1 | /* |
1 | /* |
2 | * static char *rcsid_object_c = |
2 | * static char *rcsid_object_c = |
3 | * "$Id: object.C,v 1.9 2006/08/30 06:06:26 root Exp $"; |
3 | * "$Id: object.C,v 1.14 2006/09/04 11:07:59 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
… | |
… | |
37 | #endif /* win32 */ |
37 | #endif /* win32 */ |
38 | #include <object.h> |
38 | #include <object.h> |
39 | #include <funcpoint.h> |
39 | #include <funcpoint.h> |
40 | #include <skills.h> |
40 | #include <skills.h> |
41 | #include <loader.h> |
41 | #include <loader.h> |
42 | #ifdef MEMORY_DEBUG |
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43 | int nroffreeobjects = 0; |
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44 | int nrofallocobjects = 0; |
42 | int nrofallocobjects = 0; |
45 | #undef OBJ_EXPAND |
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46 | #define OBJ_EXPAND 1 |
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47 | #else |
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48 | object objarray[STARTMAX]; /* All objects, allocated this way at first */ |
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49 | int nroffreeobjects = STARTMAX; /* How many OBs allocated and free (free) */ |
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50 | int nrofallocobjects = STARTMAX; /* How many OBs allocated (free + used) */ |
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51 | #endif |
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52 | |
43 | |
53 | object *objects; /* Pointer to the list of used objects */ |
44 | object *objects; /* Pointer to the list of used objects */ |
54 | object *free_objects; /* Pointer to the list of unused objects */ |
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55 | object *active_objects; /* List of active objects that need to be processed */ |
45 | object *active_objects; /* List of active objects that need to be processed */ |
56 | |
46 | |
57 | short freearr_x[SIZEOFFREE]= |
47 | short freearr_x[SIZEOFFREE]= |
58 | {0,0,1,1,1,0,-1,-1,-1,0,1,2,2,2,2,2,1,0,-1,-2,-2,-2,-2,-2,-1, |
48 | {0,0,1,1,1,0,-1,-1,-1,0,1,2,2,2,2,2,1,0,-1,-2,-2,-2,-2,-2,-1, |
59 | 0,1,2,3,3,3,3,3,3,3,2,1,0,-1,-2,-3,-3,-3,-3,-3,-3,-3,-2,-1}; |
49 | 0,1,2,3,3,3,3,3,3,3,2,1,0,-1,-2,-3,-3,-3,-3,-3,-3,-3,-2,-1}; |
60 | short freearr_y[SIZEOFFREE]= |
50 | short freearr_y[SIZEOFFREE]= |
… | |
… | |
276 | return op; |
266 | return op; |
277 | } |
267 | } |
278 | |
268 | |
279 | /* |
269 | /* |
280 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
270 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
281 | * Some error messages. |
271 | * Some error messages. |
282 | * The result of the dump is stored in the static global errmsg array. |
272 | * The result of the dump is stored in the static global errmsg array. |
283 | */ |
273 | */ |
284 | |
274 | |
285 | void dump_object2(object *op) { |
275 | void dump_object2(object *op) { |
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276 | errmsg[0] = 0; |
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277 | return; |
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278 | //TODO//D#d# |
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279 | #if 0 |
286 | char *cp; |
280 | char *cp; |
287 | /* object *tmp;*/ |
281 | /* object *tmp;*/ |
288 | |
282 | |
289 | if(op->arch!=NULL) { |
283 | if(op->arch!=NULL) { |
290 | strcat(errmsg,"arch "); |
284 | strcat(errmsg,"arch "); |
… | |
… | |
315 | for (tmp=op->inv; tmp; tmp=tmp->below) |
309 | for (tmp=op->inv; tmp; tmp=tmp->below) |
316 | dump_object2(tmp); |
310 | dump_object2(tmp); |
317 | #endif |
311 | #endif |
318 | strcat(errmsg,"end\n"); |
312 | strcat(errmsg,"end\n"); |
319 | } |
313 | } |
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|
314 | #endif |
320 | } |
315 | } |
321 | |
316 | |
322 | /* |
317 | /* |
323 | * Dumps an object. Returns output in the static global errmsg array. |
318 | * Dumps an object. Returns output in the static global errmsg array. |
324 | */ |
319 | */ |
… | |
… | |
329 | return; |
324 | return; |
330 | } |
325 | } |
331 | errmsg[0]='\0'; |
326 | errmsg[0]='\0'; |
332 | dump_object2(op); |
327 | dump_object2(op); |
333 | } |
328 | } |
334 | |
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335 | /* GROS - Dumps an object. Return the result into a string */ |
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336 | /* Note that no checking is done for the validity of the target string, so */ |
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337 | /* you need to be sure that you allocated enough space for it. */ |
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338 | void dump_me(object *op, char *outstr) |
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339 | { |
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340 | char *cp; |
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341 | |
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342 | if(op==NULL) |
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343 | { |
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344 | strcpy(outstr,"[NULL pointer]"); |
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345 | return; |
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346 | } |
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347 | outstr[0]='\0'; |
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348 | |
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349 | if(op->arch!=NULL) |
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350 | { |
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351 | strcat(outstr,"arch "); |
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352 | strcat(outstr,op->arch->name?op->arch->name:"(null)"); |
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353 | strcat(outstr,"\n"); |
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354 | if((cp=get_ob_diff(op,&empty_archetype->clone))!=NULL) |
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355 | strcat(outstr,cp); |
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356 | strcat(outstr,"end\n"); |
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357 | } |
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358 | else |
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359 | { |
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360 | strcat(outstr,"Object "); |
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361 | if (op->name==NULL) |
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362 | strcat(outstr, "(null)"); |
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363 | else |
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364 | strcat(outstr,op->name); |
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365 | strcat(outstr,"\n"); |
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366 | strcat(outstr,"end\n"); |
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367 | } |
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368 | } |
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369 | |
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370 | /* |
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371 | * This is really verbose...Can be triggered by the P key while in DM mode. |
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372 | * All objects are dumped to stderr (or alternate logfile, if in server-mode) |
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373 | */ |
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374 | |
329 | |
375 | void dump_all_objects(void) { |
330 | void dump_all_objects(void) { |
376 | object *op; |
331 | object *op; |
377 | for(op=objects;op!=NULL;op=op->next) { |
332 | for(op=objects;op!=NULL;op=op->next) { |
378 | dump_object(op); |
333 | dump_object(op); |
… | |
… | |
414 | * Used only by the patch command, but not all that useful. |
369 | * Used only by the patch command, but not all that useful. |
415 | * Enables features like "patch <name-of-other-player> food 999" |
370 | * Enables features like "patch <name-of-other-player> food 999" |
416 | */ |
371 | */ |
417 | |
372 | |
418 | object *find_object_name(const char *str) { |
373 | object *find_object_name(const char *str) { |
419 | const char *name=add_string(str); |
374 | const char *name = shstr::find (str); |
420 | object *op; |
375 | object *op; |
421 | for(op=objects;op!=NULL;op=op->next) |
376 | for(op=objects;op!=NULL;op=op->next) |
422 | if(op->name==name) |
377 | if(&op->name == name) |
423 | break; |
378 | break; |
424 | free_string(name); |
379 | |
425 | return op; |
380 | return op; |
426 | } |
381 | } |
427 | |
382 | |
428 | void free_all_object_data(void) { |
383 | void free_all_object_data () |
429 | #ifdef MEMORY_DEBUG |
384 | { |
430 | object *op, *next; |
385 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
431 | |
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432 | for (op=free_objects; op!=NULL; ) { |
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433 | next=op->next; |
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434 | free(op); |
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435 | nrofallocobjects--; |
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436 | nroffreeobjects--; |
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437 | op=next; |
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438 | } |
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439 | #endif |
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440 | LOG(llevDebug,"%d allocated objects, %d free objects, STARMAX=%d\n", |
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441 | nrofallocobjects, nroffreeobjects,STARTMAX); |
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442 | } |
386 | } |
443 | |
387 | |
444 | /* |
388 | /* |
445 | * Returns the object which this object marks as being the owner. |
389 | * Returns the object which this object marks as being the owner. |
446 | * A id-scheme is used to avoid pointing to objects which have been |
390 | * A id-scheme is used to avoid pointing to objects which have been |
… | |
… | |
473 | op->owner->refcount--; |
417 | op->owner->refcount--; |
474 | |
418 | |
475 | op->owner = NULL; |
419 | op->owner = NULL; |
476 | op->ownercount = 0; |
420 | op->ownercount = 0; |
477 | } |
421 | } |
478 | |
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479 | |
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480 | |
422 | |
481 | /* |
423 | /* |
482 | * Sets the owner and sets the skill and exp pointers to owner's current |
424 | * Sets the owner and sets the skill and exp pointers to owner's current |
483 | * skill and experience objects. |
425 | * skill and experience objects. |
484 | */ |
426 | */ |
… | |
… | |
531 | } |
473 | } |
532 | set_owner(op, owner); |
474 | set_owner(op, owner); |
533 | |
475 | |
534 | } |
476 | } |
535 | |
477 | |
536 | /* |
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537 | * Resets vital variables in an object |
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538 | */ |
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539 | |
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540 | void reset_object(object *op) { |
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541 | |
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542 | op->name = NULL; |
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543 | op->name_pl = NULL; |
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544 | op->title = NULL; |
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545 | op->race = NULL; |
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546 | op->slaying = NULL; |
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547 | op->skill = NULL; |
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548 | op->msg = NULL; |
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549 | op->materialname = NULL; |
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550 | op->lore = NULL; |
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551 | clear_object(op); |
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552 | } |
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553 | |
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554 | /* Zero the key_values on op, decrementing the shared-string |
478 | /* Zero the key_values on op, decrementing the shared-string |
555 | * refcounts and freeing the links. |
479 | * refcounts and freeing the links. |
556 | */ |
480 | */ |
557 | static void free_key_values(object * op) { |
481 | static void free_key_values(object * op) |
558 | key_value * i; |
482 | { |
559 | key_value * next = NULL; |
483 | for (key_value *i = op->key_values; i != 0; ) |
560 | |
484 | { |
561 | if (op->key_values == NULL) return; |
485 | key_value *next = i->next; |
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486 | delete i; |
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487 | i = next; |
562 | |
488 | } |
563 | for (i = op->key_values; i != NULL; i = next) { |
489 | |
564 | /* Store next *first*. */ |
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565 | next = i->next; |
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566 | |
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567 | if (i->key) FREE_AND_CLEAR_STR(i->key); |
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568 | if (i->value) FREE_AND_CLEAR_STR(i->value); |
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569 | i->next = NULL; |
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570 | free(i); |
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571 | } |
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572 | |
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573 | op->key_values = NULL; |
490 | op->key_values = 0; |
574 | } |
491 | } |
575 | |
492 | |
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493 | void object::clear () |
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494 | { |
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495 | attachable_base::clear (); |
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496 | |
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497 | free_key_values (this); |
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498 | |
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499 | name = 0; |
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500 | name_pl = 0; |
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501 | title = 0; |
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502 | race = 0; |
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503 | slaying = 0; |
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504 | skill = 0; |
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505 | msg = 0; |
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506 | lore = 0; |
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507 | custom_name = 0; |
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508 | materialname = 0; |
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509 | |
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510 | memset (static_cast<object_pod *>(this), 0, sizeof (object_pod)); |
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511 | |
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512 | SET_FLAG (this, FLAG_REMOVED); |
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513 | } |
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514 | |
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515 | void object::clone (object *destination) |
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516 | { |
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517 | *(object_copy *)destination = *(object_copy *)this; |
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518 | *(object_pod *)destination = *(object_pod *)this; |
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519 | |
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520 | if (self || cb) |
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521 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); |
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522 | } |
576 | |
523 | |
577 | /* |
524 | /* |
578 | * clear_object() frees everything allocated by an object, and also |
525 | * clear_object() frees everything allocated by an object, and also |
579 | * clears all variables and flags to default settings. |
526 | * clears all variables and flags to default settings. |
580 | */ |
527 | */ |
581 | |
528 | |
582 | void clear_object(object *op) { |
529 | void clear_object (object *op) |
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530 | { |
583 | op->clear (); |
531 | op->clear (); |
584 | |
532 | |
585 | event *evt; |
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586 | event *evt2; |
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587 | |
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588 | /* redo this to be simpler/more efficient. Was also seeing |
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589 | * crashes in the old code. Move this to the top - am |
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590 | * seeing periodic crashes in this code, and would like to have |
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591 | * as much info available as possible (eg, object name). |
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592 | */ |
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593 | for (evt = op->events; evt; evt=evt2) { |
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594 | evt2 = evt->next; |
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595 | |
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596 | if (evt->hook != NULL) FREE_AND_CLEAR_STR(evt->hook); |
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597 | if (evt->plugin != NULL) FREE_AND_CLEAR_STR(evt->plugin); |
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598 | if (evt->options != NULL) FREE_AND_CLEAR_STR(evt->options); |
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599 | |
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600 | free(evt); |
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601 | } |
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602 | op->events = NULL; |
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603 | |
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604 | free_key_values(op); |
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605 | |
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606 | /* the memset will clear all these values for us, but we need |
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607 | * to reduce the refcount on them. |
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608 | */ |
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609 | if (op->name!=NULL) FREE_AND_CLEAR_STR(op->name); |
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610 | if (op->name_pl!=NULL) FREE_AND_CLEAR_STR(op->name_pl); |
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611 | if (op->title != NULL) FREE_AND_CLEAR_STR(op->title); |
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612 | if (op->race!=NULL) FREE_AND_CLEAR_STR(op->race); |
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613 | if (op->slaying!=NULL) FREE_AND_CLEAR_STR(op->slaying); |
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614 | if (op->skill!=NULL) FREE_AND_CLEAR_STR(op->skill); |
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615 | if (op->msg!=NULL) FREE_AND_CLEAR_STR(op->msg); |
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616 | if (op->lore!=NULL) FREE_AND_CLEAR_STR(op->lore); |
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617 | if (op->materialname!= NULL) FREE_AND_CLEAR_STR(op->materialname); |
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618 | |
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619 | |
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620 | memset((void*)op, 0, sizeof (object_special)); |
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621 | /* Below here, we clear things that are not done by the memset, |
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622 | * or set default values that are not zero. |
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623 | */ |
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624 | /* This is more or less true */ |
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625 | SET_FLAG(op, FLAG_REMOVED); |
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626 | |
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627 | |
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628 | op->contr = NULL; |
533 | op->contr = NULL; |
629 | op->below=NULL; |
534 | op->below = NULL; |
630 | op->above=NULL; |
535 | op->above = NULL; |
631 | op->inv=NULL; |
536 | op->inv = NULL; |
632 | op->events=NULL; |
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633 | op->container=NULL; |
537 | op->container=NULL; |
634 | op->env=NULL; |
538 | op->env=NULL; |
635 | op->more=NULL; |
539 | op->more=NULL; |
636 | op->head=NULL; |
540 | op->head=NULL; |
637 | op->map=NULL; |
541 | op->map=NULL; |
638 | op->refcount=0; |
542 | op->refcount=0; |
639 | op->active_next = NULL; |
543 | op->active_next = NULL; |
640 | op->active_prev = NULL; |
544 | op->active_prev = NULL; |
641 | /* What is not cleared is next, prev, and count */ |
545 | /* What is not cleared is next, prev, and count */ |
642 | |
546 | |
643 | op->expmul=1.0; |
547 | op->expmul = 1.0; |
644 | op->face = blank_face; |
548 | op->face = blank_face; |
645 | op->attacked_by_count = (tag_t) -1; |
549 | op->attacked_by_count = -1; |
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550 | |
646 | if (settings.casting_time) |
551 | if (settings.casting_time) |
647 | op->casting_time = -1; |
552 | op->casting_time = -1; |
648 | |
|
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649 | } |
553 | } |
650 | |
554 | |
651 | /* |
555 | /* |
652 | * copy object first frees everything allocated by the second object, |
556 | * copy object first frees everything allocated by the second object, |
653 | * and then copies the contends of the first object into the second |
557 | * and then copies the contends of the first object into the second |
… | |
… | |
655 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
559 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
656 | * if the first object is freed, the pointers in the new object |
560 | * if the first object is freed, the pointers in the new object |
657 | * will point at garbage. |
561 | * will point at garbage. |
658 | */ |
562 | */ |
659 | |
563 | |
660 | void copy_object(object *op2, object *op) { |
564 | void copy_object (object *op2, object *op) |
661 | int is_freed=QUERY_FLAG(op,FLAG_FREED),is_removed=QUERY_FLAG(op,FLAG_REMOVED); |
565 | { |
662 | event *evt, *evt2, *evt_new; |
566 | bool is_freed = QUERY_FLAG (op, FLAG_FREED); |
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567 | bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); |
663 | |
568 | |
664 | op->clear (); |
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665 | |
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666 | /* Decrement the refcounts, but don't bother zeroing the fields; |
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667 | they'll be overwritten by memcpy. */ |
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668 | if(op->name!=NULL) free_string(op->name); |
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669 | if(op->name_pl!=NULL) free_string(op->name_pl); |
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670 | if(op->title!=NULL) free_string(op->title); |
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671 | if(op->race!=NULL) free_string(op->race); |
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672 | if(op->slaying!=NULL) free_string(op->slaying); |
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673 | if(op->skill!=NULL) free_string(op->skill); |
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674 | if(op->msg!=NULL) free_string(op->msg); |
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675 | if(op->lore!=NULL) free_string(op->lore); |
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676 | if(op->materialname != NULL) free_string(op->materialname); |
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677 | if(op->custom_name != NULL) free_string(op->custom_name); |
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678 | |
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679 | /* Basically, same code as from clear_object() */ |
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680 | for (evt = op->events; evt; evt=evt2) { |
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681 | evt2 = evt->next; |
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682 | |
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683 | if (evt->hook != NULL) FREE_AND_CLEAR_STR(evt->hook); |
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684 | if (evt->plugin != NULL) FREE_AND_CLEAR_STR(evt->plugin); |
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685 | if (evt->options != NULL) FREE_AND_CLEAR_STR(evt->options); |
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686 | |
|
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687 | free(evt); |
|
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688 | } |
|
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689 | op->events = NULL; |
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690 | |
|
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691 | free_key_values(op); |
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692 | |
|
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693 | *(object_special *)op = *(object_special *)op2; |
|
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694 | op2->clone (op); |
569 | op2->clone (op); |
695 | |
570 | |
696 | if(is_freed) SET_FLAG(op,FLAG_FREED); |
571 | if (is_freed) SET_FLAG (op, FLAG_FREED); |
697 | if(is_removed) SET_FLAG(op,FLAG_REMOVED); |
572 | if (is_removed) SET_FLAG (op, FLAG_REMOVED); |
698 | if(op->name!=NULL) add_refcount(op->name); |
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699 | if(op->name_pl!=NULL) add_refcount(op->name_pl); |
|
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700 | if(op->title!=NULL) add_refcount(op->title); |
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701 | if(op->race!=NULL) add_refcount(op->race); |
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702 | if(op->slaying!=NULL) add_refcount(op->slaying); |
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703 | if(op->skill!=NULL) add_refcount(op->skill); |
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704 | if(op->lore!=NULL) add_refcount(op->lore); |
|
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705 | if(op->msg!=NULL) add_refcount(op->msg); |
|
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706 | if(op->custom_name!=NULL) add_refcount(op->custom_name); |
|
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707 | if (op->materialname != NULL) add_refcount(op->materialname); |
|
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708 | |
573 | |
709 | if((op2->speed<0) && !editor) |
574 | if (op2->speed < 0) |
710 | op->speed_left=op2->speed_left-RANDOM()%200/100.0; |
575 | op->speed_left = op2->speed_left - RANDOM() % 200 / 100.0; |
711 | |
576 | |
712 | /* Copy over event information */ |
|
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713 | evt2 = NULL; |
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|
714 | for (evt = op2->events; evt; evt=evt->next) { |
|
|
715 | evt_new = (event *) malloc(sizeof(event)); |
|
|
716 | memcpy(evt_new, evt, sizeof(event)); |
|
|
717 | if (evt_new->hook) add_refcount(evt_new->hook); |
|
|
718 | if (evt_new->plugin) add_refcount(evt_new->plugin); |
|
|
719 | if (evt_new->options) add_refcount(evt_new->options); |
|
|
720 | evt_new->next = NULL; |
|
|
721 | |
|
|
722 | /* Try to be a little clever here, and store away the |
|
|
723 | * last event we copied, so that its simpler to update the |
|
|
724 | * pointer. |
|
|
725 | */ |
|
|
726 | if (evt2) |
|
|
727 | evt2->next = evt_new; |
|
|
728 | else |
|
|
729 | op->events = evt_new; |
|
|
730 | |
|
|
731 | evt2 = evt_new; |
|
|
732 | } |
|
|
733 | /* Copy over key_values, if any. */ |
577 | /* Copy over key_values, if any. */ |
734 | if (op2->key_values != NULL) { |
578 | if (op2->key_values != NULL) |
|
|
579 | { |
735 | key_value * tail = NULL; |
580 | key_value *tail = NULL; |
736 | key_value * i; |
581 | key_value *i; |
737 | |
582 | |
738 | op->key_values = NULL; |
583 | op->key_values = NULL; |
739 | |
584 | |
740 | for (i = op2->key_values; i != NULL; i = i->next) { |
585 | for (i = op2->key_values; i != NULL; i = i->next) |
741 | key_value * new_link = (key_value *) malloc(sizeof(key_value)); |
586 | { |
|
|
587 | key_value *new_link = new key_value; |
742 | |
588 | |
743 | new_link->next = NULL; |
589 | new_link->next = NULL; |
744 | new_link->key = add_refcount(i->key); |
590 | new_link->key = i->key; |
745 | if (i->value) |
|
|
746 | new_link->value = add_refcount(i->value); |
591 | new_link->value = i->value; |
747 | else |
|
|
748 | new_link->value = NULL; |
|
|
749 | |
592 | |
750 | /* Try and be clever here, too. */ |
593 | /* Try and be clever here, too. */ |
751 | if (op->key_values == NULL) { |
594 | if (op->key_values == NULL) |
|
|
595 | { |
752 | op->key_values = new_link; |
596 | op->key_values = new_link; |
753 | tail = new_link; |
597 | tail = new_link; |
|
|
598 | } |
754 | } else { |
599 | else |
|
|
600 | { |
755 | tail->next = new_link; |
601 | tail->next = new_link; |
756 | tail = new_link; |
602 | tail = new_link; |
757 | } |
603 | } |
758 | } |
604 | } |
759 | } |
605 | } |
760 | |
606 | |
761 | update_ob_speed(op); |
607 | update_ob_speed (op); |
762 | } |
|
|
763 | |
|
|
764 | /* |
|
|
765 | * expand_objects() allocates more objects for the list of unused objects. |
|
|
766 | * It is called from get_object() if the unused list is empty. |
|
|
767 | */ |
|
|
768 | |
|
|
769 | void expand_objects(void) { |
|
|
770 | int i; |
|
|
771 | object *obj; |
|
|
772 | obj = (object *) CALLOC(OBJ_EXPAND,sizeof(object)); |
|
|
773 | |
|
|
774 | if(obj==NULL) |
|
|
775 | fatal(OUT_OF_MEMORY); |
|
|
776 | free_objects=obj; |
|
|
777 | obj[0].prev=NULL; |
|
|
778 | obj[0].next= &obj[1], |
|
|
779 | SET_FLAG(&(obj[0]), FLAG_REMOVED); |
|
|
780 | SET_FLAG(&(obj[0]), FLAG_FREED); |
|
|
781 | |
|
|
782 | for(i=1;i<OBJ_EXPAND-1;i++) { |
|
|
783 | obj[i].next= &obj[i+1], |
|
|
784 | obj[i].prev= &obj[i-1], |
|
|
785 | SET_FLAG(&(obj[i]), FLAG_REMOVED); |
|
|
786 | SET_FLAG(&(obj[i]), FLAG_FREED); |
|
|
787 | } |
|
|
788 | obj[OBJ_EXPAND-1].prev= &obj[OBJ_EXPAND-2], |
|
|
789 | obj[OBJ_EXPAND-1].next=NULL, |
|
|
790 | SET_FLAG(&(obj[OBJ_EXPAND-1]), FLAG_REMOVED); |
|
|
791 | SET_FLAG(&(obj[OBJ_EXPAND-1]), FLAG_FREED); |
|
|
792 | |
|
|
793 | nrofallocobjects += OBJ_EXPAND; |
|
|
794 | nroffreeobjects += OBJ_EXPAND; |
|
|
795 | } |
608 | } |
796 | |
609 | |
797 | /* |
610 | /* |
798 | * get_object() grabs an object from the list of unused objects, makes |
611 | * get_object() grabs an object from the list of unused objects, makes |
799 | * sure it is initialised, and returns it. |
612 | * sure it is initialised, and returns it. |
800 | * If there are no free objects, expand_objects() is called to get more. |
613 | * If there are no free objects, expand_objects() is called to get more. |
801 | */ |
614 | */ |
802 | |
615 | |
803 | object *get_object(void) { |
616 | object *get_object () |
|
|
617 | { |
|
|
618 | object *op = new object; |
|
|
619 | |
|
|
620 | op->count = ++ob_count; |
|
|
621 | |
|
|
622 | op->active_next = 0; |
|
|
623 | op->active_prev = 0; |
|
|
624 | |
|
|
625 | op->next = objects; |
|
|
626 | op->prev = 0; |
|
|
627 | |
|
|
628 | if (objects) |
|
|
629 | objects->prev = op; |
|
|
630 | |
804 | object *op; |
631 | objects = op; |
805 | |
632 | |
806 | if(free_objects==NULL) { |
|
|
807 | expand_objects(); |
|
|
808 | } |
|
|
809 | op=free_objects; |
|
|
810 | #ifdef MEMORY_DEBUG |
|
|
811 | /* The idea is hopefully by doing a realloc, the memory |
|
|
812 | * debugging program will now use the current stack trace to |
|
|
813 | * report leaks. |
|
|
814 | */ |
|
|
815 | op = realloc(op, sizeof(object)); |
|
|
816 | SET_FLAG(op, FLAG_REMOVED); |
633 | SET_FLAG (op, FLAG_REMOVED); |
817 | SET_FLAG(op, FLAG_FREED); |
|
|
818 | #endif |
|
|
819 | |
634 | |
820 | if(!QUERY_FLAG(op,FLAG_FREED)) { |
|
|
821 | LOG(llevError,"Fatal: Getting busy object.\n"); |
|
|
822 | } |
|
|
823 | free_objects=op->next; |
|
|
824 | if(free_objects!=NULL) |
|
|
825 | free_objects->prev=NULL; |
|
|
826 | op->count= ++ob_count; |
|
|
827 | op->name=NULL; |
|
|
828 | op->name_pl=NULL; |
|
|
829 | op->title=NULL; |
|
|
830 | op->race=NULL; |
|
|
831 | op->slaying=NULL; |
|
|
832 | op->skill = NULL; |
|
|
833 | op->lore=NULL; |
|
|
834 | op->msg=NULL; |
|
|
835 | op->materialname=NULL; |
|
|
836 | op->next=objects; |
|
|
837 | op->prev=NULL; |
|
|
838 | op->active_next = NULL; |
|
|
839 | op->active_prev = NULL; |
|
|
840 | if(objects!=NULL) |
|
|
841 | objects->prev=op; |
|
|
842 | objects=op; |
|
|
843 | clear_object(op); |
|
|
844 | SET_FLAG(op,FLAG_REMOVED); |
|
|
845 | nroffreeobjects--; |
|
|
846 | return op; |
635 | return op; |
847 | } |
636 | } |
848 | |
637 | |
849 | /* |
638 | /* |
850 | * If an object with the IS_TURNABLE() flag needs to be turned due |
639 | * If an object with the IS_TURNABLE() flag needs to be turned due |
… | |
… | |
871 | /* No reason putting the archetypes objects on the speed list, |
660 | /* No reason putting the archetypes objects on the speed list, |
872 | * since they never really need to be updated. |
661 | * since they never really need to be updated. |
873 | */ |
662 | */ |
874 | |
663 | |
875 | if (QUERY_FLAG(op, FLAG_FREED) && op->speed) { |
664 | if (QUERY_FLAG(op, FLAG_FREED) && op->speed) { |
876 | LOG(llevError,"Object %s is freed but has speed.\n", op->name); |
665 | LOG(llevError,"Object %s is freed but has speed.\n", &op->name); |
877 | #ifdef MANY_CORES |
666 | #ifdef MANY_CORES |
878 | abort(); |
667 | abort(); |
879 | #else |
668 | #else |
880 | op->speed = 0; |
669 | op->speed = 0; |
881 | #endif |
670 | #endif |
… | |
… | |
965 | * UP_OBJ_FACE: only the objects face has changed. |
754 | * UP_OBJ_FACE: only the objects face has changed. |
966 | */ |
755 | */ |
967 | |
756 | |
968 | void update_object(object *op, int action) { |
757 | void update_object(object *op, int action) { |
969 | int update_now=0, flags; |
758 | int update_now=0, flags; |
970 | MoveType move_on, move_off, move_block, move_slow; |
759 | MoveType move_on, move_off, move_block, move_slow; |
971 | |
760 | |
972 | if (op == NULL) { |
761 | if (op == NULL) { |
973 | /* this should never happen */ |
762 | /* this should never happen */ |
974 | LOG(llevDebug,"update_object() called for NULL object.\n"); |
763 | LOG(llevDebug,"update_object() called for NULL object.\n"); |
975 | return; |
764 | return; |
… | |
… | |
1058 | * |
847 | * |
1059 | * If free_inventory is set, free inventory as well. Else drop items in |
848 | * If free_inventory is set, free inventory as well. Else drop items in |
1060 | * inventory to the ground. |
849 | * inventory to the ground. |
1061 | */ |
850 | */ |
1062 | |
851 | |
|
|
852 | void |
1063 | void free_object(object *ob) { |
853 | free_object (object * ob) |
|
|
854 | { |
1064 | free_object2(ob, 0); |
855 | free_object2 (ob, 0); |
1065 | } |
856 | } |
|
|
857 | |
|
|
858 | void |
1066 | void free_object2(object *ob, int free_inventory) { |
859 | free_object2 (object * ob, int free_inventory) |
|
|
860 | { |
1067 | object *tmp,*op; |
861 | object *tmp, *op; |
1068 | |
862 | |
1069 | ob->clear (); |
|
|
1070 | |
|
|
1071 | if (!QUERY_FLAG(ob,FLAG_REMOVED)) { |
863 | if (!QUERY_FLAG (ob, FLAG_REMOVED)) |
|
|
864 | { |
1072 | LOG(llevDebug,"Free object called with non removed object\n"); |
865 | LOG (llevDebug, "Free object called with non removed object\n"); |
1073 | dump_object(ob); |
866 | dump_object (ob); |
1074 | #ifdef MANY_CORES |
867 | #ifdef MANY_CORES |
1075 | abort(); |
868 | abort (); |
1076 | #endif |
869 | #endif |
1077 | } |
870 | } |
|
|
871 | |
1078 | if(QUERY_FLAG(ob,FLAG_FRIENDLY)) { |
872 | if (QUERY_FLAG (ob, FLAG_FRIENDLY)) |
|
|
873 | { |
1079 | LOG(llevMonster,"Warning: tried to free friendly object.\n"); |
874 | LOG (llevMonster, "Warning: tried to free friendly object.\n"); |
1080 | remove_friendly_object(ob); |
875 | remove_friendly_object (ob); |
1081 | } |
876 | } |
|
|
877 | |
1082 | if(QUERY_FLAG(ob,FLAG_FREED)) { |
878 | if (QUERY_FLAG (ob, FLAG_FREED)) |
|
|
879 | { |
1083 | dump_object(ob); |
880 | dump_object (ob); |
1084 | LOG(llevError,"Trying to free freed object.\n%s\n",errmsg); |
881 | LOG (llevError, "Trying to free freed object.\n%s\n", errmsg); |
1085 | return; |
882 | return; |
1086 | } |
883 | } |
|
|
884 | |
1087 | if(ob->more!=NULL) { |
885 | if (ob->more != NULL) |
|
|
886 | { |
1088 | free_object2(ob->more, free_inventory); |
887 | free_object2 (ob->more, free_inventory); |
1089 | ob->more=NULL; |
888 | ob->more = NULL; |
1090 | } |
889 | } |
|
|
890 | |
1091 | if (ob->inv) { |
891 | if (ob->inv) |
|
|
892 | { |
1092 | /* Only if the space blocks everything do we not process - |
893 | /* Only if the space blocks everything do we not process - |
1093 | * if some form of movemnt is allowed, let objects |
894 | * if some form of movemnt is allowed, let objects |
1094 | * drop on that space. |
895 | * drop on that space. |
1095 | */ |
896 | */ |
1096 | if (free_inventory || ob->map==NULL || ob->map->in_memory!=MAP_IN_MEMORY || |
897 | if (free_inventory || ob->map == NULL |
|
|
898 | || ob->map->in_memory != MAP_IN_MEMORY |
1097 | (GET_MAP_MOVE_BLOCK(ob->map, ob->x, ob->y) == MOVE_ALL)) |
899 | || (GET_MAP_MOVE_BLOCK (ob->map, ob->x, ob->y) == MOVE_ALL)) |
1098 | { |
900 | { |
1099 | op=ob->inv; |
901 | op = ob->inv; |
1100 | while(op!=NULL) { |
902 | |
|
|
903 | while (op != NULL) |
|
|
904 | { |
1101 | tmp=op->below; |
905 | tmp = op->below; |
1102 | remove_ob(op); |
906 | remove_ob (op); |
1103 | free_object2(op, free_inventory); |
907 | free_object2 (op, free_inventory); |
1104 | op=tmp; |
908 | op = tmp; |
1105 | } |
|
|
1106 | } |
|
|
1107 | else { /* Put objects in inventory onto this space */ |
|
|
1108 | op=ob->inv; |
|
|
1109 | while(op!=NULL) { |
|
|
1110 | tmp=op->below; |
|
|
1111 | remove_ob(op); |
|
|
1112 | if(QUERY_FLAG(op,FLAG_STARTEQUIP)||QUERY_FLAG(op,FLAG_NO_DROP) || |
|
|
1113 | op->type==RUNE || op->type==TRAP || QUERY_FLAG(op,FLAG_IS_A_TEMPLATE)) |
|
|
1114 | free_object(op); |
|
|
1115 | else { |
|
|
1116 | op->x=ob->x; |
|
|
1117 | op->y=ob->y; |
|
|
1118 | insert_ob_in_map(op,ob->map,NULL,0); /* Insert in same map as the envir */ |
|
|
1119 | } |
|
|
1120 | op=tmp; |
|
|
1121 | } |
|
|
1122 | } |
|
|
1123 | } |
909 | } |
|
|
910 | } |
|
|
911 | else |
|
|
912 | { /* Put objects in inventory onto this space */ |
|
|
913 | op = ob->inv; |
|
|
914 | |
|
|
915 | while (op != NULL) |
|
|
916 | { |
|
|
917 | tmp = op->below; |
|
|
918 | remove_ob (op); |
|
|
919 | |
|
|
920 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
|
|
921 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE |
|
|
922 | || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
|
|
923 | free_object (op); |
|
|
924 | else |
|
|
925 | { |
|
|
926 | op->x = ob->x; |
|
|
927 | op->y = ob->y; |
|
|
928 | insert_ob_in_map (op, ob->map, NULL, 0); /* Insert in same map as the envir */ |
|
|
929 | } |
|
|
930 | |
|
|
931 | op = tmp; |
|
|
932 | } |
|
|
933 | } |
|
|
934 | } |
|
|
935 | |
1124 | /* Remove object from the active list */ |
936 | /* Remove object from the active list */ |
1125 | ob->speed = 0; |
937 | ob->speed = 0; |
1126 | update_ob_speed(ob); |
938 | update_ob_speed (ob); |
1127 | |
939 | |
1128 | SET_FLAG(ob, FLAG_FREED); |
940 | SET_FLAG (ob, FLAG_FREED); |
1129 | ob->count = 0; |
941 | ob->count = 0; |
1130 | |
942 | |
1131 | /* Remove this object from the list of used objects */ |
943 | /* Remove this object from the list of used objects */ |
1132 | if(ob->prev==NULL) { |
944 | if (ob->prev == NULL) |
|
|
945 | { |
1133 | objects=ob->next; |
946 | objects = ob->next; |
|
|
947 | |
1134 | if(objects!=NULL) |
948 | if (objects != NULL) |
1135 | objects->prev=NULL; |
949 | objects->prev = NULL; |
|
|
950 | } |
|
|
951 | else |
1136 | } |
952 | { |
1137 | else { |
|
|
1138 | ob->prev->next=ob->next; |
953 | ob->prev->next = ob->next; |
|
|
954 | |
1139 | if(ob->next!=NULL) |
955 | if (ob->next != NULL) |
1140 | ob->next->prev=ob->prev; |
956 | ob->next->prev = ob->prev; |
1141 | } |
|
|
1142 | |
|
|
1143 | if(ob->name!=NULL) FREE_AND_CLEAR_STR(ob->name); |
|
|
1144 | if(ob->name_pl!=NULL) FREE_AND_CLEAR_STR(ob->name_pl); |
|
|
1145 | if(ob->title!=NULL) FREE_AND_CLEAR_STR(ob->title); |
|
|
1146 | if(ob->race!=NULL) FREE_AND_CLEAR_STR(ob->race); |
|
|
1147 | if(ob->slaying!=NULL) FREE_AND_CLEAR_STR(ob->slaying); |
|
|
1148 | if(ob->skill!=NULL) FREE_AND_CLEAR_STR(ob->skill); |
|
|
1149 | if(ob->lore!=NULL) FREE_AND_CLEAR_STR(ob->lore); |
|
|
1150 | if(ob->msg!=NULL) FREE_AND_CLEAR_STR(ob->msg); |
|
|
1151 | if(ob->materialname!=NULL) FREE_AND_CLEAR_STR(ob->materialname); |
|
|
1152 | |
|
|
1153 | |
957 | } |
1154 | /* Why aren't events freed? */ |
958 | |
1155 | free_key_values(ob); |
959 | free_key_values (ob); |
1156 | |
960 | |
1157 | #if 0 /* MEMORY_DEBUG*/ |
|
|
1158 | /* This is a nice idea. Unfortunately, a lot of the code in crossfire |
|
|
1159 | * presumes the freed_object will stick around for at least a little |
|
|
1160 | * bit |
|
|
1161 | */ |
|
|
1162 | /* this is necessary so that memory debugging programs will |
|
|
1163 | * be able to accurately report source of malloc. If we recycle |
|
|
1164 | * objects, then some other area may be doing the get_object |
|
|
1165 | * and not freeing it, but the original one that malloc'd the |
|
|
1166 | * object will get the blame. |
|
|
1167 | */ |
|
|
1168 | free(ob); |
|
|
1169 | #else |
|
|
1170 | |
|
|
1171 | /* Now link it with the free_objects list: */ |
961 | /* Now link it with the free_objects list: */ |
1172 | ob->prev=NULL; |
962 | ob->prev = 0; |
1173 | ob->next=free_objects; |
963 | ob->next = 0; |
1174 | if(free_objects!=NULL) |
|
|
1175 | free_objects->prev=ob; |
|
|
1176 | free_objects=ob; |
|
|
1177 | nroffreeobjects++; |
|
|
1178 | #endif |
|
|
1179 | } |
|
|
1180 | |
964 | |
1181 | /* |
965 | delete ob; |
1182 | * count_free() returns the number of objects on the list of free objects. |
|
|
1183 | */ |
|
|
1184 | |
|
|
1185 | int count_free(void) { |
|
|
1186 | int i=0; |
|
|
1187 | object *tmp=free_objects; |
|
|
1188 | while(tmp!=NULL) |
|
|
1189 | tmp=tmp->next, i++; |
|
|
1190 | return i; |
|
|
1191 | } |
|
|
1192 | |
|
|
1193 | /* |
|
|
1194 | * count_used() returns the number of objects on the list of used objects. |
|
|
1195 | */ |
|
|
1196 | |
|
|
1197 | int count_used(void) { |
|
|
1198 | int i=0; |
|
|
1199 | object *tmp=objects; |
|
|
1200 | while(tmp!=NULL) |
|
|
1201 | tmp=tmp->next, i++; |
|
|
1202 | return i; |
|
|
1203 | } |
|
|
1204 | |
|
|
1205 | /* |
|
|
1206 | * count_active() returns the number of objects on the list of active objects. |
|
|
1207 | */ |
|
|
1208 | |
|
|
1209 | int count_active(void) { |
|
|
1210 | int i=0; |
|
|
1211 | object *tmp=active_objects; |
|
|
1212 | while(tmp!=NULL) |
|
|
1213 | tmp=tmp->active_next, i++; |
|
|
1214 | return i; |
|
|
1215 | } |
966 | } |
1216 | |
967 | |
1217 | /* |
968 | /* |
1218 | * sub_weight() recursively (outwards) subtracts a number from the |
969 | * sub_weight() recursively (outwards) subtracts a number from the |
1219 | * weight of an object (and what is carried by it's environment(s)). |
970 | * weight of an object (and what is carried by it's environment(s)). |
… | |
… | |
1297 | /* we set up values so that it could be inserted into |
1048 | /* we set up values so that it could be inserted into |
1298 | * the map, but we don't actually do that - it is up |
1049 | * the map, but we don't actually do that - it is up |
1299 | * to the caller to decide what we want to do. |
1050 | * to the caller to decide what we want to do. |
1300 | */ |
1051 | */ |
1301 | op->x=op->env->x,op->y=op->env->y; |
1052 | op->x=op->env->x,op->y=op->env->y; |
1302 | op->ox=op->x,op->oy=op->y; |
|
|
1303 | op->map=op->env->map; |
1053 | op->map=op->env->map; |
1304 | op->above=NULL,op->below=NULL; |
1054 | op->above=NULL,op->below=NULL; |
1305 | op->env=NULL; |
1055 | op->env=NULL; |
1306 | return; |
1056 | return; |
1307 | } |
1057 | } |
… | |
… | |
1382 | (op->move_type & ~tmp->move_off & ~tmp->move_block)==0)) { |
1132 | (op->move_type & ~tmp->move_off & ~tmp->move_block)==0)) { |
1383 | |
1133 | |
1384 | move_apply(tmp, op, NULL); |
1134 | move_apply(tmp, op, NULL); |
1385 | if (was_destroyed (op, tag)) { |
1135 | if (was_destroyed (op, tag)) { |
1386 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " |
1136 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " |
1387 | "leaving object\n", tmp->name, tmp->arch->name); |
1137 | "leaving object\n", &tmp->name, &tmp->arch->name); |
1388 | } |
1138 | } |
1389 | } |
1139 | } |
1390 | |
1140 | |
1391 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1141 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1392 | |
1142 | |
… | |
… | |
1518 | * we set the map, that doesn't work if the location is within |
1268 | * we set the map, that doesn't work if the location is within |
1519 | * a map and this is straddling an edge. So only if coordinate |
1269 | * a map and this is straddling an edge. So only if coordinate |
1520 | * is clear wrong do we normalize it. |
1270 | * is clear wrong do we normalize it. |
1521 | */ |
1271 | */ |
1522 | if (OUT_OF_REAL_MAP(more->map, more->x, more->y)) { |
1272 | if (OUT_OF_REAL_MAP(more->map, more->x, more->y)) { |
1523 | /* Debugging information so you can see the last coordinates this object had */ |
|
|
1524 | more->ox = more->x; |
|
|
1525 | more->oy = more->y; |
|
|
1526 | more->map = get_map_from_coord(m, &more->x, &more->y); |
1273 | more->map = get_map_from_coord(m, &more->x, &more->y); |
1527 | } else if (!more->map) { |
1274 | } else if (!more->map) { |
1528 | /* For backwards compatibility - when not dealing with tiled maps, |
1275 | /* For backwards compatibility - when not dealing with tiled maps, |
1529 | * more->map should always point to the parent. |
1276 | * more->map should always point to the parent. |
1530 | */ |
1277 | */ |
… | |
… | |
1536 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1283 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1537 | return NULL; |
1284 | return NULL; |
1538 | } |
1285 | } |
1539 | } |
1286 | } |
1540 | CLEAR_FLAG(op,FLAG_REMOVED); |
1287 | CLEAR_FLAG(op,FLAG_REMOVED); |
1541 | |
|
|
1542 | /* Debugging information so you can see the last coordinates this object had */ |
|
|
1543 | op->ox=op->x; |
|
|
1544 | op->oy=op->y; |
|
|
1545 | |
1288 | |
1546 | /* Ideally, the caller figures this out. However, it complicates a lot |
1289 | /* Ideally, the caller figures this out. However, it complicates a lot |
1547 | * of areas of callers (eg, anything that uses find_free_spot would now |
1290 | * of areas of callers (eg, anything that uses find_free_spot would now |
1548 | * need extra work |
1291 | * need extra work |
1549 | */ |
1292 | */ |
… | |
… | |
1617 | * looks like instead of lots of conditions here. |
1360 | * looks like instead of lots of conditions here. |
1618 | * makes things faster, and effectively the same result. |
1361 | * makes things faster, and effectively the same result. |
1619 | */ |
1362 | */ |
1620 | |
1363 | |
1621 | /* Have object 'fall below' other objects that block view. |
1364 | /* Have object 'fall below' other objects that block view. |
1622 | * Unless those objects are exits, type 66 |
1365 | * Unless those objects are exits, type 66 |
1623 | * If INS_ON_TOP is used, don't do this processing |
1366 | * If INS_ON_TOP is used, don't do this processing |
1624 | * Need to find the object that in fact blocks view, otherwise |
1367 | * Need to find the object that in fact blocks view, otherwise |
1625 | * stacking is a bit odd. |
1368 | * stacking is a bit odd. |
1626 | */ |
1369 | */ |
1627 | if (!(flag & INS_ON_TOP) && |
1370 | if (!(flag & INS_ON_TOP) && |
1628 | (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && |
1371 | (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && |
1629 | (op->face && !op->face->visibility)) { |
1372 | (op->face && !op->face->visibility)) { |
1630 | for (last=top; last != floor; last=last->below) |
1373 | for (last=top; last != floor; last=last->below) |
1631 | if (QUERY_FLAG(last, FLAG_BLOCKSVIEW)&&(last->type != EXIT)) break; |
1374 | if (QUERY_FLAG(last, FLAG_BLOCKSVIEW)&&(last->type != EXIT)) break; |
1632 | /* Check to see if we found the object that blocks view, |
1375 | /* Check to see if we found the object that blocks view, |
1633 | * and make sure we have a below pointer for it so that |
1376 | * and make sure we have a below pointer for it so that |
1634 | * we can get inserted below this one, which requires we |
1377 | * we can get inserted below this one, which requires we |
1635 | * set top to the object below us. |
1378 | * set top to the object below us. |
1636 | */ |
1379 | */ |
… | |
… | |
1665 | |
1408 | |
1666 | /* If we have a floor, we know the player, if any, will be above |
1409 | /* If we have a floor, we know the player, if any, will be above |
1667 | * it, so save a few ticks and start from there. |
1410 | * it, so save a few ticks and start from there. |
1668 | */ |
1411 | */ |
1669 | if (!(flag & INS_MAP_LOAD)) |
1412 | if (!(flag & INS_MAP_LOAD)) |
1670 | for(tmp=floor?floor:GET_MAP_OB(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) { |
1413 | for(tmp=floor?floor:GET_MAP_OB(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) { |
1671 | if (tmp->type == PLAYER) |
1414 | if (tmp->type == PLAYER) |
1672 | tmp->contr->socket.update_look=1; |
1415 | tmp->contr->socket.update_look=1; |
1673 | } |
1416 | } |
1674 | |
1417 | |
1675 | /* If this object glows, it may affect lighting conditions that are |
1418 | /* If this object glows, it may affect lighting conditions that are |
1676 | * visible to others on this map. But update_all_los is really |
1419 | * visible to others on this map. But update_all_los is really |
1677 | * an inefficient way to do this, as it means los for all players |
1420 | * an inefficient way to do this, as it means los for all players |
1678 | * on the map will get recalculated. The players could very well |
1421 | * on the map will get recalculated. The players could very well |
… | |
… | |
1750 | object *newob; |
1493 | object *newob; |
1751 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1494 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1752 | |
1495 | |
1753 | if(orig_ob->nrof<nr) { |
1496 | if(orig_ob->nrof<nr) { |
1754 | sprintf(errmsg,"There are only %d %ss.", |
1497 | sprintf(errmsg,"There are only %d %ss.", |
1755 | orig_ob->nrof?orig_ob->nrof:1, orig_ob->name); |
1498 | orig_ob->nrof?orig_ob->nrof:1, &orig_ob->name); |
1756 | return NULL; |
1499 | return NULL; |
1757 | } |
1500 | } |
1758 | newob = object_create_clone(orig_ob); |
1501 | newob = object_create_clone(orig_ob); |
1759 | if((orig_ob->nrof-=nr)<1) { |
1502 | if((orig_ob->nrof-=nr)<1) { |
1760 | if ( ! is_removed) |
1503 | if ( ! is_removed) |
… | |
… | |
1907 | "Warning: Tried to insert object wrong part of multipart object.\n"); |
1650 | "Warning: Tried to insert object wrong part of multipart object.\n"); |
1908 | where = where->head; |
1651 | where = where->head; |
1909 | } |
1652 | } |
1910 | if (op->more) { |
1653 | if (op->more) { |
1911 | LOG(llevError, "Tried to insert multipart object %s (%d)\n", |
1654 | LOG(llevError, "Tried to insert multipart object %s (%d)\n", |
1912 | op->name, op->count); |
1655 | &op->name, op->count); |
1913 | return op; |
1656 | return op; |
1914 | } |
1657 | } |
1915 | CLEAR_FLAG(op, FLAG_OBJ_ORIGINAL); |
1658 | CLEAR_FLAG(op, FLAG_OBJ_ORIGINAL); |
1916 | CLEAR_FLAG(op, FLAG_REMOVED); |
1659 | CLEAR_FLAG(op, FLAG_REMOVED); |
1917 | if(op->nrof) { |
1660 | if(op->nrof) { |
… | |
… | |
1951 | op->map=NULL; |
1694 | op->map=NULL; |
1952 | op->env=where; |
1695 | op->env=where; |
1953 | op->above=NULL; |
1696 | op->above=NULL; |
1954 | op->below=NULL; |
1697 | op->below=NULL; |
1955 | op->x=0,op->y=0; |
1698 | op->x=0,op->y=0; |
1956 | op->ox=0,op->oy=0; |
|
|
1957 | |
1699 | |
1958 | /* reset the light list and los of the players on the map */ |
1700 | /* reset the light list and los of the players on the map */ |
1959 | if((op->glow_radius!=0)&&where->map) |
1701 | if((op->glow_radius!=0)&&where->map) |
1960 | { |
1702 | { |
1961 | #ifdef DEBUG_LIGHTS |
1703 | #ifdef DEBUG_LIGHTS |
… | |
… | |
2003 | { |
1745 | { |
2004 | object *tmp; |
1746 | object *tmp; |
2005 | tag_t tag; |
1747 | tag_t tag; |
2006 | mapstruct *m=op->map; |
1748 | mapstruct *m=op->map; |
2007 | int x=op->x, y=op->y; |
1749 | int x=op->x, y=op->y; |
2008 | MoveType move_on, move_slow, move_block; |
1750 | MoveType move_on, move_slow, move_block; |
2009 | |
1751 | |
2010 | if(QUERY_FLAG(op,FLAG_NO_APPLY)) |
1752 | if(QUERY_FLAG(op,FLAG_NO_APPLY)) |
2011 | return 0; |
1753 | return 0; |
2012 | |
1754 | |
2013 | tag = op->count; |
1755 | tag = op->count; |
… | |
… | |
2331 | int find_dir(mapstruct *m, int x, int y, object *exclude) { |
2073 | int find_dir(mapstruct *m, int x, int y, object *exclude) { |
2332 | int i,max=SIZEOFFREE, mflags; |
2074 | int i,max=SIZEOFFREE, mflags; |
2333 | sint16 nx, ny; |
2075 | sint16 nx, ny; |
2334 | object *tmp; |
2076 | object *tmp; |
2335 | mapstruct *mp; |
2077 | mapstruct *mp; |
2336 | MoveType blocked, move_type; |
2078 | MoveType blocked, move_type; |
2337 | |
2079 | |
2338 | if (exclude && exclude->head) { |
2080 | if (exclude && exclude->head) { |
2339 | exclude = exclude->head; |
2081 | exclude = exclude->head; |
2340 | move_type = exclude->move_type; |
2082 | move_type = exclude->move_type; |
2341 | } else { |
2083 | } else { |
… | |
… | |
2633 | fclose(tempfile); |
2375 | fclose(tempfile); |
2634 | |
2376 | |
2635 | op=get_object(); |
2377 | op=get_object(); |
2636 | |
2378 | |
2637 | object_thawer thawer (filename); |
2379 | object_thawer thawer (filename); |
|
|
2380 | |
2638 | if (thawer) |
2381 | if (thawer) |
2639 | load_object(thawer,op,LO_NEWFILE,0); |
2382 | load_object(thawer,op,0); |
|
|
2383 | |
2640 | LOG(llevDebug," load str completed, object=%s\n",op->name); |
2384 | LOG(llevDebug," load str completed, object=%s\n", &op->name); |
2641 | CLEAR_FLAG(op,FLAG_REMOVED); |
2385 | CLEAR_FLAG(op,FLAG_REMOVED); |
2642 | |
2386 | |
2643 | return op; |
2387 | return op; |
2644 | } |
2388 | } |
2645 | |
2389 | |
… | |
… | |
2684 | */ |
2428 | */ |
2685 | const char * get_ob_key_value(const object * op, const char * const key) { |
2429 | const char * get_ob_key_value(const object * op, const char * const key) { |
2686 | key_value * link; |
2430 | key_value * link; |
2687 | const char * canonical_key; |
2431 | const char * canonical_key; |
2688 | |
2432 | |
2689 | canonical_key = find_string(key); |
2433 | canonical_key = shstr::find (key); |
2690 | |
2434 | |
2691 | if (canonical_key == NULL) { |
2435 | if (canonical_key == NULL) { |
2692 | /* 1. There being a field named key on any object |
2436 | /* 1. There being a field named key on any object |
2693 | * implies there'd be a shared string to find. |
2437 | * implies there'd be a shared string to find. |
2694 | * 2. Since there isn't, no object has this field. |
2438 | * 2. Since there isn't, no object has this field. |
… | |
… | |
2717 | * Unless add_key is TRUE, it won't add fields, only change the value of existing |
2461 | * Unless add_key is TRUE, it won't add fields, only change the value of existing |
2718 | * keys. |
2462 | * keys. |
2719 | * |
2463 | * |
2720 | * Returns TRUE on success. |
2464 | * Returns TRUE on success. |
2721 | */ |
2465 | */ |
2722 | int set_ob_key_value_s(object * op, const char * canonical_key, const char * value, int add_key) { |
2466 | int set_ob_key_value_s(object * op, const shstr &canonical_key, const char * value, int add_key) { |
2723 | key_value * field = NULL, *last=NULL; |
2467 | key_value * field = NULL, *last=NULL; |
2724 | |
2468 | |
2725 | for (field=op->key_values; field != NULL; field=field->next) { |
2469 | for (field=op->key_values; field != NULL; field=field->next) { |
2726 | if (field->key != canonical_key) { |
2470 | if (field->key != canonical_key) { |
2727 | last = field; |
2471 | last = field; |
2728 | continue; |
2472 | continue; |
2729 | } |
2473 | } |
2730 | |
2474 | |
2731 | if (field->value) FREE_AND_CLEAR_STR(field->value); |
|
|
2732 | if (value) |
2475 | if (value) |
2733 | field->value = add_string(value); |
2476 | field->value = value; |
2734 | else { |
2477 | else { |
2735 | /* Basically, if the archetype has this key set, |
2478 | /* Basically, if the archetype has this key set, |
2736 | * we need to store the null value so when we save |
2479 | * we need to store the null value so when we save |
2737 | * it, we save the empty value so that when we load, |
2480 | * it, we save the empty value so that when we load, |
2738 | * we get this value back again. |
2481 | * we get this value back again. |
2739 | */ |
2482 | */ |
2740 | if (get_ob_key_link(&op->arch->clone, canonical_key)) |
2483 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2741 | field->value = NULL; |
2484 | field->value = 0; |
2742 | else { |
2485 | else |
2743 | /* Delete this link */ |
2486 | { |
2744 | if (field->key) FREE_AND_CLEAR_STR(field->key); |
|
|
2745 | if (field->value) FREE_AND_CLEAR_STR(field->value); |
|
|
2746 | if (last) last->next = field->next; |
2487 | if (last) last->next = field->next; |
2747 | else op->key_values = field->next; |
2488 | else op->key_values = field->next; |
|
|
2489 | |
2748 | free(field); |
2490 | delete field; |
2749 | } |
2491 | } |
2750 | } |
2492 | } |
2751 | return TRUE; |
2493 | return TRUE; |
2752 | } |
2494 | } |
2753 | /* IF we get here, key doesn't exist */ |
2495 | /* IF we get here, key doesn't exist */ |
2754 | |
2496 | |
… | |
… | |
2763 | * be here. If user wants to store empty strings, |
2505 | * be here. If user wants to store empty strings, |
2764 | * should pass in "" |
2506 | * should pass in "" |
2765 | */ |
2507 | */ |
2766 | if (value == NULL) return TRUE; |
2508 | if (value == NULL) return TRUE; |
2767 | |
2509 | |
2768 | field = (key_value *) malloc(sizeof(key_value)); |
2510 | field = new key_value; |
2769 | |
2511 | |
2770 | field->key = add_refcount(canonical_key); |
2512 | field->key = canonical_key; |
2771 | field->value = add_string(value); |
2513 | field->value = value; |
2772 | /* Usual prepend-addition. */ |
2514 | /* Usual prepend-addition. */ |
2773 | field->next = op->key_values; |
2515 | field->next = op->key_values; |
2774 | op->key_values = field; |
2516 | op->key_values = field; |
2775 | |
2517 | |
2776 | return TRUE; |
2518 | return TRUE; |
… | |
… | |
2783 | * and not add new ones. |
2525 | * and not add new ones. |
2784 | * In general, should be little reason FALSE is ever passed in for add_key |
2526 | * In general, should be little reason FALSE is ever passed in for add_key |
2785 | * |
2527 | * |
2786 | * Returns TRUE on success. |
2528 | * Returns TRUE on success. |
2787 | */ |
2529 | */ |
2788 | int set_ob_key_value(object * op, const char * key, const char * value, int add_key) { |
2530 | int set_ob_key_value(object * op, const char *key, const char * value, int add_key) |
2789 | const char * canonical_key = NULL; |
2531 | { |
2790 | int floating_ref = FALSE; |
2532 | shstr key_ (key); |
2791 | int ret; |
|
|
2792 | |
|
|
2793 | /* HACK This mess is to make sure set_ob_value() passes a shared string |
|
|
2794 | * to get_ob_key_link(), without leaving a leaked refcount. |
|
|
2795 | */ |
|
|
2796 | |
|
|
2797 | canonical_key = find_string(key); |
|
|
2798 | if (canonical_key == NULL) { |
|
|
2799 | canonical_key = add_string(key); |
|
|
2800 | floating_ref = TRUE; |
|
|
2801 | } |
|
|
2802 | |
|
|
2803 | ret = set_ob_key_value_s(op, canonical_key, value, add_key); |
2533 | return set_ob_key_value_s (op, key_, value, add_key); |
2804 | |
|
|
2805 | if (floating_ref) { |
|
|
2806 | free_string(canonical_key); |
|
|
2807 | } |
|
|
2808 | |
|
|
2809 | return ret; |
|
|
2810 | } |
2534 | } |