1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
… | |
… | |
300 | return 0; |
299 | return 0; |
301 | else if (!compare_ob_value_lists (ob1, ob2)) |
300 | else if (!compare_ob_value_lists (ob1, ob2)) |
302 | return 0; |
301 | return 0; |
303 | } |
302 | } |
304 | |
303 | |
305 | //TODO: generate an event or call into perl for additional checks |
|
|
306 | if (ob1->self || ob2->self) |
304 | if (ob1->self || ob2->self) |
307 | { |
305 | { |
308 | ob1->optimise (); |
306 | ob1->optimise (); |
309 | ob2->optimise (); |
307 | ob2->optimise (); |
310 | |
308 | |
311 | if (ob1->self || ob2->self) |
309 | if (ob1->self || ob2->self) |
|
|
310 | if (!cfperl_can_merge (ob1, ob2)) |
312 | return 0; |
311 | return 0; |
313 | } |
312 | } |
314 | |
313 | |
315 | /* Everything passes, must be OK. */ |
314 | /* Everything passes, must be OK. */ |
316 | return 1; |
315 | return 1; |
317 | } |
316 | } |
… | |
… | |
937 | map = freed_map; |
936 | map = freed_map; |
938 | x = 1; |
937 | x = 1; |
939 | y = 1; |
938 | y = 1; |
940 | } |
939 | } |
941 | |
940 | |
942 | head = 0; |
|
|
943 | |
|
|
944 | if (more) |
941 | if (more) |
945 | { |
942 | { |
946 | more->destroy (); |
943 | more->destroy (); |
947 | more = 0; |
944 | more = 0; |
948 | } |
945 | } |
949 | |
946 | |
|
|
947 | head = 0; |
|
|
948 | |
950 | // clear those pointers that likely might have circular references to us |
949 | // clear those pointers that likely might cause circular references |
951 | owner = 0; |
950 | owner = 0; |
952 | enemy = 0; |
951 | enemy = 0; |
953 | attacked_by = 0; |
952 | attacked_by = 0; |
|
|
953 | current_weapon = 0; |
954 | } |
954 | } |
955 | |
955 | |
956 | void |
956 | void |
957 | object::destroy (bool destroy_inventory) |
957 | object::destroy (bool destroy_inventory) |
958 | { |
958 | { |
959 | if (destroyed ()) |
959 | if (destroyed ()) |
960 | return; |
960 | return; |
961 | |
961 | |
962 | if (destroy_inventory) |
962 | if (destroy_inventory) |
963 | destroy_inv (false); |
963 | destroy_inv (false); |
|
|
964 | |
|
|
965 | if (is_head ()) |
|
|
966 | if (sound_destroy) |
|
|
967 | play_sound (sound_destroy); |
|
|
968 | else if (flag [FLAG_MONSTER]) |
|
|
969 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
964 | |
970 | |
965 | attachable::destroy (); |
971 | attachable::destroy (); |
966 | } |
972 | } |
967 | |
973 | |
968 | /* |
974 | /* |
… | |
… | |
1083 | if (map->in_memory == MAP_SAVING) |
1089 | if (map->in_memory == MAP_SAVING) |
1084 | return; |
1090 | return; |
1085 | |
1091 | |
1086 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1092 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1087 | |
1093 | |
|
|
1094 | if (object *pl = ms.player ()) |
|
|
1095 | { |
|
|
1096 | if (pl->container == this) |
|
|
1097 | /* If a container that the player is currently using somehow gets |
|
|
1098 | * removed (most likely destroyed), update the player view |
|
|
1099 | * appropriately. |
|
|
1100 | */ |
|
|
1101 | pl->close_container (); |
|
|
1102 | |
|
|
1103 | pl->contr->ns->floorbox_update (); |
|
|
1104 | } |
|
|
1105 | |
1088 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1106 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1089 | { |
1107 | { |
1090 | /* No point updating the players look faces if he is the object |
1108 | /* No point updating the players look faces if he is the object |
1091 | * being removed. |
1109 | * being removed. |
1092 | */ |
1110 | */ |
1093 | |
|
|
1094 | if (tmp->type == PLAYER && tmp != this) |
|
|
1095 | { |
|
|
1096 | /* If a container that the player is currently using somehow gets |
|
|
1097 | * removed (most likely destroyed), update the player view |
|
|
1098 | * appropriately. |
|
|
1099 | */ |
|
|
1100 | if (tmp->container == this) |
|
|
1101 | { |
|
|
1102 | flag [FLAG_APPLIED] = 0; |
|
|
1103 | tmp->container = 0; |
|
|
1104 | } |
|
|
1105 | |
|
|
1106 | if (tmp->contr->ns) |
|
|
1107 | tmp->contr->ns->floorbox_update (); |
|
|
1108 | } |
|
|
1109 | |
1111 | |
1110 | /* See if object moving off should effect something */ |
1112 | /* See if object moving off should effect something */ |
1111 | if (check_walk_off |
1113 | if (check_walk_off |
1112 | && ((move_type & tmp->move_off) |
1114 | && ((move_type & tmp->move_off) |
1113 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1115 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
… | |
… | |
1116 | |
1118 | |
1117 | if (destroyed ()) |
1119 | if (destroyed ()) |
1118 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1120 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1119 | } |
1121 | } |
1120 | |
1122 | |
1121 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
|
|
1122 | //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp) |
|
|
1123 | if (tmp->above == tmp) |
|
|
1124 | tmp->above = 0; |
|
|
1125 | |
|
|
1126 | last = tmp; |
1123 | last = tmp; |
1127 | } |
1124 | } |
1128 | |
1125 | |
1129 | /* last == NULL if there are no objects on this space */ |
1126 | /* last == NULL if there are no objects on this space */ |
1130 | //TODO: this makes little sense, why only update the topmost object? |
1127 | //TODO: this makes little sense, why only update the topmost object? |
… | |
… | |
1181 | if (more) |
1178 | if (more) |
1182 | return; |
1179 | return; |
1183 | |
1180 | |
1184 | object *prev = this; |
1181 | object *prev = this; |
1185 | |
1182 | |
1186 | for (archetype *at = arch->more; at; at = at->more) |
1183 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1187 | { |
1184 | { |
1188 | object *op = arch_to_object (at); |
1185 | object *op = arch_to_object (at); |
1189 | |
1186 | |
1190 | op->name = name; |
1187 | op->name = name; |
1191 | op->name_pl = name_pl; |
1188 | op->name_pl = name_pl; |
… | |
… | |
1205 | object * |
1202 | object * |
1206 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1203 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1207 | { |
1204 | { |
1208 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1205 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1209 | { |
1206 | { |
1210 | tmp->x = x + tmp->arch->clone.x; |
1207 | tmp->x = x + tmp->arch->x; |
1211 | tmp->y = y + tmp->arch->clone.y; |
1208 | tmp->y = y + tmp->arch->y; |
1212 | } |
1209 | } |
1213 | |
1210 | |
1214 | return insert_ob_in_map (op, m, originator, flag); |
1211 | return insert_ob_in_map (op, m, originator, flag); |
1215 | } |
1212 | } |
1216 | |
1213 | |
… | |
… | |
1241 | |
1238 | |
1242 | object *top, *floor = NULL; |
1239 | object *top, *floor = NULL; |
1243 | |
1240 | |
1244 | op->remove (); |
1241 | op->remove (); |
1245 | |
1242 | |
1246 | #if 0 |
|
|
1247 | if (!m->active != !op->active) |
|
|
1248 | if (m->active) |
|
|
1249 | op->activate_recursive (); |
|
|
1250 | else |
|
|
1251 | op->deactivate_recursive (); |
|
|
1252 | #endif |
|
|
1253 | |
|
|
1254 | if (out_of_map (m, op->x, op->y)) |
1243 | if (out_of_map (m, op->x, op->y)) |
1255 | { |
1244 | { |
1256 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1245 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1257 | #ifdef MANY_CORES |
1246 | #ifdef MANY_CORES |
1258 | /* Better to catch this here, as otherwise the next use of this object |
1247 | /* Better to catch this here, as otherwise the next use of this object |
… | |
… | |
1380 | */ |
1369 | */ |
1381 | if (last && last->below && last != floor) |
1370 | if (last && last->below && last != floor) |
1382 | top = last->below; |
1371 | top = last->below; |
1383 | } |
1372 | } |
1384 | } /* If objects on this space */ |
1373 | } /* If objects on this space */ |
1385 | |
|
|
1386 | if (flag & INS_MAP_LOAD) |
1374 | if (flag & INS_MAP_LOAD) |
1387 | top = ms.top; |
1375 | top = ms.top; |
1388 | |
1376 | |
1389 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1377 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1390 | top = floor; |
1378 | top = floor; |
… | |
… | |
1425 | op->map->touch (); |
1413 | op->map->touch (); |
1426 | } |
1414 | } |
1427 | |
1415 | |
1428 | op->map->dirty = true; |
1416 | op->map->dirty = true; |
1429 | |
1417 | |
1430 | /* If we have a floor, we know the player, if any, will be above |
|
|
1431 | * it, so save a few ticks and start from there. |
|
|
1432 | */ |
|
|
1433 | if (!(flag & INS_MAP_LOAD)) |
1418 | if (!(flag & INS_MAP_LOAD)) |
1434 | if (object *pl = ms.player ()) |
1419 | if (object *pl = ms.player ()) |
1435 | if (pl->contr->ns) |
|
|
1436 | pl->contr->ns->floorbox_update (); |
1420 | pl->contr->ns->floorbox_update (); |
1437 | |
1421 | |
1438 | /* If this object glows, it may affect lighting conditions that are |
1422 | /* If this object glows, it may affect lighting conditions that are |
1439 | * visible to others on this map. But update_all_los is really |
1423 | * visible to others on this map. But update_all_los is really |
1440 | * an inefficient way to do this, as it means los for all players |
1424 | * an inefficient way to do this, as it means los for all players |
1441 | * on the map will get recalculated. The players could very well |
1425 | * on the map will get recalculated. The players could very well |
… | |
… | |
1488 | object *tmp, *tmp1; |
1472 | object *tmp, *tmp1; |
1489 | |
1473 | |
1490 | /* first search for itself and remove any old instances */ |
1474 | /* first search for itself and remove any old instances */ |
1491 | |
1475 | |
1492 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1476 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1493 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1477 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1494 | tmp->destroy (); |
1478 | tmp->destroy (); |
1495 | |
1479 | |
1496 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1480 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1497 | |
1481 | |
1498 | tmp1->x = op->x; |
1482 | tmp1->x = op->x; |
… | |
… | |
1679 | * be != op, if items are merged. -Tero |
1663 | * be != op, if items are merged. -Tero |
1680 | */ |
1664 | */ |
1681 | object * |
1665 | object * |
1682 | object::insert (object *op) |
1666 | object::insert (object *op) |
1683 | { |
1667 | { |
1684 | object *tmp, *otmp; |
|
|
1685 | |
|
|
1686 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1668 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1687 | op->remove (); |
1669 | op->remove (); |
1688 | |
1670 | |
1689 | if (op->more) |
1671 | if (op->more) |
1690 | { |
1672 | { |
… | |
… | |
1692 | return op; |
1674 | return op; |
1693 | } |
1675 | } |
1694 | |
1676 | |
1695 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1677 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1696 | CLEAR_FLAG (op, FLAG_REMOVED); |
1678 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1679 | |
1697 | if (op->nrof) |
1680 | if (op->nrof) |
1698 | { |
1681 | { |
1699 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1682 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1700 | if (object::can_merge (tmp, op)) |
1683 | if (object::can_merge (tmp, op)) |
1701 | { |
1684 | { |
1702 | /* return the original object and remove inserted object |
1685 | /* return the original object and remove inserted object |
1703 | (client needs the original object) */ |
1686 | (client needs the original object) */ |
1704 | tmp->nrof += op->nrof; |
1687 | tmp->nrof += op->nrof; |
… | |
… | |
1723 | add_weight (this, op->weight * op->nrof); |
1706 | add_weight (this, op->weight * op->nrof); |
1724 | } |
1707 | } |
1725 | else |
1708 | else |
1726 | add_weight (this, (op->weight + op->carrying)); |
1709 | add_weight (this, (op->weight + op->carrying)); |
1727 | |
1710 | |
1728 | otmp = this->in_player (); |
1711 | if (object *otmp = this->in_player ()) |
1729 | if (otmp && otmp->contr) |
|
|
1730 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1712 | if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1731 | otmp->update_stats (); |
1713 | otmp->update_stats (); |
1732 | |
1714 | |
|
|
1715 | op->owner = 0; // its his/hers now. period. |
1733 | op->map = 0; |
1716 | op->map = 0; |
1734 | op->env = this; |
1717 | op->env = this; |
1735 | op->above = 0; |
1718 | op->above = 0; |
1736 | op->below = 0; |
1719 | op->below = 0; |
1737 | op->x = 0, op->y = 0; |
1720 | op->x = op->y = 0; |
1738 | |
1721 | |
1739 | /* reset the light list and los of the players on the map */ |
1722 | /* reset the light list and los of the players on the map */ |
1740 | if ((op->glow_radius != 0) && map) |
1723 | if (op->glow_radius && map) |
1741 | { |
1724 | { |
1742 | #ifdef DEBUG_LIGHTS |
1725 | #ifdef DEBUG_LIGHTS |
1743 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1726 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1744 | #endif /* DEBUG_LIGHTS */ |
1727 | #endif /* DEBUG_LIGHTS */ |
1745 | if (map->darkness) |
1728 | if (map->darkness) |
… | |
… | |
2349 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2332 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2350 | * core dumps if they do. |
2333 | * core dumps if they do. |
2351 | * |
2334 | * |
2352 | * Add a check so we can't pick up invisible objects (0.93.8) |
2335 | * Add a check so we can't pick up invisible objects (0.93.8) |
2353 | */ |
2336 | */ |
2354 | |
|
|
2355 | int |
2337 | int |
2356 | can_pick (const object *who, const object *item) |
2338 | can_pick (const object *who, const object *item) |
2357 | { |
2339 | { |
2358 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2340 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2359 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2341 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
… | |
… | |
2495 | /* Basically, if the archetype has this key set, |
2477 | /* Basically, if the archetype has this key set, |
2496 | * we need to store the null value so when we save |
2478 | * we need to store the null value so when we save |
2497 | * it, we save the empty value so that when we load, |
2479 | * it, we save the empty value so that when we load, |
2498 | * we get this value back again. |
2480 | * we get this value back again. |
2499 | */ |
2481 | */ |
2500 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2482 | if (get_ob_key_link (op->arch, canonical_key)) |
2501 | field->value = 0; |
2483 | field->value = 0; |
2502 | else |
2484 | else |
2503 | { |
2485 | { |
2504 | if (last) |
2486 | if (last) |
2505 | last->next = field->next; |
2487 | last->next = field->next; |
… | |
… | |
2574 | } |
2556 | } |
2575 | else |
2557 | else |
2576 | item = item->env; |
2558 | item = item->env; |
2577 | } |
2559 | } |
2578 | |
2560 | |
2579 | |
|
|
2580 | const char * |
2561 | const char * |
2581 | object::flag_desc (char *desc, int len) const |
2562 | object::flag_desc (char *desc, int len) const |
2582 | { |
2563 | { |
2583 | char *p = desc; |
2564 | char *p = desc; |
2584 | bool first = true; |
2565 | bool first = true; |
… | |
… | |
2618 | &name, |
2599 | &name, |
2619 | title ? "\",title:\"" : "", |
2600 | title ? "\",title:\"" : "", |
2620 | title ? (const char *)title : "", |
2601 | title ? (const char *)title : "", |
2621 | flag_desc (flagdesc, 512), type); |
2602 | flag_desc (flagdesc, 512), type); |
2622 | |
2603 | |
2623 | if (env) |
2604 | if (!this->flag[FLAG_REMOVED] && env) |
2624 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2605 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2625 | |
2606 | |
2626 | if (map) |
2607 | if (map) |
2627 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2608 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2628 | |
2609 | |
… | |
… | |
2646 | } |
2627 | } |
2647 | |
2628 | |
2648 | const materialtype_t * |
2629 | const materialtype_t * |
2649 | object::dominant_material () const |
2630 | object::dominant_material () const |
2650 | { |
2631 | { |
2651 | if (materialtype_t *mat = name_to_material (materialname)) |
2632 | if (materialtype_t *mt = name_to_material (materialname)) |
2652 | return mat; |
2633 | return mt; |
2653 | |
2634 | |
2654 | // omfg this is slow, this has to be temporary :) |
|
|
2655 | shstr unknown ("unknown"); |
|
|
2656 | |
|
|
2657 | return name_to_material (unknown); |
2635 | return name_to_material (shstr_unknown); |
2658 | } |
2636 | } |
2659 | |
2637 | |
2660 | void |
2638 | void |
2661 | object::open_container (object *new_container) |
2639 | object::open_container (object *new_container) |
2662 | { |
2640 | { |
… | |
… | |
2678 | old_container->flag [FLAG_APPLIED] = 0; |
2656 | old_container->flag [FLAG_APPLIED] = 0; |
2679 | container = 0; |
2657 | container = 0; |
2680 | |
2658 | |
2681 | esrv_update_item (UPD_FLAGS, this, old_container); |
2659 | esrv_update_item (UPD_FLAGS, this, old_container); |
2682 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2660 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2661 | play_sound (sound_find ("chest_close")); |
2683 | } |
2662 | } |
2684 | |
2663 | |
2685 | if (new_container) |
2664 | if (new_container) |
2686 | { |
2665 | { |
2687 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
2666 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
… | |
… | |
2703 | new_container->flag [FLAG_APPLIED] = 1; |
2682 | new_container->flag [FLAG_APPLIED] = 1; |
2704 | container = new_container; |
2683 | container = new_container; |
2705 | |
2684 | |
2706 | esrv_update_item (UPD_FLAGS, this, new_container); |
2685 | esrv_update_item (UPD_FLAGS, this, new_container); |
2707 | esrv_send_inventory (this, new_container); |
2686 | esrv_send_inventory (this, new_container); |
|
|
2687 | play_sound (sound_find ("chest_open")); |
|
|
2688 | } |
|
|
2689 | } |
|
|
2690 | |
|
|
2691 | object * |
|
|
2692 | object::force_find (const shstr name) |
|
|
2693 | { |
|
|
2694 | /* cycle through his inventory to look for the MARK we want to |
|
|
2695 | * place |
|
|
2696 | */ |
|
|
2697 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
2698 | if (tmp->type == FORCE && tmp->slaying == name) |
|
|
2699 | return splay (tmp); |
|
|
2700 | |
|
|
2701 | return 0; |
|
|
2702 | } |
|
|
2703 | |
|
|
2704 | void |
|
|
2705 | object::force_add (const shstr name, int duration) |
|
|
2706 | { |
|
|
2707 | if (object *force = force_find (name)) |
|
|
2708 | force->destroy (); |
|
|
2709 | |
|
|
2710 | object *force = get_archetype (FORCE_NAME); |
|
|
2711 | |
|
|
2712 | force->slaying = name; |
|
|
2713 | force->stats.food = 1; |
|
|
2714 | force->speed_left = -1.f; |
|
|
2715 | |
|
|
2716 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2717 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2718 | force->flag [FLAG_APPLIED] = true; |
|
|
2719 | |
|
|
2720 | insert (force); |
|
|
2721 | } |
|
|
2722 | |
|
|
2723 | void |
|
|
2724 | object::play_sound (faceidx sound) const |
|
|
2725 | { |
|
|
2726 | if (!sound) |
|
|
2727 | return; |
|
|
2728 | |
|
|
2729 | if (flag [FLAG_REMOVED]) |
|
|
2730 | return; |
|
|
2731 | |
|
|
2732 | if (env) |
2708 | } |
2733 | { |
|
|
2734 | if (object *pl = in_player ()) |
|
|
2735 | pl->contr->play_sound (sound); |
|
|
2736 | } |
|
|
2737 | else |
|
|
2738 | map->play_sound (sound, x, y); |
2709 | } |
2739 | } |
2710 | |
2740 | |
2711 | |
|
|