1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
27 | variable. */ |
28 | #include <global.h> |
28 | #include <global.h> |
… | |
… | |
395 | * Returns the object which has the count-variable equal to the argument. |
395 | * Returns the object which has the count-variable equal to the argument. |
396 | */ |
396 | */ |
397 | object * |
397 | object * |
398 | find_object (tag_t i) |
398 | find_object (tag_t i) |
399 | { |
399 | { |
400 | return ((unsigned int)i) < objects.size () |
400 | for_all_objects (op) |
401 | ? objects [i] |
401 | if (op->count == i) |
402 | : 0; |
402 | return op; |
|
|
403 | |
|
|
404 | return 0; |
403 | } |
405 | } |
404 | |
406 | |
405 | /* |
407 | /* |
406 | * Returns the first object which has a name equal to the argument. |
408 | * Returns the first object which has a name equal to the argument. |
407 | * Used only by the patch command, but not all that useful. |
409 | * Used only by the patch command, but not all that useful. |
… | |
… | |
487 | |
489 | |
488 | if (is_removed) |
490 | if (is_removed) |
489 | SET_FLAG (dst, FLAG_REMOVED); |
491 | SET_FLAG (dst, FLAG_REMOVED); |
490 | |
492 | |
491 | if (speed < 0) |
493 | if (speed < 0) |
492 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
494 | dst->speed_left = speed_left - rndm (); |
493 | |
495 | |
494 | /* Copy over key_values, if any. */ |
496 | /* Copy over key_values, if any. */ |
495 | if (key_values) |
497 | if (key_values) |
496 | { |
498 | { |
497 | key_value *tail = 0; |
499 | key_value *tail = 0; |
… | |
… | |
658 | |
660 | |
659 | if (op->more) |
661 | if (op->more) |
660 | update_object (op->more, action); |
662 | update_object (op->more, action); |
661 | } |
663 | } |
662 | |
664 | |
663 | object *object::first; |
|
|
664 | |
|
|
665 | object::object () |
665 | object::object () |
666 | { |
666 | { |
667 | SET_FLAG (this, FLAG_REMOVED); |
667 | SET_FLAG (this, FLAG_REMOVED); |
668 | |
668 | |
669 | expmul = 1.0; |
669 | expmul = 1.0; |
670 | face = blank_face; |
670 | face = blank_face; |
671 | } |
671 | } |
672 | |
672 | |
673 | object::~object () |
673 | object::~object () |
674 | { |
674 | { |
|
|
675 | unlink (); |
|
|
676 | |
675 | free_key_values (this); |
677 | free_key_values (this); |
676 | } |
678 | } |
677 | |
679 | |
|
|
680 | static int object_count; |
|
|
681 | |
678 | void object::link () |
682 | void object::link () |
679 | { |
683 | { |
|
|
684 | assert (!index);//D |
680 | uuid = gen_uuid (); |
685 | uuid = gen_uuid (); |
|
|
686 | count = ++object_count; |
681 | |
687 | |
682 | refcnt_inc (); |
688 | refcnt_inc (); |
683 | objects.insert (this); |
689 | objects.insert (this); |
684 | } |
690 | } |
685 | |
691 | |
686 | void object::unlink () |
692 | void object::unlink () |
687 | { |
693 | { |
|
|
694 | if (!index) |
|
|
695 | return; |
|
|
696 | |
688 | objects.erase (this); |
697 | objects.erase (this); |
689 | refcnt_dec (); |
698 | refcnt_dec (); |
690 | } |
699 | } |
691 | |
700 | |
692 | void |
701 | void |
… | |
… | |
766 | * drop on that space. |
775 | * drop on that space. |
767 | */ |
776 | */ |
768 | if (!drop_to_ground |
777 | if (!drop_to_ground |
769 | || !map |
778 | || !map |
770 | || map->in_memory != MAP_IN_MEMORY |
779 | || map->in_memory != MAP_IN_MEMORY |
|
|
780 | || map->nodrop |
771 | || ms ().move_block == MOVE_ALL) |
781 | || ms ().move_block == MOVE_ALL) |
772 | { |
782 | { |
773 | while (inv) |
783 | while (inv) |
774 | { |
784 | { |
775 | inv->destroy_inv (drop_to_ground); |
785 | inv->destroy_inv (drop_to_ground); |
… | |
… | |
784 | |
794 | |
785 | if (op->flag [FLAG_STARTEQUIP] |
795 | if (op->flag [FLAG_STARTEQUIP] |
786 | || op->flag [FLAG_NO_DROP] |
796 | || op->flag [FLAG_NO_DROP] |
787 | || op->type == RUNE |
797 | || op->type == RUNE |
788 | || op->type == TRAP |
798 | || op->type == TRAP |
789 | || op->flag [FLAG_IS_A_TEMPLATE]) |
799 | || op->flag [FLAG_IS_A_TEMPLATE] |
|
|
800 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
790 | op->destroy (); |
801 | op->destroy (); |
791 | else |
802 | else |
792 | map->insert (op, x, y); |
803 | map->insert (op, x, y); |
793 | } |
804 | } |
794 | } |
805 | } |
… | |
… | |
802 | } |
813 | } |
803 | |
814 | |
804 | void |
815 | void |
805 | object::do_destroy () |
816 | object::do_destroy () |
806 | { |
817 | { |
|
|
818 | attachable::do_destroy (); |
|
|
819 | |
807 | if (flag [FLAG_IS_LINKED]) |
820 | if (flag [FLAG_IS_LINKED]) |
808 | remove_button_link (this); |
821 | remove_button_link (this); |
809 | |
822 | |
810 | if (flag [FLAG_FRIENDLY]) |
823 | if (flag [FLAG_FRIENDLY]) |
811 | remove_friendly_object (this); |
824 | remove_friendly_object (this); |
812 | |
825 | |
813 | if (!flag [FLAG_REMOVED]) |
826 | if (!flag [FLAG_REMOVED]) |
814 | remove (); |
827 | remove (); |
815 | |
828 | |
816 | if (flag [FLAG_FREED]) |
829 | destroy_inv (true); |
817 | return; |
|
|
818 | |
830 | |
819 | set_speed (0); |
831 | deactivate (); |
|
|
832 | unlink (); |
820 | |
833 | |
821 | flag [FLAG_FREED] = 1; |
834 | flag [FLAG_FREED] = 1; |
822 | |
|
|
823 | attachable::do_destroy (); |
|
|
824 | |
|
|
825 | destroy_inv (true); |
|
|
826 | unlink (); |
|
|
827 | |
835 | |
828 | // hack to ensure that freed objects still have a valid map |
836 | // hack to ensure that freed objects still have a valid map |
829 | { |
837 | { |
830 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
838 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
831 | |
839 | |
… | |
… | |
893 | * This function removes the object op from the linked list of objects |
901 | * This function removes the object op from the linked list of objects |
894 | * which it is currently tied to. When this function is done, the |
902 | * which it is currently tied to. When this function is done, the |
895 | * object will have no environment. If the object previously had an |
903 | * object will have no environment. If the object previously had an |
896 | * environment, the x and y coordinates will be updated to |
904 | * environment, the x and y coordinates will be updated to |
897 | * the previous environment. |
905 | * the previous environment. |
898 | * Beware: This function is called from the editor as well! |
|
|
899 | */ |
906 | */ |
900 | void |
907 | void |
901 | object::remove () |
908 | object::remove_slow () |
902 | { |
909 | { |
903 | object *tmp, *last = 0; |
910 | object *tmp, *last = 0; |
904 | object *otmp; |
911 | object *otmp; |
905 | |
912 | |
906 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
913 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
… | |
… | |
954 | --map->players; |
961 | --map->players; |
955 | map->touch (); |
962 | map->touch (); |
956 | } |
963 | } |
957 | |
964 | |
958 | map->dirty = true; |
965 | map->dirty = true; |
|
|
966 | mapspace &ms = this->ms (); |
959 | |
967 | |
960 | /* link the object above us */ |
968 | /* link the object above us */ |
961 | if (above) |
969 | if (above) |
962 | above->below = below; |
970 | above->below = below; |
963 | else |
971 | else |
964 | map->at (x, y).top = below; /* we were top, set new top */ |
972 | ms.top = below; /* we were top, set new top */ |
965 | |
973 | |
966 | /* Relink the object below us, if there is one */ |
974 | /* Relink the object below us, if there is one */ |
967 | if (below) |
975 | if (below) |
968 | below->above = above; |
976 | below->above = above; |
969 | else |
977 | else |
… | |
… | |
971 | /* Nothing below, which means we need to relink map object for this space |
979 | /* Nothing below, which means we need to relink map object for this space |
972 | * use translated coordinates in case some oddness with map tiling is |
980 | * use translated coordinates in case some oddness with map tiling is |
973 | * evident |
981 | * evident |
974 | */ |
982 | */ |
975 | if (GET_MAP_OB (map, x, y) != this) |
983 | if (GET_MAP_OB (map, x, y) != this) |
976 | { |
|
|
977 | char *dump = dump_object (this); |
|
|
978 | LOG (llevError, |
|
|
979 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
984 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
980 | free (dump); |
|
|
981 | dump = dump_object (GET_MAP_OB (map, x, y)); |
|
|
982 | LOG (llevError, "%s\n", dump); |
|
|
983 | free (dump); |
|
|
984 | } |
|
|
985 | |
985 | |
986 | map->at (x, y).bot = above; /* goes on above it. */ |
986 | ms.bot = above; /* goes on above it. */ |
987 | } |
987 | } |
988 | |
988 | |
989 | above = 0; |
989 | above = 0; |
990 | below = 0; |
990 | below = 0; |
991 | |
991 | |
992 | if (map->in_memory == MAP_SAVING) |
992 | if (map->in_memory == MAP_SAVING) |
993 | return; |
993 | return; |
994 | |
994 | |
995 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
995 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
996 | |
996 | |
997 | for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) |
997 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
998 | { |
998 | { |
999 | /* No point updating the players look faces if he is the object |
999 | /* No point updating the players look faces if he is the object |
1000 | * being removed. |
1000 | * being removed. |
1001 | */ |
1001 | */ |
1002 | |
1002 | |
… | |
… | |
1083 | |
1083 | |
1084 | return 0; |
1084 | return 0; |
1085 | } |
1085 | } |
1086 | |
1086 | |
1087 | /* |
1087 | /* |
1088 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1088 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1089 | * job preparing multi-part monsters |
1089 | * job preparing multi-part monsters. |
1090 | */ |
1090 | */ |
1091 | object * |
1091 | object * |
1092 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1092 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1093 | { |
1093 | { |
1094 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1094 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
… | |
… | |
1122 | */ |
1122 | */ |
1123 | object * |
1123 | object * |
1124 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1124 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1125 | { |
1125 | { |
1126 | object *tmp, *top, *floor = NULL; |
1126 | object *tmp, *top, *floor = NULL; |
1127 | sint16 x, y; |
|
|
1128 | |
1127 | |
1129 | if (QUERY_FLAG (op, FLAG_FREED)) |
1128 | if (QUERY_FLAG (op, FLAG_FREED)) |
1130 | { |
1129 | { |
1131 | LOG (llevError, "Trying to insert freed object!\n"); |
1130 | LOG (llevError, "Trying to insert freed object!\n"); |
1132 | return NULL; |
1131 | return NULL; |
1133 | } |
1132 | } |
|
|
1133 | |
|
|
1134 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1135 | LOG (llevError, "Trying to insert already inserted object %s\n", op->debug_desc ()); |
|
|
1136 | |
|
|
1137 | op->remove (); |
1134 | |
1138 | |
1135 | if (!m) |
1139 | if (!m) |
1136 | { |
1140 | { |
1137 | char *dump = dump_object (op); |
1141 | char *dump = dump_object (op); |
1138 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
1142 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
… | |
… | |
1153 | #endif |
1157 | #endif |
1154 | free (dump); |
1158 | free (dump); |
1155 | return op; |
1159 | return op; |
1156 | } |
1160 | } |
1157 | |
1161 | |
1158 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1159 | { |
|
|
1160 | char *dump = dump_object (op); |
|
|
1161 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1162 | free (dump); |
|
|
1163 | return op; |
|
|
1164 | } |
|
|
1165 | |
|
|
1166 | if (op->more) |
|
|
1167 | { |
|
|
1168 | /* The part may be on a different map. */ |
|
|
1169 | |
|
|
1170 | object *more = op->more; |
1162 | if (object *more = op->more) |
1171 | |
1163 | { |
1172 | /* We really need the caller to normalise coordinates - if |
|
|
1173 | * we set the map, that doesn't work if the location is within |
|
|
1174 | * a map and this is straddling an edge. So only if coordinate |
|
|
1175 | * is clear wrong do we normalise it. |
|
|
1176 | */ |
|
|
1177 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
|
|
1178 | more->map = get_map_from_coord (m, &more->x, &more->y); |
|
|
1179 | else if (!more->map) |
|
|
1180 | { |
|
|
1181 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1182 | * more->map should always point to the parent. |
|
|
1183 | */ |
|
|
1184 | more->map = m; |
|
|
1185 | } |
|
|
1186 | |
|
|
1187 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1164 | if (!insert_ob_in_map (more, m, originator, flag)) |
1188 | { |
1165 | { |
1189 | if (!op->head) |
1166 | if (!op->head) |
1190 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1167 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1191 | |
1168 | |
1192 | return 0; |
1169 | return 0; |
… | |
… | |
1197 | |
1174 | |
1198 | /* Ideally, the caller figures this out. However, it complicates a lot |
1175 | /* Ideally, the caller figures this out. However, it complicates a lot |
1199 | * of areas of callers (eg, anything that uses find_free_spot would now |
1176 | * of areas of callers (eg, anything that uses find_free_spot would now |
1200 | * need extra work |
1177 | * need extra work |
1201 | */ |
1178 | */ |
1202 | op->map = get_map_from_coord (m, &op->x, &op->y); |
1179 | if (!xy_normalise (m, op->x, op->y)) |
1203 | x = op->x; |
1180 | return 0; |
1204 | y = op->y; |
1181 | |
|
|
1182 | op->map = m; |
|
|
1183 | mapspace &ms = op->ms (); |
1205 | |
1184 | |
1206 | /* this has to be done after we translate the coordinates. |
1185 | /* this has to be done after we translate the coordinates. |
1207 | */ |
1186 | */ |
1208 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1187 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1209 | for (tmp = GET_MAP_OB (op->map, x, y); tmp; tmp = tmp->above) |
1188 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1210 | if (object::can_merge (op, tmp)) |
1189 | if (object::can_merge (op, tmp)) |
1211 | { |
1190 | { |
1212 | op->nrof += tmp->nrof; |
1191 | op->nrof += tmp->nrof; |
1213 | tmp->destroy (); |
1192 | tmp->destroy (); |
1214 | } |
1193 | } |
… | |
… | |
1231 | op->below = originator->below; |
1210 | op->below = originator->below; |
1232 | |
1211 | |
1233 | if (op->below) |
1212 | if (op->below) |
1234 | op->below->above = op; |
1213 | op->below->above = op; |
1235 | else |
1214 | else |
1236 | op->ms ().bot = op; |
1215 | ms.bot = op; |
1237 | |
1216 | |
1238 | /* since *below* originator, no need to update top */ |
1217 | /* since *below* originator, no need to update top */ |
1239 | originator->below = op; |
1218 | originator->below = op; |
1240 | } |
1219 | } |
1241 | else |
1220 | else |
1242 | { |
1221 | { |
|
|
1222 | top = ms.bot; |
|
|
1223 | |
1243 | /* If there are other objects, then */ |
1224 | /* If there are other objects, then */ |
1244 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1225 | if ((!(flag & INS_MAP_LOAD)) && top) |
1245 | { |
1226 | { |
1246 | object *last = 0; |
1227 | object *last = 0; |
1247 | |
1228 | |
1248 | /* |
1229 | /* |
1249 | * If there are multiple objects on this space, we do some trickier handling. |
1230 | * If there are multiple objects on this space, we do some trickier handling. |
… | |
… | |
1255 | * once we get to them. This reduces the need to traverse over all of |
1236 | * once we get to them. This reduces the need to traverse over all of |
1256 | * them when adding another one - this saves quite a bit of cpu time |
1237 | * them when adding another one - this saves quite a bit of cpu time |
1257 | * when lots of spells are cast in one area. Currently, it is presumed |
1238 | * when lots of spells are cast in one area. Currently, it is presumed |
1258 | * that flying non pickable objects are spell objects. |
1239 | * that flying non pickable objects are spell objects. |
1259 | */ |
1240 | */ |
1260 | while (top) |
1241 | for (top = ms.bot; top; top = top->above) |
1261 | { |
1242 | { |
1262 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1243 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1263 | floor = top; |
1244 | floor = top; |
1264 | |
1245 | |
1265 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1246 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
… | |
… | |
1268 | top = top->below; |
1249 | top = top->below; |
1269 | break; |
1250 | break; |
1270 | } |
1251 | } |
1271 | |
1252 | |
1272 | last = top; |
1253 | last = top; |
1273 | top = top->above; |
|
|
1274 | } |
1254 | } |
1275 | |
1255 | |
1276 | /* Don't want top to be NULL, so set it to the last valid object */ |
1256 | /* Don't want top to be NULL, so set it to the last valid object */ |
1277 | top = last; |
1257 | top = last; |
1278 | |
1258 | |
… | |
… | |
1285 | * Unless those objects are exits, type 66 |
1265 | * Unless those objects are exits, type 66 |
1286 | * If INS_ON_TOP is used, don't do this processing |
1266 | * If INS_ON_TOP is used, don't do this processing |
1287 | * Need to find the object that in fact blocks view, otherwise |
1267 | * Need to find the object that in fact blocks view, otherwise |
1288 | * stacking is a bit odd. |
1268 | * stacking is a bit odd. |
1289 | */ |
1269 | */ |
1290 | if (!(flag & INS_ON_TOP) && |
1270 | if (!(flag & INS_ON_TOP) |
1291 | (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1271 | && ms.flags () & P_BLOCKSVIEW |
|
|
1272 | && (op->face && !op->face->visibility)) |
1292 | { |
1273 | { |
1293 | for (last = top; last != floor; last = last->below) |
1274 | for (last = top; last != floor; last = last->below) |
1294 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1275 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1295 | break; |
1276 | break; |
|
|
1277 | |
1296 | /* Check to see if we found the object that blocks view, |
1278 | /* Check to see if we found the object that blocks view, |
1297 | * and make sure we have a below pointer for it so that |
1279 | * and make sure we have a below pointer for it so that |
1298 | * we can get inserted below this one, which requires we |
1280 | * we can get inserted below this one, which requires we |
1299 | * set top to the object below us. |
1281 | * set top to the object below us. |
1300 | */ |
1282 | */ |
… | |
… | |
1302 | top = last->below; |
1284 | top = last->below; |
1303 | } |
1285 | } |
1304 | } /* If objects on this space */ |
1286 | } /* If objects on this space */ |
1305 | |
1287 | |
1306 | if (flag & INS_MAP_LOAD) |
1288 | if (flag & INS_MAP_LOAD) |
1307 | top = GET_MAP_TOP (op->map, op->x, op->y); |
1289 | top = ms.top; |
1308 | |
1290 | |
1309 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1291 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1310 | top = floor; |
1292 | top = floor; |
1311 | |
1293 | |
1312 | /* Top is the object that our object (op) is going to get inserted above. |
1294 | /* Top is the object that our object (op) is going to get inserted above. |
1313 | */ |
1295 | */ |
1314 | |
1296 | |
1315 | /* First object on this space */ |
1297 | /* First object on this space */ |
1316 | if (!top) |
1298 | if (!top) |
1317 | { |
1299 | { |
1318 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1300 | op->above = ms.bot; |
1319 | |
1301 | |
1320 | if (op->above) |
1302 | if (op->above) |
1321 | op->above->below = op; |
1303 | op->above->below = op; |
1322 | |
1304 | |
1323 | op->below = 0; |
1305 | op->below = 0; |
1324 | op->ms ().bot = op; |
1306 | ms.bot = op; |
1325 | } |
1307 | } |
1326 | else |
1308 | else |
1327 | { /* get inserted into the stack above top */ |
1309 | { /* get inserted into the stack above top */ |
1328 | op->above = top->above; |
1310 | op->above = top->above; |
1329 | |
1311 | |
… | |
… | |
1333 | op->below = top; |
1315 | op->below = top; |
1334 | top->above = op; |
1316 | top->above = op; |
1335 | } |
1317 | } |
1336 | |
1318 | |
1337 | if (!op->above) |
1319 | if (!op->above) |
1338 | op->ms ().top = op; |
1320 | ms.top = op; |
1339 | } /* else not INS_BELOW_ORIGINATOR */ |
1321 | } /* else not INS_BELOW_ORIGINATOR */ |
1340 | |
1322 | |
1341 | if (op->type == PLAYER) |
1323 | if (op->type == PLAYER) |
1342 | { |
1324 | { |
1343 | op->contr->do_los = 1; |
1325 | op->contr->do_los = 1; |
… | |
… | |
1349 | |
1331 | |
1350 | /* If we have a floor, we know the player, if any, will be above |
1332 | /* If we have a floor, we know the player, if any, will be above |
1351 | * it, so save a few ticks and start from there. |
1333 | * it, so save a few ticks and start from there. |
1352 | */ |
1334 | */ |
1353 | if (!(flag & INS_MAP_LOAD)) |
1335 | if (!(flag & INS_MAP_LOAD)) |
1354 | if (object *pl = op->ms ().player ()) |
1336 | if (object *pl = ms.player ()) |
1355 | if (pl->contr->ns) |
1337 | if (pl->contr->ns) |
1356 | pl->contr->ns->floorbox_update (); |
1338 | pl->contr->ns->floorbox_update (); |
1357 | |
1339 | |
1358 | /* If this object glows, it may affect lighting conditions that are |
1340 | /* If this object glows, it may affect lighting conditions that are |
1359 | * visible to others on this map. But update_all_los is really |
1341 | * visible to others on this map. But update_all_los is really |
… | |
… | |
1768 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1750 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1769 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1751 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1770 | { |
1752 | { |
1771 | |
1753 | |
1772 | float |
1754 | float |
1773 | diff = tmp->move_slow_penalty * FABS (op->speed); |
1755 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1774 | |
1756 | |
1775 | if (op->type == PLAYER) |
1757 | if (op->type == PLAYER) |
1776 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1758 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1777 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1759 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1778 | diff /= 4.0; |
1760 | diff /= 4.0; |
… | |
… | |
1985 | } |
1967 | } |
1986 | |
1968 | |
1987 | if (!index) |
1969 | if (!index) |
1988 | return -1; |
1970 | return -1; |
1989 | |
1971 | |
1990 | return altern[RANDOM () % index]; |
1972 | return altern [rndm (index)]; |
1991 | } |
1973 | } |
1992 | |
1974 | |
1993 | /* |
1975 | /* |
1994 | * find_first_free_spot(archetype, maptile, x, y) works like |
1976 | * find_first_free_spot(archetype, maptile, x, y) works like |
1995 | * find_free_spot(), but it will search max number of squares. |
1977 | * find_free_spot(), but it will search max number of squares. |
… | |
… | |
2016 | { |
1998 | { |
2017 | arr += begin; |
1999 | arr += begin; |
2018 | end -= begin; |
2000 | end -= begin; |
2019 | |
2001 | |
2020 | while (--end) |
2002 | while (--end) |
2021 | swap (arr [end], arr [RANDOM () % (end + 1)]); |
2003 | swap (arr [end], arr [rndm (end + 1)]); |
2022 | } |
2004 | } |
2023 | |
2005 | |
2024 | /* new function to make monster searching more efficient, and effective! |
2006 | /* new function to make monster searching more efficient, and effective! |
2025 | * This basically returns a randomized array (in the passed pointer) of |
2007 | * This basically returns a randomized array (in the passed pointer) of |
2026 | * the spaces to find monsters. In this way, it won't always look for |
2008 | * the spaces to find monsters. In this way, it won't always look for |
… | |
… | |
2160 | |
2142 | |
2161 | return 3; |
2143 | return 3; |
2162 | } |
2144 | } |
2163 | |
2145 | |
2164 | /* |
2146 | /* |
2165 | * absdir(int): Returns a number between 1 and 8, which represent |
|
|
2166 | * the "absolute" direction of a number (it actually takes care of |
|
|
2167 | * "overflow" in previous calculations of a direction). |
|
|
2168 | */ |
|
|
2169 | |
|
|
2170 | int |
|
|
2171 | absdir (int d) |
|
|
2172 | { |
|
|
2173 | while (d < 1) |
|
|
2174 | d += 8; |
|
|
2175 | |
|
|
2176 | while (d > 8) |
|
|
2177 | d -= 8; |
|
|
2178 | |
|
|
2179 | return d; |
|
|
2180 | } |
|
|
2181 | |
|
|
2182 | /* |
|
|
2183 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2147 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2184 | * between two directions (which are expected to be absolute (see absdir()) |
2148 | * between two directions (which are expected to be absolute (see absdir()) |
2185 | */ |
2149 | */ |
2186 | |
|
|
2187 | int |
2150 | int |
2188 | dirdiff (int dir1, int dir2) |
2151 | dirdiff (int dir1, int dir2) |
2189 | { |
2152 | { |
2190 | int d; |
2153 | int d; |
2191 | |
2154 | |
… | |
… | |
2607 | { |
2570 | { |
2608 | char flagdesc[512]; |
2571 | char flagdesc[512]; |
2609 | char info2[256 * 4]; |
2572 | char info2[256 * 4]; |
2610 | char *p = info; |
2573 | char *p = info; |
2611 | |
2574 | |
2612 | p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s%s%s\",flags:[%s],type:%d}", |
2575 | p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2613 | count, uuid.seq, |
2576 | count, uuid.seq, |
2614 | &name, |
2577 | &name, |
2615 | title ? "\",title:" : "", |
2578 | title ? "\",title:\"" : "", |
2616 | title ? (const char *)title : "", |
2579 | title ? (const char *)title : "", |
2617 | flag_desc (flagdesc, 512), type); |
2580 | flag_desc (flagdesc, 512), type); |
2618 | |
2581 | |
2619 | if (env) |
2582 | if (env) |
2620 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2583 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
… | |
… | |
2630 | { |
2593 | { |
2631 | static char info[256 * 4]; |
2594 | static char info[256 * 4]; |
2632 | return debug_desc (info); |
2595 | return debug_desc (info); |
2633 | } |
2596 | } |
2634 | |
2597 | |
|
|
2598 | const char * |
|
|
2599 | object::debug_desc2 () const |
|
|
2600 | { |
|
|
2601 | static char info[256 * 4]; |
|
|
2602 | return debug_desc (info); |
|
|
2603 | } |
|
|
2604 | |