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Comparing deliantra/server/common/object.C (file contents):
Revision 1.28 by root, Mon Sep 11 12:10:21 2006 UTC vs.
Revision 1.78 by root, Fri Dec 22 16:34:00 2006 UTC

16 16
17 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 26 variable. */
28#include <stdio.h> 28#include <stdio.h>
29#include <sys/types.h> 29#include <sys/types.h>
30#include <sys/uio.h> 30#include <sys/uio.h>
31#include <object.h> 31#include <object.h>
32#include <funcpoint.h> 32#include <funcpoint.h>
33#include <skills.h>
34#include <loader.h> 33#include <loader.h>
35 34
35#include <bitset>
36
36int nrofallocobjects = 0; 37int nrofallocobjects = 0;
38static UUID uuid;
39const uint64 UUID_SKIP = 1<<19;
37 40
38object *objects; /* Pointer to the list of used objects */
39object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
40 42
41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
43}; 45};
50int freedir[SIZEOFFREE] = { 52int freedir[SIZEOFFREE] = {
51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 53 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 54 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
53}; 55};
54 56
57static void
58write_uuid (void)
59{
60 char filename1[MAX_BUF], filename2[MAX_BUF];
61
62 sprintf (filename1, "%s/uuid", settings.localdir);
63 sprintf (filename2, "%s/uuid~", settings.localdir);
64
65 FILE *fp;
66
67 if (!(fp = fopen (filename2, "w")))
68 {
69 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
70 return;
71 }
72
73 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
74 fclose (fp);
75 rename (filename2, filename1);
76}
77
78static void
79read_uuid (void)
80{
81 char filename[MAX_BUF];
82
83 sprintf (filename, "%s/uuid", settings.localdir);
84
85 FILE *fp;
86
87 if (!(fp = fopen (filename, "r")))
88 {
89 if (errno == ENOENT)
90 {
91 LOG (llevInfo, "RESET uid to 1\n");
92 uuid.seq = 0;
93 write_uuid ();
94 return;
95 }
96
97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
98 _exit (1);
99 }
100
101 int version;
102 unsigned long long uid;
103 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
104 {
105 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
106 _exit (1);
107 }
108
109 uuid.seq = uid;
110 write_uuid ();
111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp);
113}
114
115UUID
116gen_uuid ()
117{
118 UUID uid;
119
120 uid.seq = ++uuid.seq;
121
122 if (!(uuid.seq & (UUID_SKIP - 1)))
123 write_uuid ();
124
125 return uid;
126}
127
128void
129init_uuid ()
130{
131 read_uuid ();
132}
133
55/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 134/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
56static int 135static int
57compare_ob_value_lists_one (const object *wants, const object *has) 136compare_ob_value_lists_one (const object *wants, const object *has)
58{ 137{
59 key_value *wants_field; 138 key_value *wants_field;
106 * 185 *
107 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
108 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
109 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
110 * 189 *
111 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
112 * 191 *
113 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
114 * check weight 193 * check weight
115 */ 194 */
116 195
117bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
118{ 197{
119 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
120 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
121 return 0; 204 return 0;
122 205
123 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
124 return 0;
125
126 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
127 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
128 * used to store nrof). 209 * used to store nrof).
129 */ 210 */
130 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
140 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
141 222
142 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
143 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
144 225
145 226 if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
146 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
147 * being locked in inventory should prevent merging.
148 * 0x4 in flags3 is CLIENT_SENT
149 */
150 if ((ob1->arch != ob2->arch) ||
151 (ob1->flags[0] != ob2->flags[0]) ||
152 (ob1->flags[1] != ob2->flags[1]) ||
153 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
154 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
155 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
156 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
157 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
158 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
159 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
160 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
161 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
162 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
163 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
164 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
165 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
166 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
167 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
168 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
169 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
170 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
171 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
172 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
173 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
174 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
175 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
176 return 0; 251 return 0;
177 252
178 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
179 * check all objects in the inventory. 254 * check all objects in the inventory.
180 */ 255 */
183 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
184 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
185 return 0; 260 return 0;
186 261
187 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
188 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
189 return 0; 264 return 0;
190 265
191 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
192 * if it is valid. 267 * if it is valid.
193 */ 268 */
207 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 282 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
208 return 0; 283 return 0;
209 284
210 switch (ob1->type) 285 switch (ob1->type)
211 { 286 {
212 case SCROLL: 287 case SCROLL:
213 if (ob1->level != ob2->level) 288 if (ob1->level != ob2->level)
214 return 0; 289 return 0;
215 break; 290 break;
216 } 291 }
217 292
218 if (ob1->key_values != NULL || ob2->key_values != NULL) 293 if (ob1->key_values != NULL || ob2->key_values != NULL)
219 { 294 {
220 /* At least one of these has key_values. */ 295 /* At least one of these has key_values. */
254 { 329 {
255 if (inv->inv) 330 if (inv->inv)
256 sum_weight (inv); 331 sum_weight (inv);
257 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 332 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
258 } 333 }
334
259 if (op->type == CONTAINER && op->stats.Str) 335 if (op->type == CONTAINER && op->stats.Str)
260 sum = (sum * (100 - op->stats.Str)) / 100; 336 sum = (sum * (100 - op->stats.Str)) / 100;
337
261 if (op->carrying != sum) 338 if (op->carrying != sum)
262 op->carrying = sum; 339 op->carrying = sum;
340
263 return sum; 341 return sum;
264} 342}
265 343
266/** 344/**
267 * Return the outermost environment object for a given object. 345 * Return the outermost environment object for a given object.
274 op = op->env; 352 op = op->env;
275 return op; 353 return op;
276} 354}
277 355
278/* 356/*
279 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
280 * a better check. We basically keeping traversing up until we can't
281 * or find a player.
282 */
283
284object *
285is_player_inv (object *op)
286{
287 for (; op != NULL && op->type != PLAYER; op = op->env)
288 if (op->env == op)
289 op->env = NULL;
290 return op;
291}
292
293/*
294 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
295 * Some error messages. 358 * Some error messages.
296 * The result of the dump is stored in the static global errmsg array. 359 * The result of the dump is stored in the static global errmsg array.
297 */ 360 */
298 361
299void 362char *
300dump_object2 (object *op)
301{
302 errmsg[0] = 0;
303 return;
304 //TODO//D#d#
305#if 0
306 char *cp;
307
308/* object *tmp;*/
309
310 if (op->arch != NULL)
311 {
312 strcat (errmsg, "arch ");
313 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
314 strcat (errmsg, "\n");
315 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
316 strcat (errmsg, cp);
317# if 0
318 /* Don't dump player diffs - they are too long, mostly meaningless, and
319 * will overflow the buffer.
320 * Changed so that we don't dump inventory either. This may
321 * also overflow the buffer.
322 */
323 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
324 strcat (errmsg, cp);
325 for (tmp = op->inv; tmp; tmp = tmp->below)
326 dump_object2 (tmp);
327# endif
328 strcat (errmsg, "end\n");
329 }
330 else
331 {
332 strcat (errmsg, "Object ");
333 if (op->name == NULL)
334 strcat (errmsg, "(null)");
335 else
336 strcat (errmsg, op->name);
337 strcat (errmsg, "\n");
338# if 0
339 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
340 strcat (errmsg, cp);
341 for (tmp = op->inv; tmp; tmp = tmp->below)
342 dump_object2 (tmp);
343# endif
344 strcat (errmsg, "end\n");
345 }
346#endif
347}
348
349/*
350 * Dumps an object. Returns output in the static global errmsg array.
351 */
352
353void
354dump_object (object *op) 363dump_object (object *op)
355{ 364{
356 if (op == NULL) 365 if (!op)
357 { 366 return strdup ("[NULLOBJ]");
358 strcpy (errmsg, "[NULL pointer]");
359 return;
360 }
361 errmsg[0] = '\0';
362 dump_object2 (op);
363}
364 367
365void 368 object_freezer freezer;
366dump_all_objects (void) 369 save_object (freezer, op, 3);
367{ 370 return freezer.as_string ();
368 object *op;
369
370 for (op = objects; op != NULL; op = op->next)
371 {
372 dump_object (op);
373 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
374 }
375} 371}
376 372
377/* 373/*
378 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
379 * multi-object 1 which is closest to the second object. 375 * multi-object 1 which is closest to the second object.
399 */ 395 */
400 396
401object * 397object *
402find_object (tag_t i) 398find_object (tag_t i)
403{ 399{
404 object *op; 400 for (object *op = object::first; op; op = op->next)
405
406 for (op = objects; op != NULL; op = op->next)
407 if (op->count == i) 401 if (op->count == i)
408 break; 402 return op;
403
409 return op; 404 return 0;
410} 405}
411 406
412/* 407/*
413 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
414 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
416 */ 411 */
417 412
418object * 413object *
419find_object_name (const char *str) 414find_object_name (const char *str)
420{ 415{
421 const char *name = shstr::find (str); 416 shstr_cmp str_ (str);
422 object *op; 417 object *op;
423 418
424 for (op = objects; op != NULL; op = op->next) 419 for (op = object::first; op != NULL; op = op->next)
425 if (&op->name == name) 420 if (op->name == str_)
426 break; 421 break;
427 422
428 return op; 423 return op;
429} 424}
430 425
433{ 428{
434 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 429 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
435} 430}
436 431
437/* 432/*
438 * Returns the object which this object marks as being the owner.
439 * A id-scheme is used to avoid pointing to objects which have been
440 * freed and are now reused. If this is detected, the owner is
441 * set to NULL, and NULL is returned.
442 * Changed 2004-02-12 - if the player is setting at the play again
443 * prompt, he is removed, and we don't want to treat him as an owner of
444 * anything, so check removed flag. I don't expect that this should break
445 * anything - once an object is removed, it is basically dead anyways.
446 */
447
448object *
449get_owner (object *op)
450{
451 if (op->owner == NULL)
452 return NULL;
453
454 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
455 return op->owner;
456
457 op->owner = NULL;
458 op->ownercount = 0;
459 return NULL;
460}
461
462void
463clear_owner (object *op)
464{
465 if (!op)
466 return;
467
468 if (op->owner && op->ownercount == op->owner->count)
469 op->owner->refcount--;
470
471 op->owner = NULL;
472 op->ownercount = 0;
473}
474
475/*
476 * Sets the owner and sets the skill and exp pointers to owner's current 433 * Sets the owner and sets the skill and exp pointers to owner's current
477 * skill and experience objects. 434 * skill and experience objects.
478 */ 435 */
479void 436void
480set_owner (object *op, object *owner) 437object::set_owner (object *owner)
481{ 438{
482 if (owner == NULL || op == NULL) 439 if (!owner)
483 return; 440 return;
484 441
485 /* next line added to allow objects which own objects */ 442 /* next line added to allow objects which own objects */
486 /* Add a check for ownercounts in here, as I got into an endless loop 443 /* Add a check for ownercounts in here, as I got into an endless loop
487 * with the fireball owning a poison cloud which then owned the 444 * with the fireball owning a poison cloud which then owned the
488 * fireball. I believe that was caused by one of the objects getting 445 * fireball. I believe that was caused by one of the objects getting
489 * freed and then another object replacing it. Since the ownercounts 446 * freed and then another object replacing it. Since the ownercounts
490 * didn't match, this check is valid and I believe that cause is valid. 447 * didn't match, this check is valid and I believe that cause is valid.
491 */ 448 */
492 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 449 while (owner->owner)
493 owner = owner->owner; 450 owner = owner->owner;
494 451
495 /* IF the owner still has an owner, we did not resolve to a final owner.
496 * so lets not add to that.
497 */
498 if (owner->owner)
499 return;
500
501 op->owner = owner; 452 this->owner = owner;
502
503 op->ownercount = owner->count;
504 owner->refcount++;
505}
506
507/* Set the owner to clone's current owner and set the skill and experience
508 * objects to clone's objects (typically those objects that where the owner's
509 * current skill and experience objects at the time when clone's owner was
510 * set - not the owner's current skill and experience objects).
511 *
512 * Use this function if player created an object (e.g. fire bullet, swarm
513 * spell), and this object creates further objects whose kills should be
514 * accounted for the player's original skill, even if player has changed
515 * skills meanwhile.
516 */
517void
518copy_owner (object *op, object *clone)
519{
520 object *owner = get_owner (clone);
521
522 if (owner == NULL)
523 {
524 /* players don't have owners - they own themselves. Update
525 * as appropriate.
526 */
527 if (clone->type == PLAYER)
528 owner = clone;
529 else
530 return;
531 }
532
533 set_owner (op, owner);
534} 453}
535 454
536/* Zero the key_values on op, decrementing the shared-string 455/* Zero the key_values on op, decrementing the shared-string
537 * refcounts and freeing the links. 456 * refcounts and freeing the links.
538 */ 457 */
548 } 467 }
549 468
550 op->key_values = 0; 469 op->key_values = 0;
551} 470}
552 471
553void object::clear ()
554{
555 attachable_base::clear ();
556
557 free_key_values (this);
558
559 clear_owner (this);
560
561 name = 0;
562 name_pl = 0;
563 title = 0;
564 race = 0;
565 slaying = 0;
566 skill = 0;
567 msg = 0;
568 lore = 0;
569 custom_name = 0;
570 materialname = 0;
571
572 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod));
573
574 SET_FLAG (this, FLAG_REMOVED);
575}
576
577void object::clone (object *destination)
578{
579 *(object_copy *) destination = *this;
580 *(object_pod *) destination = *this;
581
582 if (self || cb)
583 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
584}
585
586/* 472/*
587 * clear_object() frees everything allocated by an object, and also
588 * clears all variables and flags to default settings.
589 */
590
591void
592clear_object (object *op)
593{
594 op->clear ();
595
596 op->contr = NULL;
597 op->below = NULL;
598 op->above = NULL;
599 op->inv = NULL;
600 op->container = NULL;
601 op->env = NULL;
602 op->more = NULL;
603 op->head = NULL;
604 op->map = NULL;
605 op->refcount = 0;
606 op->active_next = NULL;
607 op->active_prev = NULL;
608 /* What is not cleared is next, prev, and count */
609
610 op->expmul = 1.0;
611 op->face = blank_face;
612 op->attacked_by_count = -1;
613
614 if (settings.casting_time)
615 op->casting_time = -1;
616}
617
618/*
619 * copy object first frees everything allocated by the second object, 473 * copy_to first frees everything allocated by the dst object,
620 * and then copies the contends of the first object into the second 474 * and then copies the contents of itself into the second
621 * object, allocating what needs to be allocated. Basically, any 475 * object, allocating what needs to be allocated. Basically, any
622 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 476 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
623 * if the first object is freed, the pointers in the new object 477 * if the first object is freed, the pointers in the new object
624 * will point at garbage. 478 * will point at garbage.
625 */ 479 */
626
627void 480void
628copy_object (object *op2, object *op) 481object::copy_to (object *dst)
629{ 482{
630 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 483 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
631 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 484 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
632 485
633 op2->clone (op); 486 *(object_copy *)dst = *this;
487 *(object_pod *)dst = *this;
488
489 if (self || cb)
490 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
634 491
635 if (is_freed) 492 if (is_freed)
636 SET_FLAG (op, FLAG_FREED); 493 SET_FLAG (dst, FLAG_FREED);
494
637 if (is_removed) 495 if (is_removed)
638 SET_FLAG (op, FLAG_REMOVED); 496 SET_FLAG (dst, FLAG_REMOVED);
639 497
640 if (op2->speed < 0) 498 if (speed < 0)
641 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 499 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
642 500
643 /* Copy over key_values, if any. */ 501 /* Copy over key_values, if any. */
644 if (op2->key_values) 502 if (key_values)
645 { 503 {
646 key_value *tail = 0; 504 key_value *tail = 0;
647 key_value *i; 505 key_value *i;
648 506
649 op->key_values = 0; 507 dst->key_values = 0;
650 508
651 for (i = op2->key_values; i; i = i->next) 509 for (i = key_values; i; i = i->next)
652 { 510 {
653 key_value *new_link = new key_value; 511 key_value *new_link = new key_value;
654 512
655 new_link->next = 0; 513 new_link->next = 0;
656 new_link->key = i->key; 514 new_link->key = i->key;
657 new_link->value = i->value; 515 new_link->value = i->value;
658 516
659 /* Try and be clever here, too. */ 517 /* Try and be clever here, too. */
660 if (!op->key_values) 518 if (!dst->key_values)
661 { 519 {
662 op->key_values = new_link; 520 dst->key_values = new_link;
663 tail = new_link; 521 tail = new_link;
664 } 522 }
665 else 523 else
666 { 524 {
667 tail->next = new_link; 525 tail->next = new_link;
668 tail = new_link; 526 tail = new_link;
669 } 527 }
670 } 528 }
671 } 529 }
672 530
673 update_ob_speed (op); 531 update_ob_speed (dst);
532}
533
534object *
535object::clone ()
536{
537 object *neu = create ();
538 copy_to (neu);
539 return neu;
674} 540}
675 541
676/* 542/*
677 * If an object with the IS_TURNABLE() flag needs to be turned due 543 * If an object with the IS_TURNABLE() flag needs to be turned due
678 * to the closest player being on the other side, this function can 544 * to the closest player being on the other side, this function can
691/* 557/*
692 * Updates the speed of an object. If the speed changes from 0 to another 558 * Updates the speed of an object. If the speed changes from 0 to another
693 * value, or vice versa, then add/remove the object from the active list. 559 * value, or vice versa, then add/remove the object from the active list.
694 * This function needs to be called whenever the speed of an object changes. 560 * This function needs to be called whenever the speed of an object changes.
695 */ 561 */
696
697void 562void
698update_ob_speed (object *op) 563update_ob_speed (object *op)
699{ 564{
700 extern int arch_init; 565 extern int arch_init;
701 566
710 abort (); 575 abort ();
711#else 576#else
712 op->speed = 0; 577 op->speed = 0;
713#endif 578#endif
714 } 579 }
580
715 if (arch_init) 581 if (arch_init)
716 {
717 return; 582 return;
718 } 583
719 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 584 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
720 { 585 {
721 /* If already on active list, don't do anything */ 586 /* If already on active list, don't do anything */
722 if (op->active_next || op->active_prev || op == active_objects) 587 if (op->active_next || op->active_prev || op == active_objects)
723 return; 588 return;
724 589
725 /* process_events() expects us to insert the object at the beginning 590 /* process_events() expects us to insert the object at the beginning
726 * of the list. */ 591 * of the list. */
727 op->active_next = active_objects; 592 op->active_next = active_objects;
593
728 if (op->active_next != NULL) 594 if (op->active_next != NULL)
729 op->active_next->active_prev = op; 595 op->active_next->active_prev = op;
596
730 active_objects = op; 597 active_objects = op;
731 } 598 }
732 else 599 else
733 { 600 {
734 /* If not on the active list, nothing needs to be done */ 601 /* If not on the active list, nothing needs to be done */
736 return; 603 return;
737 604
738 if (op->active_prev == NULL) 605 if (op->active_prev == NULL)
739 { 606 {
740 active_objects = op->active_next; 607 active_objects = op->active_next;
608
741 if (op->active_next != NULL) 609 if (op->active_next != NULL)
742 op->active_next->active_prev = NULL; 610 op->active_next->active_prev = NULL;
743 } 611 }
744 else 612 else
745 { 613 {
746 op->active_prev->active_next = op->active_next; 614 op->active_prev->active_next = op->active_next;
615
747 if (op->active_next) 616 if (op->active_next)
748 op->active_next->active_prev = op->active_prev; 617 op->active_next->active_prev = op->active_prev;
749 } 618 }
619
750 op->active_next = NULL; 620 op->active_next = NULL;
751 op->active_prev = NULL; 621 op->active_prev = NULL;
752 } 622 }
753} 623}
754 624
782 op->active_next = NULL; 652 op->active_next = NULL;
783 op->active_prev = NULL; 653 op->active_prev = NULL;
784} 654}
785 655
786/* 656/*
787 * update_object() updates the array which represents the map. 657 * update_object() updates the the map.
788 * It takes into account invisible objects (and represent squares covered 658 * It takes into account invisible objects (and represent squares covered
789 * by invisible objects by whatever is below them (unless it's another 659 * by invisible objects by whatever is below them (unless it's another
790 * invisible object, etc...) 660 * invisible object, etc...)
791 * If the object being updated is beneath a player, the look-window 661 * If the object being updated is beneath a player, the look-window
792 * of that player is updated (this might be a suboptimal way of 662 * of that player is updated (this might be a suboptimal way of
793 * updating that window, though, since update_object() is called _often_) 663 * updating that window, though, since update_object() is called _often_)
794 * 664 *
795 * action is a hint of what the caller believes need to be done. 665 * action is a hint of what the caller believes need to be done.
796 * For example, if the only thing that has changed is the face (due to
797 * an animation), we don't need to call update_position until that actually
798 * comes into view of a player. OTOH, many other things, like addition/removal
799 * of walls or living creatures may need us to update the flags now.
800 * current action are: 666 * current action are:
801 * UP_OBJ_INSERT: op was inserted 667 * UP_OBJ_INSERT: op was inserted
802 * UP_OBJ_REMOVE: op was removed 668 * UP_OBJ_REMOVE: op was removed
803 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update 669 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update
804 * as that is easier than trying to look at what may have changed. 670 * as that is easier than trying to look at what may have changed.
805 * UP_OBJ_FACE: only the objects face has changed. 671 * UP_OBJ_FACE: only the objects face has changed.
806 */ 672 */
807
808void 673void
809update_object (object *op, int action) 674update_object (object *op, int action)
810{ 675{
811 int update_now = 0, flags;
812 MoveType move_on, move_off, move_block, move_slow; 676 MoveType move_on, move_off, move_block, move_slow;
813 677
814 if (op == NULL) 678 if (op == NULL)
815 { 679 {
816 /* this should never happen */ 680 /* this should never happen */
817 LOG (llevDebug, "update_object() called for NULL object.\n"); 681 LOG (llevDebug, "update_object() called for NULL object.\n");
818 return; 682 return;
819 } 683 }
820 684
821 if (op->env != NULL) 685 if (op->env)
822 { 686 {
823 /* Animation is currently handled by client, so nothing 687 /* Animation is currently handled by client, so nothing
824 * to do in this case. 688 * to do in this case.
825 */ 689 */
826 return; 690 return;
840 abort (); 704 abort ();
841#endif 705#endif
842 return; 706 return;
843 } 707 }
844 708
845 flags = GET_MAP_FLAGS (op->map, op->x, op->y); 709 mapspace &m = op->ms ();
846 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE);
847 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
848 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
849 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
850 move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y);
851 710
711 if (m.flags_ & P_NEED_UPDATE)
712 /* nop */;
852 if (action == UP_OBJ_INSERT) 713 else if (action == UP_OBJ_INSERT)
853 { 714 {
715 // this is likely overkill, TODO: revisit (schmorp)
854 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) 716 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW))
855 update_now = 1;
856
857 if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) 717 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC))
858 update_now = 1; 718 || (op->type == PLAYER && !(m.flags_ & P_PLAYER))
859 719 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
720 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE))
860 if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) 721 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
861 update_now = 1;
862
863 if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE))
864 update_now = 1;
865
866 if (op->type == SAFE_GROUND && !(flags & P_SAFE))
867 update_now = 1;
868
869 if ((move_on | op->move_on) != move_on) 722 || (m.move_on | op->move_on ) != m.move_on
870 update_now = 1;
871
872 if ((move_off | op->move_off) != move_off) 723 || (m.move_off | op->move_off ) != m.move_off
873 update_now = 1; 724 || (m.move_slow | op->move_slow) != m.move_slow
874
875 /* This isn't perfect, but I don't expect a lot of objects to 725 /* This isn't perfect, but I don't expect a lot of objects to
876 * to have move_allow right now. 726 * to have move_allow right now.
877 */ 727 */
878 if (((move_block | op->move_block) & ~op->move_allow) != move_block) 728 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
879 update_now = 1; 729 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
880 730 m.flags_ = P_NEED_UPDATE;
881 if ((move_slow | op->move_slow) != move_slow)
882 update_now = 1;
883 } 731 }
884 /* if the object is being removed, we can't make intelligent 732 /* if the object is being removed, we can't make intelligent
885 * decisions, because remove_ob can't really pass the object 733 * decisions, because remove_ob can't really pass the object
886 * that is being removed. 734 * that is being removed.
887 */ 735 */
888 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 736 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
889 update_now = 1; 737 m.flags_ = P_NEED_UPDATE;
890 else if (action == UP_OBJ_FACE) 738 else if (action == UP_OBJ_FACE)
891 /* Nothing to do for that case */; 739 /* Nothing to do for that case */ ;
892 else 740 else
893 LOG (llevError, "update_object called with invalid action: %d\n", action); 741 LOG (llevError, "update_object called with invalid action: %d\n", action);
894 742
895 if (update_now)
896 {
897 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
898 update_position (op->map, op->x, op->y);
899 }
900
901 if (op->more != NULL) 743 if (op->more)
902 update_object (op->more, action); 744 update_object (op->more, action);
903} 745}
904 746
905static unordered_vector<object *> mortals; 747object::vector object::mortals;
906static std::vector<object *> freed; 748object::vector object::objects; // not yet used
749object *object::first;
907 750
908void object::free_mortals () 751void object::free_mortals ()
909{ 752{
910 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); ) 753 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
911 if (!(*i)->refcount) 754 if ((*i)->refcnt)
755 ++i; // further delay freeing
756 else
912 { 757 {
913 freed.push_back (*i); 758 delete *i;
914 mortals.erase (i); 759 mortals.erase (i);
915 } 760 }
916 else
917 ++i;
918} 761}
919 762
920object::object () 763object::object ()
921{ 764{
922 SET_FLAG (this, FLAG_REMOVED); 765 SET_FLAG (this, FLAG_REMOVED);
923 766
924 expmul = 1.0; 767 expmul = 1.0;
925 face = blank_face; 768 face = blank_face;
926 attacked_by_count = -1;
927} 769}
928 770
929object::~object () 771object::~object ()
930{ 772{
931 free_key_values (this); 773 free_key_values (this);
932} 774}
933 775
934void object::link () 776void object::link ()
935{ 777{
936 count = ++ob_count; 778 count = ++ob_count;
779 uuid = gen_uuid ();
937 780
938 prev = 0; 781 prev = 0;
939 next = objects; 782 next = object::first;
940 783
941 if (objects) 784 if (object::first)
942 objects->prev = this; 785 object::first->prev = this;
943 786
944 objects = this; 787 object::first = this;
945} 788}
946 789
947void object::unlink () 790void object::unlink ()
948{ 791{
949 count = 0; 792 if (this == object::first)
793 object::first = next;
950 794
951 /* Remove this object from the list of used objects */ 795 /* Remove this object from the list of used objects */
952 if (prev)
953 {
954 prev->next = next; 796 if (prev) prev->next = next;
797 if (next) next->prev = prev;
798
955 prev = 0; 799 prev = 0;
956 }
957
958 if (next)
959 {
960 next->prev = prev;
961 next = 0; 800 next = 0;
962 }
963
964 if (this == objects)
965 objects = next;
966} 801}
967 802
968object *object::create () 803object *object::create ()
969{ 804{
970 object *op;
971
972 if (freed.empty ())
973 op = new object; 805 object *op = new object;
974 else
975 {
976 // highly annoying, but the only way to get it stable right now
977 op = freed.back (); freed.pop_back ();
978 op->~object ();
979 new ((void *)op) object;
980 }
981
982 op->link (); 806 op->link ();
983 return op; 807 return op;
984} 808}
985 809
986/* 810/*
988 * it from the list of used objects, and puts it on the list of 812 * it from the list of used objects, and puts it on the list of
989 * free objects. The IS_FREED() flag is set in the object. 813 * free objects. The IS_FREED() flag is set in the object.
990 * The object must have been removed by remove_ob() first for 814 * The object must have been removed by remove_ob() first for
991 * this function to succeed. 815 * this function to succeed.
992 * 816 *
993 * If free_inventory is set, free inventory as well. Else drop items in 817 * If destroy_inventory is set, free inventory as well. Else drop items in
994 * inventory to the ground. 818 * inventory to the ground.
995 */ 819 */
996void object::free (bool free_inventory) 820void object::destroy (bool destroy_inventory)
997{ 821{
822 if (QUERY_FLAG (this, FLAG_FREED))
823 return;
824
825 if (QUERY_FLAG (this, FLAG_FRIENDLY))
826 remove_friendly_object (this);
827
998 if (!QUERY_FLAG (this, FLAG_REMOVED)) 828 if (!QUERY_FLAG (this, FLAG_REMOVED))
999 { 829 remove ();
1000 LOG (llevDebug, "Free object called with non removed object\n");
1001 dump_object (this);
1002#ifdef MANY_CORES
1003 abort ();
1004#endif
1005 }
1006 830
1007 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1008 {
1009 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1010 remove_friendly_object (this);
1011 }
1012
1013 if (QUERY_FLAG (this, FLAG_FREED)) 831 SET_FLAG (this, FLAG_FREED);
1014 {
1015 dump_object (this);
1016 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
1017 return;
1018 }
1019 832
1020 if (more) 833 if (more)
1021 { 834 {
1022 more->free (free_inventory); 835 more->destroy (destroy_inventory);
1023 more = 0; 836 more = 0;
1024 } 837 }
1025 838
1026 if (inv) 839 if (inv)
1027 { 840 {
1028 /* Only if the space blocks everything do we not process - 841 /* Only if the space blocks everything do we not process -
1029 * if some form of movement is allowed, let objects 842 * if some form of movement is allowed, let objects
1030 * drop on that space. 843 * drop on that space.
1031 */ 844 */
1032 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 845 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1033 { 846 {
1034 object * 847 object *op = inv;
1035 op = inv;
1036 848
1037 while (op) 849 while (op)
1038 { 850 {
1039 object *
1040 tmp = op->below; 851 object *tmp = op->below;
1041
1042 remove_ob (op);
1043 op->free (free_inventory); 852 op->destroy (destroy_inventory);
1044 op = tmp; 853 op = tmp;
1045 } 854 }
1046 } 855 }
1047 else 856 else
1048 { /* Put objects in inventory onto this space */ 857 { /* Put objects in inventory onto this space */
1049 object * 858 object *op = inv;
1050 op = inv;
1051 859
1052 while (op) 860 while (op)
1053 { 861 {
1054 object *
1055 tmp = op->below; 862 object *tmp = op->below;
1056 863
1057 remove_ob (op); 864 op->remove ();
1058 865
1059 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 866 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1060 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 867 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1061 free_object (op); 868 op->destroy ();
1062 else 869 else
1063 { 870 {
1064 op->x = x; 871 op->x = x;
1065 op->y = y; 872 op->y = y;
1066 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 873 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1069 op = tmp; 876 op = tmp;
1070 } 877 }
1071 } 878 }
1072 } 879 }
1073 880
1074 clear_owner (this); 881 // hack to ensure that freed objects still have a valid map
882 {
883 static maptile *freed_map; // freed objects are moved here to avoid crashes
884
885 if (!freed_map)
886 {
887 freed_map = new maptile;
888
889 freed_map->name = "/internal/freed_objects_map";
890 freed_map->width = 3;
891 freed_map->height = 3;
892
893 freed_map->allocate ();
894 }
895
896 map = freed_map;
897 x = 1;
898 y = 1;
899 }
900
901 // clear those pointers that likely might have circular references to us
902 owner = 0;
903 enemy = 0;
904 attacked_by = 0;
905
906 // only relevant for players(?), but make sure of it anyways
907 contr = 0;
1075 908
1076 /* Remove object from the active list */ 909 /* Remove object from the active list */
1077 speed = 0; 910 speed = 0;
1078 update_ob_speed (this); 911 update_ob_speed (this);
1079 912
1080 unlink (); 913 unlink ();
1081 914
1082 SET_FLAG (this, FLAG_FREED);
1083
1084 mortals.push_back (this); 915 mortals.push_back (this);
1085} 916}
1086 917
1087/* 918/*
1088 * sub_weight() recursively (outwards) subtracts a number from the 919 * sub_weight() recursively (outwards) subtracts a number from the
1089 * weight of an object (and what is carried by it's environment(s)). 920 * weight of an object (and what is carried by it's environment(s)).
1090 */ 921 */
1091
1092void 922void
1093sub_weight (object *op, signed long weight) 923sub_weight (object *op, signed long weight)
1094{ 924{
1095 while (op != NULL) 925 while (op != NULL)
1096 { 926 {
1097 if (op->type == CONTAINER) 927 if (op->type == CONTAINER)
1098 {
1099 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 928 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1100 } 929
1101 op->carrying -= weight; 930 op->carrying -= weight;
1102 op = op->env; 931 op = op->env;
1103 } 932 }
1104} 933}
1105 934
1106/* remove_ob(op): 935/* op->remove ():
1107 * This function removes the object op from the linked list of objects 936 * This function removes the object op from the linked list of objects
1108 * which it is currently tied to. When this function is done, the 937 * which it is currently tied to. When this function is done, the
1109 * object will have no environment. If the object previously had an 938 * object will have no environment. If the object previously had an
1110 * environment, the x and y coordinates will be updated to 939 * environment, the x and y coordinates will be updated to
1111 * the previous environment. 940 * the previous environment.
1112 * Beware: This function is called from the editor as well! 941 * Beware: This function is called from the editor as well!
1113 */ 942 */
1114
1115void 943void
1116remove_ob (object *op) 944object::remove ()
1117{ 945{
1118 object *tmp, *last = NULL; 946 object *tmp, *last = 0;
1119 object *otmp; 947 object *otmp;
1120 948
1121 tag_t tag;
1122 int check_walk_off; 949 int check_walk_off;
1123 mapstruct *m;
1124 950
1125 sint16 x, y;
1126
1127 if (QUERY_FLAG (op, FLAG_REMOVED)) 951 if (QUERY_FLAG (this, FLAG_REMOVED))
1128 { 952 return;
1129 dump_object (op);
1130 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1131 953
1132 /* Changed it to always dump core in this case. As has been learned
1133 * in the past, trying to recover from errors almost always
1134 * make things worse, and this is a real error here - something
1135 * that should not happen.
1136 * Yes, if this was a mission critical app, trying to do something
1137 * to recover may make sense, but that is because failure of the app
1138 * may have other disastrous problems. Cf runs out of a script
1139 * so is easily enough restarted without any real problems.
1140 * MSW 2001-07-01
1141 */
1142 abort ();
1143 }
1144
1145 if (op->more != NULL)
1146 remove_ob (op->more);
1147
1148 SET_FLAG (op, FLAG_REMOVED); 954 SET_FLAG (this, FLAG_REMOVED);
955
956 if (more)
957 more->remove ();
1149 958
1150 /* 959 /*
1151 * In this case, the object to be removed is in someones 960 * In this case, the object to be removed is in someones
1152 * inventory. 961 * inventory.
1153 */ 962 */
1154 if (op->env != NULL) 963 if (env)
1155 { 964 {
1156 if (op->nrof) 965 if (nrof)
1157 sub_weight (op->env, op->weight * op->nrof); 966 sub_weight (env, weight * nrof);
1158 else 967 else
1159 sub_weight (op->env, op->weight + op->carrying); 968 sub_weight (env, weight + carrying);
1160 969
1161 /* NO_FIX_PLAYER is set when a great many changes are being 970 /* NO_FIX_PLAYER is set when a great many changes are being
1162 * made to players inventory. If set, avoiding the call 971 * made to players inventory. If set, avoiding the call
1163 * to save cpu time. 972 * to save cpu time.
1164 */ 973 */
1165 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 974 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1166 fix_player (otmp); 975 otmp->update_stats ();
1167 976
1168 if (op->above != NULL) 977 if (above != NULL)
1169 op->above->below = op->below; 978 above->below = below;
1170 else 979 else
1171 op->env->inv = op->below; 980 env->inv = below;
1172 981
1173 if (op->below != NULL) 982 if (below != NULL)
1174 op->below->above = op->above; 983 below->above = above;
1175 984
1176 /* we set up values so that it could be inserted into 985 /* we set up values so that it could be inserted into
1177 * the map, but we don't actually do that - it is up 986 * the map, but we don't actually do that - it is up
1178 * to the caller to decide what we want to do. 987 * to the caller to decide what we want to do.
1179 */ 988 */
1180 op->x = op->env->x, op->y = op->env->y; 989 x = env->x, y = env->y;
1181 op->map = op->env->map; 990 map = env->map;
1182 op->above = NULL, op->below = NULL; 991 above = 0, below = 0;
1183 op->env = NULL; 992 env = 0;
1184 return;
1185 }
1186
1187 /* If we get here, we are removing it from a map */
1188 if (op->map == NULL)
1189 return;
1190
1191 x = op->x;
1192 y = op->y;
1193 m = get_map_from_coord (op->map, &x, &y);
1194
1195 if (!m)
1196 { 993 }
1197 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 994 else if (map)
1198 op->map->path, op->x, op->y); 995 {
1199 /* in old days, we used to set x and y to 0 and continue. 996 /* Re did the following section of code - it looks like it had
1200 * it seems if we get into this case, something is probablye 997 * lots of logic for things we no longer care about
1201 * screwed up and should be fixed.
1202 */ 998 */
1203 abort ();
1204 }
1205 if (op->map != m)
1206 {
1207 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1208 op->map->path, m->path, op->x, op->y, x, y);
1209 }
1210 999
1211 /* Re did the following section of code - it looks like it had
1212 * lots of logic for things we no longer care about
1213 */
1214
1215 /* link the object above us */ 1000 /* link the object above us */
1216 if (op->above) 1001 if (above)
1217 op->above->below = op->below; 1002 above->below = below;
1218 else 1003 else
1219 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1004 map->at (x, y).top = below; /* we were top, set new top */
1220 1005
1221 /* Relink the object below us, if there is one */ 1006 /* Relink the object below us, if there is one */
1222 if (op->below) 1007 if (below)
1223 op->below->above = op->above; 1008 below->above = above;
1224 else 1009 else
1225 {
1226 /* Nothing below, which means we need to relink map object for this space
1227 * use translated coordinates in case some oddness with map tiling is
1228 * evident
1229 */
1230 if (GET_MAP_OB (m, x, y) != op)
1231 { 1010 {
1232 dump_object (op); 1011 /* Nothing below, which means we need to relink map object for this space
1012 * use translated coordinates in case some oddness with map tiling is
1013 * evident
1014 */
1015 if (GET_MAP_OB (map, x, y) != this)
1016 {
1017 char *dump = dump_object (this);
1018 LOG (llevError,
1233 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", 1019 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1234 errmsg); 1020 free (dump);
1235 dump_object (GET_MAP_OB (m, x, y)); 1021 dump = dump_object (GET_MAP_OB (map, x, y));
1236 LOG (llevError, "%s\n", errmsg); 1022 LOG (llevError, "%s\n", dump);
1023 free (dump);
1237 } 1024 }
1238 1025
1239 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1026 map->at (x, y).bottom = above; /* goes on above it. */
1240 } 1027 }
1241 1028
1242 op->above = NULL; 1029 above = 0;
1243 op->below = NULL; 1030 below = 0;
1244 1031
1245 if (op->map->in_memory == MAP_SAVING) 1032 if (map->in_memory == MAP_SAVING)
1246 return; 1033 return;
1247 1034
1248 tag = op->count;
1249 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1035 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1250 1036
1251 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1037 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1252 {
1253 /* No point updating the players look faces if he is the object
1254 * being removed.
1255 */
1256
1257 if (tmp->type == PLAYER && tmp != op)
1258 { 1038 {
1259 /* If a container that the player is currently using somehow gets 1039 /* No point updating the players look faces if he is the object
1260 * removed (most likely destroyed), update the player view 1040 * being removed.
1261 * appropriately.
1262 */ 1041 */
1263 if (tmp->container == op) 1042
1043 if (tmp->type == PLAYER && tmp != this)
1264 { 1044 {
1045 /* If a container that the player is currently using somehow gets
1046 * removed (most likely destroyed), update the player view
1047 * appropriately.
1048 */
1049 if (tmp->container == this)
1050 {
1265 CLEAR_FLAG (op, FLAG_APPLIED); 1051 CLEAR_FLAG (this, FLAG_APPLIED);
1266 tmp->container = NULL; 1052 tmp->container = 0;
1053 }
1054
1055 tmp->contr->ns->floorbox_update ();
1267 } 1056 }
1268 1057
1269 tmp->contr->socket.update_look = 1;
1270 }
1271 /* See if player moving off should effect something */ 1058 /* See if player moving off should effect something */
1272 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1059 if (check_walk_off
1273 { 1060 && ((move_type & tmp->move_off)
1274 move_apply (tmp, op, NULL); 1061 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1275
1276 if (was_destroyed (op, tag))
1277 { 1062 {
1063 move_apply (tmp, this, 0);
1064
1065 if (destroyed ())
1278 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1066 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1279 } 1067 }
1280 }
1281 1068
1282 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1069 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1283 1070
1284 if (tmp->above == tmp) 1071 if (tmp->above == tmp)
1285 tmp->above = NULL; 1072 tmp->above = 0;
1286 1073
1287 last = tmp; 1074 last = tmp;
1288 } 1075 }
1289 1076
1290 /* last == NULL of there are no objects on this space */ 1077 /* last == NULL of there are no objects on this space */
1291 if (last == NULL) 1078 if (!last)
1292 { 1079 map->at (x, y).flags_ = P_NEED_UPDATE;
1293 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1294 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1295 * those out anyways, and if there are any flags set right now, they won't
1296 * be correct anyways.
1297 */
1298 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1299 update_position (op->map, op->x, op->y);
1300 }
1301 else 1080 else
1302 update_object (last, UP_OBJ_REMOVE); 1081 update_object (last, UP_OBJ_REMOVE);
1303 1082
1304 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1083 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1305 update_all_los (op->map, op->x, op->y); 1084 update_all_los (map, x, y);
1085 }
1306} 1086}
1307 1087
1308/* 1088/*
1309 * merge_ob(op,top): 1089 * merge_ob(op,top):
1310 * 1090 *
1311 * This function goes through all objects below and including top, and 1091 * This function goes through all objects below and including top, and
1312 * merges op to the first matching object. 1092 * merges op to the first matching object.
1313 * If top is NULL, it is calculated. 1093 * If top is NULL, it is calculated.
1314 * Returns pointer to object if it succeded in the merge, otherwise NULL 1094 * Returns pointer to object if it succeded in the merge, otherwise NULL
1315 */ 1095 */
1316
1317object * 1096object *
1318merge_ob (object *op, object *top) 1097merge_ob (object *op, object *top)
1319{ 1098{
1320 if (!op->nrof) 1099 if (!op->nrof)
1321 return 0; 1100 return 0;
1101
1322 if (top == NULL) 1102 if (top == NULL)
1323 for (top = op; top != NULL && top->above != NULL; top = top->above); 1103 for (top = op; top != NULL && top->above != NULL; top = top->above);
1104
1324 for (; top != NULL; top = top->below) 1105 for (; top != NULL; top = top->below)
1325 { 1106 {
1326 if (top == op) 1107 if (top == op)
1327 continue; 1108 continue;
1328 if (CAN_MERGE (op, top)) 1109
1110 if (object::can_merge (op, top))
1329 { 1111 {
1330 top->nrof += op->nrof; 1112 top->nrof += op->nrof;
1331 1113
1332/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1114/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1333 op->weight = 0; /* Don't want any adjustements now */ 1115 op->weight = 0; /* Don't want any adjustements now */
1334 remove_ob (op); 1116 op->destroy ();
1335 free_object (op);
1336 return top; 1117 return top;
1337 } 1118 }
1338 } 1119 }
1120
1339 return NULL; 1121 return 0;
1340} 1122}
1341 1123
1342/* 1124/*
1343 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1125 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1344 * job preparing multi-part monsters 1126 * job preparing multi-part monsters
1345 */ 1127 */
1346object * 1128object *
1347insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1129insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1348{ 1130{
1349 object * 1131 object *tmp;
1350 tmp;
1351 1132
1352 if (op->head) 1133 if (op->head)
1353 op = op->head; 1134 op = op->head;
1135
1354 for (tmp = op; tmp; tmp = tmp->more) 1136 for (tmp = op; tmp; tmp = tmp->more)
1355 { 1137 {
1356 tmp->x = x + tmp->arch->clone.x; 1138 tmp->x = x + tmp->arch->clone.x;
1357 tmp->y = y + tmp->arch->clone.y; 1139 tmp->y = y + tmp->arch->clone.y;
1358 } 1140 }
1141
1359 return insert_ob_in_map (op, m, originator, flag); 1142 return insert_ob_in_map (op, m, originator, flag);
1360} 1143}
1361 1144
1362/* 1145/*
1363 * insert_ob_in_map (op, map, originator, flag): 1146 * insert_ob_in_map (op, map, originator, flag):
1379 * NULL if 'op' was destroyed 1162 * NULL if 'op' was destroyed
1380 * just 'op' otherwise 1163 * just 'op' otherwise
1381 */ 1164 */
1382 1165
1383object * 1166object *
1384insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1167insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1385{ 1168{
1386 object *tmp, *top, *floor = NULL; 1169 object *tmp, *top, *floor = NULL;
1387 sint16 x, y; 1170 sint16 x, y;
1388 1171
1389 if (QUERY_FLAG (op, FLAG_FREED)) 1172 if (QUERY_FLAG (op, FLAG_FREED))
1392 return NULL; 1175 return NULL;
1393 } 1176 }
1394 1177
1395 if (m == NULL) 1178 if (m == NULL)
1396 { 1179 {
1397 dump_object (op); 1180 char *dump = dump_object (op);
1398 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1181 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1182 free (dump);
1399 return op; 1183 return op;
1400 } 1184 }
1401 1185
1402 if (out_of_map (m, op->x, op->y)) 1186 if (out_of_map (m, op->x, op->y))
1403 { 1187 {
1404 dump_object (op); 1188 char *dump = dump_object (op);
1405 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1189 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1406#ifdef MANY_CORES 1190#ifdef MANY_CORES
1407 /* Better to catch this here, as otherwise the next use of this object 1191 /* Better to catch this here, as otherwise the next use of this object
1408 * is likely to cause a crash. Better to find out where it is getting 1192 * is likely to cause a crash. Better to find out where it is getting
1409 * improperly inserted. 1193 * improperly inserted.
1410 */ 1194 */
1411 abort (); 1195 abort ();
1412#endif 1196#endif
1197 free (dump);
1413 return op; 1198 return op;
1414 } 1199 }
1415 1200
1416 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1201 if (!QUERY_FLAG (op, FLAG_REMOVED))
1417 { 1202 {
1418 dump_object (op); 1203 char *dump = dump_object (op);
1419 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1204 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1205 free (dump);
1420 return op; 1206 return op;
1421 } 1207 }
1422 1208
1423 if (op->more != NULL) 1209 if (op->more != NULL)
1424 { 1210 {
1462 1248
1463 /* this has to be done after we translate the coordinates. 1249 /* this has to be done after we translate the coordinates.
1464 */ 1250 */
1465 if (op->nrof && !(flag & INS_NO_MERGE)) 1251 if (op->nrof && !(flag & INS_NO_MERGE))
1466 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1252 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1467 if (CAN_MERGE (op, tmp)) 1253 if (object::can_merge (op, tmp))
1468 { 1254 {
1469 op->nrof += tmp->nrof; 1255 op->nrof += tmp->nrof;
1470 remove_ob (tmp); 1256 tmp->destroy ();
1471 free_object (tmp);
1472 } 1257 }
1473 1258
1474 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1259 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1475 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1260 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1476 1261
1489 op->below = originator->below; 1274 op->below = originator->below;
1490 1275
1491 if (op->below) 1276 if (op->below)
1492 op->below->above = op; 1277 op->below->above = op;
1493 else 1278 else
1494 SET_MAP_OB (op->map, op->x, op->y, op); 1279 op->ms ().bottom = op;
1495 1280
1496 /* since *below* originator, no need to update top */ 1281 /* since *below* originator, no need to update top */
1497 originator->below = op; 1282 originator->below = op;
1498 } 1283 }
1499 else 1284 else
1545 * If INS_ON_TOP is used, don't do this processing 1330 * If INS_ON_TOP is used, don't do this processing
1546 * Need to find the object that in fact blocks view, otherwise 1331 * Need to find the object that in fact blocks view, otherwise
1547 * stacking is a bit odd. 1332 * stacking is a bit odd.
1548 */ 1333 */
1549 if (!(flag & INS_ON_TOP) && 1334 if (!(flag & INS_ON_TOP) &&
1550 (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) 1335 (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility))
1551 { 1336 {
1552 for (last = top; last != floor; last = last->below) 1337 for (last = top; last != floor; last = last->below)
1553 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1338 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1554 break; 1339 break;
1555 /* Check to see if we found the object that blocks view, 1340 /* Check to see if we found the object that blocks view,
1578 1363
1579 if (op->above) 1364 if (op->above)
1580 op->above->below = op; 1365 op->above->below = op;
1581 1366
1582 op->below = NULL; 1367 op->below = NULL;
1583 SET_MAP_OB (op->map, op->x, op->y, op); 1368 op->ms ().bottom = op;
1584 } 1369 }
1585 else 1370 else
1586 { /* get inserted into the stack above top */ 1371 { /* get inserted into the stack above top */
1587 op->above = top->above; 1372 op->above = top->above;
1588 1373
1592 op->below = top; 1377 op->below = top;
1593 top->above = op; 1378 top->above = op;
1594 } 1379 }
1595 1380
1596 if (op->above == NULL) 1381 if (op->above == NULL)
1597 SET_MAP_TOP (op->map, op->x, op->y, op); 1382 op->ms ().top = op;
1598 } /* else not INS_BELOW_ORIGINATOR */ 1383 } /* else not INS_BELOW_ORIGINATOR */
1599 1384
1600 if (op->type == PLAYER) 1385 if (op->type == PLAYER)
1601 op->contr->do_los = 1; 1386 op->contr->do_los = 1;
1602 1387
1603 /* If we have a floor, we know the player, if any, will be above 1388 /* If we have a floor, we know the player, if any, will be above
1604 * it, so save a few ticks and start from there. 1389 * it, so save a few ticks and start from there.
1605 */ 1390 */
1606 if (!(flag & INS_MAP_LOAD)) 1391 if (!(flag & INS_MAP_LOAD))
1607 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1392 if (object *pl = op->ms ().player ())
1608 if (tmp->type == PLAYER) 1393 pl->contr->ns->floorbox_update ();
1609 tmp->contr->socket.update_look = 1;
1610 1394
1611 /* If this object glows, it may affect lighting conditions that are 1395 /* If this object glows, it may affect lighting conditions that are
1612 * visible to others on this map. But update_all_los is really 1396 * visible to others on this map. But update_all_los is really
1613 * an inefficient way to do this, as it means los for all players 1397 * an inefficient way to do this, as it means los for all players
1614 * on the map will get recalculated. The players could very well 1398 * on the map will get recalculated. The players could very well
1622 1406
1623 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1407 /* updates flags (blocked, alive, no magic, etc) for this map space */
1624 update_object (op, UP_OBJ_INSERT); 1408 update_object (op, UP_OBJ_INSERT);
1625 1409
1626 /* Don't know if moving this to the end will break anything. However, 1410 /* Don't know if moving this to the end will break anything. However,
1627 * we want to have update_look set above before calling this. 1411 * we want to have floorbox_update called before calling this.
1628 * 1412 *
1629 * check_move_on() must be after this because code called from 1413 * check_move_on() must be after this because code called from
1630 * check_move_on() depends on correct map flags (so functions like 1414 * check_move_on() depends on correct map flags (so functions like
1631 * blocked() and wall() work properly), and these flags are updated by 1415 * blocked() and wall() work properly), and these flags are updated by
1632 * update_object(). 1416 * update_object().
1648 1432
1649 return op; 1433 return op;
1650} 1434}
1651 1435
1652/* this function inserts an object in the map, but if it 1436/* this function inserts an object in the map, but if it
1653 * finds an object of its own type, it'll remove that one first. 1437 * finds an object of its own type, it'll remove that one first.
1654 * op is the object to insert it under: supplies x and the map. 1438 * op is the object to insert it under: supplies x and the map.
1655 */ 1439 */
1656void 1440void
1657replace_insert_ob_in_map (const char *arch_string, object *op) 1441replace_insert_ob_in_map (const char *arch_string, object *op)
1658{ 1442{
1659 object *tmp;
1660 object *tmp1; 1443 object *tmp, *tmp1;
1661 1444
1662 /* first search for itself and remove any old instances */ 1445 /* first search for itself and remove any old instances */
1663 1446
1664 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1447 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1665 {
1666 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1448 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1667 { 1449 tmp->destroy ();
1668 remove_ob (tmp);
1669 free_object (tmp);
1670 }
1671 }
1672 1450
1673 tmp1 = arch_to_object (find_archetype (arch_string)); 1451 tmp1 = arch_to_object (archetype::find (arch_string));
1674 1452
1675 tmp1->x = op->x; 1453 tmp1->x = op->x;
1676 tmp1->y = op->y; 1454 tmp1->y = op->y;
1677 insert_ob_in_map (tmp1, op->map, op, 0); 1455 insert_ob_in_map (tmp1, op->map, op, 0);
1678} 1456}
1686 */ 1464 */
1687 1465
1688object * 1466object *
1689get_split_ob (object *orig_ob, uint32 nr) 1467get_split_ob (object *orig_ob, uint32 nr)
1690{ 1468{
1691 object * 1469 object *newob;
1692 newob;
1693 int
1694 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1470 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1695 1471
1696 if (orig_ob->nrof < nr) 1472 if (orig_ob->nrof < nr)
1697 { 1473 {
1698 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1474 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1699 return NULL; 1475 return NULL;
1700 } 1476 }
1477
1701 newob = object_create_clone (orig_ob); 1478 newob = object_create_clone (orig_ob);
1479
1702 if ((orig_ob->nrof -= nr) < 1) 1480 if ((orig_ob->nrof -= nr) < 1)
1703 { 1481 orig_ob->destroy (1);
1704 if (!is_removed)
1705 remove_ob (orig_ob);
1706 free_object2 (orig_ob, 1);
1707 }
1708 else if (!is_removed) 1482 else if (!is_removed)
1709 { 1483 {
1710 if (orig_ob->env != NULL) 1484 if (orig_ob->env != NULL)
1711 sub_weight (orig_ob->env, orig_ob->weight * nr); 1485 sub_weight (orig_ob->env, orig_ob->weight * nr);
1712 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1486 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1714 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1488 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1715 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1489 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1716 return NULL; 1490 return NULL;
1717 } 1491 }
1718 } 1492 }
1493
1719 newob->nrof = nr; 1494 newob->nrof = nr;
1720 1495
1721 return newob; 1496 return newob;
1722} 1497}
1723 1498
1730 */ 1505 */
1731 1506
1732object * 1507object *
1733decrease_ob_nr (object *op, uint32 i) 1508decrease_ob_nr (object *op, uint32 i)
1734{ 1509{
1735 object * 1510 object *tmp;
1736 tmp;
1737 player * 1511 player *pl;
1738 pl;
1739 1512
1740 if (i == 0) /* objects with op->nrof require this check */ 1513 if (i == 0) /* objects with op->nrof require this check */
1741 return op; 1514 return op;
1742 1515
1743 if (i > op->nrof) 1516 if (i > op->nrof)
1744 i = op->nrof; 1517 i = op->nrof;
1745 1518
1746 if (QUERY_FLAG (op, FLAG_REMOVED)) 1519 if (QUERY_FLAG (op, FLAG_REMOVED))
1747 {
1748 op->nrof -= i; 1520 op->nrof -= i;
1749 }
1750 else if (op->env != NULL) 1521 else if (op->env)
1751 { 1522 {
1752 /* is this object in the players inventory, or sub container 1523 /* is this object in the players inventory, or sub container
1753 * therein? 1524 * therein?
1754 */ 1525 */
1755 tmp = is_player_inv (op->env); 1526 tmp = op->in_player ();
1756 /* nope. Is this a container the player has opened? 1527 /* nope. Is this a container the player has opened?
1757 * If so, set tmp to that player. 1528 * If so, set tmp to that player.
1758 * IMO, searching through all the players will mostly 1529 * IMO, searching through all the players will mostly
1759 * likely be quicker than following op->env to the map, 1530 * likely be quicker than following op->env to the map,
1760 * and then searching the map for a player. 1531 * and then searching the map for a player.
1761 */ 1532 */
1762 if (!tmp) 1533 if (!tmp)
1763 { 1534 {
1764 for (pl = first_player; pl; pl = pl->next) 1535 for (pl = first_player; pl; pl = pl->next)
1765 if (pl->ob->container == op->env) 1536 if (pl->ob->container == op->env)
1537 {
1538 tmp = pl->ob;
1766 break; 1539 break;
1767 if (pl) 1540 }
1768 tmp = pl->ob;
1769 else
1770 tmp = NULL;
1771 } 1541 }
1772 1542
1773 if (i < op->nrof) 1543 if (i < op->nrof)
1774 { 1544 {
1775 sub_weight (op->env, op->weight * i); 1545 sub_weight (op->env, op->weight * i);
1776 op->nrof -= i; 1546 op->nrof -= i;
1777 if (tmp) 1547 if (tmp)
1778 {
1779 esrv_send_item (tmp, op); 1548 esrv_send_item (tmp, op);
1780 }
1781 } 1549 }
1782 else 1550 else
1783 { 1551 {
1784 remove_ob (op); 1552 op->remove ();
1785 op->nrof = 0; 1553 op->nrof = 0;
1786 if (tmp) 1554 if (tmp)
1787 {
1788 esrv_del_item (tmp->contr, op->count); 1555 esrv_del_item (tmp->contr, op->count);
1789 }
1790 } 1556 }
1791 } 1557 }
1792 else 1558 else
1793 { 1559 {
1794 object *
1795 above = op->above; 1560 object *above = op->above;
1796 1561
1797 if (i < op->nrof) 1562 if (i < op->nrof)
1798 {
1799 op->nrof -= i; 1563 op->nrof -= i;
1800 }
1801 else 1564 else
1802 { 1565 {
1803 remove_ob (op); 1566 op->remove ();
1804 op->nrof = 0; 1567 op->nrof = 0;
1805 } 1568 }
1569
1806 /* Since we just removed op, op->above is null */ 1570 /* Since we just removed op, op->above is null */
1807 for (tmp = above; tmp != NULL; tmp = tmp->above) 1571 for (tmp = above; tmp; tmp = tmp->above)
1808 if (tmp->type == PLAYER) 1572 if (tmp->type == PLAYER)
1809 { 1573 {
1810 if (op->nrof) 1574 if (op->nrof)
1811 esrv_send_item (tmp, op); 1575 esrv_send_item (tmp, op);
1812 else 1576 else
1813 esrv_del_item (tmp->contr, op->count); 1577 esrv_del_item (tmp->contr, op->count);
1814 } 1578 }
1815 } 1579 }
1816 1580
1817 if (op->nrof) 1581 if (op->nrof)
1818 {
1819 return op; 1582 return op;
1820 }
1821 else 1583 else
1822 { 1584 {
1823 free_object (op); 1585 op->destroy ();
1824 return NULL; 1586 return 0;
1825 } 1587 }
1826} 1588}
1827 1589
1828/* 1590/*
1829 * add_weight(object, weight) adds the specified weight to an object, 1591 * add_weight(object, weight) adds the specified weight to an object,
1834add_weight (object *op, signed long weight) 1596add_weight (object *op, signed long weight)
1835{ 1597{
1836 while (op != NULL) 1598 while (op != NULL)
1837 { 1599 {
1838 if (op->type == CONTAINER) 1600 if (op->type == CONTAINER)
1839 {
1840 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1601 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1841 } 1602
1842 op->carrying += weight; 1603 op->carrying += weight;
1843 op = op->env; 1604 op = op->env;
1844 } 1605 }
1845} 1606}
1846 1607
1608object *
1609insert_ob_in_ob (object *op, object *where)
1610{
1611 if (!where)
1612 {
1613 char *dump = dump_object (op);
1614 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1615 free (dump);
1616 return op;
1617 }
1618
1619 if (where->head)
1620 {
1621 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1622 where = where->head;
1623 }
1624
1625 return where->insert (op);
1626}
1627
1847/* 1628/*
1848 * insert_ob_in_ob(op,environment): 1629 * env->insert (op)
1849 * This function inserts the object op in the linked list 1630 * This function inserts the object op in the linked list
1850 * inside the object environment. 1631 * inside the object environment.
1851 * 1632 *
1852 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1853 * the inventory at the last position or next to other objects of the same
1854 * type.
1855 * Frank: Now sorted by type, archetype and magic!
1856 *
1857 * The function returns now pointer to inserted item, and return value can 1633 * The function returns now pointer to inserted item, and return value can
1858 * be != op, if items are merged. -Tero 1634 * be != op, if items are merged. -Tero
1859 */ 1635 */
1860 1636
1861object * 1637object *
1862insert_ob_in_ob (object *op, object *where) 1638object::insert (object *op)
1863{ 1639{
1864 object * 1640 object *tmp, *otmp;
1865 tmp, *
1866 otmp;
1867 1641
1868 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1642 if (!QUERY_FLAG (op, FLAG_REMOVED))
1869 { 1643 op->remove ();
1870 dump_object (op); 1644
1871 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1872 return op;
1873 }
1874 if (where == NULL)
1875 {
1876 dump_object (op);
1877 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1878 return op;
1879 }
1880 if (where->head)
1881 {
1882 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1883 where = where->head;
1884 }
1885 if (op->more) 1645 if (op->more)
1886 { 1646 {
1887 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1647 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1888 return op; 1648 return op;
1889 } 1649 }
1650
1890 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1651 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1891 CLEAR_FLAG (op, FLAG_REMOVED); 1652 CLEAR_FLAG (op, FLAG_REMOVED);
1892 if (op->nrof) 1653 if (op->nrof)
1893 { 1654 {
1894 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1655 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1895 if (CAN_MERGE (tmp, op)) 1656 if (object::can_merge (tmp, op))
1896 { 1657 {
1897 /* return the original object and remove inserted object 1658 /* return the original object and remove inserted object
1898 (client needs the original object) */ 1659 (client needs the original object) */
1899 tmp->nrof += op->nrof; 1660 tmp->nrof += op->nrof;
1900 /* Weight handling gets pretty funky. Since we are adding to 1661 /* Weight handling gets pretty funky. Since we are adding to
1901 * tmp->nrof, we need to increase the weight. 1662 * tmp->nrof, we need to increase the weight.
1902 */ 1663 */
1903 add_weight (where, op->weight * op->nrof); 1664 add_weight (this, op->weight * op->nrof);
1904 SET_FLAG (op, FLAG_REMOVED); 1665 SET_FLAG (op, FLAG_REMOVED);
1905 free_object (op); /* free the inserted object */ 1666 op->destroy (); /* free the inserted object */
1906 op = tmp; 1667 op = tmp;
1907 remove_ob (op); /* and fix old object's links */ 1668 op->remove (); /* and fix old object's links */
1908 CLEAR_FLAG (op, FLAG_REMOVED); 1669 CLEAR_FLAG (op, FLAG_REMOVED);
1909 break; 1670 break;
1910 } 1671 }
1911 1672
1912 /* I assume combined objects have no inventory 1673 /* I assume combined objects have no inventory
1913 * We add the weight - this object could have just been removed 1674 * We add the weight - this object could have just been removed
1914 * (if it was possible to merge). calling remove_ob will subtract 1675 * (if it was possible to merge). calling remove_ob will subtract
1915 * the weight, so we need to add it in again, since we actually do 1676 * the weight, so we need to add it in again, since we actually do
1916 * the linking below 1677 * the linking below
1917 */ 1678 */
1918 add_weight (where, op->weight * op->nrof); 1679 add_weight (this, op->weight * op->nrof);
1919 } 1680 }
1920 else 1681 else
1921 add_weight (where, (op->weight + op->carrying)); 1682 add_weight (this, (op->weight + op->carrying));
1922 1683
1923 otmp = is_player_inv (where); 1684 otmp = this->in_player ();
1924 if (otmp && otmp->contr != NULL) 1685 if (otmp && otmp->contr)
1925 {
1926 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1686 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1927 fix_player (otmp); 1687 otmp->update_stats ();
1928 }
1929 1688
1930 op->map = NULL; 1689 op->map = 0;
1931 op->env = where; 1690 op->env = this;
1932 op->above = NULL; 1691 op->above = 0;
1933 op->below = NULL; 1692 op->below = 0;
1934 op->x = 0, op->y = 0; 1693 op->x = 0, op->y = 0;
1935 1694
1936 /* reset the light list and los of the players on the map */ 1695 /* reset the light list and los of the players on the map */
1937 if ((op->glow_radius != 0) && where->map) 1696 if ((op->glow_radius != 0) && map)
1938 { 1697 {
1939#ifdef DEBUG_LIGHTS 1698#ifdef DEBUG_LIGHTS
1940 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1699 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1941#endif /* DEBUG_LIGHTS */ 1700#endif /* DEBUG_LIGHTS */
1942 if (MAP_DARKNESS (where->map)) 1701 if (MAP_DARKNESS (map))
1943 update_all_los (where->map, where->x, where->y); 1702 update_all_los (map, x, y);
1944 } 1703 }
1945 1704
1946 /* Client has no idea of ordering so lets not bother ordering it here. 1705 /* Client has no idea of ordering so lets not bother ordering it here.
1947 * It sure simplifies this function... 1706 * It sure simplifies this function...
1948 */ 1707 */
1949 if (where->inv == NULL) 1708 if (!inv)
1950 where->inv = op; 1709 inv = op;
1951 else 1710 else
1952 { 1711 {
1953 op->below = where->inv; 1712 op->below = inv;
1954 op->below->above = op; 1713 op->below->above = op;
1955 where->inv = op; 1714 inv = op;
1956 } 1715 }
1716
1957 return op; 1717 return op;
1958} 1718}
1959 1719
1960/* 1720/*
1961 * Checks if any objects has a move_type that matches objects 1721 * Checks if any objects has a move_type that matches objects
1980 1740
1981int 1741int
1982check_move_on (object *op, object *originator) 1742check_move_on (object *op, object *originator)
1983{ 1743{
1984 object *tmp; 1744 object *tmp;
1985 tag_t tag;
1986 mapstruct *m = op->map; 1745 maptile *m = op->map;
1987 int x = op->x, y = op->y; 1746 int x = op->x, y = op->y;
1988 1747
1989 MoveType move_on, move_slow, move_block; 1748 MoveType move_on, move_slow, move_block;
1990 1749
1991 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1750 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1992 return 0; 1751 return 0;
1993
1994 tag = op->count;
1995 1752
1996 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1753 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1997 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1754 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1998 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1755 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1999 1756
2042 { 1799 {
2043 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1800 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2044 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1801 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2045 { 1802 {
2046 1803
1804 float
2047 float diff = tmp->move_slow_penalty * FABS (op->speed); 1805 diff = tmp->move_slow_penalty * FABS (op->speed);
2048 1806
2049 if (op->type == PLAYER) 1807 if (op->type == PLAYER)
2050 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1808 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2051 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1809 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2052 diff /= 4.0; 1810 diff /= 4.0;
2059 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1817 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2060 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1818 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2061 { 1819 {
2062 move_apply (tmp, op, originator); 1820 move_apply (tmp, op, originator);
2063 1821
2064 if (was_destroyed (op, tag)) 1822 if (op->destroyed ())
2065 return 1; 1823 return 1;
2066 1824
2067 /* what the person/creature stepped onto has moved the object 1825 /* what the person/creature stepped onto has moved the object
2068 * someplace new. Don't process any further - if we did, 1826 * someplace new. Don't process any further - if we did,
2069 * have a feeling strange problems would result. 1827 * have a feeling strange problems would result.
2081 * a matching archetype at the given map and coordinates. 1839 * a matching archetype at the given map and coordinates.
2082 * The first matching object is returned, or NULL if none. 1840 * The first matching object is returned, or NULL if none.
2083 */ 1841 */
2084 1842
2085object * 1843object *
2086present_arch (const archetype *at, mapstruct *m, int x, int y) 1844present_arch (const archetype *at, maptile *m, int x, int y)
2087{ 1845{
2088 object * 1846 object *
2089 tmp; 1847 tmp;
2090 1848
2091 if (m == NULL || out_of_map (m, x, y)) 1849 if (m == NULL || out_of_map (m, x, y))
2104 * a matching type variable at the given map and coordinates. 1862 * a matching type variable at the given map and coordinates.
2105 * The first matching object is returned, or NULL if none. 1863 * The first matching object is returned, or NULL if none.
2106 */ 1864 */
2107 1865
2108object * 1866object *
2109present (unsigned char type, mapstruct *m, int x, int y) 1867present (unsigned char type, maptile *m, int x, int y)
2110{ 1868{
2111 object * 1869 object *
2112 tmp; 1870 tmp;
2113 1871
2114 if (out_of_map (m, x, y)) 1872 if (out_of_map (m, x, y))
2254 * the archetype because that isn't correct if the monster has been 2012 * the archetype because that isn't correct if the monster has been
2255 * customized, changed states, etc. 2013 * customized, changed states, etc.
2256 */ 2014 */
2257 2015
2258int 2016int
2259find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2017find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2260{ 2018{
2261 int 2019 int
2262 i, 2020 i,
2263 index = 0, flag; 2021 index = 0, flag;
2264 static int 2022 static int
2276 * if the space being examined only has a wall to the north and empty 2034 * if the space being examined only has a wall to the north and empty
2277 * spaces in all the other directions, this will reduce the search space 2035 * spaces in all the other directions, this will reduce the search space
2278 * to only the spaces immediately surrounding the target area, and 2036 * to only the spaces immediately surrounding the target area, and
2279 * won't look 2 spaces south of the target space. 2037 * won't look 2 spaces south of the target space.
2280 */ 2038 */
2281 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2039 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2282 stop = maxfree[i]; 2040 stop = maxfree[i];
2283 } 2041 }
2042
2284 if (!index) 2043 if (!index)
2285 return -1; 2044 return -1;
2045
2286 return altern[RANDOM () % index]; 2046 return altern[RANDOM () % index];
2287} 2047}
2288 2048
2289/* 2049/*
2290 * find_first_free_spot(archetype, mapstruct, x, y) works like 2050 * find_first_free_spot(archetype, maptile, x, y) works like
2291 * find_free_spot(), but it will search max number of squares. 2051 * find_free_spot(), but it will search max number of squares.
2292 * But it will return the first available spot, not a random choice. 2052 * But it will return the first available spot, not a random choice.
2293 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2053 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2294 */ 2054 */
2295 2055
2296int 2056int
2297find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2057find_first_free_spot (const object *ob, maptile *m, int x, int y)
2298{ 2058{
2299 int 2059 int
2300 i; 2060 i;
2301 2061
2302 for (i = 0; i < SIZEOFFREE; i++) 2062 for (i = 0; i < SIZEOFFREE; i++)
2366 * because we have to know what movement the thing looking to move 2126 * because we have to know what movement the thing looking to move
2367 * there is capable of. 2127 * there is capable of.
2368 */ 2128 */
2369 2129
2370int 2130int
2371find_dir (mapstruct *m, int x, int y, object *exclude) 2131find_dir (maptile *m, int x, int y, object *exclude)
2372{ 2132{
2373 int 2133 int
2374 i, 2134 i,
2375 max = SIZEOFFREE, mflags; 2135 max = SIZEOFFREE, mflags;
2376 sint16 2136
2377 nx, 2137 sint16 nx, ny;
2378 ny;
2379 object * 2138 object *
2380 tmp; 2139 tmp;
2381 mapstruct * 2140 maptile *
2382 mp; 2141 mp;
2383 MoveType 2142
2384 blocked, 2143 MoveType blocked, move_type;
2385 move_type;
2386 2144
2387 if (exclude && exclude->head) 2145 if (exclude && exclude->head)
2388 { 2146 {
2389 exclude = exclude->head; 2147 exclude = exclude->head;
2390 move_type = exclude->move_type; 2148 move_type = exclude->move_type;
2400 mp = m; 2158 mp = m;
2401 nx = x + freearr_x[i]; 2159 nx = x + freearr_x[i];
2402 ny = y + freearr_y[i]; 2160 ny = y + freearr_y[i];
2403 2161
2404 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 2162 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny);
2163
2405 if (mflags & P_OUT_OF_MAP) 2164 if (mflags & P_OUT_OF_MAP)
2406 {
2407 max = maxfree[i]; 2165 max = maxfree[i];
2408 }
2409 else 2166 else
2410 { 2167 {
2411 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); 2168 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny);
2412 2169
2413 if ((move_type & blocked) == move_type) 2170 if ((move_type & blocked) == move_type)
2414 {
2415 max = maxfree[i]; 2171 max = maxfree[i];
2416 }
2417 else if (mflags & P_IS_ALIVE) 2172 else if (mflags & P_IS_ALIVE)
2418 { 2173 {
2419 for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) 2174 for (tmp = GET_MAP_OB (mp, nx, ny); tmp; tmp = tmp->above)
2420 {
2421 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) 2175 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude)))
2422 {
2423 break; 2176 break;
2424 } 2177
2425 }
2426 if (tmp) 2178 if (tmp)
2427 {
2428 return freedir[i]; 2179 return freedir[i];
2429 }
2430 } 2180 }
2431 } 2181 }
2432 } 2182 }
2183
2433 return 0; 2184 return 0;
2434} 2185}
2435 2186
2436/* 2187/*
2437 * distance(object 1, object 2) will return the square of the 2188 * distance(object 1, object 2) will return the square of the
2439 */ 2190 */
2440 2191
2441int 2192int
2442distance (const object *ob1, const object *ob2) 2193distance (const object *ob1, const object *ob2)
2443{ 2194{
2444 int 2195 int i;
2445 i;
2446 2196
2447 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2197 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2448 return i; 2198 return i;
2449} 2199}
2450 2200
2455 */ 2205 */
2456 2206
2457int 2207int
2458find_dir_2 (int x, int y) 2208find_dir_2 (int x, int y)
2459{ 2209{
2460 int 2210 int q;
2461 q;
2462 2211
2463 if (y) 2212 if (y)
2464 q = x * 100 / y; 2213 q = x * 100 / y;
2465 else if (x) 2214 else if (x)
2466 q = -300 * x; 2215 q = -300 * x;
2592 * find a path to that monster that we found. If not, 2341 * find a path to that monster that we found. If not,
2593 * we don't bother going toward it. Returns 1 if we 2342 * we don't bother going toward it. Returns 1 if we
2594 * can see a direct way to get it 2343 * can see a direct way to get it
2595 * Modified to be map tile aware -.MSW 2344 * Modified to be map tile aware -.MSW
2596 */ 2345 */
2597
2598
2599int 2346int
2600can_see_monsterP (mapstruct *m, int x, int y, int dir) 2347can_see_monsterP (maptile *m, int x, int y, int dir)
2601{ 2348{
2602 sint16 2349 sint16 dx, dy;
2603 dx,
2604 dy;
2605 int
2606 mflags; 2350 int mflags;
2607 2351
2608 if (dir < 0) 2352 if (dir < 0)
2609 return 0; /* exit condition: invalid direction */ 2353 return 0; /* exit condition: invalid direction */
2610 2354
2611 dx = x + freearr_x[dir]; 2355 dx = x + freearr_x[dir];
2624 return 0; 2368 return 0;
2625 2369
2626 /* yes, can see. */ 2370 /* yes, can see. */
2627 if (dir < 9) 2371 if (dir < 9)
2628 return 1; 2372 return 1;
2373
2629 return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | 2374 return can_see_monsterP (m, x, y, reduction_dir[dir][0])
2630 can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); 2375 | can_see_monsterP (m, x, y, reduction_dir[dir][1])
2376 | can_see_monsterP (m, x, y, reduction_dir[dir][2]);
2631} 2377}
2632
2633
2634 2378
2635/* 2379/*
2636 * can_pick(picker, item): finds out if an object is possible to be 2380 * can_pick(picker, item): finds out if an object is possible to be
2637 * picked up by the picker. Returnes 1 if it can be 2381 * picked up by the picker. Returnes 1 if it can be
2638 * picked up, otherwise 0. 2382 * picked up, otherwise 0.
2649 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2393 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2650 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2394 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2651 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); 2395 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3));
2652} 2396}
2653 2397
2654
2655/* 2398/*
2656 * create clone from object to another 2399 * create clone from object to another
2657 */ 2400 */
2658object * 2401object *
2659object_create_clone (object *asrc) 2402object_create_clone (object *asrc)
2660{ 2403{
2661 object *
2662 dst = NULL, *tmp, *src, *part, *prev, *item; 2404 object *dst = 0, *tmp, *src, *part, *prev, *item;
2663 2405
2664 if (!asrc) 2406 if (!asrc)
2665 return NULL; 2407 return 0;
2408
2666 src = asrc; 2409 src = asrc;
2667 if (src->head) 2410 if (src->head)
2668 src = src->head; 2411 src = src->head;
2669 2412
2670 prev = NULL; 2413 prev = 0;
2671 for (part = src; part; part = part->more) 2414 for (part = src; part; part = part->more)
2672 { 2415 {
2673 tmp = get_object (); 2416 tmp = part->clone ();
2674 copy_object (part, tmp);
2675 tmp->x -= src->x; 2417 tmp->x -= src->x;
2676 tmp->y -= src->y; 2418 tmp->y -= src->y;
2419
2677 if (!part->head) 2420 if (!part->head)
2678 { 2421 {
2679 dst = tmp; 2422 dst = tmp;
2680 tmp->head = NULL; 2423 tmp->head = 0;
2681 } 2424 }
2682 else 2425 else
2683 {
2684 tmp->head = dst; 2426 tmp->head = dst;
2685 } 2427
2686 tmp->more = NULL; 2428 tmp->more = 0;
2429
2687 if (prev) 2430 if (prev)
2688 prev->more = tmp; 2431 prev->more = tmp;
2432
2689 prev = tmp; 2433 prev = tmp;
2690 } 2434 }
2691 2435
2692 /*** copy inventory ***/
2693 for (item = src->inv; item; item = item->below) 2436 for (item = src->inv; item; item = item->below)
2694 {
2695 (void) insert_ob_in_ob (object_create_clone (item), dst); 2437 insert_ob_in_ob (object_create_clone (item), dst);
2696 }
2697 2438
2698 return dst; 2439 return dst;
2699} 2440}
2700 2441
2701/* return true if the object was destroyed, 0 otherwise */
2702int
2703was_destroyed (const object *op, tag_t old_tag)
2704{
2705 /* checking for FLAG_FREED isn't necessary, but makes this function more
2706 * robust */
2707 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2708}
2709
2710/* GROS - Creates an object using a string representing its content. */ 2442/* GROS - Creates an object using a string representing its content. */
2711
2712/* Basically, we save the content of the string to a temp file, then call */ 2443/* Basically, we save the content of the string to a temp file, then call */
2713
2714/* load_object on it. I admit it is a highly inefficient way to make things, */ 2444/* load_object on it. I admit it is a highly inefficient way to make things, */
2715
2716/* but it was simple to make and allows reusing the load_object function. */ 2445/* but it was simple to make and allows reusing the load_object function. */
2717
2718/* Remember not to use load_object_str in a time-critical situation. */ 2446/* Remember not to use load_object_str in a time-critical situation. */
2719
2720/* Also remember that multiparts objects are not supported for now. */ 2447/* Also remember that multiparts objects are not supported for now. */
2721 2448
2722object * 2449object *
2723load_object_str (const char *obstr) 2450load_object_str (const char *obstr)
2724{ 2451{
2725 object * 2452 object *op;
2726 op;
2727 char
2728 filename[MAX_BUF]; 2453 char filename[MAX_BUF];
2729 2454
2730 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2455 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2731 2456
2732 FILE *
2733 tempfile = fopen (filename, "w"); 2457 FILE *tempfile = fopen (filename, "w");
2734 2458
2735 if (tempfile == NULL) 2459 if (tempfile == NULL)
2736 { 2460 {
2737 LOG (llevError, "Error - Unable to access load object temp file\n"); 2461 LOG (llevError, "Error - Unable to access load object temp file\n");
2738 return NULL; 2462 return NULL;
2739 }; 2463 }
2464
2740 fprintf (tempfile, obstr); 2465 fprintf (tempfile, obstr);
2741 fclose (tempfile); 2466 fclose (tempfile);
2742 2467
2743 op = get_object (); 2468 op = object::create ();
2744 2469
2745 object_thawer 2470 object_thawer thawer (filename);
2746 thawer (filename);
2747 2471
2748 if (thawer) 2472 if (thawer)
2749 load_object (thawer, op, 0); 2473 load_object (thawer, op, 0);
2750 2474
2751 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2475 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2759 * returns NULL if no match. 2483 * returns NULL if no match.
2760 */ 2484 */
2761object * 2485object *
2762find_obj_by_type_subtype (const object *who, int type, int subtype) 2486find_obj_by_type_subtype (const object *who, int type, int subtype)
2763{ 2487{
2764 object * 2488 object *tmp;
2765 tmp;
2766 2489
2767 for (tmp = who->inv; tmp; tmp = tmp->below) 2490 for (tmp = who->inv; tmp; tmp = tmp->below)
2768 if (tmp->type == type && tmp->subtype == subtype) 2491 if (tmp->type == type && tmp->subtype == subtype)
2769 return tmp; 2492 return tmp;
2770 2493
2778 * do the desired thing. 2501 * do the desired thing.
2779 */ 2502 */
2780key_value * 2503key_value *
2781get_ob_key_link (const object *ob, const char *key) 2504get_ob_key_link (const object *ob, const char *key)
2782{ 2505{
2783 key_value * 2506 key_value *link;
2784 link;
2785 2507
2786 for (link = ob->key_values; link != NULL; link = link->next) 2508 for (link = ob->key_values; link != NULL; link = link->next)
2787 {
2788 if (link->key == key) 2509 if (link->key == key)
2789 {
2790 return link; 2510 return link;
2791 }
2792 }
2793 2511
2794 return NULL; 2512 return NULL;
2795} 2513}
2796 2514
2797/* 2515/*
2802 * The returned string is shared. 2520 * The returned string is shared.
2803 */ 2521 */
2804const char * 2522const char *
2805get_ob_key_value (const object *op, const char *const key) 2523get_ob_key_value (const object *op, const char *const key)
2806{ 2524{
2807 key_value * 2525 key_value *link;
2808 link; 2526 shstr_cmp canonical_key (key);
2809 const char *
2810 canonical_key;
2811 2527
2812 canonical_key = shstr::find (key);
2813
2814 if (canonical_key == NULL) 2528 if (!canonical_key)
2815 { 2529 {
2816 /* 1. There being a field named key on any object 2530 /* 1. There being a field named key on any object
2817 * implies there'd be a shared string to find. 2531 * implies there'd be a shared string to find.
2818 * 2. Since there isn't, no object has this field. 2532 * 2. Since there isn't, no object has this field.
2819 * 3. Therefore, *this* object doesn't have this field. 2533 * 3. Therefore, *this* object doesn't have this field.
2820 */ 2534 */
2821 return NULL; 2535 return 0;
2822 } 2536 }
2823 2537
2824 /* This is copied from get_ob_key_link() above - 2538 /* This is copied from get_ob_key_link() above -
2825 * only 4 lines, and saves the function call overhead. 2539 * only 4 lines, and saves the function call overhead.
2826 */ 2540 */
2827 for (link = op->key_values; link != NULL; link = link->next) 2541 for (link = op->key_values; link; link = link->next)
2828 {
2829 if (link->key == canonical_key) 2542 if (link->key == canonical_key)
2830 {
2831 return link->value; 2543 return link->value;
2832 } 2544
2833 }
2834 return NULL; 2545 return 0;
2835} 2546}
2836 2547
2837 2548
2838/* 2549/*
2839 * Updates the canonical_key in op to value. 2550 * Updates the canonical_key in op to value.
2875 if (last) 2586 if (last)
2876 last->next = field->next; 2587 last->next = field->next;
2877 else 2588 else
2878 op->key_values = field->next; 2589 op->key_values = field->next;
2879 2590
2880 delete
2881 field; 2591 delete field;
2882 } 2592 }
2883 } 2593 }
2884 return TRUE; 2594 return TRUE;
2885 } 2595 }
2886 /* IF we get here, key doesn't exist */ 2596 /* IF we get here, key doesn't exist */
2921 * Returns TRUE on success. 2631 * Returns TRUE on success.
2922 */ 2632 */
2923int 2633int
2924set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2634set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2925{ 2635{
2926 shstr
2927 key_ (key); 2636 shstr key_ (key);
2928 2637
2929 return set_ob_key_value_s (op, key_, value, add_key); 2638 return set_ob_key_value_s (op, key_, value, add_key);
2930} 2639}
2640
2641object::depth_iterator::depth_iterator (object *container)
2642: iterator_base (container)
2643{
2644 while (item->inv)
2645 item = item->inv;
2646}
2647
2648void
2649object::depth_iterator::next ()
2650{
2651 if (item->below)
2652 {
2653 item = item->below;
2654
2655 while (item->inv)
2656 item = item->inv;
2657 }
2658 else
2659 item = item->env;
2660}
2661
2662// return a suitable string describing an objetc in enough detail to find it
2663const char *
2664object::debug_desc (char *info) const
2665{
2666 char info2[256 * 3];
2667 char *p = info;
2668
2669 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2670 count,
2671 &name,
2672 title ? " " : "",
2673 title ? (const char *)title : "");
2674
2675 if (env)
2676 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2677
2678 if (map)
2679 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2680
2681 return info;
2682}
2683
2684const char *
2685object::debug_desc () const
2686{
2687 static char info[256 * 3];
2688 return debug_desc (info);
2689}
2690

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