--- deliantra/server/common/object.C 2007/08/15 04:57:48 1.179 +++ deliantra/server/common/object.C 2007/08/19 19:34:05 1.181 @@ -1415,9 +1415,6 @@ op->map->dirty = true; - /* If we have a floor, we know the player, if any, will be above - * it, so save a few ticks and start from there. - */ if (!(flag & INS_MAP_LOAD)) if (object *pl = ms.player ()) pl->contr->ns->floorbox_update (); @@ -2605,7 +2602,7 @@ title ? (const char *)title : "", flag_desc (flagdesc, 512), type); - if (env) + if (!this->flag[FLAG_REMOVED] && env) p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); if (map)