1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
… | |
… | |
26 | #include <stdio.h> |
26 | #include <stdio.h> |
27 | #include <sys/types.h> |
27 | #include <sys/types.h> |
28 | #include <sys/uio.h> |
28 | #include <sys/uio.h> |
29 | #include <object.h> |
29 | #include <object.h> |
30 | #include <sproto.h> |
30 | #include <sproto.h> |
31 | #include <loader.h> |
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|
32 | |
31 | |
33 | #include <bitset> |
32 | #include <bitset> |
34 | |
33 | |
35 | UUID UUID::cur; |
34 | UUID UUID::cur; |
36 | static uint64_t seq_next_save; |
35 | static uint64_t seq_next_save; |
… | |
… | |
77 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
76 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
78 | CALL_END; |
77 | CALL_END; |
79 | } |
78 | } |
80 | |
79 | |
81 | static void |
80 | static void |
82 | read_uuid (void) |
81 | read_uuid () |
83 | { |
82 | { |
84 | char filename[MAX_BUF]; |
83 | char filename[MAX_BUF]; |
85 | |
84 | |
86 | sprintf (filename, "%s/uuid", settings.localdir); |
85 | sprintf (filename, "%s/uuid", settings.localdir); |
87 | |
86 | |
… | |
… | |
101 | |
100 | |
102 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
101 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
103 | _exit (1); |
102 | _exit (1); |
104 | } |
103 | } |
105 | |
104 | |
106 | UUID::BUF buf; |
105 | char buf [UUID::MAX_LEN]; |
107 | buf[0] = 0; |
106 | buf[0] = 0; |
108 | fgets (buf, sizeof (buf), fp); |
107 | fgets (buf, sizeof (buf), fp); |
109 | |
108 | |
110 | if (!UUID::cur.parse (buf)) |
109 | if (!UUID::cur.parse (buf)) |
111 | { |
110 | { |
… | |
… | |
138 | |
137 | |
139 | void |
138 | void |
140 | UUID::init () |
139 | UUID::init () |
141 | { |
140 | { |
142 | read_uuid (); |
141 | read_uuid (); |
|
|
142 | } |
|
|
143 | |
|
|
144 | bool |
|
|
145 | UUID::parse (const char *s) |
|
|
146 | { |
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|
147 | if (*s++ != '<' || *s++ != '1' || *s++ != '.') |
|
|
148 | return false; |
|
|
149 | |
|
|
150 | seq = 0; |
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|
151 | |
|
|
152 | while (*s != '>') |
|
|
153 | { |
|
|
154 | if (*s < '0') |
|
|
155 | return false; |
|
|
156 | |
|
|
157 | // this gives nice branchless code with gcc |
|
|
158 | assert ('0' < 'a' && '0' == 48 && 'a' == 97); |
|
|
159 | int digit = (*s + (*s & 0x40 ? 9 : 0)) & 15; |
|
|
160 | |
|
|
161 | seq = (seq << 4) | digit; |
|
|
162 | |
|
|
163 | ++s; |
|
|
164 | } |
|
|
165 | |
|
|
166 | return true; |
|
|
167 | } |
|
|
168 | |
|
|
169 | char * |
|
|
170 | UUID::append (char *buf) const |
|
|
171 | { |
|
|
172 | *buf++ = '<'; |
|
|
173 | *buf++ = '1'; |
|
|
174 | *buf++ = '.'; |
|
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175 | |
|
|
176 | uint64_t seq = this->seq; |
|
|
177 | const int bits = 64; |
|
|
178 | char nz = 0; |
|
|
179 | static const char tohex [] = "0123456789abcdef"; |
|
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180 | |
|
|
181 | // assert (len >= 3 + bits / 4 + 1 + 1); |
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182 | for (int i = bits / 4; --i; ) |
|
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183 | { |
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184 | uint8_t digit = seq >> (bits - 4); |
|
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185 | |
|
|
186 | *buf = tohex [digit]; |
|
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187 | nz |= digit; |
|
|
188 | buf += nz ? 1 : 0; |
|
|
189 | seq <<= 4; |
|
|
190 | } |
|
|
191 | |
|
|
192 | // last digit is special - always emit |
|
|
193 | uint8_t digit = seq >> (bits - 4); |
|
|
194 | *buf++ = tohex [digit]; |
|
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195 | |
|
|
196 | *buf++ = '>'; |
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|
197 | |
|
|
198 | return buf; |
|
|
199 | } |
|
|
200 | |
|
|
201 | char * |
|
|
202 | UUID::c_str () const |
|
|
203 | { |
|
|
204 | static char buf [MAX_LEN]; |
|
|
205 | *append (buf) = 0; |
|
|
206 | return buf; |
143 | } |
207 | } |
144 | |
208 | |
145 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
209 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
146 | static bool |
210 | static bool |
147 | compare_ob_value_lists_one (const object *wants, const object *has) |
211 | compare_ob_value_lists_one (const object *wants, const object *has) |
… | |
… | |
183 | * Improvements made with merge: Better checking on potion, and also |
247 | * Improvements made with merge: Better checking on potion, and also |
184 | * check weight |
248 | * check weight |
185 | */ |
249 | */ |
186 | bool object::can_merge_slow (object *ob1, object *ob2) |
250 | bool object::can_merge_slow (object *ob1, object *ob2) |
187 | { |
251 | { |
188 | /* A couple quicksanity checks */ |
252 | /* A couple quick sanity checks */ |
189 | if (ob1 == ob2 |
253 | if (ob1 == ob2 |
190 | || ob1->type != ob2->type |
254 | || ob1->type != ob2->type |
191 | || fabs (ob1->speed - ob2->speed) < MIN_ACTIVE_SPEED |
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|
192 | || ob1->value != ob2->value |
255 | || ob1->value != ob2->value |
193 | || ob1->name != ob2->name) |
256 | || ob1->name != ob2->name |
|
|
257 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) |
194 | return 0; |
258 | return 0; |
195 | |
259 | |
196 | /* Do not merge objects if nrof would overflow, assume nrof |
260 | /* Do not merge objects if nrof would overflow, assume nrof |
197 | * is always 0 .. 2**31-1 */ |
261 | * is always 0 .. 2**31-1 */ |
198 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
262 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
… | |
… | |
219 | || ob1->magic != ob2->magic |
283 | || ob1->magic != ob2->magic |
220 | || ob1->slaying != ob2->slaying |
284 | || ob1->slaying != ob2->slaying |
221 | || ob1->skill != ob2->skill |
285 | || ob1->skill != ob2->skill |
222 | || ob1->value != ob2->value |
286 | || ob1->value != ob2->value |
223 | || ob1->animation_id != ob2->animation_id |
287 | || ob1->animation_id != ob2->animation_id |
224 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other |
288 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependend on each other |
225 | || ob1->client_type != ob2->client_type |
289 | || ob1->client_type != ob2->client_type |
226 | || ob1->materialname != ob2->materialname |
290 | || ob1->material != ob2->material |
227 | || ob1->lore != ob2->lore |
291 | || ob1->lore != ob2->lore |
228 | || ob1->subtype != ob2->subtype |
292 | || ob1->subtype != ob2->subtype |
229 | || ob1->move_type != ob2->move_type |
293 | || ob1->move_type != ob2->move_type |
230 | || ob1->move_block != ob2->move_block |
294 | || ob1->move_block != ob2->move_block |
231 | || ob1->move_allow != ob2->move_allow |
295 | || ob1->move_allow != ob2->move_allow |
232 | || ob1->move_on != ob2->move_on |
296 | || ob1->move_on != ob2->move_on |
233 | || ob1->move_off != ob2->move_off |
297 | || ob1->move_off != ob2->move_off |
234 | || ob1->move_slow != ob2->move_slow |
298 | || ob1->move_slow != ob2->move_slow |
235 | || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) < (1.f / 1024.f) |
299 | || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f) |
236 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
300 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
237 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
301 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
238 | return 0; |
302 | return 0; |
239 | |
303 | |
240 | if ((ob1->flag ^ ob2->flag) |
304 | if ((ob1->flag ^ ob2->flag) |
… | |
… | |
456 | |
520 | |
457 | return 0; |
521 | return 0; |
458 | } |
522 | } |
459 | |
523 | |
460 | /* |
524 | /* |
|
|
525 | * Returns the object which has the uuid equal to the argument. |
|
|
526 | * MOAR VERRRY slow. |
|
|
527 | */ |
|
|
528 | |
|
|
529 | object * |
|
|
530 | find_object_uuid (UUID i) |
|
|
531 | { |
|
|
532 | for_all_objects (op) |
|
|
533 | if (op->uuid == i) |
|
|
534 | return op; |
|
|
535 | |
|
|
536 | return 0; |
|
|
537 | } |
|
|
538 | |
|
|
539 | /* |
461 | * Returns the first object which has a name equal to the argument. |
540 | * Returns the first object which has a name equal to the argument. |
462 | * Used only by the patch command, but not all that useful. |
541 | * Used only by the patch command, but not all that useful. |
463 | * Enables features like "patch <name-of-other-player> food 999" |
542 | * Enables features like "patch <name-of-other-player> food 999" |
464 | */ |
543 | */ |
465 | object * |
544 | object * |
… | |
… | |
622 | tail = new_link; |
701 | tail = new_link; |
623 | } |
702 | } |
624 | } |
703 | } |
625 | } |
704 | } |
626 | |
705 | |
627 | if (speed < 0) |
|
|
628 | dst->speed_left -= rndm (); |
|
|
629 | |
|
|
630 | dst->activate (); |
706 | dst->activate (); |
631 | } |
707 | } |
632 | |
708 | |
633 | void |
709 | void |
634 | object::instantiate () |
710 | object::instantiate () |
635 | { |
711 | { |
636 | if (!uuid.seq) // HACK |
712 | if (!uuid.seq) // HACK |
637 | uuid = UUID::gen (); |
713 | uuid = UUID::gen (); |
638 | |
714 | |
|
|
715 | // TODO: unclean state changes, should nt be done in copy_to AND instantiate |
|
|
716 | if (flag [FLAG_RANDOM_SPEED] && speed) |
|
|
717 | speed_left = - speed - rndm (); // TODO animation |
|
|
718 | else |
639 | speed_left = -0.1f; |
719 | speed_left = -1.; |
|
|
720 | |
640 | /* copy the body_info to the body_used - this is only really |
721 | /* copy the body_info to the body_used - this is only really |
641 | * need for monsters, but doesn't hurt to do it for everything. |
722 | * need for monsters, but doesn't hurt to do it for everything. |
642 | * by doing so, when a monster is created, it has good starting |
723 | * by doing so, when a monster is created, it has good starting |
643 | * values for the body_used info, so when items are created |
724 | * values for the body_used info, so when items are created |
644 | * for it, they can be properly equipped. |
725 | * for it, they can be properly equipped. |
… | |
… | |
652 | object * |
733 | object * |
653 | object::clone () |
734 | object::clone () |
654 | { |
735 | { |
655 | object *neu = create (); |
736 | object *neu = create (); |
656 | copy_to (neu); |
737 | copy_to (neu); |
|
|
738 | |
|
|
739 | // TODO: unclean state changes, should not be done in clone AND instantiate |
|
|
740 | if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed) |
|
|
741 | neu->speed_left = - neu->speed - rndm (); // TODO animation |
|
|
742 | |
657 | neu->map = map; // not copied by copy_to |
743 | neu->map = map; // not copied by copy_to |
658 | return neu; |
744 | return neu; |
659 | } |
745 | } |
660 | |
746 | |
661 | /* |
747 | /* |
… | |
… | |
779 | object::object () |
865 | object::object () |
780 | { |
866 | { |
781 | SET_FLAG (this, FLAG_REMOVED); |
867 | SET_FLAG (this, FLAG_REMOVED); |
782 | |
868 | |
783 | //expmul = 1.0; declared const for the time being |
869 | //expmul = 1.0; declared const for the time being |
784 | face = blank_face; |
870 | face = blank_face; |
|
|
871 | material = MATERIAL_NULL; |
785 | } |
872 | } |
786 | |
873 | |
787 | object::~object () |
874 | object::~object () |
788 | { |
875 | { |
789 | unlink (); |
876 | unlink (); |
… | |
… | |
1060 | |
1147 | |
1061 | above = 0; |
1148 | above = 0; |
1062 | below = 0; |
1149 | below = 0; |
1063 | env = 0; |
1150 | env = 0; |
1064 | |
1151 | |
1065 | /* NO_FIX_PLAYER is set when a great many changes are being |
1152 | if (pl && pl->is_player ()) |
1066 | * made to players inventory. If set, avoiding the call |
|
|
1067 | * to save cpu time. |
|
|
1068 | */ |
|
|
1069 | if (pl) |
|
|
1070 | if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER))) |
|
|
1071 | { |
1153 | { |
1072 | pl->update_stats (); |
1154 | pl->contr->queue_stats_update (); |
1073 | |
1155 | |
1074 | if (glow_radius && pl->is_on_map ()) |
1156 | if (glow_radius && pl->is_on_map ()) |
1075 | update_all_los (pl->map, pl->x, pl->y); |
1157 | update_all_los (pl->map, pl->x, pl->y); |
1076 | } |
1158 | } |
1077 | } |
1159 | } |
1078 | else if (map) |
1160 | else if (map) |
1079 | { |
1161 | { |
1080 | map->dirty = true; |
1162 | map->dirty = true; |
1081 | mapspace &ms = this->ms (); |
1163 | mapspace &ms = this->ms (); |
… | |
… | |
1201 | |
1283 | |
1202 | object *prev = this; |
1284 | object *prev = this; |
1203 | |
1285 | |
1204 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1286 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1205 | { |
1287 | { |
1206 | object *op = arch_to_object (at); |
1288 | object *op = at->instance (); |
1207 | |
1289 | |
1208 | op->name = name; |
1290 | op->name = name; |
1209 | op->name_pl = name_pl; |
1291 | op->name_pl = name_pl; |
1210 | op->title = title; |
1292 | op->title = title; |
1211 | |
1293 | |
… | |
… | |
1249 | * Passing 0 for flag gives proper default values, so flag really only needs |
1331 | * Passing 0 for flag gives proper default values, so flag really only needs |
1250 | * to be set if special handling is needed. |
1332 | * to be set if special handling is needed. |
1251 | * |
1333 | * |
1252 | * Return value: |
1334 | * Return value: |
1253 | * new object if 'op' was merged with other object |
1335 | * new object if 'op' was merged with other object |
1254 | * NULL if 'op' was destroyed |
1336 | * NULL if there was an error (destroyed, blocked etc.) |
1255 | * just 'op' otherwise |
1337 | * just 'op' otherwise |
1256 | */ |
1338 | */ |
1257 | object * |
1339 | object * |
1258 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1340 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1259 | { |
1341 | { |
… | |
… | |
1486 | |
1568 | |
1487 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1569 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1488 | if (tmp->arch->archname == archname) /* same archetype */ |
1570 | if (tmp->arch->archname == archname) /* same archetype */ |
1489 | tmp->destroy (); |
1571 | tmp->destroy (); |
1490 | |
1572 | |
1491 | object *tmp = arch_to_object (archetype::find (archname)); |
1573 | object *tmp = archetype::find (archname)->instance (); |
1492 | |
1574 | |
1493 | tmp->x = op->x; |
1575 | tmp->x = op->x; |
1494 | tmp->y = op->y; |
1576 | tmp->y = op->y; |
1495 | |
1577 | |
1496 | insert_ob_in_map (tmp, op->map, op, 0); |
1578 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
1501 | { |
1583 | { |
1502 | if (where->env) |
1584 | if (where->env) |
1503 | return where->env->insert (this); |
1585 | return where->env->insert (this); |
1504 | else |
1586 | else |
1505 | return where->map->insert (this, where->x, where->y, originator, flags); |
1587 | return where->map->insert (this, where->x, where->y, originator, flags); |
|
|
1588 | } |
|
|
1589 | |
|
|
1590 | // check whether we can put this into the map, respect max_volume, max_items |
|
|
1591 | bool |
|
|
1592 | object::can_drop_at (maptile *m, int x, int y, object *originator) |
|
|
1593 | { |
|
|
1594 | mapspace &ms = m->at (x, y); |
|
|
1595 | |
|
|
1596 | int items = ms.items (); |
|
|
1597 | |
|
|
1598 | if (!items // testing !items ensures we can drop at least one item |
|
|
1599 | || (items < m->max_items |
|
|
1600 | && ms.volume () < m->max_volume)) |
|
|
1601 | return true; |
|
|
1602 | |
|
|
1603 | if (originator && originator->is_player ()) |
|
|
1604 | originator->contr->failmsg (format ( |
|
|
1605 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
|
|
1606 | query_name () |
|
|
1607 | )); |
|
|
1608 | |
|
|
1609 | return false; |
1506 | } |
1610 | } |
1507 | |
1611 | |
1508 | /* |
1612 | /* |
1509 | * decrease(object, number) decreases a specified number from |
1613 | * decrease(object, number) decreases a specified number from |
1510 | * the amount of an object. If the amount reaches 0, the object |
1614 | * the amount of an object. If the amount reaches 0, the object |
… | |
… | |
1650 | if (op->glow_radius && is_on_map ()) |
1754 | if (op->glow_radius && is_on_map ()) |
1651 | { |
1755 | { |
1652 | update_stats (); |
1756 | update_stats (); |
1653 | update_all_los (map, x, y); |
1757 | update_all_los (map, x, y); |
1654 | } |
1758 | } |
1655 | else if (is_player () && !flag [FLAG_NO_FIX_PLAYER]) |
1759 | else if (is_player ()) |
1656 | // if this is a player's inventory, update stats |
1760 | // if this is a player's inventory, update stats |
1657 | update_stats (); |
1761 | contr->queue_stats_update (); |
1658 | |
1762 | |
1659 | INVOKE_OBJECT (INSERT, this); |
1763 | INVOKE_OBJECT (INSERT, this); |
1660 | |
1764 | |
1661 | return op; |
1765 | return op; |
1662 | } |
1766 | } |
… | |
… | |
2430 | { |
2534 | { |
2431 | return map ? map->region (x, y) |
2535 | return map ? map->region (x, y) |
2432 | : region::default_region (); |
2536 | : region::default_region (); |
2433 | } |
2537 | } |
2434 | |
2538 | |
2435 | const materialtype_t * |
|
|
2436 | object::dominant_material () const |
|
|
2437 | { |
|
|
2438 | if (materialtype_t *mt = name_to_material (materialname)) |
|
|
2439 | return mt; |
|
|
2440 | |
|
|
2441 | return name_to_material (shstr_unknown); |
|
|
2442 | } |
|
|
2443 | |
|
|
2444 | void |
2539 | void |
2445 | object::open_container (object *new_container) |
2540 | object::open_container (object *new_container) |
2446 | { |
2541 | { |
2447 | if (container == new_container) |
2542 | if (container == new_container) |
2448 | return; |
2543 | return; |
… | |
… | |
2482 | // TODO: this does not seem to serve any purpose anymore? |
2577 | // TODO: this does not seem to serve any purpose anymore? |
2483 | #if 0 |
2578 | #if 0 |
2484 | // insert the "Close Container" object. |
2579 | // insert the "Close Container" object. |
2485 | if (archetype *closer = new_container->other_arch) |
2580 | if (archetype *closer = new_container->other_arch) |
2486 | { |
2581 | { |
2487 | object *closer = arch_to_object (new_container->other_arch); |
2582 | object *closer = new_container->other_arch->instance (); |
2488 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2583 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2489 | new_container->insert (closer); |
2584 | new_container->insert (closer); |
2490 | } |
2585 | } |
2491 | #endif |
2586 | #endif |
2492 | |
2587 | |
… | |
… | |
2598 | |
2693 | |
2599 | insert (force); |
2694 | insert (force); |
2600 | } |
2695 | } |
2601 | } |
2696 | } |
2602 | |
2697 | |
|
|
2698 | void object::change_move_type (MoveType mt) |
|
|
2699 | { |
|
|
2700 | if (move_type == mt) |
|
|
2701 | return; |
|
|
2702 | |
|
|
2703 | if (is_on_map ()) |
|
|
2704 | { |
|
|
2705 | // we are on the map, so handle move_on/off effects |
|
|
2706 | remove (); |
|
|
2707 | move_type = mt; |
|
|
2708 | map->insert (this, x, y, this); |
|
|
2709 | } |
|
|
2710 | else |
|
|
2711 | move_type = mt; |
|
|
2712 | } |
|
|
2713 | |