1 | |
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2 | /* |
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3 | * static char *rcsid_object_c = |
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4 | * "$Id: object.C,v 1.26 2006/09/11 11:46:52 root Exp $"; |
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5 | */ |
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6 | |
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7 | /* |
1 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
9 | |
3 | |
10 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
22 | |
16 | |
23 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 | |
20 | |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
28 | */ |
22 | */ |
29 | |
23 | |
30 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
31 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
32 | variable. */ |
26 | variable. */ |
33 | #include <global.h> |
27 | #include <global.h> |
34 | #ifndef WIN32 /* ---win32 exclude headers */ |
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35 | # include <stdio.h> |
28 | #include <stdio.h> |
36 | # include <sys/types.h> |
29 | #include <sys/types.h> |
37 | # include <sys/uio.h> |
30 | #include <sys/uio.h> |
38 | #endif /* win32 */ |
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39 | #include <object.h> |
31 | #include <object.h> |
40 | #include <funcpoint.h> |
32 | #include <funcpoint.h> |
41 | #include <skills.h> |
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42 | #include <loader.h> |
33 | #include <loader.h> |
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34 | |
43 | int nrofallocobjects = 0; |
35 | int nrofallocobjects = 0; |
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36 | static UUID uuid; |
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37 | const uint64 UUID_SKIP = 1<<19; |
44 | |
38 | |
45 | object *objects; /* Pointer to the list of used objects */ |
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46 | object *active_objects; /* List of active objects that need to be processed */ |
39 | object *active_objects; /* List of active objects that need to be processed */ |
47 | |
40 | |
48 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
41 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
49 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
42 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
50 | }; |
43 | }; |
… | |
… | |
56 | }; |
49 | }; |
57 | int freedir[SIZEOFFREE] = { |
50 | int freedir[SIZEOFFREE] = { |
58 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
51 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
59 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
52 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
60 | }; |
53 | }; |
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54 | |
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55 | static void |
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56 | write_uuid (void) |
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57 | { |
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58 | char filename1[MAX_BUF], filename2[MAX_BUF]; |
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59 | |
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60 | sprintf (filename1, "%s/uuid", settings.localdir); |
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61 | sprintf (filename2, "%s/uuid~", settings.localdir); |
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62 | |
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63 | FILE *fp; |
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64 | |
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65 | if (!(fp = fopen (filename2, "w"))) |
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66 | { |
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67 | LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2); |
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68 | return; |
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69 | } |
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70 | |
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71 | fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2); |
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72 | fclose (fp); |
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73 | rename (filename2, filename1); |
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74 | } |
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75 | |
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76 | static void |
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77 | read_uuid (void) |
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78 | { |
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79 | char filename[MAX_BUF]; |
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80 | |
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81 | sprintf (filename, "%s/uuid", settings.localdir); |
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82 | |
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83 | FILE *fp; |
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84 | |
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85 | if (!(fp = fopen (filename, "r"))) |
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86 | { |
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87 | if (errno == ENOENT) |
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88 | { |
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89 | LOG (llevInfo, "RESET uid to 1\n"); |
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90 | uuid.seq = 0; |
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91 | write_uuid (); |
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92 | return; |
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93 | } |
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94 | |
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95 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
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96 | _exit (1); |
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97 | } |
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98 | |
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99 | int version; |
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100 | unsigned long long uid; |
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101 | if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) |
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102 | { |
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103 | LOG (llevError, "FATAL: error reading uid from %s!\n", filename); |
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104 | _exit (1); |
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105 | } |
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106 | |
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107 | uuid.seq = uid; |
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108 | write_uuid (); |
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109 | LOG (llevDebug, "read UID: %lld\n", uid); |
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110 | fclose (fp); |
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111 | } |
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112 | |
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113 | UUID |
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114 | gen_uuid () |
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115 | { |
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116 | UUID uid; |
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117 | |
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118 | uid.seq = ++uuid.seq; |
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119 | |
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120 | if (!(uuid.seq & (UUID_SKIP - 1))) |
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121 | write_uuid (); |
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122 | |
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123 | return uid; |
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124 | } |
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125 | |
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126 | void |
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127 | init_uuid () |
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128 | { |
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129 | read_uuid (); |
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130 | } |
61 | |
131 | |
62 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
132 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
63 | static int |
133 | static int |
64 | compare_ob_value_lists_one (const object *wants, const object *has) |
134 | compare_ob_value_lists_one (const object *wants, const object *has) |
65 | { |
135 | { |
… | |
… | |
214 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
284 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
215 | return 0; |
285 | return 0; |
216 | |
286 | |
217 | switch (ob1->type) |
287 | switch (ob1->type) |
218 | { |
288 | { |
219 | case SCROLL: |
289 | case SCROLL: |
220 | if (ob1->level != ob2->level) |
290 | if (ob1->level != ob2->level) |
221 | return 0; |
291 | return 0; |
222 | break; |
292 | break; |
223 | } |
293 | } |
224 | |
294 | |
225 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
295 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
226 | { |
296 | { |
227 | /* At least one of these has key_values. */ |
297 | /* At least one of these has key_values. */ |
… | |
… | |
249 | /* |
319 | /* |
250 | * sum_weight() is a recursive function which calculates the weight |
320 | * sum_weight() is a recursive function which calculates the weight |
251 | * an object is carrying. It goes through in figures out how much |
321 | * an object is carrying. It goes through in figures out how much |
252 | * containers are carrying, and sums it up. |
322 | * containers are carrying, and sums it up. |
253 | */ |
323 | */ |
254 | signed long |
324 | long |
255 | sum_weight (object *op) |
325 | sum_weight (object *op) |
256 | { |
326 | { |
257 | signed long sum; |
327 | long sum; |
258 | object *inv; |
328 | object *inv; |
259 | |
329 | |
260 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
330 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
261 | { |
331 | { |
262 | if (inv->inv) |
332 | if (inv->inv) |
263 | sum_weight (inv); |
333 | sum_weight (inv); |
264 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
334 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
265 | } |
335 | } |
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336 | |
266 | if (op->type == CONTAINER && op->stats.Str) |
337 | if (op->type == CONTAINER && op->stats.Str) |
267 | sum = (sum * (100 - op->stats.Str)) / 100; |
338 | sum = (sum * (100 - op->stats.Str)) / 100; |
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339 | |
268 | if (op->carrying != sum) |
340 | if (op->carrying != sum) |
269 | op->carrying = sum; |
341 | op->carrying = sum; |
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342 | |
270 | return sum; |
343 | return sum; |
271 | } |
344 | } |
272 | |
345 | |
273 | /** |
346 | /** |
274 | * Return the outermost environment object for a given object. |
347 | * Return the outermost environment object for a given object. |
… | |
… | |
372 | void |
445 | void |
373 | dump_all_objects (void) |
446 | dump_all_objects (void) |
374 | { |
447 | { |
375 | object *op; |
448 | object *op; |
376 | |
449 | |
377 | for (op = objects; op != NULL; op = op->next) |
450 | for (op = object::first; op != NULL; op = op->next) |
378 | { |
451 | { |
379 | dump_object (op); |
452 | dump_object (op); |
380 | fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg); |
453 | fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg); |
381 | } |
454 | } |
382 | } |
455 | } |
… | |
… | |
408 | object * |
481 | object * |
409 | find_object (tag_t i) |
482 | find_object (tag_t i) |
410 | { |
483 | { |
411 | object *op; |
484 | object *op; |
412 | |
485 | |
413 | for (op = objects; op != NULL; op = op->next) |
486 | for (op = object::first; op != NULL; op = op->next) |
414 | if (op->count == i) |
487 | if (op->count == i) |
415 | break; |
488 | break; |
416 | return op; |
489 | return op; |
417 | } |
490 | } |
418 | |
491 | |
… | |
… | |
423 | */ |
496 | */ |
424 | |
497 | |
425 | object * |
498 | object * |
426 | find_object_name (const char *str) |
499 | find_object_name (const char *str) |
427 | { |
500 | { |
428 | const char *name = shstr::find (str); |
501 | shstr_cmp str_ (str); |
429 | object *op; |
502 | object *op; |
430 | |
503 | |
431 | for (op = objects; op != NULL; op = op->next) |
504 | for (op = object::first; op != NULL; op = op->next) |
432 | if (&op->name == name) |
505 | if (op->name == str_) |
433 | break; |
506 | break; |
434 | |
507 | |
435 | return op; |
508 | return op; |
436 | } |
509 | } |
437 | |
510 | |
… | |
… | |
440 | { |
513 | { |
441 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
514 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
442 | } |
515 | } |
443 | |
516 | |
444 | /* |
517 | /* |
445 | * Returns the object which this object marks as being the owner. |
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446 | * A id-scheme is used to avoid pointing to objects which have been |
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447 | * freed and are now reused. If this is detected, the owner is |
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448 | * set to NULL, and NULL is returned. |
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449 | * Changed 2004-02-12 - if the player is setting at the play again |
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450 | * prompt, he is removed, and we don't want to treat him as an owner of |
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451 | * anything, so check removed flag. I don't expect that this should break |
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452 | * anything - once an object is removed, it is basically dead anyways. |
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453 | */ |
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454 | |
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455 | object * |
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456 | get_owner (object *op) |
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457 | { |
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458 | if (op->owner == NULL) |
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459 | return NULL; |
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460 | |
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461 | if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount) |
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462 | return op->owner; |
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463 | |
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464 | op->owner = NULL; |
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465 | op->ownercount = 0; |
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466 | return NULL; |
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467 | } |
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468 | |
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469 | void |
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470 | clear_owner (object *op) |
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471 | { |
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472 | if (!op) |
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473 | return; |
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474 | |
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475 | if (op->owner && op->ownercount == op->owner->count) |
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476 | op->owner->refcount--; |
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477 | |
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478 | op->owner = NULL; |
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479 | op->ownercount = 0; |
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480 | } |
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481 | |
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482 | /* |
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483 | * Sets the owner and sets the skill and exp pointers to owner's current |
518 | * Sets the owner and sets the skill and exp pointers to owner's current |
484 | * skill and experience objects. |
519 | * skill and experience objects. |
485 | */ |
520 | */ |
486 | void |
521 | void |
487 | set_owner (object *op, object *owner) |
522 | object::set_owner (object *owner) |
488 | { |
523 | { |
489 | if (owner == NULL || op == NULL) |
524 | if (!owner) |
490 | return; |
525 | return; |
491 | |
526 | |
492 | /* next line added to allow objects which own objects */ |
527 | /* next line added to allow objects which own objects */ |
493 | /* Add a check for ownercounts in here, as I got into an endless loop |
528 | /* Add a check for ownercounts in here, as I got into an endless loop |
494 | * with the fireball owning a poison cloud which then owned the |
529 | * with the fireball owning a poison cloud which then owned the |
495 | * fireball. I believe that was caused by one of the objects getting |
530 | * fireball. I believe that was caused by one of the objects getting |
496 | * freed and then another object replacing it. Since the ownercounts |
531 | * freed and then another object replacing it. Since the ownercounts |
497 | * didn't match, this check is valid and I believe that cause is valid. |
532 | * didn't match, this check is valid and I believe that cause is valid. |
498 | */ |
533 | */ |
499 | while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) |
534 | while (owner->owner) |
500 | owner = owner->owner; |
535 | owner = owner->owner; |
501 | |
536 | |
502 | /* IF the owner still has an owner, we did not resolve to a final owner. |
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503 | * so lets not add to that. |
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504 | */ |
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505 | if (owner->owner) |
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506 | return; |
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507 | |
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508 | op->owner = owner; |
537 | this->owner = owner; |
509 | |
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510 | op->ownercount = owner->count; |
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511 | owner->refcount++; |
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512 | } |
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513 | |
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514 | /* Set the owner to clone's current owner and set the skill and experience |
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515 | * objects to clone's objects (typically those objects that where the owner's |
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516 | * current skill and experience objects at the time when clone's owner was |
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517 | * set - not the owner's current skill and experience objects). |
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518 | * |
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519 | * Use this function if player created an object (e.g. fire bullet, swarm |
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520 | * spell), and this object creates further objects whose kills should be |
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521 | * accounted for the player's original skill, even if player has changed |
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522 | * skills meanwhile. |
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523 | */ |
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524 | void |
|
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525 | copy_owner (object *op, object *clone) |
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526 | { |
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527 | object *owner = get_owner (clone); |
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528 | |
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529 | if (owner == NULL) |
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530 | { |
|
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531 | /* players don't have owners - they own themselves. Update |
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532 | * as appropriate. |
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533 | */ |
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534 | if (clone->type == PLAYER) |
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535 | owner = clone; |
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536 | else |
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537 | return; |
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538 | } |
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539 | |
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540 | set_owner (op, owner); |
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541 | } |
538 | } |
542 | |
539 | |
543 | /* Zero the key_values on op, decrementing the shared-string |
540 | /* Zero the key_values on op, decrementing the shared-string |
544 | * refcounts and freeing the links. |
541 | * refcounts and freeing the links. |
545 | */ |
542 | */ |
… | |
… | |
561 | { |
558 | { |
562 | attachable_base::clear (); |
559 | attachable_base::clear (); |
563 | |
560 | |
564 | free_key_values (this); |
561 | free_key_values (this); |
565 | |
562 | |
566 | clear_owner (this); |
563 | owner = 0; |
567 | |
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568 | name = 0; |
564 | name = 0; |
569 | name_pl = 0; |
565 | name_pl = 0; |
570 | title = 0; |
566 | title = 0; |
571 | race = 0; |
567 | race = 0; |
572 | slaying = 0; |
568 | slaying = 0; |
573 | skill = 0; |
569 | skill = 0; |
574 | msg = 0; |
570 | msg = 0; |
575 | lore = 0; |
571 | lore = 0; |
576 | custom_name = 0; |
572 | custom_name = 0; |
577 | materialname = 0; |
573 | materialname = 0; |
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574 | contr = 0; |
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575 | below = 0; |
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576 | above = 0; |
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577 | inv = 0; |
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578 | container = 0; |
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579 | env = 0; |
|
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580 | more = 0; |
|
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581 | head = 0; |
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582 | map = 0; |
|
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583 | active_next = 0; |
|
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584 | active_prev = 0; |
578 | |
585 | |
579 | memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); |
586 | memset (static_cast<object_pod *>(this), 0, sizeof (object_pod)); |
580 | |
587 | |
581 | SET_FLAG (this, FLAG_REMOVED); |
588 | SET_FLAG (this, FLAG_REMOVED); |
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589 | |
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590 | /* What is not cleared is next, prev, and count */ |
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591 | |
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592 | expmul = 1.0; |
|
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593 | face = blank_face; |
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594 | |
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595 | if (settings.casting_time) |
|
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596 | casting_time = -1; |
582 | } |
597 | } |
583 | |
598 | |
584 | void object::clone (object *destination) |
599 | void object::clone (object *destination) |
585 | { |
600 | { |
586 | *(object_copy *) destination = *this; |
601 | *(object_copy *)destination = *this; |
587 | *(object_pod *) destination = *this; |
602 | *(object_pod *)destination = *this; |
588 | |
603 | |
589 | if (self || cb) |
604 | if (self || cb) |
590 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); |
605 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); |
591 | } |
|
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592 | |
|
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593 | /* |
|
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594 | * clear_object() frees everything allocated by an object, and also |
|
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595 | * clears all variables and flags to default settings. |
|
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596 | */ |
|
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597 | |
|
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598 | void |
|
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599 | clear_object (object *op) |
|
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600 | { |
|
|
601 | op->clear (); |
|
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602 | |
|
|
603 | op->contr = NULL; |
|
|
604 | op->below = NULL; |
|
|
605 | op->above = NULL; |
|
|
606 | op->inv = NULL; |
|
|
607 | op->container = NULL; |
|
|
608 | op->env = NULL; |
|
|
609 | op->more = NULL; |
|
|
610 | op->head = NULL; |
|
|
611 | op->map = NULL; |
|
|
612 | op->refcount = 0; |
|
|
613 | op->active_next = NULL; |
|
|
614 | op->active_prev = NULL; |
|
|
615 | /* What is not cleared is next, prev, and count */ |
|
|
616 | |
|
|
617 | op->expmul = 1.0; |
|
|
618 | op->face = blank_face; |
|
|
619 | op->attacked_by_count = -1; |
|
|
620 | |
|
|
621 | if (settings.casting_time) |
|
|
622 | op->casting_time = -1; |
|
|
623 | } |
606 | } |
624 | |
607 | |
625 | /* |
608 | /* |
626 | * copy object first frees everything allocated by the second object, |
609 | * copy object first frees everything allocated by the second object, |
627 | * and then copies the contends of the first object into the second |
610 | * and then copies the contends of the first object into the second |
628 | * object, allocating what needs to be allocated. Basically, any |
611 | * object, allocating what needs to be allocated. Basically, any |
629 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
612 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
630 | * if the first object is freed, the pointers in the new object |
613 | * if the first object is freed, the pointers in the new object |
631 | * will point at garbage. |
614 | * will point at garbage. |
632 | */ |
615 | */ |
633 | |
|
|
634 | void |
616 | void |
635 | copy_object (object *op2, object *op) |
617 | copy_object (object *op2, object *op) |
636 | { |
618 | { |
637 | bool is_freed = QUERY_FLAG (op, FLAG_FREED); |
619 | bool is_freed = QUERY_FLAG (op, FLAG_FREED); |
638 | bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); |
620 | bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); |
… | |
… | |
698 | /* |
680 | /* |
699 | * Updates the speed of an object. If the speed changes from 0 to another |
681 | * Updates the speed of an object. If the speed changes from 0 to another |
700 | * value, or vice versa, then add/remove the object from the active list. |
682 | * value, or vice versa, then add/remove the object from the active list. |
701 | * This function needs to be called whenever the speed of an object changes. |
683 | * This function needs to be called whenever the speed of an object changes. |
702 | */ |
684 | */ |
703 | |
|
|
704 | void |
685 | void |
705 | update_ob_speed (object *op) |
686 | update_ob_speed (object *op) |
706 | { |
687 | { |
707 | extern int arch_init; |
688 | extern int arch_init; |
708 | |
689 | |
… | |
… | |
717 | abort (); |
698 | abort (); |
718 | #else |
699 | #else |
719 | op->speed = 0; |
700 | op->speed = 0; |
720 | #endif |
701 | #endif |
721 | } |
702 | } |
|
|
703 | |
722 | if (arch_init) |
704 | if (arch_init) |
723 | { |
|
|
724 | return; |
705 | return; |
725 | } |
706 | |
726 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
707 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
727 | { |
708 | { |
728 | /* If already on active list, don't do anything */ |
709 | /* If already on active list, don't do anything */ |
729 | if (op->active_next || op->active_prev || op == active_objects) |
710 | if (op->active_next || op->active_prev || op == active_objects) |
730 | return; |
711 | return; |
731 | |
712 | |
732 | /* process_events() expects us to insert the object at the beginning |
713 | /* process_events() expects us to insert the object at the beginning |
733 | * of the list. */ |
714 | * of the list. */ |
734 | op->active_next = active_objects; |
715 | op->active_next = active_objects; |
|
|
716 | |
735 | if (op->active_next != NULL) |
717 | if (op->active_next != NULL) |
736 | op->active_next->active_prev = op; |
718 | op->active_next->active_prev = op; |
|
|
719 | |
737 | active_objects = op; |
720 | active_objects = op; |
738 | } |
721 | } |
739 | else |
722 | else |
740 | { |
723 | { |
741 | /* If not on the active list, nothing needs to be done */ |
724 | /* If not on the active list, nothing needs to be done */ |
… | |
… | |
743 | return; |
726 | return; |
744 | |
727 | |
745 | if (op->active_prev == NULL) |
728 | if (op->active_prev == NULL) |
746 | { |
729 | { |
747 | active_objects = op->active_next; |
730 | active_objects = op->active_next; |
|
|
731 | |
748 | if (op->active_next != NULL) |
732 | if (op->active_next != NULL) |
749 | op->active_next->active_prev = NULL; |
733 | op->active_next->active_prev = NULL; |
750 | } |
734 | } |
751 | else |
735 | else |
752 | { |
736 | { |
753 | op->active_prev->active_next = op->active_next; |
737 | op->active_prev->active_next = op->active_next; |
|
|
738 | |
754 | if (op->active_next) |
739 | if (op->active_next) |
755 | op->active_next->active_prev = op->active_prev; |
740 | op->active_next->active_prev = op->active_prev; |
756 | } |
741 | } |
|
|
742 | |
757 | op->active_next = NULL; |
743 | op->active_next = NULL; |
758 | op->active_prev = NULL; |
744 | op->active_prev = NULL; |
759 | } |
745 | } |
760 | } |
746 | } |
761 | |
747 | |
… | |
… | |
891 | /* if the object is being removed, we can't make intelligent |
877 | /* if the object is being removed, we can't make intelligent |
892 | * decisions, because remove_ob can't really pass the object |
878 | * decisions, because remove_ob can't really pass the object |
893 | * that is being removed. |
879 | * that is being removed. |
894 | */ |
880 | */ |
895 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
881 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
896 | { |
|
|
897 | update_now = 1; |
882 | update_now = 1; |
898 | } |
|
|
899 | else if (action == UP_OBJ_FACE) |
883 | else if (action == UP_OBJ_FACE) |
900 | { |
|
|
901 | /* Nothing to do for that case */ |
884 | /* Nothing to do for that case */ ; |
902 | } |
|
|
903 | else |
885 | else |
904 | { |
|
|
905 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
886 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
906 | } |
|
|
907 | |
887 | |
908 | if (update_now) |
888 | if (update_now) |
909 | { |
889 | { |
910 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); |
890 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); |
911 | update_position (op->map, op->x, op->y); |
891 | update_position (op->map, op->x, op->y); |
… | |
… | |
913 | |
893 | |
914 | if (op->more != NULL) |
894 | if (op->more != NULL) |
915 | update_object (op->more, action); |
895 | update_object (op->more, action); |
916 | } |
896 | } |
917 | |
897 | |
918 | static unordered_vector<object *> mortals; |
898 | object::vector object::mortals; |
919 | static std::vector<object *> freed; |
899 | object::vector object::objects; // not yet used |
|
|
900 | object *object::first; |
920 | |
901 | |
921 | void object::free_mortals () |
902 | void object::free_mortals () |
922 | { |
903 | { |
923 | for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); ) |
904 | for (AUTODECL (i, mortals.begin ()); i != mortals.end ();) |
924 | if (!(*i)->refcount) |
905 | if ((*i)->refcnt) |
|
|
906 | ++i; // further delay freeing |
|
|
907 | else |
925 | { |
908 | { |
926 | freed.push_back (*i); |
909 | delete *i; |
927 | mortals.erase (i); |
910 | mortals.erase (i); |
928 | } |
911 | } |
929 | else |
912 | |
930 | ++i; |
913 | static int lastmortals = 0;//D |
|
|
914 | |
|
|
915 | if (mortals.size() != lastmortals)//D |
|
|
916 | { |
|
|
917 | lastmortals = mortals.size ();//D |
|
|
918 | LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D |
|
|
919 | } |
931 | } |
920 | } |
932 | |
921 | |
933 | object::object () |
922 | object::object () |
934 | { |
923 | { |
935 | SET_FLAG (this, FLAG_REMOVED); |
924 | SET_FLAG (this, FLAG_REMOVED); |
936 | |
925 | |
937 | expmul = 1.0; |
926 | expmul = 1.0; |
938 | face = blank_face; |
927 | face = blank_face; |
939 | attacked_by_count = -1; |
|
|
940 | } |
928 | } |
941 | |
929 | |
942 | object::~object () |
930 | object::~object () |
943 | { |
931 | { |
944 | free_key_values (this); |
932 | free_key_values (this); |
945 | } |
933 | } |
946 | |
934 | |
947 | void object::link () |
935 | void object::link () |
948 | { |
936 | { |
949 | count = ++ob_count; |
937 | count = ++ob_count; |
|
|
938 | uuid = gen_uuid (); |
950 | |
939 | |
951 | prev = 0; |
940 | prev = 0; |
952 | next = objects; |
941 | next = object::first; |
953 | |
942 | |
954 | if (objects) |
943 | if (object::first) |
955 | objects->prev = this; |
944 | object::first->prev = this; |
956 | |
945 | |
957 | objects = this; |
946 | object::first = this; |
958 | } |
947 | } |
959 | |
948 | |
960 | void object::unlink () |
949 | void object::unlink () |
961 | { |
950 | { |
962 | count = 0; |
951 | //count = 0;//D |
|
|
952 | if (!prev && !next) return;//D |
|
|
953 | |
|
|
954 | if (this == object::first) |
|
|
955 | object::first = next; |
963 | |
956 | |
964 | /* Remove this object from the list of used objects */ |
957 | /* Remove this object from the list of used objects */ |
965 | if (prev) |
|
|
966 | { |
|
|
967 | prev->next = next; |
958 | if (prev) prev->next = next; |
|
|
959 | if (next) next->prev = prev; |
|
|
960 | |
968 | prev = 0; |
961 | prev = 0; |
969 | } |
|
|
970 | |
|
|
971 | if (next) |
|
|
972 | { |
|
|
973 | next->prev = prev; |
|
|
974 | next = 0; |
962 | next = 0; |
975 | } |
|
|
976 | |
|
|
977 | if (this == objects) |
|
|
978 | objects = next; |
|
|
979 | } |
963 | } |
980 | |
964 | |
981 | object *object::create () |
965 | object *object::create () |
982 | { |
966 | { |
983 | object *op; |
|
|
984 | |
|
|
985 | if (freed.empty ()) |
|
|
986 | op = new object; |
967 | object *op = new object; |
987 | else |
|
|
988 | { |
|
|
989 | // highly annoying, but the only way to get it stable right now |
|
|
990 | op = freed.back (); freed.pop_back (); |
|
|
991 | op->~object (); |
|
|
992 | new ((void *)op) object; |
|
|
993 | } |
|
|
994 | |
|
|
995 | op->link (); |
968 | op->link (); |
996 | return op; |
969 | return op; |
997 | } |
970 | } |
998 | |
971 | |
999 | /* |
972 | /* |
… | |
… | |
1006 | * If free_inventory is set, free inventory as well. Else drop items in |
979 | * If free_inventory is set, free inventory as well. Else drop items in |
1007 | * inventory to the ground. |
980 | * inventory to the ground. |
1008 | */ |
981 | */ |
1009 | void object::free (bool free_inventory) |
982 | void object::free (bool free_inventory) |
1010 | { |
983 | { |
|
|
984 | if (QUERY_FLAG (this, FLAG_FREED)) |
|
|
985 | return; |
|
|
986 | |
|
|
987 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
|
|
988 | remove_friendly_object (this); |
|
|
989 | |
1011 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
990 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
1012 | { |
991 | remove_ob (this); |
1013 | LOG (llevDebug, "Free object called with non removed object\n"); |
|
|
1014 | dump_object (this); |
|
|
1015 | #ifdef MANY_CORES |
|
|
1016 | abort (); |
|
|
1017 | #endif |
|
|
1018 | } |
|
|
1019 | |
992 | |
1020 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
|
|
1021 | { |
|
|
1022 | LOG (llevMonster, "Warning: tried to free friendly object.\n"); |
|
|
1023 | remove_friendly_object (this); |
|
|
1024 | } |
|
|
1025 | |
|
|
1026 | if (QUERY_FLAG (this, FLAG_FREED)) |
993 | SET_FLAG (this, FLAG_FREED); |
1027 | { |
|
|
1028 | dump_object (this); |
|
|
1029 | LOG (llevError, "Trying to free freed object.\n%s\n", errmsg); |
|
|
1030 | return; |
|
|
1031 | } |
|
|
1032 | |
994 | |
1033 | if (more) |
995 | if (more) |
1034 | { |
996 | { |
1035 | more->free (free_inventory); |
997 | more->free (free_inventory); |
1036 | more = 0; |
998 | more = 0; |
… | |
… | |
1040 | { |
1002 | { |
1041 | /* Only if the space blocks everything do we not process - |
1003 | /* Only if the space blocks everything do we not process - |
1042 | * if some form of movement is allowed, let objects |
1004 | * if some form of movement is allowed, let objects |
1043 | * drop on that space. |
1005 | * drop on that space. |
1044 | */ |
1006 | */ |
1045 | if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) |
1007 | if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
1046 | { |
1008 | { |
1047 | object * |
1009 | object *op = inv; |
1048 | op = inv; |
|
|
1049 | |
1010 | |
1050 | while (op) |
1011 | while (op) |
1051 | { |
1012 | { |
1052 | object * |
|
|
1053 | tmp = op->below; |
1013 | object *tmp = op->below; |
1054 | |
|
|
1055 | remove_ob (op); |
|
|
1056 | op->free (free_inventory); |
1014 | op->free (free_inventory); |
1057 | op = tmp; |
1015 | op = tmp; |
1058 | } |
1016 | } |
1059 | } |
1017 | } |
1060 | else |
1018 | else |
1061 | { /* Put objects in inventory onto this space */ |
1019 | { /* Put objects in inventory onto this space */ |
1062 | object * |
1020 | object *op = inv; |
1063 | op = inv; |
|
|
1064 | |
1021 | |
1065 | while (op) |
1022 | while (op) |
1066 | { |
1023 | { |
1067 | object * |
|
|
1068 | tmp = op->below; |
1024 | object *tmp = op->below; |
1069 | |
1025 | |
1070 | remove_ob (op); |
1026 | remove_ob (op); |
1071 | |
1027 | |
1072 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
1028 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
1073 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1029 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
… | |
… | |
1082 | op = tmp; |
1038 | op = tmp; |
1083 | } |
1039 | } |
1084 | } |
1040 | } |
1085 | } |
1041 | } |
1086 | |
1042 | |
1087 | clear_owner (this); |
1043 | // clear those pointers that likely might have circular references to us |
|
|
1044 | owner = 0; |
|
|
1045 | enemy = 0; |
|
|
1046 | attacked_by = 0; |
1088 | |
1047 | |
1089 | /* Remove object from the active list */ |
1048 | /* Remove object from the active list */ |
1090 | speed = 0; |
1049 | speed = 0; |
1091 | update_ob_speed (this); |
1050 | update_ob_speed (this); |
1092 | |
1051 | |
1093 | unlink (); |
1052 | unlink (); |
1094 | |
1053 | |
1095 | SET_FLAG (this, FLAG_FREED); |
|
|
1096 | |
|
|
1097 | mortals.push_back (this); |
1054 | mortals.push_back (this); |
1098 | } |
1055 | } |
1099 | |
1056 | |
1100 | /* |
1057 | /* |
1101 | * sub_weight() recursively (outwards) subtracts a number from the |
1058 | * sub_weight() recursively (outwards) subtracts a number from the |
… | |
… | |
1106 | sub_weight (object *op, signed long weight) |
1063 | sub_weight (object *op, signed long weight) |
1107 | { |
1064 | { |
1108 | while (op != NULL) |
1065 | while (op != NULL) |
1109 | { |
1066 | { |
1110 | if (op->type == CONTAINER) |
1067 | if (op->type == CONTAINER) |
1111 | { |
|
|
1112 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1068 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1113 | } |
1069 | |
1114 | op->carrying -= weight; |
1070 | op->carrying -= weight; |
1115 | op = op->env; |
1071 | op = op->env; |
1116 | } |
1072 | } |
1117 | } |
1073 | } |
1118 | |
1074 | |
… | |
… | |
1126 | */ |
1082 | */ |
1127 | |
1083 | |
1128 | void |
1084 | void |
1129 | remove_ob (object *op) |
1085 | remove_ob (object *op) |
1130 | { |
1086 | { |
1131 | object *tmp, *last = NULL; |
1087 | object *tmp, *last = 0; |
1132 | object *otmp; |
1088 | object *otmp; |
1133 | |
1089 | |
1134 | tag_t tag; |
1090 | tag_t tag; |
1135 | int check_walk_off; |
1091 | int check_walk_off; |
1136 | mapstruct *m; |
1092 | mapstruct *m; |
1137 | |
1093 | |
1138 | sint16 x, y; |
1094 | sint16 x, y; |
1139 | |
1095 | |
1140 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1096 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1141 | { |
1097 | return; |
1142 | dump_object (op); |
|
|
1143 | LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg); |
|
|
1144 | |
1098 | |
1145 | /* Changed it to always dump core in this case. As has been learned |
1099 | SET_FLAG (op, FLAG_REMOVED); |
1146 | * in the past, trying to recover from errors almost always |
|
|
1147 | * make things worse, and this is a real error here - something |
|
|
1148 | * that should not happen. |
|
|
1149 | * Yes, if this was a mission critical app, trying to do something |
|
|
1150 | * to recover may make sense, but that is because failure of the app |
|
|
1151 | * may have other disastrous problems. Cf runs out of a script |
|
|
1152 | * so is easily enough restarted without any real problems. |
|
|
1153 | * MSW 2001-07-01 |
|
|
1154 | */ |
|
|
1155 | abort (); |
|
|
1156 | } |
|
|
1157 | |
1100 | |
1158 | if (op->more != NULL) |
1101 | if (op->more != NULL) |
1159 | remove_ob (op->more); |
1102 | remove_ob (op->more); |
1160 | |
|
|
1161 | SET_FLAG (op, FLAG_REMOVED); |
|
|
1162 | |
1103 | |
1163 | /* |
1104 | /* |
1164 | * In this case, the object to be removed is in someones |
1105 | * In this case, the object to be removed is in someones |
1165 | * inventory. |
1106 | * inventory. |
1166 | */ |
1107 | */ |
… | |
… | |
1192 | */ |
1133 | */ |
1193 | op->x = op->env->x, op->y = op->env->y; |
1134 | op->x = op->env->x, op->y = op->env->y; |
1194 | op->map = op->env->map; |
1135 | op->map = op->env->map; |
1195 | op->above = NULL, op->below = NULL; |
1136 | op->above = NULL, op->below = NULL; |
1196 | op->env = NULL; |
1137 | op->env = NULL; |
1197 | return; |
1138 | } |
|
|
1139 | else if (op->map) |
1198 | } |
1140 | { |
1199 | |
|
|
1200 | /* If we get here, we are removing it from a map */ |
|
|
1201 | if (op->map == NULL) |
|
|
1202 | return; |
|
|
1203 | |
|
|
1204 | x = op->x; |
1141 | x = op->x; |
1205 | y = op->y; |
1142 | y = op->y; |
1206 | m = get_map_from_coord (op->map, &x, &y); |
1143 | m = get_map_from_coord (op->map, &x, &y); |
1207 | |
1144 | |
1208 | if (!m) |
1145 | if (!m) |
1209 | { |
1146 | { |
1210 | LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", |
1147 | LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", |
1211 | op->map->path, op->x, op->y); |
1148 | op->map->path, op->x, op->y); |
1212 | /* in old days, we used to set x and y to 0 and continue. |
1149 | /* in old days, we used to set x and y to 0 and continue. |
1213 | * it seems if we get into this case, something is probablye |
1150 | * it seems if we get into this case, something is probablye |
1214 | * screwed up and should be fixed. |
1151 | * screwed up and should be fixed. |
|
|
1152 | */ |
|
|
1153 | abort (); |
|
|
1154 | } |
|
|
1155 | |
|
|
1156 | if (op->map != m) |
|
|
1157 | LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", |
|
|
1158 | op->map->path, m->path, op->x, op->y, x, y); |
|
|
1159 | |
|
|
1160 | /* Re did the following section of code - it looks like it had |
|
|
1161 | * lots of logic for things we no longer care about |
1215 | */ |
1162 | */ |
1216 | abort (); |
|
|
1217 | } |
|
|
1218 | if (op->map != m) |
|
|
1219 | { |
|
|
1220 | LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", |
|
|
1221 | op->map->path, m->path, op->x, op->y, x, y); |
|
|
1222 | } |
|
|
1223 | |
1163 | |
1224 | /* Re did the following section of code - it looks like it had |
|
|
1225 | * lots of logic for things we no longer care about |
|
|
1226 | */ |
|
|
1227 | |
|
|
1228 | /* link the object above us */ |
1164 | /* link the object above us */ |
1229 | if (op->above) |
1165 | if (op->above) |
1230 | op->above->below = op->below; |
1166 | op->above->below = op->below; |
1231 | else |
1167 | else |
1232 | SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ |
1168 | SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ |
1233 | |
1169 | |
1234 | /* Relink the object below us, if there is one */ |
1170 | /* Relink the object below us, if there is one */ |
1235 | if (op->below) |
1171 | if (op->below) |
1236 | op->below->above = op->above; |
1172 | op->below->above = op->above; |
1237 | else |
1173 | else |
1238 | { |
1174 | { |
1239 | /* Nothing below, which means we need to relink map object for this space |
1175 | /* Nothing below, which means we need to relink map object for this space |
1240 | * use translated coordinates in case some oddness with map tiling is |
1176 | * use translated coordinates in case some oddness with map tiling is |
1241 | * evident |
1177 | * evident |
1242 | */ |
|
|
1243 | if (GET_MAP_OB (m, x, y) != op) |
|
|
1244 | { |
|
|
1245 | dump_object (op); |
|
|
1246 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", |
|
|
1247 | errmsg); |
|
|
1248 | dump_object (GET_MAP_OB (m, x, y)); |
|
|
1249 | LOG (llevError, "%s\n", errmsg); |
|
|
1250 | } |
|
|
1251 | |
|
|
1252 | SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ |
|
|
1253 | } |
|
|
1254 | |
|
|
1255 | op->above = NULL; |
|
|
1256 | op->below = NULL; |
|
|
1257 | |
|
|
1258 | if (op->map->in_memory == MAP_SAVING) |
|
|
1259 | return; |
|
|
1260 | |
|
|
1261 | tag = op->count; |
|
|
1262 | check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); |
|
|
1263 | |
|
|
1264 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
|
|
1265 | { |
|
|
1266 | /* No point updating the players look faces if he is the object |
|
|
1267 | * being removed. |
|
|
1268 | */ |
|
|
1269 | |
|
|
1270 | if (tmp->type == PLAYER && tmp != op) |
|
|
1271 | { |
|
|
1272 | /* If a container that the player is currently using somehow gets |
|
|
1273 | * removed (most likely destroyed), update the player view |
|
|
1274 | * appropriately. |
|
|
1275 | */ |
1178 | */ |
1276 | if (tmp->container == op) |
1179 | if (GET_MAP_OB (m, x, y) != op) |
1277 | { |
1180 | { |
1278 | CLEAR_FLAG (op, FLAG_APPLIED); |
1181 | dump_object (op); |
1279 | tmp->container = NULL; |
1182 | LOG (llevError, |
|
|
1183 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); |
|
|
1184 | dump_object (GET_MAP_OB (m, x, y)); |
|
|
1185 | LOG (llevError, "%s\n", errmsg); |
1280 | } |
1186 | } |
1281 | |
1187 | |
1282 | tmp->contr->socket.update_look = 1; |
1188 | SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ |
1283 | } |
|
|
1284 | /* See if player moving off should effect something */ |
|
|
1285 | if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
|
|
1286 | { |
1189 | } |
1287 | move_apply (tmp, op, NULL); |
|
|
1288 | |
1190 | |
1289 | if (was_destroyed (op, tag)) |
1191 | op->above = 0; |
|
|
1192 | op->below = 0; |
|
|
1193 | |
|
|
1194 | if (op->map->in_memory == MAP_SAVING) |
|
|
1195 | return; |
|
|
1196 | |
|
|
1197 | tag = op->count; |
|
|
1198 | check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); |
|
|
1199 | |
|
|
1200 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
|
|
1201 | { |
|
|
1202 | /* No point updating the players look faces if he is the object |
|
|
1203 | * being removed. |
|
|
1204 | */ |
|
|
1205 | |
|
|
1206 | if (tmp->type == PLAYER && tmp != op) |
1290 | { |
1207 | { |
1291 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); |
1208 | /* If a container that the player is currently using somehow gets |
|
|
1209 | * removed (most likely destroyed), update the player view |
|
|
1210 | * appropriately. |
|
|
1211 | */ |
|
|
1212 | if (tmp->container == op) |
|
|
1213 | { |
|
|
1214 | CLEAR_FLAG (op, FLAG_APPLIED); |
|
|
1215 | tmp->container = NULL; |
|
|
1216 | } |
|
|
1217 | |
|
|
1218 | tmp->contr->socket.update_look = 1; |
1292 | } |
1219 | } |
|
|
1220 | |
|
|
1221 | /* See if player moving off should effect something */ |
|
|
1222 | if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
|
|
1223 | { |
|
|
1224 | move_apply (tmp, op, NULL); |
|
|
1225 | |
|
|
1226 | if (was_destroyed (op, tag)) |
|
|
1227 | { |
|
|
1228 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); |
|
|
1229 | } |
1293 | } |
1230 | } |
1294 | |
1231 | |
1295 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1232 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1296 | |
1233 | |
1297 | if (tmp->above == tmp) |
1234 | if (tmp->above == tmp) |
1298 | tmp->above = NULL; |
1235 | tmp->above = NULL; |
1299 | |
1236 | |
1300 | last = tmp; |
1237 | last = tmp; |
1301 | } |
1238 | } |
1302 | |
1239 | |
1303 | /* last == NULL of there are no objects on this space */ |
1240 | /* last == NULL of there are no objects on this space */ |
1304 | if (last == NULL) |
1241 | if (last == NULL) |
1305 | { |
1242 | { |
1306 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
1243 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
1307 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
1244 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
1308 | * those out anyways, and if there are any flags set right now, they won't |
1245 | * those out anyways, and if there are any flags set right now, they won't |
1309 | * be correct anyways. |
1246 | * be correct anyways. |
1310 | */ |
1247 | */ |
1311 | SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); |
1248 | SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); |
1312 | update_position (op->map, op->x, op->y); |
1249 | update_position (op->map, op->x, op->y); |
1313 | } |
1250 | } |
1314 | else |
1251 | else |
1315 | update_object (last, UP_OBJ_REMOVE); |
1252 | update_object (last, UP_OBJ_REMOVE); |
1316 | |
1253 | |
1317 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) |
1254 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) |
1318 | update_all_los (op->map, op->x, op->y); |
1255 | update_all_los (op->map, op->x, op->y); |
|
|
1256 | } |
1319 | } |
1257 | } |
1320 | |
1258 | |
1321 | /* |
1259 | /* |
1322 | * merge_ob(op,top): |
1260 | * merge_ob(op,top): |
1323 | * |
1261 | * |
1324 | * This function goes through all objects below and including top, and |
1262 | * This function goes through all objects below and including top, and |
1325 | * merges op to the first matching object. |
1263 | * merges op to the first matching object. |
1326 | * If top is NULL, it is calculated. |
1264 | * If top is NULL, it is calculated. |
1327 | * Returns pointer to object if it succeded in the merge, otherwise NULL |
1265 | * Returns pointer to object if it succeded in the merge, otherwise NULL |
1328 | */ |
1266 | */ |
1329 | |
|
|
1330 | object * |
1267 | object * |
1331 | merge_ob (object *op, object *top) |
1268 | merge_ob (object *op, object *top) |
1332 | { |
1269 | { |
1333 | if (!op->nrof) |
1270 | if (!op->nrof) |
1334 | return 0; |
1271 | return 0; |
|
|
1272 | |
1335 | if (top == NULL) |
1273 | if (top == NULL) |
1336 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
1274 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
|
|
1275 | |
1337 | for (; top != NULL; top = top->below) |
1276 | for (; top != NULL; top = top->below) |
1338 | { |
1277 | { |
1339 | if (top == op) |
1278 | if (top == op) |
1340 | continue; |
1279 | continue; |
1341 | if (CAN_MERGE (op, top)) |
1280 | if (CAN_MERGE (op, top)) |
… | |
… | |
1347 | remove_ob (op); |
1286 | remove_ob (op); |
1348 | free_object (op); |
1287 | free_object (op); |
1349 | return top; |
1288 | return top; |
1350 | } |
1289 | } |
1351 | } |
1290 | } |
|
|
1291 | |
1352 | return NULL; |
1292 | return 0; |
1353 | } |
1293 | } |
1354 | |
1294 | |
1355 | /* |
1295 | /* |
1356 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1296 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1357 | * job preparing multi-part monsters |
1297 | * job preparing multi-part monsters |
1358 | */ |
1298 | */ |
1359 | object * |
1299 | object * |
1360 | insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) |
1300 | insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) |
1361 | { |
1301 | { |
1362 | object * |
1302 | object *tmp; |
1363 | tmp; |
|
|
1364 | |
1303 | |
1365 | if (op->head) |
1304 | if (op->head) |
1366 | op = op->head; |
1305 | op = op->head; |
|
|
1306 | |
1367 | for (tmp = op; tmp; tmp = tmp->more) |
1307 | for (tmp = op; tmp; tmp = tmp->more) |
1368 | { |
1308 | { |
1369 | tmp->x = x + tmp->arch->clone.x; |
1309 | tmp->x = x + tmp->arch->clone.x; |
1370 | tmp->y = y + tmp->arch->clone.y; |
1310 | tmp->y = y + tmp->arch->clone.y; |
1371 | } |
1311 | } |
|
|
1312 | |
1372 | return insert_ob_in_map (op, m, originator, flag); |
1313 | return insert_ob_in_map (op, m, originator, flag); |
1373 | } |
1314 | } |
1374 | |
1315 | |
1375 | /* |
1316 | /* |
1376 | * insert_ob_in_map (op, map, originator, flag): |
1317 | * insert_ob_in_map (op, map, originator, flag): |
… | |
… | |
1667 | * op is the object to insert it under: supplies x and the map. |
1608 | * op is the object to insert it under: supplies x and the map. |
1668 | */ |
1609 | */ |
1669 | void |
1610 | void |
1670 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1611 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1671 | { |
1612 | { |
1672 | object *tmp; |
1613 | object * |
|
|
1614 | tmp; |
1673 | object *tmp1; |
1615 | object * |
|
|
1616 | tmp1; |
1674 | |
1617 | |
1675 | /* first search for itself and remove any old instances */ |
1618 | /* first search for itself and remove any old instances */ |
1676 | |
1619 | |
1677 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1620 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1678 | { |
1621 | { |
… | |
… | |
1681 | remove_ob (tmp); |
1624 | remove_ob (tmp); |
1682 | free_object (tmp); |
1625 | free_object (tmp); |
1683 | } |
1626 | } |
1684 | } |
1627 | } |
1685 | |
1628 | |
1686 | tmp1 = arch_to_object (find_archetype (arch_string)); |
1629 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1687 | |
1630 | |
1688 | tmp1->x = op->x; |
1631 | tmp1->x = op->x; |
1689 | tmp1->y = op->y; |
1632 | tmp1->y = op->y; |
1690 | insert_ob_in_map (tmp1, op->map, op, 0); |
1633 | insert_ob_in_map (tmp1, op->map, op, 0); |
1691 | } |
1634 | } |
… | |
… | |
1709 | if (orig_ob->nrof < nr) |
1652 | if (orig_ob->nrof < nr) |
1710 | { |
1653 | { |
1711 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1654 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1712 | return NULL; |
1655 | return NULL; |
1713 | } |
1656 | } |
|
|
1657 | |
1714 | newob = object_create_clone (orig_ob); |
1658 | newob = object_create_clone (orig_ob); |
|
|
1659 | |
1715 | if ((orig_ob->nrof -= nr) < 1) |
1660 | if ((orig_ob->nrof -= nr) < 1) |
1716 | { |
1661 | { |
1717 | if (!is_removed) |
1662 | if (!is_removed) |
1718 | remove_ob (orig_ob); |
1663 | remove_ob (orig_ob); |
1719 | free_object2 (orig_ob, 1); |
1664 | free_object2 (orig_ob, 1); |
… | |
… | |
1727 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
1672 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
1728 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
1673 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
1729 | return NULL; |
1674 | return NULL; |
1730 | } |
1675 | } |
1731 | } |
1676 | } |
|
|
1677 | |
1732 | newob->nrof = nr; |
1678 | newob->nrof = nr; |
1733 | |
1679 | |
1734 | return newob; |
1680 | return newob; |
1735 | } |
1681 | } |
1736 | |
1682 | |
… | |
… | |
1743 | */ |
1689 | */ |
1744 | |
1690 | |
1745 | object * |
1691 | object * |
1746 | decrease_ob_nr (object *op, uint32 i) |
1692 | decrease_ob_nr (object *op, uint32 i) |
1747 | { |
1693 | { |
1748 | object * |
1694 | object *tmp; |
1749 | tmp; |
|
|
1750 | player * |
1695 | player *pl; |
1751 | pl; |
|
|
1752 | |
1696 | |
1753 | if (i == 0) /* objects with op->nrof require this check */ |
1697 | if (i == 0) /* objects with op->nrof require this check */ |
1754 | return op; |
1698 | return op; |
1755 | |
1699 | |
1756 | if (i > op->nrof) |
1700 | if (i > op->nrof) |
1757 | i = op->nrof; |
1701 | i = op->nrof; |
1758 | |
1702 | |
1759 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1703 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1760 | { |
|
|
1761 | op->nrof -= i; |
1704 | op->nrof -= i; |
1762 | } |
|
|
1763 | else if (op->env != NULL) |
1705 | else if (op->env != NULL) |
1764 | { |
1706 | { |
1765 | /* is this object in the players inventory, or sub container |
1707 | /* is this object in the players inventory, or sub container |
1766 | * therein? |
1708 | * therein? |
1767 | */ |
1709 | */ |
… | |
… | |
1802 | } |
1744 | } |
1803 | } |
1745 | } |
1804 | } |
1746 | } |
1805 | else |
1747 | else |
1806 | { |
1748 | { |
1807 | object * |
|
|
1808 | above = op->above; |
1749 | object *above = op->above; |
1809 | |
1750 | |
1810 | if (i < op->nrof) |
1751 | if (i < op->nrof) |
1811 | { |
|
|
1812 | op->nrof -= i; |
1752 | op->nrof -= i; |
1813 | } |
|
|
1814 | else |
1753 | else |
1815 | { |
1754 | { |
1816 | remove_ob (op); |
1755 | remove_ob (op); |
1817 | op->nrof = 0; |
1756 | op->nrof = 0; |
1818 | } |
1757 | } |
|
|
1758 | |
1819 | /* Since we just removed op, op->above is null */ |
1759 | /* Since we just removed op, op->above is null */ |
1820 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1760 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1821 | if (tmp->type == PLAYER) |
1761 | if (tmp->type == PLAYER) |
1822 | { |
1762 | { |
1823 | if (op->nrof) |
1763 | if (op->nrof) |
… | |
… | |
1826 | esrv_del_item (tmp->contr, op->count); |
1766 | esrv_del_item (tmp->contr, op->count); |
1827 | } |
1767 | } |
1828 | } |
1768 | } |
1829 | |
1769 | |
1830 | if (op->nrof) |
1770 | if (op->nrof) |
1831 | { |
|
|
1832 | return op; |
1771 | return op; |
1833 | } |
|
|
1834 | else |
1772 | else |
1835 | { |
1773 | { |
1836 | free_object (op); |
1774 | free_object (op); |
1837 | return NULL; |
1775 | return NULL; |
1838 | } |
1776 | } |
… | |
… | |
1847 | add_weight (object *op, signed long weight) |
1785 | add_weight (object *op, signed long weight) |
1848 | { |
1786 | { |
1849 | while (op != NULL) |
1787 | while (op != NULL) |
1850 | { |
1788 | { |
1851 | if (op->type == CONTAINER) |
1789 | if (op->type == CONTAINER) |
1852 | { |
|
|
1853 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1790 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1854 | } |
1791 | |
1855 | op->carrying += weight; |
1792 | op->carrying += weight; |
1856 | op = op->env; |
1793 | op = op->env; |
1857 | } |
1794 | } |
1858 | } |
1795 | } |
1859 | |
1796 | |
… | |
… | |
1882 | { |
1819 | { |
1883 | dump_object (op); |
1820 | dump_object (op); |
1884 | LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); |
1821 | LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); |
1885 | return op; |
1822 | return op; |
1886 | } |
1823 | } |
|
|
1824 | |
1887 | if (where == NULL) |
1825 | if (where == NULL) |
1888 | { |
1826 | { |
1889 | dump_object (op); |
1827 | dump_object (op); |
1890 | LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); |
1828 | LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); |
1891 | return op; |
1829 | return op; |
1892 | } |
1830 | } |
|
|
1831 | |
1893 | if (where->head) |
1832 | if (where->head) |
1894 | { |
1833 | { |
1895 | LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); |
1834 | LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); |
1896 | where = where->head; |
1835 | where = where->head; |
1897 | } |
1836 | } |
|
|
1837 | |
1898 | if (op->more) |
1838 | if (op->more) |
1899 | { |
1839 | { |
1900 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1840 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1901 | return op; |
1841 | return op; |
1902 | } |
1842 | } |
|
|
1843 | |
1903 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1844 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1904 | CLEAR_FLAG (op, FLAG_REMOVED); |
1845 | CLEAR_FLAG (op, FLAG_REMOVED); |
1905 | if (op->nrof) |
1846 | if (op->nrof) |
1906 | { |
1847 | { |
1907 | for (tmp = where->inv; tmp != NULL; tmp = tmp->below) |
1848 | for (tmp = where->inv; tmp != NULL; tmp = tmp->below) |
… | |
… | |
1992 | */ |
1933 | */ |
1993 | |
1934 | |
1994 | int |
1935 | int |
1995 | check_move_on (object *op, object *originator) |
1936 | check_move_on (object *op, object *originator) |
1996 | { |
1937 | { |
1997 | object *tmp; |
1938 | object * |
1998 | tag_t tag; |
1939 | tmp; |
1999 | mapstruct *m = op->map; |
1940 | tag_t |
|
|
1941 | tag; |
|
|
1942 | mapstruct * |
|
|
1943 | m = op->map; |
|
|
1944 | int |
2000 | int x = op->x, y = op->y; |
1945 | x = op->x, y = op->y; |
2001 | |
1946 | |
2002 | MoveType move_on, move_slow, move_block; |
1947 | MoveType |
|
|
1948 | move_on, |
|
|
1949 | move_slow, |
|
|
1950 | move_block; |
2003 | |
1951 | |
2004 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1952 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
2005 | return 0; |
1953 | return 0; |
2006 | |
1954 | |
2007 | tag = op->count; |
1955 | tag = op->count; |
… | |
… | |
2055 | { |
2003 | { |
2056 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
2004 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
2057 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
2005 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
2058 | { |
2006 | { |
2059 | |
2007 | |
|
|
2008 | float |
2060 | float diff = tmp->move_slow_penalty * FABS (op->speed); |
2009 | diff = tmp->move_slow_penalty * FABS (op->speed); |
2061 | |
2010 | |
2062 | if (op->type == PLAYER) |
2011 | if (op->type == PLAYER) |
2063 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
2012 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
2064 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
2013 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
2065 | diff /= 4.0; |
2014 | diff /= 4.0; |
… | |
… | |
2384 | find_dir (mapstruct *m, int x, int y, object *exclude) |
2333 | find_dir (mapstruct *m, int x, int y, object *exclude) |
2385 | { |
2334 | { |
2386 | int |
2335 | int |
2387 | i, |
2336 | i, |
2388 | max = SIZEOFFREE, mflags; |
2337 | max = SIZEOFFREE, mflags; |
2389 | sint16 |
2338 | |
2390 | nx, |
2339 | sint16 nx, ny; |
2391 | ny; |
|
|
2392 | object * |
2340 | object * |
2393 | tmp; |
2341 | tmp; |
2394 | mapstruct * |
2342 | mapstruct * |
2395 | mp; |
2343 | mp; |
2396 | MoveType |
2344 | |
2397 | blocked, |
2345 | MoveType blocked, move_type; |
2398 | move_type; |
|
|
2399 | |
2346 | |
2400 | if (exclude && exclude->head) |
2347 | if (exclude && exclude->head) |
2401 | { |
2348 | { |
2402 | exclude = exclude->head; |
2349 | exclude = exclude->head; |
2403 | move_type = exclude->move_type; |
2350 | move_type = exclude->move_type; |
… | |
… | |
2610 | |
2557 | |
2611 | |
2558 | |
2612 | int |
2559 | int |
2613 | can_see_monsterP (mapstruct *m, int x, int y, int dir) |
2560 | can_see_monsterP (mapstruct *m, int x, int y, int dir) |
2614 | { |
2561 | { |
2615 | sint16 |
2562 | sint16 dx, dy; |
2616 | dx, |
|
|
2617 | dy; |
|
|
2618 | int |
2563 | int |
2619 | mflags; |
2564 | mflags; |
2620 | |
2565 | |
2621 | if (dir < 0) |
2566 | if (dir < 0) |
2622 | return 0; /* exit condition: invalid direction */ |
2567 | return 0; /* exit condition: invalid direction */ |
… | |
… | |
2747 | |
2692 | |
2748 | if (tempfile == NULL) |
2693 | if (tempfile == NULL) |
2749 | { |
2694 | { |
2750 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
2695 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
2751 | return NULL; |
2696 | return NULL; |
2752 | }; |
2697 | } |
|
|
2698 | |
2753 | fprintf (tempfile, obstr); |
2699 | fprintf (tempfile, obstr); |
2754 | fclose (tempfile); |
2700 | fclose (tempfile); |
2755 | |
2701 | |
2756 | op = get_object (); |
2702 | op = get_object (); |
2757 | |
2703 | |
2758 | object_thawer |
2704 | object_thawer thawer (filename); |
2759 | thawer (filename); |
|
|
2760 | |
2705 | |
2761 | if (thawer) |
2706 | if (thawer) |
2762 | load_object (thawer, op, 0); |
2707 | load_object (thawer, op, 0); |
2763 | |
2708 | |
2764 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
2709 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
… | |
… | |
2815 | * The returned string is shared. |
2760 | * The returned string is shared. |
2816 | */ |
2761 | */ |
2817 | const char * |
2762 | const char * |
2818 | get_ob_key_value (const object *op, const char *const key) |
2763 | get_ob_key_value (const object *op, const char *const key) |
2819 | { |
2764 | { |
2820 | key_value * |
2765 | key_value *link; |
2821 | link; |
2766 | shstr_cmp canonical_key (key); |
2822 | const char * |
|
|
2823 | canonical_key; |
|
|
2824 | |
2767 | |
2825 | canonical_key = shstr::find (key); |
|
|
2826 | |
|
|
2827 | if (canonical_key == NULL) |
2768 | if (!canonical_key) |
2828 | { |
2769 | { |
2829 | /* 1. There being a field named key on any object |
2770 | /* 1. There being a field named key on any object |
2830 | * implies there'd be a shared string to find. |
2771 | * implies there'd be a shared string to find. |
2831 | * 2. Since there isn't, no object has this field. |
2772 | * 2. Since there isn't, no object has this field. |
2832 | * 3. Therefore, *this* object doesn't have this field. |
2773 | * 3. Therefore, *this* object doesn't have this field. |
2833 | */ |
2774 | */ |
2834 | return NULL; |
2775 | return 0; |
2835 | } |
2776 | } |
2836 | |
2777 | |
2837 | /* This is copied from get_ob_key_link() above - |
2778 | /* This is copied from get_ob_key_link() above - |
2838 | * only 4 lines, and saves the function call overhead. |
2779 | * only 4 lines, and saves the function call overhead. |
2839 | */ |
2780 | */ |
2840 | for (link = op->key_values; link != NULL; link = link->next) |
2781 | for (link = op->key_values; link; link = link->next) |
2841 | { |
|
|
2842 | if (link->key == canonical_key) |
2782 | if (link->key == canonical_key) |
2843 | { |
|
|
2844 | return link->value; |
2783 | return link->value; |
2845 | } |
2784 | |
2846 | } |
|
|
2847 | return NULL; |
2785 | return 0; |
2848 | } |
2786 | } |
2849 | |
2787 | |
2850 | |
2788 | |
2851 | /* |
2789 | /* |
2852 | * Updates the canonical_key in op to value. |
2790 | * Updates the canonical_key in op to value. |
… | |
… | |
2888 | if (last) |
2826 | if (last) |
2889 | last->next = field->next; |
2827 | last->next = field->next; |
2890 | else |
2828 | else |
2891 | op->key_values = field->next; |
2829 | op->key_values = field->next; |
2892 | |
2830 | |
2893 | delete |
|
|
2894 | field; |
2831 | delete field; |
2895 | } |
2832 | } |
2896 | } |
2833 | } |
2897 | return TRUE; |
2834 | return TRUE; |
2898 | } |
2835 | } |
2899 | /* IF we get here, key doesn't exist */ |
2836 | /* IF we get here, key doesn't exist */ |
… | |
… | |
2934 | * Returns TRUE on success. |
2871 | * Returns TRUE on success. |
2935 | */ |
2872 | */ |
2936 | int |
2873 | int |
2937 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
2874 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
2938 | { |
2875 | { |
2939 | shstr |
|
|
2940 | key_ (key); |
2876 | shstr key_ (key); |
2941 | |
2877 | |
2942 | return set_ob_key_value_s (op, key_, value, add_key); |
2878 | return set_ob_key_value_s (op, key_, value, add_key); |
2943 | } |
2879 | } |
|
|
2880 | |
|
|
2881 | object::depth_iterator::depth_iterator (object *container) |
|
|
2882 | : iterator_base (container) |
|
|
2883 | { |
|
|
2884 | while (item->inv) |
|
|
2885 | item = item->inv; |
|
|
2886 | } |
|
|
2887 | |
|
|
2888 | void |
|
|
2889 | object::depth_iterator::next () |
|
|
2890 | { |
|
|
2891 | if (item->below) |
|
|
2892 | { |
|
|
2893 | item = item->below; |
|
|
2894 | |
|
|
2895 | while (item->inv) |
|
|
2896 | item = item->inv; |
|
|
2897 | } |
|
|
2898 | else |
|
|
2899 | item = item->env; |
|
|
2900 | } |
|
|
2901 | |
|
|
2902 | // return a suitable string describing an objetc in enough detail to find it |
|
|
2903 | const char * |
|
|
2904 | object::debug_desc (char *info) const |
|
|
2905 | { |
|
|
2906 | char info2[256 * 3]; |
|
|
2907 | char *p = info; |
|
|
2908 | |
|
|
2909 | p += snprintf (p, 256, "%d=\"%s%s%s\"", |
|
|
2910 | count, |
|
|
2911 | &name, |
|
|
2912 | title ? " " : "", |
|
|
2913 | title ? (const char *)title : ""); |
|
|
2914 | |
|
|
2915 | if (env) |
|
|
2916 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
|
|
2917 | |
|
|
2918 | if (map) |
|
|
2919 | p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y); |
|
|
2920 | |
|
|
2921 | return info; |
|
|
2922 | } |
|
|
2923 | |
|
|
2924 | const char * |
|
|
2925 | object::debug_desc () const |
|
|
2926 | { |
|
|
2927 | static char info[256 * 3]; |
|
|
2928 | return debug_desc (info); |
|
|
2929 | } |
|
|
2930 | |