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/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.4 by root, Sat Aug 26 23:36:30 2006 UTC vs.
Revision 1.11 by root, Sun Sep 3 00:18:40 2006 UTC

1/* 1/*
2 * static char *rcsid_object_c = 2 * static char *rcsid_object_c =
3 * "$Id: object.C,v 1.4 2006/08/26 23:36:30 root Exp $"; 3 * "$Id: object.C,v 1.11 2006/09/03 00:18:40 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
50int nrofallocobjects = STARTMAX; /* How many OBs allocated (free + used) */ 50int nrofallocobjects = STARTMAX; /* How many OBs allocated (free + used) */
51#endif 51#endif
52 52
53object *objects; /* Pointer to the list of used objects */ 53object *objects; /* Pointer to the list of used objects */
54object *free_objects; /* Pointer to the list of unused objects */ 54object *free_objects; /* Pointer to the list of unused objects */
55object *active_objects; /* List of active objects that need to be processed */ 55object *active_objects; /* List of active objects that need to be processed */
56 56
57short freearr_x[SIZEOFFREE]= 57short freearr_x[SIZEOFFREE]=
58 {0,0,1,1,1,0,-1,-1,-1,0,1,2,2,2,2,2,1,0,-1,-2,-2,-2,-2,-2,-1, 58 {0,0,1,1,1,0,-1,-1,-1,0,1,2,2,2,2,2,1,0,-1,-2,-2,-2,-2,-2,-1,
59 0,1,2,3,3,3,3,3,3,3,2,1,0,-1,-2,-3,-3,-3,-3,-3,-3,-3,-2,-1}; 59 0,1,2,3,3,3,3,3,3,3,2,1,0,-1,-2,-3,-3,-3,-3,-3,-3,-3,-2,-1};
60short freearr_y[SIZEOFFREE]= 60short freearr_y[SIZEOFFREE]=
132 /* Note sure why the following is the case - either the object has to 132 /* Note sure why the following is the case - either the object has to
133 * be animated or have a very low speed. Is this an attempted monster 133 * be animated or have a very low speed. Is this an attempted monster
134 * check? 134 * check?
135 */ 135 */
136 if (!QUERY_FLAG(ob1,FLAG_ANIMATE) && FABS((ob1)->speed) > MIN_ACTIVE_SPEED) 136 if (!QUERY_FLAG(ob1,FLAG_ANIMATE) && FABS((ob1)->speed) > MIN_ACTIVE_SPEED)
137 return 0; 137 return 0;
138 138
139 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 139 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
140 * value could not be stored in a sint32 (which unfortunately sometimes is 140 * value could not be stored in a sint32 (which unfortunately sometimes is
141 * used to store nrof). 141 * used to store nrof).
142 */ 142 */
143 if (ob1->nrof+ob2->nrof >= 1UL<<31) 143 if (ob1->nrof+ob2->nrof >= 1UL<<31)
144 return 0; 144 return 0;
145 145
146 /* This is really a spellbook check - really, we should 146 /* This is really a spellbook check - really, we should
147 * check all objects in the inventory. 147 * check all objects in the inventory.
148 */ 148 */
149 if (ob1->inv || ob2->inv) { 149 if (ob1->inv || ob2->inv) {
150 /* if one object has inventory but the other doesn't, not equiv */ 150 /* if one object has inventory but the other doesn't, not equiv */
151 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) return 0; 151 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) return 0;
152 152
153 /* Now check to see if the two inventory objects could merge */ 153 /* Now check to see if the two inventory objects could merge */
154 if (!CAN_MERGE(ob1->inv, ob2->inv)) return 0; 154 if (!CAN_MERGE(ob1->inv, ob2->inv)) return 0;
155 155
156 /* inventory ok - still need to check rest of this object to see 156 /* inventory ok - still need to check rest of this object to see
157 * if it is valid. 157 * if it is valid.
158 */ 158 */
159 } 159 }
160 160
161 /* If the objects have been identified, set the BEEN_APPLIED flag. 161 /* If the objects have been identified, set the BEEN_APPLIED flag.
162 * This is to the comparison of the flags below will be OK. We 162 * This is to the comparison of the flags below will be OK. We
163 * just can't ignore the been applied or identified flags, as they 163 * just can't ignore the been applied or identified flags, as they
164 * are not equal - just if it has been identified, the been_applied 164 * are not equal - just if it has been identified, the been_applied
165 * flags lose any meaning. 165 * flags lose any meaning.
166 */ 166 */
167 if (QUERY_FLAG(ob1, FLAG_IDENTIFIED)) 167 if (QUERY_FLAG(ob1, FLAG_IDENTIFIED))
168 SET_FLAG(ob1, FLAG_BEEN_APPLIED); 168 SET_FLAG(ob1, FLAG_BEEN_APPLIED);
169 169
170 if (QUERY_FLAG(ob2, FLAG_IDENTIFIED)) 170 if (QUERY_FLAG(ob2, FLAG_IDENTIFIED))
171 SET_FLAG(ob2, FLAG_BEEN_APPLIED); 171 SET_FLAG(ob2, FLAG_BEEN_APPLIED);
172 172
173 173
174 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 174 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something
175 * being locked in inventory should prevent merging. 175 * being locked in inventory should prevent merging.
176 * 0x4 in flags3 is CLIENT_SENT 176 * 0x4 in flags3 is CLIENT_SENT
177 */ 177 */
178 if ((ob1->arch != ob2->arch) || 178 if ((ob1->arch != ob2->arch) ||
179 (ob1->flags[0] != ob2->flags[0]) || 179 (ob1->flags[0] != ob2->flags[0]) ||
180 (ob1->flags[1] != ob2->flags[1]) || 180 (ob1->flags[1] != ob2->flags[1]) ||
181 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~ 0x400000)) || 181 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~ 0x400000)) ||
182 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) || 182 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
183 (ob1->name != ob2->name) || 183 (ob1->name != ob2->name) ||
184 (ob1->title != ob2->title) || 184 (ob1->title != ob2->title) ||
185 (ob1->msg != ob2->msg) || 185 (ob1->msg != ob2->msg) ||
186 (ob1->weight != ob2->weight) || 186 (ob1->weight != ob2->weight) ||
187 (memcmp(&ob1->resist, &ob2->resist, sizeof(ob1->resist))!=0) || 187 (memcmp(&ob1->resist, &ob2->resist, sizeof(ob1->resist))!=0) ||
188 (memcmp(&ob1->stats, &ob2->stats, sizeof(ob1->stats))!=0) || 188 (memcmp(&ob1->stats, &ob2->stats, sizeof(ob1->stats))!=0) ||
189 (ob1->attacktype != ob2->attacktype) || 189 (ob1->attacktype != ob2->attacktype) ||
190 (ob1->magic != ob2->magic) || 190 (ob1->magic != ob2->magic) ||
191 (ob1->slaying != ob2->slaying) || 191 (ob1->slaying != ob2->slaying) ||
192 (ob1->skill != ob2->skill) || 192 (ob1->skill != ob2->skill) ||
193 (ob1->value != ob2->value) || 193 (ob1->value != ob2->value) ||
194 (ob1->animation_id != ob2->animation_id) || 194 (ob1->animation_id != ob2->animation_id) ||
195 (ob1->client_type != ob2->client_type) || 195 (ob1->client_type != ob2->client_type) ||
196 (ob1->materialname != ob2->materialname) || 196 (ob1->materialname != ob2->materialname) ||
197 (ob1->lore != ob2->lore) || 197 (ob1->lore != ob2->lore) ||
198 (ob1->subtype != ob2->subtype) || 198 (ob1->subtype != ob2->subtype) ||
199 (ob1->move_type != ob2->move_type) || 199 (ob1->move_type != ob2->move_type) ||
200 (ob1->move_block != ob2->move_block) || 200 (ob1->move_block != ob2->move_block) ||
201 (ob1->move_allow != ob2->move_allow) || 201 (ob1->move_allow != ob2->move_allow) ||
202 (ob1->move_on != ob2->move_on) || 202 (ob1->move_on != ob2->move_on) ||
203 (ob1->move_off != ob2->move_off) || 203 (ob1->move_off != ob2->move_off) ||
204 (ob1->move_slow != ob2->move_slow) || 204 (ob1->move_slow != ob2->move_slow) ||
205 (ob1->move_slow_penalty != ob2->move_slow_penalty) 205 (ob1->move_slow_penalty != ob2->move_slow_penalty)
206 ) 206 )
207 return 0; 207 return 0;
208 208
209 /* Don't merge objects that are applied. With the new 'body' code, 209 /* Don't merge objects that are applied. With the new 'body' code,
210 * it is possible for most any character to have more than one of 210 * it is possible for most any character to have more than one of
211 * some items equipped, and we don't want those to merge. 211 * some items equipped, and we don't want those to merge.
212 */ 212 */
213 if (QUERY_FLAG(ob1, FLAG_APPLIED) || QUERY_FLAG(ob2, FLAG_APPLIED)) 213 if (QUERY_FLAG(ob1, FLAG_APPLIED) || QUERY_FLAG(ob2, FLAG_APPLIED))
214 return 0; 214 return 0;
215 215
216 switch (ob1->type) { 216 switch (ob1->type) {
217 case SCROLL: 217 case SCROLL:
218 if (ob1->level != ob2->level) return 0; 218 if (ob1->level != ob2->level) return 0;
219 break; 219 break;
220 220
221 } 221 }
222 if (ob1->key_values != NULL || ob2->key_values != NULL) { 222 if (ob1->key_values != NULL || ob2->key_values != NULL) {
223 /* At least one of these has key_values. */ 223 /* At least one of these has key_values. */
224 if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) { 224 if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) {
241signed long sum_weight(object *op) { 241signed long sum_weight(object *op) {
242 signed long sum; 242 signed long sum;
243 object *inv; 243 object *inv;
244 for(sum = 0, inv = op->inv; inv != NULL; inv = inv->below) { 244 for(sum = 0, inv = op->inv; inv != NULL; inv = inv->below) {
245 if (inv->inv) 245 if (inv->inv)
246 sum_weight(inv); 246 sum_weight(inv);
247 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 247 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
248 } 248 }
249 if (op->type == CONTAINER && op->stats.Str) 249 if (op->type == CONTAINER && op->stats.Str)
250 sum = (sum * (100 - op->stats.Str))/100; 250 sum = (sum * (100 - op->stats.Str))/100;
251 if(op->carrying != sum) 251 if(op->carrying != sum)
270 */ 270 */
271 271
272object *is_player_inv (object *op) { 272object *is_player_inv (object *op) {
273 for (;op!=NULL&&op->type!=PLAYER; op=op->env) 273 for (;op!=NULL&&op->type!=PLAYER; op=op->env)
274 if (op->env==op) 274 if (op->env==op)
275 op->env = NULL; 275 op->env = NULL;
276 return op; 276 return op;
277} 277}
278 278
279/* 279/*
280 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 280 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
281 * Some error messages. 281 * Some error messages.
282 * The result of the dump is stored in the static global errmsg array. 282 * The result of the dump is stored in the static global errmsg array.
283 */ 283 */
284 284
285void dump_object2(object *op) { 285void dump_object2(object *op) {
286errmsg[0] = 0;
287return;
288 //TODO//D#d#
289#if 0
286 char *cp; 290 char *cp;
287/* object *tmp;*/ 291/* object *tmp;*/
288 292
289 if(op->arch!=NULL) { 293 if(op->arch!=NULL) {
290 strcat(errmsg,"arch "); 294 strcat(errmsg,"arch ");
291 strcat(errmsg,op->arch->name?op->arch->name:"(null)"); 295 strcat(errmsg,op->arch->name?op->arch->name:"(null)");
292 strcat(errmsg,"\n"); 296 strcat(errmsg,"\n");
293 if((cp=get_ob_diff(op,&empty_archetype->clone))!=NULL) 297 if((cp=get_ob_diff(op,&empty_archetype->clone))!=NULL)
294 strcat(errmsg,cp); 298 strcat(errmsg,cp);
295#if 0 299#if 0
296 /* Don't dump player diffs - they are too long, mostly meaningless, and 300 /* Don't dump player diffs - they are too long, mostly meaningless, and
297 * will overflow the buffer. 301 * will overflow the buffer.
298 * Changed so that we don't dump inventory either. This may 302 * Changed so that we don't dump inventory either. This may
299 * also overflow the buffer. 303 * also overflow the buffer.
315 for (tmp=op->inv; tmp; tmp=tmp->below) 319 for (tmp=op->inv; tmp; tmp=tmp->below)
316 dump_object2(tmp); 320 dump_object2(tmp);
317#endif 321#endif
318 strcat(errmsg,"end\n"); 322 strcat(errmsg,"end\n");
319 } 323 }
324#endif
320} 325}
321 326
322/* 327/*
323 * Dumps an object. Returns output in the static global errmsg array. 328 * Dumps an object. Returns output in the static global errmsg array.
324 */ 329 */
329 return; 334 return;
330 } 335 }
331 errmsg[0]='\0'; 336 errmsg[0]='\0';
332 dump_object2(op); 337 dump_object2(op);
333} 338}
334
335/* GROS - Dumps an object. Return the result into a string */
336/* Note that no checking is done for the validity of the target string, so */
337/* you need to be sure that you allocated enough space for it. */
338void dump_me(object *op, char *outstr)
339{
340 char *cp;
341
342 if(op==NULL)
343 {
344 strcpy(outstr,"[NULL pointer]");
345 return;
346 }
347 outstr[0]='\0';
348
349 if(op->arch!=NULL)
350 {
351 strcat(outstr,"arch ");
352 strcat(outstr,op->arch->name?op->arch->name:"(null)");
353 strcat(outstr,"\n");
354 if((cp=get_ob_diff(op,&empty_archetype->clone))!=NULL)
355 strcat(outstr,cp);
356 strcat(outstr,"end\n");
357 }
358 else
359 {
360 strcat(outstr,"Object ");
361 if (op->name==NULL)
362 strcat(outstr, "(null)");
363 else
364 strcat(outstr,op->name);
365 strcat(outstr,"\n");
366 strcat(outstr,"end\n");
367 }
368}
369
370/*
371 * This is really verbose...Can be triggered by the P key while in DM mode.
372 * All objects are dumped to stderr (or alternate logfile, if in server-mode)
373 */
374 339
375void dump_all_objects(void) { 340void dump_all_objects(void) {
376 object *op; 341 object *op;
377 for(op=objects;op!=NULL;op=op->next) { 342 for(op=objects;op!=NULL;op=op->next) {
378 dump_object(op); 343 dump_object(op);
414 * Used only by the patch command, but not all that useful. 379 * Used only by the patch command, but not all that useful.
415 * Enables features like "patch <name-of-other-player> food 999" 380 * Enables features like "patch <name-of-other-player> food 999"
416 */ 381 */
417 382
418object *find_object_name(const char *str) { 383object *find_object_name(const char *str) {
419 const char *name=add_string(str); 384 const char *name = shstr::find (str);
420 object *op; 385 object *op;
421 for(op=objects;op!=NULL;op=op->next) 386 for(op=objects;op!=NULL;op=op->next)
422 if(op->name==name) 387 if(&op->name == name)
423 break; 388 break;
424 free_string(name); 389
425 return op; 390 return op;
426} 391}
427 392
428void free_all_object_data(void) { 393void free_all_object_data(void) {
429#ifdef MEMORY_DEBUG 394#ifdef MEMORY_DEBUG
430 object *op, *next; 395 object *op, *next;
431 396
432 for (op=free_objects; op!=NULL; ) { 397 for (op=free_objects; op!=NULL; ) {
433 next=op->next; 398 next=op->next;
434 free(op); 399 free(op);
435 nrofallocobjects--; 400 nrofallocobjects--;
436 nroffreeobjects--; 401 nroffreeobjects--;
437 op=next; 402 op=next;
438 } 403 }
439#endif 404#endif
440 LOG(llevDebug,"%d allocated objects, %d free objects, STARMAX=%d\n", 405 LOG(llevDebug,"%d allocated objects, %d free objects, STARMAX=%d\n",
441 nrofallocobjects, nroffreeobjects,STARTMAX); 406 nrofallocobjects, nroffreeobjects,STARTMAX);
442} 407}
443 408
444/* 409/*
445 * Returns the object which this object marks as being the owner. 410 * Returns the object which this object marks as being the owner.
446 * A id-scheme is used to avoid pointing to objects which have been 411 * A id-scheme is used to avoid pointing to objects which have been
452 * anything - once an object is removed, it is basically dead anyways. 417 * anything - once an object is removed, it is basically dead anyways.
453 */ 418 */
454 419
455object *get_owner(object *op) { 420object *get_owner(object *op) {
456 if(op->owner==NULL) 421 if(op->owner==NULL)
457 return NULL; 422 return NULL;
458 423
459 if (!QUERY_FLAG(op->owner,FLAG_FREED) && !QUERY_FLAG(op->owner, FLAG_REMOVED) && 424 if (!QUERY_FLAG(op->owner,FLAG_FREED) && !QUERY_FLAG(op->owner, FLAG_REMOVED) &&
460 op->owner->count==op->ownercount) 425 op->owner->count==op->ownercount)
461 return op->owner; 426 return op->owner;
462 427
463 op->owner=NULL; 428 op->owner=NULL;
464 op->ownercount=0; 429 op->ownercount=0;
465 return NULL; 430 return NULL;
466} 431}
468void clear_owner(object *op) 433void clear_owner(object *op)
469{ 434{
470 if (!op) return; 435 if (!op) return;
471 436
472 if (op->owner && op->ownercount == op->owner->count) 437 if (op->owner && op->ownercount == op->owner->count)
473 op->owner->refcount--; 438 op->owner->refcount--;
474 439
475 op->owner = NULL; 440 op->owner = NULL;
476 op->ownercount = 0; 441 op->ownercount = 0;
477} 442}
478 443
483 * skill and experience objects. 448 * skill and experience objects.
484 */ 449 */
485void set_owner (object *op, object *owner) 450void set_owner (object *op, object *owner)
486{ 451{
487 if(owner==NULL||op==NULL) 452 if(owner==NULL||op==NULL)
488 return; 453 return;
489 454
490 /* next line added to allow objects which own objects */ 455 /* next line added to allow objects which own objects */
491 /* Add a check for ownercounts in here, as I got into an endless loop 456 /* Add a check for ownercounts in here, as I got into an endless loop
492 * with the fireball owning a poison cloud which then owned the 457 * with the fireball owning a poison cloud which then owned the
493 * fireball. I believe that was caused by one of the objects getting 458 * fireball. I believe that was caused by one of the objects getting
494 * freed and then another object replacing it. Since the ownercounts 459 * freed and then another object replacing it. Since the ownercounts
495 * didn't match, this check is valid and I believe that cause is valid. 460 * didn't match, this check is valid and I believe that cause is valid.
496 */ 461 */
497 while (owner->owner && owner!=owner->owner && 462 while (owner->owner && owner!=owner->owner &&
498 owner->ownercount==owner->owner->count) owner=owner->owner; 463 owner->ownercount==owner->owner->count) owner=owner->owner;
499 464
500 /* IF the owner still has an owner, we did not resolve to a final owner. 465 /* IF the owner still has an owner, we did not resolve to a final owner.
501 * so lets not add to that. 466 * so lets not add to that.
502 */ 467 */
503 if (owner->owner) return; 468 if (owner->owner) return;
521 */ 486 */
522void copy_owner (object *op, object *clone) 487void copy_owner (object *op, object *clone)
523{ 488{
524 object *owner = get_owner (clone); 489 object *owner = get_owner (clone);
525 if (owner == NULL) { 490 if (owner == NULL) {
526 /* players don't have owners - they own themselves. Update 491 /* players don't have owners - they own themselves. Update
527 * as appropriate. 492 * as appropriate.
528 */ 493 */
529 if (clone->type == PLAYER) owner=clone; 494 if (clone->type == PLAYER) owner=clone;
530 else return; 495 else return;
531 } 496 }
532 set_owner(op, owner); 497 set_owner(op, owner);
533 498
534} 499}
535 500
546 op->slaying = NULL; 511 op->slaying = NULL;
547 op->skill = NULL; 512 op->skill = NULL;
548 op->msg = NULL; 513 op->msg = NULL;
549 op->materialname = NULL; 514 op->materialname = NULL;
550 op->lore = NULL; 515 op->lore = NULL;
551 op->current_weapon_script = NULL;
552 clear_object(op); 516 clear_object(op);
553} 517}
554 518
555/* Zero the key_values on op, decrementing the shared-string 519/* Zero the key_values on op, decrementing the shared-string
556 * refcounts and freeing the links. 520 * refcounts and freeing the links.
557 */ 521 */
558static void free_key_values(object * op) { 522static void free_key_values(object * op)
559 key_value * i; 523{
560 key_value * next = NULL; 524 for (key_value *i = op->key_values; i != 0; )
561 525 {
562 if (op->key_values == NULL) return; 526 key_value *next = i->next;
527 delete i;
528 i = next;
563 529 }
564 for (i = op->key_values; i != NULL; i = next) { 530
565 /* Store next *first*. */
566 next = i->next;
567
568 if (i->key) FREE_AND_CLEAR_STR(i->key);
569 if (i->value) FREE_AND_CLEAR_STR(i->value);
570 i->next = NULL;
571 free(i);
572 }
573
574 op->key_values = NULL; 531 op->key_values = 0;
575} 532}
576
577 533
578/* 534/*
579 * clear_object() frees everything allocated by an object, and also 535 * clear_object() frees everything allocated by an object, and also
580 * clears all variables and flags to default settings. 536 * clears all variables and flags to default settings.
581 */ 537 */
582 538
583void clear_object(object *op) { 539void clear_object(object *op)
540{
584 op->clear (); 541 op->clear ();
585 542
586 event *evt;
587 event *evt2;
588
589 /* redo this to be simpler/more efficient. Was also seeing
590 * crashes in the old code. Move this to the top - am
591 * seeing periodic crashes in this code, and would like to have
592 * as much info available as possible (eg, object name).
593 */
594 for (evt = op->events; evt; evt=evt2) {
595 evt2 = evt->next;
596
597 if (evt->hook != NULL) FREE_AND_CLEAR_STR(evt->hook);
598 if (evt->plugin != NULL) FREE_AND_CLEAR_STR(evt->plugin);
599 if (evt->options != NULL) FREE_AND_CLEAR_STR(evt->options);
600
601 free(evt);
602 }
603 op->events = NULL;
604
605 free_key_values(op); 543 free_key_values (op);
606 544
607 /* the memset will clear all these values for us, but we need 545 /* the memset will clear all these values for us, but we need
608 * to reduce the refcount on them. 546 * to reduce the refcount on them.
609 */ 547 */
610 if (op->name!=NULL) FREE_AND_CLEAR_STR(op->name); 548 op->name = 0;
611 if (op->name_pl!=NULL) FREE_AND_CLEAR_STR(op->name_pl); 549 op->name_pl = 0;
612 if (op->title != NULL) FREE_AND_CLEAR_STR(op->title); 550 op->title = 0;
613 if (op->race!=NULL) FREE_AND_CLEAR_STR(op->race); 551 op->race = 0;
614 if (op->slaying!=NULL) FREE_AND_CLEAR_STR(op->slaying); 552 op->slaying = 0;
615 if (op->skill!=NULL) FREE_AND_CLEAR_STR(op->skill); 553 op->skill = 0;
616 if (op->msg!=NULL) FREE_AND_CLEAR_STR(op->msg); 554 op->msg = 0;
617 if (op->lore!=NULL) FREE_AND_CLEAR_STR(op->lore); 555 op->lore = 0;
618 if (op->materialname!= NULL) FREE_AND_CLEAR_STR(op->materialname); 556 op->materialname = 0;
619 557
620
621 memset((void*)op, 0, sizeof (object_special)); 558 memset((void*)op, 0, sizeof (object_special));
622 /* Below here, we clear things that are not done by the memset, 559 /* Below here, we clear things that are not done by the memset,
623 * or set default values that are not zero. 560 * or set default values that are not zero.
624 */ 561 */
625 /* This is more or less true */ 562 /* This is more or less true */
626 SET_FLAG(op, FLAG_REMOVED); 563 SET_FLAG (op, FLAG_REMOVED);
627 564
628
629 op->contr = NULL; 565 op->contr = NULL;
630 op->below=NULL; 566 op->below = NULL;
631 op->above=NULL; 567 op->above = NULL;
632 op->inv=NULL; 568 op->inv = NULL;
633 op->events=NULL;
634 op->container=NULL; 569 op->container=NULL;
635 op->env=NULL; 570 op->env=NULL;
636 op->more=NULL; 571 op->more=NULL;
637 op->head=NULL; 572 op->head=NULL;
638 op->map=NULL; 573 op->map=NULL;
639 op->refcount=0; 574 op->refcount=0;
640 op->active_next = NULL; 575 op->active_next = NULL;
641 op->active_prev = NULL; 576 op->active_prev = NULL;
642 /* What is not cleared is next, prev, and count */ 577 /* What is not cleared is next, prev, and count */
643 578
644 op->expmul=1.0; 579 op->expmul=1.0;
645 op->face = blank_face; 580 op->face = blank_face;
646 op->attacked_by_count = (tag_t) -1; 581 op->attacked_by_count = (tag_t) -1;
582
647 if (settings.casting_time) 583 if (settings.casting_time)
648 op->casting_time = -1; 584 op->casting_time = -1;
649
650} 585}
651 586
652/* 587/*
653 * copy object first frees everything allocated by the second object, 588 * copy object first frees everything allocated by the second object,
654 * and then copies the contends of the first object into the second 589 * and then copies the contends of the first object into the second
656 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 591 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
657 * if the first object is freed, the pointers in the new object 592 * if the first object is freed, the pointers in the new object
658 * will point at garbage. 593 * will point at garbage.
659 */ 594 */
660 595
661void copy_object(object *op2, object *op) { 596void copy_object(object *op2, object *op)
597{
662 int is_freed=QUERY_FLAG(op,FLAG_FREED),is_removed=QUERY_FLAG(op,FLAG_REMOVED); 598 int is_freed=QUERY_FLAG(op,FLAG_FREED),is_removed=QUERY_FLAG(op,FLAG_REMOVED);
663 event *evt, *evt2, *evt_new;
664 599
665 op->clear (); 600 op->clear ();
666 601
667 /* Decrement the refcounts, but don't bother zeroing the fields;
668 they'll be overwritten by memcpy. */
669 if(op->name!=NULL) free_string(op->name);
670 if(op->name_pl!=NULL) free_string(op->name_pl);
671 if(op->title!=NULL) free_string(op->title);
672 if(op->race!=NULL) free_string(op->race);
673 if(op->slaying!=NULL) free_string(op->slaying);
674 if(op->skill!=NULL) free_string(op->skill);
675 if(op->msg!=NULL) free_string(op->msg);
676 if(op->lore!=NULL) free_string(op->lore);
677 if(op->materialname != NULL) free_string(op->materialname);
678 if(op->custom_name != NULL) free_string(op->custom_name);
679
680 /* Basically, same code as from clear_object() */
681 for (evt = op->events; evt; evt=evt2) {
682 evt2 = evt->next;
683
684 if (evt->hook != NULL) FREE_AND_CLEAR_STR(evt->hook);
685 if (evt->plugin != NULL) FREE_AND_CLEAR_STR(evt->plugin);
686 if (evt->options != NULL) FREE_AND_CLEAR_STR(evt->options);
687
688 free(evt);
689 }
690 op->events = NULL;
691
692 free_key_values(op); 602 free_key_values (op);
693 603
694 *(object_special *)op = *(object_special *)op2; 604 *(object_special *)op = *(object_special *)op2;
695 op2->clone (op); 605 op2->clone (op);
696 606
697 if(is_freed) SET_FLAG(op,FLAG_FREED); 607 if (is_freed) SET_FLAG(op,FLAG_FREED);
698 if(is_removed) SET_FLAG(op,FLAG_REMOVED); 608 if (is_removed) SET_FLAG(op,FLAG_REMOVED);
699 if(op->name!=NULL) add_refcount(op->name);
700 if(op->name_pl!=NULL) add_refcount(op->name_pl);
701 if(op->title!=NULL) add_refcount(op->title);
702 if(op->race!=NULL) add_refcount(op->race);
703 if(op->slaying!=NULL) add_refcount(op->slaying);
704 if(op->skill!=NULL) add_refcount(op->skill);
705 if(op->lore!=NULL) add_refcount(op->lore);
706 if(op->msg!=NULL) add_refcount(op->msg);
707 if(op->custom_name!=NULL) add_refcount(op->custom_name);
708 if (op->materialname != NULL) add_refcount(op->materialname);
709 609
710 if((op2->speed<0) && !editor) 610 if (op2->speed < 0)
711 op->speed_left=op2->speed_left-RANDOM()%200/100.0; 611 op->speed_left = op2->speed_left - RANDOM() % 200 / 100.0;
712 612
713 /* Copy over event information */
714 evt2 = NULL;
715 for (evt = op2->events; evt; evt=evt->next) {
716 evt_new = (event *) malloc(sizeof(event));
717 memcpy(evt_new, evt, sizeof(event));
718 if (evt_new->hook) add_refcount(evt_new->hook);
719 if (evt_new->plugin) add_refcount(evt_new->plugin);
720 if (evt_new->options) add_refcount(evt_new->options);
721 evt_new->next = NULL;
722
723 /* Try to be a little clever here, and store away the
724 * last event we copied, so that its simpler to update the
725 * pointer.
726 */
727 if (evt2)
728 evt2->next = evt_new;
729 else
730 op->events = evt_new;
731
732 evt2 = evt_new;
733 }
734 /* Copy over key_values, if any. */ 613 /* Copy over key_values, if any. */
735 if (op2->key_values != NULL) { 614 if (op2->key_values != NULL) {
736 key_value * tail = NULL; 615 key_value *tail = NULL;
737 key_value * i; 616 key_value *i;
738 617
739 op->key_values = NULL; 618 op->key_values = NULL;
740 619
741 for (i = op2->key_values; i != NULL; i = i->next) { 620 for (i = op2->key_values; i != NULL; i = i->next)
742 key_value * new_link = (key_value *) malloc(sizeof(key_value)); 621 {
622 key_value *new_link = new key_value;
743 623
744 new_link->next = NULL; 624 new_link->next = NULL;
745 new_link->key = add_refcount(i->key); 625 new_link->key = i->key;
746 if (i->value) 626 new_link->value = i->value;
747 new_link->value = add_refcount(i->value);
748 else
749 new_link->value = NULL;
750 627
751 /* Try and be clever here, too. */ 628 /* Try and be clever here, too. */
752 if (op->key_values == NULL) { 629 if (op->key_values == NULL)
630 {
753 op->key_values = new_link; 631 op->key_values = new_link;
754 tail = new_link; 632 tail = new_link;
755 } else { 633 }
756 tail->next = new_link; 634 else
757 tail = new_link; 635 {
758 } 636 tail->next = new_link;
759 } 637 tail = new_link;
638 }
760 } 639 }
640 }
761 641
762 update_ob_speed(op); 642 update_ob_speed (op);
763} 643}
764 644
765/* 645/*
766 * expand_objects() allocates more objects for the list of unused objects. 646 * expand_objects() allocates more objects for the list of unused objects.
767 * It is called from get_object() if the unused list is empty. 647 * It is called from get_object() if the unused list is empty.
768 */ 648 */
769 649
770void expand_objects(void) { 650void expand_objects(void) {
771 int i; 651 int i;
772 object *obj; 652 object *obj;
773 obj = (object *) CALLOC(OBJ_EXPAND,sizeof(object)); 653 obj = new object [OBJ_EXPAND];
774 654
775 if(obj==NULL)
776 fatal(OUT_OF_MEMORY);
777 free_objects=obj; 655 free_objects=obj;
778 obj[0].prev=NULL; 656 obj[0].prev=NULL;
779 obj[0].next= &obj[1], 657 obj[0].next= &obj[1],
780 SET_FLAG(&(obj[0]), FLAG_REMOVED); 658 SET_FLAG(&(obj[0]), FLAG_REMOVED);
781 SET_FLAG(&(obj[0]), FLAG_FREED); 659 SET_FLAG(&(obj[0]), FLAG_FREED);
799 * get_object() grabs an object from the list of unused objects, makes 677 * get_object() grabs an object from the list of unused objects, makes
800 * sure it is initialised, and returns it. 678 * sure it is initialised, and returns it.
801 * If there are no free objects, expand_objects() is called to get more. 679 * If there are no free objects, expand_objects() is called to get more.
802 */ 680 */
803 681
804object *get_object(void) { 682object *get_object(void)
683{
805 object *op; 684 object *op;
806 685
807 if(free_objects==NULL) { 686 if(free_objects==NULL)
808 expand_objects(); 687 expand_objects();
809 } 688
810 op=free_objects; 689 op = free_objects;
811#ifdef MEMORY_DEBUG
812 /* The idea is hopefully by doing a realloc, the memory
813 * debugging program will now use the current stack trace to
814 * report leaks.
815 */
816 op = realloc(op, sizeof(object));
817 SET_FLAG(op, FLAG_REMOVED);
818 SET_FLAG(op, FLAG_FREED);
819#endif
820 690
821 if(!QUERY_FLAG(op,FLAG_FREED)) { 691 if (!QUERY_FLAG (op, FLAG_FREED))
822 LOG(llevError,"Fatal: Getting busy object.\n"); 692 LOG(llevError,"Fatal: Getting busy object.\n");
823 } 693
824 free_objects=op->next; 694 free_objects = op->next;
695
825 if(free_objects!=NULL) 696 if (free_objects != NULL)
826 free_objects->prev=NULL; 697 free_objects->prev = NULL;
698
827 op->count= ++ob_count; 699 op->count= ++ob_count;
828 op->name=NULL; 700 op->name=NULL;
829 op->name_pl=NULL; 701 op->name_pl=NULL;
830 op->title=NULL; 702 op->title=NULL;
831 op->race=NULL; 703 op->race=NULL;
853 * be called to update the face variable, _and_ how it looks on the map. 725 * be called to update the face variable, _and_ how it looks on the map.
854 */ 726 */
855 727
856void update_turn_face(object *op) { 728void update_turn_face(object *op) {
857 if(!QUERY_FLAG(op,FLAG_IS_TURNABLE)||op->arch==NULL) 729 if(!QUERY_FLAG(op,FLAG_IS_TURNABLE)||op->arch==NULL)
858 return; 730 return;
859 SET_ANIMATION(op, op->direction); 731 SET_ANIMATION(op, op->direction);
860 update_object(op,UP_OBJ_FACE); 732 update_object(op,UP_OBJ_FACE);
861} 733}
862 734
863/* 735/*
872 /* No reason putting the archetypes objects on the speed list, 744 /* No reason putting the archetypes objects on the speed list,
873 * since they never really need to be updated. 745 * since they never really need to be updated.
874 */ 746 */
875 747
876 if (QUERY_FLAG(op, FLAG_FREED) && op->speed) { 748 if (QUERY_FLAG(op, FLAG_FREED) && op->speed) {
877 LOG(llevError,"Object %s is freed but has speed.\n", op->name); 749 LOG(llevError,"Object %s is freed but has speed.\n", &op->name);
878#ifdef MANY_CORES 750#ifdef MANY_CORES
879 abort(); 751 abort();
880#else 752#else
881 op->speed = 0; 753 op->speed = 0;
882#endif 754#endif
883 } 755 }
884 if (arch_init) { 756 if (arch_init) {
885 return; 757 return;
886 } 758 }
887 if (FABS(op->speed)>MIN_ACTIVE_SPEED) { 759 if (FABS(op->speed)>MIN_ACTIVE_SPEED) {
888 /* If already on active list, don't do anything */ 760 /* If already on active list, don't do anything */
889 if (op->active_next || op->active_prev || op==active_objects) 761 if (op->active_next || op->active_prev || op==active_objects)
890 return; 762 return;
891 763
892 /* process_events() expects us to insert the object at the beginning 764 /* process_events() expects us to insert the object at the beginning
893 * of the list. */ 765 * of the list. */
894 op->active_next = active_objects; 766 op->active_next = active_objects;
895 if (op->active_next!=NULL) 767 if (op->active_next!=NULL)
896 op->active_next->active_prev = op; 768 op->active_next->active_prev = op;
897 active_objects = op; 769 active_objects = op;
898 } 770 }
899 else { 771 else {
900 /* If not on the active list, nothing needs to be done */ 772 /* If not on the active list, nothing needs to be done */
901 if (!op->active_next && !op->active_prev && op!=active_objects) 773 if (!op->active_next && !op->active_prev && op!=active_objects)
902 return; 774 return;
903 775
904 if (op->active_prev==NULL) { 776 if (op->active_prev==NULL) {
905 active_objects = op->active_next; 777 active_objects = op->active_next;
906 if (op->active_next!=NULL) 778 if (op->active_next!=NULL)
907 op->active_next->active_prev = NULL; 779 op->active_next->active_prev = NULL;
908 } 780 }
909 else { 781 else {
910 op->active_prev->active_next = op->active_next; 782 op->active_prev->active_next = op->active_next;
911 if (op->active_next) 783 if (op->active_next)
912 op->active_next->active_prev = op->active_prev; 784 op->active_next->active_prev = op->active_prev;
913 } 785 }
914 op->active_next = NULL; 786 op->active_next = NULL;
915 op->active_prev = NULL; 787 op->active_prev = NULL;
916 } 788 }
917} 789}
918 790
919/* This function removes object 'op' from the list of active 791/* This function removes object 'op' from the list of active
920 * objects. 792 * objects.
926 */ 798 */
927void remove_from_active_list(object *op) 799void remove_from_active_list(object *op)
928{ 800{
929 /* If not on the active list, nothing needs to be done */ 801 /* If not on the active list, nothing needs to be done */
930 if (!op->active_next && !op->active_prev && op!=active_objects) 802 if (!op->active_next && !op->active_prev && op!=active_objects)
931 return; 803 return;
932 804
933 if (op->active_prev==NULL) { 805 if (op->active_prev==NULL) {
934 active_objects = op->active_next; 806 active_objects = op->active_next;
935 if (op->active_next!=NULL) 807 if (op->active_next!=NULL)
936 op->active_next->active_prev = NULL; 808 op->active_next->active_prev = NULL;
937 } 809 }
938 else { 810 else {
939 op->active_prev->active_next = op->active_next; 811 op->active_prev->active_next = op->active_next;
940 if (op->active_next) 812 if (op->active_next)
941 op->active_next->active_prev = op->active_prev; 813 op->active_next->active_prev = op->active_prev;
942 } 814 }
943 op->active_next = NULL; 815 op->active_next = NULL;
944 op->active_prev = NULL; 816 op->active_prev = NULL;
945} 817}
946 818
966 * UP_OBJ_FACE: only the objects face has changed. 838 * UP_OBJ_FACE: only the objects face has changed.
967 */ 839 */
968 840
969void update_object(object *op, int action) { 841void update_object(object *op, int action) {
970 int update_now=0, flags; 842 int update_now=0, flags;
971 MoveType move_on, move_off, move_block, move_slow; 843 MoveType move_on, move_off, move_block, move_slow;
972 844
973 if (op == NULL) { 845 if (op == NULL) {
974 /* this should never happen */ 846 /* this should never happen */
975 LOG(llevDebug,"update_object() called for NULL object.\n"); 847 LOG(llevDebug,"update_object() called for NULL object.\n");
976 return; 848 return;
977 } 849 }
978 850
979 if(op->env!=NULL) { 851 if(op->env!=NULL) {
980 /* Animation is currently handled by client, so nothing 852 /* Animation is currently handled by client, so nothing
981 * to do in this case. 853 * to do in this case.
982 */ 854 */
983 return; 855 return;
984 } 856 }
985 857
986 /* If the map is saving, don't do anything as everything is 858 /* If the map is saving, don't do anything as everything is
987 * going to get freed anyways. 859 * going to get freed anyways.
988 */ 860 */
989 if (!op->map || op->map->in_memory == MAP_SAVING) return; 861 if (!op->map || op->map->in_memory == MAP_SAVING) return;
990 862
991 /* make sure the object is within map boundaries */ 863 /* make sure the object is within map boundaries */
992 if (op->x < 0 || op->x >= MAP_WIDTH(op->map) || 864 if (op->x < 0 || op->x >= MAP_WIDTH(op->map) ||
993 op->y < 0 || op->y >= MAP_HEIGHT(op->map)) { 865 op->y < 0 || op->y >= MAP_HEIGHT(op->map)) {
994 LOG(llevError,"update_object() called for object out of map!\n"); 866 LOG(llevError,"update_object() called for object out of map!\n");
995#ifdef MANY_CORES 867#ifdef MANY_CORES
996 abort(); 868 abort();
997#endif 869#endif
998 return; 870 return;
999 } 871 }
1000 872
1001 flags = GET_MAP_FLAGS(op->map, op->x, op->y); 873 flags = GET_MAP_FLAGS(op->map, op->x, op->y);
1002 SET_MAP_FLAGS(op->map, op->x, op->y, flags | P_NEED_UPDATE); 874 SET_MAP_FLAGS(op->map, op->x, op->y, flags | P_NEED_UPDATE);
1003 move_slow = GET_MAP_MOVE_SLOW(op->map, op->x, op->y); 875 move_slow = GET_MAP_MOVE_SLOW(op->map, op->x, op->y);
1016 update_now=1; 888 update_now=1;
1017 889
1018 if (QUERY_FLAG(op, FLAG_ALIVE) && !(flags & P_IS_ALIVE)) 890 if (QUERY_FLAG(op, FLAG_ALIVE) && !(flags & P_IS_ALIVE))
1019 update_now=1; 891 update_now=1;
1020 892
1021 if ((move_on | op->move_on) != move_on) update_now=1; 893 if ((move_on | op->move_on) != move_on) update_now=1;
1022 if ((move_off | op->move_off) != move_off) update_now=1; 894 if ((move_off | op->move_off) != move_off) update_now=1;
1023 /* This isn't perfect, but I don't expect a lot of objects to 895 /* This isn't perfect, but I don't expect a lot of objects to
1024 * to have move_allow right now. 896 * to have move_allow right now.
1025 */ 897 */
1026 if (((move_block | op->move_block) & ~op->move_allow) != move_block) 898 if (((move_block | op->move_block) & ~op->move_allow) != move_block)
1027 update_now=1; 899 update_now=1;
1028 if ((move_slow | op->move_slow) != move_slow) update_now=1; 900 if ((move_slow | op->move_slow) != move_slow) update_now=1;
1029 } 901 }
1030 /* if the object is being removed, we can't make intelligent 902 /* if the object is being removed, we can't make intelligent
1031 * decisions, because remove_ob can't really pass the object 903 * decisions, because remove_ob can't really pass the object
1032 * that is being removed. 904 * that is being removed.
1033 */ 905 */
1034 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) { 906 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) {
1035 update_now=1; 907 update_now=1;
1036 } else if (action == UP_OBJ_FACE) { 908 } else if (action == UP_OBJ_FACE) {
1037 /* Nothing to do for that case */ 909 /* Nothing to do for that case */
1038 } 910 }
1039 else { 911 else {
1040 LOG(llevError,"update_object called with invalid action: %d\n", action); 912 LOG(llevError,"update_object called with invalid action: %d\n", action);
1041 } 913 }
1042 914
1043 if (update_now) { 915 if (update_now) {
1044 SET_MAP_FLAGS(op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); 916 SET_MAP_FLAGS(op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
1045 update_position(op->map, op->x, op->y); 917 update_position(op->map, op->x, op->y);
1046 } 918 }
1047 919
1048 if(op->more!=NULL) 920 if(op->more!=NULL)
1049 update_object(op->more, action); 921 update_object(op->more, action);
1050} 922}
1051 923
1052 924
1053/* 925/*
1054 * free_object() frees everything allocated by an object, removes 926 * free_object() frees everything allocated by an object, removes
1068 object *tmp,*op; 940 object *tmp,*op;
1069 941
1070 ob->clear (); 942 ob->clear ();
1071 943
1072 if (!QUERY_FLAG(ob,FLAG_REMOVED)) { 944 if (!QUERY_FLAG(ob,FLAG_REMOVED)) {
1073 LOG(llevDebug,"Free object called with non removed object\n"); 945 LOG(llevDebug,"Free object called with non removed object\n");
1074 dump_object(ob); 946 dump_object(ob);
1075#ifdef MANY_CORES 947#ifdef MANY_CORES
1076 abort(); 948 abort();
1077#endif 949#endif
1078 } 950 }
1079 if(QUERY_FLAG(ob,FLAG_FRIENDLY)) { 951 if(QUERY_FLAG(ob,FLAG_FRIENDLY)) {
1080 LOG(llevMonster,"Warning: tried to free friendly object.\n"); 952 LOG(llevMonster,"Warning: tried to free friendly object.\n");
1081 remove_friendly_object(ob); 953 remove_friendly_object(ob);
1082 } 954 }
1083 if(QUERY_FLAG(ob,FLAG_FREED)) { 955 if(QUERY_FLAG(ob,FLAG_FREED)) {
1084 dump_object(ob); 956 dump_object(ob);
1085 LOG(llevError,"Trying to free freed object.\n%s\n",errmsg); 957 LOG(llevError,"Trying to free freed object.\n%s\n",errmsg);
1086 return; 958 return;
1087 } 959 }
1088 if(ob->more!=NULL) { 960 if(ob->more!=NULL) {
1089 free_object2(ob->more, free_inventory); 961 free_object2(ob->more, free_inventory);
1090 ob->more=NULL; 962 ob->more=NULL;
1091 } 963 }
1092 if (ob->inv) { 964 if (ob->inv) {
1093 /* Only if the space blocks everything do we not process - 965 /* Only if the space blocks everything do we not process -
1094 * if some form of movemnt is allowed, let objects 966 * if some form of movemnt is allowed, let objects
1095 * drop on that space. 967 * drop on that space.
1096 */ 968 */
1097 if (free_inventory || ob->map==NULL || ob->map->in_memory!=MAP_IN_MEMORY || 969 if (free_inventory || ob->map==NULL || ob->map->in_memory!=MAP_IN_MEMORY ||
1098 (GET_MAP_MOVE_BLOCK(ob->map, ob->x, ob->y) == MOVE_ALL)) 970 (GET_MAP_MOVE_BLOCK(ob->map, ob->x, ob->y) == MOVE_ALL))
1099 { 971 {
1100 op=ob->inv; 972 op=ob->inv;
1101 while(op!=NULL) { 973 while(op!=NULL) {
1102 tmp=op->below; 974 tmp=op->below;
1103 remove_ob(op); 975 remove_ob(op);
1104 free_object2(op, free_inventory); 976 free_object2(op, free_inventory);
1105 op=tmp; 977 op=tmp;
1106 } 978 }
1107 } 979 }
1108 else { /* Put objects in inventory onto this space */ 980 else { /* Put objects in inventory onto this space */
1109 op=ob->inv; 981 op=ob->inv;
1110 while(op!=NULL) { 982 while(op!=NULL) {
1111 tmp=op->below; 983 tmp=op->below;
1112 remove_ob(op); 984 remove_ob(op);
1113 if(QUERY_FLAG(op,FLAG_STARTEQUIP)||QUERY_FLAG(op,FLAG_NO_DROP) || 985 if(QUERY_FLAG(op,FLAG_STARTEQUIP)||QUERY_FLAG(op,FLAG_NO_DROP) ||
1114 op->type==RUNE || op->type==TRAP || QUERY_FLAG(op,FLAG_IS_A_TEMPLATE)) 986 op->type==RUNE || op->type==TRAP || QUERY_FLAG(op,FLAG_IS_A_TEMPLATE))
1115 free_object(op); 987 free_object(op);
1116 else { 988 else {
1117 op->x=ob->x; 989 op->x=ob->x;
1118 op->y=ob->y; 990 op->y=ob->y;
1119 insert_ob_in_map(op,ob->map,NULL,0); /* Insert in same map as the envir */ 991 insert_ob_in_map(op,ob->map,NULL,0); /* Insert in same map as the envir */
1120 } 992 }
1121 op=tmp; 993 op=tmp;
1122 } 994 }
1123 } 995 }
1124 } 996 }
1125 /* Remove object from the active list */ 997 /* Remove object from the active list */
1126 ob->speed = 0; 998 ob->speed = 0;
1127 update_ob_speed(ob); 999 update_ob_speed(ob);
1128 1000
1129 SET_FLAG(ob, FLAG_FREED); 1001 SET_FLAG(ob, FLAG_FREED);
1130 ob->count = 0; 1002 ob->count = 0;
1131 1003
1132 /* Remove this object from the list of used objects */ 1004 /* Remove this object from the list of used objects */
1133 if(ob->prev==NULL) { 1005 if(ob->prev==NULL) {
1134 objects=ob->next; 1006 objects=ob->next;
1135 if(objects!=NULL) 1007 if(objects!=NULL)
1136 objects->prev=NULL; 1008 objects->prev=NULL;
1137 } 1009 }
1138 else { 1010 else {
1139 ob->prev->next=ob->next; 1011 ob->prev->next=ob->next;
1140 if(ob->next!=NULL) 1012 if(ob->next!=NULL)
1141 ob->next->prev=ob->prev; 1013 ob->next->prev=ob->prev;
1142 } 1014 }
1143 1015
1144 if(ob->name!=NULL) FREE_AND_CLEAR_STR(ob->name); 1016 ob->name = 0;
1145 if(ob->name_pl!=NULL) FREE_AND_CLEAR_STR(ob->name_pl); 1017 ob->name_pl = 0;
1146 if(ob->title!=NULL) FREE_AND_CLEAR_STR(ob->title); 1018 ob->title = 0;
1147 if(ob->race!=NULL) FREE_AND_CLEAR_STR(ob->race); 1019 ob->race = 0;
1148 if(ob->slaying!=NULL) FREE_AND_CLEAR_STR(ob->slaying); 1020 ob->slaying = 0;
1149 if(ob->skill!=NULL) FREE_AND_CLEAR_STR(ob->skill); 1021 ob->skill = 0;
1150 if(ob->lore!=NULL) FREE_AND_CLEAR_STR(ob->lore); 1022 ob->lore = 0;
1151 if(ob->msg!=NULL) FREE_AND_CLEAR_STR(ob->msg); 1023 ob->msg = 0;
1152 if(ob->materialname!=NULL) FREE_AND_CLEAR_STR(ob->materialname); 1024 ob->materialname = 0;
1153 1025
1154
1155 /* Why aren't events freed? */
1156 free_key_values(ob); 1026 free_key_values (ob);
1157
1158#if 0 /* MEMORY_DEBUG*/
1159 /* This is a nice idea. Unfortunately, a lot of the code in crossfire
1160 * presumes the freed_object will stick around for at least a little
1161 * bit
1162 */
1163 /* this is necessary so that memory debugging programs will
1164 * be able to accurately report source of malloc. If we recycle
1165 * objects, then some other area may be doing the get_object
1166 * and not freeing it, but the original one that malloc'd the
1167 * object will get the blame.
1168 */
1169 free(ob);
1170#else
1171 1027
1172 /* Now link it with the free_objects list: */ 1028 /* Now link it with the free_objects list: */
1173 ob->prev=NULL; 1029 ob->prev=NULL;
1174 ob->next=free_objects; 1030 ob->next=free_objects;
1031
1175 if(free_objects!=NULL) 1032 if(free_objects!=NULL)
1176 free_objects->prev=ob; 1033 free_objects->prev=ob;
1034
1177 free_objects=ob; 1035 free_objects=ob;
1178 nroffreeobjects++; 1036 nroffreeobjects++;
1179#endif
1180} 1037}
1181 1038
1182/* 1039/*
1183 * count_free() returns the number of objects on the list of free objects. 1040 * count_free() returns the number of objects on the list of free objects.
1184 */ 1041 */
1185 1042
1186int count_free(void) { 1043int count_free ()
1044{
1187 int i=0; 1045 int i=0;
1188 object *tmp=free_objects; 1046 object *tmp=free_objects;
1189 while(tmp!=NULL) 1047 while(tmp!=NULL)
1190 tmp=tmp->next, i++; 1048 tmp=tmp->next, i++;
1191 return i; 1049 return i;
1193 1051
1194/* 1052/*
1195 * count_used() returns the number of objects on the list of used objects. 1053 * count_used() returns the number of objects on the list of used objects.
1196 */ 1054 */
1197 1055
1198int count_used(void) { 1056int count_used()
1057{
1199 int i=0; 1058 int i=0;
1200 object *tmp=objects; 1059 object *tmp=objects;
1201 while(tmp!=NULL) 1060 while(tmp!=NULL)
1202 tmp=tmp->next, i++; 1061 tmp=tmp->next, i++;
1203 return i; 1062 return i;
1205 1064
1206/* 1065/*
1207 * count_active() returns the number of objects on the list of active objects. 1066 * count_active() returns the number of objects on the list of active objects.
1208 */ 1067 */
1209 1068
1210int count_active(void) { 1069int count_active()
1070{
1211 int i=0; 1071 int i=0;
1212 object *tmp=active_objects; 1072 object *tmp=active_objects;
1213 while(tmp!=NULL) 1073 while(tmp!=NULL)
1214 tmp=tmp->active_next, i++; 1074 tmp=tmp->active_next, i++;
1215 return i; 1075 return i;
1247 mapstruct *m; 1107 mapstruct *m;
1248 sint16 x,y; 1108 sint16 x,y;
1249 1109
1250 1110
1251 if(QUERY_FLAG(op,FLAG_REMOVED)) { 1111 if(QUERY_FLAG(op,FLAG_REMOVED)) {
1252 dump_object(op); 1112 dump_object(op);
1253 LOG(llevError,"Trying to remove removed object.\n%s\n",errmsg); 1113 LOG(llevError,"Trying to remove removed object.\n%s\n",errmsg);
1254 1114
1255 /* Changed it to always dump core in this case. As has been learned 1115 /* Changed it to always dump core in this case. As has been learned
1256 * in the past, trying to recover from errors almost always 1116 * in the past, trying to recover from errors almost always
1257 * make things worse, and this is a real error here - something 1117 * make things worse, and this is a real error here - something
1258 * that should not happen. 1118 * that should not happen.
1259 * Yes, if this was a mission critical app, trying to do something 1119 * Yes, if this was a mission critical app, trying to do something
1260 * to recover may make sense, but that is because failure of the app 1120 * to recover may make sense, but that is because failure of the app
1261 * may have other disastrous problems. Cf runs out of a script 1121 * may have other disastrous problems. Cf runs out of a script
1262 * so is easily enough restarted without any real problems. 1122 * so is easily enough restarted without any real problems.
1263 * MSW 2001-07-01 1123 * MSW 2001-07-01
1264 */ 1124 */
1265 abort(); 1125 abort();
1266 } 1126 }
1267 if(op->more!=NULL) 1127 if(op->more!=NULL)
1268 remove_ob(op->more); 1128 remove_ob(op->more);
1269 1129
1270 SET_FLAG(op, FLAG_REMOVED); 1130 SET_FLAG(op, FLAG_REMOVED);
1271 1131
1272 /* 1132 /*
1273 * In this case, the object to be removed is in someones 1133 * In this case, the object to be removed is in someones
1274 * inventory. 1134 * inventory.
1275 */ 1135 */
1276 if(op->env!=NULL) { 1136 if(op->env!=NULL) {
1277 if(op->nrof) 1137 if(op->nrof)
1278 sub_weight(op->env, op->weight*op->nrof); 1138 sub_weight(op->env, op->weight*op->nrof);
1279 else 1139 else
1280 sub_weight(op->env, op->weight+op->carrying); 1140 sub_weight(op->env, op->weight+op->carrying);
1281 1141
1282 /* NO_FIX_PLAYER is set when a great many changes are being 1142 /* NO_FIX_PLAYER is set when a great many changes are being
1283 * made to players inventory. If set, avoiding the call 1143 * made to players inventory. If set, avoiding the call
1284 * to save cpu time. 1144 * to save cpu time.
1285 */ 1145 */
1286 if ((otmp=is_player_inv(op->env))!=NULL && otmp->contr && 1146 if ((otmp=is_player_inv(op->env))!=NULL && otmp->contr &&
1287 !QUERY_FLAG(otmp,FLAG_NO_FIX_PLAYER)) 1147 !QUERY_FLAG(otmp,FLAG_NO_FIX_PLAYER))
1288 fix_player(otmp); 1148 fix_player(otmp);
1289 1149
1290 if(op->above!=NULL) 1150 if(op->above!=NULL)
1291 op->above->below=op->below; 1151 op->above->below=op->below;
1292 else 1152 else
1293 op->env->inv=op->below; 1153 op->env->inv=op->below;
1294 1154
1295 if(op->below!=NULL) 1155 if(op->below!=NULL)
1296 op->below->above=op->above; 1156 op->below->above=op->above;
1297 1157
1298 /* we set up values so that it could be inserted into 1158 /* we set up values so that it could be inserted into
1299 * the map, but we don't actually do that - it is up 1159 * the map, but we don't actually do that - it is up
1300 * to the caller to decide what we want to do. 1160 * to the caller to decide what we want to do.
1301 */ 1161 */
1302 op->x=op->env->x,op->y=op->env->y; 1162 op->x=op->env->x,op->y=op->env->y;
1303 op->ox=op->x,op->oy=op->y; 1163 op->ox=op->x,op->oy=op->y;
1304 op->map=op->env->map; 1164 op->map=op->env->map;
1305 op->above=NULL,op->below=NULL; 1165 op->above=NULL,op->below=NULL;
1306 op->env=NULL; 1166 op->env=NULL;
1307 return; 1167 return;
1308 } 1168 }
1309 1169
1310 /* If we get here, we are removing it from a map */ 1170 /* If we get here, we are removing it from a map */
1311 if (op->map == NULL) return; 1171 if (op->map == NULL) return;
1312 1172
1313 x = op->x; 1173 x = op->x;
1314 y = op->y; 1174 y = op->y;
1315 m = get_map_from_coord(op->map, &x, &y); 1175 m = get_map_from_coord(op->map, &x, &y);
1316 1176
1317 if (!m) { 1177 if (!m) {
1318 LOG(llevError,"remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1178 LOG(llevError,"remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1319 op->map->path, op->x, op->y); 1179 op->map->path, op->x, op->y);
1320 /* in old days, we used to set x and y to 0 and continue. 1180 /* in old days, we used to set x and y to 0 and continue.
1321 * it seems if we get into this case, something is probablye 1181 * it seems if we get into this case, something is probablye
1322 * screwed up and should be fixed. 1182 * screwed up and should be fixed.
1323 */ 1183 */
1324 abort(); 1184 abort();
1325 } 1185 }
1326 if (op->map != m) { 1186 if (op->map != m) {
1327 LOG(llevDebug,"remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", 1187 LOG(llevDebug,"remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1328 op->map->path, m->path, op->x, op->y, x, y); 1188 op->map->path, m->path, op->x, op->y, x, y);
1329 } 1189 }
1330 1190
1331 /* Re did the following section of code - it looks like it had 1191 /* Re did the following section of code - it looks like it had
1332 * lots of logic for things we no longer care about 1192 * lots of logic for things we no longer care about
1333 */ 1193 */
1334 1194
1335 /* link the object above us */ 1195 /* link the object above us */
1336 if (op->above) 1196 if (op->above)
1337 op->above->below=op->below; 1197 op->above->below=op->below;
1338 else 1198 else
1339 SET_MAP_TOP(m,x,y,op->below); /* we were top, set new top */ 1199 SET_MAP_TOP(m,x,y,op->below); /* we were top, set new top */
1340 1200
1341 /* Relink the object below us, if there is one */ 1201 /* Relink the object below us, if there is one */
1342 if(op->below) { 1202 if(op->below) {
1343 op->below->above=op->above; 1203 op->below->above=op->above;
1344 } else { 1204 } else {
1345 /* Nothing below, which means we need to relink map object for this space 1205 /* Nothing below, which means we need to relink map object for this space
1346 * use translated coordinates in case some oddness with map tiling is 1206 * use translated coordinates in case some oddness with map tiling is
1347 * evident 1207 * evident
1348 */ 1208 */
1349 if(GET_MAP_OB(m,x,y)!=op) { 1209 if(GET_MAP_OB(m,x,y)!=op) {
1350 dump_object(op); 1210 dump_object(op);
1351 LOG(llevError,"remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1211 LOG(llevError,"remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg);
1352 dump_object(GET_MAP_OB(m,x,y)); 1212 dump_object(GET_MAP_OB(m,x,y));
1353 LOG(llevError,"%s\n",errmsg); 1213 LOG(llevError,"%s\n",errmsg);
1354 } 1214 }
1355 SET_MAP_OB(m,x,y,op->above); /* goes on above it. */ 1215 SET_MAP_OB(m,x,y,op->above); /* goes on above it. */
1356 } 1216 }
1357 op->above=NULL; 1217 op->above=NULL;
1358 op->below=NULL; 1218 op->below=NULL;
1359 1219
1360 if (op->map->in_memory == MAP_SAVING) 1220 if (op->map->in_memory == MAP_SAVING)
1361 return; 1221 return;
1362 1222
1363 tag = op->count; 1223 tag = op->count;
1364 check_walk_off = ! QUERY_FLAG (op, FLAG_NO_APPLY); 1224 check_walk_off = ! QUERY_FLAG (op, FLAG_NO_APPLY);
1365 for(tmp=GET_MAP_OB(m,x,y);tmp!=NULL;tmp=tmp->above) { 1225 for(tmp=GET_MAP_OB(m,x,y);tmp!=NULL;tmp=tmp->above) {
1366 /* No point updating the players look faces if he is the object 1226 /* No point updating the players look faces if he is the object
1367 * being removed. 1227 * being removed.
1368 */ 1228 */
1369 1229
1370 if(tmp->type==PLAYER && tmp!=op) { 1230 if(tmp->type==PLAYER && tmp!=op) {
1371 /* If a container that the player is currently using somehow gets 1231 /* If a container that the player is currently using somehow gets
1372 * removed (most likely destroyed), update the player view 1232 * removed (most likely destroyed), update the player view
1373 * appropriately. 1233 * appropriately.
1374 */ 1234 */
1375 if (tmp->container==op) { 1235 if (tmp->container==op) {
1376 CLEAR_FLAG(op, FLAG_APPLIED); 1236 CLEAR_FLAG(op, FLAG_APPLIED);
1377 tmp->container=NULL; 1237 tmp->container=NULL;
1378 } 1238 }
1379 tmp->contr->socket.update_look=1; 1239 tmp->contr->socket.update_look=1;
1380 } 1240 }
1381 /* See if player moving off should effect something */ 1241 /* See if player moving off should effect something */
1382 if (check_walk_off && ((op->move_type & tmp->move_off) && 1242 if (check_walk_off && ((op->move_type & tmp->move_off) &&
1383 (op->move_type & ~tmp->move_off & ~tmp->move_block)==0)) { 1243 (op->move_type & ~tmp->move_off & ~tmp->move_block)==0)) {
1384 1244
1385 move_apply(tmp, op, NULL); 1245 move_apply(tmp, op, NULL);
1386 if (was_destroyed (op, tag)) { 1246 if (was_destroyed (op, tag)) {
1387 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " 1247 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed "
1388 "leaving object\n", tmp->name, tmp->arch->name); 1248 "leaving object\n", &tmp->name, &tmp->arch->name);
1389 } 1249 }
1390 } 1250 }
1391 1251
1392 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1252 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1393 1253
1394 if(tmp->above == tmp) 1254 if(tmp->above == tmp)
1395 tmp->above = NULL; 1255 tmp->above = NULL;
1396 last=tmp; 1256 last=tmp;
1397 } 1257 }
1398 /* last == NULL of there are no objects on this space */ 1258 /* last == NULL of there are no objects on this space */
1399 if (last==NULL) { 1259 if (last==NULL) {
1400 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1260 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1401 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1261 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1402 * those out anyways, and if there are any flags set right now, they won't 1262 * those out anyways, and if there are any flags set right now, they won't
1403 * be correct anyways. 1263 * be correct anyways.
1404 */ 1264 */
1405 SET_MAP_FLAGS(op->map, op->x, op->y, P_NEED_UPDATE); 1265 SET_MAP_FLAGS(op->map, op->x, op->y, P_NEED_UPDATE);
1406 update_position(op->map, op->x, op->y); 1266 update_position(op->map, op->x, op->y);
1407 } 1267 }
1408 else 1268 else
1409 update_object(last, UP_OBJ_REMOVE); 1269 update_object(last, UP_OBJ_REMOVE);
1410 1270
1411 if(QUERY_FLAG(op,FLAG_BLOCKSVIEW)|| (op->glow_radius != 0)) 1271 if(QUERY_FLAG(op,FLAG_BLOCKSVIEW)|| (op->glow_radius != 0))
1412 update_all_los(op->map, op->x, op->y); 1272 update_all_los(op->map, op->x, op->y);
1413 1273
1414} 1274}
1415 1275
1416/* 1276/*
1417 * merge_ob(op,top): 1277 * merge_ob(op,top):
1483{ 1343{
1484 object *tmp, *top, *floor=NULL; 1344 object *tmp, *top, *floor=NULL;
1485 sint16 x,y; 1345 sint16 x,y;
1486 1346
1487 if (QUERY_FLAG (op, FLAG_FREED)) { 1347 if (QUERY_FLAG (op, FLAG_FREED)) {
1488 LOG (llevError, "Trying to insert freed object!\n"); 1348 LOG (llevError, "Trying to insert freed object!\n");
1489 return NULL; 1349 return NULL;
1490 } 1350 }
1491 if(m==NULL) { 1351 if(m==NULL) {
1492 dump_object(op); 1352 dump_object(op);
1493 LOG(llevError,"Trying to insert in null-map!\n%s\n",errmsg); 1353 LOG(llevError,"Trying to insert in null-map!\n%s\n",errmsg);
1494 return op; 1354 return op;
1495 } 1355 }
1496 if(out_of_map(m,op->x,op->y)) { 1356 if(out_of_map(m,op->x,op->y)) {
1497 dump_object(op); 1357 dump_object(op);
1498 LOG(llevError,"Trying to insert object outside the map.\n%s\n", errmsg); 1358 LOG(llevError,"Trying to insert object outside the map.\n%s\n", errmsg);
1499#ifdef MANY_CORES 1359#ifdef MANY_CORES
1500 /* Better to catch this here, as otherwise the next use of this object 1360 /* Better to catch this here, as otherwise the next use of this object
1501 * is likely to cause a crash. Better to find out where it is getting 1361 * is likely to cause a crash. Better to find out where it is getting
1502 * improperly inserted. 1362 * improperly inserted.
1503 */ 1363 */
1504 abort(); 1364 abort();
1505#endif 1365#endif
1506 return op; 1366 return op;
1507 } 1367 }
1508 if(!QUERY_FLAG(op,FLAG_REMOVED)) { 1368 if(!QUERY_FLAG(op,FLAG_REMOVED)) {
1509 dump_object(op); 1369 dump_object(op);
1510 LOG(llevError,"Trying to insert (map) inserted object.\n%s\n", errmsg); 1370 LOG(llevError,"Trying to insert (map) inserted object.\n%s\n", errmsg);
1511 return op; 1371 return op;
1512 } 1372 }
1513 if(op->more!=NULL) { 1373 if(op->more!=NULL) {
1514 /* The part may be on a different map. */ 1374 /* The part may be on a different map. */
1515 1375
1516 object *more = op->more; 1376 object *more = op->more;
1517 1377
1518 /* We really need the caller to normalize coordinates - if 1378 /* We really need the caller to normalize coordinates - if
1519 * we set the map, that doesn't work if the location is within 1379 * we set the map, that doesn't work if the location is within
1520 * a map and this is straddling an edge. So only if coordinate 1380 * a map and this is straddling an edge. So only if coordinate
1521 * is clear wrong do we normalize it. 1381 * is clear wrong do we normalize it.
1522 */ 1382 */
1523 if (OUT_OF_REAL_MAP(more->map, more->x, more->y)) { 1383 if (OUT_OF_REAL_MAP(more->map, more->x, more->y)) {
1524 /* Debugging information so you can see the last coordinates this object had */ 1384 /* Debugging information so you can see the last coordinates this object had */
1525 more->ox = more->x; 1385 more->ox = more->x;
1526 more->oy = more->y; 1386 more->oy = more->y;
1527 more->map = get_map_from_coord(m, &more->x, &more->y); 1387 more->map = get_map_from_coord(m, &more->x, &more->y);
1528 } else if (!more->map) { 1388 } else if (!more->map) {
1529 /* For backwards compatibility - when not dealing with tiled maps, 1389 /* For backwards compatibility - when not dealing with tiled maps,
1530 * more->map should always point to the parent. 1390 * more->map should always point to the parent.
1531 */ 1391 */
1532 more->map = m; 1392 more->map = m;
1533 } 1393 }
1534 1394
1535 if (insert_ob_in_map(more, more->map, originator, flag) == NULL) { 1395 if (insert_ob_in_map(more, more->map, originator, flag) == NULL) {
1536 if ( ! op->head) 1396 if ( ! op->head)
1537 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1397 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1538 return NULL; 1398 return NULL;
1539 } 1399 }
1540 } 1400 }
1541 CLEAR_FLAG(op,FLAG_REMOVED); 1401 CLEAR_FLAG(op,FLAG_REMOVED);
1542 1402
1543 /* Debugging information so you can see the last coordinates this object had */ 1403 /* Debugging information so you can see the last coordinates this object had */
1544 op->ox=op->x; 1404 op->ox=op->x;
1553 y = op->y; 1413 y = op->y;
1554 1414
1555 /* this has to be done after we translate the coordinates. 1415 /* this has to be done after we translate the coordinates.
1556 */ 1416 */
1557 if(op->nrof && !(flag & INS_NO_MERGE)) { 1417 if(op->nrof && !(flag & INS_NO_MERGE)) {
1558 for(tmp=GET_MAP_OB(op->map,x,y);tmp!=NULL;tmp=tmp->above) 1418 for(tmp=GET_MAP_OB(op->map,x,y);tmp!=NULL;tmp=tmp->above)
1559 if (CAN_MERGE(op,tmp)) { 1419 if (CAN_MERGE(op,tmp)) {
1560 op->nrof+=tmp->nrof; 1420 op->nrof+=tmp->nrof;
1561 remove_ob(tmp); 1421 remove_ob(tmp);
1562 free_object(tmp); 1422 free_object(tmp);
1563 } 1423 }
1564 } 1424 }
1565 1425
1566 CLEAR_FLAG(op,FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1426 CLEAR_FLAG(op,FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1567 CLEAR_FLAG(op, FLAG_INV_LOCKED); 1427 CLEAR_FLAG(op, FLAG_INV_LOCKED);
1568 if (!QUERY_FLAG(op, FLAG_ALIVE)) 1428 if (!QUERY_FLAG(op, FLAG_ALIVE))
1569 CLEAR_FLAG(op, FLAG_NO_STEAL); 1429 CLEAR_FLAG(op, FLAG_NO_STEAL);
1570 1430
1571 if (flag & INS_BELOW_ORIGINATOR) { 1431 if (flag & INS_BELOW_ORIGINATOR) {
1572 if (originator->map != op->map || originator->x != op->x || 1432 if (originator->map != op->map || originator->x != op->x ||
1573 originator->y != op->y) { 1433 originator->y != op->y) {
1574 LOG(llevError,"insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1434 LOG(llevError,"insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1575 abort(); 1435 abort();
1576 } 1436 }
1577 op->above = originator; 1437 op->above = originator;
1578 op->below = originator->below; 1438 op->below = originator->below;
1579 if (op->below) op->below->above = op; 1439 if (op->below) op->below->above = op;
1580 else SET_MAP_OB(op->map, op->x, op->y, op); 1440 else SET_MAP_OB(op->map, op->x, op->y, op);
1581 /* since *below* originator, no need to update top */ 1441 /* since *below* originator, no need to update top */
1582 originator->below = op; 1442 originator->below = op;
1583 } else { 1443 } else {
1584 /* If there are other objects, then */ 1444 /* If there are other objects, then */
1585 if((! (flag & INS_MAP_LOAD)) && ((top=GET_MAP_OB(op->map,op->x,op->y))!=NULL)) { 1445 if((! (flag & INS_MAP_LOAD)) && ((top=GET_MAP_OB(op->map,op->x,op->y))!=NULL)) {
1586 object *last=NULL; 1446 object *last=NULL;
1587 /* 1447 /*
1588 * If there are multiple objects on this space, we do some trickier handling. 1448 * If there are multiple objects on this space, we do some trickier handling.
1589 * We've already dealt with merging if appropriate. 1449 * We've already dealt with merging if appropriate.
1590 * Generally, we want to put the new object on top. But if 1450 * Generally, we want to put the new object on top. But if
1591 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last 1451 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last
1592 * floor, we want to insert above that and no further. 1452 * floor, we want to insert above that and no further.
1593 * Also, if there are spell objects on this space, we stop processing 1453 * Also, if there are spell objects on this space, we stop processing
1594 * once we get to them. This reduces the need to traverse over all of 1454 * once we get to them. This reduces the need to traverse over all of
1595 * them when adding another one - this saves quite a bit of cpu time 1455 * them when adding another one - this saves quite a bit of cpu time
1596 * when lots of spells are cast in one area. Currently, it is presumed 1456 * when lots of spells are cast in one area. Currently, it is presumed
1597 * that flying non pickable objects are spell objects. 1457 * that flying non pickable objects are spell objects.
1598 */ 1458 */
1599 1459
1600 while (top != NULL) { 1460 while (top != NULL) {
1601 if (QUERY_FLAG(top, FLAG_IS_FLOOR) || 1461 if (QUERY_FLAG(top, FLAG_IS_FLOOR) ||
1602 QUERY_FLAG(top, FLAG_OVERLAY_FLOOR)) floor = top; 1462 QUERY_FLAG(top, FLAG_OVERLAY_FLOOR)) floor = top;
1603 if (QUERY_FLAG(top, FLAG_NO_PICK) 1463 if (QUERY_FLAG(top, FLAG_NO_PICK)
1604 && (top->move_type & (MOVE_FLY_LOW |MOVE_FLY_HIGH)) 1464 && (top->move_type & (MOVE_FLY_LOW |MOVE_FLY_HIGH))
1605 && !QUERY_FLAG(top, FLAG_IS_FLOOR)) 1465 && !QUERY_FLAG(top, FLAG_IS_FLOOR))
1606 { 1466 {
1607 /* We insert above top, so we want this object below this */ 1467 /* We insert above top, so we want this object below this */
1608 top=top->below; 1468 top=top->below;
1609 break; 1469 break;
1610 } 1470 }
1611 last = top; 1471 last = top;
1612 top = top->above; 1472 top = top->above;
1613 } 1473 }
1614 /* Don't want top to be NULL, so set it to the last valid object */ 1474 /* Don't want top to be NULL, so set it to the last valid object */
1615 top = last; 1475 top = last;
1616 1476
1617 /* We let update_position deal with figuring out what the space 1477 /* We let update_position deal with figuring out what the space
1618 * looks like instead of lots of conditions here. 1478 * looks like instead of lots of conditions here.
1619 * makes things faster, and effectively the same result. 1479 * makes things faster, and effectively the same result.
1620 */ 1480 */
1621 1481
1622 /* Have object 'fall below' other objects that block view. 1482 /* Have object 'fall below' other objects that block view.
1623 * Unless those objects are exits, type 66 1483 * Unless those objects are exits, type 66
1624 * If INS_ON_TOP is used, don't do this processing 1484 * If INS_ON_TOP is used, don't do this processing
1625 * Need to find the object that in fact blocks view, otherwise 1485 * Need to find the object that in fact blocks view, otherwise
1626 * stacking is a bit odd. 1486 * stacking is a bit odd.
1627 */ 1487 */
1628 if (!(flag & INS_ON_TOP) && 1488 if (!(flag & INS_ON_TOP) &&
1629 (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && 1489 (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) &&
1630 (op->face && !op->face->visibility)) { 1490 (op->face && !op->face->visibility)) {
1631 for (last=top; last != floor; last=last->below) 1491 for (last=top; last != floor; last=last->below)
1632 if (QUERY_FLAG(last, FLAG_BLOCKSVIEW)&&(last->type != EXIT)) break; 1492 if (QUERY_FLAG(last, FLAG_BLOCKSVIEW)&&(last->type != EXIT)) break;
1633 /* Check to see if we found the object that blocks view, 1493 /* Check to see if we found the object that blocks view,
1634 * and make sure we have a below pointer for it so that 1494 * and make sure we have a below pointer for it so that
1635 * we can get inserted below this one, which requires we 1495 * we can get inserted below this one, which requires we
1636 * set top to the object below us. 1496 * set top to the object below us.
1637 */ 1497 */
1638 if (last && last->below && last != floor) top=last->below; 1498 if (last && last->below && last != floor) top=last->below;
1639 } 1499 }
1640 } /* If objects on this space */ 1500 } /* If objects on this space */
1641 if (flag & INS_MAP_LOAD) 1501 if (flag & INS_MAP_LOAD)
1642 top = GET_MAP_TOP(op->map,op->x,op->y); 1502 top = GET_MAP_TOP(op->map,op->x,op->y);
1643 if (flag & INS_ABOVE_FLOOR_ONLY) top = floor; 1503 if (flag & INS_ABOVE_FLOOR_ONLY) top = floor;
1644 1504
1645 /* Top is the object that our object (op) is going to get inserted above. 1505 /* Top is the object that our object (op) is going to get inserted above.
1646 */ 1506 */
1647 1507
1648 /* First object on this space */ 1508 /* First object on this space */
1649 if (!top) { 1509 if (!top) {
1650 op->above = GET_MAP_OB(op->map, op->x, op->y); 1510 op->above = GET_MAP_OB(op->map, op->x, op->y);
1651 if (op->above) op->above->below = op; 1511 if (op->above) op->above->below = op;
1652 op->below = NULL; 1512 op->below = NULL;
1653 SET_MAP_OB(op->map, op->x, op->y, op); 1513 SET_MAP_OB(op->map, op->x, op->y, op);
1654 } else { /* get inserted into the stack above top */ 1514 } else { /* get inserted into the stack above top */
1655 op->above = top->above; 1515 op->above = top->above;
1656 if (op->above) op->above->below = op; 1516 if (op->above) op->above->below = op;
1657 op->below = top; 1517 op->below = top;
1658 top->above = op; 1518 top->above = op;
1659 } 1519 }
1660 if (op->above==NULL) 1520 if (op->above==NULL)
1661 SET_MAP_TOP(op->map,op->x, op->y, op); 1521 SET_MAP_TOP(op->map,op->x, op->y, op);
1662 } /* else not INS_BELOW_ORIGINATOR */ 1522 } /* else not INS_BELOW_ORIGINATOR */
1663 1523
1664 if(op->type==PLAYER) 1524 if(op->type==PLAYER)
1665 op->contr->do_los=1; 1525 op->contr->do_los=1;
1666 1526
1667 /* If we have a floor, we know the player, if any, will be above 1527 /* If we have a floor, we know the player, if any, will be above
1668 * it, so save a few ticks and start from there. 1528 * it, so save a few ticks and start from there.
1669 */ 1529 */
1670 if (!(flag & INS_MAP_LOAD)) 1530 if (!(flag & INS_MAP_LOAD))
1671 for(tmp=floor?floor:GET_MAP_OB(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) { 1531 for(tmp=floor?floor:GET_MAP_OB(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) {
1672 if (tmp->type == PLAYER) 1532 if (tmp->type == PLAYER)
1673 tmp->contr->socket.update_look=1; 1533 tmp->contr->socket.update_look=1;
1674 } 1534 }
1675 1535
1676 /* If this object glows, it may affect lighting conditions that are 1536 /* If this object glows, it may affect lighting conditions that are
1677 * visible to others on this map. But update_all_los is really 1537 * visible to others on this map. But update_all_los is really
1678 * an inefficient way to do this, as it means los for all players 1538 * an inefficient way to do this, as it means los for all players
1679 * on the map will get recalculated. The players could very well 1539 * on the map will get recalculated. The players could very well
1681 * this should get redone to only look for players within range, 1541 * this should get redone to only look for players within range,
1682 * or just updating the P_NEED_UPDATE for spaces within this area 1542 * or just updating the P_NEED_UPDATE for spaces within this area
1683 * of effect may be sufficient. 1543 * of effect may be sufficient.
1684 */ 1544 */
1685 if(MAP_DARKNESS(op->map) && (op->glow_radius != 0)) 1545 if(MAP_DARKNESS(op->map) && (op->glow_radius != 0))
1686 update_all_los(op->map, op->x, op->y); 1546 update_all_los(op->map, op->x, op->y);
1687 1547
1688 1548
1689 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1549 /* updates flags (blocked, alive, no magic, etc) for this map space */
1690 update_object(op,UP_OBJ_INSERT); 1550 update_object(op,UP_OBJ_INSERT);
1691 1551
1701 1561
1702 /* if this is not the head or flag has been passed, don't check walk on status */ 1562 /* if this is not the head or flag has been passed, don't check walk on status */
1703 1563
1704 if (!(flag & INS_NO_WALK_ON) && !op->head) { 1564 if (!(flag & INS_NO_WALK_ON) && !op->head) {
1705 if (check_move_on(op, originator)) 1565 if (check_move_on(op, originator))
1706 return NULL; 1566 return NULL;
1707 1567
1708 /* If we are a multi part object, lets work our way through the check 1568 /* If we are a multi part object, lets work our way through the check
1709 * walk on's. 1569 * walk on's.
1710 */ 1570 */
1711 for (tmp=op->more; tmp!=NULL; tmp=tmp->more) 1571 for (tmp=op->more; tmp!=NULL; tmp=tmp->more)
1712 if (check_move_on (tmp, originator)) 1572 if (check_move_on (tmp, originator))
1713 return NULL; 1573 return NULL;
1714 } 1574 }
1715 return op; 1575 return op;
1716} 1576}
1717 1577
1718/* this function inserts an object in the map, but if it 1578/* this function inserts an object in the map, but if it
1724 object *tmp1; 1584 object *tmp1;
1725 1585
1726 /* first search for itself and remove any old instances */ 1586 /* first search for itself and remove any old instances */
1727 1587
1728 for(tmp=GET_MAP_OB(op->map,op->x,op->y); tmp!=NULL; tmp=tmp->above) { 1588 for(tmp=GET_MAP_OB(op->map,op->x,op->y); tmp!=NULL; tmp=tmp->above) {
1729 if(!strcmp(tmp->arch->name,arch_string)) /* same archetype */ { 1589 if(!strcmp(tmp->arch->name,arch_string)) /* same archetype */ {
1730 remove_ob(tmp); 1590 remove_ob(tmp);
1731 free_object(tmp); 1591 free_object(tmp);
1732 } 1592 }
1733 } 1593 }
1734 1594
1735 tmp1=arch_to_object(find_archetype(arch_string)); 1595 tmp1=arch_to_object(find_archetype(arch_string));
1736 1596
1737 1597
1750object *get_split_ob(object *orig_ob, uint32 nr) { 1610object *get_split_ob(object *orig_ob, uint32 nr) {
1751 object *newob; 1611 object *newob;
1752 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1612 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1753 1613
1754 if(orig_ob->nrof<nr) { 1614 if(orig_ob->nrof<nr) {
1755 sprintf(errmsg,"There are only %d %ss.", 1615 sprintf(errmsg,"There are only %d %ss.",
1756 orig_ob->nrof?orig_ob->nrof:1, orig_ob->name); 1616 orig_ob->nrof?orig_ob->nrof:1, &orig_ob->name);
1757 return NULL; 1617 return NULL;
1758 } 1618 }
1759 newob = object_create_clone(orig_ob); 1619 newob = object_create_clone(orig_ob);
1760 if((orig_ob->nrof-=nr)<1) { 1620 if((orig_ob->nrof-=nr)<1) {
1761 if ( ! is_removed) 1621 if ( ! is_removed)
1762 remove_ob(orig_ob); 1622 remove_ob(orig_ob);
1763 free_object2(orig_ob, 1); 1623 free_object2(orig_ob, 1);
1764 } 1624 }
1765 else if ( ! is_removed) { 1625 else if ( ! is_removed) {
1766 if(orig_ob->env!=NULL) 1626 if(orig_ob->env!=NULL)
1767 sub_weight (orig_ob->env,orig_ob->weight*nr); 1627 sub_weight (orig_ob->env,orig_ob->weight*nr);
1768 if (orig_ob->env == NULL && orig_ob->map->in_memory!=MAP_IN_MEMORY) { 1628 if (orig_ob->env == NULL && orig_ob->map->in_memory!=MAP_IN_MEMORY) {
1769 strcpy(errmsg, "Tried to split object whose map is not in memory."); 1629 strcpy(errmsg, "Tried to split object whose map is not in memory.");
1770 LOG(llevDebug, 1630 LOG(llevDebug,
1771 "Error, Tried to split object whose map is not in memory.\n"); 1631 "Error, Tried to split object whose map is not in memory.\n");
1772 return NULL; 1632 return NULL;
1773 } 1633 }
1774 } 1634 }
1775 newob->nrof=nr; 1635 newob->nrof=nr;
1776 1636
1777 return newob; 1637 return newob;
1778} 1638}
1800 { 1660 {
1801 op->nrof -= i; 1661 op->nrof -= i;
1802 } 1662 }
1803 else if (op->env != NULL) 1663 else if (op->env != NULL)
1804 { 1664 {
1805 /* is this object in the players inventory, or sub container 1665 /* is this object in the players inventory, or sub container
1806 * therein? 1666 * therein?
1807 */ 1667 */
1808 tmp = is_player_inv (op->env); 1668 tmp = is_player_inv (op->env);
1809 /* nope. Is this a container the player has opened? 1669 /* nope. Is this a container the player has opened?
1810 * If so, set tmp to that player. 1670 * If so, set tmp to that player.
1811 * IMO, searching through all the players will mostly 1671 * IMO, searching through all the players will mostly
1812 * likely be quicker than following op->env to the map, 1672 * likely be quicker than following op->env to the map,
1813 * and then searching the map for a player. 1673 * and then searching the map for a player.
1814 */ 1674 */
1815 if (!tmp) { 1675 if (!tmp) {
1816 for (pl=first_player; pl; pl=pl->next) 1676 for (pl=first_player; pl; pl=pl->next)
1817 if (pl->ob->container == op->env) break; 1677 if (pl->ob->container == op->env) break;
1818 if (pl) tmp=pl->ob; 1678 if (pl) tmp=pl->ob;
1819 else tmp=NULL; 1679 else tmp=NULL;
1820 } 1680 }
1821 1681
1822 if (i < op->nrof) { 1682 if (i < op->nrof) {
1823 sub_weight (op->env, op->weight * i); 1683 sub_weight (op->env, op->weight * i);
1824 op->nrof -= i; 1684 op->nrof -= i;
1825 if (tmp) { 1685 if (tmp) {
1833 } 1693 }
1834 } 1694 }
1835 } 1695 }
1836 else 1696 else
1837 { 1697 {
1838 object *above = op->above; 1698 object *above = op->above;
1839 1699
1840 if (i < op->nrof) { 1700 if (i < op->nrof) {
1841 op->nrof -= i; 1701 op->nrof -= i;
1842 } else { 1702 } else {
1843 remove_ob (op); 1703 remove_ob (op);
1844 op->nrof = 0; 1704 op->nrof = 0;
1845 } 1705 }
1846 /* Since we just removed op, op->above is null */ 1706 /* Since we just removed op, op->above is null */
1847 for (tmp = above; tmp != NULL; tmp = tmp->above) 1707 for (tmp = above; tmp != NULL; tmp = tmp->above)
1848 if (tmp->type == PLAYER) { 1708 if (tmp->type == PLAYER) {
1849 if (op->nrof) 1709 if (op->nrof)
1850 esrv_send_item(tmp, op); 1710 esrv_send_item(tmp, op);
1851 else 1711 else
1903 LOG(llevError,"Trying to put object in NULL.\n%s\n", errmsg); 1763 LOG(llevError,"Trying to put object in NULL.\n%s\n", errmsg);
1904 return op; 1764 return op;
1905 } 1765 }
1906 if (where->head) { 1766 if (where->head) {
1907 LOG(llevDebug, 1767 LOG(llevDebug,
1908 "Warning: Tried to insert object wrong part of multipart object.\n"); 1768 "Warning: Tried to insert object wrong part of multipart object.\n");
1909 where = where->head; 1769 where = where->head;
1910 } 1770 }
1911 if (op->more) { 1771 if (op->more) {
1912 LOG(llevError, "Tried to insert multipart object %s (%d)\n", 1772 LOG(llevError, "Tried to insert multipart object %s (%d)\n",
1913 op->name, op->count); 1773 &op->name, op->count);
1914 return op; 1774 return op;
1915 } 1775 }
1916 CLEAR_FLAG(op, FLAG_OBJ_ORIGINAL); 1776 CLEAR_FLAG(op, FLAG_OBJ_ORIGINAL);
1917 CLEAR_FLAG(op, FLAG_REMOVED); 1777 CLEAR_FLAG(op, FLAG_REMOVED);
1918 if(op->nrof) { 1778 if(op->nrof) {
1919 for(tmp=where->inv;tmp!=NULL;tmp=tmp->below) 1779 for(tmp=where->inv;tmp!=NULL;tmp=tmp->below)
1920 if ( CAN_MERGE(tmp,op) ) { 1780 if ( CAN_MERGE(tmp,op) ) {
1921 /* return the original object and remove inserted object 1781 /* return the original object and remove inserted object
1922 (client needs the original object) */ 1782 (client needs the original object) */
1923 tmp->nrof += op->nrof; 1783 tmp->nrof += op->nrof;
1924 /* Weight handling gets pretty funky. Since we are adding to 1784 /* Weight handling gets pretty funky. Since we are adding to
1925 * tmp->nrof, we need to increase the weight. 1785 * tmp->nrof, we need to increase the weight.
1926 */ 1786 */
1927 add_weight (where, op->weight*op->nrof); 1787 add_weight (where, op->weight*op->nrof);
1928 SET_FLAG(op, FLAG_REMOVED); 1788 SET_FLAG(op, FLAG_REMOVED);
1929 free_object(op); /* free the inserted object */ 1789 free_object(op); /* free the inserted object */
1930 op = tmp; 1790 op = tmp;
1931 remove_ob (op); /* and fix old object's links */ 1791 remove_ob (op); /* and fix old object's links */
1932 CLEAR_FLAG(op, FLAG_REMOVED); 1792 CLEAR_FLAG(op, FLAG_REMOVED);
1933 break; 1793 break;
1934 } 1794 }
1935 1795
1936 /* I assume combined objects have no inventory 1796 /* I assume combined objects have no inventory
1937 * We add the weight - this object could have just been removed 1797 * We add the weight - this object could have just been removed
1938 * (if it was possible to merge). calling remove_ob will subtract 1798 * (if it was possible to merge). calling remove_ob will subtract
1959 /* reset the light list and los of the players on the map */ 1819 /* reset the light list and los of the players on the map */
1960 if((op->glow_radius!=0)&&where->map) 1820 if((op->glow_radius!=0)&&where->map)
1961 { 1821 {
1962#ifdef DEBUG_LIGHTS 1822#ifdef DEBUG_LIGHTS
1963 LOG(llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", 1823 LOG(llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n",
1964 op->name); 1824 op->name);
1965#endif /* DEBUG_LIGHTS */ 1825#endif /* DEBUG_LIGHTS */
1966 if (MAP_DARKNESS(where->map)) update_all_los(where->map, where->x, where->y); 1826 if (MAP_DARKNESS(where->map)) update_all_los(where->map, where->x, where->y);
1967 } 1827 }
1968 1828
1969 /* Client has no idea of ordering so lets not bother ordering it here. 1829 /* Client has no idea of ordering so lets not bother ordering it here.
2004{ 1864{
2005 object *tmp; 1865 object *tmp;
2006 tag_t tag; 1866 tag_t tag;
2007 mapstruct *m=op->map; 1867 mapstruct *m=op->map;
2008 int x=op->x, y=op->y; 1868 int x=op->x, y=op->y;
2009 MoveType move_on, move_slow, move_block; 1869 MoveType move_on, move_slow, move_block;
2010 1870
2011 if(QUERY_FLAG(op,FLAG_NO_APPLY)) 1871 if(QUERY_FLAG(op,FLAG_NO_APPLY))
2012 return 0; 1872 return 0;
2013 1873
2014 tag = op->count; 1874 tag = op->count;
2015 1875
2016 move_on = GET_MAP_MOVE_ON(op->map, op->x, op->y); 1876 move_on = GET_MAP_MOVE_ON(op->map, op->x, op->y);
2017 move_slow = GET_MAP_MOVE_SLOW(op->map, op->x, op->y); 1877 move_slow = GET_MAP_MOVE_SLOW(op->map, op->x, op->y);
2021 * no need to do checking below. have to make sure move_type 1881 * no need to do checking below. have to make sure move_type
2022 * is set, as lots of objects don't have it set - we treat that 1882 * is set, as lots of objects don't have it set - we treat that
2023 * as walking. 1883 * as walking.
2024 */ 1884 */
2025 if (op->move_type && !(op->move_type & move_on) && !(op->move_type & move_slow)) 1885 if (op->move_type && !(op->move_type & move_on) && !(op->move_type & move_slow))
2026 return 0; 1886 return 0;
2027 1887
2028 /* This is basically inverse logic of that below - basically, 1888 /* This is basically inverse logic of that below - basically,
2029 * if the object can avoid the move on or slow move, they do so, 1889 * if the object can avoid the move on or slow move, they do so,
2030 * but can't do it if the alternate movement they are using is 1890 * but can't do it if the alternate movement they are using is
2031 * blocked. Logic on this seems confusing, but does seem correct. 1891 * blocked. Logic on this seems confusing, but does seem correct.
2032 */ 1892 */
2033 if ((op->move_type & ~move_on & ~move_block) != 0 && 1893 if ((op->move_type & ~move_on & ~move_block) != 0 &&
2034 (op->move_type & ~move_slow & ~move_block) != 0) return 0; 1894 (op->move_type & ~move_slow & ~move_block) != 0) return 0;
2035 1895
2036 /* The objects have to be checked from top to bottom. 1896 /* The objects have to be checked from top to bottom.
2037 * Hence, we first go to the top: 1897 * Hence, we first go to the top:
2038 */ 1898 */
2039 1899
2040 for (tmp=GET_MAP_OB(op->map, op->x, op->y); tmp!=NULL && 1900 for (tmp=GET_MAP_OB(op->map, op->x, op->y); tmp!=NULL &&
2041 tmp->above!=NULL; tmp=tmp->above) { 1901 tmp->above!=NULL; tmp=tmp->above) {
2042 /* Trim the search when we find the first other spell effect 1902 /* Trim the search when we find the first other spell effect
2043 * this helps performance so that if a space has 50 spell objects, 1903 * this helps performance so that if a space has 50 spell objects,
2044 * we don't need to check all of them. 1904 * we don't need to check all of them.
2045 */ 1905 */
2046 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG(tmp, FLAG_NO_PICK)) break; 1906 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG(tmp, FLAG_NO_PICK)) break;
2047 } 1907 }
2048 for(;tmp!=NULL; tmp=tmp->below) { 1908 for(;tmp!=NULL; tmp=tmp->below) {
2049 if (tmp == op) continue; /* Can't apply yourself */ 1909 if (tmp == op) continue; /* Can't apply yourself */
2050 1910
2051 /* Check to see if one of the movement types should be slowed down. 1911 /* Check to see if one of the movement types should be slowed down.
2052 * Second check makes sure that the movement types not being slowed 1912 * Second check makes sure that the movement types not being slowed
2053 * (~slow_move) is not blocked on this space - just because the 1913 * (~slow_move) is not blocked on this space - just because the
2054 * space doesn't slow down swimming (for example), if you can't actually 1914 * space doesn't slow down swimming (for example), if you can't actually
2055 * swim on that space, can't use it to avoid the penalty. 1915 * swim on that space, can't use it to avoid the penalty.
2056 */ 1916 */
2057 if (!QUERY_FLAG(op, FLAG_WIZPASS)) { 1917 if (!QUERY_FLAG(op, FLAG_WIZPASS)) {
2058 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1918 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2059 ((op->move_type & tmp->move_slow) && 1919 ((op->move_type & tmp->move_slow) &&
2060 (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) { 1920 (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) {
2061 1921
2062 float diff; 1922 float diff;
2063 1923
2064 diff = tmp->move_slow_penalty*FABS(op->speed); 1924 diff = tmp->move_slow_penalty*FABS(op->speed);
2065 if (op->type == PLAYER) { 1925 if (op->type == PLAYER) {
2066 if ((QUERY_FLAG(tmp, FLAG_IS_HILLY) && find_skill_by_number(op, SK_CLIMBING)) || 1926 if ((QUERY_FLAG(tmp, FLAG_IS_HILLY) && find_skill_by_number(op, SK_CLIMBING)) ||
2067 (QUERY_FLAG(tmp, FLAG_IS_WOODED) && find_skill_by_number(op, SK_WOODSMAN))) { 1927 (QUERY_FLAG(tmp, FLAG_IS_WOODED) && find_skill_by_number(op, SK_WOODSMAN))) {
2068 diff /= 4.0; 1928 diff /= 4.0;
2069 } 1929 }
2070 } 1930 }
2071 op->speed_left -= diff; 1931 op->speed_left -= diff;
2072 } 1932 }
2073 } 1933 }
2074 1934
2075 /* Basically same logic as above, except now for actual apply. */ 1935 /* Basically same logic as above, except now for actual apply. */
2076 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1936 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2077 ((op->move_type & tmp->move_on) && 1937 ((op->move_type & tmp->move_on) &&
2078 (op->move_type & ~tmp->move_on & ~tmp->move_block)==0)) { 1938 (op->move_type & ~tmp->move_on & ~tmp->move_block)==0)) {
2079 1939
2080 move_apply(tmp, op, originator); 1940 move_apply(tmp, op, originator);
2081 if (was_destroyed (op, tag)) 1941 if (was_destroyed (op, tag))
2082 return 1; 1942 return 1;
2083 1943
2084 /* what the person/creature stepped onto has moved the object 1944 /* what the person/creature stepped onto has moved the object
2085 * someplace new. Don't process any further - if we did, 1945 * someplace new. Don't process any further - if we did,
2086 * have a feeling strange problems would result. 1946 * have a feeling strange problems would result.
2087 */ 1947 */
2088 if (op->map != m || op->x != x || op->y != y) return 0; 1948 if (op->map != m || op->x != x || op->y != y) return 0;
2089 } 1949 }
2090 } 1950 }
2091 return 0; 1951 return 0;
2092} 1952}
2093 1953
2094/* 1954/*
2158 2018
2159object *present_in_ob_by_name(int type, const char *str, const object *op) { 2019object *present_in_ob_by_name(int type, const char *str, const object *op) {
2160 object *tmp; 2020 object *tmp;
2161 2021
2162 for(tmp=op->inv; tmp!=NULL; tmp=tmp->below) { 2022 for(tmp=op->inv; tmp!=NULL; tmp=tmp->below) {
2163 if ((type==-1 || tmp->type==type) && (!strcmp(str, tmp->name))) 2023 if ((type==-1 || tmp->type==type) && (!strcmp(str, tmp->name)))
2164 return tmp; 2024 return tmp;
2165 } 2025 }
2166 return NULL; 2026 return NULL;
2167} 2027}
2168 2028
2169/* 2029/*
2239int find_free_spot(const object *ob, mapstruct *m,int x,int y,int start,int stop) { 2099int find_free_spot(const object *ob, mapstruct *m,int x,int y,int start,int stop) {
2240 int i,index=0, flag; 2100 int i,index=0, flag;
2241 static int altern[SIZEOFFREE]; 2101 static int altern[SIZEOFFREE];
2242 2102
2243 for(i=start;i<stop;i++) { 2103 for(i=start;i<stop;i++) {
2244 flag = ob_blocked(ob,m,x+freearr_x[i],y+freearr_y[i]); 2104 flag = ob_blocked(ob,m,x+freearr_x[i],y+freearr_y[i]);
2245 if(!flag) 2105 if(!flag)
2246 altern[index++]=i; 2106 altern[index++]=i;
2247 2107
2248 /* Basically, if we find a wall on a space, we cut down the search size. 2108 /* Basically, if we find a wall on a space, we cut down the search size.
2249 * In this way, we won't return spaces that are on another side of a wall. 2109 * In this way, we won't return spaces that are on another side of a wall.
2250 * This mostly work, but it cuts down the search size in all directions - 2110 * This mostly work, but it cuts down the search size in all directions -
2251 * if the space being examined only has a wall to the north and empty 2111 * if the space being examined only has a wall to the north and empty
2252 * spaces in all the other directions, this will reduce the search space 2112 * spaces in all the other directions, this will reduce the search space
2253 * to only the spaces immediately surrounding the target area, and 2113 * to only the spaces immediately surrounding the target area, and
2254 * won't look 2 spaces south of the target space. 2114 * won't look 2 spaces south of the target space.
2255 */ 2115 */
2256 else if ((flag & AB_NO_PASS) && maxfree[i]<stop) 2116 else if ((flag & AB_NO_PASS) && maxfree[i]<stop)
2257 stop=maxfree[i]; 2117 stop=maxfree[i];
2258 } 2118 }
2259 if(!index) return -1; 2119 if(!index) return -1;
2260 return altern[RANDOM()%index]; 2120 return altern[RANDOM()%index];
2261} 2121}
2262 2122
2268 */ 2128 */
2269 2129
2270int find_first_free_spot(const object *ob, mapstruct *m,int x,int y) { 2130int find_first_free_spot(const object *ob, mapstruct *m,int x,int y) {
2271 int i; 2131 int i;
2272 for(i=0;i<SIZEOFFREE;i++) { 2132 for(i=0;i<SIZEOFFREE;i++) {
2273 if(!ob_blocked(ob,m,x+freearr_x[i],y+freearr_y[i])) 2133 if(!ob_blocked(ob,m,x+freearr_x[i],y+freearr_y[i]))
2274 return i; 2134 return i;
2275 } 2135 }
2276 return -1; 2136 return -1;
2277} 2137}
2278 2138
2279/* 2139/*
2285 int i, j, tmp, len; 2145 int i, j, tmp, len;
2286 2146
2287 len = end-begin; 2147 len = end-begin;
2288 for(i = begin; i < end; i++) 2148 for(i = begin; i < end; i++)
2289 { 2149 {
2290 j = begin+RANDOM()%len; 2150 j = begin+RANDOM()%len;
2291 2151
2292 tmp = arr[i]; 2152 tmp = arr[i];
2293 arr[i] = arr[j]; 2153 arr[i] = arr[j];
2294 arr[j] = tmp; 2154 arr[j] = tmp;
2295 } 2155 }
2296} 2156}
2297 2157
2298/* new function to make monster searching more efficient, and effective! 2158/* new function to make monster searching more efficient, and effective!
2299 * This basically returns a randomized array (in the passed pointer) of 2159 * This basically returns a randomized array (in the passed pointer) of
2306{ 2166{
2307 int i; 2167 int i;
2308 2168
2309 for(i = 0; i < SIZEOFFREE; i++) 2169 for(i = 0; i < SIZEOFFREE; i++)
2310 { 2170 {
2311 search_arr[i] = i; 2171 search_arr[i] = i;
2312 } 2172 }
2313 2173
2314 permute(search_arr, 1, SIZEOFFREE1+1); 2174 permute(search_arr, 1, SIZEOFFREE1+1);
2315 permute(search_arr, SIZEOFFREE1+1, SIZEOFFREE2+1); 2175 permute(search_arr, SIZEOFFREE1+1, SIZEOFFREE2+1);
2316 permute(search_arr, SIZEOFFREE2+1, SIZEOFFREE); 2176 permute(search_arr, SIZEOFFREE2+1, SIZEOFFREE);
2332int find_dir(mapstruct *m, int x, int y, object *exclude) { 2192int find_dir(mapstruct *m, int x, int y, object *exclude) {
2333 int i,max=SIZEOFFREE, mflags; 2193 int i,max=SIZEOFFREE, mflags;
2334 sint16 nx, ny; 2194 sint16 nx, ny;
2335 object *tmp; 2195 object *tmp;
2336 mapstruct *mp; 2196 mapstruct *mp;
2337 MoveType blocked, move_type; 2197 MoveType blocked, move_type;
2338 2198
2339 if (exclude && exclude->head) { 2199 if (exclude && exclude->head) {
2340 exclude = exclude->head; 2200 exclude = exclude->head;
2341 move_type = exclude->move_type; 2201 move_type = exclude->move_type;
2342 } else { 2202 } else {
2343 /* If we don't have anything, presume it can use all movement types. */ 2203 /* If we don't have anything, presume it can use all movement types. */
2344 move_type=MOVE_ALL; 2204 move_type=MOVE_ALL;
2345 } 2205 }
2346 2206
2347 for(i=1;i<max;i++) { 2207 for(i=1;i<max;i++) {
2348 mp = m; 2208 mp = m;
2349 nx = x + freearr_x[i]; 2209 nx = x + freearr_x[i];
2350 ny = y + freearr_y[i]; 2210 ny = y + freearr_y[i];
2351 2211
2352 mflags = get_map_flags(m, &mp, nx, ny, &nx, &ny); 2212 mflags = get_map_flags(m, &mp, nx, ny, &nx, &ny);
2353 if (mflags & P_OUT_OF_MAP) { 2213 if (mflags & P_OUT_OF_MAP) {
2354 max = maxfree[i]; 2214 max = maxfree[i];
2355 } else { 2215 } else {
2356 blocked = GET_MAP_MOVE_BLOCK(mp, nx, ny); 2216 blocked = GET_MAP_MOVE_BLOCK(mp, nx, ny);
2357 2217
2358 if ((move_type & blocked) == move_type) { 2218 if ((move_type & blocked) == move_type) {
2359 max=maxfree[i]; 2219 max=maxfree[i];
2360 } else if (mflags & P_IS_ALIVE) { 2220 } else if (mflags & P_IS_ALIVE) {
2361 for (tmp=GET_MAP_OB(mp,nx,ny); tmp!= NULL; tmp=tmp->above) { 2221 for (tmp=GET_MAP_OB(mp,nx,ny); tmp!= NULL; tmp=tmp->above) {
2362 if ((QUERY_FLAG(tmp,FLAG_MONSTER) || tmp->type==PLAYER) && 2222 if ((QUERY_FLAG(tmp,FLAG_MONSTER) || tmp->type==PLAYER) &&
2363 (tmp != exclude ||(tmp->head && tmp->head != exclude))) { 2223 (tmp != exclude ||(tmp->head && tmp->head != exclude))) {
2364 break; 2224 break;
2365 } 2225 }
2366 } 2226 }
2367 if(tmp) { 2227 if(tmp) {
2368 return freedir[i]; 2228 return freedir[i];
2369 } 2229 }
2370 } 2230 }
2371 } 2231 }
2372 } 2232 }
2373 return 0; 2233 return 0;
2374} 2234}
2375 2235
2376/* 2236/*
2540 if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) return 0; 2400 if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) return 0;
2541 2401
2542 /* yes, can see. */ 2402 /* yes, can see. */
2543 if(dir < 9) return 1; 2403 if(dir < 9) return 1;
2544 return can_see_monsterP(m, x, y, reduction_dir[dir][0]) | 2404 return can_see_monsterP(m, x, y, reduction_dir[dir][0]) |
2545 can_see_monsterP(m,x,y, reduction_dir[dir][1]) | 2405 can_see_monsterP(m,x,y, reduction_dir[dir][1]) |
2546 can_see_monsterP(m,x,y, reduction_dir[dir][2]); 2406 can_see_monsterP(m,x,y, reduction_dir[dir][2]);
2547} 2407}
2548 2408
2549 2409
2550 2410
2551/* 2411/*
2552 * can_pick(picker, item): finds out if an object is possible to be 2412 * can_pick(picker, item): finds out if an object is possible to be
2553 * picked up by the picker. Returnes 1 if it can be 2413 * picked up by the picker. Returnes 1 if it can be
2554 * picked up, otherwise 0. 2414 * picked up, otherwise 0.
2555 * 2415 *
2560 */ 2420 */
2561 2421
2562int can_pick(const object *who, const object *item) { 2422int can_pick(const object *who, const object *item) {
2563 return /*QUERY_FLAG(who,FLAG_WIZ)||*/ 2423 return /*QUERY_FLAG(who,FLAG_WIZ)||*/
2564 (item->weight>0&&!QUERY_FLAG(item,FLAG_NO_PICK)&& 2424 (item->weight>0&&!QUERY_FLAG(item,FLAG_NO_PICK)&&
2565 !QUERY_FLAG(item,FLAG_ALIVE)&&!item->invisible && 2425 !QUERY_FLAG(item,FLAG_ALIVE)&&!item->invisible &&
2566 (who->type==PLAYER||item->weight<who->weight/3)); 2426 (who->type==PLAYER||item->weight<who->weight/3));
2567} 2427}
2568 2428
2569 2429
2570/* 2430/*
2595 prev->more = tmp; 2455 prev->more = tmp;
2596 prev = tmp; 2456 prev = tmp;
2597 } 2457 }
2598 /*** copy inventory ***/ 2458 /*** copy inventory ***/
2599 for(item = src->inv; item; item = item->below) { 2459 for(item = src->inv; item; item = item->below) {
2600 (void) insert_ob_in_ob(object_create_clone(item),dst); 2460 (void) insert_ob_in_ob(object_create_clone(item),dst);
2601 } 2461 }
2602 2462
2603 return dst; 2463 return dst;
2604} 2464}
2605 2465
2619/* Also remember that multiparts objects are not supported for now. */ 2479/* Also remember that multiparts objects are not supported for now. */
2620 2480
2621object* load_object_str(const char *obstr) 2481object* load_object_str(const char *obstr)
2622{ 2482{
2623 object *op; 2483 object *op;
2624 FILE *tempfile;
2625 char filename[MAX_BUF]; 2484 char filename[MAX_BUF];
2626 sprintf(filename,"%s/cfloadobstr2044",settings.tmpdir); 2485 sprintf(filename,"%s/cfloadobstr2044",settings.tmpdir);
2486
2627 tempfile=fopen(filename,"w"); 2487 FILE *tempfile=fopen(filename,"w");
2628 if (tempfile == NULL) 2488 if (tempfile == NULL)
2629 { 2489 {
2630 LOG(llevError,"Error - Unable to access load object temp file\n"); 2490 LOG(llevError,"Error - Unable to access load object temp file\n");
2631 return NULL; 2491 return NULL;
2632 }; 2492 };
2633 fprintf(tempfile,obstr); 2493 fprintf(tempfile,obstr);
2634 fclose(tempfile); 2494 fclose(tempfile);
2635 2495
2636 op=get_object(); 2496 op=get_object();
2637 2497
2638 tempfile=fopen(filename,"r"); 2498 object_thawer thawer (filename);
2639 if (tempfile == NULL) 2499 if (thawer)
2640 {
2641 LOG(llevError,"Error - Unable to read object temp file\n");
2642 return NULL;
2643 };
2644 load_object(tempfile,op,LO_NEWFILE,0); 2500 load_object(thawer,op,LO_NEWFILE,0);
2645 LOG(llevDebug," load str completed, object=%s\n",op->name); 2501 LOG(llevDebug," load str completed, object=%s\n", &op->name);
2646 CLEAR_FLAG(op,FLAG_REMOVED); 2502 CLEAR_FLAG(op,FLAG_REMOVED);
2647 fclose(tempfile); 2503
2648 return op; 2504 return op;
2649} 2505}
2650 2506
2651/* This returns the first object in who's inventory that 2507/* This returns the first object in who's inventory that
2652 * has the same type and subtype match. 2508 * has the same type and subtype match.
2655object *find_obj_by_type_subtype(const object *who, int type, int subtype) 2511object *find_obj_by_type_subtype(const object *who, int type, int subtype)
2656{ 2512{
2657 object *tmp; 2513 object *tmp;
2658 2514
2659 for (tmp=who->inv; tmp; tmp=tmp->below) 2515 for (tmp=who->inv; tmp; tmp=tmp->below)
2660 if (tmp->type == type && tmp->subtype == subtype) return tmp; 2516 if (tmp->type == type && tmp->subtype == subtype) return tmp;
2661 2517
2662 return NULL; 2518 return NULL;
2663} 2519}
2664 2520
2665/* If ob has a field named key, return the link from the list, 2521/* If ob has a field named key, return the link from the list,
2689 */ 2545 */
2690const char * get_ob_key_value(const object * op, const char * const key) { 2546const char * get_ob_key_value(const object * op, const char * const key) {
2691 key_value * link; 2547 key_value * link;
2692 const char * canonical_key; 2548 const char * canonical_key;
2693 2549
2694 canonical_key = find_string(key); 2550 canonical_key = shstr::find (key);
2695 2551
2696 if (canonical_key == NULL) { 2552 if (canonical_key == NULL) {
2697 /* 1. There being a field named key on any object 2553 /* 1. There being a field named key on any object
2698 * implies there'd be a shared string to find. 2554 * implies there'd be a shared string to find.
2699 * 2. Since there isn't, no object has this field. 2555 * 2. Since there isn't, no object has this field.
2722 * Unless add_key is TRUE, it won't add fields, only change the value of existing 2578 * Unless add_key is TRUE, it won't add fields, only change the value of existing
2723 * keys. 2579 * keys.
2724 * 2580 *
2725 * Returns TRUE on success. 2581 * Returns TRUE on success.
2726 */ 2582 */
2727int set_ob_key_value_s(object * op, const char * canonical_key, const char * value, int add_key) { 2583int set_ob_key_value_s(object * op, const shstr &canonical_key, const char * value, int add_key) {
2728 key_value * field = NULL, *last=NULL; 2584 key_value * field = NULL, *last=NULL;
2729 2585
2730 for (field=op->key_values; field != NULL; field=field->next) { 2586 for (field=op->key_values; field != NULL; field=field->next) {
2731 if (field->key != canonical_key) { 2587 if (field->key != canonical_key) {
2732 last = field; 2588 last = field;
2733 continue; 2589 continue;
2734 } 2590 }
2735 2591
2736 if (field->value) FREE_AND_CLEAR_STR(field->value); 2592 if (value)
2737 if (value) 2593 field->value = value;
2738 field->value = add_string(value); 2594 else {
2739 else {
2740 /* Basically, if the archetype has this key set, 2595 /* Basically, if the archetype has this key set,
2741 * we need to store the null value so when we save 2596 * we need to store the null value so when we save
2742 * it, we save the empty value so that when we load, 2597 * it, we save the empty value so that when we load,
2743 * we get this value back again. 2598 * we get this value back again.
2744 */ 2599 */
2745 if (get_ob_key_link(&op->arch->clone, canonical_key)) 2600 if (get_ob_key_link (&op->arch->clone, canonical_key))
2746 field->value = NULL; 2601 field->value = 0;
2747 else { 2602 else
2748 /* Delete this link */ 2603 {
2749 if (field->key) FREE_AND_CLEAR_STR(field->key);
2750 if (field->value) FREE_AND_CLEAR_STR(field->value);
2751 if (last) last->next = field->next; 2604 if (last) last->next = field->next;
2752 else op->key_values = field->next; 2605 else op->key_values = field->next;
2753 free(field); 2606
2754 } 2607 delete field;
2755 } 2608 }
2609 }
2756 return TRUE; 2610 return TRUE;
2757 } 2611 }
2758 /* IF we get here, key doesn't exist */ 2612 /* IF we get here, key doesn't exist */
2759 2613
2760 /* No field, we'll have to add it. */ 2614 /* No field, we'll have to add it. */
2768 * be here. If user wants to store empty strings, 2622 * be here. If user wants to store empty strings,
2769 * should pass in "" 2623 * should pass in ""
2770 */ 2624 */
2771 if (value == NULL) return TRUE; 2625 if (value == NULL) return TRUE;
2772 2626
2773 field = (key_value *) malloc(sizeof(key_value)); 2627 field = new key_value;
2774 2628
2775 field->key = add_refcount(canonical_key); 2629 field->key = canonical_key;
2776 field->value = add_string(value); 2630 field->value = value;
2777 /* Usual prepend-addition. */ 2631 /* Usual prepend-addition. */
2778 field->next = op->key_values; 2632 field->next = op->key_values;
2779 op->key_values = field; 2633 op->key_values = field;
2780 2634
2781 return TRUE; 2635 return TRUE;
2788 * and not add new ones. 2642 * and not add new ones.
2789 * In general, should be little reason FALSE is ever passed in for add_key 2643 * In general, should be little reason FALSE is ever passed in for add_key
2790 * 2644 *
2791 * Returns TRUE on success. 2645 * Returns TRUE on success.
2792 */ 2646 */
2793int set_ob_key_value(object * op, const char * key, const char * value, int add_key) { 2647int set_ob_key_value(object * op, const char *key, const char * value, int add_key)
2794 const char * canonical_key = NULL; 2648{
2795 int floating_ref = FALSE; 2649 shstr key_ (key);
2796 int ret;
2797
2798 /* HACK This mess is to make sure set_ob_value() passes a shared string
2799 * to get_ob_key_link(), without leaving a leaked refcount.
2800 */
2801
2802 canonical_key = find_string(key);
2803 if (canonical_key == NULL) {
2804 canonical_key = add_string(key);
2805 floating_ref = TRUE;
2806 }
2807
2808 ret = set_ob_key_value_s(op, canonical_key, value, add_key); 2650 return set_ob_key_value_s (op, key_, value, add_key);
2809
2810 if (floating_ref) {
2811 free_string(canonical_key);
2812 }
2813
2814 return ret;
2815} 2651}

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