } |
788 | |
806 | |
789 | object::~object () |
807 | object::~object () |
790 | { |
808 | { |
791 | unlink (); |
809 | unlink (); |
… | |
… | |
921 | map->insert (op, x, y); |
939 | map->insert (op, x, y); |
922 | } |
940 | } |
923 | } |
941 | } |
924 | } |
942 | } |
925 | |
943 | |
|
|
944 | /* |
|
|
945 | * Remove and free all objects in the inventory of the given object. |
|
|
946 | * Unlike destroy_inv, this assumes the *this is destroyed as well |
|
|
947 | * well, so we can (and have to!) take shortcuts. |
|
|
948 | */ |
|
|
949 | void |
|
|
950 | object::destroy_inv_fast () |
|
|
951 | { |
|
|
952 | while (object *op = inv) |
|
|
953 | { |
|
|
954 | // remove from object the fast way |
|
|
955 | op->flag [FLAG_REMOVED] = true; |
|
|
956 | op->env = 0; |
|
|
957 | if ((inv = inv->below)) |
|
|
958 | inv->above = 0; |
|
|
959 | |
|
|
960 | // then destroy |
|
|
961 | op->destroy (); |
|
|
962 | } |
|
|
963 | } |
|
|
964 | |
926 | object *object::create () |
965 | object *object::create () |
927 | { |
966 | { |
928 | object *op = new object; |
967 | object *op = new object; |
929 | op->link (); |
968 | op->link (); |
930 | return op; |
969 | return op; |
… | |
… | |
1000 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1039 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1001 | head->destroy (); |
1040 | head->destroy (); |
1002 | return; |
1041 | return; |
1003 | } |
1042 | } |
1004 | |
1043 | |
1005 | destroy_inv (false); |
1044 | destroy_inv_fast (); |
1006 | |
1045 | |
1007 | if (is_head ()) |
1046 | if (is_head ()) |
1008 | if (sound_destroy) |
1047 | if (sound_destroy) |
1009 | play_sound (sound_destroy); |
1048 | play_sound (sound_destroy); |
1010 | else if (flag [FLAG_MONSTER]) |
1049 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1062 | |
1101 | |
1063 | above = 0; |
1102 | above = 0; |
1064 | below = 0; |
1103 | below = 0; |
1065 | env = 0; |
1104 | env = 0; |
1066 | |
1105 | |
1067 | /* NO_FIX_PLAYER is set when a great many changes are being |
1106 | if (pl && pl->is_player ()) |
1068 | * made to players inventory. If set, avoiding the call |
|
|
1069 | * to save cpu time. |
|
|
1070 | */ |
1107 | { |
1071 | if (pl) |
1108 | if (expect_false (pl->contr->combat_ob == this)) |
1072 | if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER))) |
|
|
1073 | { |
1109 | { |
1074 | pl->update_stats (); |
1110 | pl->apply (pl->contr->combat_ob, AP_UNAPPLY); |
|
|
1111 | pl->contr->combat_ob = 0; |
|
|
1112 | if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob); |
|
|
1113 | } |
1075 | |
1114 | |
|
|
1115 | if (expect_false (pl->contr->ranged_ob == this)) |
|
|
1116 | { |
|
|
1117 | pl->apply (pl->contr->ranged_ob, AP_UNAPPLY); |
|
|
1118 | pl->contr->ranged_ob = 0; |
|
|
1119 | if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob); |
|
|
1120 | } |
|
|
1121 | |
|
|
1122 | pl->contr->queue_stats_update (); |
|
|
1123 | |
1076 | if (glow_radius && pl->is_on_map ()) |
1124 | if (expect_false (glow_radius) && pl->is_on_map ()) |
1077 | update_all_los (pl->map, pl->x, pl->y); |
1125 | update_all_los (pl->map, pl->x, pl->y); |
1078 | } |
1126 | } |
1079 | } |
1127 | } |
1080 | else if (map) |
1128 | else if (map) |
1081 | { |
1129 | { |
1082 | map->dirty = true; |
1130 | map->dirty = true; |
1083 | mapspace &ms = this->ms (); |
1131 | mapspace &ms = this->ms (); |
… | |
… | |
1203 | |
1251 | |
1204 | object *prev = this; |
1252 | object *prev = this; |
1205 | |
1253 | |
1206 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1254 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1207 | { |
1255 | { |
1208 | object *op = arch_to_object (at); |
1256 | object *op = at->instance (); |
1209 | |
1257 | |
1210 | op->name = name; |
1258 | op->name = name; |
1211 | op->name_pl = name_pl; |
1259 | op->name_pl = name_pl; |
1212 | op->title = title; |
1260 | op->title = title; |
1213 | |
1261 | |
… | |
… | |
1251 | * Passing 0 for flag gives proper default values, so flag really only needs |
1299 | * Passing 0 for flag gives proper default values, so flag really only needs |
1252 | * to be set if special handling is needed. |
1300 | * to be set if special handling is needed. |
1253 | * |
1301 | * |
1254 | * Return value: |
1302 | * Return value: |
1255 | * new object if 'op' was merged with other object |
1303 | * new object if 'op' was merged with other object |
1256 | * NULL if 'op' was destroyed |
1304 | * NULL if there was an error (destroyed, blocked etc.) |
1257 | * just 'op' otherwise |
1305 | * just 'op' otherwise |
1258 | */ |
1306 | */ |
1259 | object * |
1307 | object * |
1260 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1308 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1261 | { |
1309 | { |
… | |
… | |
1488 | |
1536 | |
1489 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1537 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1490 | if (tmp->arch->archname == archname) /* same archetype */ |
1538 | if (tmp->arch->archname == archname) /* same archetype */ |
1491 | tmp->destroy (); |
1539 | tmp->destroy (); |
1492 | |
1540 | |
1493 | object *tmp = arch_to_object (archetype::find (archname)); |
1541 | object *tmp = archetype::find (archname)->instance (); |
1494 | |
1542 | |
1495 | tmp->x = op->x; |
1543 | tmp->x = op->x; |
1496 | tmp->y = op->y; |
1544 | tmp->y = op->y; |
1497 | |
1545 | |
1498 | insert_ob_in_map (tmp, op->map, op, 0); |
1546 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
1503 | { |
1551 | { |
1504 | if (where->env) |
1552 | if (where->env) |
1505 | return where->env->insert (this); |
1553 | return where->env->insert (this); |
1506 | else |
1554 | else |
1507 | return where->map->insert (this, where->x, where->y, originator, flags); |
1555 | return where->map->insert (this, where->x, where->y, originator, flags); |
|
|
1556 | } |
|
|
1557 | |
|
|
1558 | // check whether we can put this into the map, respect max_volume, max_items |
|
|
1559 | bool |
|
|
1560 | object::can_drop_at (maptile *m, int x, int y, object *originator) |
|
|
1561 | { |
|
|
1562 | mapspace &ms = m->at (x, y); |
|
|
1563 | |
|
|
1564 | int items = ms.items (); |
|
|
1565 | |
|
|
1566 | if (!items // testing !items ensures we can drop at least one item |
|
|
1567 | || (items < m->max_items |
|
|
1568 | && ms.volume () < m->max_volume)) |
|
|
1569 | return true; |
|
|
1570 | |
|
|
1571 | if (originator && originator->is_player ()) |
|
|
1572 | originator->contr->failmsg (format ( |
|
|
1573 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
|
|
1574 | query_name () |
|
|
1575 | )); |
|
|
1576 | |
|
|
1577 | return false; |
1508 | } |
1578 | } |
1509 | |
1579 | |
1510 | /* |
1580 | /* |
1511 | * decrease(object, number) decreases a specified number from |
1581 | * decrease(object, number) decreases a specified number from |
1512 | * the amount of an object. If the amount reaches 0, the object |
1582 | * the amount of an object. If the amount reaches 0, the object |
… | |
… | |
1652 | if (op->glow_radius && is_on_map ()) |
1722 | if (op->glow_radius && is_on_map ()) |
1653 | { |
1723 | { |
1654 | update_stats (); |
1724 | update_stats (); |
1655 | update_all_los (map, x, y); |
1725 | update_all_los (map, x, y); |
1656 | } |
1726 | } |
1657 | else if (is_player () && !flag [FLAG_NO_FIX_PLAYER]) |
1727 | else if (is_player ()) |
1658 | // if this is a player's inventory, update stats |
1728 | // if this is a player's inventory, update stats |
1659 | update_stats (); |
1729 | contr->queue_stats_update (); |
1660 | |
1730 | |
1661 | INVOKE_OBJECT (INSERT, this); |
1731 | INVOKE_OBJECT (INSERT, this); |
1662 | |
1732 | |
1663 | return op; |
1733 | return op; |
1664 | } |
1734 | } |
… | |
… | |
2432 | { |
2502 | { |
2433 | return map ? map->region (x, y) |
2503 | return map ? map->region (x, y) |
2434 | : region::default_region (); |
2504 | : region::default_region (); |
2435 | } |
2505 | } |
2436 | |
2506 | |
2437 | const materialtype_t * |
|
|
2438 | object::dominant_material () const |
|
|
2439 | { |
|
|
2440 | if (materialtype_t *mt = name_to_material (materialname)) |
|
|
2441 | return mt; |
|
|
2442 | |
|
|
2443 | return name_to_material (shstr_unknown); |
|
|
2444 | } |
|
|
2445 | |
|
|
2446 | void |
2507 | void |
2447 | object::open_container (object *new_container) |
2508 | object::open_container (object *new_container) |
2448 | { |
2509 | { |
2449 | if (container == new_container) |
2510 | if (container == new_container) |
2450 | return; |
2511 | return; |
… | |
… | |
2484 | // TODO: this does not seem to serve any purpose anymore? |
2545 | // TODO: this does not seem to serve any purpose anymore? |
2485 | #if 0 |
2546 | #if 0 |
2486 | // insert the "Close Container" object. |
2547 | // insert the "Close Container" object. |
2487 | if (archetype *closer = new_container->other_arch) |
2548 | if (archetype *closer = new_container->other_arch) |
2488 | { |
2549 | { |
2489 | object *closer = arch_to_object (new_container->other_arch); |
2550 | object *closer = new_container->other_arch->instance (); |
2490 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2551 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2491 | new_container->insert (closer); |
2552 | new_container->insert (closer); |
2492 | } |
2553 | } |
2493 | #endif |
2554 | #endif |
2494 | |
2555 | |
… | |
… | |
2600 | |
2661 | |
2601 | insert (force); |
2662 | insert (force); |
2602 | } |
2663 | } |
2603 | } |
2664 | } |
2604 | |
2665 | |
|
|
2666 | void object::change_move_type (MoveType mt) |
|
|
2667 | { |
|
|
2668 | if (move_type == mt) |
|
|
2669 | return; |
|
|
2670 | |
|
|
2671 | if (is_on_map ()) |
|
|
2672 | { |
|
|
2673 | // we are on the map, so handle move_on/off effects |
|
|
2674 | remove (); |
|
|
2675 | move_type = mt; |
|
|
2676 | map->insert (this, x, y, this); |
|
|
2677 | } |
|
|
2678 | else |
|
|
2679 | move_type = mt; |
|
|
2680 | } |
|
|
2681 | |