ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.26 by root, Mon Sep 11 11:46:52 2006 UTC vs.
Revision 1.47 by root, Thu Sep 14 22:33:59 2006 UTC

1
2/*
3 * static char *rcsid_object_c =
4 * "$Id: object.C,v 1.26 2006/09/11 11:46:52 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 22*/
29 23
30/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
31 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
32 variable. */ 26 variable. */
33#include <global.h> 27#include <global.h>
34#ifndef WIN32 /* ---win32 exclude headers */
35# include <stdio.h> 28#include <stdio.h>
36# include <sys/types.h> 29#include <sys/types.h>
37# include <sys/uio.h> 30#include <sys/uio.h>
38#endif /* win32 */
39#include <object.h> 31#include <object.h>
40#include <funcpoint.h> 32#include <funcpoint.h>
41#include <skills.h>
42#include <loader.h> 33#include <loader.h>
34
43int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
44 38
45object *objects; /* Pointer to the list of used objects */
46object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
47 40
48short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
49 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
50}; 43};
56}; 49};
57int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
58 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
59 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
60}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
61 131
62/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
63static int 133static int
64compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
65{ 135{
214 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 284 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
215 return 0; 285 return 0;
216 286
217 switch (ob1->type) 287 switch (ob1->type)
218 { 288 {
219 case SCROLL: 289 case SCROLL:
220 if (ob1->level != ob2->level) 290 if (ob1->level != ob2->level)
221 return 0; 291 return 0;
222 break; 292 break;
223 } 293 }
224 294
225 if (ob1->key_values != NULL || ob2->key_values != NULL) 295 if (ob1->key_values != NULL || ob2->key_values != NULL)
226 { 296 {
227 /* At least one of these has key_values. */ 297 /* At least one of these has key_values. */
249/* 319/*
250 * sum_weight() is a recursive function which calculates the weight 320 * sum_weight() is a recursive function which calculates the weight
251 * an object is carrying. It goes through in figures out how much 321 * an object is carrying. It goes through in figures out how much
252 * containers are carrying, and sums it up. 322 * containers are carrying, and sums it up.
253 */ 323 */
254signed long 324long
255sum_weight (object *op) 325sum_weight (object *op)
256{ 326{
257 signed long sum; 327 long sum;
258 object *inv; 328 object *inv;
259 329
260 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 330 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below)
261 { 331 {
262 if (inv->inv) 332 if (inv->inv)
263 sum_weight (inv); 333 sum_weight (inv);
264 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
265 } 335 }
336
266 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
267 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
268 if (op->carrying != sum) 340 if (op->carrying != sum)
269 op->carrying = sum; 341 op->carrying = sum;
342
270 return sum; 343 return sum;
271} 344}
272 345
273/** 346/**
274 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
372void 445void
373dump_all_objects (void) 446dump_all_objects (void)
374{ 447{
375 object *op; 448 object *op;
376 449
377 for (op = objects; op != NULL; op = op->next) 450 for (op = object::first; op != NULL; op = op->next)
378 { 451 {
379 dump_object (op); 452 dump_object (op);
380 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg); 453 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
381 } 454 }
382} 455}
408object * 481object *
409find_object (tag_t i) 482find_object (tag_t i)
410{ 483{
411 object *op; 484 object *op;
412 485
413 for (op = objects; op != NULL; op = op->next) 486 for (op = object::first; op != NULL; op = op->next)
414 if (op->count == i) 487 if (op->count == i)
415 break; 488 break;
416 return op; 489 return op;
417} 490}
418 491
423 */ 496 */
424 497
425object * 498object *
426find_object_name (const char *str) 499find_object_name (const char *str)
427{ 500{
428 const char *name = shstr::find (str); 501 shstr_cmp str_ (str);
429 object *op; 502 object *op;
430 503
431 for (op = objects; op != NULL; op = op->next) 504 for (op = object::first; op != NULL; op = op->next)
432 if (&op->name == name) 505 if (op->name == str_)
433 break; 506 break;
434 507
435 return op; 508 return op;
436} 509}
437 510
440{ 513{
441 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 514 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
442} 515}
443 516
444/* 517/*
445 * Returns the object which this object marks as being the owner.
446 * A id-scheme is used to avoid pointing to objects which have been
447 * freed and are now reused. If this is detected, the owner is
448 * set to NULL, and NULL is returned.
449 * Changed 2004-02-12 - if the player is setting at the play again
450 * prompt, he is removed, and we don't want to treat him as an owner of
451 * anything, so check removed flag. I don't expect that this should break
452 * anything - once an object is removed, it is basically dead anyways.
453 */
454
455object *
456get_owner (object *op)
457{
458 if (op->owner == NULL)
459 return NULL;
460
461 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
462 return op->owner;
463
464 op->owner = NULL;
465 op->ownercount = 0;
466 return NULL;
467}
468
469void
470clear_owner (object *op)
471{
472 if (!op)
473 return;
474
475 if (op->owner && op->ownercount == op->owner->count)
476 op->owner->refcount--;
477
478 op->owner = NULL;
479 op->ownercount = 0;
480}
481
482/*
483 * Sets the owner and sets the skill and exp pointers to owner's current 518 * Sets the owner and sets the skill and exp pointers to owner's current
484 * skill and experience objects. 519 * skill and experience objects.
485 */ 520 */
486void 521void
487set_owner (object *op, object *owner) 522object::set_owner (object *owner)
488{ 523{
489 if (owner == NULL || op == NULL) 524 if (!owner)
490 return; 525 return;
491 526
492 /* next line added to allow objects which own objects */ 527 /* next line added to allow objects which own objects */
493 /* Add a check for ownercounts in here, as I got into an endless loop 528 /* Add a check for ownercounts in here, as I got into an endless loop
494 * with the fireball owning a poison cloud which then owned the 529 * with the fireball owning a poison cloud which then owned the
495 * fireball. I believe that was caused by one of the objects getting 530 * fireball. I believe that was caused by one of the objects getting
496 * freed and then another object replacing it. Since the ownercounts 531 * freed and then another object replacing it. Since the ownercounts
497 * didn't match, this check is valid and I believe that cause is valid. 532 * didn't match, this check is valid and I believe that cause is valid.
498 */ 533 */
499 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 534 while (owner->owner)
500 owner = owner->owner; 535 owner = owner->owner;
501 536
502 /* IF the owner still has an owner, we did not resolve to a final owner.
503 * so lets not add to that.
504 */
505 if (owner->owner)
506 return;
507
508 op->owner = owner; 537 this->owner = owner;
509
510 op->ownercount = owner->count;
511 owner->refcount++;
512}
513
514/* Set the owner to clone's current owner and set the skill and experience
515 * objects to clone's objects (typically those objects that where the owner's
516 * current skill and experience objects at the time when clone's owner was
517 * set - not the owner's current skill and experience objects).
518 *
519 * Use this function if player created an object (e.g. fire bullet, swarm
520 * spell), and this object creates further objects whose kills should be
521 * accounted for the player's original skill, even if player has changed
522 * skills meanwhile.
523 */
524void
525copy_owner (object *op, object *clone)
526{
527 object *owner = get_owner (clone);
528
529 if (owner == NULL)
530 {
531 /* players don't have owners - they own themselves. Update
532 * as appropriate.
533 */
534 if (clone->type == PLAYER)
535 owner = clone;
536 else
537 return;
538 }
539
540 set_owner (op, owner);
541} 538}
542 539
543/* Zero the key_values on op, decrementing the shared-string 540/* Zero the key_values on op, decrementing the shared-string
544 * refcounts and freeing the links. 541 * refcounts and freeing the links.
545 */ 542 */
561{ 558{
562 attachable_base::clear (); 559 attachable_base::clear ();
563 560
564 free_key_values (this); 561 free_key_values (this);
565 562
566 clear_owner (this); 563 owner = 0;
567
568 name = 0; 564 name = 0;
569 name_pl = 0; 565 name_pl = 0;
570 title = 0; 566 title = 0;
571 race = 0; 567 race = 0;
572 slaying = 0; 568 slaying = 0;
573 skill = 0; 569 skill = 0;
574 msg = 0; 570 msg = 0;
575 lore = 0; 571 lore = 0;
576 custom_name = 0; 572 custom_name = 0;
577 materialname = 0; 573 materialname = 0;
574 contr = 0;
575 below = 0;
576 above = 0;
577 inv = 0;
578 container = 0;
579 env = 0;
580 more = 0;
581 head = 0;
582 map = 0;
583 active_next = 0;
584 active_prev = 0;
578 585
579 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); 586 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
580 587
581 SET_FLAG (this, FLAG_REMOVED); 588 SET_FLAG (this, FLAG_REMOVED);
589
590 /* What is not cleared is next, prev, and count */
591
592 expmul = 1.0;
593 face = blank_face;
594
595 if (settings.casting_time)
596 casting_time = -1;
582} 597}
583 598
584void object::clone (object *destination) 599void object::clone (object *destination)
585{ 600{
586 *(object_copy *) destination = *this; 601 *(object_copy *)destination = *this;
587 *(object_pod *) destination = *this; 602 *(object_pod *)destination = *this;
588 603
589 if (self || cb) 604 if (self || cb)
590 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); 605 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
591}
592
593/*
594 * clear_object() frees everything allocated by an object, and also
595 * clears all variables and flags to default settings.
596 */
597
598void
599clear_object (object *op)
600{
601 op->clear ();
602
603 op->contr = NULL;
604 op->below = NULL;
605 op->above = NULL;
606 op->inv = NULL;
607 op->container = NULL;
608 op->env = NULL;
609 op->more = NULL;
610 op->head = NULL;
611 op->map = NULL;
612 op->refcount = 0;
613 op->active_next = NULL;
614 op->active_prev = NULL;
615 /* What is not cleared is next, prev, and count */
616
617 op->expmul = 1.0;
618 op->face = blank_face;
619 op->attacked_by_count = -1;
620
621 if (settings.casting_time)
622 op->casting_time = -1;
623} 606}
624 607
625/* 608/*
626 * copy object first frees everything allocated by the second object, 609 * copy object first frees everything allocated by the second object,
627 * and then copies the contends of the first object into the second 610 * and then copies the contends of the first object into the second
628 * object, allocating what needs to be allocated. Basically, any 611 * object, allocating what needs to be allocated. Basically, any
629 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 612 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
630 * if the first object is freed, the pointers in the new object 613 * if the first object is freed, the pointers in the new object
631 * will point at garbage. 614 * will point at garbage.
632 */ 615 */
633
634void 616void
635copy_object (object *op2, object *op) 617copy_object (object *op2, object *op)
636{ 618{
637 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 619 bool is_freed = QUERY_FLAG (op, FLAG_FREED);
638 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 620 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED);
698/* 680/*
699 * Updates the speed of an object. If the speed changes from 0 to another 681 * Updates the speed of an object. If the speed changes from 0 to another
700 * value, or vice versa, then add/remove the object from the active list. 682 * value, or vice versa, then add/remove the object from the active list.
701 * This function needs to be called whenever the speed of an object changes. 683 * This function needs to be called whenever the speed of an object changes.
702 */ 684 */
703
704void 685void
705update_ob_speed (object *op) 686update_ob_speed (object *op)
706{ 687{
707 extern int arch_init; 688 extern int arch_init;
708 689
717 abort (); 698 abort ();
718#else 699#else
719 op->speed = 0; 700 op->speed = 0;
720#endif 701#endif
721 } 702 }
703
722 if (arch_init) 704 if (arch_init)
723 {
724 return; 705 return;
725 } 706
726 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 707 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
727 { 708 {
728 /* If already on active list, don't do anything */ 709 /* If already on active list, don't do anything */
729 if (op->active_next || op->active_prev || op == active_objects) 710 if (op->active_next || op->active_prev || op == active_objects)
730 return; 711 return;
731 712
732 /* process_events() expects us to insert the object at the beginning 713 /* process_events() expects us to insert the object at the beginning
733 * of the list. */ 714 * of the list. */
734 op->active_next = active_objects; 715 op->active_next = active_objects;
716
735 if (op->active_next != NULL) 717 if (op->active_next != NULL)
736 op->active_next->active_prev = op; 718 op->active_next->active_prev = op;
719
737 active_objects = op; 720 active_objects = op;
738 } 721 }
739 else 722 else
740 { 723 {
741 /* If not on the active list, nothing needs to be done */ 724 /* If not on the active list, nothing needs to be done */
743 return; 726 return;
744 727
745 if (op->active_prev == NULL) 728 if (op->active_prev == NULL)
746 { 729 {
747 active_objects = op->active_next; 730 active_objects = op->active_next;
731
748 if (op->active_next != NULL) 732 if (op->active_next != NULL)
749 op->active_next->active_prev = NULL; 733 op->active_next->active_prev = NULL;
750 } 734 }
751 else 735 else
752 { 736 {
753 op->active_prev->active_next = op->active_next; 737 op->active_prev->active_next = op->active_next;
738
754 if (op->active_next) 739 if (op->active_next)
755 op->active_next->active_prev = op->active_prev; 740 op->active_next->active_prev = op->active_prev;
756 } 741 }
742
757 op->active_next = NULL; 743 op->active_next = NULL;
758 op->active_prev = NULL; 744 op->active_prev = NULL;
759 } 745 }
760} 746}
761 747
891 /* if the object is being removed, we can't make intelligent 877 /* if the object is being removed, we can't make intelligent
892 * decisions, because remove_ob can't really pass the object 878 * decisions, because remove_ob can't really pass the object
893 * that is being removed. 879 * that is being removed.
894 */ 880 */
895 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 881 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
896 {
897 update_now = 1; 882 update_now = 1;
898 }
899 else if (action == UP_OBJ_FACE) 883 else if (action == UP_OBJ_FACE)
900 {
901 /* Nothing to do for that case */ 884 /* Nothing to do for that case */ ;
902 }
903 else 885 else
904 {
905 LOG (llevError, "update_object called with invalid action: %d\n", action); 886 LOG (llevError, "update_object called with invalid action: %d\n", action);
906 }
907 887
908 if (update_now) 888 if (update_now)
909 { 889 {
910 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); 890 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
911 update_position (op->map, op->x, op->y); 891 update_position (op->map, op->x, op->y);
913 893
914 if (op->more != NULL) 894 if (op->more != NULL)
915 update_object (op->more, action); 895 update_object (op->more, action);
916} 896}
917 897
918static unordered_vector<object *> mortals; 898object::vector object::mortals;
919static std::vector<object *> freed; 899object::vector object::objects; // not yet used
900object *object::first;
920 901
921void object::free_mortals () 902void object::free_mortals ()
922{ 903{
923 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); ) 904 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
924 if (!(*i)->refcount) 905 if ((*i)->refcnt)
906 ++i; // further delay freeing
907 else
925 { 908 {
926 freed.push_back (*i); 909 delete *i;
927 mortals.erase (i); 910 mortals.erase (i);
928 } 911 }
929 else 912
930 ++i; 913 static int lastmortals = 0;//D
914
915 if (mortals.size() != lastmortals)//D
916 {
917 lastmortals = mortals.size ();//D
918 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
919 }
931} 920}
932 921
933object::object () 922object::object ()
934{ 923{
935 SET_FLAG (this, FLAG_REMOVED); 924 SET_FLAG (this, FLAG_REMOVED);
936 925
937 expmul = 1.0; 926 expmul = 1.0;
938 face = blank_face; 927 face = blank_face;
939 attacked_by_count = -1;
940} 928}
941 929
942object::~object () 930object::~object ()
943{ 931{
944 free_key_values (this); 932 free_key_values (this);
945} 933}
946 934
947void object::link () 935void object::link ()
948{ 936{
949 count = ++ob_count; 937 count = ++ob_count;
938 uuid = gen_uuid ();
950 939
951 prev = 0; 940 prev = 0;
952 next = objects; 941 next = object::first;
953 942
954 if (objects) 943 if (object::first)
955 objects->prev = this; 944 object::first->prev = this;
956 945
957 objects = this; 946 object::first = this;
958} 947}
959 948
960void object::unlink () 949void object::unlink ()
961{ 950{
962 count = 0; 951 //count = 0;//D
952 if (!prev && !next) return;//D
953
954 if (this == object::first)
955 object::first = next;
963 956
964 /* Remove this object from the list of used objects */ 957 /* Remove this object from the list of used objects */
965 if (prev)
966 {
967 prev->next = next; 958 if (prev) prev->next = next;
959 if (next) next->prev = prev;
960
968 prev = 0; 961 prev = 0;
969 }
970
971 if (next)
972 {
973 next->prev = prev;
974 next = 0; 962 next = 0;
975 }
976
977 if (this == objects)
978 objects = next;
979} 963}
980 964
981object *object::create () 965object *object::create ()
982{ 966{
983 object *op;
984
985 if (freed.empty ())
986 op = new object; 967 object *op = new object;
987 else
988 {
989 // highly annoying, but the only way to get it stable right now
990 op = freed.back (); freed.pop_back ();
991 op->~object ();
992 new ((void *)op) object;
993 }
994
995 op->link (); 968 op->link ();
996 return op; 969 return op;
997} 970}
998 971
999/* 972/*
1006 * If free_inventory is set, free inventory as well. Else drop items in 979 * If free_inventory is set, free inventory as well. Else drop items in
1007 * inventory to the ground. 980 * inventory to the ground.
1008 */ 981 */
1009void object::free (bool free_inventory) 982void object::free (bool free_inventory)
1010{ 983{
984 if (QUERY_FLAG (this, FLAG_FREED))
985 return;
986
987 if (QUERY_FLAG (this, FLAG_FRIENDLY))
988 remove_friendly_object (this);
989
1011 if (!QUERY_FLAG (this, FLAG_REMOVED)) 990 if (!QUERY_FLAG (this, FLAG_REMOVED))
1012 { 991 remove_ob (this);
1013 LOG (llevDebug, "Free object called with non removed object\n");
1014 dump_object (this);
1015#ifdef MANY_CORES
1016 abort ();
1017#endif
1018 }
1019 992
1020 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1021 {
1022 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1023 remove_friendly_object (this);
1024 }
1025
1026 if (QUERY_FLAG (this, FLAG_FREED)) 993 SET_FLAG (this, FLAG_FREED);
1027 {
1028 dump_object (this);
1029 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
1030 return;
1031 }
1032 994
1033 if (more) 995 if (more)
1034 { 996 {
1035 more->free (free_inventory); 997 more->free (free_inventory);
1036 more = 0; 998 more = 0;
1040 { 1002 {
1041 /* Only if the space blocks everything do we not process - 1003 /* Only if the space blocks everything do we not process -
1042 * if some form of movement is allowed, let objects 1004 * if some form of movement is allowed, let objects
1043 * drop on that space. 1005 * drop on that space.
1044 */ 1006 */
1045 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 1007 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1046 { 1008 {
1047 object * 1009 object *op = inv;
1048 op = inv;
1049 1010
1050 while (op) 1011 while (op)
1051 { 1012 {
1052 object *
1053 tmp = op->below; 1013 object *tmp = op->below;
1054
1055 remove_ob (op);
1056 op->free (free_inventory); 1014 op->free (free_inventory);
1057 op = tmp; 1015 op = tmp;
1058 } 1016 }
1059 } 1017 }
1060 else 1018 else
1061 { /* Put objects in inventory onto this space */ 1019 { /* Put objects in inventory onto this space */
1062 object * 1020 object *op = inv;
1063 op = inv;
1064 1021
1065 while (op) 1022 while (op)
1066 { 1023 {
1067 object *
1068 tmp = op->below; 1024 object *tmp = op->below;
1069 1025
1070 remove_ob (op); 1026 remove_ob (op);
1071 1027
1072 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 1028 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1073 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 1029 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1082 op = tmp; 1038 op = tmp;
1083 } 1039 }
1084 } 1040 }
1085 } 1041 }
1086 1042
1087 clear_owner (this); 1043 // clear those pointers that likely might have circular references to us
1044 owner = 0;
1045 enemy = 0;
1046 attacked_by = 0;
1088 1047
1089 /* Remove object from the active list */ 1048 /* Remove object from the active list */
1090 speed = 0; 1049 speed = 0;
1091 update_ob_speed (this); 1050 update_ob_speed (this);
1092 1051
1093 unlink (); 1052 unlink ();
1094 1053
1095 SET_FLAG (this, FLAG_FREED);
1096
1097 mortals.push_back (this); 1054 mortals.push_back (this);
1098} 1055}
1099 1056
1100/* 1057/*
1101 * sub_weight() recursively (outwards) subtracts a number from the 1058 * sub_weight() recursively (outwards) subtracts a number from the
1106sub_weight (object *op, signed long weight) 1063sub_weight (object *op, signed long weight)
1107{ 1064{
1108 while (op != NULL) 1065 while (op != NULL)
1109 { 1066 {
1110 if (op->type == CONTAINER) 1067 if (op->type == CONTAINER)
1111 {
1112 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1068 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1113 } 1069
1114 op->carrying -= weight; 1070 op->carrying -= weight;
1115 op = op->env; 1071 op = op->env;
1116 } 1072 }
1117} 1073}
1118 1074
1126 */ 1082 */
1127 1083
1128void 1084void
1129remove_ob (object *op) 1085remove_ob (object *op)
1130{ 1086{
1131 object *tmp, *last = NULL; 1087 object *tmp, *last = 0;
1132 object *otmp; 1088 object *otmp;
1133 1089
1134 tag_t tag; 1090 tag_t tag;
1135 int check_walk_off; 1091 int check_walk_off;
1136 mapstruct *m; 1092 mapstruct *m;
1137 1093
1138 sint16 x, y; 1094 sint16 x, y;
1139 1095
1140 if (QUERY_FLAG (op, FLAG_REMOVED)) 1096 if (QUERY_FLAG (op, FLAG_REMOVED))
1141 { 1097 return;
1142 dump_object (op);
1143 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1144 1098
1145 /* Changed it to always dump core in this case. As has been learned 1099 SET_FLAG (op, FLAG_REMOVED);
1146 * in the past, trying to recover from errors almost always
1147 * make things worse, and this is a real error here - something
1148 * that should not happen.
1149 * Yes, if this was a mission critical app, trying to do something
1150 * to recover may make sense, but that is because failure of the app
1151 * may have other disastrous problems. Cf runs out of a script
1152 * so is easily enough restarted without any real problems.
1153 * MSW 2001-07-01
1154 */
1155 abort ();
1156 }
1157 1100
1158 if (op->more != NULL) 1101 if (op->more != NULL)
1159 remove_ob (op->more); 1102 remove_ob (op->more);
1160
1161 SET_FLAG (op, FLAG_REMOVED);
1162 1103
1163 /* 1104 /*
1164 * In this case, the object to be removed is in someones 1105 * In this case, the object to be removed is in someones
1165 * inventory. 1106 * inventory.
1166 */ 1107 */
1192 */ 1133 */
1193 op->x = op->env->x, op->y = op->env->y; 1134 op->x = op->env->x, op->y = op->env->y;
1194 op->map = op->env->map; 1135 op->map = op->env->map;
1195 op->above = NULL, op->below = NULL; 1136 op->above = NULL, op->below = NULL;
1196 op->env = NULL; 1137 op->env = NULL;
1197 return; 1138 }
1139 else if (op->map)
1198 } 1140 {
1199
1200 /* If we get here, we are removing it from a map */
1201 if (op->map == NULL)
1202 return;
1203
1204 x = op->x; 1141 x = op->x;
1205 y = op->y; 1142 y = op->y;
1206 m = get_map_from_coord (op->map, &x, &y); 1143 m = get_map_from_coord (op->map, &x, &y);
1207 1144
1208 if (!m) 1145 if (!m)
1209 { 1146 {
1210 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1147 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1211 op->map->path, op->x, op->y); 1148 op->map->path, op->x, op->y);
1212 /* in old days, we used to set x and y to 0 and continue. 1149 /* in old days, we used to set x and y to 0 and continue.
1213 * it seems if we get into this case, something is probablye 1150 * it seems if we get into this case, something is probablye
1214 * screwed up and should be fixed. 1151 * screwed up and should be fixed.
1152 */
1153 abort ();
1154 }
1155
1156 if (op->map != m)
1157 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1158 op->map->path, m->path, op->x, op->y, x, y);
1159
1160 /* Re did the following section of code - it looks like it had
1161 * lots of logic for things we no longer care about
1215 */ 1162 */
1216 abort ();
1217 }
1218 if (op->map != m)
1219 {
1220 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1221 op->map->path, m->path, op->x, op->y, x, y);
1222 }
1223 1163
1224 /* Re did the following section of code - it looks like it had
1225 * lots of logic for things we no longer care about
1226 */
1227
1228 /* link the object above us */ 1164 /* link the object above us */
1229 if (op->above) 1165 if (op->above)
1230 op->above->below = op->below; 1166 op->above->below = op->below;
1231 else 1167 else
1232 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1168 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */
1233 1169
1234 /* Relink the object below us, if there is one */ 1170 /* Relink the object below us, if there is one */
1235 if (op->below) 1171 if (op->below)
1236 op->below->above = op->above; 1172 op->below->above = op->above;
1237 else 1173 else
1238 { 1174 {
1239 /* Nothing below, which means we need to relink map object for this space 1175 /* Nothing below, which means we need to relink map object for this space
1240 * use translated coordinates in case some oddness with map tiling is 1176 * use translated coordinates in case some oddness with map tiling is
1241 * evident 1177 * evident
1242 */
1243 if (GET_MAP_OB (m, x, y) != op)
1244 {
1245 dump_object (op);
1246 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n",
1247 errmsg);
1248 dump_object (GET_MAP_OB (m, x, y));
1249 LOG (llevError, "%s\n", errmsg);
1250 }
1251
1252 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1253 }
1254
1255 op->above = NULL;
1256 op->below = NULL;
1257
1258 if (op->map->in_memory == MAP_SAVING)
1259 return;
1260
1261 tag = op->count;
1262 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1263
1264 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1265 {
1266 /* No point updating the players look faces if he is the object
1267 * being removed.
1268 */
1269
1270 if (tmp->type == PLAYER && tmp != op)
1271 {
1272 /* If a container that the player is currently using somehow gets
1273 * removed (most likely destroyed), update the player view
1274 * appropriately.
1275 */ 1178 */
1276 if (tmp->container == op) 1179 if (GET_MAP_OB (m, x, y) != op)
1277 { 1180 {
1278 CLEAR_FLAG (op, FLAG_APPLIED); 1181 dump_object (op);
1279 tmp->container = NULL; 1182 LOG (llevError,
1183 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg);
1184 dump_object (GET_MAP_OB (m, x, y));
1185 LOG (llevError, "%s\n", errmsg);
1280 } 1186 }
1281 1187
1282 tmp->contr->socket.update_look = 1; 1188 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1283 }
1284 /* See if player moving off should effect something */
1285 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1286 { 1189 }
1287 move_apply (tmp, op, NULL);
1288 1190
1289 if (was_destroyed (op, tag)) 1191 op->above = 0;
1192 op->below = 0;
1193
1194 if (op->map->in_memory == MAP_SAVING)
1195 return;
1196
1197 tag = op->count;
1198 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1199
1200 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1201 {
1202 /* No point updating the players look faces if he is the object
1203 * being removed.
1204 */
1205
1206 if (tmp->type == PLAYER && tmp != op)
1290 { 1207 {
1291 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1208 /* If a container that the player is currently using somehow gets
1209 * removed (most likely destroyed), update the player view
1210 * appropriately.
1211 */
1212 if (tmp->container == op)
1213 {
1214 CLEAR_FLAG (op, FLAG_APPLIED);
1215 tmp->container = NULL;
1216 }
1217
1218 tmp->contr->socket.update_look = 1;
1292 } 1219 }
1220
1221 /* See if player moving off should effect something */
1222 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1223 {
1224 move_apply (tmp, op, NULL);
1225
1226 if (was_destroyed (op, tag))
1227 {
1228 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name);
1229 }
1293 } 1230 }
1294 1231
1295 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1232 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1296 1233
1297 if (tmp->above == tmp) 1234 if (tmp->above == tmp)
1298 tmp->above = NULL; 1235 tmp->above = NULL;
1299 1236
1300 last = tmp; 1237 last = tmp;
1301 } 1238 }
1302 1239
1303 /* last == NULL of there are no objects on this space */ 1240 /* last == NULL of there are no objects on this space */
1304 if (last == NULL) 1241 if (last == NULL)
1305 { 1242 {
1306 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1243 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1307 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1244 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1308 * those out anyways, and if there are any flags set right now, they won't 1245 * those out anyways, and if there are any flags set right now, they won't
1309 * be correct anyways. 1246 * be correct anyways.
1310 */ 1247 */
1311 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1248 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1312 update_position (op->map, op->x, op->y); 1249 update_position (op->map, op->x, op->y);
1313 } 1250 }
1314 else 1251 else
1315 update_object (last, UP_OBJ_REMOVE); 1252 update_object (last, UP_OBJ_REMOVE);
1316 1253
1317 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1254 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0))
1318 update_all_los (op->map, op->x, op->y); 1255 update_all_los (op->map, op->x, op->y);
1256 }
1319} 1257}
1320 1258
1321/* 1259/*
1322 * merge_ob(op,top): 1260 * merge_ob(op,top):
1323 * 1261 *
1324 * This function goes through all objects below and including top, and 1262 * This function goes through all objects below and including top, and
1325 * merges op to the first matching object. 1263 * merges op to the first matching object.
1326 * If top is NULL, it is calculated. 1264 * If top is NULL, it is calculated.
1327 * Returns pointer to object if it succeded in the merge, otherwise NULL 1265 * Returns pointer to object if it succeded in the merge, otherwise NULL
1328 */ 1266 */
1329
1330object * 1267object *
1331merge_ob (object *op, object *top) 1268merge_ob (object *op, object *top)
1332{ 1269{
1333 if (!op->nrof) 1270 if (!op->nrof)
1334 return 0; 1271 return 0;
1272
1335 if (top == NULL) 1273 if (top == NULL)
1336 for (top = op; top != NULL && top->above != NULL; top = top->above); 1274 for (top = op; top != NULL && top->above != NULL; top = top->above);
1275
1337 for (; top != NULL; top = top->below) 1276 for (; top != NULL; top = top->below)
1338 { 1277 {
1339 if (top == op) 1278 if (top == op)
1340 continue; 1279 continue;
1341 if (CAN_MERGE (op, top)) 1280 if (CAN_MERGE (op, top))
1347 remove_ob (op); 1286 remove_ob (op);
1348 free_object (op); 1287 free_object (op);
1349 return top; 1288 return top;
1350 } 1289 }
1351 } 1290 }
1291
1352 return NULL; 1292 return 0;
1353} 1293}
1354 1294
1355/* 1295/*
1356 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1296 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1357 * job preparing multi-part monsters 1297 * job preparing multi-part monsters
1358 */ 1298 */
1359object * 1299object *
1360insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1300insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y)
1361{ 1301{
1362 object * 1302 object *tmp;
1363 tmp;
1364 1303
1365 if (op->head) 1304 if (op->head)
1366 op = op->head; 1305 op = op->head;
1306
1367 for (tmp = op; tmp; tmp = tmp->more) 1307 for (tmp = op; tmp; tmp = tmp->more)
1368 { 1308 {
1369 tmp->x = x + tmp->arch->clone.x; 1309 tmp->x = x + tmp->arch->clone.x;
1370 tmp->y = y + tmp->arch->clone.y; 1310 tmp->y = y + tmp->arch->clone.y;
1371 } 1311 }
1312
1372 return insert_ob_in_map (op, m, originator, flag); 1313 return insert_ob_in_map (op, m, originator, flag);
1373} 1314}
1374 1315
1375/* 1316/*
1376 * insert_ob_in_map (op, map, originator, flag): 1317 * insert_ob_in_map (op, map, originator, flag):
1667 * op is the object to insert it under: supplies x and the map. 1608 * op is the object to insert it under: supplies x and the map.
1668 */ 1609 */
1669void 1610void
1670replace_insert_ob_in_map (const char *arch_string, object *op) 1611replace_insert_ob_in_map (const char *arch_string, object *op)
1671{ 1612{
1672 object *tmp; 1613 object *
1614 tmp;
1673 object *tmp1; 1615 object *
1616 tmp1;
1674 1617
1675 /* first search for itself and remove any old instances */ 1618 /* first search for itself and remove any old instances */
1676 1619
1677 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1620 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1678 { 1621 {
1681 remove_ob (tmp); 1624 remove_ob (tmp);
1682 free_object (tmp); 1625 free_object (tmp);
1683 } 1626 }
1684 } 1627 }
1685 1628
1686 tmp1 = arch_to_object (find_archetype (arch_string)); 1629 tmp1 = arch_to_object (archetype::find (arch_string));
1687 1630
1688 tmp1->x = op->x; 1631 tmp1->x = op->x;
1689 tmp1->y = op->y; 1632 tmp1->y = op->y;
1690 insert_ob_in_map (tmp1, op->map, op, 0); 1633 insert_ob_in_map (tmp1, op->map, op, 0);
1691} 1634}
1709 if (orig_ob->nrof < nr) 1652 if (orig_ob->nrof < nr)
1710 { 1653 {
1711 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1654 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1712 return NULL; 1655 return NULL;
1713 } 1656 }
1657
1714 newob = object_create_clone (orig_ob); 1658 newob = object_create_clone (orig_ob);
1659
1715 if ((orig_ob->nrof -= nr) < 1) 1660 if ((orig_ob->nrof -= nr) < 1)
1716 { 1661 {
1717 if (!is_removed) 1662 if (!is_removed)
1718 remove_ob (orig_ob); 1663 remove_ob (orig_ob);
1719 free_object2 (orig_ob, 1); 1664 free_object2 (orig_ob, 1);
1727 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1672 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1728 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1673 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1729 return NULL; 1674 return NULL;
1730 } 1675 }
1731 } 1676 }
1677
1732 newob->nrof = nr; 1678 newob->nrof = nr;
1733 1679
1734 return newob; 1680 return newob;
1735} 1681}
1736 1682
1743 */ 1689 */
1744 1690
1745object * 1691object *
1746decrease_ob_nr (object *op, uint32 i) 1692decrease_ob_nr (object *op, uint32 i)
1747{ 1693{
1748 object * 1694 object *tmp;
1749 tmp;
1750 player * 1695 player *pl;
1751 pl;
1752 1696
1753 if (i == 0) /* objects with op->nrof require this check */ 1697 if (i == 0) /* objects with op->nrof require this check */
1754 return op; 1698 return op;
1755 1699
1756 if (i > op->nrof) 1700 if (i > op->nrof)
1757 i = op->nrof; 1701 i = op->nrof;
1758 1702
1759 if (QUERY_FLAG (op, FLAG_REMOVED)) 1703 if (QUERY_FLAG (op, FLAG_REMOVED))
1760 {
1761 op->nrof -= i; 1704 op->nrof -= i;
1762 }
1763 else if (op->env != NULL) 1705 else if (op->env != NULL)
1764 { 1706 {
1765 /* is this object in the players inventory, or sub container 1707 /* is this object in the players inventory, or sub container
1766 * therein? 1708 * therein?
1767 */ 1709 */
1802 } 1744 }
1803 } 1745 }
1804 } 1746 }
1805 else 1747 else
1806 { 1748 {
1807 object *
1808 above = op->above; 1749 object *above = op->above;
1809 1750
1810 if (i < op->nrof) 1751 if (i < op->nrof)
1811 {
1812 op->nrof -= i; 1752 op->nrof -= i;
1813 }
1814 else 1753 else
1815 { 1754 {
1816 remove_ob (op); 1755 remove_ob (op);
1817 op->nrof = 0; 1756 op->nrof = 0;
1818 } 1757 }
1758
1819 /* Since we just removed op, op->above is null */ 1759 /* Since we just removed op, op->above is null */
1820 for (tmp = above; tmp != NULL; tmp = tmp->above) 1760 for (tmp = above; tmp != NULL; tmp = tmp->above)
1821 if (tmp->type == PLAYER) 1761 if (tmp->type == PLAYER)
1822 { 1762 {
1823 if (op->nrof) 1763 if (op->nrof)
1826 esrv_del_item (tmp->contr, op->count); 1766 esrv_del_item (tmp->contr, op->count);
1827 } 1767 }
1828 } 1768 }
1829 1769
1830 if (op->nrof) 1770 if (op->nrof)
1831 {
1832 return op; 1771 return op;
1833 }
1834 else 1772 else
1835 { 1773 {
1836 free_object (op); 1774 free_object (op);
1837 return NULL; 1775 return NULL;
1838 } 1776 }
1847add_weight (object *op, signed long weight) 1785add_weight (object *op, signed long weight)
1848{ 1786{
1849 while (op != NULL) 1787 while (op != NULL)
1850 { 1788 {
1851 if (op->type == CONTAINER) 1789 if (op->type == CONTAINER)
1852 {
1853 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1790 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1854 } 1791
1855 op->carrying += weight; 1792 op->carrying += weight;
1856 op = op->env; 1793 op = op->env;
1857 } 1794 }
1858} 1795}
1859 1796
1882 { 1819 {
1883 dump_object (op); 1820 dump_object (op);
1884 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); 1821 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1885 return op; 1822 return op;
1886 } 1823 }
1824
1887 if (where == NULL) 1825 if (where == NULL)
1888 { 1826 {
1889 dump_object (op); 1827 dump_object (op);
1890 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); 1828 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1891 return op; 1829 return op;
1892 } 1830 }
1831
1893 if (where->head) 1832 if (where->head)
1894 { 1833 {
1895 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); 1834 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1896 where = where->head; 1835 where = where->head;
1897 } 1836 }
1837
1898 if (op->more) 1838 if (op->more)
1899 { 1839 {
1900 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1840 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1901 return op; 1841 return op;
1902 } 1842 }
1843
1903 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1844 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1904 CLEAR_FLAG (op, FLAG_REMOVED); 1845 CLEAR_FLAG (op, FLAG_REMOVED);
1905 if (op->nrof) 1846 if (op->nrof)
1906 { 1847 {
1907 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1848 for (tmp = where->inv; tmp != NULL; tmp = tmp->below)
1992 */ 1933 */
1993 1934
1994int 1935int
1995check_move_on (object *op, object *originator) 1936check_move_on (object *op, object *originator)
1996{ 1937{
1997 object *tmp; 1938 object *
1998 tag_t tag; 1939 tmp;
1999 mapstruct *m = op->map; 1940 tag_t
1941 tag;
1942 mapstruct *
1943 m = op->map;
1944 int
2000 int x = op->x, y = op->y; 1945 x = op->x, y = op->y;
2001 1946
2002 MoveType move_on, move_slow, move_block; 1947 MoveType
1948 move_on,
1949 move_slow,
1950 move_block;
2003 1951
2004 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1952 if (QUERY_FLAG (op, FLAG_NO_APPLY))
2005 return 0; 1953 return 0;
2006 1954
2007 tag = op->count; 1955 tag = op->count;
2055 { 2003 {
2056 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 2004 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2057 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 2005 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2058 { 2006 {
2059 2007
2008 float
2060 float diff = tmp->move_slow_penalty * FABS (op->speed); 2009 diff = tmp->move_slow_penalty * FABS (op->speed);
2061 2010
2062 if (op->type == PLAYER) 2011 if (op->type == PLAYER)
2063 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 2012 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2064 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 2013 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2065 diff /= 4.0; 2014 diff /= 4.0;
2384find_dir (mapstruct *m, int x, int y, object *exclude) 2333find_dir (mapstruct *m, int x, int y, object *exclude)
2385{ 2334{
2386 int 2335 int
2387 i, 2336 i,
2388 max = SIZEOFFREE, mflags; 2337 max = SIZEOFFREE, mflags;
2389 sint16 2338
2390 nx, 2339 sint16 nx, ny;
2391 ny;
2392 object * 2340 object *
2393 tmp; 2341 tmp;
2394 mapstruct * 2342 mapstruct *
2395 mp; 2343 mp;
2396 MoveType 2344
2397 blocked, 2345 MoveType blocked, move_type;
2398 move_type;
2399 2346
2400 if (exclude && exclude->head) 2347 if (exclude && exclude->head)
2401 { 2348 {
2402 exclude = exclude->head; 2349 exclude = exclude->head;
2403 move_type = exclude->move_type; 2350 move_type = exclude->move_type;
2610 2557
2611 2558
2612int 2559int
2613can_see_monsterP (mapstruct *m, int x, int y, int dir) 2560can_see_monsterP (mapstruct *m, int x, int y, int dir)
2614{ 2561{
2615 sint16 2562 sint16 dx, dy;
2616 dx,
2617 dy;
2618 int 2563 int
2619 mflags; 2564 mflags;
2620 2565
2621 if (dir < 0) 2566 if (dir < 0)
2622 return 0; /* exit condition: invalid direction */ 2567 return 0; /* exit condition: invalid direction */
2747 2692
2748 if (tempfile == NULL) 2693 if (tempfile == NULL)
2749 { 2694 {
2750 LOG (llevError, "Error - Unable to access load object temp file\n"); 2695 LOG (llevError, "Error - Unable to access load object temp file\n");
2751 return NULL; 2696 return NULL;
2752 }; 2697 }
2698
2753 fprintf (tempfile, obstr); 2699 fprintf (tempfile, obstr);
2754 fclose (tempfile); 2700 fclose (tempfile);
2755 2701
2756 op = get_object (); 2702 op = get_object ();
2757 2703
2758 object_thawer 2704 object_thawer thawer (filename);
2759 thawer (filename);
2760 2705
2761 if (thawer) 2706 if (thawer)
2762 load_object (thawer, op, 0); 2707 load_object (thawer, op, 0);
2763 2708
2764 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2709 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2815 * The returned string is shared. 2760 * The returned string is shared.
2816 */ 2761 */
2817const char * 2762const char *
2818get_ob_key_value (const object *op, const char *const key) 2763get_ob_key_value (const object *op, const char *const key)
2819{ 2764{
2820 key_value * 2765 key_value *link;
2821 link; 2766 shstr_cmp canonical_key (key);
2822 const char *
2823 canonical_key;
2824 2767
2825 canonical_key = shstr::find (key);
2826
2827 if (canonical_key == NULL) 2768 if (!canonical_key)
2828 { 2769 {
2829 /* 1. There being a field named key on any object 2770 /* 1. There being a field named key on any object
2830 * implies there'd be a shared string to find. 2771 * implies there'd be a shared string to find.
2831 * 2. Since there isn't, no object has this field. 2772 * 2. Since there isn't, no object has this field.
2832 * 3. Therefore, *this* object doesn't have this field. 2773 * 3. Therefore, *this* object doesn't have this field.
2833 */ 2774 */
2834 return NULL; 2775 return 0;
2835 } 2776 }
2836 2777
2837 /* This is copied from get_ob_key_link() above - 2778 /* This is copied from get_ob_key_link() above -
2838 * only 4 lines, and saves the function call overhead. 2779 * only 4 lines, and saves the function call overhead.
2839 */ 2780 */
2840 for (link = op->key_values; link != NULL; link = link->next) 2781 for (link = op->key_values; link; link = link->next)
2841 {
2842 if (link->key == canonical_key) 2782 if (link->key == canonical_key)
2843 {
2844 return link->value; 2783 return link->value;
2845 } 2784
2846 }
2847 return NULL; 2785 return 0;
2848} 2786}
2849 2787
2850 2788
2851/* 2789/*
2852 * Updates the canonical_key in op to value. 2790 * Updates the canonical_key in op to value.
2888 if (last) 2826 if (last)
2889 last->next = field->next; 2827 last->next = field->next;
2890 else 2828 else
2891 op->key_values = field->next; 2829 op->key_values = field->next;
2892 2830
2893 delete
2894 field; 2831 delete field;
2895 } 2832 }
2896 } 2833 }
2897 return TRUE; 2834 return TRUE;
2898 } 2835 }
2899 /* IF we get here, key doesn't exist */ 2836 /* IF we get here, key doesn't exist */
2934 * Returns TRUE on success. 2871 * Returns TRUE on success.
2935 */ 2872 */
2936int 2873int
2937set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2874set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2938{ 2875{
2939 shstr
2940 key_ (key); 2876 shstr key_ (key);
2941 2877
2942 return set_ob_key_value_s (op, key_, value, add_key); 2878 return set_ob_key_value_s (op, key_, value, add_key);
2943} 2879}
2880
2881object::depth_iterator::depth_iterator (object *container)
2882: iterator_base (container)
2883{
2884 while (item->inv)
2885 item = item->inv;
2886}
2887
2888void
2889object::depth_iterator::next ()
2890{
2891 if (item->below)
2892 {
2893 item = item->below;
2894
2895 while (item->inv)
2896 item = item->inv;
2897 }
2898 else
2899 item = item->env;
2900}
2901
2902// return a suitable string describing an objetc in enough detail to find it
2903const char *
2904object::debug_desc (char *info) const
2905{
2906 char info2[256 * 3];
2907 char *p = info;
2908
2909 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2910 count,
2911 &name,
2912 title ? " " : "",
2913 title ? (const char *)title : "");
2914
2915 if (env)
2916 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2917
2918 if (map)
2919 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2920
2921 return info;
2922}
2923
2924const char *
2925object::debug_desc () const
2926{
2927 static char info[256 * 3];
2928 return debug_desc (info);
2929}
2930

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines